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BRADYGAMES’ Bar a uschal) |) her aM f= OVERS uFFIDO Ds" Sra) > pian ESRB sf ete De ek Pee oct a ee na een Lay Ce Sete neta eta Bosses Dey eae eg Ser ieneeaioc Bee Cer Se Dragon Quest lV; Chapters of the Chosen 's 2 remake of one of the world's most beloved role-playing games, Originally released as Dragon Warrior IV in 1292 for the NES. ee eee ee eee ee ye this third edition, exclusive to the Nintendo DS, is certain to be an instant hit with veterans of the series and newcomers alike. Unlike the other games in the Dragon Quest series, this instalment divides the game into five distinct chapters, hence the sub title Chapters of the Chosen. The first four chapters focus on separate characters and their own individual quests and background stories. Each chepter begins and ends like a completely separate game and that's where the beauty of the game lies. The fith Cee ee ee er ost eet teen ee une gee Use this strategy guide to get the most out of the game by learning all ofthe intricacies it has to offer. This book describes how to Cee eee ee ee eee ee cee ne} Ce ee eae eae ea eee ce eet een eee en ee eo Cae aed = ae ee eee Ey Ce Poot Heal Fila att Restres lies AHP a sig aly fale Males aap of nemes vis nash ooh 3 frat Bile Smasaseas wry wth asl a 3 tees Ped Sole hus dex: Stee sia las ure arty bcs phe 0 ee ‘have visited befor. 9° Sz bate Srsagoopdeurie wih Big 1 Hil pg GH ay a8 atop wea mone Prin any bee fag mete on ane ce, 15 Ravn Bate Fas ierey step. of ine toe 17 rote. tte Cesalgary rn ap. | boo 19 Sib utes ans ace maig 2 tating tts unr beat ce 2 Bion’ Gale txulsalereinnalnpogon 2 ig fle Gas ounnurenon orsagetnen 2 fated ld tae Fase a tonsil 2 tig. reiiebate Resets tery etal eso. : 2 Ononel Faigle fase HP wal iy mena.

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Kiryl fakes a point of following Alona on her adventures, both to help keep her safe and to simply be near her. Kiryi can equip ‘many of the better weapons and armour in the game and can also utilize numerous support spells such as Heal and Buff Kiry!is a fine addition to any party, as long as he remains in the player's control iy may never have the attacking poner of someone Ihe Ragnar, nr ihe ‘apical capacity of Borya, but he's as balanced as they come Kis varius tlbutes inrease araduay but, with te right equipment. he can be a potent attack, oan if his primary roles a heal other party members, es [oarecon’eouwiewt[careeony Jeouiment — Jenrecony|caurwewt | ‘Weapon Dasen ch = Poo) = Fale GEste Redorsalicas OTP ba shad, 4 Buf Site” Rass edeere a singe aly. 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Restore seme a! weare’s HP wh every slp. stat WS 28 ry ep, Lok 60 Wards ot HP whenee eos sre ofthe weer MP wi cath ard = 2S eS sed so cu Bury Fubyolprtaipn 0&5 Hears bande 401-15, BE Borie 10x.50 LOK 45 Canals bused a Lox. 9 ener wth sp ¥ = ee A NE | | | | | | | | | | 1 | || ‘Tottieko is but a humble arms merchant ving in the town Ff Lakanaba with his wife Tessie and son Tipper. He works. the counter at the town's Ione weapon shop, but he has big plans fo one day become the world's greatest weapons dealer. Unfortunately, his lack of follow-through has caused his wife to lose respect for him; he knows he must take more. initiative if he's to moot his goals, Torneko isn’t a big fan of ‘combat, but has the uncanny knack of getting mansters to drop treasure chests filed with valuable weapons and armour, He can also learn several abilities that significantly aid in his treasure-hunting exploits, Tornsko is special in that his HP ste only tribute hat increases with any roa signticane as ells up, Hes ited manic usor ana nosaeases Inlow-averane strenath an esilence. His skis eesewhere, 2. 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Meeuibbeor Asix2 Payering DE exo Stoning 518-3 Boselng —L0K.00 Fayette OF 15, Weroystontare 2115 luedasnad Bunmial LK. SE Being ses |. 80 ousing sw hat may ust save yn tine ol nea Aousag swear rays save yn This tatgus ng eovers same MP wer us some at nee’ H wih ey sep Maré of mrss, se ol uti ttle nhac eerie i ey St as Fife Gym ol Lats: Faye her twin Sister, Meena, is set to embark Maya's tathor, Mababala, was a ho is believed to have been killed by his after making a maior discovery. The two sisters ate lone without thir father and are wing to ‘seach the entire kingdom for answers, Mayais a powerful ‘magic user wiio quickly learns several devastating attack | ‘spells. She's limited in the number of weapions and armour ‘she can equip, but her high HP and powerful magic ablities, "compensate for this shortcoming. When no “father's killr or batting monsters, Maya en “money away on siot machines. Mayas HP and MP levels increase dramatkaly with each level nrease, tus making he an exceptional magus to take int bate. Amough her strength ating increases slowly, her above-average aly and wistom help to otset this imitation, Initial Equipment CESS ca CELSO CESS Wagan ‘Stil ‘ocean mau Dmnoe'scosure ln oo ra Me Sap Batis Siz ae Toon Fil Bat fan Sil Dan ape File ‘Ste Passe Fld oo tle sila ale ata tinge Sale buon lle 7? 