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Beam Saber - The Growing Conflict Playbooks Spreadsheet 0.55
Beam Saber - The Growing Conflict Playbooks Spreadsheet 0.55
Beam Saber - The Growing Conflict Playbooks Spreadsheet 0.55
Only Pilot and Squad Playbooks for the Growing Conflict supplement are included in this document. For further
use the BEAM SABER google sheet linked in the Player Resources section of that book. If you are using this docu
3 is recommended to make a copy of the Playbook you wish to use by Right-Clicking its tab and selecting Duplica
sheet to the left of all the other tabs.
If you wish to copy a Playbook from this workbook to an existing document, Right-Click the tab of the sheet you
4 Copy to > then select the existing document. The sheet you copy will be added to that document at the rightmo
at the bottom.
12/8/2020
Corrected errors in Load formulae on Wielder sheet.
11/30/2020
- Added Hive playbook.
- Trimmed excess whitespace from the bottom of all Playbook sheets.
- Filled in missing XP triggers for Hero and Transformed
- Corrected spelling of "addressed" in xp questions on all Pilot sheets.
11/13/2020
- Added Wielder playbook.
- Changed Rookie Vehicle entry to "A Standard Vehicle"
- Added strikethrough conditional formatting for spent quirks on all Pilot sheets
11/2/2020
File Created
Revision
0.55
LOOK PURPOSE
SPECIAL ABILITIE
SQUAD HISTORY Purpose Built: This is th
x
Choose a Frame type: S
Medium (average adult
TRAGEDY OPENING
Scale). Choose a Purpos
you directly attempt to f
When you Cut Loose it m
STRESS ARMOR instead you heal Stress
Gain 1 piece of gear thro
SCARS ARMOR Integrate: Using Enginee
Cold ♦ Haunted ♦ Obsessed ♦ Paranoid ♦ Reckless ♦ Soft ♦ Vicious ♦ Fractious rest of the Mission, givin
HEAVY
2 -1D
2 -1D
REPAIR
CLOCK
Less
1
Effect
QUIRKS BREAKDOWN
PILOT GEAR
3 LIGHT
Inherent Armor
Lifelike Appearance
VEHICLE ENHANCEMENT Fine Long Range Transm
♦ To add ticks to the Vehicle Enhance track, take the Enhance action during downtime Fine Digital Connector
X INTERNAL MECHANISM
DRIVE SPEND A FULL DRIVE CLOCK TO: INTERNAL MECHANISM
♦ Change your Drive, if you want + Your Custom Vehicle
DRIVE one of the below
♦ Negate any Harm or Damage WEAPONS
♦ Change a roll to a 6 A Blade or Two
DRIVE CLOCK DRIVE CLOCK ♦ Provide ALL the Assist benefits to
A Heavy Weapon
a teammate
A Pistol
CONNECTIONS A Rifle
GEAR
Burglary gear
Ask about a truth relating to a belief, mark xp, then reset the clock to Climbing Gear
Throat Mic Transciever
OUTFITS
BELIEFS
Armor
+
BELIEFS Ask about a truth relating to a belief, mark xp, then reset the clock to Environmental Su
Parachute
Documents
Intel
Ask about a truth relating to a belief, mark xp, then reset the clock to Placed Explosives
Subterfuge Supplies
They treat me like a person, so I will pursue their friendship. Demolition Tools
BELIEFS
They are good with people and I can model myself after them. Flashlights, Flares, or Gl
They are fragile. I will interpose my Frame to protect them. Palm Computer with use
Their actions are illogical. I must observe them closely to improve p Remote Vehicle Control
Smartphone
LONG-TERM PROJECTS
Needed:
YOUR PRINCIP
4
Needed:
Embrace the Pilot's
6
Needed:
Go Into Danger, Fall In Love
8
Needed:
Use Actions Honor
8
MARK ACTION XP: Every time you roll a despera
HUNT
STUDY
FRAME TYPE FUEL
SURVEY
SPECIAL ABILITIES ● ENGINEER
Purpose Built: This is the only ability you get when creating the Artificial. ###PROWESS
Choose a Frame type: Small (size between a cat and child, -1 Scale),
Medium (average adult size), or Large (size of a small automobile, +1 FINESSE
Scale). Choose a Purpose: Guard, Ruin, Acquire, Labor, or Discover. When PROWL
ou directly attempt to fulfill your Purpose, take +1d. Detail your Fuel.
When you Cut Loose it must reference you refuelling and you don't roll,
STRUGGLE
nstead you heal Stress equal to 5 minus the number of Scars you have. WRECK
Gain 1 piece
ntegrate: of gear
Using through
Engineer youInternal Mechanism.
can attach a machine to your Frame for the ###RESOLVE
est of the Mission, giving you access to its functions.
COMMAND
Super Charge: When you Push Yourself in addition to the normal benefits CONSORT
ou can also: act with extreme strength -- act with extreme speed.
SWAY
Direct Link: Spend 2 Stress to use a Pilot Action in place of a Vehicle INTERFACE
Action.
VEHICLE ACTIONS
nternal Mechanism: Select a piece of Pilot Gear or Vehicle Gear you have ###EXPERTISE
access to; a Pilot scale version exists within your body. Reduce its Load
by 1 (Minimum 0). It must be declared at the start of every mission. BATTLE
DESTROY
Specialized Design: Pick another playbook. You gain access to all of the MANEUVER
Specialist Pilot (except the custom Vehicle) and Specialist Vehicle Gear
hat is in that playbook ###ACUITY
Will Not Stop. Ever.: When you take a Scar, you can choose to take a BOMBARD
Level 1 Harm to not leave the scene; your Stress resets to zero as normal.
When your Vehicle takes a Breakdown, you can choose to take a Level 1 MANIPULATE
Damage for it to not leave the scene; your Quirks refresh as normal. For SCAN
both cases,
Machine those around
Precision: youspend
You may are briefly
your stunned
Spark toby youranendurance.
reroll Action or BONUS DIE
Fortune Roll that would fulfill your Purpose. You must accept the second
esult, even if it is worse. PUSH YOURSELF (spend 2 stress or 1 quirk)
+ -AND/OR- accept a COLLATERAL DIE
Veteran: Choose a special ability from another source.
POSITION
CONTROLLED RISKY
EFFECT
1 TICK 1 TICK
LIMITED
1 CONSEQUENCE 2 CONSEQUENCES
2 TICKS 2 TICKS
STANDARD
1 CONSEQUENCE 2 CONSEQUENCES
3 TICKS 3 TICKS
GREAT
1 CONSEQUENCE 2 CONSEQUENCES
TEAMWORK ACTIONS
OT GEAR DECLARED 1 VEHICLE GEAR DECLARED 0 Assist a teammate Protect a teammate
5 MEDIUM 6 HEAVY 3 LIGHT 5 MEDIUM 6 HEAVY Lead a group action Set up a teammate
nherent Armor Inconspicuous Style
Lifelike Appearance Fine Machine Gun CONTACTS
Fine Long Range Transmitter Fine Destruction Tools Zeta, a peaceful soldier
Embrace the Pilot's Life Use Your Stress And Quirks Hustle to Get Ahead
nto Danger, Fall In Love With Trouble Advocate for the Scenes You Want Break the Rules With Long Term Projects
Use Actions Honorably Don't Talk Yourself Out of Fun Act Now, Plan Later
y time you roll a desperate act
ACTIONS
NT
UDY
RVEY
GINEER
ESSE
OWL
UGGLE
ECK
MMAND
NSORT
AY
ERFACE
ACTIONS
TTLE
TROY
NEUVER
MBARD
NIPULATE
AN
ITION
DESPERATE
1 TICK
3-4 CONSEQUENCES
2 TICKS
3-4 CONSEQUENCES
3 TICKS
3-4 CONSEQUENCES
ONS
Protect a teammate
Set up a teammate
ldier
gineer
ightful student
ted courier
TION
free to improvise
ates what I am?
me?
present were manufactured?
Start with 1D
ke +1d.
Take -1d.
vulnerabilities? Take +1d.
agains Target? Take -1d
ternal support? Take +1d
h the Mission? Take -1d.
to Get Ahead
w, Plan Later
v0.54
CAPT
NAME CALLSIGN PRONOUNS
SPECIAL ABILITIE
LOOK Dedicated Role: Pick a t
type. If they already hav
suit that type.
SQUAD HISTORY Number One: Gain a sec
any of your abilities as i
Squad.
TRAGEDY OPENING Capital Ship: Your Vehic
Heavy: 8.
