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REV2 (v.

2)==============================

17 July
Added Shin Bison character (including some work on the character)
Added Divine Wrath stage

18 July
Added Shin Bison VS theme (only when you meet him in arcade mode)

19 July
Added Goutetsu character
Added two Santos Harbor and new york subway station day from SF3 3rd strike

20 July
Fixed (by removing) the blinking effect on the "character" in the background of
Hidden Shrine stage in ikemen verison

21 July
Added Neo Tokyo ruins stage
Changed Evil Ryu stage in arcade mode
Added Evil Ryu theme (only when you meet him in arcade mode)
Bad megaman assist take longer to recover when he got hit

23 July
Minor work on Goutetsu back sprite intro
Enabled Charlie's special intro when fighting Shin Bison

29 July
Added new stage for Skullomania and his theme
Removed "Snow in japan" stage

30 July
Removed the attack hitbox when skullomania fail his air dive attack.
Down Akuma's power bar to 3000 instead 9000 and reduced his poweradds (power got
when use attacks)
Fixed and re-writed akuma's super moves to the originals commands

1 August
Added two new pals for Ken ("sf2" and "Holy")
Added two new pals for Dhalsim ("gold" and "10")
Added one new pal for Balrog ("W")
Revised Sean's 1st pal
Re-sized Gill's sprites

2 August
New Ryu 12th pal
New Zangief's 11th pal ("Zangyura")
Lighter verison of Australian Outback stage (25 Mb less) and more fluid rain
effects
New version of Subway staton stages theme

3 August
Added transparency effect on Cammy, Z-Akuma sparks effects
Little revision on Ken's first pal
Changed Oro's 10th pal

4 August
Chagned the size of cells in select screen for gain 9 places for new characters:
-Rufus
-C.Viper
-Retsu
-Lee
-Joe
-Mike
-Geki
-Fevrier
-Noembelu
Stages added :
-Geki stage
-Retsu stage
-Lee stage
-Mike stage
-Museum
Removed fog effect in Bridge night stage

5 August

Removed "3D perspective effect" of London - night stage for economize weight
New version of Rainbow Mika (without groove system)
Added Go Hibiki

6 August
Improved some smoke effects of C.Viper
Moved the 8th pal of Gill to the 12th place

7 August
Added blinking animation to Mike and Retsu
Changed the theme of the two Santos Harbor stages

8 August
Added two new pals to Sodom
New 12th pal for Go Hibiki

9 August
Skullomania's Skullo Face Slam is slowler now

10 August
Improved default heavy sparks effect
Added Kega

18 August
Updated Decapre for she has her Usf4 look

20 August
Improved default charge power sprites effect
Added Asura (beta)

21 August
Added six new palettes to Lee and Joe

22 August
Added two new palettes to Mike
7 new palettes for Omni
3 new palettes for Oni
1 new palette for Skullomania

23 August
4 new palettes fro Rufus
Remplced SF4 Brazil theme by Blanka theme
Added Rufus and poison themes when you meet them in arcade mode

24 August
Maki's VIGOR's timer bar is viewable now.
Removed Blair's in-game training mode

25 August
Added two palettes to Ken
Improved default guard and hit against wall sprites effect
The aurora borealis from Cammy stage move less faster with the camera

26 August
Removed the blinking disappearance of Ryu's bag
Improved Oni's on-ground looping animation
Changed Sean's 12th palette

27 August
Added a perspective effect on Sawada stage (SFTM - The Lagoon)

28 August
Added lights and fog effect on Mike stage

29 August
Remplaced T.HAWK stage

30 August
Added Descending Ring stage

31 August
Stages added :
SFxTK - Mishima Estate
USF4 - Blast Furnace
USF4 - Pit Stop 109
USF4 - Cosmic Elevator

2 September
Removed Balrog's additional power bars

4 September
Updated Guile stage resolution and changed the music theme
Updated Ken stage resolution

7 September

New Vega 11th palette

9 September

Revised Ryu's 1st palette


Removed SFIV - Mist bay stage
Added SFTM - Bison's Lair stage
Changed two palettes of Vega

11 September

Changed the come back position of Shin Bison after his ultimate psycho crusher and
few other changes about him.
one new palette for Balrog and Sagat
The hight limit of Australian Outback stage have been upped

12 September

Added two new palettes to Dhalsim


Updated/changed the color of the flammes/fire/hadoken of Z-Akuma's 9 10 and 12
palettes

15 September

New version of Zangief, including Mech Zangief mode.

23 September

Added Akugal fusion (originaly named Asura but renamed)

REV1 (v1.5)==============================

27 may
changed the pal7 of Z-Akuma
the "secret" character" can't be meet in arcade mode anymore.
Fixed some animations of Oni and Omni

29 may
Removed Osaka Tower stage in the online version (ikemen)
Started to made lighter copies of some stages for made them less laggy in the
online version (ikemen)

6 june
"Updated" Shadowgeist's 11th pal (ShadowGeistSkullo.act)

9 June
Fixed Juri's "blinking" animations
Added "SFIV - Historic Distillery" and "SFIV - Drive-in at Night"

10 June
Removed "unsure" grade system and score of Yun

17 June
Training stage is now a bit broader
Fixed some belt and hair details on Garuda stand pose
3 new win quotes for Decapre

18 June
Added Decapre theme for Shadaloo stage.
Remplaced Gill's 8th pal

19 June
Added one new pal to Skullomania
Lillte update on Urien's taunt punch (animation and hitbox)

20 June
Pal "Yoshinori Ono" for Sean

21 June
Remplaced Armored seth by Cyber Akuma
More balanced some characters
23 June
Fix/improved some fightFX effects

27 June
Fixed T.HAWK stage's camera vertical speed
New Ibuki

28 June
Added 5 palettes to T.Hawk

29 June
Added DBZ pals, Akuma's 12th pal and Cyber Akuma's 12th pal

2 July
Remplaced Sean's 9th pal

4 July
Now ALL characters moveslists are available in "Moves list" folder

5 July
Added darker borders on Ikemen selection screen.

6 July
Fixed a corner bug in SF2 - Guile stage

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