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Computers in Human Behavior Reports 10 (2023) 100270

Contents lists available at ScienceDirect

Computers in Human Behavior Reports


journal homepage: www.sciencedirect.com/journal/computers-in-human-behavior-reports

Short-, medium-, and long-term impact of watching humorous video clips


on stress and well-being: An experience sampling method-based
field experiment
Stefan Stieger a, *, 1, Irina Schmid a, 1, Philip Altenburger a, David Lewetz a
a
Department of Psychology and Psychodynamics, Karl Landsteiner University of Health Sciences, Krems an der Donau, Austria

A R T I C L E I N F O A B S T R A C T

Keywords: Stress-induced diseases and the severe consequences of chronic stress have been rising steadily over the past
Humor several decades. To examine the effectiveness of watching humorous videos as an easily-accessible, adaptive
Stress coping-strategy, a preregistered field-based experience-sampling method experiment was conducted (3 weeks)
Well-being
by using a unique design (short-term retests nested within daily assessments). At a daily level, participants (N =
Experience sampling method
YouTube
57) watched short, preselected humorous videos and stated their stress level and well-being (i.e., activation,
valence), once before the video and three times in the half-hour after (N = 2,789 assessments). Furthermore,
stable concepts such as personality, coping strategies, stress, life satisfaction, negative thinking, somatic symp­
toms, and resilience were assessed before and after the study (i.e., 3-weeks). Watching humorous videos was
associated with an instant effect in stress reduction and well-being improvement, which slowly faded in the
medium-term (i.e., within 30 min). No consistent long-term effects after 3 weeks were found. These findings
highlight the short-term effectiveness of an adaptive, free-of-charge, and widely used coping strategy to reduce
stress and increase well-being.

Short excerpt from the screenplay of the movie Don’t Look Up2 1. Introduction
PETER ISHERWELL
In the aftermath of global turmoil or national disasters, people often
… the BASH 14 point three phone when set to Liif setting, instantly use humorous content to buffer against the experience of stress. For
senses my mood through blood pressure, heart rates and- instance, this phenomenon was observed after the Challenger disaster
and the 9/11 terrorist attacks (Kuipers, 2005; Smyth, 1986) as well as
PHONE VOICE (V.O. [voice over])
during the global COVID-19 pandemic (Bischetti et al., 2021; Myrick,
Your vitals show that you are sad. This will cheer you up Peter. 2021). Although this behavior might be explained by the fact that humor
functions as a protective defense and coping mechanism against life
“Here, this will cheer you up …” appears on the screen and a VT
stress and challenges, so as to maintain good mental health (i.e., the
[video tape] of a puppy riding a rooster.
humor theory based on psychoanalytic view: Martin et al., 2006), the
PETER ISHERWELL empirical evidence is more equivocal (e.g., Miczo, 2021) and studies
often have methodological shortcomings (e.g., cross-sectional, lab-­
… It also schedules a therapy session with a nearby professional so
based; for a similar discussion, see (Martin, 2001). One aspect that re­
we can make sure this sad feeling doesn’t return.
mains under-researched is how lasting such positive effects of humor
are, i.e., short-term effect distracting one from negative affect vs.

* Corresponding author. Department of Psychology and Psychodynamics, Karl Landsteiner University of Health Sciences, Dr.-Karl-Dorrek-Straße 30, A-3500, Krems
an der Donau, Austria.
E-mail address: stefan.stieger@kl.ac.at (S. Stieger).
1
both authors share first authorship.
2
McKay, A. (2021). Screenplay of the movie Don’t Look Up. https://www.crashacting.com/s/Dont-Look-Up-Screenplay.pdf.

https://doi.org/10.1016/j.chbr.2023.100270
Received 25 December 2022; Received in revised form 14 February 2023; Accepted 17 February 2023
Available online 24 February 2023
2451-9588/© 2023 The Authors. Published by Elsevier Ltd. This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/).
S. Stieger et al. Computers in Human Behavior Reports 10 (2023) 100270

