Beam Saber - The Growing Conflict Playbooks Spreadsheet 0.55

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Only Pilot and Squad Playbooks for the Growing Conflict supplement are included in this document. For further
use the BEAM SABER google sheet linked in the Player Resources section of that book. If you are using this docu
3 is recommended to make a copy of the Playbook you wish to use by Right-Clicking its tab and selecting Duplica
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SHEET UPDATE HISTORY

12/8/2020
Corrected errors in Load formulae on Wielder sheet.

11/30/2020
- Added Hive playbook.
- Trimmed excess whitespace from the bottom of all Playbook sheets.
- Filled in missing XP triggers for Hero and Transformed
- Corrected spelling of "addressed" in xp questions on all Pilot sheets.
11/13/2020
- Added Wielder playbook.
- Changed Rookie Vehicle entry to "A Standard Vehicle"
- Added strikethrough conditional formatting for spent quirks on all Pilot sheets
11/2/2020
File Created
Revision
0.55

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v0.54
ARTIFI
NAME CALLSIGN PRONOUNS

LOOK PURPOSE

SPECIAL ABILITIE
SQUAD HISTORY Purpose Built: This is th
x
Choose a Frame type: S
Medium (average adult
TRAGEDY OPENING
Scale). Choose a Purpos
you directly attempt to f
When you Cut Loose it m
STRESS ARMOR instead you heal Stress
Gain 1 piece of gear thro
SCARS ARMOR Integrate: Using Enginee
Cold ♦ Haunted ♦ Obsessed ♦ Paranoid ♦ Reckless ♦ Soft ♦ Vicious ♦ Fractious rest of the Mission, givin
HEAVY

HARM SPARK Super Charge: When yo


you can also: act with ex
Need
3
Help HEALING Direct Link: Spend 2 Str
PROJECT CLOCK Action.
2 -1D
Internal Mechanism: Se
access to; a Pilot scale
Less by 1 (Minimum 0). It mu
1
Effect
Specialized Design: Pic
Specialist Pilot (except t
that is in that playbook
VEHICLE NAME VEHICLE MANUFACTURER & MODEL Will Not Stop. Ever.: Wh
Level 1 Harm to not leav
When your Vehicle takes
LOOK
Damage for it to not lea
both cases, those aroun
DAMAGE ARMOR Machine Precision: You
Fortune Roll that would
Need result, even if it is worse
3
USES

Help Veteran: Choose

2 -1D
2 -1D
REPAIR

CLOCK
Less
1
Effect

QUIRKS BREAKDOWN

PILOT GEAR
3 LIGHT

Inherent Armor
Lifelike Appearance
VEHICLE ENHANCEMENT Fine Long Range Transm
♦ To add ticks to the Vehicle Enhance track, take the Enhance action during downtime Fine Digital Connector

X INTERNAL MECHANISM
DRIVE SPEND A FULL DRIVE CLOCK TO: INTERNAL MECHANISM
♦ Change your Drive, if you want + Your Custom Vehicle
DRIVE one of the below
♦ Negate any Harm or Damage WEAPONS
♦ Change a roll to a 6 A Blade or Two
DRIVE CLOCK DRIVE CLOCK ♦ Provide ALL the Assist benefits to
A Heavy Weapon
a teammate
A Pistol
CONNECTIONS A Rifle

PILOT NAME Throwing Knives


An unusual weapon
BELIEFS

GEAR
Burglary gear
Ask about a truth relating to a belief, mark xp, then reset the clock to Climbing Gear
Throat Mic Transciever

PILOT NAME Long-Range Transmitter

OUTFITS
BELIEFS

Armor

+
BELIEFS Ask about a truth relating to a belief, mark xp, then reset the clock to Environmental Su
Parachute

PILOT NAME SUPPLIES


Bribe (Load 1 pe
BELIEFS

Documents
Intel
Ask about a truth relating to a belief, mark xp, then reset the clock to Placed Explosives
Subterfuge Supplies

PILOT NAME Example Beliefs TOOLS

They treat me like a person, so I will pursue their friendship. Demolition Tools
BELIEFS

They are good with people and I can model myself after them. Flashlights, Flares, or Gl

They are fragile. I will interpose my Frame to protect them. Palm Computer with use

Their actions are illogical. I must observe them closely to improve p Remote Vehicle Control
Smartphone
LONG-TERM PROJECTS
Needed:
YOUR PRINCIP
4
Needed:
Embrace the Pilot's
6
Needed:
Go Into Danger, Fall In Love
8
Needed:
Use Actions Honor
8
MARK ACTION XP: Every time you roll a despera

ARTIFICIAL BUILT FOR A


PURPOSE ###INSIGHT
PILOT ACTIONS

HUNT
STUDY
FRAME TYPE FUEL
SURVEY
SPECIAL ABILITIES ● ENGINEER
Purpose Built: This is the only ability you get when creating the Artificial. ###PROWESS
Choose a Frame type: Small (size between a cat and child, -1 Scale),
Medium (average adult size), or Large (size of a small automobile, +1 FINESSE
Scale). Choose a Purpose: Guard, Ruin, Acquire, Labor, or Discover. When PROWL
ou directly attempt to fulfill your Purpose, take +1d. Detail your Fuel.
When you Cut Loose it must reference you refuelling and you don't roll,
STRUGGLE
nstead you heal Stress equal to 5 minus the number of Scars you have. WRECK
Gain 1 piece
ntegrate: of gear
Using through
Engineer youInternal Mechanism.
can attach a machine to your Frame for the ###RESOLVE
est of the Mission, giving you access to its functions.
COMMAND
Super Charge: When you Push Yourself in addition to the normal benefits CONSORT
ou can also: act with extreme strength -- act with extreme speed.
SWAY
Direct Link: Spend 2 Stress to use a Pilot Action in place of a Vehicle INTERFACE
Action.
VEHICLE ACTIONS
nternal Mechanism: Select a piece of Pilot Gear or Vehicle Gear you have ###EXPERTISE
access to; a Pilot scale version exists within your body. Reduce its Load
by 1 (Minimum 0). It must be declared at the start of every mission. BATTLE
DESTROY
Specialized Design: Pick another playbook. You gain access to all of the MANEUVER
Specialist Pilot (except the custom Vehicle) and Specialist Vehicle Gear
hat is in that playbook ###ACUITY
Will Not Stop. Ever.: When you take a Scar, you can choose to take a BOMBARD
Level 1 Harm to not leave the scene; your Stress resets to zero as normal.
When your Vehicle takes a Breakdown, you can choose to take a Level 1 MANIPULATE
Damage for it to not leave the scene; your Quirks refresh as normal. For SCAN
both cases,
Machine those around
Precision: youspend
You may are briefly
your stunned
Spark toby youranendurance.
reroll Action or BONUS DIE
Fortune Roll that would fulfill your Purpose. You must accept the second
esult, even if it is worse. PUSH YOURSELF (spend 2 stress or 1 quirk)
+ -AND/OR- accept a COLLATERAL DIE
Veteran: Choose a special ability from another source.
POSITION
CONTROLLED RISKY

EFFECT
1 TICK 1 TICK
LIMITED
1 CONSEQUENCE 2 CONSEQUENCES
2 TICKS 2 TICKS
STANDARD
1 CONSEQUENCE 2 CONSEQUENCES
3 TICKS 3 TICKS
GREAT
1 CONSEQUENCE 2 CONSEQUENCES

TEAMWORK ACTIONS
OT GEAR DECLARED 1 VEHICLE GEAR DECLARED 0 Assist a teammate Protect a teammate
5 MEDIUM 6 HEAVY 3 LIGHT 5 MEDIUM 6 HEAVY Lead a group action Set up a teammate
nherent Armor Inconspicuous Style
Lifelike Appearance Fine Machine Gun CONTACTS
Fine Long Range Transmitter Fine Destruction Tools Zeta, a peaceful soldier

Fine Digital Connector Analytics Suite Light, a reckless engineer

NTERNAL MECHANISM WEAPONS Mohammed, an insightful student

NTERNAL MECHANISM Anti-Infantry Defences Rednine, a designated courier

Your Custom Vehicle A Directed Energy Weapon ▲ ▼


PONS Flamethrower
A Blade or Two Heavy Cannon GATHER INFORMATION
A Heavy Weapon Machine Gun These are examples; feel free to improvise
A Pistol A Melee Weapon or Two ♦ Who here underestimates what I am?
or Shotgun A Rack of Missiles or Rockets ♦ Who here is afraid of me?
Throwing Knives GEAR ♦ What other sapient beings present were manufactured?
An unusual weapon Shield or Forcefield What do they yearn for that their form

Mobility Suite prevents them from realizing?

Burglary gear OUTFITS ♦ Who here envies me?


Climbing Gear Armor ♦ Where can I push through that others cannot?
Throat Mic Transciever + + + ♦ Why do they stare?
♦ When the Playbook xp track is filled, choose a
Long-Range Transmitter Cargo Space new Special Ability from XPyour own playbook or a
Passenger Space Veteran ability from a different playbook
ITS PLAYBOOK XP
♦ Every time you roll a desperate action, mark xp
Armor PROGRAMS in that action's attribute
Heavy Armor Coding Program
At the end of each session, for each item below,
mark 1 xp (in your playbook or an attribute) or 2
xp if the item occured multiple times:
♦ You Fulfilled Your Purpose or addressed a
challenge with Understanding.
♦ You expressed your History, Tragedy, or
new Special Ability from your own playbook or a
Veteran ability from a different playbook
♦ Every time you roll a desperate action, mark xp
in that action's attribute

At the end of each session, for each item below,


Environmental Su Carried Intrusion Countermeasure Progr
mark 1 xp (in your playbook or an attribute) or 2
Parachute Retrieval Program xp if the item occured multiple times:
♦ You Fulfilled Your Purpose or addressed a
LIES SUPPLIES challenge with Understanding.
Bribe (Load 1 per each) Supply Reserves ♦ You expressed your History, Tragedy, or
Opening
Documents TOOLS
♦ You struggled because of your Beliefs, Scars,
ntel Destruction Tools or Quirks
Placed Explosives Grapnel Anchor Tool
Subterfuge Supplies Holo-Projector ENGAGEMENT ROLL Start with 1D
S Modding Tools ♦ Is the Mission bold? Take +1d.
Demolition Tools Spotlight or Flare Mortar ♦ Is the Mission complex? Take -1d.
Flashlights, Flares, or Glowsticks ♦ Does the Tactic exploit vulnerabilities? Take +1
Palm Computer with useful prog PLANNING THE MISSION ♦ Is the Tactic ineffective agains Target? Take -1
Remote Vehicle Control ♦ Assault: Point of attack ♦ Social: Connection
♦ Does the squad have external support? Take +1
♦ Deception: Method ♦ Stealth: Entry point
Smartphone ♦ Scientific: Procedure ♦ Transport: Route ♦ Is anyone interfering with the Mission? Take -1d

YOUR PRINCIPLES Take Responsibility Build Your Character Through Play

Embrace the Pilot's Life Use Your Stress And Quirks Hustle to Get Ahead

nto Danger, Fall In Love With Trouble Advocate for the Scenes You Want Break the Rules With Long Term Projects

Use Actions Honorably Don't Talk Yourself Out of Fun Act Now, Plan Later
y time you roll a desperate act

ACTIONS

NT
UDY
RVEY
GINEER

ESSE
OWL
UGGLE
ECK

MMAND
NSORT
AY
ERFACE
ACTIONS

TTLE
TROY
NEUVER

MBARD
NIPULATE
AN

end 2 stress or 1 quirk)


a COLLATERAL DIE

ITION
DESPERATE
1 TICK
3-4 CONSEQUENCES
2 TICKS
3-4 CONSEQUENCES
3 TICKS
3-4 CONSEQUENCES

ONS
Protect a teammate
Set up a teammate

ldier

gineer

ightful student

ted courier

TION
free to improvise
ates what I am?
me?
present were manufactured?

r that their form


alizing?

ugh that others cannot?

rack is filled, choose a


Pour own playbook or a
erent playbook
perate action, mark xp

n, for each item below,


ok or an attribute) or 2
ltiple times:
ose or addressed a
ding.
tory, Tragedy, or
our own playbook or a
erent playbook
perate action, mark xp

n, for each item below,


ok or an attribute) or 2
ltiple times:
ose or addressed a
ding.
tory, Tragedy, or

of your Beliefs, Scars,

Start with 1D
ke +1d.
Take -1d.
vulnerabilities? Take +1d.
agains Target? Take -1d
ternal support? Take +1d
h the Mission? Take -1d.

aracter Through Play

to Get Ahead

With Long Term Projects

w, Plan Later
v0.54
CAPT
NAME CALLSIGN PRONOUNS

SPECIAL ABILITIE
LOOK Dedicated Role: Pick a t
type. If they already hav
suit that type.
SQUAD HISTORY Number One: Gain a sec
any of your abilities as i
Squad.
TRAGEDY OPENING Capital Ship: Your Vehic
Heavy: 8.

