Professional Documents
Culture Documents
Jabroniville Mutants & Masterminds - Marvel - The Letter N
Jabroniville Mutants & Masterminds - Marvel - The Letter N
Jabroniville Mutants & Masterminds - Marvel - The Letter N
-"N" isn't a terribly interesting letter with a fascinating story; in fact, it's pretty much "the
letter that comes after M", as it has a similar look and sound. However, it is the sixth-most-
common letter in the alphabet, and the SECOND-most-used consonant, owing to its use in
words that end with "-ing" and things like that.
-"N" is pretty slim-pickings for comic book characters, but there's some pretty good "B-Tier"
names in there. You've got Namor and his relatives (Namora & Namorita), Nate Grey,
Nebula (now decently well-known because of the Guardians of the Galaxy movies), Nova
(THREE of them!), Northstar, Nightcrawler and of course Nick Fury- probably the most
famous "N" guy thanks to the cinematic universe.
Nagala
NAGALA
Created By: Kurt Busiek & Erik Larsen
First Appearance: The Defenders #7 (Sept. 2001)
Role: Evil Sorcerer
Group Affiliations: The Deep Six, At'La'Tique/The Fathom Five
-Nagala is a green, monstrous Lemurian Sorceress who faced the infamous Busiek/Larsen
Defenders, using a recreated Serpent Crown as a Macguffin, and teamed up with Attuma's
"Deep Six" roster of undersea villains. She has a big ugly lizard-face to match the Erik
Larsen "Standard Wasp-Waisted, Balloon-Breasted Larsen Female Body", making her kinda
come off like a Savage Dragon character. She did okay against Doctor Strange in her debut,
but four issues later, he pretty easily "stymied" her and she grew weak when the Silver Surfer
reduced the oxygen content in the water around her- she is beaten and the fake Serpent
Crown removed.
-She reappeared much later in New Thunderbolts, as one of the leaders of an Atlantean
terrorist group that formed the Fathom Five- the Five were beaten, but she seems to disappear
by story's end. Her final appearance was in a strange 2007 story Marvel Tarot/Mystic Arcana,
in which writer Dave Sexton uses her as the new "Queen of Set" who battles Llyra over the
Serpent Crown, but both are tricked by sorcerer Ian McNee, who takes it for himself.
-Nagala is another "Vaguely-Powerful Sorcerer", and is also a very strong aquatic Lemurian.
-The leader of the Undying Ones, the Nameless One, is barely even a character at all- just a
two-headed, winged leader who disappears between stories and a rock-skinned guy has taken
over. It's possible that the title "Nameless One" is simply given to the leader of their
dimension. He is super-strong and an even more powerful sorcerer than Doctor Strange, but
like most Demon Lords, never reaches Earth.
-A second Nameless One appears in a 1992 crossover featuring Doctor Strange & Wolverine.
It's implied that the previous one was killed for his failures and replaced by this rock-skinned
guy. He was Wolverine brainwashed and sent against Strange, but Strange rescues him with
the "Gaea Shard", and empowers him to kill several Undying Ones, and this guy is seen being
sliced apart as well. He never returns.
Namor the Sub-Mariner
Skills:
Deception 2 (+5, +7 Attractive)
Expertise (Ruler of Atlantis) 4 (+7)
Expertise (History) 3 (+6)
Expertise (Business) 6 (+9)
Intimidation 9 (+12)
Perception 5 (+8)
Persuasion 3 (+6, +8 Attractive)
Ranged Combat (Atlantean Weapons) 4 (+10)
Advantages:
Accurate Attack, All-Out Attack, Attractive, Chokehold, Daze (Intimidation), Diehard,
Extraordinary Effort, Fast Grab, Favoured Environment (Underwater), Fearless, Great
Endurance, Improved Critical (Unarmed), Improved Initiative, Improved Hold, Last Stand
(Ignore Damage for 1 Round With an HP), Leadership, Power Attack, Ranged Combat 4,
Seize Initiative, Startle, Takedown 2
Powers:
"Mutant Powers: Winged Feet"
Flight 9 (1,000 mph) (18) -- [19]
[listAE: Swimming 11 (1,000 mph) (11)[/list]
"Atlantean/Human Hybrid"
Immunity 4 (Aging, Drowning, Cold, Pressure) [4]
Movement 1 (Environmental Adaptation- Aquatic) [2]
Senses 1 (Low-Light Vision) [1]
Offense:
Unarmed +12 (+14 Damage, DC 29)
Soaked +12/+13 (+15 Damage, DC 30)
Initiative +8
Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +13 (+14 Soaked, +3 Impervious),
Fortitude +13 (+14 Soaked), Will +11
Complications:
Enemy (Every Atlantean Advisor Or General Ever)- Namor repeatedly has Atlantis stolen
from him by some douchebag or another. Atlantis is either full of evil schemers or soon-to-
be-dead girlfriends.
