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Ghoul Security Guard Attributes

Intelligence 3, Wits 3, Resolve 3,


Often derided as ‘Barney Fifes’ Strength 3, Dexterity 2, Stamina 2,
or ‘rent-a-cops,’ security guards are Presence 2, Manipulation 2,
the ubiquitous presence at most Composure 3
medium or large institutions, from
schools to warehouses to hospitals. Mental Skills
Most times they’re poorly trained and Academics 2, Athletics 2, Brawl 2,
paid only minimum wage to walk a Computer 1, Drive 2, Empathy 2,
long, boring beat or to sit at a desk Firearms 1 or 2, Intimidation 1,
and stare at cameras all night long Investigation 2, Medicine 1, Stealth 1,
Streetwise 1, Subterfuge 2, Weaponry 1
Often middle-aged and
overweight (many security guards are Merits
retired cops), with a sharply pressed Allies 2, Contacts 2, Status 1
uniform. Security guards carry a large
flashlight, a set of keys, and sometimes Willpower 6
wear a radio. They are frequently
unarmed, though some carry non-
□□□□□□□□□□
lethal weapons such as pepper spray Morality 7
or a collapsible baton.* Virtue Justice
Vice Pride or Wrath
Most security guards are tired, Health 7
grumpy and bored out of their minds. □□□□□□□□□□□□
When confronted with signs of trouble Initiative 5
they typically have one of two Defence 2
reactions: try to pawn off the problem Speed 10
on someone else (calling the cops or
hunkering down in their golf cart and Disciplines
calling for backup), or charging Undecided*
headlong into the situation, eager for Vitae/per Turn 2/1
some action. However, given their
warped demeanour and sensibilities □□□□□□
due to their enslaved and dependant
existence, these security guards might
shoot first and ask questions later,
regardless of any provocation…

* Disciplines are dependant on the regnant. Newly created ghouls possess a single point of an
appropriate physical discipline; experienced ghouls may possess more discipline variety/proficiency.
Corrections and modifications based on the World of Darkness Rulebook and source information
revealed by the Vampire the Requiem Rulebook and the Ghouls addition for Vampire the Requiem.
* These items may be located within the World of Darkness Rulebook, pages 140 & 206 respectively.
Denotes statistical omissions for English security guards base on the World of Darkness Rulebook.

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