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How the COVID-19 pandemic may

accelerate millennials’ adoption of


augmented reality
Federica Caboni, Lucia Pizzichini

Introduction & Literature Review:

Augmented reality (AR) technology, which is currently actively used in the retail sector and is
swiftly changing consumer behavior and business tactics. In this essay, we will discuss how the
coronavirus disease 2019 (COVID-19) pandemic has affected customer behavior in the retail
sector and how augmented reality (AR) technology may be used as a legal and effective
response.

Accordingly, augmented reality (AR) is playing a central role in the retail sector (R. T. J. P. t.
Azuma & environments, 1997), rapidly changing customers’ behaviors (R. Azuma et al., 2001)
(Pantano & Services, 2016).

Methodology:

By analyzing two retail-sector AR applications, exploratory research was carried out to ascertain
how augmented reality (AR) has assisted consumers shop differently than they did before the
coronavirus disease 2019 (COVID-19) pandemic (apps) with in-depth interviews (Moore &
Journal, 1998). Thematic analysis (Gioia, Corley, & Hamilton, 2013) was used to evaluate in-
depth interviews (Pantano & Services, 2016).

This research identifies a novel paradigm connecting COVID-19 and AR by outlining a number of
variables that have affected customers' purchasing behaviors and are connected to the rapid
spread of COVID-19. It also demonstrates how interactive technology, such augmented reality
(AR), may be used to improve shopping experiences and get over retailing difficulties brought
on by outside environmental factors like COVID-19 (Trzebiński, Cabański, Czarnecka, & Trauma,
2020). AR is an interactive technology that can be used to offer an immersive shopping
experience (Caboni, Hagberg, & Management, 2019). Augmented Reality (AR) make the
personalize retail shopping journeys for the consumers (Perannagari, Chakrabarti, &
Management, 2020). This study however shown how the use of interactive technology (Siregar,
Kent, & Management, 2019). The new technologies such as AR, helps people to cope the rules
and conditions (Wilder-Smith & Freedman, 2020).

References:

Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., MacIntyre, B. J. I. c. g., & applications. (2001).
Recent advances in augmented reality. 21(6), 34-47.
Azuma, R. T. J. P. t., & environments, v. (1997). A survey of augmented reality. 6(4), 355-385.
Caboni, F., Hagberg, J. J. I. J. o. R., & Management, D. (2019). Augmented reality in retailing: a review of
features, applications and value.
Gioia, D. A., Corley, K. G., & Hamilton, A. L. J. O. r. m. (2013). Seeking qualitative rigor in inductive
research: Notes on the Gioia methodology. 16(1), 15-31.
Moore, C. M. J. J. o. F. M., & Journal, M. A. I. (1998). L'internationalisation du prât‐à‐porter: The case of
Kookai and Morgan's entry into the UK fashion market.
Pantano, E. J. J. o. R., & Services, C. (2016). Engaging consumer through the storefront: Evidences from
integrating interactive technologies. 28, 149-154.
Perannagari, K. T., Chakrabarti, S. J. I. J. o. R., & Management, D. (2020). Factors influencing acceptance
of augmented reality in retail: insights from thematic analysis. 48(1), 18-34.
Siregar, Y., Kent, A. J. I. J. o. R., & Management, D. (2019). Consumer experience of interactive
technology in fashion stores. 47(12), 1318-1335.
Trzebiński, J., Cabański, M., Czarnecka, J. Z. J. J. o. L., & Trauma. (2020). Reaction to the COVID-19
pandemic: The influence of meaning in life, life satisfaction, and assumptions on world
orderliness and positivity. 25(6-7), 544-557.
Wilder-Smith, A., & Freedman, D. O. J. J. o. t. m. (2020). Isolation, quarantine, social distancing and
community containment: pivotal role for old-style public health measures in the novel
coronavirus (2019-nCoV) outbreak.

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