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7 Brown2018
Disruptive Age
Effectively Leveraging Design for Corporate Innovation
Travis J. Brown,
Article information:
To cite this document: Travis J. Brown, "Effectively Leveraging Design for Corporate
Innovation" In The Challenges of Corporate Entrepreneurship in the Disruptive Age.
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Abstract
This chapter focuses on practical considerations for organizations when
endeavoring to invest in design, specifically how designers and their organi-
zations should view their profession for the benefit of corporate innovation.
Given the lack of consensus regarding what strategic design entails, the author
interviewed strategic designers from across the United States to solicit their
opinions on design thinking, strategic design, and design strategy, the relation-
ship between those concepts, and how those concepts are, could be, and should
be reflected in practice.
The overarching purpose of this chapter is to explore the relatively nascent pro-
fession of strategic design, from which the author distinguishes design strategy,
as well as to provide guidance regarding how design and designers should be
viewed and supported by the leadership of their organizations in order to fully
empower them to support innovation. In addition, this chapter serves to better
define the concepts of design thinking, strategic design, and design strategy.
While design as a discipline is broad, for the sake of consistency, the author
discusses design in the context of technological development and, in turn, in
terms of human-computer interaction.
Keywords: Design thinking; design strategy; strategic design;
corporate innovation; affect; open interpretation
Brown (2009) of IDEO in his book Change by Design. Design thinking focuses on
the empathy, problem-framing, ideation, prototyping, and testing, which are core
to the design process, while focusing on less of the aesthetic considerations of
traditional design. Design thinking has become a distinct discipline “[a]s design
has moved further from the world of products” (Brown & Martin, 2015, p. 58),
and “[b]usinesses are embracing design thinking because it helps them be more
innovative, better differentiate their brands, and bring their products and services
to market faster” (Brown & Wyatt, 2015, p. 32).
On the surface, the notion of freeing design from the making of things seems a
logical course for broadening the applicability of design as a profession, revealing
a far greater value and potential for far higher returns for any organization, not
just those in the business of making things. After all,
[t]here is no area of contemporary life where design – the plan, project, or working hypothesis
which constitutes the ‘intention’ in intentional operations – is not a significant factor in shaping
human experience. (Buchanan, 1992, p. 8)
The natural evolution from design doing to design thinking reflects the growing recognition on
the part of today’s business leaders that design has become too important to be left to designers.
(Brown, 2009, p. 8)
with this phenomenon is that the proliferation of design thinking training aimed
at non-designers, such as courses, workshops, and boot camps, could easily lead
participants to believe that they are now trained designers, in spite of them being
trained design thinkers. Once the line between design and design thinking has been
blurred, and I argue that it already has been, not only are professionally trained
designers’ ambitions to have a more strategic role not served, their professional
training, in essence the professionalization of design in general, is undermined,
and their ability to enhance innovative thinking in the corporation in which they
serve is compromised.
The nature of design is that it is a fuzzy, non-deterministic, qualitative approach
to problem-solving, one that it is counterintuitive to those trained in disciplines
which traditionally demand a more definitive solution and a more transparent
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process, such as business and engineering. Design thinking is a “process for essen-
tially taming ambiguity” (Shedroff, n.d., 25:00–25:02). From a designer’s per-
spective, arguing for design thinking serves two purposes: (1) a straightforward
advertisement of their discipline as one that can address a broad range of prob-
lems and (2) an indoctrination of non-believers to the virtues of design and the
value that it can add. While both purposes have been served by the design thinking
movement, an unintended consequence has been the dilution of design as a disci-
pline so that it is seen as a lesser discipline, one that can be easily mastered through
the learning of a rote process, often presented as teachable through a workshop. If
designers adopt the moniker of design thinker in a world minting design thinkers
at an increasing rate, a professionally trained designer’s market value could be sig-
nificantly diminished, and designers’ value to organizations, specifically in respect
to their ability to enhance innovative thinking, will be significantly attenuated.
“[D]esign is about ‘ultimate particulars’ that require the design judgment more
than any prescribed process model” (Stolterman, 2016), and design thinking mini-
mizes the importance of the “design judgment” of professional designers. The gap
between design and business has been discussed for some time, and the consensus
has reduced the two to the feature set which appears in Table 1.
