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[14:03:45] ------- Init Cemu 1.26.

2f -------
[14:03:45] Init Wii U memory space (base: 0x000002c47ff10000)
[14:03:45] mlc01 path: D:/Imp Things/Cemu_1.26.1/mlc01
[14:03:45] CPU: 11th Gen Intel(R) Core(TM) i5-11400H @ 2.70GHz
[14:03:45] RAM: 16085MB
[14:03:45] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
[14:03:45] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
[14:03:45] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
[14:22:10] Loading red-pro2.rpx
[14:22:10] COS: System fonts found. Generated shareddata (26609KB)
[14:22:10] ------- Loaded title -------
[14:22:10] TitleId: 00050000-10101d00
[14:22:10] TitleVersion: v0
[14:22:10] Update path: D:/Imp
Things/Cemu_1.26.1/mlc01/usr/title/0005000e/10101d00/ (not present)
[14:22:10] DLC path: D:/Imp
Things/Cemu_1.26.1/mlc01/usr/title/0005000c/10101d00/ (not present)
[14:22:10] Save path: D:/Imp
Things/Cemu_1.26.1/mlc01/usr/save/00050000/10101D00/user/
[14:22:10] Shader cache file: shaderCache/transferable/0005000010101d00.bin
[14:22:10] gameprofile path: gameProfiles/0005000010101d00.ini
[14:22:10] RPX hash (updated): 80c3dfdc
[14:22:10] RPX hash (base): 80c3dfdc
[14:22:10] ------- Init Vulkan graphics backend -------
[14:22:10] Vulkan instance version: 1.3
[14:22:11] The selected GPU could not be found or is not suitable. Falling back to
first available device instead
[14:22:11] Using GPU: NVIDIA GeForce RTX 3050 Laptop GPU
[14:22:11] Driver version: 527.56
[14:22:11] VulkanLimits: UBAlignment 64 nonCoherentAtomSize 64
[14:22:11] Using available debug function: vkCreateDebugUtilsMessengerEXT()
[14:22:11] Vulkan device memory info:
[14:22:11] Heap 0 - Size 3979MB Flags 0x00000001
[14:22:11] Heap 1 - Size 8042MB Flags 0x00000000
[14:22:11] Memory 0 - HeapIndex 1 Flags 0x00000000
[14:22:11] Memory 1 - HeapIndex 0 Flags 0x00000001
[14:22:11] Memory 2 - HeapIndex 1 Flags 0x00000006
[14:22:11] Memory 3 - HeapIndex 1 Flags 0x0000000e
[14:22:11] Memory 4 - HeapIndex 0 Flags 0x00000007
[14:22:12] Loaded module 'red-pro2' with checksum 0xa7a5ecf1
[14:22:12] RPL link time: 62ms
[14:22:12] HLE scan time: 31ms
[14:22:12] ------- Active settings -------
[14:22:12] CPU-Mode: Multi-core recompiler (gameprofile)
[14:22:12] Load shared libraries: true (gameprofile)
[14:22:12] Use precompiled shaders: auto (gameprofile)
[14:22:12] Full sync at GX2DrawDone: true
[14:22:12] Async compile: false
[14:22:12] Console language: English
[14:22:12] Vulkan-Info: Allocated additional memory for textures from device-local
memory
[14:22:12] ------- Activate graphic packs -------
[14:22:12] Activate graphic pack: New Super Mario Bros. U/Graphics [Presets:
1280x720,854x480,Medium,Medium]
[14:22:12] Applying patch group 'NSMBU_CrashFix_V0USV0EU'
[14:22:12] Activate graphic pack: New Super Mario Bros. U/Workarounds/Title Screen
Crash Fix
[14:22:12] ------- Init Audio backend -------
[14:22:12] DirectSound: available
[14:22:12] XAudio 2.8: available
[14:22:12] ------- Run title -------
[14:22:13] Shader cache loaded with 956 shaders. Commited mem 118MB. Took 558ms
[14:22:13] Disable multi-threaded pipeline loading due to an issue with Nvidia
drivers
[14:23:05] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
[14:23:05] IOSU_ACT: using account default in first slot
[14:23:06] Vulkan-Info: Allocated additional memory for textures from device-local
memory

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