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Adjustments (3/28/2022):
- st. lp reduced pushback on hit (better CH confirms?)
- G smash over/under in the corner won't randomly miss
- EX Smash over/under can cancel into vt2
- EX G Spin Kick can cancel into G Explosion when final attack hits
- G Rage (d+hp+hk in vt2 command grab) can be used twice during the timer,
and doesn't incur additional costs if it connects. Better oki (+6f from whatever it
is now). Can be cancelled into VS2/charge/metergain if it connects
At a Glance:
- Anti-Airs:
cr. hp
b+hp
vs1
- Pokes:
st. mk
st. hk
cr. mp
st. lp
- BnBs:
st. mp, cr. mp xx srk+p
- Punishes:
cr. hp xx srk+p
Normals:
st. lp (4/5/3) - defensive bufferable normal. Native tick throw button
st. mp (6/7/3) - party starter. spaces you correctly for a command grab.
st. hp (11/3/-3) - CC (corkscrew knockdown), good spacing/buffer button
st. lk (5/4/1) - another buffer button. Native tick throw button
st. mk (9/2/-2) - midrange poke.
st. hk (9/2/-5) - long range poke, significant recovery (25f)
Anti-Airs:
cr. hp - unbelievably good hitbox that hits behind G as well as in front. his
best option
vs1 - slow startup, but builds v-meter
b+hp - bufferable into wheel kick for really good damage as an anti-air
- b+hp xx lk/mk wheel kick into srk+p in lvl 2 presidentiality, for
example
- on trade, can combo into srk+pp
j. mp - air to air, slams the opponent to the ground.
Command Normals:
f+hp (15/2/-4) - Forward moving spin CC. Can be spaced correctly to beat attempted
punishes with st. lk
b+hp (9/D/-5) - two-hit juggle move, beastly anti-air but also a key greedy
frametrap
f+hk (25/1/-7) - Overhead.
d+mp (air) - Body splash. Crosses up.
Specials:
f+ppp - G-revenge
- 17f knockdown v-reversal
Hitconfirms:
(0 bar / lvl 1)
cr. lk, cr. lp xx srk+lk (111/213)
cr. lp, st. lk xx srk+lp (146/213)
(0 bar / lvl 3)
(1 bar / lvl 1)
cr. lk, cr. lp xx srk+pp, b+hp xx vs1 (206/359)
(1 bar / lvl 2)
cr. hp xx qcf+hp, cr. lp xx srk+pp, b+hp xx qcf+hp, st. hk (350/564) (corner only)
(2 bar / lvl 1)
(2 bar / lvl 2)
(3 bar / lvl 1)
(3 bar / lvl 2)
(3 bar / lvl 3)
cr. lk, cr. lp xx srk+p, srk+k xx CA (402/335)
Punishes:
(4f)
st. lp xx srk+lk (lvl 1)
xx srk+p + followups (lvl 3)
(6f)
(any st. mp combo from above)
(8f)
cr. hp xx stuff
(ch)
st. mp (ch), b+hp xx srk+lp, srk+kk (lvl 1) (delay the srk+lp)
st. mp (ch), b+hp xx qcf+lk, srk+mp (lvl 2)
st. mp (ch), cr.hp xx stuff
(cc)
f. hp (cc), st. hp xx stuff (point blank)
f. hp (cc), srk+lp (far)
(n.j)
n.j hk, cr. hp xx stuff
Frametraps:
best lights to start with are his +3 buttons (st. lp, or cr. lp against 4fs)
srk+p
srk+lp (+37/+42/+43)
srk+mp (+37/+45/+43)
srk+hp (+41/+49/+43)
srk+k
srk+lk (+27/+27/+26)
- Dash, cr. lk
srk+mk (+27/+29/+26)
- (after hcb+lp), st. mp is meaty
srk+hk (+29/+30/+26)
srk+kk (+31)
- more oki than the level 3 version
vs1 (+35)
- srk+pp, b+hp xx vs1 midscreen, dash, dash to be +3.
qcf+kk (+39)
- same between level 3 and ex here
hcb+k
hcb+lk (+49/+54/+49)
hcb+mk (+49/+54/+49)
hcb+mk (+49/+54/+49)
hcb+kk (+49)
sweep (+22)
fthrow (+13)
bthrow (+18)
(situation based)
(level 1)
st. mp, cr. mp xx srk+pp, b+mp xx vs1 (+41)
(level 2)
hcb+lk xx qcf+lk, srk+mp (+46)
(level 3)
st. mp, cr. mp xx srk+p, srk+k (+29)
st. mp, cr. mp xx srk+p, b+hp xx qcf+hk (+41) (varies based on height, anywhere
from +1 to +3 after 2 dashes)
corner combo:
st. mp, cr. mp xx srk+p (first hit) xx vs1, qcf+p xx vs1, st. hk (372/563)
st. mp, cr. mp xx srk+p (two hits) xx vs1, st. hk (333/486)
st. mp, cr. mp xx srk+p (first hit) xx vs1, b+hp xx qcf+k xx vs1, CA (499/478)
st. mp, cr. mp xx srk+p (first hit) xx vs1, qcf+p xx vs1, CA (505/523) (more
optimal)
External Resources:
- yanai_0213 reset:
https://twitter.com/jovenhou/status/1244732039338721281