As a result of the success of design-driven companies such as Apple, design as
a critical tool for business success has become an accepted concept, resulting in
designers gaining prominence in organizations and business professionals seek-
ing out training in design thinking. While business thinking connotes thinking
categorically as well as deterministically, design thinking encourages thinking phe-
nomenologically (Hummels & Lévy, 2013) and empathetically, but not necessarily
visually, or at least not tangibly.
In turn, design thinking has become valued as a powerful tool when solving a
broad range of business and social problems, resulting in designers using tradi-
tional design methods to solve problems beyond those traditionally in their pur-
view. Moreover, designers have begun to take on higher level strategic roles, which
has resulted in the manifestation of a new discipline, interchangeably referred to
as strategic design and design strategy.
A design strategist has the ability to combine the innovative, perceptive and holistic insights
of a designer with the pragmatic and systemic skills of a planner to guide strategic direction in
context of business needs, brand intent, design quality and customer values. (Strategist)
While current design strategists have used traditional design methods, such as
ethnography, interviews, focus groups, and customer journey maps, when consult-
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The following excerpt from The Design of Everyday Things by Don Norman
(2013) captures the essence of a strategic design perspective:
Design is successful only if the final product is successful – if people buy it, use it, and enjoy it,
thus spreading the word. A design that people do not purchase is a failed design, no matter how
great the design team might consider it. (p. 293)
While I argue that Norman is describing strategic design rather than design
strategy, both concepts continue to resist definition given that the terms are
currently used interchangeably to refer to a marriage of traditional business
and traditional design concepts and methods, allowing for a broad spectrum
of interpretations by practitioners, educators, and the organizations hiring
designers. Herein, I argue for a refined, more focused, and transdisciplinary
approach to supporting and promoting design strategy in an effort to better
position designers to aid organizations in their efforts to be more innovative.
In essence, design strategy affords designers the opportunity to analyze and
formulate strategy through design for the purpose of generating insights which
can be used to fuel innovation.
To further draw a distinction between strategic design and design strategy, it
is important to distinguish a disciplinary, interdisciplinary, and transdisciplinary
approach. For this purpose, I have adopted the distinction presented by Blevis
and Stolterman (2009) through their work on transdisciplinarity:
egy requires design doing, meaning being concerned with aesthetic considerations,
visual articulation, and artifact creation, in order to analyze and formulate strategy.
In this sense, design strategy is closely related to the Strategizing mindset presented
by Vijay Kumar (2012) in 101 Design Methods, which “involves using design con-
cepts as the basis for imaging possible directions for the organization” (p. 289).
Design doing, also referred to as design-as-practice, “cannot conceive of design-
ing (the verb) without the artefacts that are created and used by the bodies and
minds of people doing design” (Kimbell & Street, 2009, p. 10). While the defini-
tion of a designed artifact can include things such as “an emotional value proposi-
tion, a concept map, and a product road map” (Kolko 2014), I use the term artifact
to mean any product, service, or system designed for the purpose of user interac-
tion. “Design can be served by the analytic and digital, but it must finish out as an
analog composition, in order to fit back into the human experience” (Nelson &
Stolterman, 2003, p. 760). Designers have the ability to apply this same designerly
sentiment to strategic analysis and formulation for the purpose of corporate inno-
vation, but only if the tools, methods, and theories constructed for the practice
of design strategy have at their core design doing, which includes artifact creation.
This view can be extended to all of problem solving – solving a problem simply means rep-
resenting it so as to make the solution transparent. If the problem solving could actually be
organized in these terms, the issue of representation would indeed become central. But even if
it cannot – if this is too exaggerated a view – a deeper understanding of how representations are
created and how they contribute to the solution of problems will become an essential compo-
nent in the future theory of design. (Simon, 1969, p. 132)
“In Simon’s account of design, objects do not feature” (Kimbell & Street,
2009, p. 3). This definition of design as a problem-solving activity was later pre-
sented by Buchanan (1992) in his paper Wicked Problems in Design Thinking in
which he discussed design thinking as an effective approach to solving wicked
problems (Rittel & Webber, 1973). The following excerpt from the paper presents
Buchanan’s (1992) definition of design, which is consistent with contemporary
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Roger Martin (2009) suggests that “[t]he most successful businesses in the years
to come will balance analytical mastery and intuitive originality in a dynamic
interplay that [he calls] design thinking” (p. 6). The basis for his argument is that
[m]ost firms are dominated by declarative logic, or deductive and inductive reasoning (the logic
of what should be or is operative). But new knowledge comes about by way of abductive rea-
soning, the logic of what might be. (Martin, 2009, p. 27)
Firms such as IBM have adopted design thinking methods and approaches and
publicly promote the importance of design thinking to their business strategy, even
going so far as branding it as IBM Design Thinking, which they refer to as their
approach to applying design thinking at the speed and scale the modern enterprise demands.