STRESS ARMOR Damn The Odds: When


benefits you can do one
SCARS ARMOR
Damage -- Intimidate a g
Cold ♦ Haunted ♦ Obsessed ♦ Paranoid ♦ Reckless ♦ Soft ♦ Vicious ♦ Fractious HEAVY

HARM SPARK Stem To Stern: you have


(function, staff, layout, e
Need
3
Help HEALING Bright Idea: You may sp
factors when making a V
that affects one of your
PROJECT CLOCK

2 -1D
Duel: When engaged in o
(or spend 2 fewer Quirks
Less your opponent. Actions
1
Effect Risky position and Limit
the
Dishduel
Theends due to out
Hot Gauss: wh
+1d when you attack the

VEHICLE NAME VEHICLE MANUFACTURER & MODEL


Veteran: Choose

LOOK

DAMAGE ARMOR
Need
3
USES

Help

2 -1D
2 -1D
REPAIR NUMBER ONE
Second-in-Command

CLOCK
Less
1 EXPERTISE
Effect

EDGES
QUIRKS BREAKDOWN

FLAWS

NAME

PILOT GEAR
VEHICLE ENHANCEMENT 3 LIGHT

♦ To add ticks to the Vehicle Enhance track, take the Enhance action during downtime Variable Aspect Specialized E

Command Comms
DRIVE SPEND A FULL DRIVE CLOCK TO: Commander's Uniform
♦ Change your Drive, if you want + Your Custom Vehicle
DRIVE one of the below
♦ Negate any Harm or Damage WEAPONS
♦ Change a roll to a 6 A Blade or Two
DRIVE CLOCK DRIVE CLOCK ♦ Provide ALL the Assist benefits to
A Heavy Weapon
a teammate
A Pistol
CONNECTIONS A Rifle

PILOT NAME Throwing Knives


An unusual weapon
BELIEFS

GEAR
Burglary gear
Ask about a truth relating to a belief, mark xp, then reset the clock to Climbing Gear
Throat Mic Transciever

PILOT NAME Long-Range Transmitter

OUTFITS
BELIEFS

Armor

+
BELIEFS Ask about a truth relating to a belief, mark xp, then reset the clock to Environmental Su
Parachute

PILOT NAME SUPPLIES


Bribe (Load 1 pe
BELIEFS

Documents
Intel
Ask about a truth relating to a belief, mark xp, then reset the clock to Placed Explosives
Subterfuge Supplies

PILOT NAME Example Beliefs TOOLS

They have battlefield experience; I'll learn what I can from them. Demolition Tools
BELIEFS

They don't follow procedure, and I can use that Flashlights, Flares, or Gl

They’re a loose cannon, so I'll need to protect those around them. Palm Computer with use

They’re an incredible pilot. I'll try not to hold them back. Remote Vehicle Control
Smartphone
LONG-TERM PROJECTS
Needed:
YOUR PRINCIP
4
Needed:
Embrace the Pilot's
6
Needed:
Go Into Danger, Fall In Love
8
Needed:
Use Actions Honor
8
MARK ACTION XP: Every time you roll a despera

CAPTAIN A DETERMINED
LEADER ###INSIGHT
PILOT ACTIONS

HUNT
SPECIAL ABILITIES STUDY
Dedicated Role: Pick a type of Fire Team. All of your Fire Teams gain that SURVEY
ype. If they already have that type, they instead get +1d to actions that
suit that type. ENGINEER
Number One: Gain a second in command Specialist Cohort who can use ###PROWESS
any of your abilities as if you were present. They are loyal to you, not the
Squad. FINESSE
Capital Ship: Your Vehicle load limits are higher. Light: 5. Normal: 7. PROWL
Heavy: 8.
STRUGGLE
Damn The Odds: When you push yourself in addition to the normal WRECK
benefits you can do one of the following: Ignore an entire Level of
Damage -- Intimidate a group of lesser foes into retreating for now. ###RESOLVE
● ● COMMAND
Stem To Stern: you have perfect knowledge of the entirety of your Vehicle CONSORT
function, staff, layout, etc). You are trained for any role in your vehicle.
SWAY
Bright Idea: You may spend your Spark to have great effect regardless of INTERFACE
actors when making a Vehicle Action roll, or to Resist a consequence
hat affects one of your Fire Teams. VEHICLE ACTIONS
Duel: When engaged in one on one combat, take +2d to resistance rolls ###EXPERTISE
or spend 2 fewer Quirks; minimum 1) from consequences not caused by
our opponent. Actions against your opponent that aren’t from you have BATTLE
Risky position and Limited effect at best, regardless of any bonuses. If DESTROY
he duel
Dish Theends due to outside
Hot Gauss: when youinterference, take 2 stress.
reveal a dramatic secret to your foe, take ● MANEUVER
+1d when you attack them during the current Mission.
###ACUITY
Veteran: Choose a special ability from another source. BOMBARD
MANIPULATE
SCAN
BONUS DIE
PUSH YOURSELF (spend 2 stress or 1 quirk)
+ -AND/OR- accept a COLLATERAL DIE

POSITION
MBER ONE SPECIALIST ALPHA TEAM FIRE TEAM CONTROLLED RISKY

EFFECT
ond-in-Command LIMITED
1 TICK
1 CONSEQUENCE
1 TICK
2 CONSEQUENCES
EXPERTISE 2 TICKS 2 TICKS
HARM HARM STANDARD
1 CONSEQUENCE 2 CONSEQUENCES
Needs Needs 3 TICKS 3 TICKS
BROKEN Help BROKEN Help GREAT
1 CONSEQUENCE 2 CONSEQUENCES
EDGES
IMPAIRED -1d IMPAIRED -1d

Reduced Reduced
WEAK Effect WEAK Effect TEAMWORK ACTIONS
FLAWS
ARMOR ARMOR Assist a teammate Protect a teammate
Lead a group action Set up a teammate
NAME

OT GEAR DECLARED 0 VEHICLE GEAR DECLARED 0 CONTACTS


5 MEDIUM 6 HEAVY 3 LIGHT 5 MEDIUM 6 HEAVY Jean-Luc, a stoic vintner

Variable Aspect Specialized Energy Ray Alpha Team Khan, a vengeful leader

Command Comms Ship Catapult Brannigan, an incompetent admiral

Commander's Uniform Hanger Bay Antilles, a courageous pilot

Your Custom Vehicle Overclocked Central Computer (1 ▲ ▼


PONS Fine Heavy Cannon
A Blade or Two WEAPONS GATHER INFORMATION
A Heavy Weapon Anti-Infantry Defences These are examples; feel free to improvise
A Pistol A Directed Energy Weapon ♦ Where is their line weakest?
or Shotgun Flamethrower ♦ Who needs reassuring?
Throwing Knives Heavy Cannon ♦ What's the history of their vehicle's model?
An unusual weapon Machine Gun ♦ What's the history of THEIR vehicle?
A Melee Weapon or Two ♦ How can I get them to [X]?
Burglary gear A Rack of Missiles or Rockets ♦ What here is the greatest threat?
Climbing Gear GEAR ♦ Who is in control here?
Throat Mic Transciever Shield or Forcefield
♦ When the Playbook xp track is filled, choose a
Long-Range Transmitter Mobility Suite new Special Ability from XPyour own playbook or a
Veteran ability from a different playbook
ITS OUTFITS PLAYBOOK XP
♦ Every time you roll a desperate action, mark xp
Armor Armor in that action's attribute
Heavy Armor + + +
At the end of each session, for each item below,
mark 1 xp (in your playbook or an attribute) or 2
xp if the item occured multiple times:
♦ You addressed a challenge with Delegation or
Coercion
♦ You expressed your History, Tragedy, or
new Special Ability from your own playbook or a
Veteran ability from a different playbook
♦ Every time you roll a desperate action, mark xp
in that action's attribute

At the end of each session, for each item below,


Environmental Su Carried Cargo Space
mark 1 xp (in your playbook or an attribute) or 2
Parachute Passenger Space xp if the item occured multiple times:
♦ You addressed a challenge with Delegation or
LIES PROGRAMS Coercion
Bribe (Load 1 per each) Coding Program ♦ You expressed your History, Tragedy, or
Opening
Documents Intrusion Countermeasure Progr
♦ You struggled because of your Beliefs, Scars,
ntel Retrieval Program or Quirks
Placed Explosives SUPPLIES
Subterfuge Supplies Supply Reserves ENGAGEMENT ROLL Start with 1D
S TOOLS ♦ Is the Mission bold? Take +1d.
Demolition Tools Destruction Tools ♦ Is the Mission complex? Take -1d.
Flashlights, Flares, or Glowsticks Grapnel Anchor Tool ♦ Does the Tactic exploit vulnerabilities? Take +1
Palm Computer with useful prog Holo-Projector ♦ Is the Tactic ineffective agains Target? Take -1
Remote Vehicle Control Modding Tools ♦ Does the squad have external support? Take +1
Smartphone Spotlight or Flare Mortar ♦ Is anyone interfering with the Mission? Take -1d

YOUR PRINCIPLES Take Responsibility Build Your Character Through Play

Embrace the Pilot's Life Use Your Stress And Quirks Hustle to Get Ahead

nto Danger, Fall In Love With Trouble Advocate for the Scenes You Want Break the Rules With Long Term Projects

Use Actions Honorably Don't Talk Yourself Out of Fun Act Now, Plan Later
y time you roll a desperate act

ACTIONS

NT
UDY
RVEY
GINEER

ESSE
OWL
UGGLE
ECK

MMAND
NSORT
AY
ERFACE
ACTIONS

TTLE
TROY
NEUVER

MBARD
NIPULATE
AN

end 2 stress or 1 quirk)


a COLLATERAL DIE

ITION
DESPERATE
1 TICK
3-4 CONSEQUENCES
2 TICKS
3-4 CONSEQUENCES
3 TICKS
3-4 CONSEQUENCES

ONS
Protect a teammate
Set up a teammate

ntner

ader

mpetent admiral

ous pilot

TION
free to improvise
akest?
g?
heir vehicle's model?
THEIR vehicle?
[X]?
est threat?
?

rack is filled, choose a


Pour own playbook or a
erent playbook
perate action, mark xp

n, for each item below,


ok or an attribute) or 2
ltiple times:
nge with Delegation or

tory, Tragedy, or
our own playbook or a
erent playbook
perate action, mark xp

n, for each item below,


ok or an attribute) or 2
ltiple times:
nge with Delegation or

tory, Tragedy, or

of your Beliefs, Scars,

Start with 1D
ke +1d.
Take -1d.
vulnerabilities? Take +1d.
agains Target? Take -1d
ternal support? Take +1d
h the Mission? Take -1d.

aracter Through Play

to Get Ahead

With Long Term Projects

w, Plan Later
v0.54
HER
NAME CALLSIGN PRONOUNS

SPECIAL ABILITIE
LOOK For the People: If your s
you proclaim your benefi
action.
SQUAD HISTORY For the Cause: If you ha
Faction, add +1d to a ro
aid their public goals.
TRAGEDY OPENING Martyr: When you take H
don’t resist it, gain 1 XP.
rep equal to the total Le
STRESS ARMOR
SCARS ARMOR Show The Way: When yo
Cold ♦ Haunted ♦ Obsessed ♦ Paranoid ♦ Reckless ♦ Soft ♦ Vicious ♦ Fractious everyone that participat
HEAVY
or Fortune).
HARM SPARK Heart of Gold, Fists of S
teammate, or push your
Need
3
Help HEALING Speak Softly: When you
you can do one of the fo
represent -- have civilian
PROJECT CLOCK

2 -1D

Carry A Big Stick: If you


Less
1 get +1d in combat for th
Effect
your offer.
Foiled Again!: Spend 1 Q

VEHICLE NAME VEHICLE MANUFACTURER & MODEL


Veteran: Choose

LOOK

DAMAGE ARMOR
Need
3
USES

Help

2 -1D
2 -1D
REPAIR

CLOCK
Less
1
Effect

QUIRKS BREAKDOWN

PILOT GEAR
3 LIGHT

A Badge of Your Cause


Iconic Outfit
VEHICLE ENHANCEMENT Light Armor
♦ To add ticks to the Vehicle Enhance track, take the Enhance action during downtime Fine Propaganda
Your Custom Vehicle
DRIVE SPEND A FULL DRIVE CLOCK TO: WEAPONS
♦ Change your Drive, if you want + A Blade or Two
DRIVE one of the below
A Heavy Weapon
♦ Negate any Harm or Damage
♦ Change a roll to a 6 A Pistol
DRIVE CLOCK DRIVE CLOCK ♦ Provide ALL the Assist benefits to
A Rifle
a teammate
Throwing Knives
CONNECTIONS An unusual weapon

PILOT NAME GEAR


Burglary gear
BELIEFS

Climbing Gear
Throat Mic Transciever
Ask about a truth relating to a belief, mark xp, then reset the clock to Long-Range Transmitter

OUTFITS

PILOT NAME Armor

+
BELIEFS

Environmental Su
Parachute
BELIEFS Ask about a truth relating to a belief, mark xp, then reset the clock to SUPPLIES
Bribe (Load 1 pe

PILOT NAME Documents


Intel
BELIEFS

Placed Explosives
Subterfuge Supplies
Ask about a truth relating to a belief, mark xp, then reset the clock to TOOLS
Demolition Tools

PILOT NAME Example Beliefs Flashlights, Flares, or Gl

They don't believe in my cause, but I will convince them of it Palm Computer with use
BELIEFS

They support my cause zealously, and I will temper their fervor. Remote Vehicle Control

They look up to me. I won't let them down. Smartphone

They consistently do the right thing. I should be more like them.

LONG-TERM PROJECTS
Needed:
YOUR PRINCIP
4
Needed:
Embrace the Pilot's
6
Needed:
Go Into Danger, Fall In Love
8
Needed:
Use Actions Honor
8
MARK ACTION XP: Every time you roll a despera
A SYMBOL OF
HERO SOMETHING
GREATER
###INSIGHT
PILOT ACTIONS

HUNT
SPECIAL ABILITIES STUDY
For the People: If your squad has at least 1 Heart, add +1d to a roll when SURVEY
ou proclaim your beneficence and you aid nearby civilians with your
action. ENGINEER
For the Cause: If you have a positive Relationship with your Patron ###PROWESS
Faction, add +1d to a roll when you proclaim their beneficence and then
aid their public goals. FINESSE
Martyr: When you take Harm/Damage from Protecting a teammate and PROWL
don’t resist it, gain 1 XP. If you start a mission with Harm the squad gains
ep equal to the total Levels of Harm you have. STRUGGLE
WRECK
Show The Way: When you lead a group action and get a result of 4-5, ###RESOLVE
everyone that participated takes +1d on their next roll (Resistance, Action,
or Fortune). COMMAND
Heart of Gold, Fists of Steel: You may spend your Spark to Assist a ● ● CONSORT
eammate, or push yourself when inciting fervor.
SWAY
Speak Softly: When you push yourself in addition to the normal benefits INTERFACE
ou can do one of the following: Speak with the weight of all you
epresent -- have civilians come to your aid VEHICLE ACTIONS
###EXPERTISE
Carry A Big Stick: If you got a 4+ on a roll to offer a peaceful solution, you ● BATTLE
get +1d in combat for the rest of the mission against anyone that refused
our offer. DESTROY
Foiled Again!: Spend 1 Quirk or 2 Stress to negate a Rival Move. MANEUVER
###ACUITY
Veteran: Choose a special ability from another source. BOMBARD
MANIPULATE
SCAN
BONUS DIE
PUSH YOURSELF (spend 2 stress or 1 quirk)
+ -AND/OR- accept a COLLATERAL DIE

POSITION
CONTROLLED RISKY

EFFECT
1 TICK 1 TICK
LIMITED
1 CONSEQUENCE 2 CONSEQUENCES
2 TICKS 2 TICKS
STANDARD
1 CONSEQUENCE 2 CONSEQUENCES
3 TICKS 3 TICKS
GREAT
1 CONSEQUENCE 2 CONSEQUENCES

TEAMWORK ACTIONS
OT GEAR DECLARED 0 VEHICLE GEAR DECLARED 0 Assist a teammate Protect a teammate
5 MEDIUM 6 HEAVY 3 LIGHT 5 MEDIUM 6 HEAVY Lead a group action Set up a teammate
A Badge of Your Cause A Large Symbol of Your Cause
conic Outfit Iconic Style CONTACTS
Light Armor Signature Weapon or Tool Steve, a reluctant warrior.

Fine Propaganda Deployable Cover Uso, a kind killer.

Your Custom Vehicle WEAPONS Rusty, a young zealot.

PONS Anti-Infantry Defences Villa, an opportunistic revolutionary

A Blade or Two A Directed Energy Weapon ▲ ▼


A Heavy Weapon Flamethrower
A Pistol Heavy Cannon GATHER INFORMATION
or Shotgun Machine Gun These are examples; feel free to improvise
Throwing Knives A Melee Weapon or Two ♦ Who here has heard of me?
An unusual weapon A Rack of Missiles or Rockets ♦ Who here knows who I REALLY am?

GEAR ♦ What do I mean to those present?


Burglary gear Shield or Forcefield ♦ Who can I convince to follow me?
Climbing Gear Mobility Suite ♦ Who will try to take advantage of my presence
Throat Mic Transciever OUTFITS ♦ Who’s most afraid of me?
Long-Range Transmitter Armor ♦ Why do they follow or reject my cause?

