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Cannon Fodder (EU) PDF
Cannon Fodder (EU) PDF
Cannon Fodder (EU) PDF
CONT'BNTS 2. Ensure the Power Switch is set to OFF. lnsert the Cannon Fodder
Gettirrg Started Cartridge, its label facing towards you, into the Super Nintendo and
press it down firmly.
Frrtrn Corrscrigrl:; To Troopers
Wh;tt You Can I x[rocl To Scc lrr plary
3. Push the Power Switch to ON. After a few seconds, the Nintendo
Controlling I rrloprlrs; Screen will appear. When the Title Screen is shown you are ready to
The Status Pane play Cannon FoddeL
9
The Pointer
10
IMPORTANT! If the Nintendo Screen doesn't appear, push the Power
Moving Troops
10 fiwitr;lr lo OFF. Ensure your Strper Nintendo is set up correctly and the
Using Weapons Cannon Fodder Cartridge is llro;rcrly irr:;r:rlcrl Jhen push the Power
1 1
Boarding And Leavi ng Vehicles {iwtlr:l r lo ()N ; t( l; ill1 Alw;ry:; ensrrrL) tlrc Powt:r Switctr is set to OFF before
11
I
[-olrn A Ncw Troop (Or Two) I
ursL,rlrttt; ot I ( )r I r( )vu t(, ll rr : ( )i tttttttn I--ottder Cartndge.
1?
I ilr, rtn /\,',, iilr;rrc A tkn 2
I llr;l r ll rl rll r( | l( t(ll rl , 12
A Mr.,.,t( ,t r I lr,lt utrt lct
13
| 'l l, l' ,i ' ( ,t ltt rplt rlr r
13
i iirvrr rt; ( i, u t)cs
13
I lc:;utnu t(, Si rvcrl G;tmes
14
I lrc I rain strloltcrs Guide To The Enemy 15
To The Terrain 15
To Vehicles 17
To Supa Dupa Boostas 19
Super Nintendo Controller
To Ranks 19
Be The Fittest
20
Note Your Pass codes Here!
21
zl J
tr
I
CONTROL PAD
A BUTTON
.--,'
TIIIi 'l'I'l'Lli s011utiN There are 24 missions to complete, each one with a different terrain
and
olller;tive and split into a maximum of six phases. For more intimate
When you seo t he Title Screerr y()u rlrrl ready tt-r trllay Cattttott f rxlder. details
sec Know Your Mission Profiles and Know Your Terrain on page
15.
The nttmber of kills for and against you are represented by HOME
and
AWAY respcctively.
I'Illi'l'lll)l)l)'s l..(x;o
ilN liNliiltY
lNs'l'Al,!A'l'loN OND 0F TIilI
lDIAYlill's ollliNAt)ris IIAZOOKAS
TITOOIDIIITS
ONII 0l'
DNIiilIY'S 'l'Il00t, s't'a'llls
'1B00tDIllts
'l'll(x)lD'l'nlx)Pli lls
'l'Illi lyllI'l'li t;l_a(i TIIIJ P0IN']|IIT
A rl[u) A'l'lllili GltAss THE TROOP'S LOGO Shows the logo of the troop. There can be a
maximum of three different troops - see Form A New Troop (Or Two) on
CON'I'IBOI,LING TIBOOIDII IBS paqe 12.