2 -1D
Duel: When engaged in o
(or spend 2 fewer Quirks
Less your opponent. Actions
1
Effect Risky position and Limit
the
Dishduel
Theends due to out
Hot Gauss: wh
+1d when you attack the
LOOK
DAMAGE ARMOR
Need
3
USES
Help
2 -1D
2 -1D
REPAIR NUMBER ONE
Second-in-Command
CLOCK
Less
1 EXPERTISE
Effect
EDGES
QUIRKS BREAKDOWN
FLAWS
NAME
PILOT GEAR
VEHICLE ENHANCEMENT 3 LIGHT
♦ To add ticks to the Vehicle Enhance track, take the Enhance action during downtime Variable Aspect Specialized E
Command Comms
DRIVE SPEND A FULL DRIVE CLOCK TO: Commander's Uniform
♦ Change your Drive, if you want + Your Custom Vehicle
DRIVE one of the below
♦ Negate any Harm or Damage WEAPONS
♦ Change a roll to a 6 A Blade or Two
DRIVE CLOCK DRIVE CLOCK ♦ Provide ALL the Assist benefits to
A Heavy Weapon
a teammate
A Pistol
CONNECTIONS A Rifle
GEAR
Burglary gear
Ask about a truth relating to a belief, mark xp, then reset the clock to Climbing Gear
Throat Mic Transciever
OUTFITS
BELIEFS
Armor
+
BELIEFS Ask about a truth relating to a belief, mark xp, then reset the clock to Environmental Su
Parachute
Documents
Intel
Ask about a truth relating to a belief, mark xp, then reset the clock to Placed Explosives
Subterfuge Supplies
They have battlefield experience; I'll learn what I can from them. Demolition Tools
BELIEFS
They don't follow procedure, and I can use that Flashlights, Flares, or Gl
They’re a loose cannon, so I'll need to protect those around them. Palm Computer with use
They’re an incredible pilot. I'll try not to hold them back. Remote Vehicle Control
Smartphone
LONG-TERM PROJECTS
Needed:
YOUR PRINCIP
4
Needed:
Embrace the Pilot's
6
Needed:
Go Into Danger, Fall In Love
8
Needed:
Use Actions Honor
8
MARK ACTION XP: Every time you roll a despera
CAPTAIN A DETERMINED
LEADER ###INSIGHT
PILOT ACTIONS
HUNT
SPECIAL ABILITIES STUDY
Dedicated Role: Pick a type of Fire Team. All of your Fire Teams gain that SURVEY
ype. If they already have that type, they instead get +1d to actions that
suit that type. ENGINEER
Number One: Gain a second in command Specialist Cohort who can use ###PROWESS
any of your abilities as if you were present. They are loyal to you, not the
Squad. FINESSE
Capital Ship: Your Vehicle load limits are higher. Light: 5. Normal: 7. PROWL
Heavy: 8.
STRUGGLE
Damn The Odds: When you push yourself in addition to the normal WRECK
benefits you can do one of the following: Ignore an entire Level of
Damage -- Intimidate a group of lesser foes into retreating for now. ###RESOLVE
● ● COMMAND
Stem To Stern: you have perfect knowledge of the entirety of your Vehicle CONSORT
function, staff, layout, etc). You are trained for any role in your vehicle.
SWAY
Bright Idea: You may spend your Spark to have great effect regardless of INTERFACE
actors when making a Vehicle Action roll, or to Resist a consequence
hat affects one of your Fire Teams. VEHICLE ACTIONS
Duel: When engaged in one on one combat, take +2d to resistance rolls ###EXPERTISE
or spend 2 fewer Quirks; minimum 1) from consequences not caused by
our opponent. Actions against your opponent that aren’t from you have BATTLE
Risky position and Limited effect at best, regardless of any bonuses. If DESTROY
he duel
Dish Theends due to outside
Hot Gauss: when youinterference, take 2 stress.
reveal a dramatic secret to your foe, take ● MANEUVER
+1d when you attack them during the current Mission.
###ACUITY
Veteran: Choose a special ability from another source. BOMBARD
MANIPULATE
SCAN
BONUS DIE
PUSH YOURSELF (spend 2 stress or 1 quirk)
+ -AND/OR- accept a COLLATERAL DIE
POSITION
MBER ONE SPECIALIST ALPHA TEAM FIRE TEAM CONTROLLED RISKY
EFFECT
ond-in-Command LIMITED
1 TICK
1 CONSEQUENCE
1 TICK
2 CONSEQUENCES
EXPERTISE 2 TICKS 2 TICKS
HARM HARM STANDARD
1 CONSEQUENCE 2 CONSEQUENCES
Needs Needs 3 TICKS 3 TICKS
BROKEN Help BROKEN Help GREAT
1 CONSEQUENCE 2 CONSEQUENCES
EDGES
IMPAIRED -1d IMPAIRED -1d
Reduced Reduced
WEAK Effect WEAK Effect TEAMWORK ACTIONS
FLAWS
ARMOR ARMOR Assist a teammate Protect a teammate
Lead a group action Set up a teammate
NAME
Variable Aspect Specialized Energy Ray Alpha Team Khan, a vengeful leader
Embrace the Pilot's Life Use Your Stress And Quirks Hustle to Get Ahead
nto Danger, Fall In Love With Trouble Advocate for the Scenes You Want Break the Rules With Long Term Projects
Use Actions Honorably Don't Talk Yourself Out of Fun Act Now, Plan Later
y time you roll a desperate act
ACTIONS
NT
UDY
RVEY
GINEER
ESSE
OWL
UGGLE
ECK
MMAND
NSORT
AY
ERFACE
ACTIONS
TTLE
TROY
NEUVER
MBARD
NIPULATE
AN
ITION
DESPERATE
1 TICK
3-4 CONSEQUENCES
2 TICKS
3-4 CONSEQUENCES
3 TICKS
3-4 CONSEQUENCES
ONS
Protect a teammate
Set up a teammate
ntner
ader
mpetent admiral
ous pilot
TION
free to improvise
akest?
g?
heir vehicle's model?
THEIR vehicle?
[X]?
est threat?
?
tory, Tragedy, or
our own playbook or a
erent playbook
perate action, mark xp
tory, Tragedy, or
Start with 1D
ke +1d.
Take -1d.
vulnerabilities? Take +1d.
agains Target? Take -1d
ternal support? Take +1d
h the Mission? Take -1d.
to Get Ahead
w, Plan Later
v0.54
HER
NAME CALLSIGN PRONOUNS
SPECIAL ABILITIE
LOOK For the People: If your s
you proclaim your benefi
action.
SQUAD HISTORY For the Cause: If you ha
Faction, add +1d to a ro
aid their public goals.
TRAGEDY OPENING Martyr: When you take H
don’t resist it, gain 1 XP.
rep equal to the total Le
STRESS ARMOR
SCARS ARMOR Show The Way: When yo
Cold ♦ Haunted ♦ Obsessed ♦ Paranoid ♦ Reckless ♦ Soft ♦ Vicious ♦ Fractious everyone that participat
HEAVY
or Fortune).
HARM SPARK Heart of Gold, Fists of S
teammate, or push your
Need
3
Help HEALING Speak Softly: When you
you can do one of the fo
represent -- have civilian
PROJECT CLOCK
2 -1D
LOOK
DAMAGE ARMOR
Need
3
USES
Help
2 -1D
2 -1D
REPAIR
CLOCK
Less
1
Effect
QUIRKS BREAKDOWN
PILOT GEAR
3 LIGHT
Climbing Gear
Throat Mic Transciever
Ask about a truth relating to a belief, mark xp, then reset the clock to Long-Range Transmitter
OUTFITS
+
BELIEFS
Environmental Su
Parachute
BELIEFS Ask about a truth relating to a belief, mark xp, then reset the clock to SUPPLIES
Bribe (Load 1 pe
Placed Explosives
Subterfuge Supplies
Ask about a truth relating to a belief, mark xp, then reset the clock to TOOLS
Demolition Tools
They don't believe in my cause, but I will convince them of it Palm Computer with use
BELIEFS
They support my cause zealously, and I will temper their fervor. Remote Vehicle Control
LONG-TERM PROJECTS
Needed:
YOUR PRINCIP
4
Needed:
Embrace the Pilot's
6
Needed:
Go Into Danger, Fall In Love
8
Needed:
Use Actions Honor
8
MARK ACTION XP: Every time you roll a despera
A SYMBOL OF
HERO SOMETHING
GREATER
###INSIGHT
PILOT ACTIONS
HUNT
SPECIAL ABILITIES STUDY
For the People: If your squad has at least 1 Heart, add +1d to a roll when SURVEY
ou proclaim your beneficence and you aid nearby civilians with your
action. ENGINEER
For the Cause: If you have a positive Relationship with your Patron ###PROWESS
Faction, add +1d to a roll when you proclaim their beneficence and then
aid their public goals. FINESSE
Martyr: When you take Harm/Damage from Protecting a teammate and PROWL
don’t resist it, gain 1 XP. If you start a mission with Harm the squad gains
ep equal to the total Levels of Harm you have. STRUGGLE
WRECK
Show The Way: When you lead a group action and get a result of 4-5, ###RESOLVE
everyone that participated takes +1d on their next roll (Resistance, Action,
or Fortune). COMMAND
Heart of Gold, Fists of Steel: You may spend your Spark to Assist a ● ● CONSORT
eammate, or push yourself when inciting fervor.
SWAY
Speak Softly: When you push yourself in addition to the normal benefits INTERFACE
ou can do one of the following: Speak with the weight of all you
epresent -- have civilians come to your aid VEHICLE ACTIONS
###EXPERTISE
Carry A Big Stick: If you got a 4+ on a roll to offer a peaceful solution, you ● BATTLE
get +1d in combat for the rest of the mission against anyone that refused
our offer. DESTROY
Foiled Again!: Spend 1 Quirk or 2 Stress to negate a Rival Move. MANEUVER
###ACUITY
Veteran: Choose a special ability from another source. BOMBARD
MANIPULATE
SCAN
BONUS DIE
PUSH YOURSELF (spend 2 stress or 1 quirk)
+ -AND/OR- accept a COLLATERAL DIE
POSITION
CONTROLLED RISKY
EFFECT
1 TICK 1 TICK
LIMITED
1 CONSEQUENCE 2 CONSEQUENCES
2 TICKS 2 TICKS
STANDARD
1 CONSEQUENCE 2 CONSEQUENCES
3 TICKS 3 TICKS
GREAT
1 CONSEQUENCE 2 CONSEQUENCES
TEAMWORK ACTIONS
OT GEAR DECLARED 0 VEHICLE GEAR DECLARED 0 Assist a teammate Protect a teammate
5 MEDIUM 6 HEAVY 3 LIGHT 5 MEDIUM 6 HEAVY Lead a group action Set up a teammate
A Badge of Your Cause A Large Symbol of Your Cause
conic Outfit Iconic Style CONTACTS
Light Armor Signature Weapon or Tool Steve, a reluctant warrior.
