The document describes the rules and phases of a board game. It is played over multiple rounds and each round has 4 phases: 1) Development, 2) Broadcasting, 3) Awards Ceremony, and 4) Income. In the Development phase players take actions, bid on new shows and talents, and determine turn order. In Broadcasting, players schedule shows, compete in ratings wars to earn demographic cubes, and gain bonuses for meeting objectives. The Awards Ceremony phase gives points based on rankings. In Income, players earn money, clean up, and prepare for the next round by drawing new cards.
The document describes the rules and phases of a board game. It is played over multiple rounds and each round has 4 phases: 1) Development, 2) Broadcasting, 3) Awards Ceremony, and 4) Income. In the Development phase players take actions, bid on new shows and talents, and determine turn order. In Broadcasting, players schedule shows, compete in ratings wars to earn demographic cubes, and gain bonuses for meeting objectives. The Awards Ceremony phase gives points based on rankings. In Income, players earn money, clean up, and prepare for the next round by drawing new cards.
The document describes the rules and phases of a board game. It is played over multiple rounds and each round has 4 phases: 1) Development, 2) Broadcasting, 3) Awards Ceremony, and 4) Income. In the Development phase players take actions, bid on new shows and talents, and determine turn order. In Broadcasting, players schedule shows, compete in ratings wars to earn demographic cubes, and gain bonuses for meeting objectives. The Awards Ceremony phase gives points based on rankings. In Income, players earn money, clean up, and prepare for the next round by drawing new cards.
The document describes the rules and phases of a board game. It is played over multiple rounds and each round has 4 phases: 1) Development, 2) Broadcasting, 3) Awards Ceremony, and 4) Income. In the Development phase players take actions, bid on new shows and talents, and determine turn order. In Broadcasting, players schedule shows, compete in ratings wars to earn demographic cubes, and gain bonuses for meeting objectives. The Awards Ceremony phase gives points based on rankings. In Income, players earn money, clean up, and prepare for the next round by drawing new cards.
Brown Teens Green Family Brown Teens Green Family Yellow Elderly Black Couch Potato (watches anything) Yellow Elderly Black Couch Potato (watches anything)
1. D EVELOPMENT P HASE 1. D EVELOPMENT P HASE
1.1. Place Player tokens and resolves actions–3 actions 1.1. Place Player tokens and resolves actions–3 actions 1.2. Resolve bidding spaces - buy new Shows and Talents 1.2. Resolve bidding spaces - buy new Shows and Talents 1.3. Change Turn order – last player on R&D goes first. 1.3. Change Turn order – last player on R&D goes first. 2. B ROADCASTING P HASE 2. BROADCASTING P HASE 2.1. Move demographic cubes from Forecast to the relevant daily pools 2.1. Move demographic cubes from Forecast to the relevant daily pools 2.2. Schedule Submission - Players submit their TV Guides. 2.2. Schedule Submission - Players submit their TV Guides. 2.3. Ratings War - Resolve day by day Ratings 2.3. Ratings War - Resolve day by day Ratings 2.3.1. Get cubes based on star rating 2.3.1. Get cubes based on star rating 2.3.2. Get cubes in turn order 2.3.2. Get cubes in turn order 2.4. Remove shows with no cubes. Turnover Talents with no cubes 2.4. Remove shows with no cubes. Turnover Talents with no cubes 2.5. Gain Client token, and cash, if meeting client requirements. 2.5. Gain Client token, and cash, if meeting client requirements. 2.6. Gain Variety token if 5 shows with 1 from each genre 2.6. Gain Variety token if 5 shows with 1 from each genre 2.7. Update Hotness track, based on day with most cubes. 2.7. Update Hotness track, based on day with most cubes. 3. AWARDS CEREMONY PHASE ( ONLY IN ROUNDS 3 AND 6) 3. AWARDS C EREMONY PHASE (ONLY IN ROUNDS 3 AND 6) 3.1. 1 VP for each player behind them on hotness track. (on top is behind) 3.1. 1 VP for each player behind them on hotness track. (on top is behind) 3.2. Show with most Talent cards 3VP, next 2VP last 1VP 3.2. Show with most Talent cards 3VP, next 2VP last 1VP 3.3. Best Show (most demographic potential) 3VP, next 2 VP, last 1VP 3.3. Best Show (most demographic potential) 3VP, next 2 VP, last 1VP 3.4. 1VP per variety token 3.4. 