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Depiction:

Image Transference Card

Instructions

Paul Carnazzo
Depiction: Image Transference Card
All rights reserved
Copyright © 2018 Paul Carnazzo
No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including
scanning, photocopying, recording or any information storage and retrieval system now known or to be invented, without
permission in writing from the publisher. Commercial manufacturing rights for all content herein are reserved by Paul Carnazzo.

Check out all of the products at:

www.mentalvoyage.com
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Introduction
Thanks for purchasing Depiction!

Depiction is designed to be a quick mind reading demonstration of a mentally


selected object. The participant mentally selects any one of the twenty-four
different objects on the Depiction card, and the mentalist reveals the object.
The card doesn’t do all the work for you, but it does most of it. There is some
fishing involved which is well hidden.

Believe me when I say that Depiction is much more difficult to explain than it is
in actual practice. So please don’t let the complexity of the instructions cause you
to believe that the effect or method are at all complicated.

Presentation
“Tori, simple images are used in telepathy testing and training because images are
easier to transmit telepathically than other thoughts.

They’ve found that when a subject first forms a mental picture of an extremely
simple image, like the ones on this card, and then imagines the item in real life,
the success rate for these tests are dramatically increased. Here are 24 of the
easiest to transmit images. Look the card over on both sides and see all the
different images, then decide on one of these that you’d like to use. Let me know
when you have one, but don’t tell me what it is. Have it? Good.

There are two quick phases to this. As you can see there are some images in gray,
and some in black, If you see your image in black then try to form a mental image
of this item in real life, but completely in black, the darkest black you can
imagine. Likewise, if it appears in gray, you will think of the real life image
appearing in shades of gray. We’ll start with Phase 1. Do you see your image
here? You do? O.K., try to form a strong image of this...I’m starting to see an
image but is not very clear, this must be a gray image[PARTICIPANT
CONFIRMS]. Great, let’s try Phase 2, is your image there? No? OK, then just
focus on this gray image for now.

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You’re going to focus on this in a particular way. Is this object something you
can pick up in real life…No? O.K., well just imagine a tiny version of this in
the palm of your hand and imagine all the details.

Slowly let that gray image transition into color as it would appear in real life.
Great, I’m starting to see a very bright color...this is something you’d be looking
up at normally, the color is definitely a bright yellow, you’re thinking of the sun!
[PARTICIPANT CONFIRMS]

Method
The method for Depiction is a two part method; Mathematics and Fishing.

Both of these are well hidden in the presentation. The most you will ever have to
add up to eight, and half of the time you won’t have to do any math at all.

Depiction uses math derived from Ternary Mathematics, or Base 3 Mathematics.


It is similar to binary, which is base 2. The good news is that you don’t need to
understand the workings of binary or ternary mathematics to use it as a method,
you only have to be able to add, and with Depiction, you will only ever have to do
addition once, and the most you’ll ever have to add to is eight. The hardest math
problem will be 6+2.

The fishing is just a question posed to help them better visualize their selected
image.

First I will explain the Crib, then the Mathematics, then the Fishing. This may
sound like there’s a lot too it, but it’s really very quick and very simple.

The Card and Cribs


The layout of the card includes two crib sheets; a crib to help remember the math,
and a hidden crib for the values for each item. For the purpose of the explanation,
the side of the card that has VISUALIZATION TEST: PHASE 1 on it will be
referred to as side one, and the side with PHASE 2 on it will be side two.

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The item Value Crib is a little more hidden than that but easy to see once you
know it. First, let’s take a look at the values for each item:

1. SUN
2. AIRPLANE
3. TREE
4. UMBRELLA
5. SCHOOL BUS
6. HOUSE
7. ELEPHANT
8. SAILBOAT

These are all grouped with two other items on the card, as in:

1. SUN/TRASH CAN/FLOWER
2. AIRPLANE/TELEVISION/CELLPHONE
3. TREE/HARP/APPLE
4. UMBRELLA/BIKE/MOUNTAIN
5. SCHOOL BUS/CHAIR/BOOK
6. HOUSE/MICROWAVE/WINE GLASS
7. ELEPHANT/BABY CARRIAGE/ICE CREAM
8. SAILBOAT/PRINTER/PAPERCLIP

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The crib is organized in order and groups as explained in Fig. 1 and Fig. 2.

As you can see in Fig. 1, the Sun and the Airplane are numbers 1 and 2
respectively, and are in the first and second position on the card on side one.

On side two of the card, you’ll see that the first three gray images along the top
row(tree, umbrella, bus) are numbers 3,4,5. Likewise, the first three black images
along the top (house, elephant, sailboat) are numbers 6,7,8.

The items are connected by groups on the card as indicated by Fig. 3 and

Fig. 4.