Relationship (Lots of Soon-To-Be-Dead Chicks)- Every time Namor takes a woman to bed,
the poor thing is doomed to die. He has worse luck than even Daredevil or Aunt May for sex
partners dying. Even the green-skinned Marrina couldn't avoid the Damocles' Sword of
Namor's schlong.
Responsibility (Atlantis)- Namor is the ruler of Atlantis, which makes him the target of a
never-ending line of usurpers, as well as anyone who hates Atlantis (like Lemurians or
Wakandans).
Responsibility (Human/Atlantean Hybrid)- Namor's racial make-up often becomes an issue
with his people.
Reputation (Tool)- Namor is charismatic, but extremely impolite and impetuous, often
threatening his closest friends for minor slights. He's straight-up MURDERED strangers for
the same.
Reputation (Crazy)- Namor has a chemical imbalance that often leaves him unstable, which is
why he has been absolutely villainous as hell in the past. He went from a fairly kind-hearted
guy in his won book to a Black Adam-alike in recent years.
Power Loss (Wings)- Namor can lose his Flight if the tiny wings on his feet are damaged or
disabled.
Weakness (Lack of Water)- If left without water, Namor will grow progressively weaker.
After a long period of time, he will becoming Fatigued, Impaired, Disabled, Stunned, etc. (in
addition to dropping Strength & Stamina consistently).
Enemy (Attuma, Orka, Llyra)- Namor has a Rogues Gallery of Jobbers ready to lose to him at
a moment's notice. Most of them try to take over Atlantis.
Secret (The Illuminati)- Namor allies with Mr. Fantastic, Professor Xavier, Black Bolt, Dr.
Strange & Iron Man in an attempt to ensure the safety of his people and the world.
Enemy (The Black Panther, Wakanda)- The two nations were at war- Under the Phoenix's
power, Namor committed near-genocide against Wakanda, and even when he recovered, he
wasn't particularly sorry.
-His desire to bone Mr. Fantastic's wife (and saying it right in front of him) is always
entertaining, too (I love it when she knocks him to the floor and yells at him, and he just
responds with "Gods, you are magnificent" while she rolls her eyes in disgust). He's actually
spent a surprisingly short amount of time on the Avengers, having only served briefly in the
'80s (during the "Masters of Evil destroy the mansion" arc, where he was absent, doing
Stupid Atlantean Stuff; he also fought The Olympian Gods), after having been a villain of
theirs for most of the '60s. Generally, he was another Sub-Thor fighter, tearing into combat
with aplomb, but generally being caught up in the ONLY FREAKING STORY NAMOR
EVER GETS INTO, which is "Atlantis Gets Taken Over/Warred With, Requiring Namor's
Assistance". I am fairly certain that this has happened 20,000 times now.
-Namor was popular enough that a rip-off was created at DC- Aquaman, one of the few times
that DC was the follower and Marvel the leader. And he got even MORE popular in 1941
when America entered the Second World War- Namor immediately shifted gears from
warring on America and realized a WORSE enemy was out there. Suddenly we saw Namor at
the side of the Torch & Captain America, pummelling the helpless Nazis & Japanese soldiers
on every comic book cover Timely produced. And this is the heart of a GREAT babyface
turn- give the heel someone even WORSE to turn on, and the fans will be ecstatic to finally
be able to cheer for them. The WWF would learn this repeatedly, like when the Macho Man
finally attacked the Honky Tonk Man, and the Undertaker turned on Jake "The Snake"
Roberts- nothing is cooler than a heel turning to fight worse bad guys.
