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Latest Changes
Latest Changes
This update greatly improves the memory footprint of snow physics. In my test
world it went from consuming 946 MB to 227 MB of RAM (pretty high LOD settings were
used).
- Reduced memory footprint of snow physics by 400%
- Fixed menues turning black when selecting something in a list in 1.19.4
V138 - Bugfixes
Quick update to fix the non working mob physics in 1.19.4 and some other small
changes.
- Slightly improved ocean rendering performance
- Fixed mob physics not working in 1.19.4
- Fixed ocean physics not working with Complementary Reimagined and labPBR
enabled
- UPDATE (a): I broke old Complementary Reimagined versions with the previous
update so this is a fix for it
This is an update to the latest 1.19.4 version adding sniffer ragdolls and the
cherry wood dynamic blocks! This is only available for Fabric so far since Forge
hasn't released its modloader for 1.19.4 yet (will probably come once 1.19.4 is
officially released). This version works with the latest Iris + Sodium builds
(found in the iris discord).
- 1.19.4: Added Sniffer ragdoll
- 1.19.4: Added cherry wood door, trapdoor and hanging sign to dynamic blocks
(make sure to reset the dynamic block settings if you use an exisiting physics mod
config)
- Fixed invisible body parts when wearing elytra
- Fixed invisible body parts in inventory screen when wearing certain cloth
pieces
If you start Minecraft with V131 or higher installed you will find a new
Cloth.blend and TUTORIAL.txt file which describes how to create custom cloth
pieces. This is not easy and requires basic knowledge of Blender (3D modelling
tool). I am now basically done with the cloth rework. The only thing missing is a
trailer and after that I will move on to the next feature on my list: ripples in
water (through boats, players, mobs, rain, ...). Most of you probably know this
feature from AAA games where you swim through rivers and it generates small waves.
It will be quite similar to that and in combination with the ocean physics it will
add more detail to rivers!
- Added tutorial and example files for cloth
- Fixed jelly cloth not being displayed correctly in cloth selection screen
This new update allows to use player skins and mob textures for cloth
customizations. I will soon introduce cloth customizations that will make use of
this (like the rubber head shown in the video)!
- Added possibility to use minecraft textures with cloth simulations (especially
useful for player skins and mob textures based on resource packs)
- Fixed a crash with other player customization mods
- Fixed elytra cloth constantly displaying
- Fixed a rare PhysX related crash
v128 - Armor
Armor now gets hidden when certain cloth pieces are equipped (hats/hair hide
helmets, coats hide chest armor and so on...) and the cloth settings provide an
option to display the armor instead of the cloth, if desired (useful for PvP to
know which armor the enemy is wearing).
- Added option to hide cloth pieces when certain armor is equipped
- Fixed some cloth synchronization issues
Lots of fixes + some cool coats & beards now available! Go check them out in
physics settings > cloth > customize!
- Fixed ocean shading issue with complementary reimagined r2.0
- Fixed snow rendering issue
- Fixed shading issues in cloth customization menu
- Fixed a crash related to unreleased cloth piece
- Fixed synchronized cloth pieces not equipping when local cloth pieces getting
used
- Fixed pegleg in disconnecting in ocean (while ocean physics activated)
- Updated french translations (thanks to crazy and parceval)
This update brings some bug fixes and more cloth cosmetics including hair, tails
and some more coat tests (although I am not very pleased with the look of coats).
- Fixed local cloth pieces resetting after restart
- Fixed model parts not hiding for specific cloth pieces
The cloth rework is now available for 1.18.2 and 1.19.x for both Fabric and
Forge! This version also includes some ocean related fixes.
- Fixed ocean not displaying on highest chunks
- Fixed ocean crash
- UPDATE (a): Fixed Mojang cape displaying while having another cape equipped