Professional Documents
Culture Documents
AoL Assessment Form - ISYS6596003-final-20230315020009 PDF
AoL Assessment Form - ISYS6596003-final-20230315020009 PDF
1_________________________________
2_________________________________
3_________________________________
4_________________________________
Group Members :
5_________________________________
6_________________________________
7_________________________________
8_________________________________
Student Outcomes:
SO 3 - Able to communicate effectively in a variety of professional contexts.
LObj 3.1 - Able to communicate alternative solution of development information system based on feasibility studies.
Learning Outcomes:
LO 1: Explain the essentials of designing user experience
LO 2: Apply techniques for designing User Experience
FM-BINUS-AE-FSM-144/R0
(Score x
No Assessment criteria Weight Excellent (85 - 100) Good (75-84) Average (65-74) Poor (0 - 64) Score
Weight)
The The The The
Ability to construct constructs of constructs of constructs of constructs of
the techniques for the technique is the technique the technique, only the technique , less
1 50%
designing user correctly stated correctly stated, half of it are than half of it
experience and supported but no stated with are stated
with good evidences evidences given some evidences correctly
The
The The
Ability to choose the Choice of the The
choice Choice
best techniques for technique is choice
of the of the technique is
designing user completely of the technique,
2 50% technique is only
experience stated and less than
completely half be stated of
supported with half of it is
stated, but no its with some
some correct stated correctly
examples given examples
examples
Remarks:
FM-BINUS-AE-FSM-144/R0
ASSESSMENT METHOD
Instructions
- Students need to work in group (max. 5 persons / group)
- Students need to read the Case Krealogi
- Students need to make 2 persona and 2 user journey based on the application / system they choose
- Students need to submit their persona and user jouney to the lecturer on Week 5
- Lecturer giving feedback for the persona and user journey
- Lecturer giving instruction how to make hi-fi prototypes on Week 6
- Students need to submit their hi-fi prototypes on Week 10
1200+ 50
VILLAGES
WEAVERS
(NTT, Papua, South
Kalimantan)
105% 40%
INCREASE IN TOP INCREASE IN AVERAGE
WEAVERS INCOME WEAVERS INCOME
300+ 120,000
CORPORATE & PRODUCTS
HOTEL CLIENTS SOLD
CURENTLY WORKS IN 4 DISTRICTS BUT HAVE NATION-WIDE ARTISANS NETWORK
Nabire
(2017)
PROGRAM AREAS
HOTELS
CORPORATE
RECOGNIZED AS THE KEY OPINION LEADERS IN CRAFTS
DESIGN AWARDS
PROVIDES ADDITIONAL SOCIAL IMPACTS TO OUR ARTISAN COMMUNITIES
1400+ 180
WOMEN SCHOLARSHIPS FOR
TRAINED ARTISANS’ CHILDREN
4000+ 500
NUTRITIOUS FOOD FOR PLUS GLASSES FOR
WOMEN & CHILDREN SENIOR ARTISANS
500 100+
SOLAR LAMPS WOMEN RECEIVED
DISTRIBUTED FINANCIAL LITERACY
>2 YEARS EXPERIENCE IN TECHNOLOGY TRAINING IN REMOTE AREAS
BENEFITS
1. Reduction of errors due to repetitive
manual processes
2. Real Time Production Tracking
3. Measurement of Production Capacity,
Quality & Lead-time
1400+
WOMEN
4. Improved Production Planning
TRAINED
5. Real Time Verification of Cash Payment
6. Improved Economic Impact Assessment
TIME TO HARNESS INDONESIAN CRAFT SMES POTENTIAL TO BE LEADING SUPPLIERS
DEMAND FOR CRAFT
1.2 M $526 B
CAGR 9% (2015 -1 9 )
↑13% RESEARCH ON SME TRANSFORMATION
INDONESIAN REVENUE UPLIFT
GLOBAL POST COVID-19 IN INDONESIA
CRAFTS SMES BY 2030 FROM
>50% owned by & $26 B SME DIGITALIZTION
employed women
INDONESIA 65% 88%
SME WILL MAINLY WANTS TO REDUCE
1.2 M INVEST IN TECHNOLOGY
(instead of physical
COST BY IMPROVING
EFFICIENCY
assets or HR)
60% 55%
NEED DIGITAL NEED DIGITAL
SOLUTION FOR SOLUTION FOR CASH
REMOTE OPERATIONS FLOW PLANNING &
MONITORING RECOMMENDATION
DISRUPTION IN THE CRAFT INDUSTRY IS NEEDED TO ADDRESS BIG UNMET DEMAND
✓ Become trainer in virtual or in- ✓ User Friendly Mobile App ✓ Establish community
person meetings, to share best- to manage and track and digital ecosystem
practices and 1 st hand experiences orders, production, cost, that involves every one
on craft operations in Indonesia and inventory that help in solving problems
✓ Provide user-friendly worksheets transform MSME into related to supply chain
to implement the modules as reliable suppliers in Indonesia
learned during classes within their
own businesses
SUCCESSFUL VIRTUAL TRAININGS FOR OUR COMMUNITIES
>200 artisan women have felt the impact from our virtual trainings
1. MODULAR TRAINING
CREATES ONLINE LEARNING EXPERIENCE THROUGH VARIOUS CHANNELS
1. MODULAR TRAINING
PROVIDES TANGIBLE BENEFITS TO BUSINESSES BY USING KREALOGI APP
ACCESS TO ACCESS TO
CRAFT FINANCING
MARKET
BUSINESS
• MSME Craft Businesses
• BUMDES* &
SUPPLY
Coorporations BUSINESS DESIGN
CHAIN
DIGITAL IMPROVEMENT CONSULTATION
PLATFORM TRAINING MODULES
https://bit.ly/KomunitasKrealogi
SHIPPING COMMUNITY
CONSOLIDATION
1. IN-CLASS/VIRTUAL
GROUP TRAINING
2. UNIVERSITY COMMUNITY
SERVICE PROGRAM (KKN
Tematik)
GROUP LEARNING
Our main
focus for this
case study
1. IG LIVE & IGTV
2. YOUTUBE
3. INDIVIDUAL CLASSES
INDIVIDUAL LEARNING
CURRENT EXPERIENCE IS COMPLEX, EXPENSIVE, YET STILL REQUIRED MANUAL PROCESSES
Learning Platform
Partners
Basic Requirements
1. Accommodate 2 types of purchases :
1. Redemption of vouchers bought from Learning Platforms
2. Direct purchase on Krealogi’s website
2. Can have Pre-test and Post-test to measure understanding before and after training
3. Pre-test and Post-test to have various types of quizzes (multiple choices, essays, etc)
4. Content can be in the form of videos or presentation slides (should not be downloadable)
5. Can produce certificate for those who finishes the class
6. Adaptive to mobile browser
7. Easy to use for age range 20 – 50 years old
SHOWCASE YOUR BRILLIANT IDEAS TO LEVEL UP THE LEARNING PLATFORM