-Namor's '40s comics involved human female Betty Dean as a companion, as well as his
cousins Dorma & Namora. And he lasted all the way until 1949 (joining the post-war All-
Winners Squad), when Timely killed their superhero output. An attempted revival in the
1950s for rechristened "Atlas Comics" went nowhere, though Namora got her own spinoff
comic.
-1968 would see Namor get his own book once more- a publication restriction (owing to
Marvel's deal with DC to act as distributors) had prevented him getting a book until then.
Stan Lee's work would give some new edge to the charater- rather than being an impetuous,
vicious youth like in the Everett stories, Namor is now "authoritative, arrogant and solemn",
as Wikipedia puts it, adding Shakespearean dialogue and a catchphrase- "Imperious Rex!".
Completing the "Marvel Hero" thing is a boatload of personal tragedy and torment- a King
without a country (it's finally explained that his mother and grandfather were killed by a
supervillain, who was also why he was comatose), not WANTING to be a superhero but
nonetheless finding innocents in danger and being compelled to help. Namor The Sub-
Mariner would last for six years, with Roy Thomas introducing his official biggest Recurring
Villain- Tiger Shark, and Namor's closest human friend- Stingray. Namora would return, with
a younger charater named Namorita. Bill Everett would actually write a few of these stories
shortly before his death.
-Other recurring foes included the manipulative Llyra, who always wanted to bed Namor- her
machinations led to the death of Lady Dorma after she'd married Namor. Leonard McKenzie
even makes a surprise return, alive after all these years, but he's swiftly killed saving Namor
from Tiger Shark.
-The cancellation of his book would lead to a brief role in Super-Villain Team-Up, again
partnered with Doctor Doom, but low sales resulted in him being dropped thirteen issues in.
He would be a recurring character in The Defenders (initially four non-team characters:
himself, Dr. Strange, Hulk and the Silver Surfer), but the book's iconic cast would not include
him. He was in ANOTHER '70s book as well, as Golden Age fanboy Roy Thomas would
write The Invaders, a book that tells Retcon stories about Cap, Torch & Namor back in the
War Years. By the 1970s, a "type" had emerged for Namor- he was an arrogant, overly-proud
douchebag, prone to bragging, talking down to others, and tremendous acts of outrage if
provoked. A fun guy to throw into any team.
-Some of Jae Lee's first comic book work was in a ridiculously-beautiful seven-issue run
halfway through the book's existence. The book took an anti-pollution stance, and Byrne used
it to bring back Iron Fist (who'd been dead for a while), and increase Namor's supporting cast,
finding him better in a team book. The book isn't very well-remembered, and had ZERO
impact on other books (in fact, it held Namorita back a bit in The New Warriors, as Fabian
Nicieza found her "belonging" to another writer, and so was a bit hamstrung in how to use
her- Byrne was apparently NOT impressed that one of his characters was being written
elsewhere).
-Alas, Namor would have much poorer luck in the 2000s- infamously, Salvador Larocca was
dragged kicking and screaming off of X-Treme X-Men and basically forced to draw a 2003
Namor ongoing so that he could work on Marvel President Bill Jemas' pet project, as Namor
was central to a new Publishing Wing at Marvel. The book wouldn't even last a year, and that
whole line of books died in flames. A couple years later, another quickly-cancelled book
came out- Namor just does NOT have luck with those things.
Modern Namor:
-Now generally always without a book, Namor would be thrown into Marvel's Illuminati
book and concept, acting as a power behind the scenes of the Marvel Universe, allying with a
lot of very smart, very manipulative characters (Dr. Strange, Professor X, Black Bolt, Black
Panther, Tony Stark)- in fact he's actually the LEAST bright of the group, and never really
"fit" for all this secrecy. He's there because he's a ruler and an important person, but the book
seems to think that he was ALWAYS the ruler of Atlantis, even though most of his comic
book runs feature Atlantis broken apart in some way. By this point, the pointy-eared Black
Adam was wildly popular in Geoff Johns' JSA, and so Namor started acting more and more
imperious and proud in response to this.