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The groups are indicated by the lines in Figs. 3 and 4, these lines sort of form gray
and black arrows pointing in opposite directions. In Fig. 3 you’ll see that the sun,
trash can and flower are connected as indicated by the gray line. Similarly, the
airplane, television and phone are connected by the black line. All the gray lines
point to the right, and all the black lines point to the left. This is an easy visual crib
sheet to help you remember the items in each group.

You’ll see that all of the groups are connected like this. For example, the
mountain, bike, and umbrella are in the same group, as are the bus, chair and
book, and so on.

The Groups
The items are organized into three distinct groups: SMALL, MEDIUM, and
LARGE.

Looking at the list above, you should easily be able to determine which is which.
The medium items all appear in the middle row on both sides of the card. The other
items are dispersed so that no obvious grouping occurs. All of these items can be
easily distinguished with a simple fishing question as explained below.

The Mathematics
The math is extremely simple, and the Math Crib will ensure you’ll never forget
the formula.

The Math Crib is in the upper right corner under the word TEST. You can see it
says: 1236, with the numbers one and three printed in gray. See Figure 5.

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The Math Crip tells you the value for each color on each side of the card. It is split
into to sections: the 1 and the 2 are for side one, the 3 and the 6 are for side 2.

The gray number 1 indicates that the gray objects on side one have a value of 1.
The black number 2 indicates that the black objects have a value of 2.

Likewise, for side 2, the 3 is printed in gray to remind you that the gray objects have
a value of 3 on side 2, and the 6 is printed in black to remind you that the black
objects have a value of 6.

You will end with a number that we will refer to as the Group Number. Your Group
Number begins at zero.

You’ll start with Phase 1, and ask if they see their item there. If not, you’ll go
right to Phase 2. If yes, you’ll have to determine whether it’s in gray or black
(more on hiding this below).

The math is as follows. If they see their item in Phase 1, it will be either in gray or
in black. If they see it in gray, you will add one. If they see it in black, you will
add two. You’ll see the reminder on the Math Crib is that the number one is
printed in gray, and the number two is printed in black.

Let’s suppose that they’ve seen it in black on Phase 1. We simply add two to our
starting number of zero and our Group Number is now two.

Next, the participant is directed to Phase 2. Let’s assume for this example that they
see their selected item in gray. In this case, we would add three to our Group
Number as indicated by the gray three in the second group of numbers on the Math
Crib, and now the Group Number is five. Had they seen it in black instead of gray,
we would have added six instead of three, as indicated by the black six in the Math
Crib.

We can easily tell by a glance at the Item Crib that five is the SCHOOL
BUS/CHAIR/BOOK group. Now we go to the simple Fishing Phase.

That covers the basic workings of the card, now let’s discuss ways to hide the
method, and possibly get some additional hits along the way.

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Visualization Phases
As explained, the Group Number is determined with simple addition.

If they see their item in either phase, you have to determine whether they've seen
their item in gray or in black. This is hidden in the presentation as you begin to
reveal how you are receiving the images.

If they confirm that it is in Phase 1, after I instruct them to form a mental image, I
state something like:

“Great, I’m starting to see a hazy image, this must be gray…”

This isn’t really a question, but will elicit a response, which you may even be
able to determine non-verbally, but usually they will simply say yes or no. If
YES, I continue with:

“Great, just keep focusing on the image.” If

NO, I continue with:

“OK, great, just try to imagine this as black as possible.”

Either way, you go to Phase 2.

The reason I always claim I’m getting a gray image first is because if I’m wrong it
will appear as though the image I was receiving simply wasn’t very clear.

If they don’t see it in Phase 2, you are done and your Group Number will be either 1
or 2, depending on whether the saw their item in gray or in black in Phase 1. As you
know, the group number indicates the group the mentally selected item is in.

If they do see it in Phase 2, and they didn’t see it in Phase 1, I follow the same
script as explained above for Phase 1, claiming the image is hazy, and that it
must be gray.

If they see it in Phase 1 and Phase 2, I continue with:

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“OK, focus on this, I’m getting a darker image now, this one must be black…”

And wait for the response. If they confirm, I continue:

“Great, try to form a very clear image…”

If they say NO, it was in gray, I continue with:

“OK, the image I’m receiving is definitely getting clearer. Let’s try this a different
way…”

In either case, after Phase 2 you will have the Group Number, and go right into
determining which item in the group they are thinking of.

In order to mask the fishing we will hide it in the presentation under the guise of
helping them imagine their thought of item. You will simply ask a question in a
way that will seem as though you are explaining how they are to visualize their
item, and you will adjust your script accordingly based on their response.

Item Fishing
With Depiction, the fishing question is a two-part question (sometimes), but will
appear to be only one question. The question begins as:

“Is this something you can pick up...”

A third of the time the answer will be “NO”, and you will know right then that
they are thinking of the large item in the group, and continue with something like:

“OK, just imagine a tiny version of this that can fit in the palm of your hand, and
look at all the details of it…”

Two thirds of the time they will say “YES”, If so continue immediately with:

“...and easily hold with one hand?”

