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ANIMUS

a vengeful stash

BLADES IN THE DARK incarnation of


nature’s wrath
coin

SPECIAL ABILITIES PLAYBOOK


name crew
¡ Sporebloom: Make fungi and molds grow anywhere. Take 1 stress, plus 1 INSIGHT
per feature: exceptionally large—glowing—chitinous—toxic—psychoactive.
• ••• HUNT
look ¡ Dread Presence: Push yourself to: engulf surroundings in darkness—
• ••• STUDY
inflict horrible pain with your touch—whisper or scream in someone’s mind.
• ••• SURVEY
heritage:
akoros—the dagger isles—
iruvia—severos—sklovan—tycheros
background: academic—labor—law trade—
military—noble—underworld
¡ Feral: You can manifest animalistic traits for a few minutes. Take +1
heat when witnessed. When you transform, choose one: potency when
• ••• TINKER
PROWESS
fighting unarmed—+1 effect when you Prowl.
• ••• FINESSE
¡ Ghost Beast: The spirit of a deathlands beast is trapped within you. You
• ••• PROWL
vice/purveyor: faith—gambling—luxury—obligation—pleasure—stupor—weird
can release it and appeal to its vicious instinct to wreak havoc.
• ••• SKIRMISH
STRESS TRAUMA cold—haunted—obsessed—paranoid
¡ Outlast: Expend your special armor to resist a consequence of mayhem,
or to push yourself to act despite hazards or while incapacitated.
• ••• WRECK
reckless—soft—unstable—vicious RESOLVE

• ••• ATTUNE
¡ Primitivist: When you Wreck machinery, spark-crafts, plumbing, or

• ••• COMMAND
HEALING electrical systems, take +1d. You gain potency in combat vs. hulls.
harm project clock
¡ Resurrectionist: You can reanimate corpses as Tier -1 cohorts (Expert:
• ••• CONSORT
3 need
help ARMOR USES
Undead) to obey your Commands. Take +1 heat each time you do.
¡ Vermin: Summon a vermin swarm to Command. Take 1 stress, plus 1 per
• ••• SWAY
2 -1d armor
feature: aggressive—ravenous—noxious—electroplasmically charged. BONUS DIE
Less heavy push yourself (take
1 effect special
¡¡¡ Veteran: Choose a special ability from another source.
+ 2 stress) -OR- accept a
devil’s bargain.
notes
DANGEROUS FRIENDS ITEMS LOAD 3 light 5 normal 6 heavy
Captain Rye, a menagerist Fine primitive weapon A Blade or Two
An animal familiar Throwing Knives
Richter, a deathlands hunter
- Trapper's gear A Pistol A 2nd Pistol
Danfield, an overseer Noisemaker
- A Large Weapon
Cythereia, a harvester Good instincts An Unusual Weapon
Vasili, an outsider A Small Shield +Large
XP - Armor - - +Heavy
u Every time you roll a desperate action, mark xp in that action’s attribute. Burglary Gear
- Climbing Gear
At the end of each session, for each item below, mark 1 xp (in your playbook or
an attribute) or 2 xp if that item occurred multiple times. Documents
Subterfuge Supplies
u You addressed a challenge with horrific acts or savagery.
- Demolition tools
u You expressed your beliefs, drives, heritage, or background. Tinkering Tools
u You struggled with issues from your vice or traumas during the session. Lantern

TEAMWORK PLANNING & LOAD GATHER INFORMATION


Assist a teammate Choose a plan, provide the detail. Choose your u What can I destroy here?
load limit for the delve. u Who is the strongest among us?
Lead a group action Assault: Point of attack Occult: Arcane power u Do I sense danger?
u Who is most afraid?
Protect a teammate Deception: Method Social: Connection u How can I hurt them?
Set up a teammate Stealth: Entry point Transport: Route u What’s really going on here?

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