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V11 Rule Reference
V11 Rule Reference
V11 Rule Reference
• Winter (lowest glory takes compass to become • Dismiss advisor market. Draw 5 new ones
1st player) • Collect gold from all fields without enmity
• 6 turns • Move site enmity on province board to storage
• Islands produce goods
Turn order • Refresh all advisors, structures, upgrades
• Play advisor Game end
• If one is already in play, exhaust the old
one • Game ends immediately when one player
• Hire 1 Guild reaches target glory
• Perform two of three actions in a single • Glory can be stolen or lost
guild. Exhaust advisor at the end of
your turn if any expertise is used
Enmity
• If you run out of enmity, you can no longer take actions where success would cause you to spend 1
enmity. If you must give enmity through other events, lose 3 glory for each token not given
• When giving enmity, you must return foreign enmity tokens of the same color as the player you giving
enmity to. Lacking those, give your own enmity
• Cannot return enmity on a province site until it is moved to Foreign Enmity space in winter
• When defending against a raid, each enmity held from attacker subtracts 1 die from their attack
• Each foreign enmity can be returned to that player to add +1 die in a raid against them
Builders Guild - Repair and upgrade Traders Guild - Buy goods
• Refresh all upgrades and remove all damage • Take physical goods on the island for
cards 3 gold + 1 gold per your enmity on island
• May purchase 1 upgrade for a ship at home • Ships can only store up to hold value. Excess
harbor or at island w/ helpful natives goods get returned to the supply
• Gain glory equal to the amount you
just covered with the token Traders Guild - Sell goods
• Discount rules apply
• May return an owned upgrade to the supply • Sell goods in warehouse to the supply for 6 gold
• Exhaust upgrade when returning it each
Builders Guild - Build 1 structure Leader’s Guild - Sail up to two ships / buy advisor
/ buy treasure
• Place purchased structure on the province
board • If ending sail at a warehouse, must unload
• Gain glory equal to the amount you goods to warehouse
just covered with the token • Advisors cost gold or 1 reputation token
• Discount rules apply • Discount rules apply for treasures
• Pay 3 gold, draw X research cards. Keep only 1 • Add gold to your treasury
Explorers Guild - Explore site Military Guild - Raid site
• May spend research cards before rolling • If no enmity on that specific site, you may raid
• Endeavor • Endeavor
• If ship survives endeavor and got at least 1 suc- • If ship survives endeavor and got at least 1 suc-
cess, pick a location on the searching map cess, plunder the site
• Leave 1 enmity on island raid site
• Leave enmity equal to the endeavor
level of site when raiding a player
Endeavor