You do not directly control troopers but instead determine their bt:haviour
GRENADES Shows whether or not the troop has any
tlt;lnks to a remarkable interfacing technique involving a Controller, a
qrenarles and, if so, lrow rnilny At frrst the troop has no
pt-rittler, and a troop leader. Troopers wil! only follow their leader but can
(lt(lnirtlc:; I xlr;r rpr:rrades ilr(] foulrd in boxes of four - just like
be tlttt;tluritged to run around in circles, shoot anything that moves, throw
the <.xre slrowrr lrere. Pick them up - and be careful not to blow
qr()llittkts, sltool ltitzook;ls, rlnvr: l;rrrx, fly Cl.tol)l);r:;, :;plil 1J) ;lrrl r1r lltcir
them up. Note that, in the interests of public safety, from the phase entiled
owtt llrrrtr;, ;t,t(l rltrr '[)rcr l]ressure'onwards, each trooper given
is two grenades - free of
t;lri r r r;r :
All lrr)ol)()ni r,l,rr1 tlreir nrserallkl rrrrlrl,;rry livr):; il:; Privates. Their ranks
itlt;tt);t:;t) lt)r ()vcry ph;u;e they sontclrow:;ruvivc, Iltrt their promotron only
BAzooKAS Not to be confused with the crude trombone-like
hap;lerls wltert the missron is cclrnlllolc Allcr {rvcry tllro(} rnissions, the
musical instruments of the same name - or, indeed,
rilw recruits are higher in rank sirnply tror:;tut;o llrcy lrirvc lrlready received
bazoomas, which are something else entirely - these
extra battle training. The rilrk clf lhc lroo;l lc;rrkrr i:;:;howrr abclve h s head,
bazookas are weapons of war. This symbol shows whether or
just so you know who's rn clrirrt;e
ttot tltc troop has any bazookas and, if so, how many. At first the troop
has
no lxrzook;rs but a keen eye wiil soon spot the barrels - just like the
Note that the bullets fired by your troopers are clever. They will not kil! a one
shown hcrc - in which four bazookas are stored. pick them up- and be
fellow trooper - unless he is wounded and squirming around on the ground
careful rlol lo hlow them up. Note that, in the interests of public safety,
in agony. However, it must also be noted that a!! other weaponry ki ls
from the plr;rse entitled 'My Beaut ful Skidoo' onwards, each trooper is
everyone, regardless of what side they are on.
given a frce bazooka.
TROOP STATUS Shows whether the troop is on foot or rna vehicle. This
box IS highlighted when the troop s active.
$ f)
TROOP TROOPERS The names of the troopers in the troop are
I]SIN(; VIiHICTBS
shown along with their ranks, in order of importance, with the
Five types of vehicle become available in Cannon Fodder. Each vehicle
leader at the top.
holds up to eight troopers. For details of the vehicles and their specia!
functions, see Know Your Vehicles on page 17.
TIITJ ID0INI'IIIT
This is the aforementroned pot nter used to determine the
ISOATTDING VIIII ICI,IIS
behaviour of your troopers (an d troops). As you will see, the
Move the pointer around the screen until its tip touches the desired
pointer changes to reflect one of three types of trooper conduct:
vehicle. The poinler will change to show that the empty vehicle may be
boa rded.
Trooper (or Troop) Destination
Determination Poin ter . Press the A Button to make the trooper (or troop) board the vehicle.
. Press and hold the A Button to make the vehicle move towards the
lrooper destination determination pointer. The longer the A Button is
weapon Destination Determination crosshair
held down, the faster the vehicle will travel.
. Prcss the B Button to make the trooper (or troop) shoot the vehi cle's
Vehicle ln, Out wc;tporr (if it has one). Note that r;rcnacJes ancl bazooka s canno tbe
(And Shake lt All About) used while inside a vehiclc.
Pointers
l.lirll/IN(; l/Iill I( ll.US
. Press the Corrtrol P;rd to movc the gro ntt-.r irrcltrnd thc scracl'r Move the pointer until its tip touches the occupied vehicle. The pointer wili
chanqe to show that the occupied vehicle may be abandoned.
DIOVING 'l'lt(X)tDs
Move lltc llotntcr arouncJ tlre scrccrr rrrrlr itr; lip touches the . J 't o:,., tlrc A Button to make the trooper (or troop) leave the vehicle.
desired tJcstination. Nole the wily llr,rl yr )u (;;l1l vicw the
immediate area surroundinq the ;rr:livc lr ( )( )J)
/l ;.1'l"l'l,li ll,lIt 'l'Ii ilIi
Ar;lrrirlly, tlrc pointer has a fourth state. When a trooper (or troop) is in a
. Press the A Button to make thc troop c;trlct 1tt( )vo low;rrtis llrc Cl'roppa flying above the terrain, touching the Choppa with the pointer will
pointer's tip. The rest of thc. lroop will tollow trr rrtrtk alrcl file. chirnge it into a 'The Choppa Can Land Symbol' - just like the one shown
Irr:rc Ttris means the Choppa can land.
IrsIN(i IITDAIDONS
It couldn't be simpler ...
