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{$CLEO}

/*
what this is?
this is a base menu by me (muhammad herizal)
i hope you can understand it. :)
*/
0000:
const
ACCEPT = 161
BACK = 8
UP = 38
DOWN = 40
ACCEPTNUM = 101
BACKNUM = 96
UPNUM = 104
DOWNNUM = 98
ACCEPTJPAD = 11
BACKJPAD = 10
UPJPAD = 8
DOWNJPAD = 9
LEFT = 37
RIGHT = 39
LEFTNUM = 100
RIGHTNUM = 102
LEFTJPAD = -1
RIGHTJPAD = -1
end

//----press F4 to show----
:begin
while true
wait 0
if
0AB0: key_pressed 115 // F4
then
if
0@ == 0
then
018C: play_sound 1057 at 0.0 0.0 0.0
else
018C: play_sound 1135 at 0.0 0.0 0.0
end
0@ = 1
gosub @load_text
repeat
wait 0
gosub @base_opt_box
03F0: enable_text_draw 0
gosub @engine
until if 8AB0: not key_pressed 115
break
end
gosub @engine
end

//----menu control----
:base_option
while true
wait 0
if
0AB0: key_pressed 115
then
018C: play_sound 1145 at 0.0 0.0 0.0
repeat
wait 0
gosub @engine
until if 8AB0: not key_pressed 115
gosub @hide_menu
else
end
gosub @engine
gosub @base_opt_box
03F0: enable_text_draw 0

if or
00E1: player 0 pressed_key UPJPAD
0AB0: key_pressed UP
0AB0: key_pressed UPNUM
then
018C: play_sound 1135 at 0.0 0.0 0.0
0@ -= 1
if
0 >= 0@
then
0@ = 15
end
while true
wait 0
gosub @engine
gosub @base_opt_box
03F0: enable_text_draw 0
if and
80E1: not player 0 pressed_key UPJPAD
8AB0: not key_pressed UP
8AB0: not key_pressed UPNUM
then
break
else
if or
00E1: player 0 pressed_key ACCEPTJPAD
0AB0: key_pressed ACCEPT
0AB0: key_pressed ACCEPTNUM
00E1: player 0 pressed_key BACKJPAD
0AB0: key_pressed BACK
0AB0: key_pressed BACKNUM
then
break
end
end
end
end

if or
00E1: player 0 pressed_key DOWNJPAD
0AB0: key_pressed DOWN
0AB0: key_pressed DOWNNUM
then
018C: play_sound 1135 at 0.0 0.0 0.0
0@ += 1
if
0@ >= 16
then
0@ = 1
end
while true
wait 0
gosub @engine
gosub @base_opt_box
03F0: enable_text_draw 0
if and
80E1: not player 0 pressed_key DOWNJPAD
8AB0: not key_pressed DOWN
8AB0: not key_pressed DOWNNUM
then
break
else
if or
00E1: player 0 pressed_key ACCEPTJPAD
0AB0: key_pressed ACCEPT
0AB0: key_pressed ACCEPTNUM
00E1: player 0 pressed_key BACKJPAD
0AB0: key_pressed BACK
0AB0: key_pressed BACKNUM
then
break
end
end
end
end

if or
00E1: player 0 pressed_key LEFTJPAD
0AB0: key_pressed LEFT
0AB0: key_pressed LEFTNUM
then
018C: play_sound 1135 at 0.0 0.0 0.0
if or
0@ == 5
0@ == 4
0@ == 3
0@ == 2
then
0@ = 1
else
0@ -= 5
if
0 >= 0@
then
0@ = 15
end
end
while true
wait 0
gosub @engine
gosub @base_opt_box
03F0: enable_text_draw 0
if and
80E1: not player 0 pressed_key LEFTJPAD
8AB0: not key_pressed LEFT
8AB0: not key_pressed LEFTNUM
then
break
else
if or
00E1: player 0 pressed_key ACCEPTJPAD
0AB0: key_pressed ACCEPT
0AB0: key_pressed ACCEPTNUM
00E1: player 0 pressed_key BACKJPAD
0AB0: key_pressed BACK
0AB0: key_pressed BACKNUM
then
break
end
end
end
end

