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09c - Armour Skill List PDF
09c - Armour Skill List PDF
Armour Skills
Skill Mechanics
Basics
Basics
Typically Skills are activated by simply amassing enough points on armour pieces and decorations for them to trigger,
the default limit for activated skills is 10, at G Rank this can be increased to either 11 or 12 depending on the types of
armour you are utilising.
All Skills have an invisible priority value associated which dictates if they are activated or not, you can check what skills
a set will actually have in the MHSX2G Set Generator or by referencing this pastebin.
Priority is important late game as it is very easy to activate unwanted skills, this is especially true of sets making use of
Focus (Quick Charge) as it has the lowest priority of all skills and literally anything else will push it downwards.
Hybrid
Hybrid Skills
Skills
As with the latest mainline titles Frontier has a number of skills that are combinations of one or more other skills.
If you have one or more of the skills a combination skill grants this will be displayed as gray in your Guild Card. This
means the skill is disabled but is still taking up one of your 10-12 armour slots.
It's important to avoid having skills that are taking up slots but not activated when at G Rank, it's typical to have 11-12
skills active as standard at this point and one being wasted is a very bad thing.
Example Hybrid Skills
Sword God+2
Contains: Sharpness+1, Fencing+2, Razor Sharp+2
劍神+2
Gentle Shot+3
Contains: Load Up, Recoil Reduction+3
穏射+3
There are some cases where skills will be displayed as grey in town but will still be active on quests, this is due to
having the actual skill and having it boosted while also having it in a hybrid skill. For example if you have Sword God+1
and Fencing+1 at the same time Fencing+1 would shown as disabled while in town, in quest however Fencing would be
upgraded to+2 due to the Muscle Boost effect and as such it is still an active skill. Muscle Boost is detailed below.
Exotic
Exotic and
and Weapon
Weapon Skills
Skills
Exotic,
Exotic, Tower
Tower and
and Burst
Burst or
or Origin
Origin Skills
Skills are
are not
not currently
currently displayed
displayed on
on the
the Guild
Guild Card!
Card!
They
They are
are still
still however
however always
always active
active and
and will
will cause
cause their
their skills
skills to
to be
be greyed
greyed out
out on
on the
the skill
skill list!
list! They
They
are
are visible
visible from
from Z1
Z1 onwards
onwards in
in aa new
newsection
section inin hunter
hunter status!
status!
Exotic Armour Pieces are unique in that they always activate a certain skill while any number of pieces are equipped.
For example, equipping a Zinogre Helmet will always grant you Thunder Attack Up Large, this ignores all other factors
such as Skill Limits and any other piece such as the Waist or having all 5 pieces would still grant this skill.
Burst and Origin Weapons both have xed skills associated with them that work mechanically the same as the above,
these are xed versions of skills that will be replaced by higher versions and do not get buffed by having extra skill
points. For example a weapon that grants Issen+2 simply outright gives the skill rather than counting as 20 points, this
means you will still need to have 30 points total on your skills to activate Issen+3 while using one of these weapons.
You cannot simply add 10 points.
Tower Weapons can have Decorations inserted into them that outright add Armour Skills that work identically to
those on Burst or Origin weapons. The main difference is simply that you get to choose what skills to slot into the
Tower weapon rather than it being de ned by the base weapon used. Despite decorations being used, these skills still
do not add points and are instead xed. This means that even if you slotted in Good Luck you would still need 20
points in fate to trigger Great Luck.
Other
Other Skill
Skill Sources
Sources
There are two ways to get skills outside of equipment, these are Skill Fruits and Guild Cooking.
Skill Fruits are a premium item that activates a skill upon being consumed, this lasts for the entire duration of that
quest and expires after you either complete the quest or fail it. Retiring returns the item as with all others. Fruits are
available by spending Lottery G Coins at the Pink Shop NPC at a rate of 30 fruit to 3 coins. These fruits can also be
given out with events or other purchases but generally are not worth going out of your way to get unless you are a
speedrun oriented player at a completely maxed out endgame level looking to still improve your times.
Guild Cooking is available to guilds after they reach a certain level, this allows you to utilise a number of ingredients in
a cooking minigame in order to create food that grant whatever skill was cooked for on all quests taken within their
duration. Easy to acquire recipes include Wide-Area+3, Adrenaline+2, Goddess' Embrace and more.
More details on cooking can be found in the English Guild and Guild Hall section.
Muscle Boost
Gou armour pieces and their upgrades cause a Boost or Muscle effect. This 'boosts' a skill by one level, so for example
if you had Evasion+1 and were under the 'Boost' effect you would functionally have Evasion+2, saving 10 points in the
skill.
If you have the correct armour type equipped, skills will have a light blue arrow next to their names in your guild card,
this indicates that the skill will go up a level while in a quest and while satisfying the conditions of the armour, the skill
name itself will become blue if the skill is actively being boosted.
Martial Arts and Fencing being boosted. Fencing was greyed due to another skill providing +1 but becomes active in quest as +2 overwrites it.
The conditions to enable the 'Muscle' buff are simply Health and Stamina amounts that vary depending on the type of
armour you have equipped, this is detailed in the section below.
Health+40
體力+40 30 Maximum Health +40
体力+40
Health+30
體力+30 20 Maximum Health +30
体力+30
Health+20
體力+20 15 Maximum Health +20
体力+20
EN: Health
CN: 體力 Health+10
JP: 体力 體力+10 10 Maximum Health +10
体力+10
Health-10
體力-10 -10 Maximum Health -10
体力-10
Health-20
體力-20 -15 Maximum Health -20
体力-20
Health-30
體力-30 -20 Maximum Health -30
体力-30
Recovery Speed+2
傷害回復速度+2 20 4x Health Recovery Speed
ダメージ回復速度+2
Recovery Speed+1
傷害回復速度+1 10 3x Health Recovery Speed
ダメージ回復速度+1
EN: Recovery Speed
CN: 回復速度 Recovery Speed-1
JP: 回復速度 傷害回復速度-1 -10 3x Slower Health Recovery Speed
ダメージ回復速度-1
Recovery Speed-2
傷害回復速度-2 -20 4x Slower Health Recovery Speed
ダメージ回復速度-2
Hunger Negated
飢餓無效 15 Stamina bar length does not decrease in length over time.
はらへり無効
Hunger Halved
飢餓減半 10 Stamina bar length decreases at 0.5x the speed over time.
はらへり半減
EN: Hunger
CN: 飢餓 Hunger Up (Sm)
JP: はらへり 飢餓加倍【小】 -10 Stamina bar length decreases at 1.5x the speed over time
はらへり倍加【小】
Hunger Up (Lg)
飢餓加倍【大】 -15 Stamina bar length decreases at 2.0x the speed over time
はらへり倍加【大】
Speed Eating
快吃 Item consumption speed greatly increased (affects potions, food,
10 seeds, etc.).
EN: Eating 早食い
CN: 用餐
JP: 食事 Slow Eating
散漫生活 Item consumption speed greatly reduced (affects potions, food,
-10 seeds, etc.).
スローライフ
Scavenger
撿食 15 Extra 25 stamina from consumable items.
EN: Gluttony 拾い食い
CN: 大胃王 / 貪吃鬼
JP: 食いしん坊 Gourmand
吃飽 10 Extra 25 stamina from eating meat.