ITS + + +
♦ When the Playbook xp track is filled, choose a
Armor Cargo Space new Special Ability from XPyour own playbook or a
Heavy Armor Passenger Space Veteran ability from a different playbook
PLAYBOOK XP
♦ Every time you roll a desperate action, mark xp
Environmental Su Carried PROGRAMS in that action's attribute
Parachute Coding Program
At the end of each session, for each item below,
mark 1 xp (in your playbook or an attribute) or 2
xp if the item occured multiple times:
♦ You addressed a challenge with Notoriety or
Camaraderie
♦ You expressed your History, Tragedy, or
new Special Ability from your own playbook or a
Veteran ability from a different playbook
♦ Every time you roll a desperate action, mark xp
in that action's attribute

At the end of each session, for each item below,


LIES Intrusion Countermeasure Progr
mark 1 xp (in your playbook or an attribute) or 2
Bribe (Load 1 per each) Retrieval Program xp if the item occured multiple times:
♦ You addressed a challenge with Notoriety or
Documents SUPPLIES Camaraderie
ntel Supply Reserves ♦ You expressed your History, Tragedy, or
Opening
Placed Explosives TOOLS
♦ You struggled because of your Beliefs, Scars,
Subterfuge Supplies Destruction Tools or Quirks
S Grapnel Anchor Tool
Demolition Tools Holo-Projector ENGAGEMENT ROLL Start with 1D
Flashlights, Flares, or Glowsticks Modding Tools ♦ Is the Mission bold? Take +1d.
Palm Computer with useful prog Spotlight or Flare Mortar ♦ Is the Mission complex? Take -1d.
Remote Vehicle Control ♦ Does the Tactic exploit vulnerabilities? Take +1
Smartphone PLANNING THE MISSION ♦ Is the Tactic ineffective agains Target? Take -1
♦ Assault: Point of attack ♦ Social: Connection
♦ Does the squad have external support? Take +1
♦ Deception: Method ♦ Stealth: Entry point
♦ Scientific: Procedure ♦ Transport: Route ♦ Is anyone interfering with the Mission? Take -1d

YOUR PRINCIPLES Take Responsibility Build Your Character Through Play

Embrace the Pilot's Life Use Your Stress And Quirks Hustle to Get Ahead

nto Danger, Fall In Love With Trouble Advocate for the Scenes You Want Break the Rules With Long Term Projects

Use Actions Honorably Don't Talk Yourself Out of Fun Act Now, Plan Later
y time you roll a desperate act

ACTIONS

NT
UDY
RVEY
GINEER

ESSE
OWL
UGGLE
ECK

MMAND
NSORT
AY
ERFACE
ACTIONS

TTLE
TROY
NEUVER

MBARD
NIPULATE
AN

end 2 stress or 1 quirk)


a COLLATERAL DIE

ITION
DESPERATE
1 TICK
3-4 CONSEQUENCES
2 TICKS
3-4 CONSEQUENCES
3 TICKS
3-4 CONSEQUENCES

ONS
Protect a teammate
Set up a teammate

warrior.

ot.

tic revolutionary

TION
free to improvise
f me?
I REALLY am?
se present?
follow me?
vantage of my presence
me?
reject my cause?

rack is filled, choose a


Pour own playbook or a
erent playbook
perate action, mark xp

n, for each item below,


ok or an attribute) or 2
ltiple times:
nge with Notoriety or

tory, Tragedy, or
our own playbook or a
erent playbook
perate action, mark xp

n, for each item below,


ok or an attribute) or 2
ltiple times:
nge with Notoriety or

tory, Tragedy, or

of your Beliefs, Scars,

Start with 1D
ke +1d.
Take -1d.
vulnerabilities? Take +1d.
agains Target? Take -1d
ternal support? Take +1d
h the Mission? Take -1d.

aracter Through Play

to Get Ahead

With Long Term Projects

w, Plan Later
v0.54
HIV
NAME CALLSIGN PRONOUNS

SPECIAL ABILITIE
SQUAD HISTORY The Hive: This is the on
x
character is a psychic e
inform your personhood
TRAGEDY OPENING
Damage, it becomes Lev
that are currently less ef
and represents your bod
LOOK(S)
as when it would die or
Tick, suffer
One For All:Level 4 Harm
Remove aT
X
you.
or to Refilling
negate aaConseque
Tick requ
X body.
BODY

X All For One: When a Tic


can voluntarily remove a
X
Public Induction: Take +
refill the Body Clock. Wh
any incomplete Long Te

STRESS ARMOR Organized Operation: W


following in addition to t
SCARS ARMOR
small gang - assist an a
Cold ♦ Haunted ♦ Obsessed ♦ Paranoid ♦ Reckless ♦ Soft ♦ Vicious ♦ Fractious HEAVY

HARM SPARK Many Hands: You may s


appear in an unexpected
Need downtime activity
3
Help HEALING My Name Is Legion: The
Body Clock to 6 Ticks. Y
change a Dire Action rol
PROJECT CLOCK

2 -1D
Spawnling: You can rem
Fire Team with a type of
Less other edges and flaws y
1
Effect entity as you are, and th
foundation of this new e
Veteran: Choose

VEHICLE NAME VEHICLE MANUFACTURER & MODEL


LOOK

DAMAGE ARMOR
Need
3

USES
Help

PILOT GEAR
2 -1D
REPAIR 3 LIGHT

CLOCK
Less
1
Effect A Fine Group Meal

Personal Emblem
QUIRKS BREAKDOWN Inconspicuous Clothing
A set of identical Vehicles
OR 1 crewed Vehicle

WEAPONS
A Blade or Two
A Heavy Weapon
A Pistol
VEHICLE ENHANCEMENT A Rifle
♦ To add ticks to the Vehicle Enhance track, take the Enhance action during downtime Throwing Knives
An unusual weapon
DRIVE SPEND A FULL DRIVE CLOCK TO: GEAR
♦ Change your Drive, if you want + Burglary gear
DRIVE one of the below
Climbing Gear
♦ Negate any Harm or Damage
♦ Change a roll to a 6 Throat Mic Transciever
DRIVE CLOCK DRIVE CLOCK ♦ Provide ALL the Assist benefits to
Long-Range Transmitter
a teammate
OUTFITS
CONNECTIONS Armor

PILOT NAME +
Environmental Su
BELIEFS

Parachute

SUPPLIES
BELIEFS Ask about a truth relating to a belief, mark xp, then reset the clock to Bribe (Load 1 pe
Documents

PILOT NAME Intel


Placed Explosives
BELIEFS

Subterfuge Supplies

TOOLS
Ask about a truth relating to a belief, mark xp, then reset the clock to Demolition Tools
Flashlights, Flares, or Gl

PILOT NAME Palm Computer with use


Remote Vehicle Control
BELIEFS

Smartphone

Ask about a truth relating to a belief, mark xp, then reset the clock to

Example
PILOT NAME They Beliefs
fear me because they do not understand what I offer. I will help them
understand.
They want to join me because they do not understand the commitment. YOUR PRINCIP
BELIEFS

They have impressive skills. I would like to add them to me.


One of my bodies knows them from before. We will certainly have
misconceptions about each other. Embrace the Pilot's

Go Into Danger, Fall In Love


LONG-TERM PROJECTS
Needed:
Use Actions Honor
4
Needed:

6
MARK ACTION XP: Every time you roll a despera

HIVE A MIND BEYOND


###INSIGHT
PILOT ACTIONS

HUNT
SPECIAL ABILITIES STUDY
The Hive: This is the only ability you get when creating the Hive. Your ● ● SURVEY
character is a psychic entity that exists between the six bodies which
nform your personhood. When you would suffer Level 2 or 3 Harm or ENGINEER
Damage, it becomes Level 1 instead as your bodies can fill in for ones ###PROWESS
hat are currently less effective. You have a 4-Tick clock that starts full
and represents your bodies. When a body is removed from The Hive (such
FINESSE
as when it would die or is released), remove a Tick. If you can’t remove a PROWL
Tick, suffer
One For All:Level 4 Harm
Remove asfrom
a Tick thereyour
are now
Bodyinsufficient
Clock to fillbodies to sustain
your healing clock STRUGGLE
orou.
to Refilling
negate aaConsequence.
Tick requires a Long Term Project to incorporate a new
body. WRECK
All For One: When a Tick is removed from your Body Clock gain 1 XP. You ###RESOLVE
can voluntarily remove a Tick to gain an additional 1 XP.
COMMAND
Public Induction: Take +1d when you work on a Long Term Project to ● CONSORT
efill the Body Clock. When you gain a Tick in your Drive Clock roll 1d on
any incomplete Long Term Projects to refill the Body Clock. SWAY
INTERFACE
Organized Operation: When you push yourself, choose one of the VEHICLE ACTIONS
ollowing in addition to the normal benefits: coordinate your bodies as a
small gang - assist an ally on their next roll by spending only 1 Stress. ###EXPERTISE
BATTLE
Many Hands: You may spend your spark to have one of your bodies DESTROY
appear in an unexpected place via flashback, or to take an additional
downtime activity MANEUVER
My Name Is Legion: There are now 8 bodies in your Hive. Increase your ###ACUITY
Body Clock to 6 Ticks. You can remove a Tick from your Body Clock to
change a Dire Action roll to a 6. BOMBARD
Spawnling: You can remove two Ticks from your Body Clock to create a MANIPULATE
Fire Team with a type of your choice and the Loyal edge in addition to any
other edges and flaws you select. This Fire Team is the same type of SCAN
entity as you are, and the two bodies you removed from The Hive are the BONUS DIE
oundation of this new entity.
Veteran: Choose a special ability from another source. PUSH YOURSELF (spend 2 stress or 1 quirk)
+ -AND/OR- accept a COLLATERAL DIE

POSITION
CONTROLLED RISKY

EFFECT
1 TICK 1 TICK
LIMITED
1 CONSEQUENCE 2 CONSEQUENCES
2 TICKS 2 TICKS
STANDARD
1 CONSEQUENCE 2 CONSEQUENCES
3 TICKS 3 TICKS
GREAT
1 CONSEQUENCE 2 CONSEQUENCES

OT GEAR DECLARED 0 VEHICLE GEAR DECLARED 0 TEAMWORK ACTIONS


5 MEDIUM 6 HEAVY 3 LIGHT 5 MEDIUM 6 HEAVY Assist a teammate Protect a teammate
Heavy Weapon Kit An Unusual Group Technique Lead a group action Set up a teammate
A Fine Group Meal A Mobile Infirmary

Personal Emblem A Mobile Kitchen CONTACTS


nconspicuous Clothing Small Armory Pain, a ruthless leader.
A set of identical Vehicles
Several Hand Tool Sets Emma, a cold mother.
OR 1 crewed Vehicle

PONS Fine Shield or Forcefield Karl, a neighborly idealogue

A Blade or Two WEAPONS Jim, a cruel narcissist

A Heavy Weapon Anti-Infantry Defences ▲ ▼


A Pistol A Directed Energy Weapon
or Shotgun Flamethrower GATHER INFORMATION
Throwing Knives Heavy Cannon These are examples; feel free to improvise
What would convince them to join with me?
An unusual weapon Machine Gun ♦
How do they feel about my bodies?
A Melee Weapon or Two ♦
Which of my bodies did they know before join
Burglary gear A Rack of Missiles or Rockets ♦
Which of my bodies makes them most uncom
Climbing Gear GEAR ♦
Have they encountered others like me before?
Throat Mic Transciever Shield or Forcefield ♦
Which of my bodies is most suited to this task
Long-Range Transmitter Mobility Suite ♦
How can I get them to [X]?
ITS OUTFITS ♦
Armor Armor
♦ When the Playbook xp track is filled, choose a
Heavy Armor + + + new Special Ability from XPyour own playbook or a
Environmental Su Carried Cargo Space Veteran ability from a different playbook
PLAYBOOK XP
♦ Every time you roll a desperate action, mark xp
Parachute Passenger Space in that action's attribute
LIES PROGRAMS
At the end of each session, for each item below,
mark 1 xp (in your playbook or an attribute) or 2
xp if the item occured multiple times:
♦ You addressed a challenge with Understanding
or Coordination
♦ You expressed your History, Tragedy, or
new Special Ability from your own playbook or a
Veteran ability from a different playbook
♦ Every time you roll a desperate action, mark xp
in that action's attribute

At the end of each session, for each item below,


Bribe (Load 1 per each) Coding Program
mark 1 xp (in your playbook or an attribute) or 2
Documents Intrusion Countermeasure Progr xp if the item occured multiple times:
♦ You addressed a challenge with Understanding
ntel Retrieval Program
or Coordination
Placed Explosives SUPPLIES ♦ You expressed your History, Tragedy, or
Opening
Subterfuge Supplies Supply Reserves
♦ You struggled because of your Beliefs, Scars,
S TOOLS or Quirks
Demolition Tools Destruction Tools
Flashlights, Flares, or Glowsticks Grapnel Anchor Tool ENGAGEMENT ROLL Start with 1D
Palm Computer with useful prog Holo-Projector ♦ Is the Mission bold? Take +1d.
Remote Vehicle Control Modding Tools ♦ Is the Mission complex? Take -1d.
Smartphone Spotlight or Flare Mortar ♦ Does the Tactic exploit vulnerabilities? Take +1
PLANNING THE MISSION ♦ Is the Tactic ineffective agains Target? Take -1
♦ Assault: Point of attack ♦ Social: Connection
♦ Does the squad have external support? Take +1
♦ Deception: Method ♦ Stealth: Entry point
♦ Scientific: Procedure ♦ Transport: Route ♦ Is anyone interfering with the Mission? Take -1d

YOUR PRINCIPLES Take Responsibility Build Your Character Through Play

Embrace the Pilot's Life Use Your Stress And Quirks Hustle to Get Ahead

nto Danger, Fall In Love With Trouble Advocate for the Scenes You Want Break the Rules With Long Term Projects

Use Actions Honorably Don't Talk Yourself Out of Fun Act Now, Plan Later
y time you roll a desperate act

ACTIONS

NT
UDY
RVEY
GINEER

ESSE
OWL
UGGLE
ECK

MMAND
NSORT
AY
ERFACE
ACTIONS

TTLE
TROY
NEUVER

MBARD
NIPULATE
AN

end 2 stress or 1 quirk)


a COLLATERAL DIE

ITION
DESPERATE
1 TICK
3-4 CONSEQUENCES
2 TICKS
3-4 CONSEQUENCES
3 TICKS
3-4 CONSEQUENCES

ONS
Protect a teammate
Set up a teammate

der.

er.

dealogue

ist

TION
free to improvise
them to join with me?
ut my bodies?
d they know before joining me?
akes them most uncomfortable?
d others like me before?
most suited to this task?
[X]?

rack is filled, choose a


Pour own playbook or a
erent playbook
perate action, mark xp

n, for each item below,


ok or an attribute) or 2
ltiple times:
nge with Understanding

tory, Tragedy, or
our own playbook or a
erent playbook
perate action, mark xp

n, for each item below,


ok or an attribute) or 2
ltiple times:
nge with Understanding

tory, Tragedy, or

of your Beliefs, Scars,

Start with 1D
ke +1d.
Take -1d.
vulnerabilities? Take +1d.
agains Target? Take -1d
ternal support? Take +1d
h the Mission? Take -1d.

