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Crack!

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More jobs!
By Erin ‘taichara’ Bisson Ancient Sleeper
Trapper From so long ago, even elves are surprised to see
You’re usually out in the wilderness and you. The world changed so much while you were
ruins tracking down stuff anyway, not out, and so did the people, who you are not quite like.
much difference between grub and gold - Health Peak: d6. Get Better: 125 XP
except for the pay. - SAVE: 14, +2 at rank 5, 9, 13, etc.
- Health Peak: d8. Get Better: 100 XP - Add your rank to resist magic
- SAVE: 14, +2 at rank 4, 7, 10 etc. - You’re good at recognising old and ruined things
- Add your rank when attempting to (2-in-6 or thereabouts)
forage for food, set snares, rig shelter, and - From rank 3, you remember some of the old
other survival outdoorsy activities rituals (use miracles, as a zealot of your rank minus
- You’re good at finding and following a one)
trail (something like 2-in-6)
By Nobboc
- You cannot wear armour above leather
or use shields Robin
You like to wear green clothes and a feathered cap.
Diabolist - Health Peak: d6. Get Better: 80 XP
You made a pact with some unearthly - SAVE: 14, +2 at rank 4, 7, 10 etc.
being in exchange for power. That’s not - You like to show off. Add your rank when
going to come back to bite you at all. attempting tumbling and acrobatic moves
- Health Peak: d6. Get Better: 125 XP - Add your rank to hit OR damage roll when attack-
- SAVE: 13, +2 at rank 6, 11, 16, etc. ing creatures with a bow (choose before rolling)
- You can cast hexes, making someone (or - On a 20 on your attack roll when using a bow, you
something) take a penalty to a roll, with can make an other attack immediatly
total penalty scores per day equal to your - All your damage roll with something else than a
rank (inflict -1 at rank 1, two -1s or a -2 at bow are made with 1d4
rank two...) - You cannot wear armour above leather or use
- From rank 3, you can cast spells like a shields. They lack panache
magicker of your rank minus 2.
- You cannot wear armour or use shields Monster Hunter
You are an expert, you study your prey with the
Psychic appetite of an obsessional collector. Beware, if
The power of the mind, unlocked. The your reputation precedes you, the monster may
jokes write themselves, but you try not well chase the monster hunter!
to let that get to you. - Health Peak: d6. Get Better: 90 XP
- Health Peak: d4. Get Better: 115 XP - SAVE: 14, +2 at rank 4, 7, 10 etc.
- SAVE: 14, +2 at rank 5, 9, 13, etc. - Choose one kind of creature that you know partic-
- You can talk in the minds of people you ularly well (goblins, manticores, spiders, etc.). Add
can see (ooh, spooky) your rank to hit AND damage roll when attacking
- You can lift objects with your thoughts, such a creature
1 kg per rank, even fling them like an arrow - Each time you reach a new rank, choose one other
- Once per rank you can discern the an- kind of creature you helped to kill in your adventures
swer to one question and gain the same advantage with this one.
- You cannot wear above leather armour

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