まんぷく
Offensive
Skill Tree Skill Name Pts Effect
Strong Attack+6
剛擊+6 50 True Attack +200
剛撃+6
Strong Attack+5
剛擊+5 40 True Attack +150
剛撃+5
Strong Attack+4
剛擊+4 30 True Attack +80
Strong Attack+2
剛擊+2 15 True Attack +35
剛撃+2
Strong Attack+1
剛擊+1 10 True Attack +20
剛撃+1
Attack Up (Absolute)
攻擊力UP【絕大】 80 True Attack+50
攻撃力UP【絶大】
Attack Up (Large)
EN: Attack 攻擊力UP【大】 25 True Attack+20
CN: 攻擊
攻撃力UP【大】
JP: 攻撃
Attack Up (Medium)
攻擊力UP【中】 15 True Attack+10
攻撃力UP【中】
Attack Up (Small)
攻擊力UP【小】 10 True Attack+5
攻撃力UP【中】
Issen+3
Af nity+20, Critical Hits modi er increased by +0.25x.
一閃+3 30 ※ Stacks with the effects of Starving Wolf+2.
一閃+3
Issen+2
EN: Issen 一閃+2 Af nity+10, Critical Hits modi er increased by +0.15x.
20 ※ Stacks with the effects of Starving Wolf+2.
CN: 一閃
一閃+2
JP: 一閃
Issen+1
Af nity+5, Critical Hits modi er increased by +0.10x.
一閃+1 10 ※ Stacks with the effects of Starving Wolf+2.
一閃+1
Critical Eye+5
看破+5 50 Af nity+50%
見切り+5
Critical Eye+4
看破+4 35 Af nity+40%
見切り+4
Critical Eye+3
EN: Expert 看破+3 20 Af nity+30%
CN: 達人
見切り+3
JP: 達人
Critical Eye+2
看破+2 15 Af nity+20%
見切り+2
Critical Eye+1
看破+1 10 Af nity+10%
見切り+1
Adds 30% af nity and converts any excess af nity past 100% into
extra attack power.
Critical Conversion ※ Conversion is: √(excess af nity) * 7 rounded down. (e.g. 126%
EN: Flash Conversion / Critical 閃轉 10 Af nity = √26 * 7 = 36.37 = 36 Additional Attack)
Conversion 閃転 ※ Graph to visualise returns, up to 149% is basically at least 1:1
CN: 閃轉 per point in af nity then it attens out to being around+1 to every
JP: 閃転 3~4% extra af nity.
Abnormality
EN: Abnormality 怪奇 15 Grants Status Attack Up, Status Pursuit and Drug Knowledge.
CN: 怪奇
怪奇
JP: 怪奇
Elemental Attack Up
屬性攻擊強化 10 All Elements 1.1x
属性攻撃強化
EN: Elemental Attack
CN: 屬性攻擊 Elemental Attack Down
JP: 属性攻撃 屬性攻擊弱化 -10 All Elements 0.9x
属性攻撃弱化
Kickboxing King Kick deals 15 damage and becomes a roundhouse kick while
格鬥王 standing or a drop kick while moving. Tonfa kick attacks deal
20 higher damage as well as adding more air time to all aerial
EN: Martial Arts / 格闘王 attacks.
Constitution
CN: 體術 Taijutsu
體術 Kick deals 15 damage. Tonfa kick attacks deal slightly higher
JP: 体術 10 damage.
体術
Buchigire
怒氣衝天 20 True Guts and Adrenaline+2
ブチギレ
EN: Rage / Fury
CN: 怒 Wrath Awoken True Guts and Adrenaline+1
JP: 怒 逆鱗 15 ※ Adrenaline+1 will be replaced by +2 if it is granted elsewhere
逆鱗 such as with Blazing Majesty.
Worry
憂心 30
When Health is at Health is 40 or lower: Attack 0.7x, Defense-42.
or more
心配性
Adrenaline+1
火場怪力+1 21~29 When Health is at Health is 40 or lower: Defense+90.
火事場力+1
Adrenaline+1
火場怪力+1 10~14 When Health is at Health is 40 or lower: Defense+90.
火事場力+1
Worry
憂心 -15
When Health is at Health is 40 or lower: Attack 0.7x, Defense-42.
or less
心配性
Skilled
EN: Skilled 熟練 Grants the effects of Speed Eater, Movement Speed+2, True Guts
15 and Weapon Handling.
CN:熟練
腕利き
JP: 腕利き
Trained+2
Grants Focus+2 and Martial Arts+2. Stops hits interacting with
- 15 players and AI.
手練+2
EN: Trained
CN: - Trained+1
JP: 手練 - 10
Grants Focus+1 and Martial Arts+1. Stops hits interacting with
players and AI.
手練+1
0.8x Charge attack duration for GS, Hammer, Long Sword, HBG,
Focus+2 Lance, Tonfa and Switch Axe F where appropriate.
1.2x ll rate for gauges (LS Spirit and Blade, Swaxe Sword and
集中+2 20 Lightsword, Tonfa EX and Combo.)
集中+2 HBG Heat Beam meter lled an additional +2 units per shot. ※
Bow is unaffected, see Auto-Reload and Sniper.
0.9x Charge attack duration for GS, Hammer, Long Sword, HBG,
Focus+1 Lance, Tonfa and Switch Axe F where appropriate.
EN: Focus / Fast Charge 集中+1 1.1x ll rate for gauges (LS Spirit and Blade, Swaxe Sword and
10 Lightsword, Tonfa EX and Combo.)
CN: 蓄力縮短 / 縮短蓄力
集中+1 HBG Heat Beam meter lled an additional +1 units per shot.
JP: 溜め短縮 ※ Bow is unaffected, see Auto-Reload and Sniper.
1.2x Charge duration for GS, Hammer, Long Sword, HBG, Lance,
Distraction Tonfa and Switch Axe F where appropriate.
0.8x ll rate for gauges (LS Spirit and Blade, Swaxe Sword and
雜念 -10 Lightsword, Tonfa EX and Combo.)
雑念 HBG Heat Beam meter loses 1 unit per shot.
※ Bow is unaffected, see Auto-Reload and Sniper.
EN: Weapon Handling Weapon Handling 20% quicker weapon sheathing and unsheathing, does not stack
CN: 武器技術 武器技術 10 with a Master Mark (親方印) or G Finesse Weapons (G級技巧)
JP: 武器捌き 武器捌き innate effect.
When at 100 Health or higher all attacks will check all three types
of hitboxes and compare their values using a set multiplier (0.81x
for Melee or 0.72x for Ranged) and should any of the multiplied
hitboxes come out higher than the weapons original damage type,
that multiplied hitbox value will be used and the type of damage
will change to the type that had the best results. This being
triggered is indicated by a purple effect similar to that of a critical
hit. Attacks that use other types of damage (Shield Bash, Stun
Pellet Shots, etc. dealing Impact) will use their adapted types for
these calculations.
※ For example a G Yian Garuga has values of 50/10/10 on its Tail
for Cutting/Impact/Shot, for Impact 40 (0.81 x 50) is greater than
Adaptation+2 10 and for Shot Weapons 36 (0.72 x 50) is greater than the 10 for
適應擊+2 each of their respective damage types, this means it will use the
20 40 or 36 hitboxes respectively and cause Cutting damage to the
適応撃+2 tail - allowing non-cutting damage types to sever it.