aracter Through Play

to Get Ahead

With Long Term Projects

w, Plan Later
v0.54
PRO
NAME CALLSIGN PRONOUNS

SPECIAL ABILITIE
LOOK Living Lightning: This is
X
You have no physical bo
affected by, nor interact
SQUAD HISTORY
temporary part of your d
declare is digital allowin
Actions in the AR; Interf
TRAGEDY OPENING
digital machines withou
exert is to show yoursel
inhabit your Vehicle you
STRESS ARMOR Send Attachment:
as normal. You canSpen
not
to a place you know wel
SCARS ARMOR

Cold ♦ Haunted ♦ Obsessed ♦ Paranoid ♦ Reckless ♦ Soft ♦ Vicious ♦ Fractious HEAVY A Quick Search: When y
costs 1 fewer Stress (m
HARM SPARK

Malware Bites: You may


Need
3 or to push yourself when
Help HEALING
Cyber Snoop: When you
PROJECT CLOCK

2 -1D you can do one of the fo


digital tracks
In The Machine: You ma
Less
1 your control is challenge
Effect
again. Your control is ch
or the machine is damag
Connect The Dots: Whe
VEHICLE NAME VEHICLE MANUFACTURER & MODEL question on a 4+, or 2 ex
Clock, you may ask 1 ad

LOOK My Memory Is Admissib


video of events that you
DAMAGE ARMOR to.
Need Veteran: Choose
3
USES

Help

2 -1D
2 -1D
REPAIR

CLOCK
Less
1
Effect

QUIRKS BREAKDOWN

PILOT GEAR
3 LIGHT

Fine Optical Camouflage


Fine Remote Vehicle Co
VEHICLE ENHANCEMENT Fine Augmented Reality
♦ To add ticks to the Vehicle Enhance track, take the Enhance action during downtime “High Priority” Comm De
Self Destruct Program
DRIVE SPEND A FULL DRIVE CLOCK TO: Your Custom Vehicle
♦ Change your Drive, if you want + WEAPONS
DRIVE one of the below
A Blade or Two
♦ Negate any Harm or Damage
♦ Change a roll to a 6 A Heavy Weapon
DRIVE CLOCK DRIVE CLOCK ♦ Provide ALL the Assist benefits to
A Pistol
a teammate
A Rifle
CONNECTIONS Throwing Knives

PILOT NAME An unusual weapon

GEAR
BELIEFS

Burglary gear
Climbing Gear
Ask about a truth relating to a belief, mark xp, then reset the clock to Throat Mic Transciever
Long-Range Transmitter

PILOT NAME OUTFITS


Armor
BELIEFS

+
Environmental Su
BELIEFS Ask about a truth relating to a belief, mark xp, then reset the clock to Parachute

SUPPLIES

PILOT NAME Bribe (Load 1 pe


Documents
BELIEFS

Intel
Placed Explosives
Ask about a truth relating to a belief, mark xp, then reset the clock to Subterfuge Supplies

TOOLS

PILOT NAME Example Beliefs Demolition Tools

I know their secrets and will keep them under my thumb. Flashlights, Flares, or Gl
BELIEFS

I don't know their secrets, so they are dangerous. Palm Computer with use

Their tenacity in pursuit of knowledge is commendable. I'll listen to t Remote Vehicle Control

I have spoken to their proxy. I worry they won't see me as a person. Smartphone

LONG-TERM PROJECTS
Needed:
YOUR PRINCIP
4
Needed:
Embrace the Pilot's
6
Needed:
Go Into Danger, Fall In Love
8
Needed:
Use Actions Honor
8
MARK ACTION XP: Every time you roll a despera

PROXY AN AVATAR OF
THE ABSENT ###INSIGHT
PILOT ACTIONS

HUNT
SPECIAL ABILITIES ● STUDY
Living Lightning: This is the only ability you get when creating the Proxy. SURVEY
You have no physical body as you are a digital entity and cannot be
affected by, nor interact with, physical objects. Your Pilot Load is a ENGINEER
emporary part of your digital body and any Standard Pilot Gear you ###PROWESS
declare is digital allowing you to use it on AR entities. You use Pilot
Actions in the AR; Interface isn’t used for everything. You can inhabit
FINESSE
digital machines without cost or danger so long as the only control you PROWL
exert is to show yourself in its audio and visual displays. When you
STRUGGLE
nhabit your Vehicle you have full control over it, and use Vehicle Actions
Send Attachment:
as normal. You canSpend 1 Stress
not exist to travel
outside through
of digital unbroken digital lines
machines. WRECK
o a place you know well, or to a place you have been summoned.
###RESOLVE
A Quick Search: When you digitally gather information as a flashback it COMMAND
costs 1 fewer Stress (minimum 0).
● CONSORT
Malware Bites: You may spend your Spark to resist being digitally Harmed SWAY
or to push yourself when trying to break into encrypted information.
● INTERFACE
Cyber Snoop: When you push yourself, in addition to the normal benefits VEHICLE ACTIONS
ou can do one of the following: plant false information -- conceal your
digital tracks ###EXPERTISE
n The Machine: You may Interface to possess a digital machine. When BATTLE
our control is challenged, you must leave the machine or roll Interface
again. Your control is challenged when: digital force is used against you DESTROY
or the machine is damaged. MANEUVER
Connect The Dots: When you Gather Information, you can ask 1 extra ###ACUITY
question on a 4+, or 2 extra questions on a 6. When you fill a Connection
Clock, you may ask 1 additional question about the other Pilot. BOMBARD
MANIPULATE
My Memory Is Admissible Evidence: At any time you can play audio and SCAN
ideo of events that you witnessed through a machine you have access
o. BONUS DIE
Veteran: Choose a special ability from another source. PUSH YOURSELF (spend 2 stress or 1 quirk)
+ -AND/OR- accept a COLLATERAL DIE

POSITION
CONTROLLED RISKY

EFFECT
1 TICK 1 TICK
LIMITED
1 CONSEQUENCE 2 CONSEQUENCES
2 TICKS 2 TICKS
STANDARD
1 CONSEQUENCE 2 CONSEQUENCES
3 TICKS 3 TICKS
GREAT
1 CONSEQUENCE 2 CONSEQUENCES

TEAMWORK ACTIONS
OT GEAR DECLARED 0 VEHICLE GEAR DECLARED 0 Assist a teammate Protect a teammate
5 MEDIUM 6 HEAVY 3 LIGHT 5 MEDIUM 6 HEAVY Lead a group action Set up a teammate
Fine Optical Camouflage Fine Holo-Projector
Fine Remote Vehicle Control Analytics Suite CONTACTS
Fine Augmented Reality Tool Fine Retrieval Program Bonzai, a friendly proxy

High Priority” Comm Decoder Fine Broadcast System Clippy, an annoying app

Self Destruct Program WEAPONS Alan, an exiled hacker

Your Custom Vehicle Anti-Infantry Defences Rosalind, an exalted programmer

PONS A Directed Energy Weapon ▲ ▼


A Blade or Two Flamethrower
A Heavy Weapon Heavy Cannon GATHER INFORMATION
A Pistol Machine Gun These are examples; feel free to improvise
or Shotgun A Melee Weapon or Two ♦ What are they trying to hide?
Throwing Knives A Rack of Missiles or Rockets ♦ Who wants to know their secrets?
An unusual weapon GEAR ♦ Who here wants to capture me?
Shield or Forcefield ♦ Who here mistreats their proxy?
Burglary gear Mobility Suite ♦ What here is not what it appears to be?
Climbing Gear OUTFITS ♦ How connected are they to the AR?
Throat Mic Transciever Armor ♦ Where do they most often connect to the AR?
Long-Range Transmitter + + +
♦ When the Playbook xp track is filled, choose a
ITS Cargo Space new Special Ability from XPyour own playbook or a
Armor Passenger Space Veteran ability from a different playbook
PLAYBOOK XP
♦ Every time you roll a desperate action, mark xp
Heavy Armor PROGRAMS in that action's attribute
Environmental Su Carried Coding Program
At the end of each session, for each item below,
mark 1 xp (in your playbook or an attribute) or 2
xp if the item occured multiple times:
♦ You addressed a challenge with Your Creator's
Identity or Secret Knowledge
♦ You expressed your History, Tragedy, or
new Special Ability from your own playbook or a
Veteran ability from a different playbook
♦ Every time you roll a desperate action, mark xp
in that action's attribute

At the end of each session, for each item below,


Parachute Intrusion Countermeasure Progr
mark 1 xp (in your playbook or an attribute) or 2
LIES Retrieval Program xp if the item occured multiple times:
♦ You addressed a challenge with Your Creator's
Bribe (Load 1 per each) SUPPLIES Identity or Secret Knowledge
Documents Supply Reserves ♦ You expressed your History, Tragedy, or
Opening
ntel TOOLS
♦ You struggled because of your Beliefs, Scars,
Placed Explosives Destruction Tools or Quirks
Subterfuge Supplies Grapnel Anchor Tool

S Holo-Projector ENGAGEMENT ROLL Start with 1D


Demolition Tools Modding Tools ♦ Is the Mission bold? Take +1d.
Flashlights, Flares, or Glowsticks Spotlight or Flare Mortar ♦ Is the Mission complex? Take -1d.
Palm Computer with useful prog ♦ Does the Tactic exploit vulnerabilities? Take +1
Remote Vehicle Control PLANNING THE MISSION ♦ Is the Tactic ineffective agains Target? Take -1
Smartphone ♦ Assault: Point of attack ♦ Social: Connection
♦ Does the squad have external support? Take +1
♦ Deception: Method ♦ Stealth: Entry point
♦ Scientific: Procedure ♦ Transport: Route ♦ Is anyone interfering with the Mission? Take -1d

YOUR PRINCIPLES Take Responsibility Build Your Character Through Play

Embrace the Pilot's Life Use Your Stress And Quirks Hustle to Get Ahead

nto Danger, Fall In Love With Trouble Advocate for the Scenes You Want Break the Rules With Long Term Projects

Use Actions Honorably Don't Talk Yourself Out of Fun Act Now, Plan Later
y time you roll a desperate act

ACTIONS

NT
UDY
RVEY
GINEER

ESSE
OWL
UGGLE
ECK

MMAND
NSORT
AY
ERFACE
ACTIONS

TTLE
TROY
NEUVER

MBARD
NIPULATE
AN

end 2 stress or 1 quirk)


a COLLATERAL DIE

ITION
DESPERATE
1 TICK
3-4 CONSEQUENCES
2 TICKS
3-4 CONSEQUENCES
3 TICKS
3-4 CONSEQUENCES

ONS
Protect a teammate
Set up a teammate

roxy

g app

ker

d programmer

TION
free to improvise
o hide?
eir secrets?
pture me?
eir proxy?
it appears to be?
ey to the AR?
ften connect to the AR?

rack is filled, choose a


Pour own playbook or a
erent playbook
perate action, mark xp

n, for each item below,


ok or an attribute) or 2
ltiple times:
nge with Your Creator's
dge
tory, Tragedy, or
our own playbook or a
erent playbook
perate action, mark xp

n, for each item below,


ok or an attribute) or 2
ltiple times:
nge with Your Creator's
dge
tory, Tragedy, or

of your Beliefs, Scars,

Start with 1D
ke +1d.
Take -1d.
vulnerabilities? Take +1d.
agains Target? Take -1d
ternal support? Take +1d
h the Mission? Take -1d.

aracter Through Play

to Get Ahead

With Long Term Projects

w, Plan Later
v0.54
ROO
NAME CALLSIGN PRONOUNS

SPECIAL ABILITIE
LOOK Learn Quick Or Die: This
X
Rookie. You do NOT hav
track. Only Rookies can
SQUAD HISTORY

Trooper: Switch to a Pla


TRAGEDY OPENING playbook’s starting actio
the Mastery upgrade, 4)
thus far. Keep any Rook

STRESS ARMOR How We Did It Back Hom


attributes. This can give
SCARS ARMOR
as well. This will increas
Cold ♦ Haunted ♦ Obsessed ♦ Paranoid ♦ Reckless ♦ Soft ♦ Vicious ♦ Fractious HEAVY for Resist rolls as appro
shifted
A Rash Action
Youth: generates
HARM SPARK When you
take improved effect. If
Need
3
Help HEALING Fool Child: when you ac
PROJECT CLOCK

2 -1D
Beginner’s Luck: When
highest die to refresh yo
Less crit into a normal succe
1
Effect Spend your Spark to cha
Pineapple Salad: If you
plans your Pilots made t
combined on your Conn
VEHICLE NAME VEHICLE MANUFACTURER & MODEL
immediately takes Harm
Watch The Kid: When yo
LOOK you can do one of the fo
with another pilot instea
DAMAGE ARMOR
Need Veteran: Choose
3
USES

Help

2 -1D
2 -1D
REPAIR

CLOCK
Less
1
Effect

QUIRKS BREAKDOWN

PILOT GEAR
3 LIGHT

VEHICLE ENHANCEMENT
♦ To add ticks to the Vehicle Enhance track, take the Enhance action during downtime

A Standard Vehicle
DRIVE SPEND A FULL DRIVE CLOCK TO: WEAPONS
♦ Change your Drive, if you want + A Blade or Two
DRIVE one of the below
A Heavy Weapon
♦ Negate any Harm or Damage
♦ Change a roll to a 6 A Pistol
DRIVE CLOCK DRIVE CLOCK ♦ Provide ALL the Assist benefits to
A Rifle
a teammate
Throwing Knives
CONNECTIONS An unusual weapon

PILOT NAME GEAR


Burglary gear
BELIEFS

Climbing Gear
Throat Mic Transciever
Ask about a truth relating to a belief, mark xp, then reset the clock to Long-Range Transmitter

OUTFITS

PILOT NAME Armor

+
BELIEFS

Environmental Su
Parachute
BELIEFS Ask about a truth relating to a belief, mark xp, then reset the clock to SUPPLIES
Bribe (Load 1 pe

PILOT NAME Documents


Intel
BELIEFS

Placed Explosives
Subterfuge Supplies
Ask about a truth relating to a belief, mark xp, then reset the clock to TOOLS
Demolition Tools

PILOT NAME Example Beliefs Flashlights, Flares, or Gl

They aren’t interested in knowing me. I’ll find out why. Palm Computer with use
BELIEFS

They’ve got my back, so I’ll make sure to have theirs. Remote Vehicle Control

They keep holding me back, but I need to grow! Smartphone

They’re so strong! I’m gonna model myself after them!

