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Chapter 04
Chapter 04
Chapter 04
and Evaluation
Creativity I5 11 JUDPµ motivator hecmzsr it makes people xriterestcd in what they are i1oii1g.Crun-
livity gives hope that there can be a wortliwhile idea. Crmii17ifi/gives the possibilityufsnme
sort of nchiaienzmzt ta ezvmyonc. Crwitivity makes life more P¿ and mum L[WHU
V,]
UJ²
Edward DeBono
In developing a
design, it is
important to explore many potential solutions and select the best
one from them. Too often a single concept is generated and is the only one pursued, the XQIRU²
tunate result being that potentially better solutions are not considered. When confronted with
a
problem, engineers must explore different concepts, critically evaluate them, and be able to
defend the decisions that led to a particular solution. Two key thought processes employed
are
creativity and judgment. Creativity involves the gmeration of novel concepts, while judg-
ment is applied to evaluate and select the best solution for the problem. Creativity and judg-
ment appear to be inherent individual TXDOL¿HV that FDQ¶W be taught. That is to some extent
true, but with practice and application of fon'nal techniques, may can be improved.
it is important to distinguish between innovation and Creativity. Creativity refers to the
ability to develop new ideas, while innovation is the ability to bring creative ideas to reality.
innovation is valued by companies since new products and services are often their lifeblood.
That is why many make it a priority to hire
engineers who can bring creativity to the design
process. This chapter addresses creativity, concept generation, and evaluation in design, The
first part describes barriers to creative thought, followed by strategies for overcoming them
and enhancing creativity. Next, methods for Concept generation are presented, followed by
techniques for concept evaluation.
Learning Objectives
By the end of this chapter, the reader should:
0 Understand the importance of creativity, innovation, and
concept generation, concept
evaluation in engineering design.
I Be familiar with the barriers that hinder creativity.
0 Be able to apply strategies and formal methods for concept generation.
0 Be able to apply techniques for the evaluation of design concepts.
66 Design for Electrical and Computer Engineers
4.1 Creativity
in the individual that be learned? it
is creativity something that is inherent or
something can
riers to creativity, different thinking modes, and strategies for enhancing creativity. One of the
ways to spark creativity is to solve puzzles. To get into the creative spirit the reader can try to
. . .
C . .
(so in
4.1 The shovel problem. Think of this a shovel with a coin on the spade. The ob-
Figure (a) as
jective is to move two lines so that the coin is no longer in the spade, but there is still a shovei.
(la) The nine dot problem. Draw luur connected straight lines that pass through all nine dots.
the following Four types: (1) perceptual blocks, (2) emotional blocks, (3) cultural and HQYLURQ²
mental blocks, and (4) intellectual and expressive blocks |Adal]1l.
>¶O¶µO¶SOOWWO
blacks are those that prevent people from clearly seeing the problem for what it
is. A common perceptual block is the tendency to deli.mit the problem space, or in other
words, to put const-raints on the problem that don't exist. Have you solved the puzzles shown
in Figure 4.1 yet? It not, it is possible that you are placing constraints on the problems that
don't exist. Knowing that this is the case, you may want to go back and try again. Another
example of a perceptual block is die tendency to stereotype or see a solution to a problem that
one is biased to see. This occurs because we have used similar techniques for solving the prob-
lem in the past. For example, if you have used a microcontroller to solve a certain
type of
problem, chances are that you are going to Consider using a microcontroller in all related prob-
lems in the future. Another perceptual block is the difficulty of isolating the true problem.
Three pictures that illustrate this are shown in Figure 4.2. When examining these images, SHR²
ple tend to form a conclusion as to what the content of each one is, Look carefully, as each SLF²
ture has two equally valid interpretations.
Chapter 4 Concept Generation and Evaluation 67
4.2 Each of the images shown above has two different interpretations. Can you determine
Figure
what they DUH¶"
One of the most common amotionul blocks is the tear of failure. People often have crea-
Eiiviroimmxtal blocks refer to those things in our environment that limit creative DELO²
This could be in the form of poor teamwork where members distrust each other and
ity.
criticize each RWKHU¶V ideas. In the workplace, this could be due to autocratic management
that resists new ideas. There are also cultural biases against creativity. There is a bias
This is usu- the engineering field.
against creativity as an approach to problem solving in
solution to a problem and
ally based upon the reasoning that there is a single correct
creativity is an excuse for poor engineering. it is true that creativity and brainstorming
alone do not solve engineering SUREOHPV²WKH concepts generated need to be scrutinized
successively UH¿QHV elements of the design to solve the problem. This is usually based upon
experience solving similar problems and conventional tools that are employed in that par-
ticular area.