※ Adaptation causes the skills Sniper and Precision+2 to have
their +5 hitbox adjustment moved to the end of the processing
order. This means if the +5 from sniper is required to trigger
Exploit Weakness adaptation may use a weaker hitbox. For
example, with Adaptation+1, Precision+2 and Exploit Weakness if
you red at G Rank Gurenzeburu's back it would compare 50
Cutting (45 + 5 from EW) and 30 Shot (EW can't apply without
Sniper) it would use the 32 Cutting hitbox (50 x 0.64) as it is higher
than the 30 Shot hitbox. This would actually cause you to deal
lower damage because Sniper on the shot hitbox would end up at
40 for shots but it is instead applied to the cutting hitbox resulting
EN: Adaptation in the 37 for cutting being used.
CN: 適應擊 When at 100 Health or higher all attacks will check all three types
JP: 適応撃 of hitboxes and compare their values using a set multiplier (0.72x
for Melee or 0.64x for Ranged) and should any of the multiplied
hitboxes come out higher than the weapons original damage type,
that multiplied hitbox value will be used and the type of damage
will change to the type that had the best results. This being
triggered is indicated by a purple effect similar to that of a critical
hit. Attacks that use other types of damage (Shield Bash, Stun
Pellet Shots, etc. dealing Impact) will use their adapted types for
these calculations.
※ For example a G Yian Garuga has values of 50/10/10 on its Tail
for Cutting/Impact/Shot, for Impact 36 (0.72 x 50) is greater than
Adaptation+1 10 and for Shot Weapons 32 (0.64 x 50) is greater than the 10 for
適應擊+1 each of their respective damage types, this means it will use the
10 36 or 32 hitboxes respectively and cause Cutting damage to the
適応撃+1 tail - allowing non-cutting damage types to sever it.
※ Adaptation causes the skills Sniper and Precision+2 to have
their +5 hitbox adjustment moved to the end of the processing
order. This means if the +5 from sniper is required to trigger
Exploit Weakness adaptation may use a weaker hitbox. For
example, with Adaptation+1, Precision+2 and Exploit Weakness if
you red at G Rank Gurenzeburu's back it would compare 50
Cutting (45 + 5 from EW) and 30 Shot (EW can't apply without
Sniper) it would use the 32 Cutting hitbox (50 x 0.64) as it is higher
than the 30 Shot hitbox. This would actually cause you to deal
lower damage because Sniper on the shot hitbox would end up at
40 for shots but it is instead applied to the cutting hitbox resulting
in the 37 for cutting being used.
Vigorous
EN: Vigorous 血氣活性 10 When above 100 Health attack is boosted 1.15x
CN: 血氣活性
血気活性
JP: 血気活性
Your attack will increase by a set value every time you block an
incoming attack. You can stack the buff up to 10 times with values
varying by weapon type. The skill resets on being properly
knocked down or on being launched with some exceptions for
things like certain types of wind pressure.
Obscurity SnS, Lance, Gunlance, Tonfa: 1-5 Blocked Attacks +40, 6-10
Blocked Attacks +20, Max Buff +300.
EN: Obscurity 雌伏 10 Switch Axe F, GS, Magnet Spike: 1-5 Blocked Attacks +30, 6-10
CN: 雌伏 雌伏 Blocked Attacks +15, Max Buff +225
JP: 雌伏 Long Sword: 1-5 Blocked Attacks +20, 6-10 Blocked Attacks +10,
Max Buff +150
※ Does not process multiple buffs for blocking multiple times for
a single attack (e.g. Pariapuria stones would only add 1 buff level
despite blocking multiple times).
Increases the Raw Weakness Value of a part that has been hit
repeatedly by +5. The effect has a time limit and may only be
applied on a single part at a time.
Effect is indicated by blood splashes changing colour animation
(Normal red blood becomes brighter, Carapaceons get purple
blood, Akuras get variable colours). Attacking a part which has had
the effect expire has lower activation requirements than the rst
time. Fencing+2 and the Gunlance Heatblade lowers the total hit
requirements.
After the effect expires all parts will be at zero build up with only
the previously activated part having a lower tolerance (e.g. if you
activate the effect on head with hammer and then hit nothing but
the legs, the legs would still need 6 hits after the head's debuff
ended while the head would only need 4).
The end of the debuff effect is indicated by a green ash
animation which is pretty much identical to that of healing.
Weapon: Duration / First Activation (Fencing) / Repeat
Activations (Fencing)
SnS: 30s / 15 (12) / 9 (8)
DS: 30s / 20 (17) / 12 (10)
GS: 55s / 6 (5) / 3 (3)
LS: 30s / 10 (8) / 6 (5)
Hammer: 50s / 6 (5) / 4 (3)
HH: 40s / 7 (6) / 4 (4)
Point Breakthrough Lance: 35s / 10 (8) / 6 (5)
EN: Point Breakthrough 一點突破 Gunlance: 40s / 10 (8) / 6 (5)
10
CN:一點突破 Gunlance HB: 40s / 6 (5) / 4 (3)
一点突破
JP: 一点突破 Tonfa: 30s / 16 (13) / 10 (8)
Swaxe F: 40s / 8 (7) / 5 (4)
Magnet Spike: 40s / ?? / ??
LBG (Norm S.): 30s / 20 / 12
HBG (Norm S.): 45s / 8 / 5
Bow (Rapid S.): 35s / 17 / 10
※ The hit build up decays over time like a status so hitting less
consistently will require more hits.
※ Hitting the wrong part will not reset build up, all parts build up
separately.
※ Repeatedly attacking a part already under the effect of the
skill does not extend its duration.
※ Attacking different parts cannot overwrite an already active
debuff.
※ Attacks that hit lots of times (Pierce Shots, LS Piercing Stab
etc.) require additional hits.
※ Effect only applies to the user, it is not shared with party.
※ Does not affect either Lao Shan and only grants +2 to raw
hitboxes on Raviente.
※ Stacks with and enables Determination, Exploit Weakness,
Thunder Clad, Sniper, Hunting Horn Debuff and Acid Shots where
appropriate.
※ Re ect is counted for part build up but Stylish Up is not.
Defensive
Skill Tree Skill Name Pts Effect
Vitality+3 Defense+90, Damage Recovery Speed+2, Recovery Items Up,
生命力+3 30 100% Combination success-rate for Potions, Mega Potions and
生命力+3 Max Potions.
Vitality-1
生命力-1 Health-10, Damage Recovery Speed-1, Recovery Items
-10 Weakened.
生命力-1
Defense+120
防禦+120 45 Defense Increased+120
防御+120
Defense+90
防禦+90 35 Defense Increased+90
防御+90
Defense+60
防禦+60 25 Defense Increased+60
防御+60
Defense+30
防禦+30 15 Defense Increased+30
防御+30
EN: Defense
CN: 防禦 Defense+20
JP: 防御 防禦+20 10 Defense Increased+20
防御+20
Defense-20
防禦-20 -10 Defense Increased-20
防御-20
Defense-30
防禦-30 -15 Defense Increased-30
防御-30
Defense-40
防禦-40 -20 Defense Increased-40
防御-40
Forti cation+2
要塞+2 15 Hybrid skill containing Guard+2, Peerless and Weapon Handling.