if or
00E1: player 0 pressed_key RIGHTJPAD
0AB0: key_pressed RIGHT
0AB0: key_pressed RIGHTNUM
then
018C: play_sound 1135 at 0.0 0.0 0.0
if or
0@ == 11
0@ == 12
0@ == 13
0@ == 14
then
0@ = 15
else
0@ += 5
if
0@ >= 16
then
0@ = 1
end
end
while true
wait 0
gosub @engine
gosub @base_opt_box
03F0: enable_text_draw 0
if and
80E1: not player 0 pressed_key RIGHTJPAD
8AB0: not key_pressed RIGHT
8AB0: not key_pressed RIGHTNUM
then
break
else
if or
00E1: player 0 pressed_key ACCEPTJPAD
0AB0: key_pressed ACCEPT
0AB0: key_pressed ACCEPTNUM
00E1: player 0 pressed_key BACKJPAD
0AB0: key_pressed BACK
0AB0: key_pressed BACKNUM
then
break
end
end
end
end

if or
00E1: player 0 pressed_key BACKJPAD
0AB0: key_pressed BACK
0AB0: key_pressed BACKNUM
then
018C: play_sound 1135 at 0.0 0.0 0.0
while true
wait 0
gosub @engine
gosub @base_opt_box
03F0: enable_text_draw 0
if and
80E1: not player 0 pressed_key BACKJPAD
8AB0: not key_pressed BACK
8AB0: not key_pressed BACKNUM
then
break
end
end
0@ = 1
goto @begin
end

//this is menu select section


if or
00E1: player 0 pressed_key ACCEPTJPAD
0AB0: key_pressed ACCEPT
0AB0: key_pressed ACCEPTNUM
then
018C: play_sound 1135 at 0.0 0.0 0.0
//menu 1 - 15, you can increase or decrease if you want
if
0@ == 1
then
else
if
0@ == 2
then

else
if
0@ == 3
then

else
if
0@ == 4
then

else
if
0@ == 5
then

else
if
0@ == 6
then

else
if
0@ == 7
then

else
if
0@ == 8
then

else
if
0@ == 9
then

else
if
0@ == 10
then

else
if
0@ == 11
then

else
if
0@ == 12
then

else
if
0@ == 13
then

else
if
0@ == 14
then

else
if
0@ == 15
then

else
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
while true
wait 0
gosub @engine
gosub @base_opt_box
03F0: enable_text_draw 0
if and
80E1: not player 0 pressed_key ACCEPTJPAD
8AB0: not key_pressed ACCEPT
8AB0: not key_pressed ACCEPTNUM
then
break
end
end
end
end

//----box gui menu---


:base_opt_box
gosub @tittle_set
033E: set_draw_text_position 120.0 35.0 GXT 'base0'
038E: draw_box_position 120.0 42.5 size 170.0 40.0 RGBA 200 100 0 200
if
0@ == 1
then
gosub @text_set
081C: draw_text_outline 1 RGBA 0 0 0 255
033E: set_draw_text_position 40.0 65.0 GXT 'base1'
else
gosub @text_set
033E: set_draw_text_position 40.0 65.0 GXT 'base1'
end

if
0@ == 2
then
gosub @text_set
081C: draw_text_outline 1 RGBA 0 0 0 255
033E: set_draw_text_position 40.0 80.0 GXT 'base2'
else
gosub @text_set
033E: set_draw_text_position 40.0 80.0 GXT 'base2'
end

if
0@ == 3
then
gosub @text_set
081C: draw_text_outline 1 RGBA 0 0 0 255
033E: set_draw_text_position 40.0 95.0 GXT 'base3'
else
gosub @text_set
033E: set_draw_text_position 40.0 95.0 GXT 'base3'
end

if
0@ == 4
then
gosub @text_set
081C: draw_text_outline 1 RGBA 0 0 0 255
033E: set_draw_text_position 40.0 110.0 GXT 'base4'
else
gosub @text_set
033E: set_draw_text_position 40.0 110.0 GXT 'base4'
end

if
0@ == 5
then
gosub @text_set
081C: draw_text_outline 1 RGBA 0 0 0 255
033E: set_draw_text_position 40.0 125.0 GXT 'base5'
else
gosub @text_set
033E: set_draw_text_position 40.0 125.0 GXT 'base5'
end

if
0@ == 6
then
gosub @text_set
081C: draw_text_outline 1 RGBA 0 0 0 255
033E: set_draw_text_position 40.0 140.0 GXT 'base6'
else
gosub @text_set
033E: set_draw_text_position 40.0 140.0 GXT 'base6'
end