The objective of lateral (or divergent) thinking is to identify creative solutions. It is not
concerned with developing the solution for the problem, or right or wrong solutions. It en-
courages jumping around between ideas. In the words of DeB0n0 "The vertical thinker says:
µ, know what I am looking IRU¶ The lateral thinker says: µ, am looking but I won't know what
´
I am looking for until I have found LW¶ The field of lateral thinking is characterized by
puzzles of the following type found at Paul 6ORDQH¶V Lateral Thinking Puzzles website
(http://iispacc.dial.pipex.cum/slnane):
A body is discovered in ii
park in Chicagoin the middle nfsummer. It has afmctmcd
skull and mzmy nfhm lmrken harms, but the cause
of death was hypothermia.
A hunter aimed his gun carqiilly and fired. Seconds later, Hf realized his mistake.
Minutes later, he was dead.
The objective in puzzles is to develop plausible scenarios that explain how each of the
these
above situations could have happened. A solution for the first example is dwat a person stowed
away in the wheel compartment of a jet airliner. While in WKJLÀ he froze and died of hypo-
thermia. When the plane prepared to land, it lowered its landing gear, causing the body to fall
to the park, fracturing his skull, and breaking his bones. Can you develop plausible scenarios
mat describe each of them?
Chapter 4 Concept Generation and Evaluation 69
solution.
Lateralthinking is appropriate for the concept generation phase. So should conoept gen-
eration and brainstorming be done by the individual or by a team? DeBono and Osborn
[Osb63] conclude that Creativity is more effective by individuals than by teams. However,
Osborn also points out that there is great value in applying Ueativity in teams, since it pro-
vides a place for the team to work together on problems and see other perspectives. Our anec-
dotal observations of student design teams supports WKLV² group brainstorming is effective for
developing concepts, new product ideas, new features, and different ways to combine tech-
nologies. This is because in groups, ideas are readily built upon by RUHÀ team members. More
mathematical, technical, and theoretical breakthroughs tend to be the work of the lone genius.
Examples of this are the theory of relativity (Einstein), Boolean logic (Bool), and Shannon's
sampling theorem. We have also observed that novice designers, who do not have much ex-
perience in concept generation, can EHQH¿W greatly from group brainstorming techniques.
- Have questioning attitude. One of the keys is to have a questioning attitude and challenge
it
0
Suspend judgment. It is easy to criticize and immediately dismiss ideas, so it is impor-
tant to defer judgment and be HOEL[HÀ in thinking. Seemingly outlandish ideas can
lead to other concepts that are valuable solutions. The opportunity for new solutions
70 Design for Electrical and Computer Engineers
be
is curtailed if ideas are immediately judged and discarded. Creative Concepts can
work set aside time to UHÀHFW the problem and to allow it to incubate so
on problems, so on
double-edged VZRUG²LW allows one to quickly solve problems by drawing upon pre-
existing solutions, but can inhibit creativity. If confronted with a new problem that
bears similarity to one encountered in the past, then it is likely that the new solution
will bear similarity to the old one. If everyone else is it doing it one way, consider the
opposite.
Many creative ideas arise adaptations of existing tech-
from novel combinations and
nology. SCAMPER, an acronym for substitute, combine, adapt, modify, put to other use,
eliminate, and rearrange/reverse, can be used as zi guide to systematically generate FUHD²
tive concepts. The SCAMPER principles are valuable in brainstorming and are described
below:
Substitute. Can new elements be substituted for those that already exist i.n the system?
Combine. Can existing entities be combined in a novel way that has not been done
before?
decompose larger problems into subproblcms and then attack the subproblerns individually.
Chapter 5 addresses the process of problem decomposition.
ZXXZ©PXP
PRODUCT DEVELOPMENT
mum
w
_> I SHOULD HAVE
DONE THIS AFTER
WALLS WITH BRAIN~ BOREDOM INTO
g LU 1&³
mm.
ª
xus=a.am
wwwnimamao
uousuw
\ª9
..
Figure 4.3 Wally brainstorming. (Dilbert Scott Adams / Dist. by United Feature Syndicate. Inc.)
-
Quantity is stressed over
quality.
0 Build upon and modify the ideas of others.
0 All ideas are recorded.
and formal-
Many novice design teams struggle with unstructured brainstorming more
be of benefit.
ized approaches, such as brainwriting and the nominal group technique, can
2) Each team member writes ideas down on a card and places it in the center of the
table.
