CJ Virtual Reality

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Virtual Reality

E.
rendered = 5.
traipsing = 3.
wince at = 2.
discrepancies = 4.
Sensory stimulation = 1.

computing power = 9.
haptic = 10.
latency = 7.
avid = 6.
field of view = 8.

immersion = 12.
telepresence = 14.
depth of information = 15.
interaction = 11.
mapping = 13.

Navigation = 16.
engaging = 19.
suspend = 17.
outlandish = 20.
disrupting = 18.

F.
1. F
2. T
3. T
4. T
5. F
6. T
7. F
8. F

G.
1. motions, head and eye movements
2. Three-dimensional images that appear to be life-sized from the perspective of the
user, the ability to track a user's motions, particularly his head and eye movements, and
correspondingly adjust the images on the user's display to reflect the change in
perspective
3. The only limits to a VR experience are the availability of content and computing
power.
4. hand controllers, gloves with sensors or a VR headset
5. vision, hearing, touch
6. speed, range, mapping
7. telepresence
8. If a virtual environment changes in outlandish and unpredictable ways
9. While users felt a sense of immersion, interactivity was limited to shifting their
point of view by looking around.
10. depth of information, breadth of information
11. I consider them a passive VR experience, as there is little interaction

H.
A-2
B-3
C-1

1. Semi-immersive
2. Fully-immersive
3. Non-immersive
4. Semi-immersive
5. Fully-immersive
6. Semi-immersive
7. Non-immersive
8. Fully-immersive
9. Semi-immersive
10. Semi-immersive
11. Fully-immersive

I.
1. than
2. of
3. out
4. on
5. to
6. in
7. such
8. to
9. by
10. as
J.
Benefits:
Better than reality
Used in various fields
Users have awesome experience
Gives detailed views
Creates more job opportunities

Challenges:
Motion sickness
High cost
Addiction
Health issues
Training in VR environment is not real
Promotes anti-social behavior

L.
a - head mounted display
b - controller wand
c - data gloves
d - hand controller
e - motion tracker / bodysuit
f - treadmill
g - motion chair

M.
1. headset
2. visuals
3. head-mounted
4. senses
5. field of view
6. output
7. connect
8. screen
9. lenses
10. infrared
11. navigate
12. overlap
13. optical
14. width
15. delay
16. immersive experience
17. simulate
18. sound
19. spatial
20. controllers
21. handheld

N.
1. degree of freedom
2. spatial
3. lens
4. frame rate
5. stereoscopic
6. latency
7. depth of information

O.
1. computer-generated simulation
2. virtual environment
3. 3D images
4. tracks
5. augmented
6. immersive
7. haptic
8. interaction
9. virtual reality headset
10. field of view
11. expensive

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