ITS + + +
♦ When the Playbook xp track is filled, choose a
Armor Cargo Space new Special Ability from XPyour own playbook or a
Heavy Armor Passenger Space Veteran ability from a different playbook
PLAYBOOK XP
♦ Every time you roll a desperate action, mark xp
Environmental Su Carried PROGRAMS in that action's attribute
Parachute Coding Program
At the end of each session, for each item below,
mark 1 xp (in your playbook or an attribute) or 2
xp if the item occured multiple times:
♦ You addressed a challenge with Notoriety or
Camaraderie
♦ You expressed your History, Tragedy, or
new Special Ability from your own playbook or a
Veteran ability from a different playbook
♦ Every time you roll a desperate action, mark xp
in that action's attribute
Embrace the Pilot's Life Use Your Stress And Quirks Hustle to Get Ahead
nto Danger, Fall In Love With Trouble Advocate for the Scenes You Want Break the Rules With Long Term Projects
Use Actions Honorably Don't Talk Yourself Out of Fun Act Now, Plan Later
y time you roll a desperate act
ACTIONS
NT
UDY
RVEY
GINEER
ESSE
OWL
UGGLE
ECK
MMAND
NSORT
AY
ERFACE
ACTIONS
TTLE
TROY
NEUVER
MBARD
NIPULATE
AN
ITION
DESPERATE
1 TICK
3-4 CONSEQUENCES
2 TICKS
3-4 CONSEQUENCES
3 TICKS
3-4 CONSEQUENCES
ONS
Protect a teammate
Set up a teammate
warrior.
ot.
tic revolutionary
TION
free to improvise
f me?
I REALLY am?
se present?
follow me?
vantage of my presence
me?
reject my cause?
tory, Tragedy, or
our own playbook or a
erent playbook
perate action, mark xp
tory, Tragedy, or
Start with 1D
ke +1d.
Take -1d.
vulnerabilities? Take +1d.
agains Target? Take -1d
ternal support? Take +1d
h the Mission? Take -1d.
to Get Ahead
w, Plan Later
v0.54
HIV
NAME CALLSIGN PRONOUNS
SPECIAL ABILITIE
SQUAD HISTORY The Hive: This is the on
x
character is a psychic e
inform your personhood
TRAGEDY OPENING
Damage, it becomes Lev
that are currently less ef
and represents your bod
LOOK(S)
as when it would die or
Tick, suffer
One For All:Level 4 Harm
Remove aT
X
you.
or to Refilling
negate aaConseque
Tick requ
X body.
BODY
2 -1D
Spawnling: You can rem
Fire Team with a type of
Less other edges and flaws y
1
Effect entity as you are, and th
foundation of this new e
Veteran: Choose
DAMAGE ARMOR
Need
3
USES
Help
PILOT GEAR
2 -1D
REPAIR 3 LIGHT
CLOCK
Less
1
Effect A Fine Group Meal
Personal Emblem
QUIRKS BREAKDOWN Inconspicuous Clothing
A set of identical Vehicles
OR 1 crewed Vehicle
WEAPONS
A Blade or Two
A Heavy Weapon
A Pistol
VEHICLE ENHANCEMENT A Rifle
♦ To add ticks to the Vehicle Enhance track, take the Enhance action during downtime Throwing Knives
An unusual weapon
DRIVE SPEND A FULL DRIVE CLOCK TO: GEAR
♦ Change your Drive, if you want + Burglary gear
DRIVE one of the below
Climbing Gear
♦ Negate any Harm or Damage
♦ Change a roll to a 6 Throat Mic Transciever
DRIVE CLOCK DRIVE CLOCK ♦ Provide ALL the Assist benefits to
Long-Range Transmitter
a teammate
OUTFITS
CONNECTIONS Armor
PILOT NAME +
Environmental Su
BELIEFS
Parachute
SUPPLIES
BELIEFS Ask about a truth relating to a belief, mark xp, then reset the clock to Bribe (Load 1 pe
Documents
Subterfuge Supplies
TOOLS
Ask about a truth relating to a belief, mark xp, then reset the clock to Demolition Tools
Flashlights, Flares, or Gl
Smartphone
Ask about a truth relating to a belief, mark xp, then reset the clock to
Example
PILOT NAME They Beliefs
fear me because they do not understand what I offer. I will help them
understand.
They want to join me because they do not understand the commitment. YOUR PRINCIP
BELIEFS
6
MARK ACTION XP: Every time you roll a despera
HUNT
SPECIAL ABILITIES STUDY
The Hive: This is the only ability you get when creating the Hive. Your ● ● SURVEY
character is a psychic entity that exists between the six bodies which
nform your personhood. When you would suffer Level 2 or 3 Harm or ENGINEER
Damage, it becomes Level 1 instead as your bodies can fill in for ones ###PROWESS
hat are currently less effective. You have a 4-Tick clock that starts full
and represents your bodies. When a body is removed from The Hive (such
FINESSE
as when it would die or is released), remove a Tick. If you can’t remove a PROWL
Tick, suffer
One For All:Level 4 Harm
Remove asfrom
a Tick thereyour
are now
Bodyinsufficient
Clock to fillbodies to sustain
your healing clock STRUGGLE
orou.
to Refilling
negate aaConsequence.
Tick requires a Long Term Project to incorporate a new
body. WRECK
All For One: When a Tick is removed from your Body Clock gain 1 XP. You ###RESOLVE
can voluntarily remove a Tick to gain an additional 1 XP.
COMMAND
Public Induction: Take +1d when you work on a Long Term Project to ● CONSORT
efill the Body Clock. When you gain a Tick in your Drive Clock roll 1d on
any incomplete Long Term Projects to refill the Body Clock. SWAY
INTERFACE
Organized Operation: When you push yourself, choose one of the VEHICLE ACTIONS
ollowing in addition to the normal benefits: coordinate your bodies as a
small gang - assist an ally on their next roll by spending only 1 Stress. ###EXPERTISE
BATTLE
Many Hands: You may spend your spark to have one of your bodies DESTROY
appear in an unexpected place via flashback, or to take an additional
downtime activity MANEUVER
My Name Is Legion: There are now 8 bodies in your Hive. Increase your ###ACUITY
Body Clock to 6 Ticks. You can remove a Tick from your Body Clock to
change a Dire Action roll to a 6. BOMBARD
Spawnling: You can remove two Ticks from your Body Clock to create a MANIPULATE
Fire Team with a type of your choice and the Loyal edge in addition to any
other edges and flaws you select. This Fire Team is the same type of SCAN
entity as you are, and the two bodies you removed from The Hive are the BONUS DIE
oundation of this new entity.
Veteran: Choose a special ability from another source. PUSH YOURSELF (spend 2 stress or 1 quirk)
+ -AND/OR- accept a COLLATERAL DIE
POSITION
CONTROLLED RISKY
EFFECT
1 TICK 1 TICK
LIMITED
1 CONSEQUENCE 2 CONSEQUENCES
2 TICKS 2 TICKS
STANDARD
1 CONSEQUENCE 2 CONSEQUENCES
3 TICKS 3 TICKS
GREAT
1 CONSEQUENCE 2 CONSEQUENCES
Embrace the Pilot's Life Use Your Stress And Quirks Hustle to Get Ahead
nto Danger, Fall In Love With Trouble Advocate for the Scenes You Want Break the Rules With Long Term Projects
Use Actions Honorably Don't Talk Yourself Out of Fun Act Now, Plan Later
y time you roll a desperate act
ACTIONS
NT
UDY
RVEY
GINEER
ESSE
OWL
UGGLE
ECK
MMAND
NSORT
AY
ERFACE
ACTIONS
TTLE
TROY
NEUVER
MBARD
NIPULATE
AN
ITION
DESPERATE
1 TICK
3-4 CONSEQUENCES
2 TICKS
3-4 CONSEQUENCES
3 TICKS
3-4 CONSEQUENCES
ONS
Protect a teammate
Set up a teammate
der.
er.
dealogue
ist
TION
free to improvise
them to join with me?
ut my bodies?
d they know before joining me?
akes them most uncomfortable?
d others like me before?
most suited to this task?
[X]?
tory, Tragedy, or
our own playbook or a
erent playbook
perate action, mark xp
tory, Tragedy, or
Start with 1D
ke +1d.
