Professional Documents
Culture Documents
Genesys Genesys Foundry Keyforge Grand Star Alliance Gear 2020
Genesys Genesys Foundry Keyforge Grand Star Alliance Gear 2020
Genesys Genesys Foundry Keyforge Grand Star Alliance Gear 2020
Chris Markham
The Grand Star Alliance always seemed like bringing Galaxy Quest and Star Trek to GENESYS. Kind of holier than though
space explorers, with pop-culture doo-dads…I love drawing them as much as I love writing about them, maybe
even a little bit more! I have to thank my wife and my daughter for tolerating me and this rather unhealthy passion
for my geeky obsessions (and sitting in the office to watch TV instead of the living room, so I can still work on my
writing while also being with the family). I love both of them more than they could ever know!
This product was created under license. GENESYS and its logo, and GENESYS FOUNDRY and its logo are
trademarks of Fantasy Flight Games in the U.S.A. and other countries. All Fantasy Flight Games characters
and character names, and the distinctive likenesses thereof, are trademarks of Fantasy Flight Games.
www.FantasyFlightGames.com
This work contains material that is copyright Fantasy Flight Games and/or other authors. Such material is used
with permission under the Community Content Agreement for Genesys Foundry. All other original material in this
work is copyright 2020 by Chris Markham and published under the Community Content Agreement for Genesys Foundry.
This product is a supplement for the K EYFORGE: SECRETS
OF THE CRUCIBLE setting. Though the supplement explores
the world of the Crucible, it can be converted for use in There are many references in this product that pull from
your own world and campaign. The GENESYS CORE lore previously published in the KEYFORGE card game
RULEBOOK (CRB), KEYFORGE: SECRETS OF THE CRUCIBLE and even some official fiction. In all of my works, I often
setting (SotC), and either Genesys Dice or the Genesys take inspiration from these previous lore mentions in an
Dice App are required to use this product. effort to offer new creatures and references for the GM.
In addition, this work also references different takes on
space exploration popularized in various mediums but
adapted for the GENESYS system (and yes, Alliance gear
actually does have a lot of little radar-like dishes for
When the Grand Star Alliance arrived on the Crucible, some reason).
they brought their amazing technology, vehicles, and
aliens with them. Since their arrival, they have become a
faction to be reckoned with, though they are still relatively
new to this new world, and still keep to their ideals of
justice and freedom.
• Blast Shielding ……………………………. 4
• Force Field ……………………………….... 4
• Kartanoo ………………………….….…… 17
• Techivore Pulpate ……………….…...…… 17
Welcome, new cadet! I’m here to get you acquainted with • Æmbertracker………………………………18
some of the Star Alliance-issued gear you may be asked to
utilize during your missions. Please don’t touch anything
until I tell you to! I shouldn’t have to remind you that • Handuhan ………………….……..………. 19
everything I’m about to show you is classified, so don’t • Octopoid ………………...…….……..……. 19
discuss any of the topics we’ll cover with cadets who don’t
have clearance, got it? – Nel
Captain Jericho – “Frane, hand me the…” Frane (above) – “Here you go, captain.”
The Grand Star Alliance has higher ranks within the
entire organization. However, Captain Val Jericho is the
highest-ranking officer on the Crucible. Many of the ship The Chief Helm Officer is Leopold “Crash” Muldoon
officers are humans though some aliens are also among (see page 206 of the KEYFORGE: SECRETS OF THE CRUCIBLE
the ranks. Having an understanding of the different sourcebook). He saved the ship and its crew when he
positions and key personnel within the Alliance should was able to bring down the SAV Quantum in a
provide a more immersive experience for the players and controlled crash to the Crucible’s surface. He’s a young
the GM. (All of these NPCs are derived from the KEYFORGE man with blonde hair which swoops in the front and
cards) has a short, blonde beard.
Captain Val Jericho (see page 208 of the KEYFORGE: Chief Engineer Walls is constantly fussing over the
SECRETS OF THE CRUCIBLE sourcebook) is the walking repairs to the Quantum. He’s a middle-aged man with
embodiment of the values of the Star Alliance. Val is an dark hair (greying in the front) and a dark goatee
ebony-skinned human with long, curly black hair and an (Keyforge Card WC 293).
athletic build. She is cool, calm, and collected, but known
to flash the occasional wicked smile when danger is afoot.
Lieutenant Commander Trigon is a mutant humanoid with Tactical Officer Moon is a young woman with brown
pinkish, purplish skin, a slightly pointed head, and large hair and an athletic build. She works closely with Lt.
blue eyes. Like Lt. Khrkhar, he reports to Commander Cmdr. Trigon on military matters of the Alliance
Dhrxgar (Keyforge Card WC 324). (Keyforge Card WC 320).
