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M0001D GamesAndCulture
M0001D GamesAndCulture
M0001D GamesAndCulture
play games
games play
Children's
rules
play
joking culture
Schemas of play
Games as the play of experience
Games as the play of pleasure
Games as the play of meaning
Games as narrative play
Games as the play of simulation
Games as social play
Levels of play
Being playful
● Game play
Ludic activities
○ “Dance” of the player between play tokens, rules
and environment
Game play
● Ludic activities
○ (Physical) play with structures, testing limits and
boundaries
● Being playful
○ State of mind, playing around wider structures of life
Caillois on play
● French anthropologist Roger Caillois (1913-1978)
● Ludus/Paida
● Fundamental catogories of play
● Agôn
● Alea
● Mimicry
● Ilinix
Agôn
Alea
Mimicry
Ilinix
Frames
1. RULES (form)
2. PLAY (experience)
3. CULTURE (context) rules
play
culture
Schemas of culture
● Games as Cultural Rhetoric
● Games as Open Culture
● Games as Cultural Resistance
● Games as Cultural Environment
Culture
● Culture according to Bodley (1994):
○ Topical
○ Historical
○ Behavioral
○ Normative
○ Functional
○ Mental
○ Structural
○ Symbolic
Why culture?
● Games reflect and transform culture
● Culture is the context for games and play
● Understanding culture, is a tool for creating
meaningful and successful games
● Creating games is creating culture
● Localization and culturalization
Cultural Rhetoric
● Rhetoric = persuasion
○ Method of discussion or
expression that contains
underlying values or beliefs, a
method that attempts to
persuade others that it is
correct.
7 Rhetorics of play
● Brian Sutton-Smith
○ Seven rhetorics of play
■ Play as Progress
■ Play as Fate
■ Play as Power
■ Play as Identity
■ Play as the Imaginary
■ Play as the Rhetoric of the Self
■ Play as Frivolity
Play as Progress
Play as Fate
Play as Power
Play as Identity
Play as the
Imaginary
Play as
Rhetoric
of the Self
Play as Frivolity
Open Culture