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Deck Assault

Rule 0
If a situation isn’t fully explained in the rules, Actions
agree with your opponent on how to resolve
the situation or create your own rules. In order to play a card, you have to spend a
number of Resources equal to that card
If you are in a tournament and the rules are Cost Value. Then check the Card Section
unclear, the organizer or their referee will and determine what to do with the played
decide the outcome of an interaction. Card.
Game Preparation (2 Players) When declaring an Attack, choose any number
Each player prepares a Deck of 40 Cards. A of Combatant Cards you have on your field,
Deck can’t have more than 3 copies of a these will be the Attackers and need to be
card with the same name, even if these were ordered in a straight line. Two Attackers next
made by different people. to each other are Nearby each other. Then
the opponent can choose for each Attacker
Each player starts with 2 Max Resources. one (and only one) of their Combatant
Each player starts with 20 Hit Points. Cards to Block that Attacker. Two Blockers
blocking two Nearby Attackers are Nearby
Each player draws the first 5 Cards from the each other.
deck. A player may shuffle back their
starting hand and draw new 5 cards once. Any Unblocked Attacker inflicts damage to the
opponent Hit points equal to their Attack
One of the 2 players gets chosen to be the Value, while the Blocking ones inflict
Attacker Player during the first turn. damage equal to their attack to the Blocked
Turn Structure Combatant.
Both players gain 1 Max Resources (up to 9), When a creature has a total of damage equal or
unless it’s the first turn. Then they get greater than their Defense Value, they are
Resources equal to their Max Resources. discarded.
Each player draws 1 Card from their Deck. Damage on Permanent Cards doesn’t disappear
at the end of the turn.
The Attacker Player gains Initiative and a Fight
Token. Cards
The player that has Initiative can choose 1 of the There are 3 Type of Cards:
following Actions and once this resolves Combatant Cards: Once played you leave them
pass the Initiative to your opponent: on the field and can Fight the opponent.
- Play 1 Card from their Hand. They always have an Attack Value and a
- If the player has a Fight Token, they can spend Defense Value. They can have Passive
it and declare an Attack. Abilities. They can have an Active Ability
they can use once per turn instead of
Once both players have passed their Initiative Fighting.
without taking an Action, the Turn is over
and a new one starts, with the non-Attacker Artefact Cards: Once played you leave them on
player becoming the Attacker Player of the field. They can have Passive Abilities.
that turn and vice versa. Any unspent They can have an Active Ability they can
Resource is lost. use once per turn.

If after any of the steps one of the players Aid Cards: Once played, resolve their effect and
gets their Hit Points to 0, that player loses then discard them.
the game. If both of the players have their Note: Combatant Cards and Artefact Cards are
Hit Points reduced to 0, then the game is a also Permanent Cards.
tie. Note: Every card has a Cost Value, which
indicates how many Resources you have to
pay in order to play them.
Deck Assault
Card Ideas Cruel Mercenary
Combatant
Drizzle Chicken
Illustration: A warrior with a norman helmet and
Combatant
surrounded by chainmail, even under the
Illustration: A bunch of small velociraptors like helmet. The face is obscured and you can
sauros. They are blue and have some only see the eyes.
feathers and a beak.
Stats: Resource (3), Combat (4 / 2)
Stats: Resource (1), Combat (1 / 2)
Passive: ETB: Deal 1 Damage to target
Passive: After Drizzle Chicken deals damage to a combatant and 1 damage to combatants
player, create a copy of Drizzle Chicken. nearby.
Fast Attack (Similar to First Strike but only Perforation (When this combatant fights, deal
when attacking) damage equal to the difference between its
Flavour text: attack and the defender defense)
Their steps like the sky teardrop.
Their beaks quickly chasing.
When one is seen one, soon more will join Potkin
the hunt. Combatant
Illustration: A living pot with arms and legs. Look,
it’s so cute!
Thundosaurus
Stats: Resource (2), Combat (2 / 2)
Combatant
Passive: After Potkin attacks, draw 1 card.
Illustration: A medium sized bulky dinosaur mixed
with the sound alien from half life.
Stats: Resource (4), Combat (3 / 4) Goblin Attacking Squad
Passive: ETB: Deal 2 damage. This creature Combatant
can’t defend this turn.
Illustration: A bunch of Goblin ready to kick your
butt.
Torchbearer Stats: Resources (4), Combat (3 / 2)
Combatant Passive: Each time you Declare an Attack, create
a 1 / 1 Goblin with Perforation attacking an
Illustration: A Halfling with leather armor and
opponent.
covered in candles. He has a helmet with a lit
candle on top. Each time you play another combatant,
create a 1 / 1 Goblin With Perforation.
Stats: Resource (2), Combat (1 / 3)
Perforation
Active: (3) Peek 2 (Look at the first 2 cards on
top of your deck. You can swap them with a
card in your hand each)
Warrior Chant
Passive: ETB: Both players draw a card.
Artefact
Illustration: TBD
Fluffy Dog Stats: Resource (3)
Combatant Passive: Your combatants gains +1 / +1
Illustration: A cute dog, covered in hair so much
that it can't see.
Stats: Resource (2), Combat (0 / 1)
Passive: Invulnerable (Can’t received damage
and can’t be destroyed by effects)
Deck Assault
Falling with style
Aid Right Arm of the Saint
Illustration: someone floating down towards a Artefact
target. Illustration: A severed arm filled with tattoos.
Stats: Resource (2) Stats: Resource (2)
Effect: Target Combatant gets +2 / 0 and Evasive Active: (2) Place a +1/+1 Counter on one of your
until the end of turn. combatants. Place a Time Counter on Right
Arm of the Saint. If Right Arm of the Saint has
three or more counters, sacrifice it and create
The Berserking Fury a 4/4 Saint Combatant Token with “At the
Combatant start of your turn, peek 1.”.
Illustration: A warrior filled with arrows on their Passive: At the start of your turn, peek 1.
back and with eyes filled with rage.
Stats: Resource (8), Combat (7 / 5)
Angelic Nova
Passive: Gain a Fight Token after you spend the
first one. Aid