-Namor gets slotted into the X-Men book in 2011, for lack of a better thing for him to do
(here, he replicates his lusting over Susan Richards with Emma Frost). Roped into the silly A
(vs) X story, he gains the powers of the Phoenix Force, and while fighting the Avengers, he
DEVASTATES WAKANDA, destroying much of the nation in a flood. Annoyed by the
Illuminati's lack of balls (they build devices to destroy parallel Earths to save their Earth, but
can't go through with it at the last second), he forms "The Cabal" out of VILLAINS who can
do the same thing, but finds himself horrified by their lack of morality. Disgusted by the
slaughter, he tries to break free from them, but the whole "Wakanda" thing leads to a huge
war with the Black Panther, who, despite their alliance in the Illuminati, betrays him and
abandons him on a parallel Earth.
-Things only get worse for him, as he survives Secret Wars, but ends up slain by the new
Squadron Supreme, who hail from worlds that Namor had destroyed while with the Cabal.
However, they learn the error of their ways, and resurrect him just in time for that relatively-
pointless series to be cancelled. He helps out during Secret Empire, but makes ANOTHER
big shift in personality in the newest Avengers book, where he decides that the surface world
sucks after all, and that he needs to form an alliance of aquatic bad-asses called "The
Defenders of the Deep". He wounds Stingray with sharks off-panel (hilariously, it's likely that
Stingray was DEAD, being, you know, DEVOURED BY SHARKS, but a single line of
dialogue in a later issue reveals that he survived), but becomes a recurring menace to the
surface world once more- a new "Status Quo" for a guy who never really maintains a status
quo.
Namor as a Whole:
-Namor's had a very tricky run, befouled by multiple versions of characterization. Like I said,
in the 1940s he was basically Godzilla or King Kong- a destructive force of nature that
attacked swaths of unnamed humanity. However, like both of those characters, he became
BELOVED for this same monstrous rage, and of course turned against even bigger
douchebags. The '60s saw him as villainous again, but out of vengeance for his people's
destruction- the '70s & '80s saw him settle into his "arrogant douchebag" persona, which was
good for him. The '90s saw a much calmer (and thus more boring) Namor, so by the 2000s,
he was back to being an ass, but now a more smirking one. But the usual mess of Post-2000s
Marvel saw a lot of random incidents (including attempting genocide and the death of
thousands of Wakandans) that left the character nearly broken- though unlike Mr. Fantastic,
Dr. Strange and others, he kind of has the inborn excuse of "Namor's always mercurial" to
fall back on. A newer, villainous Namor has potential as a bad guy (especially since Marvel
loves their nuanced, complex villains- he's enraged by the surface world causing Atlantean
death again), but he's always one more book away from rejoining the heroes.
-If I was running Marvel, I'd probably insist he join at least one team. He seems a good fit-
being strong as hell, but not an uber-Brick like Wonder Man or Thor, but alot more skilled
and so full of rage that he'd just go flying right into battle at the drop of a hat. And since
nobody buys his solo books, he's actually much better off in a team book that people would
buy anyways (plus, he needs other characters to bounce his personality off of him that aren't
subservient to him, like in his own book). Though it's funny that people would likely consider
him an Aquaman Wannabe were he to show up in a Marvel Cinematic Universe film, since
Aquaman (a RIP-OFF of Namor) has ended up becoming more famous.
-The biggest problem the character has, unfortunately, is a pretty weak Rogues Gallery. Tiger
Shark and Orka are perfectly serviceable, memorable Jobbers To The Stars, but are
completely flat charaters who aren't even as powerful as the hero they were made to fight!
And Attuma, Namor's biggest foe, basically has one story and one story only- "I Want To
Conquer Atlantis". These one-note idiots are somewhat memorable, but are pathetically one-
note, which makes any attempt at a Namor-centric story very dull.