Take -1d.
vulnerabilities? Take +1d.
agains Target? Take -1d
ternal support? Take +1d
h the Mission? Take -1d.
to Get Ahead
w, Plan Later
v0.54
PRO
NAME CALLSIGN PRONOUNS
SPECIAL ABILITIE
LOOK Living Lightning: This is
X
You have no physical bo
affected by, nor interact
SQUAD HISTORY
temporary part of your d
declare is digital allowin
Actions in the AR; Interf
TRAGEDY OPENING
digital machines withou
exert is to show yoursel
inhabit your Vehicle you
STRESS ARMOR Send Attachment:
as normal. You canSpen
not
to a place you know wel
SCARS ARMOR
Cold ♦ Haunted ♦ Obsessed ♦ Paranoid ♦ Reckless ♦ Soft ♦ Vicious ♦ Fractious HEAVY A Quick Search: When y
costs 1 fewer Stress (m
HARM SPARK
Help
2 -1D
2 -1D
REPAIR
CLOCK
Less
1
Effect
QUIRKS BREAKDOWN
PILOT GEAR
3 LIGHT
GEAR
BELIEFS
Burglary gear
Climbing Gear
Ask about a truth relating to a belief, mark xp, then reset the clock to Throat Mic Transciever
Long-Range Transmitter
+
Environmental Su
BELIEFS Ask about a truth relating to a belief, mark xp, then reset the clock to Parachute
SUPPLIES
Intel
Placed Explosives
Ask about a truth relating to a belief, mark xp, then reset the clock to Subterfuge Supplies
TOOLS
I know their secrets and will keep them under my thumb. Flashlights, Flares, or Gl
BELIEFS
I don't know their secrets, so they are dangerous. Palm Computer with use
Their tenacity in pursuit of knowledge is commendable. I'll listen to t Remote Vehicle Control
I have spoken to their proxy. I worry they won't see me as a person. Smartphone
LONG-TERM PROJECTS
Needed:
YOUR PRINCIP
4
Needed:
Embrace the Pilot's
6
Needed:
Go Into Danger, Fall In Love
8
Needed:
Use Actions Honor
8
MARK ACTION XP: Every time you roll a despera
PROXY AN AVATAR OF
THE ABSENT ###INSIGHT
PILOT ACTIONS
HUNT
SPECIAL ABILITIES ● STUDY
Living Lightning: This is the only ability you get when creating the Proxy. SURVEY
You have no physical body as you are a digital entity and cannot be
affected by, nor interact with, physical objects. Your Pilot Load is a ENGINEER
emporary part of your digital body and any Standard Pilot Gear you ###PROWESS
declare is digital allowing you to use it on AR entities. You use Pilot
Actions in the AR; Interface isn’t used for everything. You can inhabit
FINESSE
digital machines without cost or danger so long as the only control you PROWL
exert is to show yourself in its audio and visual displays. When you
STRUGGLE
nhabit your Vehicle you have full control over it, and use Vehicle Actions
Send Attachment:
as normal. You canSpend 1 Stress
not exist to travel
outside through
of digital unbroken digital lines
machines. WRECK
o a place you know well, or to a place you have been summoned.
###RESOLVE
A Quick Search: When you digitally gather information as a flashback it COMMAND
costs 1 fewer Stress (minimum 0).
● CONSORT
Malware Bites: You may spend your Spark to resist being digitally Harmed SWAY
or to push yourself when trying to break into encrypted information.
● INTERFACE
Cyber Snoop: When you push yourself, in addition to the normal benefits VEHICLE ACTIONS
ou can do one of the following: plant false information -- conceal your
digital tracks ###EXPERTISE
n The Machine: You may Interface to possess a digital machine. When BATTLE
our control is challenged, you must leave the machine or roll Interface
again. Your control is challenged when: digital force is used against you DESTROY
or the machine is damaged. MANEUVER
Connect The Dots: When you Gather Information, you can ask 1 extra ###ACUITY
question on a 4+, or 2 extra questions on a 6. When you fill a Connection
Clock, you may ask 1 additional question about the other Pilot. BOMBARD
MANIPULATE
My Memory Is Admissible Evidence: At any time you can play audio and SCAN
ideo of events that you witnessed through a machine you have access
o. BONUS DIE
Veteran: Choose a special ability from another source. PUSH YOURSELF (spend 2 stress or 1 quirk)
+ -AND/OR- accept a COLLATERAL DIE
POSITION
CONTROLLED RISKY
EFFECT
1 TICK 1 TICK
LIMITED
1 CONSEQUENCE 2 CONSEQUENCES
2 TICKS 2 TICKS
STANDARD
1 CONSEQUENCE 2 CONSEQUENCES
3 TICKS 3 TICKS
GREAT
1 CONSEQUENCE 2 CONSEQUENCES
TEAMWORK ACTIONS
OT GEAR DECLARED 0 VEHICLE GEAR DECLARED 0 Assist a teammate Protect a teammate
5 MEDIUM 6 HEAVY 3 LIGHT 5 MEDIUM 6 HEAVY Lead a group action Set up a teammate
Fine Optical Camouflage Fine Holo-Projector
Fine Remote Vehicle Control Analytics Suite CONTACTS
Fine Augmented Reality Tool Fine Retrieval Program Bonzai, a friendly proxy
High Priority” Comm Decoder Fine Broadcast System Clippy, an annoying app
Embrace the Pilot's Life Use Your Stress And Quirks Hustle to Get Ahead
nto Danger, Fall In Love With Trouble Advocate for the Scenes You Want Break the Rules With Long Term Projects
Use Actions Honorably Don't Talk Yourself Out of Fun Act Now, Plan Later
y time you roll a desperate act
ACTIONS
NT
UDY
RVEY
GINEER
ESSE
OWL
UGGLE
ECK
MMAND
NSORT
AY
ERFACE
ACTIONS
TTLE
TROY
NEUVER
MBARD
NIPULATE
AN
ITION
DESPERATE
1 TICK
3-4 CONSEQUENCES
2 TICKS
3-4 CONSEQUENCES
3 TICKS
3-4 CONSEQUENCES
ONS
Protect a teammate
Set up a teammate
roxy
g app
ker
d programmer
TION
free to improvise
o hide?
eir secrets?
pture me?
eir proxy?
it appears to be?
ey to the AR?
ften connect to the AR?
Start with 1D
ke +1d.
Take -1d.
vulnerabilities? Take +1d.
agains Target? Take -1d
ternal support? Take +1d
h the Mission? Take -1d.
to Get Ahead
w, Plan Later
v0.54
ROO
NAME CALLSIGN PRONOUNS
SPECIAL ABILITIE
LOOK Learn Quick Or Die: This
X
Rookie. You do NOT hav
track. Only Rookies can
SQUAD HISTORY
2 -1D
Beginner’s Luck: When
highest die to refresh yo
Less crit into a normal succe
1
Effect Spend your Spark to cha
Pineapple Salad: If you
plans your Pilots made t
combined on your Conn
VEHICLE NAME VEHICLE MANUFACTURER & MODEL
immediately takes Harm
Watch The Kid: When yo
LOOK you can do one of the fo
with another pilot instea
DAMAGE ARMOR
Need Veteran: Choose
3
USES
Help
2 -1D
2 -1D
REPAIR
CLOCK
Less
1
Effect
QUIRKS BREAKDOWN
PILOT GEAR
3 LIGHT
VEHICLE ENHANCEMENT
♦ To add ticks to the Vehicle Enhance track, take the Enhance action during downtime
A Standard Vehicle
DRIVE SPEND A FULL DRIVE CLOCK TO: WEAPONS
♦ Change your Drive, if you want + A Blade or Two
DRIVE one of the below
A Heavy Weapon
♦ Negate any Harm or Damage
♦ Change a roll to a 6 A Pistol
DRIVE CLOCK DRIVE CLOCK ♦ Provide ALL the Assist benefits to
A Rifle
a teammate
Throwing Knives
CONNECTIONS An unusual weapon
Climbing Gear
Throat Mic Transciever
Ask about a truth relating to a belief, mark xp, then reset the clock to Long-Range Transmitter
OUTFITS
+
BELIEFS
Environmental Su
Parachute
BELIEFS Ask about a truth relating to a belief, mark xp, then reset the clock to SUPPLIES
Bribe (Load 1 pe
Placed Explosives
Subterfuge Supplies
Ask about a truth relating to a belief, mark xp, then reset the clock to TOOLS
Demolition Tools
They aren’t interested in knowing me. I’ll find out why. Palm Computer with use
BELIEFS
They’ve got my back, so I’ll make sure to have theirs. Remote Vehicle Control
LONG-TERM PROJECTS
Needed:
YOUR PRINCIP
4
Needed:
Embrace the Pilot's
6
Needed:
Go Into Danger, Fall In Love
8
Needed:
Use Actions Honor
8
AN MARK ACTION XP: Every time you roll a despera
ROOKIE INEXPERIENCED
AND EAGER ###INSIGHT
PILOT ACTIONS
RECRUIT HUNT
SPECIAL ABILITIES STUDY
Learn Quick Or Die: This is the only ability you get when creating the SURVEY
Rookie. You do NOT have a Tragedy. Permanently fill in 1 box on 1 XP
rack. Only Rookies can take Rookie abilities. ENGINEER
###PROWESS
Trooper: Switch to a Playbook other than The Rookie. Gain that FINESSE
playbook’s starting actions (up to a maximum of 3 or, if your squad has
he Mastery upgrade, 4), and a Tragedy appropriate to your experiences PROWL
hus far. Keep any Rookie abilities you have earned. STRUGGLE
How We Did It Back Home: You can move up to two actions into different WRECK
attributes. This can give you up to 5 actions in attributes, and as few as 2
as well. This will increase and decrease the maximum Attribute ratings ###RESOLVE
or Resist rolls as appropriate, and also changes what Attribute the COMMAND
shifted
A Rash Action
Youth: generates
When you XP forback
strike on Desperate rolls.
at someone who has hurt a friend, CONSORT
ake improved effect. If your action succeeds, heal 1 stress.