3) Other team members then take cards from the pile and use RWKHUV¶ ideas to generate new
ones or build upon them, keeping in mind the principles of SCAMPER. Altemat-ively,
members can each generate an idea, write it on a card, and then pass it to another team
member. Each member then builds upon the idea passed to them.
not necessary. Each person generates three ideas in 5 minutes, and clearly describes it, using
sketches and written descriptions on paper. At the end of 5 minutes, each team member
the ideas to another team member. The next person reviews the ideas of the beammate
passes
and adds three more
by building on them, developing new ones, or ignoring as necessary.
This continues until all members have reviewed all papers.
process
In the nominal group technique (NGT) [Del7l] each team member silently generates ideas
that are
reported out in a round-robin fashion so that all members have an opportunity to pre-
sent ideas. Concepts are selected by a
multivuting scheme with each member casting a prede-
termined number of votes for the ideas presented. The ideas are then ranked, discussed
exhausted. The facilitator should clarify ideas and all should be written where the entire
team can view them.
leads discussion
I Summarize and rephrase ideas. Once the ideas are collected, the facilitator a
identify functions to be achieved in the design, while the entries in the corresponding column
represent potential solutions. Novel products or solutions are
generated by combining HOH²
ments from each of the Columns, which are LGHQWL¿HG in the table by circled elements. The S0
lut-ions can be in the form of a single element selected from each column, or as in the example
Table 4.1 A concept table for generating ideas tor a personal computing system. The potential solution is
LGHQWL¿HG by the combination of circled elements.
Connectivity
User Interface Display and Expansion Power Size
pmud in Pocket
Shape
in
I
Modem /
Telephone /
1) ls wearable with different credit card size Componen ts placed on the body and in clothing
to make it comfortable to use.
2) I5 powered by a combination of solar cells, fuel cells, and from thermal heat generated by
a
person's body.
Has a microphone and Camera
3) integrated in the user's clothing for interface to the system,
as well as a HOEL[HÀ toldable keyboard for typing that is stored in a
pocket.
14 Design tor Electrical and computer Engineers
4) Has a KHDGV²XS display integrated with the user's eyeglasses or baseball hat.
While the above example focused on novel combinations and substitutions, the concept
also be used examine the of eliminating ideas. For example, the table
table can to possibility
that will be used. However, it should also be asked if it is abso-
inherently assumes display
a
ture. Note that the table implies a WKUHHªVWDJH architecture, thus concepts are
generated within
architectures that are better.
that framework. There may be completely different
Thermal Conversion to
Designs
Analog Dial
Thermocouple
Indicator
factors to drive the decision. This process is shown in Figure 4.5, where the user needs, con-
'
I WQPQª mm
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µ
lemp to
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_Cunvcman,
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wr..n...m
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Needs ²
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Solution l
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Concepts norm .
Concepts
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9µ
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Engmeenn g
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Consideration ª
to place the card in an environmental test chamber. In this particular example, the temperature
distribu-
chamber solution ultimately selecmcl due to the need for a uniform temperature
was
of moderate com-
tion. The strength and weakness analysis is good for examining problems
uniform criteria for comparison. To make the
plexity. lt suffers in that it does not require
and weaknesses PL²
method more
quantitative, relative scores for the strengths (plus factors)
be assigned and used to score the concepts.
nus factors) can
Weaknesses
Method Strengths
- Does not create uni torrn tem-
-
Simplest design
Contacf Heating - Could be used internally to venture
- Hard to control temperature
Computer
. Must be external to computer
_ Unifoxm temperature
Chamber
- More difficult to design
Temperature . Creme, u,,.m,1 We, mm.
pcrature
-
Expensive
Criteria 2
a); /1,, an m
0:3,,
]=¶
OJ
Score 51:20/.11.;
²U rl
Svi:Za))(lm
i=1
application of $,OO¶ is
The demonstrated for the design of an electronic circuit for measur-
Availability 4 4 1 1 0.34
Three candidate solutions are shown in Figure 4.6. Each acts as a constant current source that
drives a
temperature measurcmemt device (resistance temperature detactor, or RTD). The re
sistance of an KTD varies with temperatum, and when driven by a constant current 1 produces
18 Design for Electrical and Computer Engineers
constant
VT that varies proportionally with temperature.
Each circuit supplies a
a
voltage
current of I =
1 mA.
9Dµ
VC,
0
+ _
J _
V1 RTD ,
_
+
l
J L
I , Rm; V_r Rm µ9
9µ I
l c,
K d
I}
²\
A
~
-
l + .
