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Kohemi6 Merged
Kohemi6 Merged
Kohemi6 Merged
BARD
Kohemi RACE BACKGROUND
chaotic good
CHARACTER NAME ALIGNMENT EXPERIENCE POINTS 6 College of Swords
BARD COLLEGE
LEVEL
+3 PROFICIENCY PASSIVE
PERCEPTION 14 AC INITIATIVE SPEED
BARDIC INSPIRATION
1
You can inspire others through stirring words or music. As a
15 +3 30
bonus action on your turn choose one creature other than yourself
within 60 feet of you who can hear you. That creature gains one Bardic
7 14
PASSIVE Inspiration die. Once within the next 10 minutes, the creature can roll
INSPIRATION the die and add the number rolled to one ability check, attack roll, or
INSIGHT
saving throw it makes. You regain any expended uses of Bardic
Inspiration when you finish a long rest.
51 Hit Point
Maximum
Temporary
Hit Points At 5th level you regain all of your expended uses of Bardic Inspiration
STRENGTH when you finish a short or long rest.
0 SAVING THROWS
10
0 ATHLETICS LEVEL
SONG OF REST
2
You can use soothing music or oration to help revitalize your wounded
0 allies during a short rest. If you or any friendly creatures who can hear
your performance regain hit points at the end of
HIT DICE DEATH SAVES the short rest, each of those creatures regains an extra 1d6 hit points.
7
level, and to 1d12 at 17th level.
16
● +9 ACROBATICS
FAILURES
● +6 SLEIGHT OF HAND d8 LEVEL
+2
COUNTERCHARM
6
As an action, you can start a performance that lasts until the
SPELL SPELL end of your next turn. During that time, you and any friendly
BARDIC INSPIRATION
ATTACK BONUS SAVE DC creatures within 30 feet of you have advantage on saving throws
INTELLIGENCE +2 SAVING THROWS Used Total against being frightened or charmed. A creature must be able to hear
14
+3 you to gain this benefit. The performance ends early if you are
5
ARCANA
+3
+3
HISTORY
INVESTIGATION
+8 16 d8
incapacitated or silenced or if you voluntarily end it (no action
required).
DIE
+2
+3 NATURE LEVEL
C
BARD COLLEGE FEATURE
14
CHARISMA ◆ +8 SAVING THROWS
20
● +8 DECEPTION
+6 INTIMIDATION
● +11 PERFORMANCE
C
+5 +6 PERSUASION
LEVEL
SUPERIOR INSPIRATION
20
RACIAL TRAITS C When you roll initiative and have no uses of Bardic Inspiration
left, you regain one use.
+dark vision
+magic resistance (spells, magical effects, advantage on saving
throws) Level R CANTRIPS & SPELLS KNOWN
+poison immunity (damage & condition) C C poison spray
Kohemi's Essence Shard. (1/day) As an action you create a 1 animal friendship (sneks)
wave of water that bursts out from you in a 10-foot radius.
1 suggestion (sneks)
Each creature in that area takes 2d6 cold damage and must
succeed on a Strength saving throw against your spell save DC
or be pushed 10 feet away from you and fall prone. C
PROFICIENCIES LANGUAGES
LIGHT
ARMOUR
SIMPLE
WEAPONS common, abyssal, SPELL SLOTS
● ●
draconic 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
MEDIUM MARTIAL
ARMOUR WEAPONS
TOOLS & OTHER PROFICIENCIES ● ● ● ●
●
+ hand crossbows, longswords, rapiers, short swords, scimitar ● ● ●
HEAVY + 3 instruments (flute, lyre, drum)
ARMOUR
SHIELDS + arcane focus (dagger) ● ● ●
+ 1 gaming set (cards)
+ jack of all trades ●
16 155 cm 43 kg scales!