LONG-TERM PROJECTS
Needed:
YOUR PRINCIP
4
Needed:
Embrace the Pilot's
6
Needed:
Go Into Danger, Fall In Love
8
Needed:
Use Actions Honor
8
AN MARK ACTION XP: Every time you roll a despera

ROOKIE INEXPERIENCED
AND EAGER ###INSIGHT
PILOT ACTIONS

RECRUIT HUNT
SPECIAL ABILITIES STUDY
Learn Quick Or Die: This is the only ability you get when creating the SURVEY
Rookie. You do NOT have a Tragedy. Permanently fill in 1 box on 1 XP
rack. Only Rookies can take Rookie abilities. ENGINEER
###PROWESS
Trooper: Switch to a Playbook other than The Rookie. Gain that FINESSE
playbook’s starting actions (up to a maximum of 3 or, if your squad has
he Mastery upgrade, 4), and a Tragedy appropriate to your experiences PROWL
hus far. Keep any Rookie abilities you have earned. STRUGGLE
How We Did It Back Home: You can move up to two actions into different WRECK
attributes. This can give you up to 5 actions in attributes, and as few as 2
as well. This will increase and decrease the maximum Attribute ratings ###RESOLVE
or Resist rolls as appropriate, and also changes what Attribute the COMMAND
shifted
A Rash Action
Youth: generates
When you XP forback
strike on Desperate rolls.
at someone who has hurt a friend, CONSORT
ake improved effect. If your action succeeds, heal 1 stress.
SWAY
Fool Child: when you accept Collateral Dice gain 1 XP in any track. INTERFACE
VEHICLE ACTIONS
Beginner’s Luck: When you get a 4+ result on a roll, you can remove the ###EXPERTISE
highest die to refresh your Spark (this can turn a success into failure, or
crit into a normal success if the two 6s are the only successful dice). BATTLE
Spend your Spark to change your die result into a 4. DESTROY
Pineapple Salad: If you and the target Player both agree, describe the MANEUVER
plans your Pilots made to spend time together. Add up to 4 ticks
combined on your Connection Clock for each other. One of you ###ACUITY
mmediately takes Harm with a level equal to the number of Ticks. BOMBARD
Watch The Kid: When you push yourself in addition to the normal benefits MANIPULATE
ou can do one of the following: Roll dice equal to your Connection Ticks
with another pilot instead of an action -- Reduce the cost by 1 Stress. SCAN
BONUS DIE
Veteran: Choose a special ability from another source. PUSH YOURSELF (spend 2 stress or 1 quirk)
+ -AND/OR- accept a COLLATERAL DIE

POSITION
CONTROLLED RISKY

EFFECT
1 TICK 1 TICK
LIMITED
1 CONSEQUENCE 2 CONSEQUENCES
2 TICKS 2 TICKS
STANDARD
1 CONSEQUENCE 2 CONSEQUENCES
3 TICKS 3 TICKS
GREAT
1 CONSEQUENCE 2 CONSEQUENCES

TEAMWORK ACTIONS
OT GEAR DECLARED 0 VEHICLE GEAR DECLARED 0 Assist a teammate Protect a teammate
5 MEDIUM 6 HEAVY 3 LIGHT 5 MEDIUM 6 HEAVY Lead a group action Set up a teammate

CONTACTS
Jenkins, a worried recruit.

Brock, a parental NCO.

A Standard Vehicle WEAPONS Chantelle, a cautious medic.

PONS Anti-Infantry Defences Hikaru, a reckless pilot

A Blade or Two A Directed Energy Weapon ▲ ▼


A Heavy Weapon Flamethrower
A Pistol Heavy Cannon GATHER INFORMATION
or Shotgun Machine Gun These are examples; feel free to improvise
Throwing Knives A Melee Weapon or Two ♦ What here reminds me of home?
An unusual weapon A Rack of Missiles or Rockets ♦ Who here is from my hometown?

GEAR ♦ Who here is willing to teach me?


Burglary gear Shield or Forcefield ♦ Who here is as scared as me?
Climbing Gear Mobility Suite ♦ Who else here is new?
Throat Mic Transciever OUTFITS ♦ What should I be on the lookout for?
Long-Range Transmitter Armor ♦ How can I get them to [X]?

ITS + + +
♦ When the Playbook xp track is filled, choose a
Armor Cargo Space new Special Ability from XPyour own playbook or a
Heavy Armor Passenger Space Veteran ability from a different playbook
PLAYBOOK XP
♦ Every time you roll a desperate action, mark xp
Environmental Su Carried PROGRAMS in that action's attribute
Parachute Coding Program
At the end of each session, for each item below,
mark 1 xp (in your playbook or an attribute) or 2
xp if the item occured multiple times:
♦ You addressed a challenge with Kindness or
Something Foolish
♦ You expressed your History, Tragedy, or
new Special Ability from your own playbook or a
Veteran ability from a different playbook
♦ Every time you roll a desperate action, mark xp
in that action's attribute

At the end of each session, for each item below,


LIES Intrusion Countermeasure Progr
mark 1 xp (in your playbook or an attribute) or 2
Bribe (Load 1 per each) Retrieval Program xp if the item occured multiple times:
♦ You addressed a challenge with Kindness or
Documents SUPPLIES Something Foolish
ntel Supply Reserves ♦ You expressed your History, Tragedy, or
Opening
Placed Explosives TOOLS
♦ You struggled because of your Beliefs, Scars,
Subterfuge Supplies Destruction Tools or Quirks
S Grapnel Anchor Tool
Demolition Tools Holo-Projector ENGAGEMENT ROLL Start with 1D
Flashlights, Flares, or Glowsticks Modding Tools ♦ Is the Mission bold? Take +1d.
Palm Computer with useful prog Spotlight or Flare Mortar ♦ Is the Mission complex? Take -1d.
Remote Vehicle Control ♦ Does the Tactic exploit vulnerabilities? Take +1
Smartphone PLANNING THE MISSION ♦ Is the Tactic ineffective agains Target? Take -1
♦ Assault: Point of attack ♦ Social: Connection
♦ Does the squad have external support? Take +1
♦ Deception: Method ♦ Stealth: Entry point
♦ Scientific: Procedure ♦ Transport: Route ♦ Is anyone interfering with the Mission? Take -1d

YOUR PRINCIPLES Take Responsibility Build Your Character Through Play

Embrace the Pilot's Life Use Your Stress And Quirks Hustle to Get Ahead

nto Danger, Fall In Love With Trouble Advocate for the Scenes You Want Break the Rules With Long Term Projects

Use Actions Honorably Don't Talk Yourself Out of Fun Act Now, Plan Later
y time you roll a desperate act

ACTIONS

NT
UDY
RVEY
GINEER

ESSE
OWL
UGGLE
ECK

MMAND
NSORT
AY
ERFACE
ACTIONS

TTLE
TROY
NEUVER

MBARD
NIPULATE
AN

end 2 stress or 1 quirk)


a COLLATERAL DIE

ITION
DESPERATE
1 TICK
3-4 CONSEQUENCES
2 TICKS
3-4 CONSEQUENCES
3 TICKS
3-4 CONSEQUENCES

ONS
Protect a teammate
Set up a teammate

recruit.

CO.

us medic.

pilot

TION
free to improvise
e of home?
hometown?
teach me?
as me?

he lookout for?
[X]?

rack is filled, choose a


Pour own playbook or a
erent playbook
perate action, mark xp

n, for each item below,


ok or an attribute) or 2
ltiple times:
nge with Kindness or

tory, Tragedy, or
our own playbook or a
erent playbook
perate action, mark xp

n, for each item below,


ok or an attribute) or 2
ltiple times:
nge with Kindness or

tory, Tragedy, or

of your Beliefs, Scars,

Start with 1D
ke +1d.
Take -1d.
vulnerabilities? Take +1d.
agains Target? Take -1d
ternal support? Take +1d
h the Mission? Take -1d.

aracter Through Play

to Get Ahead

With Long Term Projects

w, Plan Later
v0.54
Eternities Nor He/Him Infiltr
NAME CALLSIGN PRONOUNS

SPECIAL ABILITIE
LOOK Ghost: You are not nega
attempt to bypass secu
Royal Bastard
SQUAD HISTORY

Ambush: When you atta


TRAGEDY OPENING

STRESS ARMOR The Devil's Footsteps: W


benefits, choose 1: perfo
SCARS ARMOR
confuse your enemies s
Cold ♦ Haunted ♦ Obsessed ♦ Paranoid ♦ Reckless ♦ Soft ♦ Vicious ♦ Fractious HEAVY

HARM SPARK Expertiese: Choose 1 of


action using it, you can
Need the failed rolls
3
Help HEALING Never Tell Me TOdds: If
PROJECT CLOCK by a foe, take a +1d to re
2 -1D
Reflexed: When there's
pilots with Reflexes act
Less
1
Effect
Shadow: You may Spen
detection or security me
Blame stealth
VEHICLE NAME VEHICLE MANUFACTURER & MODEL

Daredevil: When you rol


LOOK take a -1d to any resista
vehicle resistance) agai
DAMAGE ARMOR
Need Veteran: Choose
3
USES

Help

2 -1D
2 -1D
REPAIR

CLOCK
Less
1
Effect

QUIRKS BREAKDOWN
Faster then intended
Lighter then it seems PILOT GEAR
Flexeble Structure * 3 LIGHT

Common Parts

VEHICLE ENHANCEMENT
♦ To add ticks to the Vehicle Enhance track, take the Enhance action during downtime

* A Standard Vehicle
DRIVE SPEND A FULL DRIVE CLOCK TO: WEAPONS
♦ Change your Drive, if you want + A Blade or Two
DRIVE one of the below
A Heavy Weapon
♦ Negate any Harm or Damage
♦ Change a roll to a 6 * A Pistol
DRIVE CLOCK DRIVE CLOCK ♦ Provide ALL the Assist benefits to
A Rifle
a teammate
Throwing Knives
CONNECTIONS An unusual weapon

PILOT NAME GEAR


Burglary gear
BELIEFS

Climbing Gear
* Throat Mic Transciever
Ask about a truth relating to a belief, mark xp, then reset the clock to Long-Range Transmitter

OUTFITS

PILOT NAME Armor

+
BELIEFS

Environmental Su
Parachute
BELIEFS Ask about a truth relating to a belief, mark xp, then reset the clock to SUPPLIES
Bribe (Load 1 pe

PILOT NAME Documents


Intel
BELIEFS

Placed Explosives
Subterfuge Supplies
Ask about a truth relating to a belief, mark xp, then reset the clock to TOOLS
Demolition Tools

PILOT NAME Example Beliefs Flashlights, Flares, or Gl

They aren’t interested in knowing me. I’ll find out why. Palm Computer with use
BELIEFS

They’ve got my back, so I’ll make sure to have theirs. Remote Vehicle Control

They keep holding me back, but I need to grow! * Smartphone


They’re so strong! I’m gonna model myself after them!

LONG-TERM PROJECTS
Needed:
YOUR PRINCIP
4
Needed:
Keep a streight line, adapt w
6
Needed:
Provide releaf to comrads sho
8
Needed:
Use Actions Honor
8
MARK ACTION XP: Every time you roll a despera

Infiltrator Sneaky boi


###INSIGHT
PILOT ACTIONS

HUNT
SPECIAL ABILITIES STUDY
Ghost: You are not negatively affected by the quality or Tier when you SURVEY
attempt to bypass security measures
ENGINEER
###PROWESS
Ambush: When you attack feom hiding or a trap, you get a +1d * FINESSE
* * PROWL
STRUGGLE
The Devil's Footsteps: When you Push Yourself, in addition to normal WRECK
benefits, choose 1: perfor a nearly superhuman feat of athletics OR
confuse your enemies so they attck eachother. ###RESOLVE
COMMAND
Expertiese: Choose 1 of your Action Ratings. when you lead a group CONSORT
action using it, you can suffer only 1 stress at mostregardless of the # of
he failed rolls SWAY
Never Tell Me TOdds: If you are outnumbered or drastically over matched INTERFACE
by a foe, take a +1d to resistance rolls or exaust 1 fewer Quirk.
VEHICLE ACTIONS
Reflexed: When there's a question about who acts first, you do. (Two ###EXPERTISE
pilots with Reflexes act Simutaneously).
BATTLE
DESTROY
Shadow: You may Spend your Spark to resist a consequence from MANEUVER
detection or security measures, or Push Yourself for a feat of athletics or
stealth ###ACUITY
BOMBARD
Daredevil: When you roll a desperate action, you get +1d to your roll if you MANIPULATE
ake a -1d to any resistance rolls(or exhaust an additional Quirk for
ehicle resistance) against consequences from your action. SCAN
BONUS DIE
Veteran: Choose a special ability from another source. PUSH YOURSELF (spend 2 stress or 1 quirk)
+ -AND/OR- accept a COLLATERAL DIE

POSITION
CONTROLLED RISKY

EFFECT
1 TICK 1 TICK
LIMITED
1 CONSEQUENCE 2 CONSEQUENCES
2 TICKS 2 TICKS
STANDARD
1 CONSEQUENCE 2 CONSEQUENCES
3 TICKS 3 TICKS
GREAT
1 CONSEQUENCE 2 CONSEQUENCES

TEAMWORK ACTIONS
OT GEAR DECLARED 1 VEHICLE GEAR DECLARED 3 Assist a teammate Protect a teammate
5 MEDIUM 6 HEAVY * 3 LIGHT 5 MEDIUM 6 HEAVY Lead a group action Set up a teammate

CONTACTS

A Standard Vehicle WEAPONS

PONS Anti-Infantry Defences


A Blade or Two A Directed Energy Weapon ▲ ▼
A Heavy Weapon Flamethrower
A Pistol Heavy Cannon GATHER INFORMATION
or Shotgun Machine Gun These are examples; feel free to improvise
Throwing Knives * A Melee Weapon or Two ♦ What here reminds me of home?
An unusual weapon * A Rack of Missiles or Rockets ♦ Who here is from my hometown?

GEAR ♦ Who here is willing to teach me?


Burglary gear * Shield or Forcefield ♦ Who here is as scared as me?
Climbing Gear Mobility Suite ♦ Who else here is new?
Throat Mic Transciever OUTFITS ♦ What should I be on the lookout for?
Long-Range Transmitter Armor ♦ How can I get them to [X]?