Teleporter Chief Tink is of an unknown alien humanoid Science Officer Morpheus is a shapeshifting mutant.
species. The top of her head is white and looks very human He’s hard to describe since he never looks the same. His
but with a ridge between the white of the head and the main focus is on understanding mutations due to
lower, pinkish skin. Ridges also are present on the top of different planetary conditions and now Æmber.
the head. She is in charge of the ship’s teleporter. When (Keyforge Card WC 318).
the ship is capable of flight, the range of the teleporter
isn’t as much of an issue, but at the current state, the Science Officer Quincan is a Proximan alien (these are
teleporter’s range is limited (Keyforge Card WC 324). detailed in a recent expansion put out by FFG). Quincan
is curious and intelligent. He’s probably one of the most
excited crew members to actually be on the Crucible
(Keyforge Card WC 304).
CXO Taber is a Krxix alien (see page 29 of the KEYFORGE:
SECRETS OF THE CRUCIBLE sourcebook). He is very outgoing
and makes friends easily (Keyforge Card WC 309).
Ambassador Liu is the most politically astute member of
the crew. The elderly man has orchestrated many of the
standing peace agreements currently in place (Keyforge
Exchange Officers (XOs) are under CXO Taber and they Card WC 335).
are responsible for improving relations with and
understanding of other alien cultures. “I can’t wait to tell
everyone about this!” (Keyforge Card WC 341).
Ensign El-Samra is a mutant though very human in
appearance. She has brown hair and often carries heavy
weaponry (Keyforge Card WC 340).
Information Officer Gray is a polite way of saying he’s the
ship’s spymaster. A very severe-looking man, he has close
cropped, slick-backed black hair and wears tinted goggles.
“Move along. Nothing to see here.” (Keyforge Card WC Doctor Driscoll is dedicated to learning more about the
312). Dis. She has black hair that is usually in a form of pig
tails (with loops at the ends) (Keyforge Card WC 329).
Scout Pete is of an unknown, 4-armed alien species. He Crewman Jorg is a young woman with short, choppy
appears as a somewhat hairy insectoid. Light and fast, he black hair. She’s in espionage training with Fingers
patrols far from Quantum City in search of new (Keyforge Card WC 305).
information, technology, and possible allies to approach
(Keyforge Card WC 311). Hayden Oswin is a young woman with sandy blonde
hair and pixie-ish features. She’s constantly tinkering
with otherwise “standard” equipment (Keyforge Card
WC 322). “I made a few upgrades last night!”
The Grand Star Alliance has their own version of most of
the high-tech gear found elsewhere on the Crucible. The
cost and rarity values reflect their value on the black These devices work in a similar manner as the Shadow’s
market, as the Alliance does not sell its technology. Stealth Emitters (see page 155 of the KEYFORGE: SECRETS
OF THE CRUCIBLE sourcebook).
“I leave the unsavory task of extracting information to The disruption field generator affects non-Alliance
Officer Gray’s team.” - Nel electronics within Long range. The device consumes 1
æmber and lasts for up to 5 turns. Inside the disruption
The device produces coils of energy which loop around a field, performing any skill check involving non-Alliance
character laid in the device. The character is Incapacitated technology (or high-tech weaponry) is increased by two
at zero strain and is kept in this state while the device is difficulty levels (to a maximum of Formidable
on. It is a more intense version of the energy bars used for [ ]).
the ship’s holding cells.
This device is usually for powering up the plasma drives of The quadracorder scans the environment to give the user
some of the larger Alliance vehicles, but as nearly half of various information. Functionally, it grants the same
those were cannibalized to repair the other half, some benefits as AR Goggles (see page 147 of the KEYFORGE:
have been turned into a rather bulky gunnery weapon SECRETS OF THE CRUCIBLE sourcebook). It adds to
spraying out hot plasma much like a fire hose spraying Computers checks and can add up to on Knowledge
water. checks (as it is well-versed in all fields, including
geography, flora and fauna, etc. At the GM’s discretion, it
Gunnery; Damage 10; Critical 3; Range (Medium); Blast 6, may also provide on any check where relevant
Burn 3. information could be useful.
Its bulkier than most universal translators which can be Encumbrance: 0, Price: 3000, Rarity: 9
purchased elsewhere on the Crucible, so many scouts
don’t use the Alliance standard issue for this piece of : Keyforge Card MM 354
equipment.
Talents: None
Silhouette 2
Abilities: Silhouette 0.
• Starting Wound Threshold: 10 + Brawn • Special Ability: Aquatic (an Octopoid never
treats water as difficult terrain and can breathe
• Starting Strain Threshold: 9 + Willpower underwater).
Thank you for purchasing this product, and I sincerely hope it adds to your Keyforge experience!