SWAY
Fool Child: when you accept Collateral Dice gain 1 XP in any track. INTERFACE
VEHICLE ACTIONS
Beginner’s Luck: When you get a 4+ result on a roll, you can remove the ###EXPERTISE
highest die to refresh your Spark (this can turn a success into failure, or
crit into a normal success if the two 6s are the only successful dice). BATTLE
Spend your Spark to change your die result into a 4. DESTROY
Pineapple Salad: If you and the target Player both agree, describe the MANEUVER
plans your Pilots made to spend time together. Add up to 4 ticks
combined on your Connection Clock for each other. One of you ###ACUITY
mmediately takes Harm with a level equal to the number of Ticks. BOMBARD
Watch The Kid: When you push yourself in addition to the normal benefits MANIPULATE
ou can do one of the following: Roll dice equal to your Connection Ticks
with another pilot instead of an action -- Reduce the cost by 1 Stress. SCAN
BONUS DIE
Veteran: Choose a special ability from another source. PUSH YOURSELF (spend 2 stress or 1 quirk)
+ -AND/OR- accept a COLLATERAL DIE
POSITION
CONTROLLED RISKY
EFFECT
1 TICK 1 TICK
LIMITED
1 CONSEQUENCE 2 CONSEQUENCES
2 TICKS 2 TICKS
STANDARD
1 CONSEQUENCE 2 CONSEQUENCES
3 TICKS 3 TICKS
GREAT
1 CONSEQUENCE 2 CONSEQUENCES
TEAMWORK ACTIONS
OT GEAR DECLARED 0 VEHICLE GEAR DECLARED 0 Assist a teammate Protect a teammate
5 MEDIUM 6 HEAVY 3 LIGHT 5 MEDIUM 6 HEAVY Lead a group action Set up a teammate
CONTACTS
Jenkins, a worried recruit.
ITS + + +
♦ When the Playbook xp track is filled, choose a
Armor Cargo Space new Special Ability from XPyour own playbook or a
Heavy Armor Passenger Space Veteran ability from a different playbook
PLAYBOOK XP
♦ Every time you roll a desperate action, mark xp
Environmental Su Carried PROGRAMS in that action's attribute
Parachute Coding Program
At the end of each session, for each item below,
mark 1 xp (in your playbook or an attribute) or 2
xp if the item occured multiple times:
♦ You addressed a challenge with Kindness or
Something Foolish
♦ You expressed your History, Tragedy, or
new Special Ability from your own playbook or a
Veteran ability from a different playbook
♦ Every time you roll a desperate action, mark xp
in that action's attribute
Embrace the Pilot's Life Use Your Stress And Quirks Hustle to Get Ahead
nto Danger, Fall In Love With Trouble Advocate for the Scenes You Want Break the Rules With Long Term Projects
Use Actions Honorably Don't Talk Yourself Out of Fun Act Now, Plan Later
y time you roll a desperate act
ACTIONS
NT
UDY
RVEY
GINEER
ESSE
OWL
UGGLE
ECK
MMAND
NSORT
AY
ERFACE
ACTIONS
TTLE
TROY
NEUVER
MBARD
NIPULATE
AN
ITION
DESPERATE
1 TICK
3-4 CONSEQUENCES
2 TICKS
3-4 CONSEQUENCES
3 TICKS
3-4 CONSEQUENCES
ONS
Protect a teammate
Set up a teammate
recruit.
CO.
us medic.
pilot
TION
free to improvise
e of home?
hometown?
teach me?
as me?
he lookout for?
[X]?
tory, Tragedy, or
our own playbook or a
erent playbook
perate action, mark xp
tory, Tragedy, or
Start with 1D
ke +1d.
Take -1d.
vulnerabilities? Take +1d.
agains Target? Take -1d
ternal support? Take +1d
h the Mission? Take -1d.
to Get Ahead
w, Plan Later
v0.54
Eternities Nor He/Him Infiltr
NAME CALLSIGN PRONOUNS
SPECIAL ABILITIE
LOOK Ghost: You are not nega
attempt to bypass secu
Royal Bastard
SQUAD HISTORY
Help
2 -1D
2 -1D
REPAIR
CLOCK
Less
1
Effect
QUIRKS BREAKDOWN
Faster then intended
Lighter then it seems PILOT GEAR
Flexeble Structure * 3 LIGHT
Common Parts
VEHICLE ENHANCEMENT
♦ To add ticks to the Vehicle Enhance track, take the Enhance action during downtime
* A Standard Vehicle
DRIVE SPEND A FULL DRIVE CLOCK TO: WEAPONS
♦ Change your Drive, if you want + A Blade or Two
DRIVE one of the below
A Heavy Weapon
♦ Negate any Harm or Damage
♦ Change a roll to a 6 * A Pistol
DRIVE CLOCK DRIVE CLOCK ♦ Provide ALL the Assist benefits to
A Rifle
a teammate
Throwing Knives
CONNECTIONS An unusual weapon
Climbing Gear
* Throat Mic Transciever
Ask about a truth relating to a belief, mark xp, then reset the clock to Long-Range Transmitter
OUTFITS
+
BELIEFS
Environmental Su
Parachute
BELIEFS Ask about a truth relating to a belief, mark xp, then reset the clock to SUPPLIES
Bribe (Load 1 pe
Placed Explosives
Subterfuge Supplies
Ask about a truth relating to a belief, mark xp, then reset the clock to TOOLS
Demolition Tools
They aren’t interested in knowing me. I’ll find out why. Palm Computer with use
BELIEFS
They’ve got my back, so I’ll make sure to have theirs. Remote Vehicle Control
LONG-TERM PROJECTS
Needed:
YOUR PRINCIP
4
Needed:
Keep a streight line, adapt w
6
Needed:
Provide releaf to comrads sho
8
Needed:
Use Actions Honor
8
MARK ACTION XP: Every time you roll a despera
HUNT
SPECIAL ABILITIES STUDY
Ghost: You are not negatively affected by the quality or Tier when you SURVEY
attempt to bypass security measures
ENGINEER
###PROWESS
Ambush: When you attack feom hiding or a trap, you get a +1d * FINESSE
* * PROWL
STRUGGLE
The Devil's Footsteps: When you Push Yourself, in addition to normal WRECK
benefits, choose 1: perfor a nearly superhuman feat of athletics OR
confuse your enemies so they attck eachother. ###RESOLVE
COMMAND
Expertiese: Choose 1 of your Action Ratings. when you lead a group CONSORT
action using it, you can suffer only 1 stress at mostregardless of the # of
he failed rolls SWAY
Never Tell Me TOdds: If you are outnumbered or drastically over matched INTERFACE
by a foe, take a +1d to resistance rolls or exaust 1 fewer Quirk.
VEHICLE ACTIONS
Reflexed: When there's a question about who acts first, you do. (Two ###EXPERTISE
pilots with Reflexes act Simutaneously).
BATTLE
DESTROY
Shadow: You may Spend your Spark to resist a consequence from MANEUVER
detection or security measures, or Push Yourself for a feat of athletics or
stealth ###ACUITY
BOMBARD
Daredevil: When you roll a desperate action, you get +1d to your roll if you MANIPULATE
ake a -1d to any resistance rolls(or exhaust an additional Quirk for
ehicle resistance) against consequences from your action. SCAN
BONUS DIE
Veteran: Choose a special ability from another source. PUSH YOURSELF (spend 2 stress or 1 quirk)
+ -AND/OR- accept a COLLATERAL DIE
POSITION
CONTROLLED RISKY
EFFECT
1 TICK 1 TICK
LIMITED
1 CONSEQUENCE 2 CONSEQUENCES
2 TICKS 2 TICKS
STANDARD
1 CONSEQUENCE 2 CONSEQUENCES
3 TICKS 3 TICKS
GREAT
1 CONSEQUENCE 2 CONSEQUENCES
TEAMWORK ACTIONS
OT GEAR DECLARED 1 VEHICLE GEAR DECLARED 3 Assist a teammate Protect a teammate
5 MEDIUM 6 HEAVY * 3 LIGHT 5 MEDIUM 6 HEAVY Lead a group action Set up a teammate
CONTACTS
ITS + + +
♦ When the Playbook xp track is filled, choose a
Armor Cargo Space new Special Ability from XPyour own playbook or a
Heavy Armor Passenger Space Veteran ability from a different playbook
PLAYBOOK XP
♦ Every time you roll a desperate action, mark xp
Environmental Su Carried PROGRAMS in that action's attribute
Parachute Coding Program
At the end of each session, for each item below,
mark 1 xp (in your playbook or an attribute) or 2
xp if the item occured multiple times:
♦ You addressed a challenge with Kindness or
Something Foolish
♦ You expressed your History, Tragedy, or
new Special Ability from your own playbook or a
Veteran ability from a different playbook
♦ Every time you roll a desperate action, mark xp
in that action's attribute
a streight line, adapt when required Use Your Stress And Quirks Hustle to Get Ahead
e releaf to comrads should they need it Advocate for the Scenes You Want Break the Rules With Long Term Projects
Use Actions Honorably Don't Talk Yourself Out of Fun Act Now, Plan Later
y time you roll a desperate act
ACTIONS
NT
UDY
RVEY
GINEER
ESSE
OWL
UGGLE
ECK
MMAND
NSORT
AY
ERFACE
ACTIONS
TTLE
TROY
NEUVER
MBARD
NIPULATE
AN
ITION
DESPERATE
1 TICK
3-4 CONSEQUENCES
2 TICKS
3-4 CONSEQUENCES
3 TICKS
3-4 CONSEQUENCES
ONS
Protect a teammate
Set up a teammate
TION
free to improvise
e of home?
hometown?
teach me?
as me?
he lookout for?
