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Surging Enter character #1 name here…

Surging is a technique that Discipline #1


turns learning supernatural abilities
into a central feature of play, as well
□□□□□□□□□□□□□□□
as highlighting each character’s Discipline #2
conflict with the Beast. This technique □□□□□□□□□□□□□□□
is especially effective when employed Discipline #3
with new or inexperienced player
troupes who don’t know the rules of □□□□□□□□□□□□□□□
the game very well, allowing you to
demonstrate their character’s
capabilities several times before they Vitae
take them over, inspiring and □□□□□□□□□□□□□□□
instructing them along the way.

When a character begins play


as a vampire, you should note the Enter character #2 name here…
Disciplines she possesses, keeping a
tally for yourself. Also note the Vitae Discipline #1
aspect that will come into play later.
Next to each of these aspects are 15
□□□□□□□□□□□□□□□
‘marks’. At dramatically appropriate Discipline #2
times during play, you can opt to □□□□□□□□□□□□□□□
activate one of the discipline’s levels, Discipline #3
representing an instinctive surge of
power, and then allow the player □□□□□□□□□□□□□□□
involved to make a Surge Control roll
(refer to the following for details of
each discipline – and levels thereof – Vitae
for the appropriate dice pools) to see if □□□□□□□□□□□□□□□
the character can manage it, choosing
to shut it off or direct it in a preferred
way. Outside of these involuntary
surges, the character should not be Enter character #3 name here…
allowed to use the listed powers. The
involuntary surges should be Discipline #1
accompanied by the appropriate
expenditure for the power’s cost, be it
□□□□□□□□□□□□□□□
Willpower or Vitae. Discipline #2
□□□□□□□□□□□□□□□
The ‘Surge’ can also be used to Discipline #3
represent Vitae expenditure: a sudden,
involuntary use of Vitae increases a □□□□□□□□□□□□□□□
character’s strength at a certain time
or rapidly heals a wound. Once again,
in this case, a Surge Control roll Vitae
should be made (Stamina + Resolve), □□□□□□□□□□□□□□□
allowing the character to attempt to
understand the expenditure so that he
Conditioning: Wits + Resolve
Contaminate: Wits + Resolve
may learn to initiate, halt or otherwise Diagnose: Intelligence + Resolve
control it at will. Dread: Manipulation + Composure
Entrancement: Manipulation +
Every time the player involved Composure
succeeds at a Surge Control roll, mark Eye of the Beast: Presence +
the number of successes next to the Composure
appropriate Discipline or Vitae rating Feral Whispers: Manipulation +
noted earlier. Once the player has Composure
achieved all 15 successes, the player Haven of Soil: Intelligence + Resolve
may draw on the power any time she Heightened Senses: Intelligence or
wishes, activating it as normal in the Wits + Resolve
future. Inflame: Wits + Resolve
Leashing the Beast: Manipulation +
For further details regarding Composure
the nature of Surging please refer to Mask of Tranquillity: Intelligence +
the Requiem Chronicler’s Guide, Resolve
pages 126 – 127. Mesmerize: Intelligence + Resolve
Monstrous Countenance: Presence +
Disciplines & Surging Composure
Mortal Fear: Presence + Composure
The following alphabetically Obedience: Presence + Composure
lists all discipline aspects (with the Plague-Bearer: Intelligence + Resolve
exception of Getsumei) noted within Possession: Intelligence + Resolve
the Vampire the Requiem core Revelation: Manipulation +
rulebook (pages 115 – 141 and 249 – Composure
250 respectively), and the appropriate Shape of the Beast: Intelligence +
dice pools, for convenience and ease of Resolve
reference: Shatter the Mind: Manipulation +
Composure
Accelerate Disease: Wits + Resolve Sovereignty: Presence + Composure
Aspect of the Predator: Resolve + Summoning: Manipulation +
Composure Composure
Aura Perception: Intelligence + Subsume the Lesser Spirit:
Resolve Manipulation + Resolve
Awe: Presence + Composure Telepathy: Intelligence + Resolve
Body of Spirit: Intelligence + Resolve The Familiar Stranger: Wits +
Call of the Wild: Presence + Resolve
Composure The Forgetful Mind: Wits + Resolve
Claws of the Wild: Wits + Resolve The Spirits Touch: Wits + Resolve
Cloak of Night: Intelligence + Resolve Touch of Shadow: Wits + Resolve
Cloak the Gathering: Intelligence + Twilight Projection: Intelligence +
Resolve Resolve
Command: Intelligence + Resolve

Certain aspects regarding the notion of ‘Surging’ have been extracted from the Requiem Chronicler’s
Guide addition for Vampire the Requiem for the sake of completeness and ease of reference for the
storyteller concerned.
Denotes pre-conceived dice pools extracted from the Requiem Chronicler’s Guide addition for
Vampire the Requiem.

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