It’s a framework for teaming and action. It helps our teams not only form intent, but deliver
outcomes – outcomes that advance the state of the art and improve the lives of the people
they serve.
Yet, others are less enamored with the potential of design thinking as a busi-
ness resource. Bruce Nussbaum (2011) famously stated that design thinking was
a “failed experiment.” Whether design thinking has been a success or a failure is
beyond the scope of this chapter; however, I do contend that design thinking is
148 TRAVIS J. BROWN
merely one approach for organizations to effectively leverage design, and design
strategy is another, perhaps more sustainable, option, as well as one far more use-
ful for corporate innovation.
According to the Adaptive Path website, “Design Strategy is the initial fram-
ing of a project that clarifies what to design and why before approaching how to
design it”. There is significant overlap between the two definitions, which does
not necessarily indicate that they are synonymous terms, but it does suggest that
the terms are not clearly delineated in respect to their meanings, which suggests
potential confusion in practice.
According to Nelson and Stolterman (2003), the core of design activity is
“coming up with an idea and to give form, structure and function to that idea”
(1). I propose that is exactly what is necessary in order to establish clearer defini-
tions for the concepts of strategic design and design strategy and more effectively
empower designers to meaningfully engage in corporate innovation. Designers
approach each new problem as a unique case without endeavoring to generate an
optimal solution (Cross, 2001, 2007), and I do not intend to develop an optimal
solution through this chapter. Still, similarly to how Jakob Nielsen (1994) and
Nielsen and Molich (1990) developed heuristic evaluation to allow design experts,
guided by a set of heuristics, which are predefined usability principles, to evaluate
how well user-interface elements (e.g., navigation structure) comply with the prin-
ciples defined by those heuristics, I seek to develop tools which will enable design
strategists to design for the purpose of corporate innovation.
In addition, just as Nielsen did not intend for the set of heuristics, which he
and his team developed for his heuristic evaluation technique to be exhaustive,
the requirement of the application of design through the use of design strategy
tools, methods, and theories should allow for maximum flexibility and open
interpretation by the professional design strategists using them. As an exam-
ple, Preece (2001) defined heuristics unique to the evaluation of the design of
web-based online communities, specifically a “framework for sociability (i.e.,
purposes, people, policies) and usability (i.e., dialogue and social interaction sup-
port, information design, navigation, access)” (p. 350) to develop “a basis for
identifying characteristics and measures that help to describe success of online
Effectively Leveraging Design for Corporate Innovation 149
communities” (p. 350). Adding those metrics expanded and enhanced the general
heuristics developed by Nielsen and his colleagues, enriching the heuristic evalu-
ation tool and extending its utility. Professional design strategists will hopefully
see fit to modify the tools, methods, and theories developed for them in a similar
fashion to ensure that they remain relevant to practice and do not become an
impediment to the innovation process.
While strategic design focuses on how to strategically integrate design across
an organization, I define and distinguish design strategy as strategic analysis and
formulation through design doing, meaning aesthetic considerations, visual artic-
ulation, and artifact creation in addition to the empathizing, problem-framing,
ideating, iterating, and testing required in design thinking. While there is currently
no distinction made between strategic design and design strategy in practice or
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scholarship, there are subtly different variations of strategic design which have
been promoted, such as design thinking for business professionals (Martin, 2009)
and design-driven strategy (Esslinger, 2009). It is the latter which bears the most
resemblance to my own definition of strategic design. With strategic design, the
focus is on training designers to consider strategically balancing their designs for
the purpose of not only considering the “goodness” of their designs but also the
“success” of their designs in respect to established success metrics. While some
treat strategic design as a function of design (Kim, Lockwood, & Chung, 2012),
others refer to it as being a “fourth” wave, transdisciplinary paradigm of human–
computer interaction (HCI)/interaction design, which “may include skills training
in design frameworks, values, and ethics, and design for important themes such as
sustainability, equity, adaptation, justice, and social responsibility” (Blevis, Chow,
Koskinen, Poggenpohl, & Tsin, 2014, p. 37).