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Meena viorks in Laissez | Fayre as 2 fortine-taler, but isn’t opposed to practicing her craft whefever sie goes, Liketier {win sister, Meena is also ‘thirsty for reverigg against ner father's killer and socks to find him: Meena learns Several support spells, but must rely on | peal Goria hn bate. She can equip many more pieces ment than Maya, but her limited HP growth makes difficult fiahts, _ a AY. ATIBUTE RATING. ATTRIBUTE oo a Teel SET Fe ES WS UK ° Meena fs abalanoed character who benefits rom a moderate increase in nary lhe atribuies wih each successive level. Her HP and MP rio stad 3s do many of eres tangible quaties Mean’ only fai tat her natura esistanoe to damape i vary low thus ting har derive capable. foes Se ee ean Ggacone ae Amar Sito fem = Tea "2 Heal Feld Bale Restresat leas SDH a asin i ‘3 Sue Fel & Btls Cures angle ally ole lel of pion. 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DEF 5 Dera STH AB2 elgious ringers a se vers PS DEF-+15. Faso sore of wears HP wth ey slp STR Recover some fthe wearers MP wi ach and 3 rey. D8 Lek-80 eater silt Futyolprosston EF 15 seal sila Menaystmeira ¥ This she can eae dare nie and ice pees basta atzos, gua ne Canalo tous nga, shield sahartctes ~ HE Hovatng shoes: 04-50 rnances enperence wit eer sep. Lucida shard ‘Canalo be use asa tal during batt, eV OF Bunytat L0G eCompanions Se aa ee ee eee ea ead Healie Isn't much of a fighter, but he periodically casts Heal on injured party members (and himself) and minimizes the need to | carry alot of medicinal herbs. Don't get too reliant on Heal, ‘though, as he occasionally gets caught up in the heat of the battle and either attacks or defends when he should cast Heal io ia as ee 2 we a STR See Wipon Hein ‘arm ‘ess SN He Fa Corts Fesoesat es 30 HP ioashglealy Hardie is an excellent fighter who comes equipped for battle, For a mere 400 gold coins, you can hire him for five days of service. He can hold his own against various monsters and he Won't need more than a single medicinal herb to keep him safe Lnti his contract expires. P wo smh ae or an oe i 30 Mis) is EF a Nexon on lane Te ‘Amoyt Cain ra son) — = ied Laurel possesses the rare skill of knowing both supportive and combative spells. His ability to attack monsters with Sizz or paralyze them with his poison moth knife make him a Worthwhile addition to the party. His usefulness is even more, apparent when he uses his Heal spell to keep the other party, ‘members in tip-top shape. His services can be enjoyed over tho course of ve days in exchange for 600 gold come. = || Amare ane Parmese mane areonerane NV Hl — oson mainte — = now eeroe——— 01) ‘sha ne EEUEn ‘Hed Fei 4 Satie Snooze Bate (ojam has the strength to match an anger that burns deep within him, He worked under Mahabala as an assistant along ith Balzack, but has gone into hiding after Mahabala’s death to mourn. Oojam doesn't know any magic, but has the unique ability to pick locks. Simply lead the party toward a locked door and watch Oojam instantly unlock it! a oc CT Ca — eae Pieters eater Lome Sed Se eh Hofiman lives at the Last Chance Saloon far to the east of Casabranca, on the edge of the desert. Hoffman helps his father maintain an inn and care after thelr horse Mary Lou. Hofman isn't the most hospitable person at first, but i's possible to make him friendlier and more trusting. Hoffman is a skied fighter who blends adequate strenath with a high agity rating and tremendous luck. Although not particularly well= ‘equipped, he makes good use of what he has and his ability to cast magic also helps. hi fan AD WR SB roams ea Tat Brorwearnaur eoesory Scaleshiel HANK HOFFMAN JR Tom Foolery is a comedian working in Laissez Fayre at the theatre where Maya and Meena used to perform. Despite his job as a professional funnyman, Tom Foolery is actually ‘a surprisingly deep thinker and can be quite wise when the ‘eed arises. He's notin the party for long, but he is moderately equipped for battle and has a high degree of luck. farrmgure_Jaring —FATTREUTE RATING BATTABUTE_ [RATING ESTE co |e sown teat (lckotewasan =) csssoy | ‘hil Sa Sri Bate (Pusa psp even P Geet eee en aed Ofifela is a Zenithian who the hero encounters inthe Great World ‘Tree, Ygadrasil She fel from the sky while trying to pick Ygodrasi loaves and naods the party to help hor return home. Sho sarves ‘the party well as a support person and her knowledge of the Zenithian Sword is quite valuable. It's key to note that her low HP eventually proves somewhat iting in battle Co a Cc a CEE ETE a focesoy = P Geet ure aeons fran a ‘Sparky is a baby dragon iho bettiends the party during the late ‘stages of the game. Sparkie has several fre- and ice-based ‘attacks that it can perform, but it knows no magic and is very Unpredictable, Although its high HP and strength rating makes ita useful combatant, Sparkie likely won't surpass the abilities ‘of Ragnar or Alena, SZ FaTRBUTE RAT FATIREUTE [RATING BATTREUTE. RAT Cie ‘Dragon Ouest Ghats ofthe Ohosen may ta vermae ef game enginaly developed nea 20 years ago. bt fat does nan tit a compl enjoyable rl lving xoarienoe Que te contin! There area oumber oF oarectay mechanics Wat payers must manage sc as ciarctr cevelgpmen, inenory mananemert pay uvetcton, and ven combat tts, long with ater