要塞+2
EN: Forti cation
CN: 要塞 Forti cation+1 Hybrid skill containing Guard+1, Marathon Runner and Weapon
JP: 要塞 Handling.
要塞+1 10 ※ Higher versions of Guard or Runner replace the components of
要塞+1 this skill.
EN: Auto-Guard Auto-Guard Automatically blocks any incoming attacks which can be blocked
CN: 自動防禦 自動防禦 while a weapon is unsheathed.
10 ZZ Changes: No longer activates Re ect, Obscurity or Rush. Does
JP: 自動防御 オートガード not ll lance guard gauge.
Blademaster
Skill Tree Skill Name Pts Effect
Sharpening Artisan Sharpen at 4x original speed, gain 30 seconds of in nite sharpness
砥匠 20 and Sharpness+1 after sharpening (does not stack with
砥匠 Sharpness+1).
Speed Sharpening
EN: Sharpening 砥石使用高速化 10 Sharpen with a single stroke of a whetstone.
CN: 研磨師
砥石使用高速化
JP: 研ぎ師
Sharpening Speed Down
砥石性能減半 -10 Sharpening duration is doubled.
砥石性能半減
Blunt Edge
鈍化 -10 Sharpness loss is doubled.
なまくら
Grants ESP (no bouncing) as well as a 2nd hit for each attack. The
2nd hit has has 20% the value of the rst and this includes Raw,
Fencing+2 Element, Status and Sword Crystals.
劍術+2 20 Even if you hit twice Sharpness and Sword Crystals will only be
剣術+2 decreased as if you had hit once.
EN: Fencing Criticals are only rolled for once, both hits will either crit or not
CN: 劍術 crit.
JP: 剣術
Fencing+1 Grants ESP (no bouncing) when attacking Monsters or
劍術+1 10 environmental objects such as Boulders, Explosive Volcanic Rocks
剣術+1 and Pillars within the Sky Corridor.
Sword God+3
Sharpness+1, Razor Sharp+2, Fencing+2 and Sharpening Artisan in
劍神+3 20 one skill.
剣神+3
Sword God+1
EN: Sword God
劍神+1 20 Sharpness+1, Razor Sharp+2, Fencing+2 in one skill.
CN: 劍神
剣神+1
JP: 剣神
Sword God+1 Sharpness+1, Razor Sharp+1, Fencing+1 in one skill.
劍神+1 10 Fencing+2 and Razor Sharp+2 have higher priority and will
剣神+1 override the versions within this skill.
Gunner
Mounting+3
裝著+3 30 (20 in Load Up & Reload Speed+3.
ZZ) Recoil and Reload calculator
装着+3
Mounting+2
EN: Mounting 裝著+2 20 (15 in Load Up & Reload Speed+2.
CN: 裝著 ZZ) Recoil and Reload calculator
装着+2
JP: 装着
Mounting+1
裝著+1 Load Up & Reload Speed+1.
10 Recoil and Reload calculator
装着+1
Gentle Shot+3
穩射+3 30 (20 in Load Up & Recoil Reduction+3.
ZZ) Recoil and Reload calculator
穏射+3
Gentle Shot+2
EN: Gentle Shot 穩射+2 Load Up & Recoil Reduction+2.
15 Recoil and Reload calculator
CN: 穏射
穏射+2
JP: 穩射
Gentle Shot+1
穩射+1 Load Up & Recoil Reduction+1.
10 Recoil and Reload calculator
穏射+1
Rapid Fire Rapid Fire volleys re one extra round, when loading bullets that
EN: Rapid Fire 速射 15 can be rapid red you will load all bullets. (Doesn't apply to Ultra
CN: 速射 Rapid Fire).
速射
JP: 速射
Deviation Up
偏移量UP -10 Shot deviation (bullet drift) is decreased.
ぶれ幅UP
When you re a shot there is a 11/32 (34.3%) chance that it will not
Saving Expert consume a shot or coating. Processes all bullets individually on
節約達人 20 compression shots (HBG only, any number from zero to all loaded
節約達人 shots can be saved.) but does not work with Ultra Rapid Fire (LBG)
EN: Bullet Saver / Bullet or Heat Beams (HBG).
Saving Tech
CN: 子彈節約術 Saving Master When you re a shot there is a 7/32 (21.8%) chance that it will not
節約名人 10 consume a shot or coating. Also works with compression (HBG).
JP: 弾丸節約術
節約名人 Does not work with Ultra Rapid Fire (LBG) and Heat Beam (HBG).
Sniper
EN: Sniper 狙擊 Auto-Reload and +5 to weakness value within critical distance.
10 Should only be used with Bows.
CN: 狙擊
狙撃
JP: 狙撃
Alters critical distance for Normal, Pierce, Pellet and Blunt shots
to be lower and further increases damage at critical distance.
If you consistently attack within this critical distance you gain
Movement Speed+2 and Evade Distance Up.
LBG and HBG get increased perfect shot (3 Segments) and
compression windows (2 segments). Bow gets lowered charge
Spacing times that stack with Auto-Reload.
EN: Spacing 空隙 10 Does not buff attacks without Critical Distance, is added to the
CN: 空隙 空隙 buff for the rst half of HBG's Critical Distance. Buff builds an
internal meter that lls in much the same way as Thunder Clad
JP: 空隙 and total hits needed will vary with Attack, Af nity, Shot Type, etc.
but meter build up is not reset on being launched etc.
LBG: +0.10x, 35s
HBG: +0.15x, 40s
Bow: +0.10x, 30s
Hiden Skills
Skill Tree Skill Name Pts Effect
Super High-Grade Earplugs, Attack x1.3 when wielding a One-
SnS Tech (Sword Saint) handed Sword., All Elemental Sword Stone Skills+3, All Status
單手劍技【劍聖】 Sword Stone Skills+2, Bomb Sword+2, Faster Movement with SnS
30 unsheathed and Fencing.
片手剣技【剣聖】 The +3 versions of the Crystal skills will overwrite the +2 versions
included in this skill if active.
Dual Sword Tech (Dual Super High-Grade Earplugs, Attack x1.2 when wielding Dual
Dragon) Blades, Fencing, Recover 3 units of Stamina per hit while attacking
雙劍技【雙龍】 30 in either Demon Mode. Faster activation of Demon Modes.
※ Stamina recovery applies even when using Combat Supremacy.
双剣技【双龍】
Long Sword Tech (Katana God) Super High-Grade Earplugs, Attack x1.2 when wielding a Long
太刀技【刀神】 Sword, Fencing, Spirit Bar Consumption Halved, Sharp Sword+2
30 while Spirit Bar is full and Attack x1.25 (originally x1.15) while the
太刀技【刀神】 Spirit Bar is glowing (after being lled completely).
Hammer Tech (Blunt Beast) Super High-Grade Earplugs, Attack x1.2 when wielding a Hammer,
大錘技【鈍器獸】 30 Fencing and Attack x1.3 when releasing a perfectly timed charge
鎚技【鈍器獣】 attack for that entire combo (includes in nite).