“[T]he design discipline itself has to work at the heart of a business in order
to make an impact – both on its customers and on its bottom line” (Gardien &
Gilsing, 2013, p. 54). The challenge when transitioning design to a business envi-
ronment is that the design process tends to be deconstructed, reduced, and moved
back toward inductive/deductive reasoning, losing its holistic, systems-oriented,
and abductive reasoning orientation. Therefore, it is imperative that organiza-
tions retain the essence of design by design strategists when developing strategy
rather than simply an adoption and application of design thinking.
Through my analytical study of professional design strategists and their per-
spectives regarding design thinking, strategic design, and design strategy, I revealed
professional design strategists’ ambivalence toward the concept of design thinking
as well as how they deem the concepts of strategic design and design strategy to
be synonymous.
have passed through when studying “the potential for research to improve prac-
tice” (p. 4). Kennedy (1997) reviews the hypothesized reasons for why research
has failed to influence teaching, which include the lack of persuasiveness and
authority of the research, lack of relevance of the researchers to practitioners,
and lack of practitioners’ access to the research. In addition, the work produced
by Bero et al. (1998) in Closing the Gap between Research and Practice highlights
the fact that
[d]espite the considerable amount of money spent on clinical research, relatively little atten-
tion has been paid to ensure that the findings of research are implemented in routine clinical
practice [,]
and, in an effort to rectify that, the authors review “different strategies for the
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“The ability to theorize design enables the designer to move from an endless
succession of unique cases to broad explanatory principles that can help to
solve many kinds of problems” (Friedman, 2003, p. 515); yet, there is inherent
danger in encouraging designers to genericize design problems in an attempt to
streamline the design process. In spite of the way theory has been used in new
design approaches “to show the importance of considering aspects other than
the internal cognitive processing of a single user – notably, the social context,
the external environment, the artifacts, and the interaction and coordination
between these during human–computer interactions” (Rogers, 2004, p. 27),
there is a risk of allowing the pendulum to swing too far in the direction of
152 TRAVIS J. BROWN
reasons” (Cagan, 2008, p. 186). Although user experience is a broad term that
encompasses usability dimensions such as efficiency and effectiveness, the field
of design has evolved in recent years beyond simple usability to include hedonic
qualities such as affect, enjoyment, and aesthetics. While these three dimensions
do not represent a comprehensive list of those dimensions which distinguish user
experience from usability, they do comprise what are often referred to as the core
dimensions of user experience (Bargas-Avila & Hornbæk, 2011), and they do
reflect an emotional reaction to the world around us, which is exhibited in the
fact that “[a] frequent argument for affect-inclusion in autonomous agents is the
critical role of emotion in goal management necessary for homeostasis, adapta-
tion and autonomy” (Hudlicka, 2003, p. 28).
Turner and Stets (2005) emphasize that the argument for emotions being
largely driven by culture is insufficient in that we are biologically hard-wired to
process emotions in ways not constrained by social constructs. The interplay of
social and biological processes is the most important point provided, arguing that
the dismissal of any one driver overlooks the intricacy of emotions. In respect
to the social construction of emotions, the authors emphasize that “one of the
unique features of humans is their reliance on emotions to form social bonds and
build complex sociocultural structures” (Turner & Stets, 2005, p. 1).
Boehner, DePaula, Dourish, and Sengers (2005) build on the notion that emo-
tions are socially constructed and present a discussion of how best to design inter-
actional systems as opposed to informational ones, which are the more traditional
of the two. “[The interactional] approach sees emotions as culturally grounded,
dynamically experienced, and to some degree constructed in action and interac-
tion” (Boehner et al., 2005, p. 59). The paper serves to compare and contrast the
two approaches.