Namor's Powers:
-Namor has a tricky power level to explain, as he's never really been shown as being that far
beyond the "Class 100" guys physically, yet is always treated as a much more dangerous
threat. He is an extremely powerful character, making PL 13 in melee, and PL 12.5 on
defense, which is enough to give him a small edge over Iron Man, and run him a bit below
Thor. He's a tad stronger than The Thing outside of the water, and MUCH stronger within it,
yet packs the accuracy of The Punisher, Kraven, Black Cat and others who are generally
considered to be excellent melee fighters without being truly elite. That accuracy plus that
might is a nasty combo, and as such he's a powerhouse. Add to that the fact that he can go
into the water and instantly be in the Thor class of Power Levels, and you've got yourself a
merciless bad-ass (never mind the fact that every other major hero is WORSE OFF in the
water!). Even his Will Save is nuts- a big part of Emperor Doom was that Namor is one of the
few people on Earth with a Will strong enough to resist the power of The Purple Man.
-Even his old Weakness of being out of water isn't really a major deal anymore- Namor's one
of those guys who started off dramatically-powerful, seemingly grew weaker once he got his
own comic book series, but is now one of the full-fledged baddest dudes on the block.
-Namor's had a few weird "Random Powers" sprout up over the years, but has maintained the
same power-set otherwise. In the first fight against the Human Torch, he could shoot water
out from his body (but, like, SOAKING water, not a dangerous jet of it). Stan Lee & Jack
Kirby seemed to think that Namor could mimic the powers of undersea creatures, and so the
'60s saw him use an electric eel's shock, and even bulge up like a pufferfish once! These were
dismissed as silly, and basically ignored after 1965. Wikipedia says he can do the Aquaman
"Aquatic Telepathy" thing, but I don't think I've ever seen that. If you REALLY want to
showcase the eel power, then Electrical Aura 4 is probably all you need.
Skills:
Deception 2 (+5, +7 Attractive)
Expertise (Ruler of Atlantis) 4 (+7)
Expertise (History) 3 (+6)
Expertise (Business) 6 (+9)
Intimidation 9 (+12)
Perception 5 (+8)
Persuasion 3 (+6, +8 Attractive)
Ranged Combat (Atlantean Weapons) 4 (+10)
Advantages:
Accurate Attack, All-Out Attack, Attractive, Chokehold, Daze (Intimidation), Diehard,
Extraordinary Effort, Fast Grab, Favoured Environment (Underwater), Fearless, Great
Endurance, Improved Critical (Unarmed), Improved Initiative, Improved Hold, Last Stand
(Ignore Damage for 1 Round With an HP), Leadership, Power Attack, Ranged Combat 4,
Seize Initiative, Startle, Takedown 2
Powers:
"Mutant Powers: Winged Feet"
Flight 9 (1,000 mph) (18) -- [19]
"Atlantean/Human Hybrid"
Immunity 4 (Aging, Drowning, Cold, Pressure) [4]
Movement 1 (Environmental Adaptation- Aquatic) [2]
Senses 1 (Low-Light Vision) [1]
Offense:
Unarmed +11 (+13 Damage, DC 28)
Soaked +11/+12 (+14 Damage, DC 30)
Initiative +8
Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +12 (+13 Soaked, +3 Impervious),
Fortitude +12 (+13 Soaked), Will +9
Complications:
Enemy (Every Atlantean Advisor Or General Ever)- Namor repeatedly has Atlantis stolen
from him by some douchebag or another. Atlantis is either full of evil schemers or soon-to-
be-dead girlfriends.
Relationship (Lots of Soon-To-Be-Dead Underwater Chicks)- Every time Namor makes out
with a pretty blue-skinned girl from under the seas, the poor thing is doomed to die. Even the
green-skinned Marrina couldn't avoid the Damocles' Sword of Namor's schlong.
Responsibility (Atlantis)- Namor is the ruler of Atlantis, which makes him the target of a
never-ending line of usurpers, as well as anyone who hates Atlantis (like Lemurians or
Wakandans).
Responsibility (Human/Atlantean Hybrid)- Namor's racial make-up often becomes an issue
with his people.
Reputation (Tool)- Namor is charismatic, but extremely impolite and impetuous, often
threatening his closest friends for minor slights. He's straight-up MURDERED strangers for
the same.
Reputation (Crazy)- Namor has a chemical imbalance that often leaves him unstable, which is
why he has been absolutely villainous as hell in the past. He went from a fairly kind-hearted
guy in his won book to a Black Adam-alike in recent years.