Lance Tech (Heavenly Spear) Super High-Grade Earplugs, Attack x1.2 when wielding a Lance,
槍技【天槍】 Fencing, 0 Damage when blocking against all attacks, Perform 4
30 hops instead of 3 and Motion value +10 for nal (3rd or 4th)
槍技【天槍】 Normal, Diagonal and Sky-Stabs.
Gunlance Tech (Cannon Super High-Grade Earplugs, Attack x1.2 when wielding a
Emperor) Gunlance, Fencing, Wyvern Fire and Heat Blade Cooldown-time is
銃槍技【砲皇】 30 halved, Heat Blade Activation Time reduced to 3 seconds. Normal
Shells +2 Long Shells +1 and Wide Shells +1, stackable with Load
銃槍技【砲皇】 Up (or Gentle Shot or Mounting).
Tonfa Tech (Piercing Phoenix) Super High-Grade Earplugs, Attack x1.2 when wielding Tonfa,
穿龍棍技【穿凰】 30 Fencing, and an additional 6th Combo / EX Meter segment is
穿龍棍技【穿凰】 added.
Magnet Spike Tech (Magnetic Super High-Grade Earplugs, Attack x1.2 when wielding a Magnet
Star) Spike, Fencing, Successful evasive motions boost attack (1.03x)
30
- and gauge recovery (1.5x) for 30 seconds. Movement speed up
磁斬鎚技【磁星】 (1.2x). Magnetic target marker doesn't disappear.
Heavy Bowgun Tech (Gun Super HG Earplugs, Attack x1.3 when wielding a Heavy Bowgun,
Sage) Power (value) of Element/Status Ammo x1.2, Evade Distance Up,
重銃技【銃仙】 30 Melee Attacks and Crag/Clust Shots all do 15 KO Damage, Heat
Beam does x1.2 damage and Perfectly-Timed Compression will
重銃技【銃仙】 result in more Attack Power for that 1 salvo.
Light Bowgun Tech (Gun Super HG Earplugs, Attack 1.3 when wielding a Light Bowgun,
Prodigy) Probability of Ammo bouncing off Monsters is reduced, can
輕銃技【銃傑】 30 consume items while the weapon is unsheathed, Perfect Shot
軽銃技【銃傑】 added to Just Shot meter that deals additional damage.
Resistances
Skill Tree Skill Name Pts Effect
All Res Up+20 All Res+20
20 各耐性+20
各耐性+20
All Res-10
各耐性-10 -15 All Res-10
各耐性-10
All Res-20
各耐性-20 -20 All Res-20
各耐性-20
Fire Res+30
火耐性+30 20 Fire Res+30
火耐性+30
Fire Res+20
火耐性+20 15 Fire Res+20
火耐性20
Fire Res+10
火耐性+10 10 Fire Res+10
火耐性+10
EN: Fire Res
CN: 火耐性 Fire Res-10
JP: 火耐性 火耐性-10 -10 Fire Res-10
火耐性-10
Fire Res-20
火耐性-20 -15 Fire Res-20
火耐性-20
Fire Res-30
火耐性-30 -20 Fire Res-30
火耐性-30
Water Res+30
水耐性+30 20 Water Res+30
水耐性+30
Water Res+20
水耐性+20 15 Water Res+20
水耐性+20
Water Res+10
水耐性+10 10 Water Res+10
水耐性+10
EN: Water Res
CN: 水耐性 Water Res-10
JP: 水耐性 水耐性-10 -10 Water Res-10
水耐性-10
Water Res-20
水耐性-20 -15 Water Res-20
水耐性-20
Water Res-30
水耐性-30 -20 Water Res-30
水耐性-30
Ice Res+30
冰耐性+30 20 Ice Res+30
氷耐性+30
Ice Res+20
冰耐性+20 15 Ice Res+20
氷耐性+20
Ice Res+10
冰耐性+10 10 Ice Res+10
氷耐性+10
EN: Ice Res
CN: 冰耐性 Ice Res-10
JP: 氷耐性 冰耐性-10 -10 Ice Res-10
氷耐性+10
Ice Res-20
冰耐性-20 -15 Ice Res-20
氷耐性-20
Ice Res-30
冰耐性-30 -20 Ice Res-30
氷耐性-30
Thunder Res+30
雷耐性+30 20 Thunder Res+30
雷耐性+30
Thunder Res+20
雷耐性+20 15 Thunder Res+20
雷耐性+20
Thunder Res+10
雷耐性+10 10 Thunder Res+10
雷耐性+10
EN: Thunder Res
CN: 雷耐性 Thunder Res-10
JP: 雷耐性 雷耐性-10 -10 Thunder Res-10
雷耐性-10
Thunder Res-20
雷耐性-20 -15 Thunder Res-20
雷耐性-20
Thunder Res-30
雷耐性-30 -20 Thunder Res-30
雷耐性-30
Dragon Res+30
龍耐性+30 20 Dragon Res+30
龍耐性+30
Dragon Res+20
龍耐性+20 15 Dragon Res+20
龍耐性+20
Dragon Res+10
龍耐性+10 10 Dragon Res+10
龍耐性+10
EN: Dragon Res
CN: 龍耐性 Dragon Res-10
JP: 龍耐性 龍耐性-10 -10 Dragon Res-10
龍耐性-10
Dragon Res-20
龍耐性-20 -15 Dragon Res-20
龍耐性-20
Dragon Res-30
龍耐性-30 -20 Dragon Res-30
龍耐性-30
Statuses
Skill Tree Skill Name Pts Effect
Negate Poison
中毒無效 20 Immunity to Poison.
毒無効
Poison Halved
EN: Poison Res 中毒減半 10 Poison duration is halved.
CN: 抗毒 / 毒 毒半減
JP: 毒
Double Poison
中毒加倍 -10 Poison duration is doubled.
毒倍加
Negate Paralysis
麻痺無效 20 Immunity to Paralysis
麻痺無効
Paralysis Halved
EN: Paralysis Res 麻痺減半 10 Paralysis duration is halved.
CN: 抗麻痺 / 麻痺 麻痺半減
JP: 麻痺
Paralysis Doubled
麻痺加倍 -10 Paralysis duration is doubled.
麻痺倍加
Negate Sleep
睡眠無效 20 Immunity to Sleep.
睡眠無効
Sleep Halved
EN: Sleep Res 睡眠減半 10 Sleep duration is halved.
CN: 抗睡眠 / 睡眠 睡眠半減
JP: 睡眠
Sleep Doubled
睡眠加倍 -10 Sleep duration is doubled.
睡眠倍加
Status Immunity (Myriad) Grants immunity to Poison, Paralysis, Sleep, Stench, Snowman,
狀態異常無效【多種】 30 Chat Disabled, Defense Down, Drunk, Magnetism, Crystallization
状態異常無効【多種】 and Blast.
Status Immunity
狀態異常無效 20 Grants immunity to Poison, Paralysis and Sleep.
状態異常無効
EN: Status Res
CN: 耐狀態異常 Status Halved
JP: 耐状態異常 狀態異常減半 10 Halves Poison, Paralysis and Sleep duration.
状態異常半減
Status Doubled
狀態異常加倍 -10 Doubles Poison, Paralysis and Sleep duration.