[A]s an interface paradigm, an interactional approach moves the focus from helping comput-
ers to better understand human emotion to helping people to understand and experience their
own emotions – the raw elements and perceptions of emotions, the constructed conceptions
of these emotions, and the resulting effects such as behavioral or cognitive changes. (Boehner
et al., 2005, p. 59)
that our environment conditions us to experience emotions, which calls into ques-
tion whether there are universal emotions without universal eliciting conditions
and to what degree organizations can evoke emotions for the benefit of corporate
innovation. The authors present that “[a]lthough there are cultural differences in
how emotions are expressed and interpreted, it is now clear that some emotions
are universal” (Turner & Stets, 2005, p. 11). If eliciting conditions are encoded
by the individual and cognitive processes of the individual are therefore encapsu-
lated in the construals, the universality of the resulting emotional experience must
also be compromised, meaning that eliciting an emotional response will never be
operationally efficient and will require constant guidance, presumably by a pro-
fessional designer.
Beyond a discussion of the universality of emotions across individuals, the
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Systems inspired by the interactional approach to emotion emphasize the expression of emo-
tion in a co-constructed, co-interpreted fashion. Measures of success for such systems are
therefore not whether the systems themselves deduce the “right” emotion but whether the sys-
tems encourage awareness of and reflection on emotions in users individually and collectively.
(Boehner et al., 2005, pp. 59–60)
Boehner et al. (2005) and Turner and Stets (2005) argue that emotions are cul-
turally constructed, with Boehner et al. (2005) also emphasizing the importance
of emotion in cognition. The emphasis on the rationality of emotions and their
importance in social interaction makes a strong case for the potential impact of
findings stemming from research on emotional experience; still, I have concluded
that there is risk underlying the pursuit of a definitive prediction of people’s emo-
tional states and, in relation, experiences. I find that researchers have a tendency
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to become mired in the process, losing sight of what I consider to be the primary
objective: interventions which allow people to overcome the emotional paradigms
defined by societal constructs, which is especially important when facilitating
innovative thinking.
[P]eople’s contextual knowledge of one another’s emotional states and situations is brought into
the process of interpreting system behavior to develop a more subtle, rich, and situated under-
standing of emotion than the system alone can have. (Boehner et al., 2005, p. 65)
In the parlance of complexity, the whole is greater than the sum of its parts.
Focusing on facilitating rather than enhancing emotional experience allows
for the development of more organic interventions to nudge the organization’s
collective innovation prowess to grow organically through a shared emotional
experience.
Another paper that I consider to be essential to a review of literature on affect
is How emotion is made and measured by Boehner, DePaula, Dourish, and Sengers
(2007). Boehner et al. (2007) capture the essence of the issue with the statement “we
take emotion as a social and cultural product experienced through our interactions”
(p. 276). I agree with their argument for the “awareness and reflection on emotions”
(Boehner et al., 2007, p. 276); however, the following excerpt gave me pause:
We work out what we feel through expressing it and through seeing how others react. We negoti-
ate our feelings with ourselves and with others, over time crystallizing meanings for us of what
may initially be vague, confusing, and ambiguous sensations. (Boehner et al., 2007, p. 280)
The authors seem to be arguing that this is the process through which we
mature emotionally. To be aware of the emotional context of a situation is impor-
tant for understanding the basis for the emotions being experienced as well as the
subjects’ accounts of those emotional states; however, there is danger in assum-
ing that emotions become fixed due to the social norms in place. I do not refute
that such a process is in play when people experience emotions; yet, designing in
anticipation that people are limited by the groups of which they are a member
prematurely limits the full potential of user engagement, which speaks to why
designers are important in an organization for facilitating innovative thinking.
To seek out a real-world example of a culturally constructed emotion, as was
attempted by Boehner et al. (2007) with their reference to “song,” misses the point
156 TRAVIS J. BROWN
that all emotions are culturally constructed. I agree that there is a universal aspect
of emotions and their expression, although I do not take that universality to mean
that all individuals experience emotions in exactly the same manner. Arguing that
people generally smile when happy is different than arguing that the emotional
experience, the associated emotional energy, the antecedent emotions, the correlate
emotions, the consequent emotions, and the associated physiological reaction are
consistent across all individuals. The “response patterning” between individuals
can be quite different. If we take for granted that the emotional capacities of indi-
viduals of a group homogenize so as to reduce their capacity for emotional expres-
sion, we perpetuate this construct rather than designing interventions to free people
from the shackles of societal norms and empowering them to freely innovate.
