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T.

8 Enemy Player Characters


Minions are: Guardians, Nazgûl, Fell Creatures, Sauronic Agents, Saruman, Sarumanic Agents

Where Coordinates What Notes


Moria 14,h Balrog Base transport mode: flying
May start in foot mode and convert to flying mode when
desired. Once in fly mode, may not revert to foot mode.
Joined by 2+(1-5) orcs, if fighting in or adjacent to Moria
Must be mobilized and enabled to move
Adjacent to a Grey Fire Drake Base transport mode: flying
Mountain area May start in foot mode and convert to flying mode when
desired. Once in fly mode, may not revert to foot mode.
Must be mobilized and enabled to move
Adjacent to a Grey Cold Drake Base transport mode: horse
Mountain area or a May start in foot mode and convert to horse mode when
Mordor area-side desired. Once in horse mode, may not revert to foot
mode.
Must be mobilized and enabled to move
Adjacent to any Werewolf Base transport mode: horse
mountain area- May start in foot mode and convert to horse mode when
side desired. Once in horse mode, may not revert to foot
mode.
Joined by 2+(1-5) wolves (or wargs), if fighting no more than 3
rease from an area with a mountain area-side
Must be mobilized and enabled to move
Adjacent to any Vampire Base transport mode: flying
mountain area- May start in foot mode and convert to flying mode when
side desired. Once in fly mode, may not revert to foot mode.
Joined by 3+(1-5) bats, if fighting no more than 3 rease from
an area with a mountain area-side
Must be mobilized and enabled to move
1
Adjacent to any Giant Spider Base transport mode: horse
mountain area- May start in foot mode and convert to horse mode when
side or in a desired. Once in horse mode, may not revert to foot
Mirkwood area mode.
No terrain roll required in woods.
Joined by 2+(1-5) spiders, if fighting in a Mirkwood area
Special area attack: damage applied at end of combat phase
Must be mobilized and enabled to move
Any sea or coast 2 Kraken Base transport mode: ship/boat
area, river area- Loses 1 potential area attack target for every 5 points of
side or in the pool damage taken.
at the west door of Must be mobilized and enabled to move
Moria
Any area of the Corsair Fleet Base transport mode: ship
coastal island +2 to search roll for any FP markers in its area
Contributes 3+(1-5) men to any land based fights in its area
Must be mobilized and enabled to move
All battlefields Wight Cannot move (no marker is used for Wights)
Does not need to be mobilized or enabled.
May join any fight in its area that does not already have a
Guardian participating.
Special area attack: damage applied at end of the combat
Any area or 5 Red Rumors 1 Red Rumor is mobilized every time a Guardian is mobilized.
blocking any 1 Red Rumor can be moved every time a Guardian moves.
feature another May assume any transport mode desired.
guardian could
block.

1
Rules ambiguous: 6.262 states Giant Spider moves as on foot, and 12.2 and card state it moves as horse.
Where Coordinates What Notes
Anywhere north of 9 Nazgûl 5 markers total (3 non-adjacent groups of 3 Nazgûl and 2
Isengard and west 2 Black Rumors Black Rumors)
of the Misty Must be mobilized to move.
Mountains Start transport mode: horse
May not use ship or boat modes.
May use foot mode only if in a group which is in foot mode and
resume horse or flying mode automatically if they split
from that group.
May cross rivers or swamp areas only fords, ferries (towns)
and bridges. Can cross normally at bridges, must make
terrain roll at fords and ferries (see T.2)
May return to Barad-Dûr and go dormant to acquire Fell
Creature. May arrive by:
riding horse – remobilizes 3 turns after arriving
having horse killed – remobilizes 5 turns after arriving
exceeding endurance in damage – remobilizes 8 turns
after arriving.
Remobilization does not count towards automatic
mobilizations.
Bree 6,f Sauronic Agent
Saruman Agent Must be mobilized and enabled to move
Mobilized when Saruman is mobilized.
Dol Amroth 10,p Sauronic Agent
Pelargir 19,no Sauronic Agent
Long Lake 22,d Sauronic Agent
Calembel 13,mn Sauronic Agent
Minas Tirith 19,mn Sauronic Agent
Edoras 12,l Sauronic Agent
Saruman Agent Must be mobilized and enabled to move
Mobilized when Saruman is mobilized.
Barad-Dûr 24,m Fell Creatures Mobilizes automatically with a Nazgûl when it remobilizes in
Barad-Dûr (does not count towards automatic
mobilizations)
Must be mobilized and enabled to move
Automatically enabled so long as it is with a Nazgûl
Mouth of Sauron

Sauron Also in Mt. Doom


Cannot move (no card or marker is used for Sauron)
Does not need to be mobilized or enabled.
Any FP receiving FH, F or FA result on T.5 is destroyed unless
a retreat is successful.
Isengard 11,jk Saruman Must be mobilized and enabled to move.
May not move more than 2 areas from Isengard.
Joined by 3+(1-5) orcs when fighting.
Controlled by EP if ring is under FP control, otherwise
controlled by FP.
When mobilized so are all his agents.
Saruman Agent Must be mobilized and enabled to move.
Mobilized when Saruman is mobilized.
The Shire 4,f and 5,ef Saruman Agent Must be mobilized and enabled to move.
Mobilized when Saruman is mobilized.
Mt. Doom 23,mn Sauron Also in Barad-Dûr
Cannot move (no card or marker is used for Sauron)
Does not need to be mobilized or enabled.
Any FP receiving FH, F or FA result on T.5 is destroyed unless
a retreat is successful.

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