long-term, longer lasting, effect. To fill this gap, we conducted a ability to focus on tasks currently being performed, i.e., increases the
field-based Experience Sampling Method (ESM) study over the course of effectiveness and persistency of employees: (Cheng & Wang, 2015).
three weeks by asking participants to watch a short humorous YouTube Furthermore, humorous videos can have a stress-reducing function on
video once a day. To analyze short- and medium-term effects, we asked workers (e.g., Janicke-Bowles et al., 2018) and can raise well-being in
about stress- and well-being-related concepts (i.e., valence, arousal) victims of interpersonal aggression (Cheng et al., 2019). Although
before viewing the video, immediately after viewing the video, as well as videos seem to work quite well, Myrick et al. (Myrick, 2021) found in a
at two further randomized time-points in the half-hour after viewing. To large cross-sectional study that memes despite eliciting positive
analyze long-term effects, we compared trait assessments of stress- and emotions – had no effect on COVID-19-related stress.
well-being-related concepts at the beginning of the study with assess­ YouTube is one of the largest platforms where such humorous videos
ments of the same concepts at the end of the study. are watched, i.e., the top genre watched on YouTube is comedy-related
(77%; Global Media Insight, 2022). YouTube is currently the
1.1. Stress and coping strategies second-largest social media platform and the largest video streaming
platform and has 2 billion monthly logged-in users from more than 100
The effects and consequences of acute and chronic stress are mani­ countries worldwide and across 80 languages (Statista, 2021; YouTube,
fold. Given that the importance of research about psychosomatic 2022). Over 70% of watch time is derived from mobile devices, with the
symptoms and diseases has been increasingly recognized, it is unsur­ average time spent on YouTube per day about 18 min. Therefore, the
prising that the physical and mental aspects of stress are well-explored impact of watching humorous videos on YouTube should not be
(e.g., Juster et al., 2010; Juster et al., 2011; Lobel & Dunkel-Schetter, underestimated, as it can be considered a very frequent and global
1990; Marin et al., 2011). Global data show that stress-caused and behavior.
stress-related diseases and disorders – mental and physical – have been
rising steadily over the past several decades (e.g., see the results of the 1.4. Research questions
Global Burden of Disease GBD study: GBD Results Tool, 2019).
Considering the severe and sometimes fatal consequences of chronic Taking the findings of previous research into account, it is important
stress, it is important to be able to find coping strategies so as to protect to determine whether this frequent worldwide behavior of social media
oneself from the negative effects of stress on the mind and body. While recipients has an effect on our everyday life by reducing stress and/or
maladaptive coping strategies (e.g., substance abuse, self-harm) foster elevating well-being. Furthermore, we want to circumvent limitations of
pathogenesis and the worsening of symptoms, adaptive coping strategies past research, as, for instance, many studies have used laboratory con­
do not lead to additional psychological or physical harm but play pre­ ditions. Although lab experiments doubtlessly have many advantages,
ventative and rehabilitative roles (for meta-analyses and systematic re­ they usually lack external validity (i.e., generalizability of the results to
views, see Compas et al., 2017; Prati & Pietrantoni, 2009; Sirois & field settings). To close this gap, we used an ESM approach to present
Kitner, 2015). YouTube videos to participants in their everyday life once a day for a
period of 21 days. Because watching humorous videos can have inde­
1.2. One possibility to deal with stress: Humor pendent effects on positive and negative concepts, as reported by
Wellenzohn and colleagues (Wellenzohn et al., 2016b), we did not only
One adaptive way to deal with stress is humor-based. Previous assess perceived stress, but also well-being by using the affect grid
research has shown that humor has positive effects on physical (Martin, (pleasure, arousal) introduced by Russel (Russell et al., 1989).
2004) and mental health (Antonovici et al., 2014; Cann et al., 2010; Furthermore, to analyze medium-term effects of these videos on
Marziali et al., 2008). Furthermore, humor is positively correlated with perceived stress and affect, we used two randomized retests within a 30-
subjective happiness (Liu, 2012), life satisfaction (Heintz et al., 2019), min time-frame after having watched the video. This sophisticated ESM-
self-esteem (Liu, 2012), and well-being (e.g., Cann & Collette, 2014; based field experiment renders the investigation of short-term (pre-post
Edwards & Martin, 2010; Erickson & Feldstein, 2007; Herzog & Strevey, comparison of 2–3 min humorous video clips), medium-term (two ret­
2008; Ruch & Heintz, 2013). It has been previously shown that a ests within the first 30 min after the video clip), and long-term (pre-post
one-week online humor-based positive intervention enhanced happiness comparison of the three weeks of participation) effects possible. For the
and decreased depressive symptoms (Wellenzohn et al., 2016a). A long-term effects, we assessed a multitude of concepts: perceived and
further longitudinal study showed that the enhanced-happiness-effect of chronic stress, stress-related coping strategies, life satisfaction, negative
a one-week intervention could last up to 6 months, whereas the thinking, somatic symptoms, resilience, and personality.
decreased-depression-effect was only short-term and only effective In short, the main objective of this ESM-based field experiment was
directly after the intervention (Wellenzohn et al., 2016b). Furthermore, to investigate short-, medium-, and long-term effects (including effect
McGhee (McGhee, 2010) developed the 7 Humor Habits Program, which courses) of watching short humorous video clips on stress and well-
proved successful in helping to elevate participants’ mood and imple­ being (i.e., pleasure, arousal).
ment humor as an adaptive coping strategy (e.g., Ruch & Hofmann,
H1. Regularly watching humorous video clips is associated with
2017). Interestingly, humor-based positive psychology interventions
reduced perceived stress.
show stronger effects in extraverted people than in introverts, but no
other moderation effects vis-à-vis personality traits have been reported H2. Regularly watching humorous video clips is associated with
(Wellenzohn et al., 2018). increased well-being (i.e., activation and valence).