[X]?
tory, Tragedy, or
our own playbook or a
erent playbook
perate action, mark xp
tory, Tragedy, or
Start with 1D
ke +1d.
Take -1d.
vulnerabilities? Take +1d.
agains Target? Take -1d
ternal support? Take +1d
h the Mission? Take -1d.
to Get Ahead
w, Plan Later
v0.54
WIEL
NAME CALLSIGN PRONOUNS
SPECIAL ABILITIE
LOOK The Weapon: This is the
x
You have access to The
on its scale (Pilot or Veh
SQUAD HISTORY
within a scale appropria
see a target of the same
scale and range take +1
TRAGEDY OPENING
The Weapon has Quirks
Quirks can be spent nor
Vehicle) in which The W
STRESS ARMOR Hook:
Quirks.Spend Spark to ch
spend a Quirkhas
The Weapon to refresh
1 Drive
SCARS ARMOR
and a Drive of its own. It
Cold ♦ Haunted ♦ Obsessed ♦ Paranoid ♦ Reckless ♦ Soft ♦ Vicious ♦ Fractious HEAVY Line: When you push yo
align with its Drive.
if you are taking advanta
HARM SPARK
LOOK
Veteran: Choose
QUIRKS BREAKDOWN
VEHICLE NAME VEHICLE MANUFACTURER & MODEL
LOOK
USES
Help A Significant Outfit
A Weapon Retrieval Too
2 -1D
REPAIR Specialized Nature
Protective Nature
CLOCK
Less
1
Effect Elemental Nature
A Standard Vehicle
WEAPON/VEHICLE ENHANCEMENT WEAPONS
♦ To add ticks to the Vehicle Enhance track, take the Enhance action during downtime A Blade or Two
A Heavy Weapon
PILOT DRIVE SPEND A FULL DRIVE CLOCK TO: A Pistol
♦ Change your Drive, if you want + A Rifle
DRIVE one of the below
Throwing Knives
♦ Negate any Harm or Damage
♦ Change a roll to a 6 An unusual weapon
DRIVE CLOCK DRIVE CLOCK ♦ Provide ALL the Assist benefits to
a teammate GEAR
Burglary gear
CONNECTIONS Climbing Gear
OUTFITS
Armor
Ask about a truth relating to a belief, mark xp, then reset the clock to +
Environmental Su
PILOT NAME Parachute
SUPPLIES
BELIEFS
Bribe (Load 1 pe
Documents
Ask about a truth relating to a belief, mark xp, then reset the clock to Intel
Placed Explosives
TOOLS
BELIEFS
Demolition Tools
Flashlights, Flares, or Gl
Ask about a truth relating to a belief, mark xp, then reset the clock to Palm Computer with use
Remote Vehicle Control
They covet The Weapon but they should never have it.
The Weapon tells me they are useful.
YOUR PRINCIP
I cannot let The Weapon use them. They do not deserve that.
HUNT
SPECIAL ABILITIES ● STUDY
The Weapon: This is the only ability you get when creating the Wielder. SURVEY
You have access to The Weapon. Describe its Look. It is Load 0. Decide
on its scale (Pilot or Vehicle) and its range (within double arm's reach, ENGINEER
within a scale appropriate stone's throw, or at a distance it is difficult to ###PROWESS
see a target of the same scale). When using The Weapon at the chosen
scale and range take +1d.
FINESSE
The Weapon has Quirks as if it were a newly created Vehicle. These PROWL
Quirks can be spent normally on any Actions or Resistances (Pilot or ● STRUGGLE
Vehicle) in which The Weapon is used. Your Vehicle does NOT have
Hook:
Quirks.Spend Spark to change a Set Up action's result to a 6. You can WRECK
spend a Quirkhas
The Weapon to refresh
1 Drive your
clockSpark.
(in addition to the Pilot's 2 Drive Clocks)
###RESOLVE
and a Drive of its own. It will only spend its Drive Clock on things that
Line: When you push yourself, in addition to the normal benefits, gain +1d COMMAND
align with its Drive.
f you are taking advantage of a Set Up action.
CONSORT
Sinker: It costs you only 1 Drive Clock to permanently remove a Rival as a SWAY
hreat.
INTERFACE
All In: when any of your XP tracks fill, The Weapon can gain a new Quirk VEHICLE ACTIONS
max 8) instead of the normal benefit.
###EXPERTISE
Be Invoked: When you hold The Weapon aloft for all to see, make an ● BATTLE
Action roll using dice equal to the number of Ticks in The Weapon’s Drive
clock and spend that much Stress. On a 4-6, you may adjust a number of DESTROY
clocks equal to the Stress spent by an amount appropriate to your Effect. MANEUVER
Versatile Weapon: The Weapon gains a second range category. ###ACUITY
BOMBARD
Growing Weapon: Spend 1 Stress to switch The Weapon between Pilot MANIPULATE
and Vehicle scales.
SCAN
Veteran: Choose a special ability from another source. BONUS DIE
PUSH YOURSELF (spend 2 stress or 1 quirk)
+ -AND/OR- accept a COLLATERAL DIE
POSITION
CONTROLLED RISKY
EFFECT
1 TICK 1 TICK
LIMITED
1 CONSEQUENCE 2 CONSEQUENCES
2 TICKS 2 TICKS
STANDARD
1 CONSEQUENCE 2 CONSEQUENCES
3 TICKS 3 TICKS
GREAT
1 CONSEQUENCE 2 CONSEQUENCES
TEAMWORK ACTIONS
OT GEAR DECLARED 0 VEHICLE GEAR DECLARED 0 Assist a teammate Protect a teammate
5 MEDIUM 6 HEAVY 3 LIGHT 5 MEDIUM 6 HEAVY Lead a group action Set up a teammate
A Significant Outfit A Significant Mark
A Weapon Retrieval Tool A Weapon Retrieval Tool CONTACTS
Specialized Nature A ReForge System Arthur, a responsible leader
PONS Flamethrower ▲ ▼
A Blade or Two Heavy Cannon
A Heavy Weapon Machine Gun GATHER INFORMATION
A Pistol A Melee Weapon or Two These are examples; feel free to improvise
or Shotgun A Rack of Missiles or Rockets ♦ Who here knows The Weapon’s history?
Throwing Knives GEAR ♦ Who else here has carried a Weapon?
An unusual weapon Shield or Forcefield ♦ What does The Weapon remember of this pla
Mobility Suite ♦ How will they react when I reveal The Weapon
Burglary gear OUTFITS ♦ How can I get them to [X]?
Climbing Gear Armor ♦ When was The Weapon last here?
Throat Mic Transciever + + + ♦ What here is useful to The Weapon?
Long-Range Transmitter Cargo Space
♦ When the Playbook xp track is filled, choose a
ITS Passenger Space new Special Ability from XPyour own playbook or a
Armor Veteran ability from a different playbook
PROGRAMS PLAYBOOK XP
♦ Every time you roll a desperate action, mark xp
Heavy Armor Coding Program in that action's attribute
Environmental Su Carried Intrusion Countermeasure Progr
At the end of each session, for each item below,
mark 1 xp (in your playbook or an attribute) or 2
xp if the item occured multiple times:
♦ You addressed a challenge with The Weapon's
Reputation or Historical Knowledge
♦ You expressed your History, Tragedy, or
new Special Ability from your own playbook or a
Veteran ability from a different playbook
♦ Every time you roll a desperate action, mark xp
in that action's attribute
Embrace the Pilot's Life Use Your Stress And Quirks Hustle to Get Ahead
nto Danger, Fall In Love With Trouble Advocate for the Scenes You Want Break the Rules With Long Term Projects
Use Actions Honorably Don't Talk Yourself Out of Fun Act Now, Plan Later
y time you roll a desperate act
ACTIONS
NT
UDY
RVEY
GINEER
ESSE
OWL
UGGLE
ECK
MMAND
NSORT
AY
ERFACE
ACTIONS
TTLE
TROY
NEUVER
MBARD
NIPULATE
AN
ITION
DESPERATE
1 TICK
3-4 CONSEQUENCES
2 TICKS
3-4 CONSEQUENCES
3 TICKS
3-4 CONSEQUENCES
ONS
Protect a teammate
Set up a teammate
le leader
berserker
ante
TION
free to improvise
Weapon’s history?
ried a Weapon?
on remember of this plac
hen I reveal The Weapon?
[X]?
n last here?
The Weapon?
Start with 1D
ke +1d.