tgs, This ehpter contain Stab explanations anc aps foreach a these gameplay soos ands signed 10 corploment te user's manual ined ith yourcop of te game Getting Started ‘The first thing to do after turning on the game isto enter a name and select a gender for your hero or heroine. It doesn't matter whether you choose a male or a female, since the story ‘and behavior of ather characters doesn't change. The only eal difference is that the female heroine can utlize several pioces Cf equipment that the male cannot, All of the other pieces of equipment, including the most powerful, can be equipped by both male and female characters. GETTING STARTED, layers can racord their progress in any of the three ‘Adventure Logs. While the ‘game prompts the player to save at certain points during the game, particularly at the conclusion of each of the first four chapters, the ‘mafority of saving takes place ata church. To save at a church, visita town or village that contains a church and select, “confession” from the list of options. This option allows you to ‘access an Adventure Log and save your progress. Breet oe for reviving fallen party members Se uc ae It's also possible to perform ‘a Quick Save when you're | too far from a church (or ‘daep inside a dungeon). A } Quick Save enables you to Quickly save your progress: before tuning the game off, Using the Quick Save option ‘overwrites the previous Quick Save and makes it possible to jump right back into the game from where you left off. The save ‘won't be written to one of the three Adventure Logs. Instead, itcreates a separate save fle that you can accass when you ‘tum on the game later. Just select the option that aliowss you {0 continue an interrupted adventure, Although the Quick Save | feature is designed for times when you simply don't have time | to keep playing, you can use it as an emergency backup. Just ¥ turn the system back on and, should you get into trouble, turn the power aff and try again. Better yet, spend some more time leveling up against monsters, then make another Quick Save. OIVis unlike most other games in that its divided into five Unique chapters with each chapter following a different set of characters in a different region of the world. Each new chapter brings a new story, a new sot of characters, and a host of new places to explore. But what truly makes the game unique is that these different characters and plot lines come together in, Chapter 5, and only then does the true depth of the gameplay begin to reveal itself. Chapter 5 is more than twice as long as the first four chapters comioined! While it may sound like we just let slip with a major spoiler, it was dane far yaur own goad. It's impartant ta kaw how the ‘game works—specifically, what carries over from chapter to ‘chapter—ahead of time so you can properly pian for the future. ‘What Carries ‘a No Crate sis levels, ard ere mag Coma tens an ecuioment Casiotokers Miri metals Gotcains Sue ae es Gitte | “The most important thing to keep in mind when nearing the tend af one ofthe first four chapters is that gold coins don’t ‘carry over to Chapter 5. Use whatovor you have at tat point 40 purchase weapons, items, or casino tokens. Casino tokens ‘earry aver to Chapter 5, and they carry over from Chapter 2 10 ‘Chapter 3 as weil (You cannat access the casino in Chapters, and 4). z v ‘ADVANCING THE STORY DAIVis a rather lengthy game that typicaly takes roughly 40 hours oF more to complete, Follow these simple tips to keep things straight and prevent any unnecessary backtracking Adventuring Basics The party spends alot of time in the various villages, towns, ‘and castles scattered across the continents and it’s important to know all the ways in which these vital respites can be used to the party's advantage. This section describes the things to do ‘and uncover when the party isn't in the field fighting monsters. THE PEOPLE YOU MEET Regardless of the size of the town or castle, each one has people miling about and every person has Something to say. “The frst thing you should da tipan arriving in a naw place ie to talk with everyone to learn valuable information and tips on. where to go next. Many folks are outside in the open, but some ‘are more difficult to find, so follow these tips: @ Exot towns and castes ‘hoxoughy for nformation and items. Tako everyone and search ‘everwhere for containers that ‘may contain iden terns or ther pieces of inforeton look on bockaalves anc down wots Rotate the camera to peak behind bulaings and atu 6 the toe or castle at right to speak win those sill awake, @ Vcore cruch to sav boro fbveg a tonn ae vist anim to recover The novi fr ero dangers o1ts09 of owns, so isimporent to venture out only ‘ter making aeop al enn and nach. This notary eaves the party members vith fl HE and WP, you con also road your game cae inseed of having tha ‘onstors steal haf of your godt the arty falsin bate © Soon the worts map and [bal ip, Tho mor you axle the word map themore ks nas you vestigate the area use of tons, Follow te cues obtained rom th tursaeopla n ‘one locaton to seek out he next town or cungeon ar seeren for secret aves ard caves along the ‘wy, You' undoubtedly encaurtor Pumrous menses dig your joumey—tey