状態異常倍加
Negate Stun
暈眩無效 20 Immunity to Stun.
気絶無効
Stun Halved
EN: Stun Res 暈眩機率減半 10 Stun duration is halved.
CN: 抗暈眩 / 暈眩
気絶確率半減
JP: 気絶
Stun Doubled
暈眩加倍 -10 Stun duration is doubled.
気絶倍加
Heavy Drinker
酒豪 10 Grants immunity to Drunk status (G Rank Pariapuria etc.)
EN: Drunk 酒豪
CN: 耐醉
JP: 耐酔 Drunkard
醉鬼 -10 Doubles Drunk duration (G Rank Pariapuria etc.)
酔っ払い
Magnet Resistance
磁力耐性 Grants immunity to Magnetism (Rukodiora, Rebidiora, Lolo
EN: Magnetic Res / Magnet 10 Gougarf and Ray Gougarf.)
Res 磁力耐性
CN: 磁力耐性
Magnet Vulnerability
JP: 磁力耐性 磁力弱點 -10 Doubles Magnetism duration
磁力弱点
Crystal Resistance
結晶耐性 Grants immunity to Crystallization (Garuba Daora, Akura Jebia,
10 Akura Vashimu, Mi Ru.)
EN: Crystal Res 結晶耐性
CN: 結晶耐性
JP: 結晶耐性 Crystal Vulnerability
結晶弱點 -10 Doubles Crystallization Duration
結晶弱点
Protection
Skill Tree Skill Name Pts Effect
Unaffected+3
豪放+3 Super High-Grade Earplugs, Violent Wind Breaker and Quake
20 Resistance+2.
豪放+3
High-Grade Earplugs
EN: Hearing Protection 高級耳塞 15 Protects against second tier monster roars (Diablos)
CN: 聴覚保護 / 聽覺保護 高級耳栓
JP: 聴覚保護
Earplugs Protects against rst tier monster roars (Rathalos)
耳塞 10 Lowers the length of the inching duration for second tier roars
耳栓 that aren't blocked.
Quake Res+2
耐震+2 25 Protects against large quakes (HC monsters).
耐震+2
EN: Quake Res / Tremor Res
CN: 耐震 Quake Res+1
JP: 耐震 耐震+1 15 Protects against small quakes.
耐震+1
Summer Person
夏男夏女 25 Heat Cancel and Damage Recovery Speed+1 in Hot areas.
夏男夏女
Heat Cancel
炎暑無效 15 Grants immunity to heat (Health loss in Hot areas).
暑さ無効
Heat Halved
EN: Heat Res 炎暑減半 The speed at which Health is lost in Hot areas (Volcano and
10 Desert) is halved.
CN: 耐暑
暑さ半減
JP: 耐暑
Heat Surge (Small) Health loss is increased to 1 unit per 1.3 seconds in the Volcano
炎暑加倍【小】 -10 and 1 unit per 2 seconds in the Desert (Default speed is 1 unit per 3
暑さ倍加【小】 seconds.)
Heat Surge (Large) Health loss is increased to 1 unit per second in the Volcano and 1
炎暑加倍【大】 -20 unit per 1.5 seconds in the Desert (Default speed is 1 unit per 3
暑さ倍加【大】 seconds.).
Winter General
冬將軍 Cold Cancel, Frostbite Immunity and Marathon Runner effect
25 while in cold areas.
冬将軍
Cold Cancel
寒冷無效 15 Grants immunity to cold (faster stamina loss).
寒さ無効
Cold Halved
EN: Cold Res 寒冷減半 10 The speed at which stamina is lost (hunger) in Cold areas is halved.
CN: 耐寒
寒さ半減
JP: 耐寒
Cold Surge (Small)
寒冷加倍【小】 The speed at which stamina is lost (hunger) in Cold areas is
-10 increased x1.5 (Default rate is-25 Stamina per 6 minutes.)
寒さ倍加【小】
EN: Evade Distance / Evade Evade Distance Up The distance covered by evasive movements is increased
Extender 迴避距離UP 10 signi cantly. (Disabled if using Heavy Bowgun Tech as the skills
CN: 迴避距離 回避距離UP provides the same effect.)
JP: 回避距離
Goddess' Embrace
女神的擁抱 20 1/4 chance to receive 0 damage from any attack.
女神の抱擁
Divine Protection
女神的寬恕 10 1/8 chance to receive 0 damage from any attack.
女神の赦し
EN: Protection
CN: 審判 Demonic Protection 1/16 chance to die instantly from any attack. ※ Demonic
死神的制裁 Protection can be triggered on things that you might not expect
JP: 審判 -10
such as your own re ected arrows and bombs as well as things
死神の裁き such as vespoid stings and ice or spike covered ground.
True Guts When Health and Stamina are 50 or higher, an otherwise lethal
超強毅力 30 attack will be survived with 1 Health Point left.
真根性 ※ Does not work if you are paralysed while taking a hit.
Combination Expert+2
調合師+2 15 Combo Rate +20% and the effect of Bullet Combination Expert
調合師+2
EN: Combination Expert
CN: 調合師 Combination Expert+1
JP: 調合師 調合師+1 10 Combo Rate +10% and the effect of Bullet Combination Expert
調合師+1
Combination Expert-1
調合師-1 -10 Combo Rate -5%
調合師-1
Wide-Area+3 Mega Potions, Blight Cure Fruits, Zenith Espinas Antitoxin and
廣域化+3 30 Crimson Raviente Blood affect allies in the same area as well as
広域化+3 the items covered in Wide-Area+2.
Wide-Area+2
廣域化+2 Herbs, Potions, Antidotes, Cool Drinks, Hot Drinks, Armor Seed
20 and Power Seed affects allies in the same area.
広域化+2
EN: Wide-Area / Wide Range
CN: 廣域 Wide-Area+1 Herbs, Potions, Antidotes, Cool Drinks, Hot Drinks, Armor Seed
JP: 広域 廣域化+1 10 and Power Seed affects allies in the same area with 50%
広域化+1 effectiveness.
Wide-Area-1
廣域化-1 The Player cannot be healed through Wide-Range Recovery such
-10 as Lifepoweders or Players who have the skill active.
広域化-1
Divine Whim
神的反覆無常 Decreases chance of breaking Pickaxes, Bug Nets, Horns, and
15 Boomerangs by 50%.
神の気まぐれ
Spirit's Whim
精靈的反覆無常 Decreases chance of breaking Pickaxes, Bug Nets, Horns, and
10 Boomerangs by 25%.
精霊の気まぐれ
EN: Whim
CN: 反覆無常 Spectre's Whim
JP: 気まぐれ 惡靈的反覆無常 -10
Increases chance of breaking Pickaxes, Bug Nets, Horns, and
Boomerangs by 25%.
悪霊の気まぐれ
Devil's Whim
惡魔的反覆無常 Increases chance of breaking Pickaxes, Bug Nets, Horns, and
-15 Boomerangs by 50%.
悪魔の気まぐれ
Strong Arm+2
強力投手+2 20 Thrown items do x1.3 damage.
強肩+2
EN: Strong Arm
CN: 強力投手 Strong Arm+1
JP: 強肩 強力投手+1 10 Thrown items do x1.1 damage.
