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Police Headquarters--->Mark Wright, Chief--->"Investigate any

suspicious deaths or crimes in the surrounding area that may be


connected to the murder."

______________ [5 Rating]--->Spades |

Park Bench--->Mark Wright, Chief--->"Look into any potential links


to organized crime or other criminal activity that might have led to
the murder. " ______________

______________ [10 Rating]--->Diamonds |

Police Headquarters--->Mark Wright, Chief--->"Identify and track


down any potential suspects, including those with a history of
violence or a grudge against the victim."

______________ [10 Rating]--->Clubs |

Coffee Shop--->Mark Wright, Chief--->"Analyze any DNA evidence


found at the crime scene to determine if it matches anyone in the
police database."

______________ [15 Rating]--->Hearts |

Avenue D--->Mark Wright, Chief--->"Investigate any potential


witnesses who may have seen or heard something relevant to the
case."

______________ [20 Rating]--->Diamonds |

Police Headquarters--->Mark Wright, Chief--->"Analyze the


victim's phone records and social media activity to determine if
they were in contact with anyone who had a motive to kill them."

______________ [5 Rating]--->Hearts |

Police Headquarters--->Mark Wright, Chief--->"Review the victim's


financial records to determine if any debts or business dealings
could have led to the murder."

______________ [5 Rating]--->Clubs |

Downtown--->Mark Wright, Chief--->"Check local security cameras


and traffic cameras for any footage that might show the killer or
their vehicle."

______________ [15 Rating]--->Spades |

Albeen Square--->Mark Wright, Chief--->"Analyze the crime scene


for evidence and any possible clues that could help identify the
killer."

______________ [20 Rating]--->Clubs |

Police Headquarters--->Mark Wright, Chief--->"Interview the


victim's family and friends to gather information about their life
and potential enemies."

______________ [15 Rating]--->Diamonds |

Detective FILES RATING

© 2023 Jargon Games. All Rights Reserved


FRONT MIDDLE BACK
An image theme is displayed at the top, which the This is where you will find quests to complete. To Here you can write the outcome of succeeding and
deck can be placed on in the outlined area. complete a quest, you must roll a 1d6 (six-sided failing quests. If you want, you can use a notebook
dice). The success depends on the card points you to record them. Each box on the PDF should have
Below that are card symbols with white boxes next have of the quest's card type. enough space for a failure and success input.
to them. In the white boxes, you will input the points
that you have of each card type: hearts, clubs, The card type is located below the quest details, on Each card type you draw has a prompt based on
spades, or diamonds. the right of the reward. whether you succeed or fail the side quest.

If you draw 8 hearts, you will write 8 in the first white 1-10 points means rolling 1 = success, while 2-6 = Hearts: How did an emotion, memory, or flashback
box, then discard the card. If you then draw 9 hearts, failure. 11-20 points means rolling 1-2 = success, make you fail/succeed in the quest? Spades: How
you will add that to the 8 and write 17 in the second while 3-6 = failure. 21-30 means rolling 1-3 = did an unforeseen event, or intervention make you
white box, then discard the 9. This is how you add success, while 4-6 = failure. 31-40 points means fail/succeed in the quest? Clubs: How did an action
points for hearts, clubs, diamonds, and spades. rolling 1-4 = success, while 5-6 = failure. Above 41 or person make you fail/succeed in the quest?
points means rolling 1-5 = success, while 6 = failure. Diamonds: How did an item, malfunction, or thing
Jacks are 11, Queens are 12 and Kings are 13 You must have at least 1 point of the quest card make you fail/succeed in the quest.
points, Aces are 1. type to attempt it.
For example, if the last card you drew was 8 hearts,
If you run out of cards, shuffle the discard pile for a If you cannot attempt any quests, draw cards until and you rolled a 1d6 and succeeded, the prompt
new deck. Since the starting deck had been used, you can. would be: How did an emotion, memory, or
the new deck shouldn't be counted for rewards at flashback make you succeed in the quest?
the end. This will be explained more in the "Back" Before you attempt a quest, draw a card. This is the
part. only way to draw. You can do the quests in any At the bottom, you can input the rewards for
order. completing a quest. At the end, for each card
remaining in the deck when all quests are complete,
If you fail a quest, you must discard cards from the add 1 to your reward. If the currency is gold and you
deck based on the points you have of the quest's have 15 cards remaining that will be 15 gold added.
card type. 1-10 points: 5 cards, 11-20 points: 4 You can add the rewards as you complete quests in
cards, 21-30 points: 3 cards, 31-40 points, 2 cards, the bottom boxes.
41 points and above: 1 card.

Discarding cards don't count as a draw so


remember to draw a card before attempting a quest.
For more one-page TTRPGs
https://jargongames.itch.io/
Use the tick boxes on the left of the quests to check
when you complete a mission. To support our mech TTRPG fundraiser
© 2023 Jargon Games. All Rights Reserved https://jargongames.itch.io/kaiju-breakers

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