if
0@ == 7
then
gosub @text_set
081C: draw_text_outline 1 RGBA 0 0 0 255
033E: set_draw_text_position 40.0 155.0 GXT 'base7'
else
gosub @text_set
033E: set_draw_text_position 40.0 155.0 GXT 'base7'
end

if
0@ == 8
then
gosub @text_set
081C: draw_text_outline 1 RGBA 0 0 0 255
033E: set_draw_text_position 40.0 170.0 GXT 'base8'
else
gosub @text_set
033E: set_draw_text_position 40.0 170.0 GXT 'base8'
end
if
0@ == 9
then
gosub @text_set
081C: draw_text_outline 1 RGBA 0 0 0 255
033E: set_draw_text_position 40.0 185.0 GXT 'base9'
else
gosub @text_set
033E: set_draw_text_position 40.0 185.0 GXT 'base9'
end

if
0@ == 10
then
gosub @text_set
081C: draw_text_outline 1 RGBA 0 0 0 255
033E: set_draw_text_position 40.0 200.0 GXT 'base10'
else
gosub @text_set
033E: set_draw_text_position 40.0 200.0 GXT 'base10'
end

if
0@ == 11
then
gosub @text_set
081C: draw_text_outline 1 RGBA 0 0 0 255
033E: set_draw_text_position 40.0 215.0 GXT 'base11'
else
gosub @text_set
033E: set_draw_text_position 40.0 215.0 GXT 'base11'
end

if
0@ == 12
then
gosub @text_set
081C: draw_text_outline 1 RGBA 0 0 0 255
033E: set_draw_text_position 40.0 230.0 GXT 'base12'
else
gosub @text_set
033E: set_draw_text_position 40.0 230.0 GXT 'base12'
end

if
0@ == 13
then
gosub @text_set
081C: draw_text_outline 1 RGBA 0 0 0 255
033E: set_draw_text_position 40.0 245.0 GXT 'base13'
else
gosub @text_set
033E: set_draw_text_position 40.0 245.0 GXT 'base13'
end

if
0@ == 14
then
gosub @text_set
081C: draw_text_outline 1 RGBA 0 0 0 255
033E: set_draw_text_position 40.0 260.0 GXT 'base14'
else
gosub @text_set
033E: set_draw_text_position 40.0 260.0 GXT 'base14'
end

if
0@ == 15
then
gosub @text_set
081C: draw_text_outline 1 RGBA 0 0 0 255
033E: set_draw_text_position 40.0 275.0 GXT 'base15'
else
gosub @text_set
033E: set_draw_text_position 40.0 275.0 GXT 'base15'
end

gosub @text_set
03E4: set_text_draw_align_right 1
045A: draw_text_1number 188.5 290.0 GXT 'numtrn' number 0@
gosub @text_set
03E4: set_text_draw_align_right 1
045A: draw_text_1number 200.0 290.0 GXT 'number' number 15
gosub @15_line
gosub @line_select
return

//
###################################################################################
#########################################################################
//----here looping activated feature----
:engine
return

//
###################################################################################
#########################################################################
//----menu hide idle----
:hide_menu
gosub @unload_text
while true
wait 0
gosub @engine
if
0AB0: key_pressed 115
then
repeat
wait 0
gosub @engine
until if 8AB0: not key_pressed 115
break
else
end
end
gosub @load_text
018C: play_sound 1145 at 0.0 0.0 0.0
return
//
###################################################################################
#########################################################################
:load_text
0ADF: add_dynamic_GXT_entry "base0" text "menu_name"
0ADF: add_dynamic_GXT_entry "base1" text "option_name_1"
0ADF: add_dynamic_GXT_entry "base2" text "option_name_2"
0ADF: add_dynamic_GXT_entry "base3" text "option_name_3"
0ADF: add_dynamic_GXT_entry "base4" text "option_name_4"
0ADF: add_dynamic_GXT_entry "base5" text "option_name_5"
0ADF: add_dynamic_GXT_entry "base6" text "option_name_6"
0ADF: add_dynamic_GXT_entry "base7" text "option_name_7"
0ADF: add_dynamic_GXT_entry "base8" text "option_name_8"
0ADF: add_dynamic_GXT_entry "base9" text "option_name_9"
0ADF: add_dynamic_GXT_entry "base10" text "option_name_10"
0ADF: add_dynamic_GXT_entry "base11" text "option_name_11"
0ADF: add_dynamic_GXT_entry "base12" text "option_name_12"
0ADF: add_dynamic_GXT_entry "base13" text "option_name_13"
0ADF: add_dynamic_GXT_entry "base14" text "option_name_14"
0ADF: add_dynamic_GXT_entry "base15" text "option_name_15"
return