are your ky t leveling up and geting stonge! Don sh ffomene octet the rt witout akg ne gan expan and levl up, or aso yout never suivein the dungeons a oat @ search Fgh end iow inthe dungeon fr ele ers ae Rae ene INVESTIGATE OBJECTS FOR HIDDEN ITEMS parc dangerous part of DOV, = ‘There are a number of objects in towns and castes (and most Somave our your rary = propery : dungeons) that contain valuable items and gold coins. Approach cupped below heading sie er the following objects and press the A Button to smash/nvestgate maid erepury tet hs ohne se ‘them. Many of them are empty, but others contain everything at ther maximum HP. Ao, make Seen Nia Ts {rom a medicinal herb to valuable weapons to piles of gold coins! levels since lang the ast own Dungeons are ote file with monstrs thet ae much tougher than those Inthe fel, so ra slowly and don’ be atraid to ext he dungeon and return later ‘You won't find any items on te bookshelves, but you can | often lean some valuable | information and background | story by examining the books. | Approach the bookshelf | and press the A Button to investigate, You can also inspect pieces of art and other cor to learn aétltional information BUILDINGS AND BUSINESSES Each town and castle is cifferent, but nearly all of them have at least one or two highly important businesses. Frequent visits to [shops, churches, and inns are vital to the party's survival. These places make it possible to upgrade equipment, stock up on items, save your progress, and perform ather necessary tasks. Press the Y Button upon entering a town or castle to display a ‘map of the town and alist of shop items on the upper screen The map includes icons for each of the area's shops and important bullings. sms There are three typos of shops in the game: weapon shops, armour shops, and item shops. Not every town cr castle has all three—and. some have none—but there 's occasionally sorne overlap in the goods they carry. All shops will buy all types of items and equipment with a few special exceptions. © Weapon shops: Sel wea @ Armour shops: Sell armour a © ttom shops: em sho There's no better way to fully recover your party's HP and MP than by visiting an inn. Head inside, pay the clerk behind the counter a few gold cooins, and watch as your entire party is instantly healed. Not only is this a great way to avoid burning through lots cof medicinal herbs and magic waters, but it slso accelerates time in the game. Each time you use an inn, the party emerges in the morning of the next day. ° CUES Churches and altars are | arguably the most important type of building in the game, as they not only make it possible to save your progress, but also provide a umber of beneficial services. Approach the altar and press. the A Button to speak with the church official to access the following options. Note that not ‘every church allows you to make confession (save), but most of them do, oe e e o OL cost ML GIST UST cst ee pi || 2 ba | a fim) seo | @ Per. Sofoaoe) [cas fea as een] 68 sero | as | a. 1) m0) 26 | sao) aa | 40 | oe eno | a4 | reo, So fraon) [ap hea as Pango | es aw | as re Ba || mm | eat) a6 | ara0 || ee aso | a5 | 7000 ropga| fear [a7 oto] ar Tao | [oar ree. © 0 || a re) @ | a0 || 08 | aso | a8 | 770. 9 goo foe) as) aot amo] 68 | ar0| [ae] 7 ao 110. || 9 | ata) 502510 | 70 ano | a0 | aro atona | (arf aa) st) 2610 e091) 800 21150) |) S270 S100 | a2 8470 samo) 3s aoe | 52800 S03} 0 sa apy | 34 | 1160 | 542800 50 ot 80 162900) 8 gan) ee ao Seo 95) oD 36260 || 98 1a) 6 140 Sra 95 | 20 S200] [TBP AMO | aes ‘a0 97 | oa ya a0 | 331460583570 oe0 98 S10. ay a0) [se Ta | ay ee sao 9s 3810 al fo | 401 16101 ot 10 eai0 Starting in Chapter 5, you can visit a bank in Endot and deposit the pany's gold coins (in 1,000 increments) for safe-keeping. ‘Keeping your gold coins in the bank protects them from getting stolen if your party gets wiped out in battle. Under normal circumstances, the party loses half the gold coins they're carrying if defeated. Store the gold coins you're not going to use right avvay n the bank to keep them safe from those thieving monsters! om Most of the larger towns have a bar for the citizens to relax in at night. These bars ‘are typically open during the day, but there are only a few people in them—most employees are busy preparing the bar for the evening crowd, oturn at night and talks to ‘each person in the bar, as one or two people usually have ‘Something interesting fo say. ‘The casino in the basement of the bar in Endor is available during Chapters 2, 3, and 6. ‘The casino contains three types of games and allows ‘the party to exchange thelr gold coins for casino tokens in hopes of winning some valuable prizes. See the separate “Casino” chapter in this book for full details about feach of the games. G@ MANAGING YOUR INVENTORY ‘Abig part of any RPG—and Dragon Quest IV is certainly no ‘exceptions successfully managing the multitude of items and ‘equipment. Each party member can carry up to 12 individual items, which means the surplus must be carried by another ‘character or placed in the bag. The bag has unlimited carying capacity ‘Manage your inventory by frst selecting the tems screen, then by selecting a character who is carrying the