As Boehner et al. (2007) present,
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Moreover,
emotion is not thought of as biological, measurable, and objectively present because scientists
found it to exist in the world that way, but because 19th-century scientists could not imagine
studying it scientifically any other way. (Boehner et al., 2007, p. 277)
Bearing in mind that emotions are not discrete variables which are easily quan-
tifiable is only one step toward capturing the true essence of emotions and speaks
to the importance of having designers engaged throughout the innovation process.
By studying group dynamics as they exist, rather than as they could be,
restricts our research to a mere replication of human emotion or to the crea-
tion of a lens through which subjects may gain a better perspective of their own
emotional makeup. Both approaches rely on a commitment to the status quo, fail-
ing to explore the extent to which humans might express emotions if not for the
limitations presented by society. Boehner et al. (2007) discuss that “rather than
affect further developing our re-understanding of cognition, affective comput-
ing is often following older models that prioritize individual, internal cognition”
(p. 277). They preface their research by promising that they
will move from an idea of emotion as biological, objectively measurable, private and infor-
mation-based to one of emotion as partially mediated through physiological signals but also
substantially constructed through social interaction and cultural interpretation. (Boehner et al.,
2007, p. 278)
dependent on “good enough” protocol, meaning close but not perfect analysis
and predictive power.
Moreover, the problem with surveys when assessing emotional experience,
beyond the ability of the respondent to recall their past emotional states in
respect to the associated stimuli, is that the researcher assumes that the interpre-
tation of the semantics is consistent across respondents. As outlined in What are
emotions? And how can they be measured?, Scherer (2005) presents the approach
of using a semantic web, which does allow for greater freedom when attempting
to conduct empirical research on emotions; however, even the semantic web is
dependent on the consistent interpretation of the emotional states as articulated
by the researcher. I found the use of “verbal reports” in order to chart a seman-
tic map of emotional states to be heavily biased toward those subjects with a
solid grasp of the English language, which does not necessarily include native
speakers. People often misuse terms due to a misunderstanding of the associated
definitions as well as a proclivity to view multisyllabic or foreign words as being
more expressive or intelligent. The fact that people do not share the same reading
comprehension is reason enough to question the validity of the data collected via
surveys in respect to the respondents’ emotional experiences, again speaking to
the importance of having someone within the organization closely observing and
guiding a group’s interactions to maximize innovative thinking.
I argue that an effective approach to facilitating users’ articulation of their
experiences is by allowing them to reflect on their interactions with artifacts
designed for the purpose of evoking self-reflection. Of course, when it comes to
users’ appropriation of technology, the designs, which are most open to interpre-
tation are arguably those which are most easily appropriated, providing for an
enhanced user experience. A concept integral to this notion is that presented by
Sengers and Gaver (2006) in Staying Open to Interpretation: Engaging Multiple
Meanings in Design and Evaluation, which had a profound impact on the work
presented herein, so following is a deep analysis of the work.
Sengers and Gaver (2006) lay out an argument for interpretation being a
central issue for HCI and, more generally, design. The authors present that the
disagreement over what is the interpretation is traditionally considered to be a
problem, and the solution is to contextualize systems so this “correct” interpreta-
tion is agreed upon by all parties. They propose that HCI researchers can and
158 TRAVIS J. BROWN
should systematically recognize, design for, and evaluate with a more nuanced
view of interpretation in which multiple, perhaps competing, interpretations can
co-exist. They argue that it is not necessarily a problem when users and design-
ers have divergent interpretations of a system, and even when it is a problem, the
solution does not necessarily need to be to establish and promote a single “cor-
rect” interpretation. Therefore, the assumption that user interpretation can and
should be controlled by designers may need to be rethought, because allowing
multiple interpretations to co-exist offers advantages beyond the initial “settling-
in” stages of technological development.