1.3. Consumption of humor in our everyday life: YouTube 2. Method

Aside from these dedicated humor-based intervention programs, 2.1. Participants, recruitment and power consideration
many people consume humor-related material in their everyday lives.
Using humorous content (e.g., videos; memes, i.e., typically cute or We expected for both concepts (well-being, stress) a small effect size
humorous images related to popular culture) to ease stress in general and (Cohen d = 0.2). Based on a classical power analysis for a cross-sectional
COVID-19-related stress in particular has not only been suggested by design, we needed N = 156 participants (dependent t-test, α = 5%,
health care professionals (e.g., isolation Gordon, 2020), but was also the minimum power = 80%, one-sided). Based on this calculation, a rough
focus of several scientific studies (for a review, see Akimbekov & Raz­ estimate for the minimum sample size for the multilevel approach that is
zaque, 2021). For example, watching funny videos can improve the used in the present project can be calculated based on the

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S. Stieger et al. Computers in Human Behavior Reports 10 (2023) 100270

recommendation of Twisk (2006, pp.123). The final sample size had to order to guarantee availability, as well as to ensure a constant streaming
be at least N = 52 participants (21 retests, assumed ICC = 0.3). speed.
Furthermore, the study was preregistered (https://osf.io/8793a) where The first bing for the first daily survey (directly before watching the
we stated a target sample size of N = 60. video clip) was sent out at a randomized time-point throughout the day
Participants were recruited via social media platforms (e.g., Face­ between 8:00 a.m. and 8:00 p.m., linking to a randomly chosen video
book). Through a webpage, participants were provided with information clip (out of a pool of 63 video clips). Participants had the possibility of
about the procedures, inclusion criteria, objectives, and signed the manually adapting this timeframe in case of conflicting daily routines, e.
informed consent in order to be participate. A raffle of 2 × 100€ was held g., night shifts. After watching the video, the same questions from the
among the participants. Data collection took place between July 2020 first daily survey had to be answered, as well as additionally rating how
and March 2021. funny they found the previously watched video clip. The same questions
A sample of N = 57 participants began the study. Two persons had to from the first daily survey were also asked at two further randomized
be excluded because they did not complete a single longitudinal time-points (i.e., post-video survey within a time-frame of 30 min after
assessment of the videos or did not complete the final survey. One having watched the video). In total, the longitudinal survey had to be
participant had to be excluded because they did not complete either the answered four times per day in close subsequent order as follows:
demographics survey or the final survey. This resulted in a final sample directly before watching the video clip (baseline), directly after watch­
size of Nfinal = 54 participants (70.4% female; Mage = 30.5, SDage = ing the video clip (short-term effect), as well as twice within the first 30
12.04, range = 18–58 years; for educational level distribution, see on­ min after watching the video clip at randomized time points (medium-
line supplement). Moreover, 85.2% of the participants used Android term effect). The first post-video survey was sent out M = 12.15 min (SD
smartphones, while 14.8% used Apple iPhones. With regard to their = 8.11) after the video, whereas the second post-video questionnaire
habits of (regularly) watching humorous contents, participants reported was delivered M = 11.56 min (SD = 6.35) after the first post-video
watching humorous video clips on social media M = 17.9 min (SD = questionnaire.
20.48, Median = 10, range = 0–90) per day and watching humorous TV At the end of the 3-week assessment phase, a final cross-sectional
shows approximately once a week (M = 0.96; SD = 4.16, Median = 0, survey had to be completed, including all demographic questions from
range 0–30). the first survey in order to inspect data quality. Furthermore, all scales
The project was approved by the ethics committee of the authors’ asked at the beginning of the study had to be answered again to analyze
research institution (EK Nr: 1050/2020). We report how we determined possible long-term effects (i.e., perceived and chronic stress, stress-
our sample size, all data exclusions, all manipulations, and all measures related coping strategies, life satisfaction, negative thinking, somatic
in the study. symptoms, resilience, and personality).
Summing up all parts of the procedure, the study duration over the
2.2. Procedure three weeks being around 1.5 h (21 videos of about 2.5 min on average
plus longitudinal questionnaires; demographic and cross-sectional sur­
All participants had to agree to a digital informed consent prior to veys about 15 min each).
their participation. Because people favor different types of humor and
because of gender differences (Schwarz et al., 2015), we let people judge 2.3. Measures
their own favorite humor style. Through the information webpage,
participants were shown three different, approximately 2–3 min long 2.3.1. Demographic questionnaire (cross-sectional)
demo video clips (satire/comedy, fail video clips, vines = mixture of Following the installation of ESMira and registration in the study,
nonsense, sarcasm, exaggeration, irony etc.) to categorize their participants were asked to respond to a request for basic demographic
preferred humor style. Consequently, participants were assigned to one details (sex, age, educational level).
of the self-selected video groups based on their humor preference in
order to adapt the displayed video clips in the study. 2.3.2. Daily survey (longitudinal)
For project administration and data collection of the ESM-part of the Participants were asked to complete a daily survey concerning their
study, the open-source software ESMira (https://esmira.kl.ac.at/? present stress level and well-being four times (before, directly after the
lang=en) was used. ESMira offers a wide repertoire of functions and video, two further random time points within 30 min after having
possibilities for scientific data collection, such as the presentation and watched the video). We measured stress through semantic differential
consent of the informed consent form, data encryption, data security, scales using three Visual Analogue Scales (VAS from 0 to 100; used
anonymous chat function, graphical feedback, and guaranteed ano­ German items: angespannt – entspannt, belastet – entlastet, eingeengt –
nymity through randomly generated codes. ESMira was available for befreit/erleichtert; English translation: stressed – relaxed, burdened – un­
both Android and iOS operating systems. burdened, pressured – relieved). Participant’s well-being was assessed
Time-points to complete the surveys were predefined by the authors with the Russell Affect Grid (Russell et al., 1989; for validation studies,
and participants received a bing (i.e., signal, in-app reminder) through see Russell & Daniels, 2018), including two VAS about arousal and
ESMira asking to complete a particular survey. After clicking on that pleasure (used German items: müde – aktiviert, sehr angenehm – sehr
bing, the respective survey opened automatically. unangenehm). Additionally, we asked participants how funny they found
First, every participant answered demographic questions after hav­ the previously watched video clip, but only directly after having
ing enrolled in the study (bing sent out automatically 1 min after watched the video.
enrolment by ESMira) followed by a multitude of scales to analyze
possible long-term effects (i.e., perceived and chronic stress, stress- 2.3.3. Pre- and post-study survey (cross-sectional)
related coping strategies, life satisfaction, negative thinking, somatic Before and after the longitudinal phase of the study (see below), in
symptoms, resilience, and personality). On a daily basis, participants addition to the set of demographic data, participants were asked to
had to watch a humorous video (each 2–3 min long) over a period of answer items regarding perceived stress (Perceived Stress Scale - PSS – 10;
three weeks. The selection of the video clips was based on a large pool of 10 items, 5-point scale from 1 = never to 5 = very often; German version:
humorous video clips. The members of the research team edited the Klein et al., 2016), chronic stress (Trier Inventar für Chronischen Stress -
video clips and removed all sensitive content (e.g., violent scenes). We TICS short version; 12 items, 5-point scale from 1 = never to 5 = very
agreed on the 63 video clips per consensus. The research team assures often; German version: Petrowski et al., 2019), stress-related coping
that none of the video clips included morally reprehensible or violent strategies (Stress und Coping Inventar – SCI; 20 items, 4-point scale from
content. Videos were downloaded from YouTube and added to ESMira in 1 = does not apply to 4 = totally applies; German version: Satow, 2012),