ITS + + +
♦ When the Playbook xp track is filled, choose a
Armor Cargo Space new Special Ability from XPyour own playbook or a
Heavy Armor Passenger Space Veteran ability from a different playbook
PLAYBOOK XP
♦ Every time you roll a desperate action, mark xp
Environmental Su Carried PROGRAMS in that action's attribute
Parachute Coding Program
At the end of each session, for each item below,
mark 1 xp (in your playbook or an attribute) or 2
xp if the item occured multiple times:
♦ You addressed a challenge with Kindness or
Something Foolish
♦ You expressed your History, Tragedy, or
new Special Ability from your own playbook or a
Veteran ability from a different playbook
♦ Every time you roll a desperate action, mark xp
in that action's attribute

At the end of each session, for each item below,


LIES Intrusion Countermeasure Progr
mark 1 xp (in your playbook or an attribute) or 2
Bribe (Load 1 per each) Retrieval Program xp if the item occured multiple times:
♦ You addressed a challenge with Kindness or
Documents SUPPLIES Something Foolish
ntel Supply Reserves ♦ You expressed your History, Tragedy, or
Opening
Placed Explosives TOOLS
♦ You struggled because of your Beliefs, Scars,
Subterfuge Supplies Destruction Tools or Quirks
S Grapnel Anchor Tool
Demolition Tools Holo-Projector ENGAGEMENT ROLL Start with 1D
Flashlights, Flares, or Glowsticks Modding Tools ♦ Is the Mission bold? Take +1d.
Palm Computer with useful prog Spotlight or Flare Mortar ♦ Is the Mission complex? Take -1d.
Remote Vehicle Control ♦ Does the Tactic exploit vulnerabilities? Take +1
Smartphone PLANNING THE MISSION ♦ Is the Tactic ineffective agains Target? Take -1
♦ Assault: Point of attack ♦ Social: Connection
♦ Does the squad have external support? Take +1
♦ Deception: Method ♦ Stealth: Entry point
♦ Scientific: Procedure ♦ Transport: Route ♦ Is anyone interfering with the Mission? Take -1d

YOUR PRINCIPLES Take Responsibility Build Your Character Through Play

a streight line, adapt when required Use Your Stress And Quirks Hustle to Get Ahead

e releaf to comrads should they need it Advocate for the Scenes You Want Break the Rules With Long Term Projects

Use Actions Honorably Don't Talk Yourself Out of Fun Act Now, Plan Later
y time you roll a desperate act

ACTIONS

NT
UDY
RVEY
GINEER

ESSE
OWL
UGGLE
ECK

MMAND
NSORT
AY
ERFACE
ACTIONS

TTLE
TROY
NEUVER

MBARD
NIPULATE
AN

end 2 stress or 1 quirk)


a COLLATERAL DIE

ITION
DESPERATE
1 TICK
3-4 CONSEQUENCES
2 TICKS
3-4 CONSEQUENCES
3 TICKS
3-4 CONSEQUENCES

ONS
Protect a teammate
Set up a teammate

TION
free to improvise
e of home?
hometown?
teach me?
as me?

he lookout for?
[X]?

rack is filled, choose a


Pour own playbook or a
erent playbook
perate action, mark xp

n, for each item below,


ok or an attribute) or 2
ltiple times:
nge with Kindness or

tory, Tragedy, or
our own playbook or a
erent playbook
perate action, mark xp

n, for each item below,


ok or an attribute) or 2
ltiple times:
nge with Kindness or

tory, Tragedy, or

of your Beliefs, Scars,

Start with 1D
ke +1d.
Take -1d.
vulnerabilities? Take +1d.
agains Target? Take -1d
ternal support? Take +1d
h the Mission? Take -1d.

aracter Through Play

to Get Ahead

With Long Term Projects

w, Plan Later
v0.54
WIEL
NAME CALLSIGN PRONOUNS

SPECIAL ABILITIE
LOOK The Weapon: This is the
x
You have access to The
on its scale (Pilot or Veh
SQUAD HISTORY
within a scale appropria
see a target of the same
scale and range take +1
TRAGEDY OPENING
The Weapon has Quirks
Quirks can be spent nor
Vehicle) in which The W
STRESS ARMOR Hook:
Quirks.Spend Spark to ch
spend a Quirkhas
The Weapon to refresh
1 Drive
SCARS ARMOR
and a Drive of its own. It
Cold ♦ Haunted ♦ Obsessed ♦ Paranoid ♦ Reckless ♦ Soft ♦ Vicious ♦ Fractious HEAVY Line: When you push yo
align with its Drive.
if you are taking advanta
HARM SPARK

Sinker: It costs you only


Need
3 threat.
Help HEALING
All In: when any of your
PROJECT CLOCK

2 -1D (max 8) instead of the n

Be Invoked: When you h


Less
1 Action roll using dice eq
Effect
clock and spend that mu
clocks equal to the Stres

THE WEAPON Versatile Weapon: The W

NAME DRIVE Growing Weapon: Spend


DRIVE CLOCK
and Vehicle scales.

LOOK
Veteran: Choose

QUIRKS BREAKDOWN
VEHICLE NAME VEHICLE MANUFACTURER & MODEL

LOOK

VEHICLE DAMAGE ARMOR PILOT GEAR


3 LIGHT
Need
3

USES
Help A Significant Outfit
A Weapon Retrieval Too
2 -1D
REPAIR Specialized Nature
Protective Nature

CLOCK
Less
1
Effect Elemental Nature
A Standard Vehicle
WEAPON/VEHICLE ENHANCEMENT WEAPONS
♦ To add ticks to the Vehicle Enhance track, take the Enhance action during downtime A Blade or Two
A Heavy Weapon
PILOT DRIVE SPEND A FULL DRIVE CLOCK TO: A Pistol
♦ Change your Drive, if you want + A Rifle
DRIVE one of the below
Throwing Knives
♦ Negate any Harm or Damage
♦ Change a roll to a 6 An unusual weapon
DRIVE CLOCK DRIVE CLOCK ♦ Provide ALL the Assist benefits to
a teammate GEAR
Burglary gear
CONNECTIONS Climbing Gear

PILOT NAME Throat Mic Transciever


Long-Range Transmitter
BELIEFS

OUTFITS
Armor
Ask about a truth relating to a belief, mark xp, then reset the clock to +
Environmental Su
PILOT NAME Parachute

SUPPLIES
BELIEFS

Bribe (Load 1 pe
Documents
Ask about a truth relating to a belief, mark xp, then reset the clock to Intel
Placed Explosives

PILOT NAME Subterfuge Supplies

TOOLS
BELIEFS

Demolition Tools
Flashlights, Flares, or Gl
Ask about a truth relating to a belief, mark xp, then reset the clock to Palm Computer with use
Remote Vehicle Control

PILOT NAME Example Beliefs Smartphone

They covet The Weapon and I wish I could give it to them.


BELIEFS

They covet The Weapon but they should never have it.
The Weapon tells me they are useful.
YOUR PRINCIP
I cannot let The Weapon use them. They do not deserve that.

Embrace the Pilot's


LONG-TERM PROJECTS
Needed:
Go Into Danger, Fall In Love
4
Needed:
Use Actions Honor
6
MARK ACTION XP: Every time you roll a despera

WIELDER AN ARM THAT


HOLDS THE WEAPON ###INSIGHT
PILOT ACTIONS

HUNT
SPECIAL ABILITIES ● STUDY
The Weapon: This is the only ability you get when creating the Wielder. SURVEY
You have access to The Weapon. Describe its Look. It is Load 0. Decide
on its scale (Pilot or Vehicle) and its range (within double arm's reach, ENGINEER
within a scale appropriate stone's throw, or at a distance it is difficult to ###PROWESS
see a target of the same scale). When using The Weapon at the chosen
scale and range take +1d.
FINESSE
The Weapon has Quirks as if it were a newly created Vehicle. These PROWL
Quirks can be spent normally on any Actions or Resistances (Pilot or ● STRUGGLE
Vehicle) in which The Weapon is used. Your Vehicle does NOT have
Hook:
Quirks.Spend Spark to change a Set Up action's result to a 6. You can WRECK
spend a Quirkhas
The Weapon to refresh
1 Drive your
clockSpark.
(in addition to the Pilot's 2 Drive Clocks)
###RESOLVE
and a Drive of its own. It will only spend its Drive Clock on things that
Line: When you push yourself, in addition to the normal benefits, gain +1d COMMAND
align with its Drive.
f you are taking advantage of a Set Up action.
CONSORT
Sinker: It costs you only 1 Drive Clock to permanently remove a Rival as a SWAY
hreat.
INTERFACE
All In: when any of your XP tracks fill, The Weapon can gain a new Quirk VEHICLE ACTIONS
max 8) instead of the normal benefit.
###EXPERTISE
Be Invoked: When you hold The Weapon aloft for all to see, make an ● BATTLE
Action roll using dice equal to the number of Ticks in The Weapon’s Drive
clock and spend that much Stress. On a 4-6, you may adjust a number of DESTROY
clocks equal to the Stress spent by an amount appropriate to your Effect. MANEUVER
Versatile Weapon: The Weapon gains a second range category. ###ACUITY
BOMBARD
Growing Weapon: Spend 1 Stress to switch The Weapon between Pilot MANIPULATE
and Vehicle scales.
SCAN
Veteran: Choose a special ability from another source. BONUS DIE
PUSH YOURSELF (spend 2 stress or 1 quirk)
+ -AND/OR- accept a COLLATERAL DIE

POSITION
CONTROLLED RISKY

EFFECT
1 TICK 1 TICK
LIMITED
1 CONSEQUENCE 2 CONSEQUENCES
2 TICKS 2 TICKS
STANDARD
1 CONSEQUENCE 2 CONSEQUENCES
3 TICKS 3 TICKS
GREAT
1 CONSEQUENCE 2 CONSEQUENCES

TEAMWORK ACTIONS
OT GEAR DECLARED 0 VEHICLE GEAR DECLARED 0 Assist a teammate Protect a teammate
5 MEDIUM 6 HEAVY 3 LIGHT 5 MEDIUM 6 HEAVY Lead a group action Set up a teammate
A Significant Outfit A Significant Mark
A Weapon Retrieval Tool A Weapon Retrieval Tool CONTACTS
Specialized Nature A ReForge System Arthur, a responsible leader

Protective Nature WEAPONS Guile, an old soldier

Elemental Nature Anti-Infantry Defences Cuhullin, a famous berserker

A Standard Vehicle A Directed Energy Weapon Ivy, a vicious dilettante

PONS Flamethrower ▲ ▼
A Blade or Two Heavy Cannon
A Heavy Weapon Machine Gun GATHER INFORMATION
A Pistol A Melee Weapon or Two These are examples; feel free to improvise
or Shotgun A Rack of Missiles or Rockets ♦ Who here knows The Weapon’s history?
Throwing Knives GEAR ♦ Who else here has carried a Weapon?
An unusual weapon Shield or Forcefield ♦ What does The Weapon remember of this pla
Mobility Suite ♦ How will they react when I reveal The Weapon
Burglary gear OUTFITS ♦ How can I get them to [X]?
Climbing Gear Armor ♦ When was The Weapon last here?
Throat Mic Transciever + + + ♦ What here is useful to The Weapon?
Long-Range Transmitter Cargo Space
♦ When the Playbook xp track is filled, choose a
ITS Passenger Space new Special Ability from XPyour own playbook or a
Armor Veteran ability from a different playbook
PROGRAMS PLAYBOOK XP
♦ Every time you roll a desperate action, mark xp
Heavy Armor Coding Program in that action's attribute
Environmental Su Carried Intrusion Countermeasure Progr
At the end of each session, for each item below,
mark 1 xp (in your playbook or an attribute) or 2
xp if the item occured multiple times:
♦ You addressed a challenge with The Weapon's
Reputation or Historical Knowledge
♦ You expressed your History, Tragedy, or
new Special Ability from your own playbook or a
Veteran ability from a different playbook
♦ Every time you roll a desperate action, mark xp
in that action's attribute

At the end of each session, for each item below,


Parachute Retrieval Program
mark 1 xp (in your playbook or an attribute) or 2
LIES SUPPLIES xp if the item occured multiple times:
♦ You addressed a challenge with The Weapon's
Bribe (Load 1 per each) Supply Reserves
Reputation or Historical Knowledge
Documents TOOLS ♦ You expressed your History, Tragedy, or
Opening
ntel Destruction Tools
♦ You struggled because of your Beliefs, Scars,
Placed Explosives Grapnel Anchor Tool or Quirks
Subterfuge Supplies Holo-Projector

S Modding Tools ENGAGEMENT ROLL Start with 1D


Demolition Tools Spotlight or Flare Mortar ♦ Is the Mission bold? Take +1d.
Flashlights, Flares, or Glowsticks ♦ Is the Mission complex? Take -1d.
Palm Computer with useful prog ♦ Does the Tactic exploit vulnerabilities? Take +1
Remote Vehicle Control PLANNING THE MISSION ♦ Is the Tactic ineffective agains Target? Take -1
Smartphone ♦ Assault: Point of attack ♦ Social: Connection
♦ Does the squad have external support? Take +1
♦ Deception: Method ♦ Stealth: Entry point
♦ Scientific: Procedure ♦ Transport: Route ♦ Is anyone interfering with the Mission? Take -1d

YOUR PRINCIPLES Take Responsibility Build Your Character Through Play

Embrace the Pilot's Life Use Your Stress And Quirks Hustle to Get Ahead

nto Danger, Fall In Love With Trouble Advocate for the Scenes You Want Break the Rules With Long Term Projects

Use Actions Honorably Don't Talk Yourself Out of Fun Act Now, Plan Later
y time you roll a desperate act

ACTIONS

NT
UDY
RVEY
GINEER

ESSE
OWL
UGGLE
ECK

MMAND
NSORT
AY
ERFACE
ACTIONS

TTLE
TROY
NEUVER

MBARD
NIPULATE
AN

end 2 stress or 1 quirk)


a COLLATERAL DIE

ITION
DESPERATE
1 TICK
3-4 CONSEQUENCES
2 TICKS
3-4 CONSEQUENCES
3 TICKS
3-4 CONSEQUENCES

ONS
Protect a teammate
Set up a teammate

le leader

berserker

ante

TION
free to improvise
Weapon’s history?
ried a Weapon?
on remember of this plac
hen I reveal The Weapon?
[X]?
n last here?
The Weapon?

rack is filled, choose a


Pour own playbook or a
erent playbook
perate action, mark xp

n, for each item below,


ok or an attribute) or 2
ltiple times:
nge with The Weapon's
Knowledge
tory, Tragedy, or
our own playbook or a
erent playbook
perate action, mark xp

n, for each item below,


ok or an attribute) or 2
ltiple times:
nge with The Weapon's
Knowledge
tory, Tragedy, or

of your Beliefs, Scars,

Start with 1D
ke +1d.
Take -1d.
vulnerabilities? Take +1d.
agains Target? Take -1d
ternal support? Take +1d
h the Mission? Take -1d.

aracter Through Play

to Get Ahead

With Long Term Projects

w, Plan Later
v0.54
TRANSFO
NAME CALLSIGN PRONOUNS

SPECIAL ABILITIE
LOOK Something Other: This i
x
Transformed. Create yo
Vehicle. It uses the sam
SQUAD HISTORY
and Other (an entity that
a Mission you MUST sp
form. If the Other suffer
TRAGEDY OPENING Secret Move: Spend you
like a Vehicle.
the traits of an object yo

STRESS ARMOR Not Finished Yet!: Gain


Quirks spent to a minim
SCARS ARMOR
highest level of Harm or
Cold ♦ Haunted ♦ Obsessed ♦ Paranoid ♦ Reckless ♦ Soft ♦ Vicious ♦ Fractious HEAVY

HARM SPARK Unusual Appetites: Gain


consume. Indulging you
Need sate your Hunger to a di
3
Help HEALING
Blurring the Line: when
PROJECT CLOCK

2 -1D benefits you can also: p


pilot scale -- drastically a
Less
1
Effect Metamorphosis: you ca
need to spend stress. W
Pilot or Other gear in ad

VEHICLE NAME VEHICLE MANUFACTURER & MODEL Expose Weakness: Whe


use your Set Up Actions
they’d receive.
LOOK Not My Final Form: Whe
your Pilot or Other begin
DAMAGE ARMOR the mutation is complet
Need Other Load, and refresh
3
USES

