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Fellowship of The Ring Game, Enemy Summary
Fellowship of The Ring Game, Enemy Summary
1
Rules ambiguous: 6.262 states Giant Spider moves as on foot, and 12.2 and card state it moves as horse.
Where Coordinates What Notes
Anywhere north of 9 Nazgûl 5 markers total (3 non-adjacent groups of 3 Nazgûl and 2
Isengard and west 2 Black Rumors Black Rumors)
of the Misty Must be mobilized to move.
Mountains Start transport mode: horse
May not use ship or boat modes.
May use foot mode only if in a group which is in foot mode and
resume horse or flying mode automatically if they split
from that group.
May cross rivers or swamp areas only fords, ferries (towns)
and bridges. Can cross normally at bridges, must make
terrain roll at fords and ferries (see T.2)
May return to Barad-Dûr and go dormant to acquire Fell
Creature. May arrive by:
riding horse – remobilizes 3 turns after arriving
having horse killed – remobilizes 5 turns after arriving
exceeding endurance in damage – remobilizes 8 turns
after arriving.
Remobilization does not count towards automatic
mobilizations.
Bree 6,f Sauronic Agent
Saruman Agent Must be mobilized and enabled to move
Mobilized when Saruman is mobilized.
Dol Amroth 10,p Sauronic Agent
Pelargir 19,no Sauronic Agent
Long Lake 22,d Sauronic Agent
Calembel 13,mn Sauronic Agent
Minas Tirith 19,mn Sauronic Agent
Edoras 12,l Sauronic Agent
Saruman Agent Must be mobilized and enabled to move
Mobilized when Saruman is mobilized.
Barad-Dûr 24,m Fell Creatures Mobilizes automatically with a Nazgûl when it remobilizes in
Barad-Dûr (does not count towards automatic
mobilizations)
Must be mobilized and enabled to move
Automatically enabled so long as it is with a Nazgûl
Mouth of Sauron