.
g
'
l A
,
l
~
I 2
RE L
1
T
VVEE
3: Current It/linor
1: Single Transistor 2: Invei-ting Op Amp
4.6 Candidate solutions for temperature measurement.
Figure
a SPICE circuit
The accuracy design was evaluated by a sensitivity analysis, using
of each
The deviation of the output voltage (maximum
simulation package assuming 10% resistors.
and 1.9% respectively.Since the
deviation from nominal) for the three designs is 9.2%, 1.3%,
the following rating metric is used
objective is to minimize the deviation
minldeviationl ' (1)
deviation
esistors =
$0.05, bipolar junction transistors (BJTs) $0.15, =
parts
=
$0.35, and RTDS
=
$0 Using a measure for Cost similar to (1) gives the following
op amps 0.31.
and =
dimensions: =
to manufacture
mize size, and again using a measure analogous to (1) for the required space
0.31, and 1133 0.21.
=
0.48, an = =
design will be able to be manufactured on the basis of the past history of part availability. This
is found by multiplying the availability of all individual components needed for the design:
OµGHVLJQ 1 can be produced): (0.95)(0,90)(0.70) =
0.60
This produces the following normalized decision ratings for availability: 0441
=
0.35, 11,;
=
0.40,
and an =
0.25.
The decision matrix is built and the overall weighted scores for the alternatives are
computed
as shown in Table 4.6.
saw with a decision matrix. It is different in that it has a simpler scoring method and it is an
Compute a
weighted score for each concept, not including the baseline.
Criteria 1 4 ²
U 0 +1
Criteria 2 5 ²
+1 -1 0
Criteria 3 2 ²
0 +1
,1
Criteria 4 1 ²
+1 +1 ,1
Score ²
4 -4 5
Search internally using brainstorming, brainwriting, or the nominal group technique. )I²
fective teams generate many concepts i.n a brainstorming session.
Examine solutions for the entire design, for subfunctiuns of the design, and for individual
components (such as integrated ci.rcuit selection). The techniques in VLÀ chapter can
be
concept tables, and concept fans were presented. Finally, methods for critically evaluating
concepts (strength/weakness analysis, Analytical Hierarchy Process, and Pugh concept VHOHFª
tion) were presented.
There are
many references that examine creativity and concept generation. Adams
[Adam] is a good reference for creativity and problem solving with a technical bent. Alex 05-
bom was an advocate of creativity and developed two readable works mat address the FUHD²
tive process, the need for creativity, and strategies for enhancing it [Osb48, Osb63]. Edward
DeBono is another ZHOO²NQRZQ authority in the GOH¿ and has produced many works on lateral
thi.nking and creativity [Deb67, Deb70]. Paul Sloane has published numerous books with lat-
eral thinking puzzles [Slo9l, Slo93, S1094].TRIZ [Alt99] is a more advanced and complex ap
proach to concept generation, that centers around resolving tradeoffs in a problem. It is fairly
complex and may be considered by more advanced teams.
4.6 Problems
4.1 Consider the nine dot puzzle shown in Figure 4.1(b). Draw three connected
4.3 Consider the fish shown below made of eight sticks and a coin for the eye. The objective
is to make the KV¿ face the other direction by moving only the coin and three sticks.
B2 Design for Electrical and computer Engineers
solution (from
following lateral thinking puzzles, develop plausible
a
4.4 For each of the
Paul 6ORDQH¶V Lateral Tllinking Puzzles Ihttp://dspac:7.ditll.pipex.cam/sl0m1e]):
The barman
a) A man walks into a bar and asks the batman for a glass of water.
pulls out a
gun and points it at the man. The man says "Thank \RX´ and
walks out.
ryone else at the party who drank the punch subsequently died of poisoning.
did the man not die?
Why
in the Cockpits of passenger airliners to pre-
4.5 Legislation was passed to allow handguns
to develop concepts that prevent anyone other than the pilot
vent hijacking. Brainstorm
from using the handgun.
able to develop a technology that would allow
Imagine if scientists and engineers
were
4.6
earth to another instantaneously. Brain-
people to be transported from any place on
storm to determine the potential impact this would have on society.
is seen area that can be im-
advising at many colleges and universities
as an
4.7 Student
I 1/3 2 1/2
Accuracy
3 1 5 1
Cost
1 /2 1/5 1 2
Size
2 1 1/2 1
Availability
The available 99%, 90%, 85%, and 70% of the time for the resistors,
-
parts are
4.10 Project Application. Utilize the UQHÀLRGV in this chapter to generate concepts for your
particular design problem. Critically evaluate the Concepts generated, using one or
more of the techniques presented in the chapter that is appropriate for the problem.
Section 4.4 provides guidance on how to Conduct this process and document
the results.