The Choppa Can Land symbol
. Press the B Button to turn the pointer into a crosshair and
make the trocrper or troop shoot at the centre of the crosshair. Press the A Button when the 'The Choppa Can Land Symbol' is shown
Press and hold the B Button then press the A Button to make
to make the Choppa land. Once the Choppa has landed, select it to
make the troop disembark.
the troop Ieader throw a grenade or fire his bazooka at the
centre of the crosshair.
to tl
ltOttilt A Ntiry 't'tB00tD (ott rryO) A UISSION ITBilIINDIiTT
There are times wh en the strategy dictates that the troopers split Select the map at the bottom of the Status Panel for an overview of the
up -
perhaps to execute a classic 'pincer movement'. so long
as you have area and the active troop's position (indicated by a big red cross). Note
enough troopers yo u can make a maximum of two new troops from that enemy troops are not shown on thls map - it'd spoil the surprise.
the
original Snake Troo p, and those are: Eagle Troop and panther Troop. Alternatively ...
' Press the Start Button to access the Status pane!. . Press the Y Button to call up the map.
' Use the pointer to select the names of the troopers you'd like to
form a
new troop (the names will be highlighted). Notice that the troop's
logo
has split in two.
Select the troop's loc;o to form a new troop with the troopers whose
names were highliglrted.
Select a troop logo then press the Start Button to resume pl;ry in
control
of the active troop.
I .)
- t:l
I
. Press any Button to return to Boot Hill. KILL ALL ENEMY lnctuding troopers, enemy BigGunz, vehicles, buildings
- itttrl lltc rc:;t
KEY DEFINE Here's where you can change the functrons DESTROY ENEMY BUILDINGS All those buildings with doors from which
of the four key
Buttons: MovE, sHooT, MAp and wEApoN (as in grenades llrc r)nL'trly emerge.
and
bazooka s) DESTROY ENEMY FACTORY Or Computer even.
RESCUE ALL HOSTAGES Return up to four hostages to safety. Free a
STEREO oFF or choose oN if your Super Nintendo is Itr ):i l;rr;e by shoot tng Iris (o r lrcr) captor, then take the trooper (or troop)
connectcrj to up
stereo speakers. lr ll rr , lto,;tage tO 'tag ' Jtirtt (or lrcr). I lrc lrclst;tqc will follow the trooper (or
r
;l) to the lrc;u cst f rienrl ly MAlil I otrllrtx;t r;o terke him (or her) there as
Itr )( )
EXIT Select this to return to Boot Hill. (ll llt kly , t', I rr l:.:.ll lr
r
KIIJNAP l-NtMY t EADER llrr:; r;trrrr rrng fellow is dressed to look like a
HOLI) I'l'! hostage, but he' s not. Don't be angry and kill him - take him to the nearest
lf you neecl lo It;rll your irss;rrrll , rllrcr I r lr rlllost
PRott CT ALL CIVILIANS Whatever happens, don't let any civilians die.
Press thc Slart Butlon to act:o:;: , ll rc Sl; rlr r:,; panel and freeze
the action. GEI olVlLlANS HOME lrtttocent civilians are caged like wild animals.
Press the Starrt Button whctt lltc ;rr:lrorr r:, lrozt:tt to resume play.
l)|:,lt.)y lltrtl l);t111(:;trlc to free them then ensure that they make it home
'I'ITY A(]AIN , tltvr'
so you screwed up'/ Never mincl, srrrrcrrrlcr ;rrrrl lr y il(filIt []trt wart! What
t(No$, YOUTT T'IJIBITAIN
if you have some remainirrq rrrx)Jx)rs lrrrr, sily, rr.r r:lr0ttc;lt grenades
or llrr,to ilr() five different climes to conquer in Cannon Fodder - and here's
inclination to continue and yotr w;rrrl kr try agirin?
lltc krw rlr )wn on ;rll of them ...