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life satisfaction (Satisfaction with Life Scale - SWLS; 5 items, 7-point scale ICCs for the three dependent measures were: Stresslevel = 45.7%,
from 1 = strongly disagree to 7 = strongly agree; Diener et al., 1985, Arousal = 27.8%, and Valence = 41.7%, showing fairly high variation
German version: Glaesmer et al., 2011), negative thinking (Habit Index of within participants (54.3%–72.2%).
Negative Thinking - HINT; 12 items, 5-point scale from 1 = strongly We used R2GLMM (Nakagawa et al., 2017; Nakagawa & Schielzeth,
disagree to 5 = strongly agree; Verplanken et al., 2007, German version: 2013) as a measure of explained variance, which can be interpreted like
Stieger et al., 2012), somatic symptoms (Somatic Symptom Scale - SSS–8; the traditional R2 statistic in regression analyses. R2conditional represents
8 items, 5-point scale from 1 = not at all to 5 = very strongly; German the proportion of variance explained by both fixed and random factors.
version: Gierk et al., 2014), resilience (Resilienzskala [resilience scale] – Additionally, following Nakagawa and Schielzeth (Nakagawa &
RS–11; 11 items, 7-point scale from 1 = strongly disagree to 7 = strongly Schielzeth, 2013), we also included AIC and BIC as information criteria
agree; German version: Schumacher et al., 2005), personality traits indices.
(MINI-IPIP; 20 items, 5-point scale from 1 = does not apply to 5 = totally To analyze the factor structure of the semantic differential of stress-
applies; Donnellan et al., 2006, German version: Swami et al., 2012), related items, a principal component analyses revealed a clear 1-factor
habits of watching humorous video clips on social media and on TV (“On solution for all test points (single factor with eigenvalue >1; eigen­
average, how long do you watch funny/humorous videos on social values between 2.68 and 2.76). Therefore, a mean score was calculated.
media each day? [minutes per day]”; “How often do you watch TV Furthermore, for easier interpretation we reverse-scored this mean score
shows like ‘science of stupid’ or similar? [times per week]”), and the so that higher values reflect greater stress and lower values lower stress.
consumption of humorous video clips during the COVID-19 pandemic Aggregating the stress-related items into a single score also allowed us to
and their effects on participants’ mood but only at the end of the study calculate within- and between-subject reliabilities. We applied Gener­
(“How did your consumption of funny/humorous videos change during alizability Theory Analysis (GTA; Brennan, 2002; Shrout et al., 2012) by
the COVID-19 crisis? VAS from 0 = greatly decreased to 100 = greatly using the multilevel. reliability function in the psych package in R (Revelle,
increased”; “How did watching funny/humorous videos affect your 2021) to analyze the reliability and found very good within-person re­
mood during the COVID-19 pandemic? VAS from 0 = greatly decreased to liabilities (RC = .90 to .94) as well as between-person reliabilities (RkR =
100 = greatly increased“; “How did you get the humorous/funny videos .89 to .92) for all four time assessment points (before, directly after,
during the COVID-19 pandemic? VAS from 0 = passively obtained via further two post assessments). This suggests reliable assessment of stress
social media or circle of friends and acquaintances to 100 = actively for both within-person changes and inter-individual differences.
searched for them”. All data, analysis scripts, and material can be found online at htt
ps://osf.io/bwh2y/.
2.4. Statistical analyses
3. Results
We used R (R Development Core Team, 2014) to conduct all statis­
tical analyses using the lme4 (Bates et al., 2015) and sjstats packages 3.1. Validity check and reliabilities
(Lüdecke, 2019). Random-intercept, random-slope multi-level regres­
sion analyses were calculated in first place. Because nearly all models We requested demographic data at two points in the study, namely at
resulted in a singular fit (i.e., some variances were close to zero), we the beginning of the study and again in a final survey. All demographics
opted for a random-intercept, fixed-slope model. The design had were highly consistent. Responses for data on sex and educational level
three-levels – short term retest (level 1) nested within measurement of the participants showed no inconsistencies. In terms of age, four
occasions (level 2) nested within persons (level 3). Because we had no participants reported being one year older at the end of the 3-week time
hypotheses about the course of the short-term retests (i.e., linear growth frame than at the beginning. Responses concerning how long partici­
starting with the baseline measurement at the beginning of the video), pants watch humorous video clips on social media per day and how
we first calculated unconditional growth curve models with the often they watch humorous TV series were highly consistent, with rsp =
sequence of measurements around each video session in order to see if .85 (p < .001) for both variables. Internal consistencies of all trait-level
the association was linear, quadratic, or cubic. As can be seen in the instruments used (i.e., PSS-10, SCI, TICS, SWLS, MINI-IPIP, HINT, SSS-8,
online supplement (Table S1), the association for stress reduction, RS-11) were good to excellent (see Table S8).
valence, and arousal was quadratic. Therefore, we opted for a 2-level
model by including the test points within a video session as dummy 3.2. Descriptive statistics/preliminary analyses
variables. This has the further advantage that test points after the video
can be easily contrasted to the assessment before the video (base­ As three humor categories of video clips were offered, 64.8% chose
line/reference category). We first ran a baseline model without any the Comedy category, 22.2% watched Vines, and 11.1% preferred Fail
predictors to calculate intraclass correlation coefficient (ICC) values. video clips (1.9% missing). In the final questionnaire participants were
Next, we ran a model with the dummy variables to analyze if the video asked several general questions how the COVID-19 pandemic has
had any effects on the dependent measures and how long a possible changed their consumption of humorous video clips. Participants stated
effect lasted. Then models were re-run by including demographics (age, that their consumption of humorous video clips remained stable during
sex, highest educational level), which were all simultaneously entered the COVID–19 pandemic (M = 53.1, SD = 11.90; VAS: 0 = strongly
on level 2 (age was grand-mean centred: Enders & Tofighi, 2007; Nezlek, decreased; 100 = strongly increased). Furthermore, analyses showed that
2012). Next, further level 2 variables were added (those from the final watching humorous video clips during the COVID-19 pandemic was
survey; all were grand-mean centred). For all the level 2 variables, only a associated with a slight increase in participants’ moods (VAS: 0 =
few reached statistical significance (for more details, see Tables S2–S7). strongly decreased; 100 = strongly increased; M = 59.4, SD = 9.63). Being
Therefore, for the sake of a parsimonious model, we did not include the asked about how participants came to watch the humorous video clips
level 2 variables in the final multi-level model. This additionally raises during the COVID–19 pandemic, 74.1% stated that they received them
the power of the design, because some participants did not complete passively through social media or personal contacts, whereas 11.1%
either the demographic variables or the final survey. The final model is actively searched for them (14.8% missings).
displayed below: Based on a VAS (0 = not funny at all, 100 = very funny), the average
Level 1 (within person): (Stress reduction, Valence, Arousal)ti = π0i rating for the funniness of the utilized YouTube videos was M = 56.2
+ π1i Directly after the video (dummy-coded)ti + π2i First restest (SD = 28.23). The utilized preselection method, as well as the adaption
(dummy-coded)ti + π3i Second retest (dummy-coded)ti + eti of the video clips due to the categorization of the humor styles, resulted
Level 2 (between persons): π0i = β00 + r0i in the desired minimal variation of funniness across all the video clips