Regeneration (At the end of the turn, fully Illustration: TBD


heal this card). Stats: Resource (4)
Effect: Exile all Combatants on the field.
Raging Storm
Aid Demonic Rapture
Illustration: TBD Aid
Stats: Resource (3) Illustration: TBD
Effect: Deal 2 Damage to each Combatant. Stats: Resource (4)
Effect: Destroy all Combatants on the field.
Shadow Cloak
Combatant Mechanical Colossus
Illustration: A Shadow creature, covered by a Combatant
black cloak. Illustration: A big robot with an emp field active.
Stats: Resource (3), Combat (3 / 1) Stats: Resource (8), Combat (6 / 8)
Passive: Evasive (This Combatant can’t be Passive: ETB: Dispel all Combatants on the field
blocked). and destroy all Artefact on the field.
When Shadow Cloak inflicts damage to an
opponent, you can discard a card. If you do,
draw a card. Veins of Air
Aid
Fracture Illustration: Something like Blood of Air from
Duelyst.
Aid
Stats: Resource (5)
Illustration: TBD
Effect: Destroy target Combatant. Create a 2/1
Stats: Resource (3) Paper Warrior Combatant Token with
Effect: Destroy target artefact. “Sacrifice this Combatant at the end of the
turn”.
Deck Assault
Babel’s Engraved Brick
Shepherd of the Dead Artefact
Combatant Illustration: TBD.
Illustration: A cloaked figure, weilding a shovel Stats: Resource (1)
blade. Passive: Players play with their deck upside
Stats: Resource (4), Combat (2 / 4) down.
Passive: When you sacrifice a Combatant, create Active (2): Draw the second card of your deck.
a 1/2 Undead Combatant Token and Heal 1.

Shielded Enforcer
Wayward Mage Combatant
Combatant Illustration: A robotic cop with a riot shield.
Illustration: A mage with an evil grin and bad Stats: Resource (2), Combat (1 / 4)
manners.
Passive: Taunt (When this attack, choose an
Stats: Resource (1), Combat (2 / 1) opponent Combatant; that combatant must
Passive: ETB: Deal 1 damage to a Player or a block this attack).
Combatant. Regeneration.

Par Condicio
Aid
Illustration: TBD
Stats: Resource (2)
Effect: Each player sacrifices a Combatant.

Sun God’s Staff


Artefact
Illustration: A staff full of runes with a sun symbol
at the top.
Stats: Resource (2)
Passive: Any time you or one of your
Combatants is healed, deal 1 Damage to
target player or Combatant.
Active (2): Heal 1.

Battery Baby
Combatant
Illustration: TBD.
Stats: Resource (1), Combat (1 / 1)
Passive: When Battery Baby attacks, recharge
an Artefact or a Combatant.

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