item you want to, Use or equip. Next, choose from one ofthe following options. © Use: Use te tom right avay. This isthe primary option for consuma such as medicinal herbs and other repeat-use its like the night light and sands of time. Depending onthe itm, you may have to select a characte to useit on. Remember that one charactar can administer items to thers. For this reason, you should always have your most powerful character (usually the hero) carry the truly valuable ites, so that he can help keep the others alive in times o crisis. @ Equip: Eauip the character cartying the ita withthe piece of equipmet in question. Consul the upper sereen to see if he plece of equipment wil raise the character's stats before equipping i. f /ou want to equip anather character with the item, the transfer the tem to that character. © Transter: Give he ten o another taractar or put nthe bag, Selec ths option, te choose te person bag to whch you tka to give thet, You may ea o Swap oi team or anche one he character nas no more room, © Appraise: This option is only avaiable when Tormeko is present, Torneko inspects the item closely, describes what it does, who can ‘quip it, and how much it can be sold for in a shop. © Discard: There's realy no reason to throw away any Hens, as they ‘can always be placed inthe bag and sold to a shop ata later time. The only time you may want to discart an item is fits a cursed piece of equipment such asthe death mask or massacre sword (One of the best ways to ‘earn money is to sell unused equipment. Although many players like to hold onto all of their equipment in order to have a ful collection, there is really no reason to do so in Dragon Quest IV. There are 2 few items that can only be obtained once and if you try to sell those items, the shopkeeper mentions their rarity. I's perfectly understandable not to sell those items. However, the majority ofthe items can be acquired from other shops or other means, so consider selling them anyway. PARTY ATTRIBUTES AND STATUS EFFECTS Use the Attributes option fon the menu screen to view information about each party ‘member. Scroll between characters to view their ‘currently equipped weaponry and armour, their stats, their ‘otal experience, and the party's gold coins. Press the A (or X Button to view the list of avalable magic for each character, too. ATTRIBUTES @ HP (Hit Points): Represent a character's health and stamina. Characters lose HP when attacked by monsters or when they walk (on cursed ground, but itcan be replenished through magic or by ‘consuming items such as a medicinal herb. Staying at an inn also restores HP. Maximum HP is 9 © MP (Magic Points): indicate the character's magic power. Not all charts can east mage, those we can must ave anovgh MP to power th spel. ach spel egies a erent moun! of MP, so ts import tat ach character ha let of avaiable MP. You can restore a characters MP wth mle naa by stayin inn It lo poosbe to gao MP by eating the Orin Magle eel to steal the MP rom monsters. Maximum MP is 08 © strength: Tis shows th characters atack power. The niga the chart’ stent rang, te more cage be or he can iti uring physical combat, Maximum strength i 256. © Aguity: The higher a characters agitating, the sooner he or she can ake aturn during combal.Chatacters wth a igh agit rating are ly to atack st bate Mama agi is 25, @ Resistance: This number dictates the character's abilily to withstand attacks and minimize damage. The higher the character's ‘resistance rating, the fess damage he or she takes trom enemy atlacks, Maximum resistance is 256. @ Wisciom: This value ilustrates when a character will earn 8 particular spel. Under ideal conditions, those characters capable ‘of fearing magic spells acquire them atthe leves listed in the ‘Characters” chapter ofthis book. Characters who gain wisdom Increases a a slower rate may not learn the next spell until reaching ‘10r 2 (max) levels higher than specified. Maximumm wisdom is 255. © Luck: The higher a character’ luck rating, the more ikely the character sto land a eitical it, dodge enemy attacks, o be ‘rom other advantages in battle. Maximum luck is 255. @ Attack: A character's attack rating is a combination of his strength rating and the ATK pow ofthe currenty-equipped weapon. The amount of damage inflicted with each atack increases by one for ‘every attack increase of two. @ Defence: A character's defence rating isa combination of his resistance rating and te total DEF power of his equipment. The amount of damage incurred by enemy altacks decreases by one for every defence increase of four fit ? LEVELING UP Characters become stronger throughout the game by defeating enemies and gaining experience. The entre party, regardless of \who is actively involved and who is in the wagon (Chapter 5 oniy), {gains experience from each batte. This experience accumulates throughout the game and serves to "level up” the characters as they reach certain individual experience rilestones. Not all Characters level up atthe same rate. Those characters who use ‘magic level up at a much slower rate than, for example, Ragnar ‘and Alena, who tend to level up much faster Each time a character levels up, he or she receives an increase in HP and MP (if