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within each humor category (F [21,856] = 2.18, p = .002, η2p = 0.051; i. Table 2
e., small effect). Furthermore, for 18.7% of all video clips, participants Long-term effects of stress-related, well-being-related, and personality
indicated that the video clip was familiar to them, and 7 participants assessments.
claimed that they had seen a video clip twice during the study (due to an Pre- After 3 t Cohen’s d
update of the application). In 87.4% of all assessments, participants assessment weeks (45–47)
responded they had watched the previously displayed video clip in full M (SD) M (SD)
length, whereas only in 7.1% of all cases did participants state they had
Stress-related
watched approximately half of the video clips or did not watch it at all PSS Helplessness 2.97 (0.91) 3.05 (0.94) 0.94 0.09
(2.8%). Only 0.3% of the video clips could not be loaded due to technical PSS Self-efficacy 3.60 (0.73) 3.52 (0.71) -0.90 -0.11
issues. PSS Overall 2.75 (0.81) 2.85 (0.85) 1.18 0.11
Finally, during the 3-weeks of participating in the study, the average SCI Positive Thinking 2.82 (0.57) 2.93 (0.54) 1.56 0.20
SCI Alcohol/Cigarette 1.45 (0.63) 1.54 (0.66) 2.11* 0.15
consumption of humorous videos on social media did not significantly SCI Active Stress 2.87 (0.71) 2.97 (0.67) 1.40 0.14
change (Wilcoxon test: z = -1.71, p = .088) although descriptively was Coping
even 3.5 min lower (M = 17.9 min vs. 14.4 min). In a similar vein, also SCI Social Support 3.41 (0.57) 3.43 (0.48) 0.37 0.04
the consumption of humorous TV shows did not change during the 3- SCI Support in Faith 1.99 (0.71) 2.07 (0.62) 1.16 0.10
TICS 2.78 (0.78) 2.88 (0.84) 1.43 0.12
weeks’ time frame (M = 0.96 times per week vs. 0.51; Wilcoxon test: z =
-0.36, p = .722). Well-being-related
SWLS 5.25 (1.09) 5.44 (0.96) 2.56** 0.18
HINT 2.82 (1.07) 2.86 (1.07) 0.65 0.04
SSS–8 2.12 (0.63) 2.12 (0.68) -0.01 > -0.01
3.3. Hypothesis 1: regularly watching humorous video clips is associated RS–11 5.65 (0.63) 5.72 (0.56) 0.84 0.10
with reduced perceived stress
Personality (Exploratory Analysis)
Extraversion 3.36 (0.87) 3.43 (0.88) 1.12 0.08
3.3.1. Short-term: before and directly after the video Agreeableness 4.40 (0.66) 4.32 (0.79) -1.24 -0.11
As can be seen in Table 1, watching a humorous video clip was Conscientiousness 4.07 (0.74) 3.99 (0.78) -1.09 -0.10
associated with a significant instant decrease in stress-level by about 2 Neuroticism 3.03 (0.74) 2.86 (0.78) -2.55** -0.22
Openness 3.70 (0.78) 3.67 (0.89) -0.28 -0.03
points on the VAS.
Note: PSS = Perceived Stress Scale, SCI = Stress and Coping Inventar, TICS =
3.3.2. Medium-term: within 30 min after watching the video clip Trier Inventory for Chronic Stress, SWLS = Satisfaction With Life Scale, HINT =
As can be seen in Table 1, the medium-term effect, although atten­ Habit Index of Negative Thinking, SSS–8 = Somatic Symptom Scale–8, RS–11 =
uated as expected, was still prevalent at the first retest and also on the Resilience Scale–11, Cohen’s d values: small effect size d = 0.2, medium effect
second retest, both within a time-frame of 30 min. Although the effect size d = 0.5, large effect size d = 0.8. *p < .05, **p < .01, ***p < .001 (one-
sided).
directly after watching the video was small (standardized B = 0.05), this
effect only slowly faded away during the following 30 min (from -2.04
points to -1.78 and -1.73 on the VAS respectively; see Table 1). than at the beginning, although this effect was of low effect size (d =
0.15). Furthermore, we analyzed if regularly watching videos gradually
3.3.3. Long-term: before and after the 3-week assessment phase declines the perceived stress over time during the 3 weeks assessment
As can be seen in Table 2, we did not find any substantial long-term phase. Calculating a random-intercept random-slope model with the day
stress reducing effects. On the contrary, using alcohol and cigarettes for of study as the predictor, we found a slight decrease in perceived stress
stress reduction was deemed more appropriate at the end of the study over time (standardized B =-− 0.07, p = .073; see Fig. S1 and Table S9),