//
###################################################################################
#########################################################################
:unload_text
return

//
###################################################################################
#########################################################################

:tittle_set
0349: set_text_draw_font 3
033F: set_text_draw_letter_size 0.45 1.9
060D: draw_text_shadow 0 rgba 0 0 0 255
0340: set_text_draw_RGBA 255 255 255 255
0342: set_text_draw_centered 1
081C: draw_text_outline 1 RGBA 0 0 0 255
return
//
###################################################################################
#########################################################################

:text_set
0349: set_text_draw_font 3
033F: set_text_draw_letter_size 0.3 1.0
060D: draw_text_shadow 0 rgba 0 0 0 255
return
//
###################################################################################
#########################################################################

:1_line
038E: draw_box_position 120.0 70.0 size 170.0 15.0 RGBA 0 0 0 150
038E: draw_box_position 120.0 85.0 size 170.0 15.0 RGBA 200 100 0 200
return
:2_line
038E: draw_box_position 120.0 77.5 size 170.0 30.0 RGBA 0 0 0 150
038E: draw_box_position 120.0 100.0 size 170.0 15.0 RGBA 200 100 0 200
return

:3_line
038E: draw_box_position 120.0 85.0 size 170.0 45.0 RGBA 0 0 0 150
038E: draw_box_position 120.0 115.0 size 170.0 15.0 RGBA 200 100 0 200
return

:4_line
038E: draw_box_position 120.0 92.5 size 170.0 60.0 RGBA 0 0 0 150
038E: draw_box_position 120.0 130.0 size 170.0 15.0 RGBA 200 100 0 200
return

:5_line
038E: draw_box_position 120.0 100.0 size 170.0 75.0 RGBA 0 0 0 150
038E: draw_box_position 120.0 145.0 size 170.0 15.0 RGBA 200 100 0 200
return

:6_line
038E: draw_box_position 120.0 107.5 size 170.0 90.0 RGBA 0 0 0 150
038E: draw_box_position 120.0 160.0 size 170.0 15.0 RGBA 200 100 0 200
return

:7_line
038E: draw_box_position 120.0 115.0 size 170.0 105.0 RGBA 0 0 0 150
038E: draw_box_position 120.0 175.0 size 170.0 15.0 RGBA 200 100 0 200
return

:8_line
038E: draw_box_position 120.0 122.5 size 170.0 120.0 RGBA 0 0 0 150
038E: draw_box_position 120.0 190.0 size 170.0 15.0 RGBA 200 100 0 200
return

:9_line
038E: draw_box_position 120.0 130.0 size 170.0 135.0 RGBA 0 0 0 150
038E: draw_box_position 120.0 205.0 size 170.0 15.0 RGBA 200 100 0 200
return

:10_line
038E: draw_box_position 120.0 137.5 size 170.0 150.0 RGBA 0 0 0 150
038E: draw_box_position 120.0 220.0 size 170.0 15.0 RGBA 200 100 0 200
return

:11_line
038E: draw_box_position 120.0 145.0 size 170.0 165.0 RGBA 0 0 0 150
038E: draw_box_position 120.0 235.0 size 170.0 15.0 RGBA 200 100 0 200
return

:12_line
038E: draw_box_position 120.0 152.5 size 170.0 180.0 RGBA 0 0 0 150
038E: draw_box_position 120.0 250.0 size 170.0 15.0 RGBA 200 100 0 200
return

:13_line
038E: draw_box_position 120.0 160.0 size 170.0 195.0 RGBA 0 0 0 150
038E: draw_box_position 120.0 265.0 size 170.0 15.0 RGBA 200 100 0 200
return
:14_line
038E: draw_box_position 120.0 167.5 size 170.0 210.0 RGBA 0 0 0 150
038E: draw_box_position 120.0 280.0 size 170.0 15.0 RGBA 200 100 0 200
return

