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Hissard PDF
Hissard PDF
Hissard PDF
Medium monstrosity, unaligned
Actions
Multiattack. The hissard makes two attacks: one with its bite and
one with its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 5 (1d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 7 (2d4 + 2) slashing damage.
Mindfog Spit. Ranged Weapon Attack: +4 to hit, range 15/30 ft.,
one creature. Hit: 7 (1d10 + 2) psychic damage. The target must
succeed on a DC 12 Wisdom saving throw or be frightened of the
hissard for 1 minute. While frightened in this way, the creature
speaks only in gibberish and has difficulty thinking straight. The
creature has disadvantage on all Intelligence saving throws and
checks, Wisdom saving throws and checks, and Constitution
saving throws to maintain concentration. The creature can repeat
the saving throw at the end of each of its turns, ending the effect
on itself on a success. If the creature's saving throw is successful
or the effect ends for it, the creature is immune to the hissard’s
Mindfog Spit for the next 24 hours.