Help Veteran: Choose

2 -1D
2 -1D
REPAIR

CLOCK
Less
1
Effect

QUIRKS BREAKDOWN

PILOT GEAR
3 LIGHT

Inconspicuous Clothing
Mild Mild Mist
VEHICLE ENHANCEMENT
♦ To add ticks to the Vehicle Enhance track, take the Enhance action during downtime WEAPONS

A Blade or Two
DRIVE SPEND A FULL DRIVE CLOCK TO: A Heavy Weapon
♦ Change your Drive, if you want + A Pistol
DRIVE one of the below
A Rifle
♦ Negate any Harm or Damage
♦ Change a roll to a 6 Throwing Knives
DRIVE CLOCK DRIVE CLOCK ♦ Provide ALL the Assist benefits to
An unusual weapon
a teammate
GEAR
CONNECTIONS Burglary gear

PILOT NAME Climbing Gear


Throat Mic Transciever
BELIEFS

Long-Range Transmitter

OUTFITS
Ask about a truth relating to a belief, mark xp, then reset the clock to Armor

+
PILOT NAME Environmental Su
Parachute
BELIEFS

SUPPLIES
Bribe (Load 1 pe
BELIEFS Ask about a truth relating to a belief, mark xp, then reset the clock to Documents
Intel

PILOT NAME Placed Explosives


Subterfuge Supplies
BELIEFS

TOOLS
Demolition Tools
Ask about a truth relating to a belief, mark xp, then reset the clock to Flashlights, Flares, or Gl
Palm Computer with use

PILOT NAME Example Beliefs Remote Vehicle Control

They would make a good candidate for the transformation. I will test Smartphone
BELIEFS

They fear my Other. I will work to make sure they don't fear me.
They defended me in spite of my Other and I will be forever grateful f
Their vehicle is a second body to them. I will test the limits of that

LONG-TERM PROJECTS
Needed:
YOUR PRINCIP
4
Needed:
Embrace the Pilot's
6
Needed:
Go Into Danger, Fall In Love
8
Needed:
Use Actions Honor
8
MARK ACTION XP: Every time you roll a despera

TRANSFORMED A PERSON
CHANGED ###INSIGHT
PILOT ACTIONS

HUNT
SPECIAL ABILITIES STUDY
Something Other: This is the only ability you get when creating the SURVEY
Transformed. Create your Other in the same way that you would a
Vehicle. It uses the same rules as a Vehicle. To transform between Pilot ENGINEER
and Other (an entity that operates on the same scale as Vehicles) during ###PROWESS
a Mission you MUST spend 1 stress. Gain the scale and gear of each
orm. If the Other suffers Level 4 Damage, it is unavailable until replaced
FINESSE
Secret Move: Spend your Spark to push yourself in combat or to manifest
ke a Vehicle. PROWL
he traits of an object you can touch.
STRUGGLE
Not Finished Yet!: Gain a number of bonus dice (or reduce the number of WRECK
Quirks spent to a minimum of 1) to your resistance rolls equal to your
highest level of Harm or Damage. ###RESOLVE
COMMAND
Unusual Appetites: Gain the “Hunger” Tragedy and detail what you must CONSORT
consume. Indulging your Hunger never physically hurts you. When you
sate your Hunger to a disturbing degree, refresh 1 Quirk. SWAY
INTERFACE
Blurring the Line: when you push yourself in addition to the normal VEHICLE ACTIONS
benefits you can also: partially transform into declared Other gear but at
pilot scale -- drastically alter your appearance. ###EXPERTISE
● ● BATTLE
Metamorphosis: you can spend 1 Quirk in place of 2 stress anytime you DESTROY
need to spend stress. When you spend 1 Drive, you undeclare all your
Pilot or Other gear in addition to one of the normal options MANEUVER
###ACUITY
Expose Weakness: When doing a Set Up Action take +1d. The pilots that BOMBARD
use your Set Up Actions get improved effect in addition to other benefits
hey’d receive.
● MANIPULATE
Not My Final Form: When you take a Scar or Breakdown describe how SCAN
our Pilot or Other begins to mutate, and the GM will let you know when
he mutation is complete. On completion, you clear both your Pilot and BONUS DIE
Other Load, and refresh all of your Quirks and Stress. PUSH YOURSELF (spend 2 stress or 1 quirk)
+ -AND/OR- accept a COLLATERAL DIE
Veteran: Choose a special ability from another source.
POSITION
CONTROLLED RISKY

EFFECT
1 TICK 1 TICK
LIMITED
1 CONSEQUENCE 2 CONSEQUENCES
2 TICKS 2 TICKS
STANDARD
1 CONSEQUENCE 2 CONSEQUENCES
3 TICKS 3 TICKS
GREAT
1 CONSEQUENCE 2 CONSEQUENCES

TEAMWORK ACTIONS
OT GEAR DECLARED 0 OTHER GEAR DECLARED 0 Assist a teammate Protect a teammate
5 MEDIUM 6 HEAVY 3 LIGHT 5 MEDIUM 6 HEAVY Lead a group action Set up a teammate
nconspicuous Clothing Fine Melee Weapon
Mild Mild Mist Fine Directed Energy Weapon CONTACTS
Fine Flamethrower Shō, a protective student

PONS A Terrifying Visage Eren, a fierce soldier

A Blade or Two Inhuman Senses Banner, a selfless scientist

A Heavy Weapon WEAPONS Ditto, a versatile parent

A Pistol Anti-Infantry Defences ▲ ▼


or Shotgun A Directed Energy Weapon
Throwing Knives Flamethrower GATHER INFORMATION
An unusual weapon Heavy Cannon These are examples; feel free to improvise
Machine Gun ♦ Who here knows what I am?
Burglary gear A Melee Weapon or Two ♦ Who else here has an Other?
Climbing Gear A Rack of Missiles or Rockets ♦ What here is connected to my transformation
Throat Mic Transciever GEAR ♦ How will they react when I transform?
Long-Range Transmitter Shield or Forcefield ♦ How can I get them to [X]?

ITS Mobility Suite ♦ Where is the best place to transform?


Armor OUTFITS ♦ What here is useful to my Other?
Heavy Armor Armor
♦ When the Playbook xp track is filled, choose a
Environmental Su Carried + + + new Special Ability from XPyour own playbook or a
Parachute Cargo Space Veteran ability from a different playbook
PLAYBOOK XP
♦ Every time you roll a desperate action, mark xp
LIES Passenger Space in that action's attribute
Bribe (Load 1 per each) PROGRAMS
At the end of each session, for each item below,
mark 1 xp (in your playbook or an attribute) or 2
xp if the item occured multiple times:
♦ You addressed a challenge with Understanding
or Violence
♦ You expressed your History, Tragedy, or
new Special Ability from your own playbook or a
Veteran ability from a different playbook
♦ Every time you roll a desperate action, mark xp
in that action's attribute

At the end of each session, for each item below,


Documents Coding Program
mark 1 xp (in your playbook or an attribute) or 2
ntel Intrusion Countermeasure Progr xp if the item occured multiple times:
♦ You addressed a challenge with Understanding
Placed Explosives Retrieval Program
or Violence
Subterfuge Supplies SUPPLIES ♦ You expressed your History, Tragedy, or
Opening
S Supply Reserves
♦ You struggled because of your Beliefs, Scars,
Demolition Tools TOOLS or Quirks
Flashlights, Flares, or Glowsticks Destruction Tools
Palm Computer with useful prog Grapnel Anchor Tool ENGAGEMENT ROLL Start with 1D
Remote Vehicle Control Holo-Projector ♦ Is the Mission bold? Take +1d.
Smartphone Modding Tools ♦ Is the Mission complex? Take -1d.
Spotlight or Flare Mortar ♦ Does the Tactic exploit vulnerabilities? Take +1
PLANNING THE MISSION ♦ Is the Tactic ineffective agains Target? Take -1
♦ Assault: Point of attack ♦ Social: Connection
♦ Does the squad have external support? Take +1
♦ Deception: Method ♦ Stealth: Entry point
♦ Scientific: Procedure ♦ Transport: Route ♦ Is anyone interfering with the Mission? Take -1d

YOUR PRINCIPLES Take Responsibility Build Your Character Through Play

Embrace the Pilot's Life Use Your Stress And Quirks Hustle to Get Ahead

nto Danger, Fall In Love With Trouble Advocate for the Scenes You Want Break the Rules With Long Term Projects

Use Actions Honorably Don't Talk Yourself Out of Fun Act Now, Plan Later
y time you roll a desperate act

ACTIONS

NT
UDY
RVEY
GINEER

ESSE
OWL
UGGLE
ECK

MMAND
NSORT
AY
ERFACE
ACTIONS

TTLE
TROY
NEUVER

MBARD
NIPULATE
AN

end 2 stress or 1 quirk)


a COLLATERAL DIE

ITION
DESPERATE
1 TICK
3-4 CONSEQUENCES
2 TICKS
3-4 CONSEQUENCES
3 TICKS
3-4 CONSEQUENCES

ONS
Protect a teammate
Set up a teammate

udent

er

scientist

rent

TION
free to improvise
I am?
Other?
d to my transformation?
hen I transform?
[X]?
e to transform?
my Other?

rack is filled, choose a


Pour own playbook or a
erent playbook
perate action, mark xp

n, for each item below,


ok or an attribute) or 2
ltiple times:
nge with Understanding

tory, Tragedy, or
our own playbook or a
erent playbook
perate action, mark xp

n, for each item below,


ok or an attribute) or 2
ltiple times:
nge with Understanding

tory, Tragedy, or

of your Beliefs, Scars,

Start with 1D
ke +1d.
Take -1d.
vulnerabilities? Take +1d.
agains Target? Take -1d
ternal support? Take +1d
h the Mission? Take -1d.

aracter Through Play

to Get Ahead

With Long Term Projects

w, Plan Later
v0.54
Moonlight Summer She/her
SCO
NAME CALLSIGN PRONOUNS

SPECIAL ABILITIE
LOOK Sharpshooter: When yo
x
you can
Military do one of the following:
SQUAD HISTORY
beyond what’s
normal for the weapon -
Shitty childhood and "death" of brothe Disappearing people with bounties enemy --
TRAGEDY OPENING Focused:
ricochet aYou
shotmay spen
to hit at
or mental
harm (fear, confusion, lo
STRESS ARMOR Terminator:
ranged Your well p
installed.
combat orItexploration..
SCARS ARMOR
has increased Effect wh
Cold ♦ Haunted ♦ Obsessed ♦ Paranoid ♦ Reckless ♦ Soft ♦ Vicious ♦ Fractious HEAVY custom upgrade: Beast
[can be directed with
HARM SPARK Ranger:
the
When you
pilot’s mind],
gathe
or Quic
When you
Need ability
hide inagain
a prepared positi
3 for
Help HEALING avoid detection. custom
an additional

Survivor: From hard wo


PROJECT CLOCK

2 -1D subsist on what


any environment provide
Less sustenance. You get
1 +1
Effect LayStress
of thebox.
Land: When a
scouted, they get
+1d to resisting conseq
When you
VEHICLE NAME VEHICLE MANUFACTURER & MODEL scout as a flashback
Determination: Whenseyo
can
choose to make that a p
LOOK Veteran: Choose a spec
Desperate.
three
This does not grant XP f
DAMAGE ARMOR times.
Need
3
USES

Help Veteran: Choose

2 -1D
2 -1D
REPAIR

CLOCK
Less
1
Effect

QUIRKS BREAKDOWN

PILOT GEAR
3 LIGHT

Inconspicuous Clothing
Mild Mild Mist
2 Fine Sniper Rifle
1 Fine Machine Pistol
1 Rangefinder/Laser Paint
VEHICLE ENHANCEMENT 0 Custom Vehicle
♦ To add ticks to the Vehicle Enhance track, take the Enhance action during downtime WEAPONS

A Blade or Two
DRIVE SPEND A FULL DRIVE CLOCK TO: A Heavy Weapon
♦ Change your Drive, if you want + A Pistol
DRIVE one of the below
A Rifle
♦ Negate any Harm or Damage
♦ Change a roll to a 6 Throwing Knives
DRIVE CLOCK DRIVE CLOCK ♦ Provide ALL the Assist benefits to
An unusual weapon
a teammate
GEAR
CONNECTIONS Burglary gear

PILOT NAME Climbing Gear


Throat Mic Transciever
BELIEFS

Long-Range Transmitter

OUTFITS
Ask about a truth relating to a belief, mark xp, then reset the clock to Armor

+
PILOT NAME Environmental Su
BELIEFS Parachute

SUPPLIES
Bribe (Load 1 pe
Ask about a truth relating to a belief, mark xp, then reset the clock to Documents
Intel

PILOT NAME Placed Explosives


Subterfuge Supplies
BELIEFS

TOOLS
Demolition Tools
Ask about a truth relating to a belief, mark xp, then reset the clock to Flashlights, Flares, or Gl
Palm Computer with use

PILOT NAME Example Beliefs Remote Vehicle Control

They would make a good candidate for the transformation. I will test Smartphone
BELIEFS

They fear my Other. I will work to make sure they don't fear me.
They defended me in spite of my Other and I will be forever grateful f
Their vehicle is a second body to them. I will test the limits of that

LONG-TERM PROJECTS
Needed:
YOUR PRINCIP
4
Needed:
Embrace the Pilot's
6
Needed:
Go Into Danger, Fall In Love
8
Needed:
Use Actions Honor
8
MARK ACTION XP: Every time you roll a despera
A DANGEROUS
SCOUT SNIPER AND
EXPLORER
###INSIGHT
PILOT ACTIONS

HUNT
SPECIAL ABILITIES STUDY
Sharpshooter: When you push yourself in addition to the normal benefits, SURVEY
ou can
do one of the following: Make a ranged attack at extreme distance ENGINEER
beyond what’s ###PROWESS
normal for the weapon -- unleash a barrage of rapid fire to suppress the
enemy --
FINESSE
Focused:
icochet aYou
shotmay spend
to hit yourindirectly.
a target Spark to resist a consequence of surprise PROWL
or mental
harm (fear, confusion, losing track of someone), or to push yourself for STRUGGLE
Terminator:
anged Your well programmed hunter robot has additional systems WRECK
nstalled.orItexploration..
combat
has increased Effect when tracking or fighting machines, and gains a ###RESOLVE
custom upgrade: Beast of Burden [+1 Load, and it’s stronger], Mind-link COMMAND
can be directed
Ranger: When you with
gather information to locate a target, you get +1 Effect.
he pilot’s mind], or Quick and Quiet [is faster and nearly silent]. Take the
CONSORT
When you
ability
hide inagain
a prepared position or use camouflage, you get +1d to rolls to SWAY
avoid detection. custom upgrade.
or an additional
INTERFACE
Survivor: From hard won experience or specialized training, you can VEHICLE ACTIONS
subsist on what
any environment provides, and you can function on the barest ###EXPERTISE
sustenance. You get ● ● BATTLE
+1
LayStress
of thebox.
Land: When a pilot takes advantage of terrain you have DESTROY
scouted, they get
+1d to resisting consequences (or spend 1 fewer Quirk, minimum 1). MANEUVER
When you ###ACUITY
scout as a flashback
Determination: Whensetup action,
you roll spend
a failure on 1
a less
riskystress than normal.
or controlled action, you BOMBARD
can
choose to make that a partial success by changing the Position to
● MANIPULATE
Veteran: Choose a special ability from another source. Can be taken up to
Desperate. SCAN
hreedoes not grant XP for taking a Desperate action.
This
imes. BONUS DIE
PUSH YOURSELF (spend 2 stress or 1 quirk)
+ -AND/OR- accept a COLLATERAL DIE
Veteran: Choose a special ability from another source.
POSITION
CONTROLLED RISKY