:15_line
038E: draw_box_position 120.0 175.0 size 170.0 225.0 RGBA 0 0 0 150
038E: draw_box_position 120.0 295.0 size 170.0 15.0 RGBA 200 100 0 200
return

//
###################################################################################
#########################################################################

:line_select
gosub @line_acc
if or
0@ == 1
0@ == 16
0@ == 31
0@ == 46
0@ == 61
0@ == 76
0@ == 91
0@ == 106
then
038E: draw_box_position 120.0 70.0 size 170.0 15.0 RGBA 255 255 255 33@
else
if or
0@ == 121
0@ == 136
0@ == 151
0@ == 166
0@ == 181
0@ == 196
0@ == 211
0@ == 226
then
038E: draw_box_position 120.0 70.0 size 170.0 15.0 RGBA 255 255 255 33@
end
end

if or
0@ == 2
0@ == 17
0@ == 32
0@ == 47
0@ == 62
0@ == 77
0@ == 92
0@ == 107
then
038E: draw_box_position 120.0 85.0 size 170.0 15.0 RGBA 255 255 255 33@
else
if or
0@ == 122
0@ == 137
0@ == 152
0@ == 167
0@ == 182
0@ == 197
0@ == 212
0@ == 227
then
038E: draw_box_position 120.0 85.0 size 170.0 15.0 RGBA 255 255 255 33@
end
end

if or
0@ == 3
0@ == 18
0@ == 33
0@ == 48
0@ == 63
0@ == 78
0@ == 93
0@ == 108
then
038E: draw_box_position 120.0 100.0 size 170.0 15.0 RGBA 255 255 255 33@
else
if or
0@ == 123
0@ == 138
0@ == 153
0@ == 168
0@ == 183
0@ == 198
0@ == 213
0@ == 228
then
038E: draw_box_position 120.0 100.0 size 170.0 15.0 RGBA 255 255 255 33@
end
end

if or
0@ == 4
0@ == 19
0@ == 34
0@ == 49
0@ == 64
0@ == 79
0@ == 94
0@ == 109
then
038E: draw_box_position 120.0 115.0 size 170.0 15.0 RGBA 255 255 255 33@
else
if or
0@ == 124
0@ == 139
0@ == 154
0@ == 169
0@ == 184
0@ == 199
0@ == 214
0@ == 229
then
038E: draw_box_position 120.0 115.0 size 170.0 15.0 RGBA 255 255 255 33@
end
end

if or
0@ == 5
0@ == 20
0@ == 35
0@ == 50
0@ == 65
0@ == 80
0@ == 95
0@ == 110
then
038E: draw_box_position 120.0 130.0 size 170.0 15.0 RGBA 255 255 255 33@
else
if or
0@ == 125
0@ == 140
0@ == 155
0@ == 170
0@ == 185
0@ == 200
0@ == 215
0@ == 230
then
038E: draw_box_position 120.0 130.0 size 170.0 15.0 RGBA 255 255 255 33@
end
end

if or
0@ == 6
0@ == 21
0@ == 36
0@ == 51
0@ == 66
0@ == 81
0@ == 96
0@ == 111
then
038E: draw_box_position 120.0 145.0 size 170.0 15.0 RGBA 255 255 255 33@
else
if or
0@ == 126
0@ == 141
0@ == 156
0@ == 171
0@ == 186
0@ == 201
0@ == 216
0@ == 231
then
038E: draw_box_position 120.0 145.0 size 170.0 15.0 RGBA 255 255 255 33@
end
end

if or
0@ == 7
0@ == 22
0@ == 37
0@ == 52
0@ == 67
0@ == 82
0@ == 97
0@ == 112
then
038E: draw_box_position 120.0 160.0 size 170.0 15.0 RGBA 255 255 255 33@
else
if or
0@ == 127
0@ == 142
0@ == 157
0@ == 172
0@ == 187
0@ == 202
0@ == 217
0@ == 232
then
038E: draw_box_position 120.0 160.0 size 170.0 15.0 RGBA 255 255 255 33@
end
end