applicable) as well as an inerease in other attrioutes. The amount of increase sightly varies each ume you play. For example, i's common forthe hero to receive an HP increase of 8-10 and his MP and strength ratings by 3~4. Stats that increase by two or less will always increese the same ‘amount. However, those who consume a lot of seeds run the risk ‘of increasing their tats much higher than they should be at a ‘particular level and their level Increase may be reduced to zero. STATUS EFFECTS Many of the monsters in the ‘game can inflict the party with ‘Status effects that render them tunable to fight. Many ofthese Status effects wear off overtime, but others are downright deadly. ‘Check the character profie ‘onthe top screon to sooifa ‘character has been affected. ‘noel ba, Ws chu putin, Saunt, Lucia stag tate | end sore Dyan inf Garae wih mover trough ungeons a ft HP wil nt cease elon | (Chareiekes response ations and soretires tals obo pay montrs sh Chae fas besa TO aaN Talia dies tack Fora monstwi aan hem, = re rar biuné ana ero 7 Moora tub, Paris's monies Thecharercametmaleary 5B actors dung re Tne tae ne Selig Rees (Pa pees oe | Tha charact caret cast any magic “Futcle pal. Ting too owl st ereure __MPbut ating wt occ Poison Contsion 60 25 banlcerd ‘se 740 |Bateers Not all status effects are bad! There are several others that can be inficted on the party (or on enemies) through the use of magic spells and by using certain pieces of equipment as a tool in battle. Experiment with different combinations of spells and try to “stack” thosa effects by casting them two or more times. to extend the length of time they are active andlor to double their effect, GPanty TACTICS ‘Access the Miscellaneous menu in Chapter 5 to assign specific batile tactics to each party member. Doing ‘0 allows you to assign each character with a general battle strategy instead of ‘giving commands for each tum. Then when it's their turn, they act independently within line of the assigned tactic. There's no quarantee the character always followe the corracttactio, but tho varioue batto tactics provide a fair amaunt of control without having to manually give orders every turn. This is a fantastic way to speed up the battles and focus on the hero. @ Show No Mercy: Forces the character to attack with reckless abandon. The charactet performs nis most powertu physical and ‘magical If applicable) attacks to defeat the monster as quickly as Possible. They wort use healing magic or tems or support the other party members. @ Fight Wisely: This is a good balanced plan for characters with a variety of options. Characters attack when it makes sense to do 0, but they also perocically defend and support the other party members, @ Watch My Back: instructs the character to focus on healing and supporting te nero and other party memoers. The character occasionally attacks the enemy or benefits the party with status tects, and focuses on defending when not helping the others @ Don't Use Magic: Orders the character to conserve MP and attack only with physical attacks. The character may stil use tems ‘or defend, @ Focus on Healing: The charac focuses ony on healing anc Aggressively serves to kep the partys HP levels topped oft @ Follow Orders: Issue this command to take direct control ofthe character. G TRANSPORTATION ‘The party has access to three main modes of transportation (other than walking): wagon, ship, and balloon. Continue reading to learn about each of these three transport mechanisms. Nota that these don’t become available until Chapier 5. © Wagon: the vagonis esse to the party’ journey because itallons for more than fur party memes to travel together Those inthe ative nop simply ride along inthe wagon. ‘though the wagon must wait outside of tons, casts and dungeons, you can swap characters nando ofthe active tn-up whenaver in th fl. You can even do this during a random rmanser bate! © ship: the party can raved together wth the wagon by shi. Simply walk om the fed onto te ship o take cont of the ship and sal actos he oceans andres. To eat te ship, simply steer itagainst sold ground an the party autora ox he Ship. aware that here ar plenty of monsters king inthe sea. 0 don't your quart down! ‘© Balloon: The balloon allows ‘the entire party (and the wagon) to travel high above the surface ofthe planet and go anyuterein the world ‘without fear of random encounters. The balloon ‘makes it possible to cross ‘mountains, oceans, deserts, and every othe type of terrain. Although you can't fand the batloon ‘on the ocean a in mountainous tarrain, a simple press ofthe A Batton forces the bation to land. To reenter the baioon, just walk tp tt and press the A Button to take of /Always'By.Your, Side: 'on't worry about losing the ship Gr balloon if You Use the eee er er Both the balloon and the ship remain planted outside the town ro Magic Many of the characters who join your party have access to an ‘ever-growing number of magical spells and abilties. Spells, ‘and abilities are leaned as the characters level up and reach particular wisdom ratings. See the tables in the "Characters” Chapter for a lst of the spells each character learns. dj Ga A asibgeeey wa sal Fea | 2 ae rege fehl urease ery wih