. Select the White Flerg on thc status Panel and press any Button (except
Start) twice quickly to surrender. Your suruiving troopers will be
'l'll il .,IIN(JI,Ii
available
to replay the phase. I ook out for the following:
TREES And plants for that matter. They aren,t just
HIGII SCOITING IIIiIB0I]S herc for dccoration - they also provide much-
When a trooper dispatches an enemy, one point is added to his personal needed cover for exposed troopers.
score. Note that all grenades, bazookas and vehicle weapons are Note that you can blow up some trees (and plants).
lrl
Iir
,t
rU00ltLANDS
COUNTRY COTTAGES Are they inhabited? Are SKIDOOS Just like Jeeps really, except Skidoos
they indestructiblo'/ are suitable for travelling across snow and ice.
STONE BRIDGES Aro tlrey rnerely here for the
crossing?
B-ROADS There's a network of them.
TIIIi IINDIJITGIT0T]ND IIASII BIGGUNZ Fixed turrets that fire either rockets or
DOORS Destroy them to make progress. shells arrd vary in defensive strength depending on
BARRIERS Destroy them to make progress. the terrain. And, yes, they aren't vehicles. So what?
ENEMY LOCKERS, CHANGTNG ROOMS They
lead to ...
THE SEWERS Fancy a dip?
r6 t7
I(NOII'YOIIN IINIIMY
Pay careful attention to the I(NOIi' YOI]IT SI]IDA DITIDA IIO0STAS
following information - it may
lives of innocent troopers. help save the Whrtn you see a ny of the following gold-coloured Supa Dupa Boostas
(wlrrr:lr worr't be often because they are in such demand), pick it up for a
Spt'r;r;rl I txrture!
GRUNTS Your basic enemy
trooper. Most of them are armed
with machine guns, but some
of them carrygrenades. SUPA DUPA MlsslLE BoosTA A comptement of 50 heat-seeking
I nl:;: ,tlr ", ill() yorIrs, with our compliments.
Ht
t9
lili T'II IJ FII'I'I]ST N0't'ti Y0utt lDAss OODIis IIIIBII!
And SUTViVE with the following handy hints:
The first two are provided for your convenience.
' Don't wait until you see the whites of their eyes - shoot them before
they
shoot you. MISSION PASS CODE MISSION PASS CODE
. Look out for secret hidden zones where special equipment may be 1 NBPBZ 16
found. ? BCBCY 17
' Please don't leave the screaming wounded to die. Bite the bullet, so
to
:t 18
speak, and do the decent thing: finish them off. 4 19
' wise men say that fools rush in where angets fear to tread, so look lr 20
before you leap, so to speak, because the grass is not always greener (i 21
on the other side of the hilt. I 22
' Watch out for mines and mantraps - they make a terrible mess. tl 23
(l
' Thrs one'!l kill ya... When you have shot a man and he's lying there, 24
dead, shoot him some more to make him jump around like a bunny. lo 25
Remember: troopers cannot use their weapons when swimming through I ?6
deep water. Note that troopers also move slower through water, so I
ir/
make sure there are no enemy troopers in range before getting wet. t :'8
,I
Troopers always walk in a straight line, so remember to steer them ;)9
around any obstrtrctions slrch as lrcc:; lr 30
. Only whorr rr lrrri dinr; rs cjcslroy(xl wrll ilre crrcrrry lroo[)(]rs r;top piling out
of it.
rrlrr I W, rrritttly
u r
Shooting explosives is not wiso - try to grick them up instead. lltt'. ;,,',, lrrr I t:, tf u,rt,tnlccrl frlr a period determined by the law of your
You may think the mission is ovor, lrtrl rl r:;rr't rrntil you are told it's I r rl lf 111
1r rr'. r lr )r ", rrol ;rlfr:ct your statutory rights. Virgin Interactive
complete, so scour the area for hiclrlcrr ()n()nly troopers. I ttlrrl,rnun('nl (l tttopc) Ltd reserves the right to make improvements in
il r,! f rf otlttr.l tltt:;t;trlled in this manual, at any time and without notice. Virgin
' And on a more serious note: don't try llris irl ltornc, kirls, because real
I t,rltr':, no wiuranties expressed or implied, with respect to this manual, its
war is not a game; real war, as Canttctrr Fodclor dcrnonstrates in its own (
u; rlrly, rrrr:rchantability or fitness for any particular purpose.
quirky little way, is a senseless waste of human resources and lives. We
hope that you never have to find out the hard way.
20 2r