Close To 100: Purpose

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Close to 100

mathsclubs.co.za/activities/close-to-100/

Players use a pack of cards to practice addition. In pairs learners deal out six cards each.
Uses four cards to make the highest two digit numbers that have the biggest number
possible close to 100 when added together.

Purpose

1.   Practice addition

Materials

 A pack of cards – with Q, K and 10 removed, but keep J. Tell learners that J = 0

How to play:

1. Shuffle the cards, and deal 6 cards to each pair.


2. Each pair selects four of their cards and uses them to create two 2- digit numbers.
The aim is to create two numbers that have a sum as  close to 100 as possible,
without going over. (For example, a player  may choose to use the cards 5, 6, 7,
and 1, creating the sum  76 + 15 = 91.)
3. After pairs have chosen their cards, they place them face up in  front of them,
arranging them so the other pair can see which two  numbers they have created.
4. The pair with the sum closest to 100, without going over, wins a  point. In the case
of a tie, a point is awarded to each pair.
5. Play continues for 5 rounds. The pair with the most points after the  last round wins
the game.

Published under a creative commons (BY-NC-SA) licence. You may use, copy, distribute or modify this
content provided it is for non-commercial purposes. Please acknowledge: www.mathsclubs.co.za

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