age a ee San joy Doers sale eray whan pug | norms ft és gay Seae8A munrf arias ha 2 ta ee ie usa group ofan wi ia 3 lasing wal ote : 1) son Sethe group of nemies wit ie Be | 19 bez fis fe uncer Sep ease [san Pataos alee wiasral toon femasn | 8 | om ements ina ee iceman pusin | oe tay Sal eis whan ne silt exes, ———— Petes sla ney wh 2 lowx le El eree Pur Nes 5 | oso gep mans wh z 7 eas al EEO ATaE pore ae 2 sta inleshowes Sear gies eneris wt falc sharpie, “Ea eS rough agus cre ee 2 | tra sma obit Swonsh ii 4 |e rough agus oes le © stvaprwstl whi eae estou un cen pee 5 | atercosy duce white Tint ied F Sane ove aren at sisal nari obs A LIGHTNING & THUNDER MAGIC A. Fa ain (als dew igen sale ae in || 20 ny iam ging | 16 | o_o rs 5 Cavs cn hopes conired over apple Unig | 15eaen | 350 ae eae ja srue=en, 10 ner rogap Stes down enanes wit nigh sry (Tun 1029) unde Ispawad Imwner | ae | wo (EU aswid wl ag lea singe ery F (Maas arp of eerie are eek See Nea kes ash fa ‘cused anion ht ssn (dao aad z remy 1 be heratis = 7 ‘nanan tk seni Tomek Dat 7 ee Pa z Anette a . x EE ToT \ wee Bs. ‘8 Pusan crewmesio rea Shen a Tums rosie be ates | ae ee 4 |eemsandpoys sets ae ee UR Sei [Bosra toss ouee ss pot mend fe ‘Sainige| 3 Penton | nase ng |g renee pv one | om sa rane tongh—|Stenterng | 8 (|i gost | Powe vesnein| 4 Freserpmctcens | Heal soin 2 i 5 inisios, nari 2 Elgar ly ina rage etl ng mh. | Sends saleesanyioa P| Pr cee z ea (Ces al payee eet | iin tuna sooo "6 2 ste. | Ps luwwocr) 3 | — temas ts cy esaceya le sine er ow el hagpn 20 pass Pan Ay, Fetus ie cebaceoTa in| || Pons esa moet afer, (uel iy iia te aE ran Mage nin a — Saab MP ferasine jiage Gey 2 pays (Suet Rened 2 (ues asingle ay off ees o pin. et ee [teal tyres onan Federale Spi Zest ai fal pay enter | “Eee ee ee a | | | Fescres al a0 HP asigeal, | PRer “Healing he | Ye — Hei 41 leseres lkast 5 FP ina sing aly soo (Momant. «| «4 «(RUM INSary ovatus prea | [ister |e eae toon Se rete eet nnreten | [oa vownm | 4 (rosVTonons. ces wo | [oR oa rear a ee ee eee ener f | fan 2 far suri eles en araonlineet [2 rae See Morea 11% humm ame lene faarein| a oierz® fe, owret | seme a lat —2 = Ro al TR na. err sero fins] 2a Ee aan eT | Es i j Nett Scie | 9 ese terri j [wes br la deers rattan | om 4 | nit — 1 Se gon Quest IV: Chapters lumps in a dark, dank underground stor to become a mighty warrior but one can o get some rest ment to smash the various pots and barrels umable items id coins. Head lp the steps to find mor ms and smash them, t fim any but A strange v the hero around the tiny hat ‘entering the large hou P Ragnar QcRyan and the Case ff of the Missing = Children SUS eee Ue cued Burland. Among their number is a brave soldier by the ee ap ee arr) ee eg ee a neta talk to the man othe underground the icon play “= Descent into the rien Si “i fo the toes end Heat. avn and is Re Me ae une eta e Pea ae mera nun ne ene na ae) noe ene een eC at the north named Strathbaile. Those wishing to cross the river must navigate an underground cavern to the west. PS en ene ens aa Ses Erg Groans mir ea a canacrre fat pao ica yo One eZ Gaeta Grae PMNS Tar ng mS cae a 006 } G Re Om Lsmeccn aren tmewasressn | JW secre pe ie ty ee Fs seers DOES aaaee YW cream [det itt ed Pas sees © [iste nt HS Sane pl cares © [eer [rtwssertn asa Peace ea cera LOOKING FOR CLUES king Burnard was very clear about the danger facing the children of Strathbale and Burland; Ragnar mustn't waste 100 ‘much time before heading out to rescue thase who've gone missing Take a moment to talk to nach persnn wandering about the main floor of the castle, particularly the couple from ‘Strathbaile and the old man near the bookshelves. Ragnar can also climb the main steps to the throne room to speak with King Bumard again, although this, 'sn't necessary. Collect the medicinal herb from the drawer in the southeast corner and read “A History of Bonnie Burland” {rom the left-hand bookshelf near the old man. eee ete ny ergy Perea ect ran Ree eo) SO aes Peet as PU secs eee te) Castle during Chapter 5, and by then you'll have the key needed fo unlock the door leading into the room eo © |sseiscons [sides forte wel H@ peciscons © [testa as @ sextvisveaghn 20 2 8 a 0s DD Lcshesies onto seonstearctearorsen x races. x PUES PSG . x x PUES ee x x x x x Piso alte of on arty bers HP, 40 Cus apary member piso. Hy waer | 20_ aro weaker enemies fo ash ism x x x x x x x Z x i x ‘A MISSING HUSBAND, TOO! iimibiEn Ragnar can gather a lot of information by talking to the residents | | APproaching the edae of town transitions Ragnar from inside of Burland town, in particular how to get to Strathbaile. But ithe town to what fs called the “field.” Although towns are what's especially important Off-limits to monsters under most circumstances, Ragnar to learn here is that a woman rRevertheless encounters various monsters in the field, Although by the name of Aignaas, this may sound troubling, the encounters with monsters in the has seemingly lost her field are not only the key to Ragnar gaining experience and husband, Angus. He went off | | eveting up, but they also provide an excellent source of gold adventuring and hasn't been soins. Some monsters even drop useful items and weapons! seen since. Aigneas