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This should appear to be one question, as in:

“Is this something you can pick up, and easily hold in one hand?”

Here the will say “YES” immediately if they are thinking of the smaller item of
the group, and you will continue with:

“OK, just imagine that you're holding this, and look at all the details of it…”

If they are thinking about the medium-sized item in the group, they will say
“NO” or hesitate somewhat (see NOTE below). Either way, you’ll know it’s the
medium-sized item, and you’ll continue with:

“OK, just imagine a tiny version of this that can fit in the palm of your hand, and
look at all the details of it…”

You can see that in all cases you are basically just instructing them on how to
better visualize this imaginary item by imagining holding it in their hand.

Note: that if they have to think about their answer to the first part of the question at
all, they are thinking of the medium sized object. This is simply because if they are
thinking of the larger object, the answer will be an immediate NO, they wouldn’t
have to think about it. The same is true for the smaller object, but the answer will
be an immediate YES.

The Revelation
Once you know the item, I recommend slowly describing the details about it
before revealing it in a way that best suits your style.

You may wish to verbally reveal the item, or draw it as a revelation, in which
case you may wish to have the participant draw their item too.

Depiction could also be used as covert pre-show, where you can perform the
visualization phases on one or more people, but save the revelation for later.
During the show, ask the entire audience to:

“...think of an everyday object, it could be something large or small, just make it


something easy to visualize…”
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Then ask the pre-showed people to stand and reveal their objects.

Bonus Effects
Bonus Effect 1: E.S.P. Symbols
The first effect is basically the first part of Banachek’s “E.S.P. Opener” from
Volume 1 of his terrific “PSI Series” DVDs.

On the bottom of the front of the card you’ll see the 5 ESP symbols. These are used
in the first test: Testing the spectator’s sending ability.

The goal here is to get the spectator to select the star symbol. You

explain what the 5 symbols are:

“In the 1930’s, Dr. Rhine at Duke University’s Parapsychology lab used these 5
symbols to test people for ESP…as you can see, the 5 symbols are a circle, a cross,
a square, a star and 3 wavy lines.”

As you say this, point to each symbol and say “star” just a bit louder…and
accentuate your pointing motion to the star a bit more than the others. The goal is to
subtly suggest the star upon your spectator (note these two little subtleties are from
Banachek’s ABCD Test from “Psychological Subtleties”, and can be effective in
improving the odds in a psychological force).

“Now I want you to think of one of these symbols and lock it into your mind and
try to send it to me without saying a word…just repeat over and over in your
head.”

As you say this, hold the card between your right thumb and forefinger (with the
ESP symbols facing the spectator), with your forefinger near the circle (covering
the “1943”), this should psychologically draw their eyes away from that end of
the card and guide them to the desired symbol, the star. You’ll find most people
will pick the star, due to its placement and its appearance. In a grouping of five
items, most people tend to select either

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the item in the second or fourth position, but with the few subtleties thrown in you
greatly improve the odds of them choosing the star.

Now you do your best acting to imply you are receiving their thoughts, and make
your reveal. I usually use a line similar to:

“Ok, I get the feeling that you looked at one symbol and then decided on the
star…is that right?”

Again, most times this will be right.

Banachek suggests watching the spectator’s eyes closely to try to determine which
symbol they are looking at. On his “PSI Series” DVD set he demonstrates this
quite impressively. I suggest you review this DVD set if you haven’t done so
already.

Either way, this is a preliminary test of their “sending” ability, so if you’re wrong
(which won’t be often), it’s not a big deal, but if you’re right it’s very impressive.

If I’m wrong I’ll say something along the lines of:

“That’s OK, I’m sure you’ve never done anything like this before, and I know it’s
tough. Let’s see how good you are at receiving my thoughts…”

At this point, if you’re so inclined, you could give a brief character reading based on
their chosen symbol.

Either way, you go onto test their receiving abilities

Bonus Effect 2
This is based on the logo of the card, basically a circle inside of a triangle. This
can be used as a type of “subliminal programming” demonstration for

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the circle and triangle force, which you should be familiar with (if not, you should
pick up “Psychological Subtleties” 1&2 by Banachek).

Note that you have an added out in the logo as there is also a star in the center of the
logo.

Credits and Thanks

The first time I was turned on to mathematics using for magic or Mentalism
purposes was when I was six years old with my first magic kit. Back then, I was
amazed that math could be used in such a sneaky fashion. It still amazes me when I
see math used in new and creative ways. So...thanks to Mathematics!

Thanks to everyone who gave some feedback for this:

Ran Pink, Neil Somerville, Madison Hagler, Gerry Hennessey, and Don Theo III.

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Check out all of the products at: www.mentalvoyage.com

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