Changelin 90080914

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Rogue 2 changelin

CLASS & LEVEL PLAYER NAME


Kou Uchinao
Lizardfolk Chameleon Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +4 Dexterity
+1 Constitution +2 13 15 --
+1 • +2 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
12
+1 Charisma
Total 2d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 +1

+0
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

12 +1 Athletics STR === TOOLS ===


ABILITY SAVE DC Forgery Kit, Playing Card Set, Thieves' Tools
E +5 Deception CHA
+0 History INT === LANGUAGES ===
INTELLIGENCE
+1 Insight WIS Thieves’ Cant
30 ft. (Walking), 25 ft. (Climbing)
+0 P +3 Intimidation CHA
+0 Investigation INT
11 +1 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM +1 Perception WIS


+1 Performance CHA === ACTIONS === ranged weapon if you have advantage on the attack
+1 P +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
Help, Hide, Ready, Search, Use an Object, enemy isn’t incapacitated, and you don’t have
+0 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, disadvantage on the attack roll.
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

E +6 Stealth DEX === BONUS ACTIONS ===


CHARISMA Cunning Action
+1 Survival WIS
You can take a bonus action on each of your turns

+1 to take the Dash, Disengage, or Hide action.

=== SPECIAL ===


Sneak Attack
12 Once per turn, you can deal an extra 1d6 damage
to one creature you hit with an attack with a finesse or
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Dagger +4 1d4+2 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Dagger +4 1d4+2 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


11 PASSIVE WISDOM (INSIGHT)

Scimitar +2 1d6+2 Slashing Martial, Finesse, Light


10 PASSIVE INTELLIGENCE (INVESTIGATION)
Shortbow +4 1d6+2 Piercing Simple, Ammunition, Range, Two-Handed, Range (80/320)

Unarmed Strike +3 2 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 2 changelin
CLASS & LEVEL PLAYER NAME
Kou Uchinao
Lizardfolk Chameleon Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES ===


* Camoflauge •
* Hit Points • PHB 95 Their scales are made for Blending in.

* Proficiencies • PHB 95 * Hunter's Lore •


Lizardfolk have learned to live off the land.
* Expertise • PHB 96
Your proficiency bonus is doubled for any ability check * Natural Armor •
you make for two chosen proficiencies. [6th] Choose You have tough, scaly skin.
two additional proficiencies.
* Tongue •
* Sneak Attack • PHB 96 These Lizardfolk have a very long, sticky tongue.
Once per turn, you can deal an extra 1d6 damage to
one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.

| Special

* Thieves’ Cant • PHB 96


You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times
longer to convey such a message than it does to
speak the same idea plainly.

* Cunning Action • PHB 96


You can take a bonus action on each of your turns to
take the Dash, Disengage, or Hide action.

| 1 Bonus Action

=== LIZARDFOLK CHAMELEON RACIAL TRAITS


===

* Acidic Saliva •
Your saliva is slightly acidic.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Lantern, Hooded 1 2 lb.

Dagger 1 1 lb. Oil (flask) 2 2 lb.

SP 0 Dagger 1 1 lb. Piton 10 2.5 lb.

Shortbow 1 2 lb. Rations (1 day) 5 10 lb.


EP 0 Scimitar 1 3 lb. Rope, Hempen (50 feet) 1 10 lb.

Arrows 20 1 lb. Tinderbox 1 1 lb.


GP 115 Backpack 1 5 lb. Waterskin 1 5 lb.

Clothes, Common 1 3 lb. String 10 --


PP 0 Crowbar 1 5 lb.

Thieves' Tools 1 1 lb.


WEIGHT CARRIED

76.8 lb. Ball Bearings (bag of 1,000) 1,000 2 lb.

ENCUMBERED Bell 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

180 lb. Candle 5 --

PUSH/DRAG/LIFT Crowbar 1 5 lb.

360 lb. Hammer 1 3 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 25 Medium 1m85 61
GENDER AGE SIZE HEIGHT WEIGHT
Kou Uchinao Neutral Evil écailleuse et brillante
vert émeraude
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

Il me faut beaucoup de temps avant


d'accorder ma confiance

PERSONALITY TRAITS

Avidité: je ferais tout pour


m'enrichir

IDEALS

Je suis rongé par une envie de


vengeance.
BONDS

Un innocent est en prison pour un


crime que je n'ai pas commis et cela
ne me dérange absolument pas.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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