is the lady pacing back and forth by the house near the church, ee ee As a Royal Guard, it should come as no surprise that Ragnar's intial et of equipment is decent. The one thing he's missing, | ‘though, is a shield. To acquire a shield, enter the house where the armour shop is located and take the leather shield from the dresser on the second floor. Now use the King’s gold to buy one or two medicinal herbs and a leather hat before leaving town. (One thing for sure is that the fleld is not a safe place. Top off. Ragnar's HP at an inn before leaving town and always save your game at the church. Lastly if al is going well, use the {Quick Save feature on occasion just in case things go awry. ene @ [Woda nec _|ntro southeast core ofthe cave @ siicons Inne norrwest omar ofthe 8, UNDER THE RIVER Ragnar can use this underground burrow to bypass the river and access the town of Strathbaile to the north, There are a couple of chests to find in the cavern. Ragnar also encounters a fellow guard, but he's of no real consequence. ‘This cave is home to many of the monsters seen inthe field, but also one known as a healslime. Healslimes attack with their tentacles and can also cast Heal to replenish lost HP. They can even heal other mansters, so defeat them quickly! Boaiake tetas a @) cesoscone _|Athebotom of tevoll | T@ exhattet [nto ndeporsia 4 LO aoa ete cea fl anaes —|nbetisnohme a Medel herb [Beta he chuch AGAR RYAN AND THE CASE OF THE MISSING C eax . Browe armour mo | x | x |x eer x eo arcu tao) x x | x =a x Seale see wo 1x [x |x baal : in stiets oof ex x x otok wg x x xx BF ccincod noses ) coe | Medora het | 8 Restos alti of ore party ‘secootainer® | 10 [Cues apary merber of poor. Hoty water | 20. va of weak names fra sho ee, He ATHIEF IN JAIL Nearly everyone in Strathbaile is abuzz about the man who was recently throvin in jail for stealing bread. They say he was so ‘scared, he started imitating a child. Take a moment to rest up at the inn and search for items and gold around the village before ‘saving your game at the church. Descend the stairs behind the church and talk to the prisoner to find out who he is. It tums out that the man in the jail is none other than Angus, 4G] the missing hushand fram Burland town! 4} | | Depencing on whether you enter Strathbaile during the day 4)| | erat night, there may not be many people around to speak || | with or purchase items from. Although the man in the jal cell a bit more forthright with his name at night, you can exit | the town and battle monsters until daybreak and then return | to town to go shopping. Another option to speed through the: | night is to stay at the inn, "}| [Those who choose to leave the village and fight through the | night will ikely encounter dreadful bubble slimes, monsters Capable of poisoning their prey. Be sure to take along an | amigorai ner or wo! eThe Auld Well ]@) |seoset agility [Located in B1F- @ 's. Witt att nF B) [18 geld coins [Located hn BtF-1 [suelo sana. aloe ste craedingTE3 © ion ntoratines one oars © [sq nrecmecsrs. Return to Burland and tell Aigneas that her husband is in the Strathbaile jal. Shel join agnar's party (although she will not participate in combat) land ask that he escort her to Strathbaile. Guide her back to the Strathballe jal to reunite the couple, Angus thanks Ragnar and tells him about a ‘secret playground in the forest to the southeast. He thinks there may be a clue there! Head to the forest at once {and walk in a southoastorly direction from the signpost to locate the hidden playground. FIRST ENCOUNTERS Grong Py coro aracirss rae eo aay ————<— === IN SEARCH OF LOST SHOES ‘The mysterious clearing in the forest will nly open to Ragnar once he learns ofits location from Angus. This area contains an old wal in the center and aa small, square-shaped ruin in the northwest corner. It also features a toxic purple liquid that drains HP! Descend the stairs in the crumbiing || foundation to the northwest |} and gather the items there, || thon return to the surface and | ceccend into the wei voice wil call out to Ragnar as he nears the well and it will | guide Ragnar in the proper | }| direction, Head south through e ees <3] | area B1F-2 and descend ut be sure to stop at Strathbaile Teen 9] | tne next cot of star to B2r- erratic 3. Once there, head tothe eee en ee © 9|) northwest comer to find the @ | Bio e caot cn neem falar, a magica pair of Sr shoes that alows is wearer Sen ere erie to leap to great heights, [After you obtain the talala, you'll hear someone call out. Head east from the bottom of B2F-3 and enter B2F-4. Here you will meet Heal. a friendly healslime who dreams of becoming a human. Agree to let him join your party and lead the way back out of the well don't forget to grab the 680 gold coins from the nearby chest) P’|| iHealie Heli it much of a fighter. but he can periodically cast Heal on janar (ar hima, thus minimizing the.need to cary extra mecicinal lan on im, ashe occasonaly gets caught lp in the heat ofthe battle and vil either ateck or detond whan ho shoud be castng Heal. Heale wil ot lave, nor can ra ba gen an use consumable lems cn Heale during b Erna COU go MIEN ) ae i) 2S

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