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getgenv().

mode = "Autumn" -- Choose from Summer and Autumn (Summer looks bad ngl)

local a = game.Lighting
a.Ambient = Color3.fromRGB(33, 33, 33)
a.Brightness = 6.67
a.ColorShift_Bottom = Color3.fromRGB(0, 0, 0)
a.ColorShift_Top = Color3.fromRGB(255, 247, 237)
a.EnvironmentDiffuseScale = 0.105
a.EnvironmentSpecularScale = 0.522
a.GlobalShadows = true
a.OutdoorAmbient = Color3.fromRGB(51, 54, 67)
a.ShadowSoftness = 0.04
a.GeographicLatitude = -15.525
a.ExposureCompensation = 0.75
local b = Instance.new("BloomEffect", a)
b.Enabled = true
b.Intensity = 0.04
b.Size = 1900
b.Threshold = 0.915
local c = Instance.new("ColorCorrectionEffect", a)
c.Brightness = 0.176
c.Contrast = 0.39
c.Enabled = true
c.Saturation = 0.2
c.TintColor = Color3.fromRGB(217, 145, 57)
if getgenv().mode == "Summer" then
c.TintColor = Color3.fromRGB(255, 220, 148)
elseif getgenv().mode == "Autumn" then
c.TintColor = Color3.fromRGB(217, 145, 57)
else
warn("No mode selected!")
print("Please select a mode")
b:Destroy()
c:Destroy()
end
local d = Instance.new("DepthOfFieldEffect", a)
d.Enabled = true
d.FarIntensity = 0.077
d.FocusDistance = 21.54
d.InFocusRadius = 20.77
d.NearIntensity = 0.277
local e = Instance.new("ColorCorrectionEffect", a)
e.Brightness = 0
e.Contrast = -0.07
e.Saturation = 0
e.Enabled = true
e.TintColor = Color3.fromRGB(255, 247, 239)
local e2 = Instance.new("ColorCorrectionEffect", a)
e2.Brightness = 0.2
e2.Contrast = 0.45
e2.Saturation = -0.1
e2.Enabled = true
e2.TintColor = Color3.fromRGB(255, 255, 255)
local s = Instance.new("SunRaysEffect", a)
s.Enabled = true
s.Intensity = 0.01
s.Spread = 0.146

print("RTX Graphics loaded \n created by Rawget#0001")

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