EFFECT
1 TICK 1 TICK
LIMITED
1 CONSEQUENCE 2 CONSEQUENCES
2 TICKS 2 TICKS
STANDARD
1 CONSEQUENCE 2 CONSEQUENCES
3 TICKS 3 TICKS
GREAT
1 CONSEQUENCE 2 CONSEQUENCES

TEAMWORK ACTIONS
OT GEAR DECLARED 0 OTHER GEAR DECLARED 0 Assist a teammate Protect a teammate
5 MEDIUM 6 HEAVY 3 LIGHT 5 MEDIUM 6 HEAVY Lead a group action Set up a teammate
nconspicuous Clothing Fine Melee Weapon
Mild Mild Mist Fine Directed Energy Weapon CONTACTS
Fine Sniper Rifle
Fine Machine Pistol
Rangefinder/Laser Painter Binoculars
Custom Vehicle Fine Flamethrower Teucer, a veteran sniper

PONS A Terrifying Visage Layla, a humane tracker

A Blade or Two Inhuman Senses Here, an eager mortician

A Heavy Weapon WEAPONS Holly, a cold squire

A Pistol Anti-Infantry Defences ▲ ▼


or Shotgun A Directed Energy Weapon
Throwing Knives Flamethrower GATHER INFORMATION
An unusual weapon Heavy Cannon These are examples; feel free to improvise
Machine Gun ♦ Who here knows what I am?
Burglary gear A Melee Weapon or Two ♦ Who else here has an Other?
Climbing Gear A Rack of Missiles or Rockets ♦ What here is connected to my transformation
Throat Mic Transciever GEAR ♦ How will they react when I transform?
Long-Range Transmitter Shield or Forcefield ♦ How can I get them to [X]?

ITS Mobility Suite ♦ Where is the best place to transform?


Armor OUTFITS ♦ What here is useful to my Other?
Heavy Armor Armor
Environmental Su Carried + + + XP
♦ When the Playbook xp track is filled, choose a
new Special Ability from your own playbook or a
Parachute Cargo Space Veteran ability from a different playbook
PLAYBOOK XP
♦ Every time you roll a desperate action, mark xp
LIES Passenger Space in that action's attribute
Bribe (Load 1 per each) PROGRAMS
At the end of each session, for each item below,
Documents Coding Program
mark 1 xp (in your playbook or an attribute) or 2
ntel Intrusion Countermeasure Progr xp if the item occured multiple times:
♦ You addressed a challenge with Understanding
Placed Explosives Retrieval Program
or Violence
Subterfuge Supplies SUPPLIES ♦ You expressed your History, Tragedy, or
Opening
S Supply Reserves
♦ You struggled because of your Beliefs, Scars,
Demolition Tools TOOLS or Quirks
Flashlights, Flares, or Glowsticks Destruction Tools
Palm Computer with useful prog Grapnel Anchor Tool ENGAGEMENT ROLL Start with 1D
Remote Vehicle Control Holo-Projector ♦ Is the Mission bold? Take +1d.
Smartphone Modding Tools ♦ Is the Mission complex? Take -1d.
Spotlight or Flare Mortar ♦ Does the Tactic exploit vulnerabilities? Take +1
PLANNING THE MISSION ♦ Is the Tactic ineffective agains Target? Take -1
♦ Assault: Point of attack ♦ Social: Connection
♦ Does the squad have external support? Take +1
♦ Deception: Method ♦ Stealth: Entry point
♦ Scientific: Procedure ♦ Transport: Route ♦ Is anyone interfering with the Mission? Take -1d

YOUR PRINCIPLES Take Responsibility Build Your Character Through Play

Embrace the Pilot's Life Use Your Stress And Quirks Hustle to Get Ahead

nto Danger, Fall In Love With Trouble Advocate for the Scenes You Want Break the Rules With Long Term Projects

Use Actions Honorably Don't Talk Yourself Out of Fun Act Now, Plan Later
y time you roll a desperate act

ACTIONS

NT
UDY
RVEY
GINEER

ESSE
OWL
UGGLE
ECK

MMAND
NSORT
AY
ERFACE
ACTIONS

TTLE
TROY
NEUVER

MBARD
NIPULATE
AN

end 2 stress or 1 quirk)


a COLLATERAL DIE

ITION
DESPERATE
1 TICK
3-4 CONSEQUENCES
2 TICKS
3-4 CONSEQUENCES
3 TICKS
3-4 CONSEQUENCES

ONS
Protect a teammate
Set up a teammate

niper

acker

tician

TION
free to improvise
I am?
Other?
d to my transformation?
hen I transform?
[X]?
e to transform?
my Other?

P
rack is filled, choose a
our own playbook or a
erent playbook
perate action, mark xp

n, for each item below,


ok or an attribute) or 2
ltiple times:
nge with Understanding

tory, Tragedy, or

of your Beliefs, Scars,

Start with 1D
ke +1d.
Take -1d.
vulnerabilities? Take +1d.
agains Target? Take -1d
ternal support? Take +1d
h the Mission? Take -1d.

aracter Through Play

to Get Ahead

With Long Term Projects

w, Plan Later
v0.54
NAME REPUTATION
profit
SPECIAL ABILITIE
FORWARD OPERATING BASE
X Barter: You can spend Su
number of
total Ticks in your Drive
DIRECT SUPERIOR

Corner Kid: Each pilot m


(up
PATRON FACTION CAUSE to a max rating of 3).

TRUST -3 +3 The Good Stuff: Your mer


to
RELATIONSHIP your Tier+2. When you d
who
App
amongMarket:
them Through
is hookedsec
on
TIER HOLD WEAK HEART discovered how to prepa
REP not
pay in Supply Points. Wh
Of the People: Take impr
what
SQUAD UPGRADES you are selling, and +1d t
wanted.
CREW UPGRADES ON SITE PREP AND RECOVER
Mobile Base Blacksite Factory Hooked: Your squad mem
or wild
Friends Everywhere CCTV Network Infirmary flaw to your fire teams to

Oversized Reactor Commisary Loyal Bar Sponsor: When you adva


normally
Elite Rovers Hack Lab Refit Station would. Who is your spon

Reliable Holo-Grid Scrapyard Veteran: Choos


Luxury Venue QUALITY
v0.541 Radar Station Pilot Weapons

COHORTS Tunnels Vehicle Weapons

Gain a New Cohort Gear


+ byUpgrades
spending 2 Squad
REP, TRUST, AND HEAR
Cover Business Outfits

Barracks Propaganda Radio Programs

Training Course Public Supplies


Works
ENGAGEMENT Tools MATERIEL
Forgers' Workshop Trophies Room TRAINING
Guerilla Hideout SUPPLIES
Mastery
Personal Clothier Airfield LON
Regional Records Collection Agenc Insight Needed:

Secret Routes X Motor Pool Prowess 8


Supercomputer Side Business Resolve Needed:

GENERAL Storage Playbook 8


Hidden FOB Warehouses Testing Facility Needed:

Lighthouse Satellite SQUAD XP 8


Quarters ♦ Successfully Progress Your Cause.
♦ If the Cause is Completed, mark 2 additional XP. Needed:

X Secure FOB ♦ Face off against challenges above your pay grade. 8
♦ Bolster your squad's reputation or develop a new
Transmitter Array one.
Needed:
♦ Express the goals, inner conflict, or essential
Workshop nature of the squad. 8
ALLIES AND ENEMIES

profiteers BOUND BY A
SHARED CAUSE

SPECIAL ABILITIES
Barter: You can spend Supply Points (minimum 1) equal to the current
number of ▲ ▼
otal Ticks in your Drive Clocks to add 1 Tick to a Drive Clock. COHORT TYPE: FIRE TEAM

Corner Kid: Each pilot may add +1 action rating to Sway, Struggle, or Survey EXPERTISE
up HARM
o a max rating of 3). BROKEN
The Good Stuff: Your merchandise is exquisite. The product Quality is equal EDGES
IMPAIRED
o
our Tier+2. When you deal with a squad or Faction, the GM will tell you WEAK
who
App
mongMarket:
them Through
is hookedsecret technology
on your or hard-won
product (one, experience,
a few, many, or all). you have FLAWS
ARMOR
discovered how to prepare your product for sale to apps and/or AIs. They do
not
pay in Supply Points. What do they pay with?
Of the People: Take improved Position when acting against those who want NAME(S)
what
ou are selling, and +1d to gather information about where your product is
wanted.
COHORT TYPE: FIRE TEAM
Hooked: Your squad members use your product. Add the brutal, unreliable,
or wild
law to your fire teams to give them +1 Quality EXPERTISE
HARM
ponsor: When you advance your Tier, it costs half the Supply Points it BROKEN
normally
would. Who is your sponsor? Why do they help you? EDGES
IMPAIRED

Veteran: Choose a special ability from another source. WEAK


FLAWS
ARMOR

NAME(S)

COHORT TYPE: FIRE TEAM

EXPERTISE
HARM
Purchase the Storage squad upgrade to unlock additional
Materiel and Personnel slots. PERSONNEL BROKEN
EDGES
IMPAIRED

WEAK
FLAWS
LONG-TERM PROJECTS ARMOR

NAME(S)

COHORT TYPE: FIRE TEAM

EXPERTISE
HARM
BROKEN
EDGES
IMPAIRED

WEAK
FLAWS
ARMOR

NAME(S)
IES

FIRE TEAM

HARM
Needs
Help

-1d

Reduced
Effect

FIRE TEAM

HARM
Needs
Help

-1d

Reduced
Effect

FIRE TEAM

HARM
Needs
Help
-1d

Reduced
Effect

FIRE TEAM

HARM
Needs
Help

-1d

Reduced
Effect
DOUB

v0.53
NAME REPUTATION AGEN
SPECIAL ABILITIE
FORWARD OPERATING BASE
x Deep Cover: This is the
You have a False Patron a
the end of a Mission, halv
are your True Patron. Oth
DIRECT SUPERIOR
end of a Mission if they a
Shibboleth: After a succ
with a target, you may as
PATRON FACTION distrust?”

TRUST -3 +3 Flexible Morals: When a


having one fewer Connec
RELATIONSHIP Group action you can cho
If you do back out, you do
TIER HOLD WEAK HEART of the Group Action.
Analysts: During downti
REP Project Clock that involve

Stick Your Neck Out: W


SQUAD UPGRADES stress for +1d to the roll.
CONSULATE UPGRADES ON SITE PREP AND RECOVER
Double Agents Riggin Factory A Different Perspective
CCTV Network Drive to change the circu
Friends Everywhere Infirmary change the Squad’s circu
Commisary
Elite Skulks Loyal Bar One Last Job: You can ch
Hack Lab resistance rolls. Also, you
Elite Rooks Refit Station of Vehicle resistance by 1
Holo-Grid
Hardened Luxury Venue Scrapyard Veteran: Choos

Private Office QUALITY


Radar Station Pilot Weapons

COHORTS Tunnels Vehicle Weapons

Gain a New Cohort Gear


+ byUpgrades
spending 2 Squad
REP, TRUST, AND HEAR
Cover Business Outfits

Barracks Propaganda Radio Programs

Training Course Public Supplies


Works
ENGAGEMENT Tools MATERIEL
Forgers' Workshop Trophies Room TRAINING
Guerilla Hideout SUPPLIES
Mastery
Personal Clothier Airfield LON
Regional Records Collection Agenc Insight Needed:

Secret Routes Motor Pool Prowess 8


Supercomputer Side Business x Resolve Needed:

GENERAL Storage Playbook 8


x Hidden FOB Warehouses Testing Facility Needed:

Lighthouse Satellite SQUAD XP 8


Quarters ♦ Secretly Weaken Your False Patron or Secretly
Strengthen Your True Patron. Needed:

Secure FOB ♦ Face off against challenges above your pay grade. 8
♦ Bolster your squad's reputation or develop a new
Transmitter Array one.
Needed:
♦ Express the goals, inner conflict, or essential
Workshop nature of the squad. 8
DOUBLE TWO-FACED
ALLIES AND ENEMIES

AGENTS BASTARDS

SPECIAL ABILITIES
Deep Cover: This is the only ability you get when creating the Squad.
You have a False Patron and a True Patron. When adjusting Faction Trust at ▲ ▼
he end of a Mission, halve Trust lost (rounding down) by the Target if they COHORT
re your True Patron. Otherwise only adjust your True Patron’s Trust at the TYPE: FIRE TEAM
nd of a Mission if they are your Employer.
Shibboleth: After a successful Consort Action roll (not gather information) EXPERTISE
with a target, you may ask “who are they loyal to?”, and “who do they HARM
distrust?” BROKEN
Flexible Morals: When assisting another pilot you can choose to count as EDGES
IMPAIRED
having one fewer Connection with them. When you are not the leader in a
Group action you can choose to back out of the action after seeing the result. WEAK
f you do back out, you do not gain the benefits nor suffer the Consequences
FLAWS
of the Group Action. ARMOR
Analysts: During downtime, each Pilot may add 1 tick to a Long Term
Project Clock that involves investigation.
NAME(S)

Stick Your Neck Out: When making a supply roll any pilot can spend 2
tress for +1d to the roll.
COHORT TYPE: FIRE TEAM
A Different Perspective: When you have a +3 Status with a Squad it costs 1
Drive to change the circumstances of a person in that Squad, and 2 Drive to
hange the Squad’s circumstances. EXPERTISE
HARM
One Last Job: You can choose to Push Yourself or accept a Collateral Die on BROKEN
esistance rolls. Also, you can accept a Collateral Die to reduce the Quirk cost
of Vehicle resistance by 1 EDGES
IMPAIRED

Veteran: Choose a special ability from another source. WEAK


FLAWS
ARMOR

NAME(S)

COHORT TYPE: FIRE TEAM

EXPERTISE
HARM
Purchase the Storage squad upgrade to unlock additional
Materiel and Personnel slots. PERSONNEL BROKEN
EDGES
IMPAIRED

WEAK
FLAWS
LONG-TERM PROJECTS ARMOR

NAME(S)

COHORT TYPE: FIRE TEAM

EXPERTISE
HARM
BROKEN
EDGES
IMPAIRED

WEAK
FLAWS
ARMOR

NAME(S)
IES

FIRE TEAM

HARM
Needs
Help

-1d

Reduced
Effect

FIRE TEAM

HARM
Needs
Help

-1d

Reduced
Effect

FIRE TEAM

HARM
Needs
Help
-1d

Reduced
Effect

FIRE TEAM

HARM
Needs
Help

-1d

Reduced
Effect

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