1VP per variety token 3.5. Score Boardroom Cards 3.5. Score Boardroom Cards 4. I NCOME P HASE 4. I NCOME P HASE 4.1. Return demographic cubes and earn money - $2 per cube 4.1. Return demographic cubes and earn money - $2 per cube 4.2. Clean Up – remove single shows, re-Run cards, and return tokens 4.2. Clean Up – remove single shows, re-Run cards, and return tokens 4.3. Setup for next round – 4.3. Setup for next round – 4.3.1. Remove show and talent cards left on the game board 4.3.1. Remove show and talent cards left on the game board 4.3.2. draw new show and talent cards 4.3.2. draw new show and talent cards 4.3.3. draw 2 new client tokens 4.3.3. draw 2 new client tokens 4.3.4. Advance round marker 4.3.4. Advance round marker 4.3.5. After end round 3 4.3.5. After end round 3 4.3.5.1. Draw 15 new forecast cubes 4.3.5.1. Draw 15 new forecast cubes 4.3.5.2. Reveal 3 new Boardroom cards 4.3.5.2. Reveal 3 new Boardroom cards 4.3.5.3. Return face down talent cards to player’s hand 4.3.5.3. Return face down talent cards to player’s hand 4.3.5.4. Player discards any Client Tokens, mini-series shows and 4.3.5.4. Player discards any Client Tokens, mini-series shows and collect Re-Run cards collect Re-Run cards
D EMOGRAPHIC CUBES D EMOGRAPHIC CUBES
Blue Men Pink Ladies Blue Men Pink Ladies Brown Teens Green Family Brown Teens Green Family Yellow Elderly Black Couch Potato (watches anything) Yellow Elderly Black Couch Potato (watches anything)
1. D EVELOPMENT P HASE 1. D EVELOPMENT P HASE
1.1. Place Player tokens and resolves actions–3 actions 1.1. Place Player tokens and resolves actions–3 actions 1.2. Resolve bidding spaces - buy new Shows and Talents 1.2. Resolve bidding spaces - buy new Shows and Talents 1.3. Change Turn order – last player on R&D goes first. 1.3. Change Turn order – last player on R&D goes first. 2. B ROADCASTING P HASE 2. BROADCASTING P HASE 2.1. Move demographic cubes from Forecast to the relevant daily pools 2.1. Move demographic cubes from Forecast to the relevant daily pools 2.2. Schedule Submission - Players submit their TV Guides. 2.2. Schedule Submission - Players submit their TV Guides. 2.3. Ratings War - Resolve day by day Ratings 2.3. Ratings War - Resolve day by day Ratings 2.3.1. Get cubes based on star rating 2.3.1. Get cubes based on star rating 2.3.2. Get cubes in turn order 2.3.2. Get cubes in turn order 2.4. Remove shows with no cubes. Turnover Talents with no cubes 2.4. Remove shows with no cubes. Turnover Talents with no cubes 2.5. Gain Client token, and cash, if meeting client requirements. 2.5. Gain Client token, and cash, if meeting client requirements. 2.6. Gain Variety token if 5 shows with 1 from each genre 2.6. Gain Variety token if 5 shows with 1 from each genre 2.7. Update Hotness track, based on day with most cubes. 2.7. Update Hotness track, based on day with most cubes. 3. AWARDS CEREMONY PHASE ( ONLY IN ROUNDS 3 AND 6) 3. AWARDS C EREMONY PHASE (ONLY IN ROUNDS 3 AND 6) 3.1. 1 VP for each player behind them on hotness track. (on top is behind) 3.1. 1 VP for each player behind them on hotness track (on top is behind) 3.2. Show with most Talent cards 3VP, next 2VP last 1VP 3.2. Show with most Talent cards 3VP, next 2VP last 1VP 3.3. Best Show (most demographic potential) 3VP, next 2 VP, last 1VP 3.3. Best Show (most demographic potential) 3VP, next 2 VP, last 1VP 3.4. 1VP per variety token 3.4. 1VP per variety token 3.5. Score Boardroom Cards 3.5. Score Boardroom Cards 4. I NCOME P HASE 4. I NCOME P HASE 4.1. Return demographic cubes and earn money - $2 per cube 4.1. Return demographic cubes and earn money - $2 per cube 4.2. Clean Up – remove single shows, re-Run cards, and return tokens 4.2. Clean Up – remove single shows, re-Run cards, and return tokens 4.3. Setup for next round – 4.3. Setup for next round – 4.3.1. Remove show and talent cards left on the game board 4.3.1. Remove show and talent cards left on the game board 4.3.2. draw new show and talent cards 4.3.2. draw new show and talent cards 4.3.3. draw 2 new client tokens 4.3.3. draw 2 new client tokens 4.3.4. Advance round marker 4.3.4. Advance round marker 4.3.5. After end round 3 4.3.5. After end round 3 4.3.5.1. Draw 15 new forecast cubes 4.3.5.1. Draw 15 new forecast cubes 4.3.5.2. Reveal 3 new Boardroom cards 4.3.5.2. Reveal 3 new Boardroom cards 4.3.5.3. Return face down talent cards to player’s hand 4.3.5.3. Return face down talent cards to player’s hand 4.3.5.4. Player discards any Client Tokens, mini-series shows and 4.3.5.4. Player discards any Client Tokens, mini-series shows and collect Re-Run cards collect Re-Run cards