if or
0@ == 8
0@ == 23
0@ == 38
0@ == 53
0@ == 68
0@ == 83
0@ == 98
0@ == 113
then
038E: draw_box_position 120.0 175.0 size 170.0 15.0 RGBA 255 255 255 33@
else
if or
0@ == 128
0@ == 143
0@ == 158
0@ == 173
0@ == 188
0@ == 203
0@ == 218
0@ == 233
then
038E: draw_box_position 120.0 175.0 size 170.0 15.0 RGBA 255 255 255 33@
end
end

if or
0@ == 9
0@ == 24
0@ == 39
0@ == 54
0@ == 69
0@ == 84
0@ == 99
0@ == 114
then
038E: draw_box_position 120.0 190.0 size 170.0 15.0 RGBA 255 255 255 33@
else
if or
0@ == 129
0@ == 144
0@ == 159
0@ == 174
0@ == 189
0@ == 204
0@ == 219
0@ == 234
then
038E: draw_box_position 120.0 190.0 size 170.0 15.0 RGBA 255 255 255 33@
end
end

if or
0@ == 10
0@ == 25
0@ == 40
0@ == 55
0@ == 70
0@ == 85
0@ == 100
0@ == 115
then
038E: draw_box_position 120.0 205.0 size 170.0 15.0 RGBA 255 255 255 33@
else
if or
0@ == 130
0@ == 145
0@ == 160
0@ == 175
0@ == 190
0@ == 205
0@ == 220
0@ == 235
then
038E: draw_box_position 120.0 205.0 size 170.0 15.0 RGBA 255 255 255 33@
end
end

if or
0@ == 11
0@ == 26
0@ == 41
0@ == 56
0@ == 71
0@ == 86
0@ == 101
0@ == 116
then
038E: draw_box_position 120.0 220.0 size 170.0 15.0 RGBA 255 255 255 33@
else
if or
0@ == 131
0@ == 146
0@ == 161
0@ == 176
0@ == 191
0@ == 206
0@ == 221
0@ == 236
then
038E: draw_box_position 120.0 220.0 size 170.0 15.0 RGBA 255 255 255 33@
end
end

if or
0@ == 12
0@ == 27
0@ == 42
0@ == 57
0@ == 72
0@ == 87
0@ == 102
0@ == 117
then
038E: draw_box_position 120.0 235.0 size 170.0 15.0 RGBA 255 255 255 33@
else
if or
0@ == 132
0@ == 147
0@ == 162
0@ == 177
0@ == 192
0@ == 207
0@ == 222
0@ == 237
then
038E: draw_box_position 120.0 235.0 size 170.0 15.0 RGBA 255 255 255 33@
end
end

if or
0@ == 13
0@ == 28
0@ == 43
0@ == 58
0@ == 73
0@ == 88
0@ == 103
0@ == 118
then
038E: draw_box_position 120.0 250.0 size 170.0 15.0 RGBA 255 255 255 33@
else
if or
0@ == 133
0@ == 148
0@ == 163
0@ == 178
0@ == 193
0@ == 208
0@ == 223
0@ == 238
then
038E: draw_box_position 120.0 250.0 size 170.0 15.0 RGBA 255 255 255 33@
end
end
if or
0@ == 14
0@ == 29
0@ == 44
0@ == 59
0@ == 74
0@ == 89
0@ == 104
0@ == 119
then
038E: draw_box_position 120.0 265.0 size 170.0 15.0 RGBA 255 255 255 33@
else
if or
0@ == 134
0@ == 149
0@ == 164
0@ == 179
0@ == 194
0@ == 209
0@ == 224
0@ == 239
then
038E: draw_box_position 120.0 265.0 size 170.0 15.0 RGBA 255 255 255 33@
end
end

if or
0@ == 15
0@ == 30
0@ == 45
0@ == 60
0@ == 75
0@ == 90
0@ == 105
0@ == 120
then
038E: draw_box_position 120.0 280.0 size 170.0 15.0 RGBA 255 255 255 33@
else
if or
0@ == 135
0@ == 150
0@ == 165
0@ == 180
0@ == 195
0@ == 210
0@ == 225
0@ == 240
then
038E: draw_box_position 120.0 280.0 size 170.0 15.0 RGBA 255 255 255 33@
end
end
return

:line_acc
if or
00E1: player 0 pressed_key ACCEPTJPAD
0AB0: key_pressed ACCEPT
0AB0: key_pressed ACCEPTNUM
then
33@ = 50
else
33@ = 150
end
return
//
###################################################################################
#########################################################################

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