Take -1d.
vulnerabilities? Take +1d.
agains Target? Take -1d
ternal support? Take +1d
h the Mission? Take -1d.
to Get Ahead
w, Plan Later
v0.54
TRANSFO
NAME CALLSIGN PRONOUNS
SPECIAL ABILITIE
LOOK Something Other: This i
x
Transformed. Create yo
Vehicle. It uses the sam
SQUAD HISTORY
and Other (an entity that
a Mission you MUST sp
form. If the Other suffer
TRAGEDY OPENING Secret Move: Spend you
like a Vehicle.
the traits of an object yo
2 -1D
2 -1D
REPAIR
CLOCK
Less
1
Effect
QUIRKS BREAKDOWN
PILOT GEAR
3 LIGHT
Inconspicuous Clothing
Mild Mild Mist
VEHICLE ENHANCEMENT
♦ To add ticks to the Vehicle Enhance track, take the Enhance action during downtime WEAPONS
A Blade or Two
DRIVE SPEND A FULL DRIVE CLOCK TO: A Heavy Weapon
♦ Change your Drive, if you want + A Pistol
DRIVE one of the below
A Rifle
♦ Negate any Harm or Damage
♦ Change a roll to a 6 Throwing Knives
DRIVE CLOCK DRIVE CLOCK ♦ Provide ALL the Assist benefits to
An unusual weapon
a teammate
GEAR
CONNECTIONS Burglary gear
Long-Range Transmitter
OUTFITS
Ask about a truth relating to a belief, mark xp, then reset the clock to Armor
+
PILOT NAME Environmental Su
Parachute
BELIEFS
SUPPLIES
Bribe (Load 1 pe
BELIEFS Ask about a truth relating to a belief, mark xp, then reset the clock to Documents
Intel
TOOLS
Demolition Tools
Ask about a truth relating to a belief, mark xp, then reset the clock to Flashlights, Flares, or Gl
Palm Computer with use
They would make a good candidate for the transformation. I will test Smartphone
BELIEFS
They fear my Other. I will work to make sure they don't fear me.
They defended me in spite of my Other and I will be forever grateful f
Their vehicle is a second body to them. I will test the limits of that
LONG-TERM PROJECTS
Needed:
YOUR PRINCIP
4
Needed:
Embrace the Pilot's
6
Needed:
Go Into Danger, Fall In Love
8
Needed:
Use Actions Honor
8
MARK ACTION XP: Every time you roll a despera
TRANSFORMED A PERSON
CHANGED ###INSIGHT
PILOT ACTIONS
HUNT
SPECIAL ABILITIES STUDY
Something Other: This is the only ability you get when creating the SURVEY
Transformed. Create your Other in the same way that you would a
Vehicle. It uses the same rules as a Vehicle. To transform between Pilot ENGINEER
and Other (an entity that operates on the same scale as Vehicles) during ###PROWESS
a Mission you MUST spend 1 stress. Gain the scale and gear of each
orm. If the Other suffers Level 4 Damage, it is unavailable until replaced
FINESSE
Secret Move: Spend your Spark to push yourself in combat or to manifest
ke a Vehicle. PROWL
he traits of an object you can touch.
STRUGGLE
Not Finished Yet!: Gain a number of bonus dice (or reduce the number of WRECK
Quirks spent to a minimum of 1) to your resistance rolls equal to your
highest level of Harm or Damage. ###RESOLVE
COMMAND
Unusual Appetites: Gain the “Hunger” Tragedy and detail what you must CONSORT
consume. Indulging your Hunger never physically hurts you. When you
sate your Hunger to a disturbing degree, refresh 1 Quirk. SWAY
INTERFACE
Blurring the Line: when you push yourself in addition to the normal VEHICLE ACTIONS
benefits you can also: partially transform into declared Other gear but at
pilot scale -- drastically alter your appearance. ###EXPERTISE
● ● BATTLE
Metamorphosis: you can spend 1 Quirk in place of 2 stress anytime you DESTROY
need to spend stress. When you spend 1 Drive, you undeclare all your
Pilot or Other gear in addition to one of the normal options MANEUVER
###ACUITY
Expose Weakness: When doing a Set Up Action take +1d. The pilots that BOMBARD
use your Set Up Actions get improved effect in addition to other benefits
hey’d receive.
● MANIPULATE
Not My Final Form: When you take a Scar or Breakdown describe how SCAN
our Pilot or Other begins to mutate, and the GM will let you know when
he mutation is complete. On completion, you clear both your Pilot and BONUS DIE
Other Load, and refresh all of your Quirks and Stress. PUSH YOURSELF (spend 2 stress or 1 quirk)
+ -AND/OR- accept a COLLATERAL DIE
Veteran: Choose a special ability from another source.
POSITION
CONTROLLED RISKY
EFFECT
1 TICK 1 TICK
LIMITED
1 CONSEQUENCE 2 CONSEQUENCES
2 TICKS 2 TICKS
STANDARD
1 CONSEQUENCE 2 CONSEQUENCES
3 TICKS 3 TICKS
GREAT
1 CONSEQUENCE 2 CONSEQUENCES
TEAMWORK ACTIONS
OT GEAR DECLARED 0 OTHER GEAR DECLARED 0 Assist a teammate Protect a teammate
5 MEDIUM 6 HEAVY 3 LIGHT 5 MEDIUM 6 HEAVY Lead a group action Set up a teammate
nconspicuous Clothing Fine Melee Weapon
Mild Mild Mist Fine Directed Energy Weapon CONTACTS
Fine Flamethrower Shō, a protective student
Embrace the Pilot's Life Use Your Stress And Quirks Hustle to Get Ahead
nto Danger, Fall In Love With Trouble Advocate for the Scenes You Want Break the Rules With Long Term Projects
Use Actions Honorably Don't Talk Yourself Out of Fun Act Now, Plan Later
y time you roll a desperate act
ACTIONS
NT
UDY
RVEY
GINEER
ESSE
OWL
UGGLE
ECK
MMAND
NSORT
AY
ERFACE
ACTIONS
TTLE
TROY
NEUVER
MBARD
NIPULATE
AN
ITION
DESPERATE
1 TICK
3-4 CONSEQUENCES
2 TICKS
3-4 CONSEQUENCES
3 TICKS
3-4 CONSEQUENCES
ONS
Protect a teammate
Set up a teammate
udent
er
scientist
rent
TION
free to improvise
I am?
Other?
d to my transformation?
hen I transform?
[X]?
e to transform?
my Other?
tory, Tragedy, or
our own playbook or a
erent playbook
perate action, mark xp
tory, Tragedy, or
Start with 1D
ke +1d.
Take -1d.
vulnerabilities? Take +1d.
agains Target? Take -1d
ternal support? Take +1d
h the Mission? Take -1d.
to Get Ahead
w, Plan Later
v0.54
Moonlight Summer She/her
SCO
NAME CALLSIGN PRONOUNS
SPECIAL ABILITIE
LOOK Sharpshooter: When yo
x
you can
Military do one of the following:
SQUAD HISTORY
beyond what’s
normal for the weapon -
Shitty childhood and "death" of brothe Disappearing people with bounties enemy --
TRAGEDY OPENING Focused:
ricochet aYou
shotmay spen
to hit at
or mental
harm (fear, confusion, lo
STRESS ARMOR Terminator:
ranged Your well p
installed.
combat orItexploration..
SCARS ARMOR
has increased Effect wh
Cold ♦ Haunted ♦ Obsessed ♦ Paranoid ♦ Reckless ♦ Soft ♦ Vicious ♦ Fractious HEAVY custom upgrade: Beast
[can be directed with
HARM SPARK Ranger:
the
When you
pilot’s mind],
gathe
or Quic
When you
Need ability
hide inagain
a prepared positi
3 for
Help HEALING avoid detection. custom
an additional
2 -1D
2 -1D
REPAIR
CLOCK
Less
1
Effect
QUIRKS BREAKDOWN
PILOT GEAR
3 LIGHT
Inconspicuous Clothing
Mild Mild Mist
2 Fine Sniper Rifle
1 Fine Machine Pistol
1 Rangefinder/Laser Paint
VEHICLE ENHANCEMENT 0 Custom Vehicle
♦ To add ticks to the Vehicle Enhance track, take the Enhance action during downtime WEAPONS
A Blade or Two
DRIVE SPEND A FULL DRIVE CLOCK TO: A Heavy Weapon
♦ Change your Drive, if you want + A Pistol
DRIVE one of the below
A Rifle
♦ Negate any Harm or Damage
♦ Change a roll to a 6 Throwing Knives
DRIVE CLOCK DRIVE CLOCK ♦ Provide ALL the Assist benefits to
An unusual weapon
a teammate
GEAR
CONNECTIONS Burglary gear
Long-Range Transmitter
OUTFITS
Ask about a truth relating to a belief, mark xp, then reset the clock to Armor
+
PILOT NAME Environmental Su
BELIEFS Parachute
SUPPLIES
Bribe (Load 1 pe
Ask about a truth relating to a belief, mark xp, then reset the clock to Documents
Intel
TOOLS
Demolition Tools
Ask about a truth relating to a belief, mark xp, then reset the clock to Flashlights, Flares, or Gl
Palm Computer with use
They would make a good candidate for the transformation. I will test Smartphone
BELIEFS
They fear my Other. I will work to make sure they don't fear me.
They defended me in spite of my Other and I will be forever grateful f
Their vehicle is a second body to them. I will test the limits of that
LONG-TERM PROJECTS
Needed:
YOUR PRINCIP
4
Needed:
Embrace the Pilot's
6
Needed:
Go Into Danger, Fall In Love
8
Needed:
Use Actions Honor
8
MARK ACTION XP: Every time you roll a despera
A DANGEROUS
SCOUT SNIPER AND
EXPLORER
###INSIGHT
PILOT ACTIONS
HUNT
SPECIAL ABILITIES STUDY
Sharpshooter: When you push yourself in addition to the normal benefits, SURVEY
ou can
do one of the following: Make a ranged attack at extreme distance ENGINEER
beyond what’s ###PROWESS
normal for the weapon -- unleash a barrage of rapid fire to suppress the
enemy --
FINESSE
Focused:
icochet aYou
shotmay spend
to hit yourindirectly.
a target Spark to resist a consequence of surprise PROWL
or mental
harm (fear, confusion, losing track of someone), or to push yourself for STRUGGLE
Terminator:
anged Your well programmed hunter robot has additional systems WRECK
nstalled.orItexploration..
combat
has increased Effect when tracking or fighting machines, and gains a ###RESOLVE
custom upgrade: Beast of Burden [+1 Load, and it’s stronger], Mind-link COMMAND
can be directed
Ranger: When you with
gather information to locate a target, you get +1 Effect.
he pilot’s mind], or Quick and Quiet [is faster and nearly silent]. Take the
CONSORT
When you
ability
hide inagain
a prepared position or use camouflage, you get +1d to rolls to SWAY
avoid detection. custom upgrade.
or an additional
INTERFACE
Survivor: From hard won experience or specialized training, you can VEHICLE ACTIONS
subsist on what
any environment provides, and you can function on the barest ###EXPERTISE
sustenance. You get ● ● BATTLE
+1
LayStress
of thebox.