Table 1
Results of the multi-level analyses.
Fixed Random

Coeff. B CI β SE t Coeff. SD

Stress-level

Intercept (Reference) β00 33.08 29.19–36.96 1.98 16.71*** r0i 13.99


Within-person
Immediately after video β10 -2.04 -3.46− -0.6 -0.05 0.73 -2.80**
First retest β20 -1.78 -3.38− -0.18 -0.04 0.82 -2.18**
Second retest β30 -1.73 -3.49–0.04 -0.03 0.90 -1.92*

R2conditional = 46%, AIC = 23,295, BIC = 23,331


Well-being (affect grid – arousal)

Intercept (Reference) β00 47.65 44.68–50.61 1.51 31.50*** r0i 10.16


Within-person
Immediately after video β10 3.55 1.63–5.47 0.09 0.98 3.63***
First retest β20 0.89 -0.94–2.72 0.02 0.94 0.95
Second retest β30 1.50 -0.55–3.55 0.03 1.04 1.44

R2conditional = 28%, AIC = 23,960, BIC = 23,996


Well-being (affect grid – valence)

Intercept (Reference) β00 66.26 62.37–70.15 1.98 33.41*** r0i 13.92


Within-person
Immediately after video β10 2.38 0.09–4.67 0.05 1.17 2.03**
First retest β20 2.27 0.53–4.02 0.04 0.89 2.55**
Second retest β30 2.52 0.61–4.43 0.04 0.97 2.59**

R2conditional = 42%, AIC = 23,724, BIC = 23,759

Note. Reference category was the assessment before watching the video. CI = 95% Confidence Interval; β = standardized B; *p < .05, **p < .01, ***p < .001 (one-sided).