When assessing the openness of an application for multiple interpretations,
Sengers and Gaver (2006) suggest that ethnography is useful in capturing rich
and multilayered accounts of people’s experiences with new designs. In addition,
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analyzing users’ evaluation of those designs and presenting that information back
to them not only gives additional insight for evaluation, it also can stimulate new
reflection and interpretation among users and gives them a license to participate
in the evaluation of a system as well as its interpretation. Also, longitudinal stud-
ies may be invaluable in understanding changes in users’ interpretations while
systems might best be evaluated by gathering and presenting a variety of assess-
ments from a diverse population of interpreters.
Sengers and Gaver (2006) argue that designers should employ methods of
evaluation which are aimed, not at finding a final answer of what worked and
did not work, but at supplying data in a form which expert readers can inter-
pret for themselves. In general, more emphasis should be placed on interpretation
in design. According to the authors, interpretation is objective enough to allow
for its analysis, prediction, and control, and mental models research is deficient
given its emphasis on a single interpretation. The authors suggest that any design
approach, which assumes a single, preferred interpretation is insufficient and that
controlling interpretation limits the utility of a system. Therefore, the more open
a system is to interpretation, the greater the likelihood that users will take owner-
ship of that system, leading to deeper engagement and more innovative think-
ing. Granted, such openness requires more active management, and professional
designers are well-suited to play this role.
The larger argument made by Sengers and Gaver (2006) is that the role of HCI
as a discipline should be to facilitate the commingling of multiple interpretations
of a system since systems can be designed which will not only allow but encour-
age multiple interpretations, and designs that encourage multiple interpretations
are preferred to those designs that do not. Since interpretations are subjective, the
ways in which a system can be interpreted are limitless. In response, technology
design should simultaneously be social science research, which implies that HCI
suffers from an oversimplification of user interpretation. Also, users prefer to
form their own interpretations of systems rather than have them assigned by the
designer since interpretations formed by users are more personally meaningful
than interpretations assigned by designers.
The argument made by Sengers and Gaver (2006) was based on the underlying
premise that users are willing to make a commitment to a system which would be
Effectively Leveraging Design for Corporate Innovation 159
required for them to work through the designed ambiguity incorporated in order
to empower them to develop and refine their interpretations of that system.
If we take supporting multiple interpretations as a central goal, design shifts from deciding on
and communicating an interpretation to supporting and intervening in the processes of designer,
system, user, and community meaning-making. (Sengers & Gaver, 2006, p. 102)
Conclusion
“There is a symbiotic relationship between artifact and user, given that the user
depends on the functionality provided by the artifact and the artifact depends on
the user to assign it purpose” (Brown, 2010, p. 277). In addition, “[g]ood design
solutions are always based on and embedded in specific problems” (Friedman,
2003, p. 511). In this case, how best to empower designers to facilitate corpo-
rate innovation serves as the problem as well as how to best enable designers to
play a strategic role within their respective organizations. The solution is to enlist
designers, not merely as design thinkers, but as design strategists, to apply design
for the purpose of engaging organizations and those within on an emotional level,
which will empower those designers to foster more innovative thinking within the
organization. When design thinking is celebrated in an organization, designers
are relegated to the role of facilitator, rather than architect, the latter of which is
the role in which designers are best positioned to construct meaningful connec-
tions between emotions and novel insights.
As I have presented throughout this chapter, design strategy should be treated
by organizations as a distinct subdiscipline of design, one which is correlative
with but not duplicative of strategic design. By adhering to a definitional deline-
ation between design thinking, strategic design, and design strategy, organizations
can ensure that they are employing professional designers for roles, which will
empower them to engage the organization in a manner which will accelerate the
innovative thinking within. My hope is that the work I have presented will posi-
tively contribute to designers’ quest for a “seat at the strategic leadership table”
alongside business strategists, given that they both have a unique yet complemen-
tary perspective to contribute. Empowering designers to design do rather than
simply design think is crucial for them to be effectively engaged in the corporate
innovation process. I am confident that design strategy will be adopted by corpo-
rations to accelerate innovation, which makes the ability to distinguish between
design thinking, strategic design, and design strategy imperative in order for all
constituents to ensure they are speaking the same language, as well as to facilitate
executive teams employing design effectively.
160 TRAVIS J. BROWN
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