Land: When a pilot takes advantage of terrain you have DESTROY
scouted, they get
+1d to resisting consequences (or spend 1 fewer Quirk, minimum 1). MANEUVER
When you ###ACUITY
scout as a flashback
Determination: Whensetup action,
you roll spend
a failure on 1
a less
riskystress than normal.
or controlled action, you BOMBARD
can
choose to make that a partial success by changing the Position to
● MANIPULATE
Veteran: Choose a special ability from another source. Can be taken up to
Desperate. SCAN
hreedoes not grant XP for taking a Desperate action.
This
imes. BONUS DIE
PUSH YOURSELF (spend 2 stress or 1 quirk)
+ -AND/OR- accept a COLLATERAL DIE
Veteran: Choose a special ability from another source.
POSITION
CONTROLLED RISKY
EFFECT
1 TICK 1 TICK
LIMITED
1 CONSEQUENCE 2 CONSEQUENCES
2 TICKS 2 TICKS
STANDARD
1 CONSEQUENCE 2 CONSEQUENCES
3 TICKS 3 TICKS
GREAT
1 CONSEQUENCE 2 CONSEQUENCES
TEAMWORK ACTIONS
OT GEAR DECLARED 0 OTHER GEAR DECLARED 0 Assist a teammate Protect a teammate
5 MEDIUM 6 HEAVY 3 LIGHT 5 MEDIUM 6 HEAVY Lead a group action Set up a teammate
nconspicuous Clothing Fine Melee Weapon
Mild Mild Mist Fine Directed Energy Weapon CONTACTS
Fine Sniper Rifle
Fine Machine Pistol
Rangefinder/Laser Painter Binoculars
Custom Vehicle Fine Flamethrower Teucer, a veteran sniper
Embrace the Pilot's Life Use Your Stress And Quirks Hustle to Get Ahead
nto Danger, Fall In Love With Trouble Advocate for the Scenes You Want Break the Rules With Long Term Projects
Use Actions Honorably Don't Talk Yourself Out of Fun Act Now, Plan Later
y time you roll a desperate act
ACTIONS
NT
UDY
RVEY
GINEER
ESSE
OWL
UGGLE
ECK
MMAND
NSORT
AY
ERFACE
ACTIONS
TTLE
TROY
NEUVER
MBARD
NIPULATE
AN
ITION
DESPERATE
1 TICK
3-4 CONSEQUENCES
2 TICKS
3-4 CONSEQUENCES
3 TICKS
3-4 CONSEQUENCES
ONS
Protect a teammate
Set up a teammate
niper
acker
tician
TION
free to improvise
I am?
Other?
d to my transformation?
hen I transform?
[X]?
e to transform?
my Other?
P
rack is filled, choose a
our own playbook or a
erent playbook
perate action, mark xp
tory, Tragedy, or
Start with 1D
ke +1d.
Take -1d.
vulnerabilities? Take +1d.
agains Target? Take -1d
ternal support? Take +1d
h the Mission? Take -1d.
to Get Ahead
w, Plan Later
v0.54
NAME REPUTATION
profit
SPECIAL ABILITIE
FORWARD OPERATING BASE
X Barter: You can spend Su
number of
total Ticks in your Drive
DIRECT SUPERIOR
X Secure FOB ♦ Face off against challenges above your pay grade. 8
♦ Bolster your squad's reputation or develop a new
Transmitter Array one.
Needed:
♦ Express the goals, inner conflict, or essential
Workshop nature of the squad. 8
ALLIES AND ENEMIES
profiteers BOUND BY A
SHARED CAUSE
SPECIAL ABILITIES
Barter: You can spend Supply Points (minimum 1) equal to the current
number of ▲ ▼
otal Ticks in your Drive Clocks to add 1 Tick to a Drive Clock. COHORT TYPE: FIRE TEAM
Corner Kid: Each pilot may add +1 action rating to Sway, Struggle, or Survey EXPERTISE
up HARM
o a max rating of 3). BROKEN
The Good Stuff: Your merchandise is exquisite. The product Quality is equal EDGES
IMPAIRED
o
our Tier+2. When you deal with a squad or Faction, the GM will tell you WEAK
who
App
mongMarket:
them Through
is hookedsecret technology
on your or hard-won
product (one, experience,
a few, many, or all). you have FLAWS
ARMOR
discovered how to prepare your product for sale to apps and/or AIs. They do
not
pay in Supply Points. What do they pay with?
Of the People: Take improved Position when acting against those who want NAME(S)
what
ou are selling, and +1d to gather information about where your product is
wanted.
COHORT TYPE: FIRE TEAM
Hooked: Your squad members use your product. Add the brutal, unreliable,
or wild
law to your fire teams to give them +1 Quality EXPERTISE
HARM
ponsor: When you advance your Tier, it costs half the Supply Points it BROKEN
normally
would. Who is your sponsor? Why do they help you? EDGES
IMPAIRED
NAME(S)
EXPERTISE
HARM
Purchase the Storage squad upgrade to unlock additional
Materiel and Personnel slots. PERSONNEL BROKEN
EDGES
IMPAIRED
WEAK
FLAWS
LONG-TERM PROJECTS ARMOR
NAME(S)
EXPERTISE
HARM
BROKEN
EDGES
IMPAIRED
WEAK
FLAWS
ARMOR
NAME(S)
IES
FIRE TEAM
HARM
Needs
Help
-1d
Reduced
Effect
FIRE TEAM
HARM
Needs
Help
-1d
Reduced
Effect
FIRE TEAM
HARM
Needs
Help
-1d
Reduced
Effect
FIRE TEAM
HARM
Needs
Help
-1d
Reduced
Effect
DOUB
v0.53
NAME REPUTATION AGEN
SPECIAL ABILITIE
FORWARD OPERATING BASE
x Deep Cover: This is the
You have a False Patron a
the end of a Mission, halv
are your True Patron. Oth
DIRECT SUPERIOR
end of a Mission if they a
Shibboleth: After a succ
with a target, you may as
PATRON FACTION distrust?”
Secure FOB ♦ Face off against challenges above your pay grade. 8
♦ Bolster your squad's reputation or develop a new
Transmitter Array one.
Needed:
♦ Express the goals, inner conflict, or essential
Workshop nature of the squad. 8
DOUBLE TWO-FACED
ALLIES AND ENEMIES
AGENTS BASTARDS
SPECIAL ABILITIES
Deep Cover: This is the only ability you get when creating the Squad.
You have a False Patron and a True Patron. When adjusting Faction Trust at ▲ ▼
he end of a Mission, halve Trust lost (rounding down) by the Target if they COHORT
re your True Patron. Otherwise only adjust your True Patron’s Trust at the TYPE: FIRE TEAM
nd of a Mission if they are your Employer.
Shibboleth: After a successful Consort Action roll (not gather information) EXPERTISE
with a target, you may ask “who are they loyal to?”, and “who do they HARM
distrust?” BROKEN
Flexible Morals: When assisting another pilot you can choose to count as EDGES
IMPAIRED
having one fewer Connection with them. When you are not the leader in a
Group action you can choose to back out of the action after seeing the result. WEAK
f you do back out, you do not gain the benefits nor suffer the Consequences
FLAWS
of the Group Action. ARMOR
Analysts: During downtime, each Pilot may add 1 tick to a Long Term
Project Clock that involves investigation.
NAME(S)
Stick Your Neck Out: When making a supply roll any pilot can spend 2
tress for +1d to the roll.
COHORT TYPE: FIRE TEAM
A Different Perspective: When you have a +3 Status with a Squad it costs 1
Drive to change the circumstances of a person in that Squad, and 2 Drive to
hange the Squad’s circumstances. EXPERTISE
HARM
One Last Job: You can choose to Push Yourself or accept a Collateral Die on BROKEN
esistance rolls. Also, you can accept a Collateral Die to reduce the Quirk cost
of Vehicle resistance by 1 EDGES
IMPAIRED
NAME(S)
EXPERTISE
HARM
Purchase the Storage squad upgrade to unlock additional
Materiel and Personnel slots. PERSONNEL BROKEN
EDGES
IMPAIRED
WEAK
FLAWS
LONG-TERM PROJECTS ARMOR
NAME(S)
EXPERTISE
HARM
BROKEN
EDGES
IMPAIRED
WEAK
FLAWS
ARMOR
NAME(S)
IES
FIRE TEAM
HARM
Needs
Help
-1d
Reduced
Effect
FIRE TEAM
HARM
Needs
Help
-1d
Reduced
Effect
FIRE TEAM
HARM
Needs
Help
-1d
Reduced
Effect
FIRE TEAM
HARM
Needs
Help
-1d
Reduced
Effect