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S. Stieger et al. Computers in Human Behavior Reports 10 (2023) 100270

Fig. 1. Heat map of the changes in the affect grid (valence, activation) for the four short- and medium-term time points. Panel A: Reference assessment before the
video. Panel B: Short-term assessment immediately after the video. Panel C and D: Medium term retests within 30 min after the video. (R-script, see on­
line supplement).

although not significant at a 5% level. having seen about 21 humorous videos during the assessment phase
without having a particular theory or hypothesis in mind. Indeed,
3.4. Hypothesis 2: regularly watching humorous video clips is associated neuroticism was significantly lower after three weeks, although again
with increased well-being the effect was of small size (d = -0.22; Table 2). Furthermore, Well­
enzohn et al. (Wellenzohn et al., 2018) found that a humor-based pos­
3.4.1. Short-term: before and directly after the video itive psychology intervention was more effective in extraverted people
First, watching a video was associated with a raised arousal by about than introverts. We could not find this effect in a multi-level model with
4 points on the VAS (see Table 1), i.e., watching a video seems to have the difference score in valence between pre-video and post-video
raised the overall activation. Similar results were found regarding assessment as the criterion and extraversion as the predictor (B =
valence, as watching a video was associated with a raised well-being (i. -0.43, p = .726). Additionally, we could not find an association with the
e., valence) by 2.4 points. difference score for stress level (B = 0.14, p = .897), but a slight one for
arousal (B = 1.84, p = .042), i.e., extraverted participants had a higher
3.4.2. Medium-term: within 30 min after watching the video clip arousal after watching a humorous video than introverted participants.
Arousal was only a very short-lived effect because at the first and Furthermore, we recalculated the main analysis without the difference
second retest no significant arousal effect could be found. However, the score but included cross-level interactions between the time-points and
effect on valence was different. The positive mood found directly after Extraversion. Again, all cross-level interactions were non-significant
the video seemed to be stable at least at the medium-term. Significant except for valence after watching the video (B = 3.1, p < .001;
effects of similar effect size were found for the first and second retests, all detailed results omitted for brevity).
within a 30-min time-frame (2.3 and 2.5 points respectively on the VAS).
The results from the affect grid can also be visualized on a 2D-grid 4. Discussion
(see Fig. 1). Reflecting the findings above, before the video, the center
of ratings was very much in the center of the grid (Fig. 1, first panel). The results of the present field-based experiment using an ESM
After the video, some participants remained in the center (probably design provides empirical evidence that watching humorous video clips
those who found the video not as funny as assumed) and another center daily for three weeks went along with an instant stress reduction, which
appeared in the upper right quadrant with participants having a higher very slowly faded away in the medium-term (within a 30-min time-
activation and higher valence. At the first retest, some participants still frame). Additionally, watching humorous video clips was associated
had a higher valence, but their activation dropped to the mean (= 50), with an overall activation but seemed to be a very short-lived effect. In
whereas another group stayed at the same level than directly after the contrast, the effect of higher well-being (i.e., valence) remained stable
video. In the second retest, the second group in the upper right quadrant again at least at the medium-term. In the long-term, watching humorous
was still prevalent (although the activation was not significant any video clips on a daily basis over three weeks was not associated with
longer, see Table 1). stress-related constructs, such as perceived stress, coping with stress,
and chronic stress, except for a small effect on stress coping using
3.4.3. Long-term: before and after the 3-week assessment phase alcohol and/or cigarettes, which was counterintuitively higher at the
As can be seen in Table 2, we did not find any substantial long-term end of the study than expected. Furthermore, long-term effects were also
effects on our measures associated with well-being. Only for the satis­ not found for the well-being related concepts, such as negative thinking,
faction with one’s life, a higher value after the 3-week time-frame was somatic symptoms, and resilience, except for satisfaction with life which
found of low effect size (d = 0.18). Watching humorous videos on a daily was slightly higher at the end of the study, although of small effect size
basis for three weeks was not associated with the habit of negative (d = 0.18).
thinking, resilience, or somatic symptoms. Furthermore, as with These findings are interesting in two respects. First, although
perceived stress (see above), we analyzed if watching a video on a watching humorous video clips in our everyday life seems to have an
particular day (t) was associated with the activation and valence instant effect on stress reduction and raising well-being, the effective­
assessed before watching the video the next day (t + 1) and so forth. We ness of this behavior is not comparable to specifically designed humor-
found no significant association with the day of assessment nor for based positive interventions programs when it comes to the longevity of
activation (standardized B = 0.04, p = .373; see Fig. S2) nor valence the intervention effects (e.g., Ruch & Hofmann, 2017; Wellenzohn et al.,
(standardized B = 0.05, p = .145; see Fig. S3). 2016a; Wellenzohn et al., 2016b). Although we found a positive effect
on satisfaction with life, which is in line with the found
3.5. Exploratory analyses enhanced-happiness-effect found by Wellenzohn et al. (Wellenzohn
et al., 2016b), our results should be replicated using a randomized
For exploratory reasons, we also added a measure of personality to control-group design (Wellenzohn et al., 2016b) to rule out other pos­
our study. We assumed that emotional stability might be higher after sibilities, such as natural changes over time.

