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Card Game
Card Game
Card Game
Learning Media
(Surprise Trap)
Compiled by:
Jila Fauzia Rahma Weni (20033053)
Adib Susilo (20033049)
Cindy Sintia Sari (20033052)
Nurul Aini (21033016)
Regy Aprilian (20033055)
FOREWORD...........................................................................................................3
CHAPTER 1............................................................................................................4
PRELIMINARY...................................................................................................4
1.1. Background................................................................................................4
1.2. Formulation of the problem.......................................................................4
1.3. Purpose......................................................................................................4
CHAPTER 2............................................................................................................6
METHOD.............................................................................................................6
2.1. Surprise Trap.............................................................................................6
2.2. How to do a Surprise Trap.........................................................................6
2.3. Macro skill in surprise trap........................................................................9
2.4. The uniqueness of the surprise trap.........................................................10
2.5. Skill competence......................................................................................10
2.6. Type of learning media in surprise trap...................................................10
CHAPTER 3..........................................................................................................12
DISCUSSION....................................................................................................12
3.1. Learning media........................................................................................12
3.2. Game Based Learning..............................................................................12
CHAPTER 4..........................................................................................................14
CLOSING...........................................................................................................14
4.1 Conclusion................................................................................................14
REFERENCE.........................................................................................................15
FOREWORD
Praise and gratitude we convey to Allah, the divine rabbi, who has poured
his mercy and grace on all of us. May the blessings be bestowed on the wise
world leader, namely the Prophet Muhammad SAW, as well as his family and
friends. Amen.
Making a paper is a task that must be completed this semester, so with this
paper the author wants to complete the tasks that have been assigned to the author
to fulfill the requirements for lectures in the learning media course at the Islamic
University of Ulum Lamongan. The paper made by the author is fully aware of
the importance of writing so that the paper that the author wrote entitled Surprise
Trap has several difficulties and obstacles, which are due to the lack of knowledge
in writing. However, thanks to the assistance provided by various available
sources, the author was finally able to complete the paper on time.
Hopefully this paper can be useful, especially to the author and hopefully
can be useful for all of us. May Allah SWT will bestow His mercy and grace on
us all. Amen ya Rabbal alamin Billahitaufiq walhidayah
Author
CHAPTER 1
PRELIMINARY
1.1. Background
The learning process is a process in which there are interaction activities
between teacher-students and reciprocal communication that takes place in
educational situations to achieve learning goals (Rustaman, 2001:461). In the
learning process, teachers and students are two components that cannot be
separated.
Learning media is anything that can be used to convey messages or
information in the teaching and learning process so that it can stimulate the
attention and interest of students in learning. Two very important elements in
learning activities, namely methods and learning media.
Learning media through games are widely used by teachers as an alternative to
active and fun learning, active interaction between students and teachers can be an
effective and fun learning stage.
1.3 Purpose
1. To find out learning media
2. To find out the surprise trap
3. To find out the Macro skills contained in the surprise trap
4. To find out the uniqueness of the surprise trap
5. To find out the skill competences contained in the surprise trap
6. To find out the type of learning media contained in the surprise trap
CHAPTER 2
METHOD
c. The third step, the students make a line to the back, the teacher plays
music and sings together, the students who line up then walk through the
fort
d. Fourth step, when the song is finished, the castle guards will arrest the
students who are among them
Picture 3. How to do Surprise Trap
e. The fifth step, students will be given a surprise quiz about English using
cards that have been randomized
f. The sixth step, if the student can answer the quiz on the quiz card, the
student will get a prize chosen from a random gift card
Picture 5. How to do Surprise Trap
g. The last step, if the student cannot answer the quiz, the student will be
given the punishment he chose from a random punishment card
Children's social skills can be developed in fun methods and ways. One of
them is the macro role playing method. Macro role playing is one of the fun active
play activities, with role playing children are given the opportunity to explore
what they encounter in their surrounding environment. Most children really like
role playing, because basically children are great imitators. The macro role
playing method can be done when learning in early childhood education by
developing a learning design with indicators that are in accordance with the
implementation of role playing.
a. Speaking skill: speaking skills can be obtained and improved from super trap
learning media by singing together and doing challenges when exposed to puzzle
traps in the game.
b. Listening skill: listening ability can be obtained and improved from super trap
learning media by listening to English songs together and singing together.
c. Miscellaneous Media
Various kinds of various learning media are media that are adapted to the
potential around learning, around schools or in other locations or in the
community that can be used as teaching media. The surprise trap also uses items
around it to be a challenge in the game.
CHAPTER 3
DISCUSSION
CLOSING
4.1 Conclusion
Learning media is anything that can be used to convey messages or
information in the teaching and learning process so that it can stimulate students'
attention and interest in learning. Game-based learning is a learning model that
applies and blends educational, fun, and game components in the learning process
so as to create a comfortable, fun, and active learning atmosphere. Games are
something that is interesting and fun. With learning packaged in games, students
will feel comfortable, interested and fun so that students' memory of the material
presented is also quite high.
Motion game-based learning media such as surprise trap can have
advantages and disadvantages. Some of the advantages of this learning model are
that students can play a direct and active role, besides that the learning process
also becomes comfortable and fun in the learning process so that students'
understanding and memory of the material are strong. The weakness is that in this
model the class is often less conducive, noisy so that it can disturb other classes.
REFERENCE