強肩+1
Hunter Valhalla
獵人享受 Always shows the map and any large monsters location. Easier to
20 sh and BBQ meat.
EN: Hunter / Ranger ハンター満喫
CN: 獵人
JP: 狩人 Hunter Life
獵人生活 10 Always shows the map. Easier to sh and BBQ meat.
ハンター生活
BBQ Master
烤肉大師 15 Fish and Meat remain Brown (ready) for much longer.
焼き師匠
BBQ Expert
EN: Cooking 烤肉名人 10 Fish and Meat remain Brown (ready) longer.
CN: 烤肉
焼き名人
JP: 肉焼き
False BBQ Expert
自称•烤肉名人 -10 Fish and Meat remain Brown (ready) for half the time of the usual.
自称・焼き名人
Combination+30%
調合成功率+30% 20 Combo Rate +30%
調合成功率+30%
Combination+15%
調合成功率+15% 15 Combo Rate +15%
EN: Combining / Combo Rate 調合成功率+15%
CN: 調合成功率
JP: 調合成功率 Combination+10%
調合成功率+10% 10 Combo Rate +10%
調合成功率+10%
Combination-5%
-10 Combo Rate -5%
調合成功率-5%調合成功率-5%
Trap Master
陷阱大師 Trap Setup Speed is lowered to x0.66. 100% combine rate for traps,
20 Mocha Pots and Trap-related items.
罠匠
EN: Speed Setup
CN: 高速設置 Trap Expert
JP: 高速設置 陷阱師 10
Trap Setup Speed is lowered to x0.8. 100% combine rate for traps,
Mocha Pots and Trap-related items.
罠師
Throwing Knives+2
飛刀+2 20 Throw 5 Knives at once instead of 1. Only consumes 1.
スローイングナイフ+2
EN: Knife Throwing
CN: 飛刀手 Throwing Knives+1
JP: ナイフ使い 飛刀+1 10 Throw 3 Knives at once instead of 1. Only consumes 1.
スローイングナイフ+1
Autotracker
自動記號 15 Monster locations and detailed icon are always shown on the map.
自動マーキング
EN: Psychic
CN: 千里眼 Detect
JP: 千里眼 探知 10
Marked monsters are shown as a detailed icon rather than a round
dot on the map.
探知
Sneak
隱密 10 Monsters are less likely to target you.
EN: Stealth / Sense 隠密
CN: 動靜能力
JP: 気配 Taunt
挑撥 -10 Monsters are more likely to target you.
挑発
Gathering
Skill Tree Skill Name Pts Effect
EN: Backpacking / Transporter Pro Transporter Increases speed when carrying heavy items. such as eggs,
CN: 搬運 / 運搬 搬運達人 10 powderstone, soothstone, etc. Also be able to fall slightly higher
JP: 運搬 運搬の達人 altitudes without dropping the item.
Gathering+2
採集+2 Greatly increases chance to get more items from gathering points.
15 Probability is 31/32. (Default = 27/32).
採取+2
Gathering+1
採集+1 Increases chances to get more items from gathering points.
10 Probability is 29/32. (Default = 27/32).
採取+1
EN: Gathering
CN: 採集 Gathering-1
JP: 採取 採集-1 -10
Decreases chances to get more items from gathering points.
Probability is 23/32. (Default = 27/32)
採取-1
Gathering-2
採集-2 Greatly decreases chances to get more items from gathering
-15 points. Probability is 19/32. (Default = 27/32).
採取-2
Imperturbable
堅如磐石 While using an item or gathering, the Hunter can't be interrupted
15 by any attack.
盤石の構え
Fully Prepared
EN: Mindfulness 萬全防備 While using an item or gathering, the Hunter can't be interrupted
10 by other hunters or small monsters.
CN: 平常心
万全の備え
JP: 平常心
Negligence
粗心大意 Damage taken from monsters is increased when taking a hit while
-10 using an item or gathering.
油断大敵
Rewards
Skill Tree Skill Name Pts Effect
Great Luck
激運 Greatly increases chance for standard quest rewards. 29/32.
20 (Default = 22/32)
激運
Good Luck
幸運 Increases chance for standard quest rewards. 26/32. (Default =
10 22/32)
幸運
EN: Fate
CN: 運氣 Bad Luck
JP: 運気 惡運 -10 Decreases chance for quest rewards. 16/32. (Default = 22/32)
不運
Horrible Luck
災難 Greatly decreases chance for quest rewards. 8/32. (Default =
-20 22/32)
災難
Pressure (Large)
壓力【大】 20 Monster Bounty randomly increases by 30, 50, 75, 100 or 150%.
EN: Pressure 圧力【大】
CN: 壓力
JP: 圧力 Pressure (Small) Monster Bounty increases by 30%.
10 圧力【小】
壓力【小】
Other
Skill Tree Skill Name Pts Effect
EN: Breeder Breeder
CN: 育成 育成 Poogie item drops at the Pugi Farm become more common. Halks
10 also drop items more often.
JP: ブリーダー ブリーダー
EN: Bond Bond When another Hunter of the opposite gender is present in a quest:
CN: 羈絆 / 絆 絆 10 Male Player: Attack+5.
JP: 絆 絆 Female Player: Defense+40.
Capture Guru
捕獲名人 20 Monsters will blink on the map when they can be captured.
捕獲名人
EN: Capture Pro ciency
CN:捕獲高手 Capture Pro ciency
JP: 捕獲上手 捕獲高手 10 Chance of a captured Monster becoming a pet increases by 30%.
捕獲上手
EN: Relief Relief Rastas, Fostas, Partners and Halks recover 50% faster after
CN: 救援 救援 10 disappearing. Legendary Rastas do not leave and thus are not
JP: 救援 救援 affected.
Own Attack +15. Hitting another player will increase their Attack
+30.
Red Soul ※ Hitting a player who is under the effect of Blue Soul
※ When hit by a player who has the Blue Soul skill you will be able
赤魂 10
to KO monsters with any weapon when hitting their head and your
赤魂 own Attack rises by +30. All effects last 2 minutes.
※ Attack is a nal addition that is always the stated value and
completely unaffected by other skills and multipliers.
EN: Reinforcement
CN: 喝采 / 喝 Own Defense +50. Hitting another player will increase their
Defense +100.
JP: 喝 ※ Hitting a player who is under the effect of Blue Soul while
Blue Soul
青魂 he/she is under any status ailment in the game will dispel the
-10 effect.
青魂 ※ When hit by a player who has the Red Soul skill active will
increase own Defense by +100 and grant Goddess' Embrace
effect. All effects last 2 minutes.
The player's arm will glow red and grants +20 Attack, +50 Defense,
Damage Recovery Speed+2, Status Immunity and Peerless to
nearby Hunters.
Effective radius is 3 rolls or 2 with Evade Distance Up. Affected
players have their arms glow yellow.
Assistance ※ The player with the skill does get +20 Attack and +50 Defense
EN: Assistance 支援 but does not bene t from Peerless, Status Immunity or Damage
10 Recovery Speed.
CN: 支援
支援 ※ The skills overwrite lower tier versions if any affected hunters
JP: 支援
have them. For example a hunter with Status Halved would gain
Status Immunity within radius while a hunter with Status
Immunity (Myriad) would retain their version of the skill.