6
S. Stieger et al. Computers in Human Behavior Reports 10 (2023) 100270

Second, although the effectiveness seems to be not comparable with adaptive coping strategy which is easily accessible, mostly free-of-
well-developed programs, watching humorous video clips on YouTube is charge, and widely used. The findings underpin the effectiveness of
easily feasible and accessible and could be used for short-term in­ watching humorous video clips in order to reduce stress and foster well-
teractions. This could be why many people watch humorous videos, that being. However, as detailed effect size and effect course analyses
is, to get instant relief, and could be seen as a strategy for psycho- revealed, the health-enhancing effects are short-lived and of small effect
hygiene and adaptive coping. This might also be a possible explana­ size. Taking this into consideration, a combination of the examined
tion for the popularity of this social media platform and the high number adaptive coping strategy with other positive psychological interventions
of users watching humorous videos on YouTube (see Introduction; top and strategies (e.g., self-affirmations, practice of gratefulness, humor-
genre is comedy-related: Global Media Insight, 2022). From a clinical related intervention programs) may attain longer lasting and stronger
point of view, watching humor-related videos casually in our everyday effects. This could, in turn, be used in the context of psycho-hygiene
life cannot alleviate stress-related symptoms or heal psychological ill­ applications or could be applied supportively and prophylactically in
nesses, but it could be used as an easy strategy to complement other (sub-) clinical settings as well as a prevention tool in the healthy
forms of therapies from classical psychotherapeutic interventions to population.
pharmacological ones (e.g., Akimbekov & Razzaque, 2021).
Taking our descriptive analyses into account, it would be interesting Author contributions
for future research to provide a larger pool and variety of video clips in
order to avoid participants viewing video clips they had already Stefan Stieger: Conceptualization; Formal analysis; Methodology;
watched. That said, it could be of scientific interest to examine whether Project administration; Supervision; Visualization; Writing - original
the effects would be larger and last longer if the video clips were draft; Writing - review & editing Irina Schmid: Conceptualization;
perceived as funnier. Although we wanted to be as close as possible to a Methodology; Investigation; Data curation; Project administration;
real field-like setting, we had to preselect videos in order to reduce the Writing - original draft; Writing - review & editing Philip Altenburger:
influence of other variables (e.g., length of the video, humor content). Conceptualization; Methodology; Investigation; Data curation; Project
Nevertheless, we tried to reduce the impact of these strict specifications administration; Writing - review & editing David Lewetz: Methodology;
by conducting a pre-study to select videos for their funniness and by Software; Resources; Writing - review & editing.
letting participants choose their individual humor style preference
(satire/comedy, fail videos, vine videos). Future research could try to in­ Preregistration
crease the perceived funniness by additionally individualizing video
clips according to participant’s sex/gender, age, profession, or hobbies, https://osf.io/8793a.
as these social coordinates contribute to the identity of participants and
may therefore increase the perceived funniness of video clips. Another Material and data
approach to reach increases in effect sizes would be to use longer video
clips. However, it is uncertain if longer video clips would decrease https://osf.io/bwh2y/.
participant motivation and commitment and would therefore bias the
effects. Furthermore, the overall time-frame of three weeks could be Funding
lengthened, but might also come at the cost of higher dropout.
Another improvement of the design might be to ask about the Austrian Science Fund, grant number P31800-N38.
number of watched humorous video clips at the start of the study in
order to see if the overall amount has raised at the end of the study. If
Declaration of conflicting interests
not, participants might have compensated the additional video clips
watched in the study by reducing the amount of video clips watched
The authors declared no potential conflicts of interest.
independent from the study. In this case, one would not expect any long-
term effect. Secondly, in future studies the design would also benefit
Data availability
from introducing a control group to control for other long-term effects
which might have canceled-out effects from the videos (e.g., national
Materials, data, and analyses code is available at https://osf.
lockdown restrictions during the 3-weeks). This would also have the
io/bwh2y/
advantage to control for intervention or reactivity effect (Eisele et al.,
2023) elicited by the study design itself (i.e., changes in the stress level
Acknowledgments
due to frequent bings). Finally, future research might consider a more
reliable measure of personality. Although the MINI-IPIP only has 20
We thank Viren Swami for his useful comments.
items, test-retest reliabilities were acceptable (see Table S8; .74 to .89),
but internal consistency values were rather low for certain subdomains
(e.g., neuroticism: .60). Appendix A. Supplementary data
Furthermore, the sample included predominantly female partici­
pants and age ranged from 18 to 58 years. In this regard, it would be Supplementary data to this article can be found online at https://doi.
interesting to conduct a similar study with children and adolescents, as org/10.1016/j.chbr.2023.100270.
well as with an elderly population, as their social media usage patterns
and digital literacy may differ. Moreover, it has to be pointed out that References
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