※ Attack is a nal addition that is always the stated value and
completely unaffected by other skills and multipliers.
Grace+3 When there are only 3 or fewer active skills: Attack Up (Absolute),
恩寵+3 Issen+3, High-Grade Earplugs, Wind Res (Large), Quake Res+1,
30 Evasion+1, Guard+1, Goddess' Embrace and Weapon Handling
恩寵+3 will be active.
Grace+2 When there are only 2 or fewer active skills: Attack Up (Absolute),
EN: Grace 恩寵+2 Issen+3, High-Grade Earplugs, Wind Res (Large), Quake Res+1,
20 Evasion+1, Guard+1, Goddess' Embrace and Weapon Handling
CN: 恩寵
恩寵+2 will be active.
JP: 恩寵
Grace+1 When this is the only active skill: Attack Up (Absolute), Issen+3,
恩寵+1 10 High-Grade Earplugs, Wind Res (Large), Quake Res+1, Evasion+1,
恩寵+1 Guard+1, Goddess' Embrace and Weapon Handling will be active.
Upon health dropping to 0, you will rise again, gaining full Health
and Stamina bars and Heavy Buffs but will also start constantly
losing health at a steady rate. Health loss cannot be halted by any
methods and you will cart after exactly one minute has passed.
Although the health degeneration cannot be stopped by any
standard method, completing a quest will disable health loss
meaning any nal carts will not occur. In your risen form you are
Dark Finale buffed with the following skills:
EN: Dark Pulse 最終的閃黑 Adrenaline+2, Starving Wolf+2, Defense+120, Sharpening Artisan,
20 Super HG Earplugs, Violent Wind Breaker, Tremor Res+2, Heat
CN: 黑之命脈
最期ノ閃黒 Cancel and Cold Cancel.
JP: 黒ノ命脈 Alongside these skills you will gain a Super Armour effect that
grants immunity to all forms of knock back.
※ Adrenaline and Starving Wolf will both always be active in the
revived state, regardless of health or stamina totals. Guts Tickets
and similar one shot prevention mechanics will take priority over
this skill, stopping the effect from occurring until they run out or
conditions are no longer met.
Blazing Majesty+2 Adrenaline+2, Red Soul, Bombardier, Fire Res+30, Artillery God,
紅焰的威光+2 Summer Person, Terrain Damage Decreased (Large), Fire Attack
15 Up (Large), Flame Sword+3 and Bomb Sword+3 combined into 1
紅焔の威光+2 skill.
EN: Blazing Grace
CN: 炎寵 Adrenaline+1, Red Soul, Bombardier, Fire Res+20, Artillery Expert,
Blazing Majesty+1 Heat Cancel, Terrain Damage Decreased (Small), Fire Attack Up
JP: 炎寵 紅焰的威光+1 10 (Small), Flame Sword+2 and Bomb Sword+2 combined into 1 skill.
紅焔の威光+1 ※ Higher rank versions of the combined skills have priority and
will be activated in place of the lower rank versions.
Zenith Skills
Basics
Basics
Zenith Skills are activated by Equipping a speci c piece of equipment which has the associated Zenith Skill on them.
These skills are primarily intended to buff existing skills and outside of the Skill Slots Up, have no innate effects.
Zenith Skills are additional to the normal skill points, this means a maxed out Zenith Armour piece will have its usual
points in 5 skills as well as an additional Zenith Skill.
You can nd Zenith Skills on Cuffs, Weapons and Armour Pieces. Both Premium (ZP) and normal Zenith (Z, ZF, ZY, ZX)
armours have these skills and they always require that you hunt actual Zenith Monsters. Cuffs are currently purely
Standard Cuffs meaning you can utilise them even without a Premium Pugi Out t.
Having beyond the limit of Zenith skills offers no additional effects (i.e. Dissolver Up only has 1 level so having it on 5
pieces is identical to 1 piece in terms of bene ts).
Hybrid skills count as having their individual skills active, for example Forti cation+2 would count as Guard+2 for
Guard Up and the skill Three Worlds Protection+3 would count as all three maxed versions of Wind Pressure,
Hearing Protection and Quake Resistance.
Zenith
Zenith Skill
Skill Example
Example
No Zenith Skill Guard Up+1 Guard Up+2
Guard+3
Guard+1 Guard+1 Guard+2
Zenith Active
Guard+3 Guard+3
Guard+2 Guard+2
Zenith Active Zenith Active
Guard+3
Forti cation+1 Guard+1 Guard+2
Zenith Active
Guard+3 Guard+3
Forti cation+2 Guard+2
Zenith Active Zenith Active
There is no limit on the variety of Zenith Skills you can have active, if you have 7 different Zenith Skills across your Cuff,
Weapon and Armour pieces you will get the bene ts of all 7 as long as you have the associated skills they buff active.
Skill
Skill Slots
Slots
The Zenith Skill for Skill Slots Up is simply always active in addition to any other sources of additional slots. Any Z, ZY,
ZX or ZP pieces all count towards the G Rank piece requirements for slots. As with all other Zenith skills you can nd
this on Armour Pieces, Weapons and Cuffs allowing for a maximum of 7 additional slots.
Skill
Skill Slots
Slots Up
Up Example
Example
0x Zenith 0x Zenith 0x Zenith 4x Zenith 5x Zenith
5x G Rank 4x G Rank 2x G Rank 0x G Rank 0x G Rank
0x Origin 1x Origin 3x Origin 1x Origin 0x Origin
The extra 2 available slots not from armour pieces are from a Zenith Weapon and Cuff.
Realistically, you are not going to be getting a set with 19 skills. For early Z sets you should expect a practical maximum
to be around 15 with Gunners seeing the most bene ts because they still want the single Origin piece for the +0.3x
Critical Distance and +0.2x Power Coating multipliers.
Zenith
Zenith Skill
Skill List
List
Zenith Skills
EN: Dissolver Up
CN: 屬擊強化 Lowers the Elemental Hitbox requirements for Dissolver
Dissolver Dissolver Up (15 Weakness down from 20).
JP: 属撃強化
EN: Ice Age Up Increases the maximum duration that the Ice Age aura can
CN: 冰界創生強化 stay at a stage by +3 Seconds. Only affects top tier stage
Ice Age Ice Age Up (i.e. Stage 3 is 9>12 seconds but if it hits stage 2 that is 10
JP: 氷界創生強化 seconds for decay, not 13.)
EN: Quake Res Up Quake Res Up+2 Allows blocking of Ultra Tremor with Quake Res+2
CN: 耐震強化 Quake Res
Increases Quake Res by 1 tier, allows blocking of Ultra
JP: 耐震強化 Quake Res Up+1 Tremor with Quake Res+1.
EN: Assistance Up Party Members within the area of effect of Assistance get
Status Immunity (Myriad)
CN: 支援強化 Assistance Assistance Up ※ Immunity skill still only affects other hunters, does not
JP: 支援強化 affect the person with the skill active.
EN: Vigorous Up Multiplies attack by 1.15x when your HP is over 100. Adds
CN: 血氣活性強化 Vigorous Vigorous Up +100 attack for Blademasters or +50 attack for Gunners if
JP: 血気活性強化 your HP bar is also completely lled.
ZZ Skills