Power Loss (Wings)- Namor can lose his Flight if the tiny wings on his feet are damaged or
disabled.
Weakness (Lack of Water)- If left without water, Namor will grow progressively weaker.
After a long period of time, he will becoming Fatigued, Impaired, Disabled, Stunned, etc. (in
addition to dropping Strength & Stamina consistently).
Enemy (Attuma, Orka, Llyra)- Namor has a Rogues Gallery of Jobbers ready to lose to him at
a moment's notice. Most of them try to take over Atlantis.
Secret (The Illuminati)- Namor allies with Mr. Fantastic, Professor Xavier, Black Bolt, Dr.
Strange & Iron Man in an attempt to ensure the safety of his people and the world.
Enemy (The Black Panther, Wakanda)- The two nations were at war- Under the Phoenix's
power, Namor committed near-genocide against Wakanda, and even when he recovered, he
wasn't particularly sorry.
-A more low-end Namor that represents what was more common in the late '60s through the
'80s- he could fit on The Avengers without noticeably out-powering the others, even on a
team with Cap, Black Knight, Captain Marvel II & She-Hulk on it- he was roughly-even with
that version of Hercules and a BIT above Shulkie, but not by much.
Namora
Skills:
Expertise (History) 3 (+6)
Expertise (Business) 6 (+9)
Intimidation 9 (+12)
Perception 5 (+8)
Persuasion 3 (+6, +8 Attractive)
Ranged Combat (Atlantean Weapons) 4 (+10)
Advantages:
Accurate Attack, Chokehold, Fast Grab, Favoured Environment (Underwater), Great
Endurance, Improved Initiative, Power Attack, Ranged Combat 4, Takedown
Powers:
"Mutant Powers: Winged Feet"
Flight 9 (1,000 mph) (18) -- [19]
"Atlantean/Human Hybrid"
Immunity 4 (Aging, Drowning, Cold, Pressure) [4]
Movement 1 (Environmental Adaptation- Aquatic) [2]
Senses 1 (Low-Light Vision) [1]
Offense:
Unarmed +9 (+13 Damage, DC 28)
Soaked +9 (+14 Damage, DC 30)
Initiative +4
Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +12 (+13 Soaked, +3 Impervious),
Fortitude +12 (+13 Soaked), Will +6
Complications:
Relationship (Namor)- She also wants to hump him, even though they're cousins.
Responsibility (Human/Atlantean Hybrid)- Namora's racial make-up can become an issue
with his people.
Power Loss (Wings)- Namora can lose her Flight if the tiny wings on her feet are damaged or
disabled.
Weakness (Lack of Water)- If left without water, Namora will grow progressively weaker.
After a long period of time, she will becoming Fatigued, Impaired, Disabled, Stunned, etc. (in
addition to dropping Strength & Stamina consistently).
-With "Girl versions of male heroes" being a thing even in the '40s (though there were FAR
fewer than there eventually ended up being), Namora was added to the Namor-verse, though
really didn't make much of a dent- she got a spin-off Namora in 1948 (a year after her debut),
but it only lasted three issues. She was a regular feature in Namor's book until it was
cancelled, but didn't make the jump with Namor into the Silver Age until *1971*. She was
killed off in a FLASHBACK the next year! She vanished save for flashbacks and Alternate
Universes until the 2000s, when Marvel decided to push The Agents of Atlas as a thing. I
find her to be a bit plain- she's just a Blonde Chick Namor, and really, her clone Namorita
took that role later on, and was much more interesting. Also, the fact that Namor JUST
HAPPENS to have a cousin with the exact same mutations and powers is silly. I mainly know
her from a run as a Herc-Girlfriend of the Week in The Incredible Hercules, where she ran
off with her team at the end, rejecting him. She hooked up with Namor once, but it turns out
they were being manipulated into it by Atlantean Elders because hybrids are so powerful, and
they split up. Since the Agents of Atlas concept has been mostly dropped (and she's SUPER-
redundant), she hasn't shown up for a while.
-Namora debuted in 1947, with her name being a nickname earned from similarities to her
cousin, Namor. She was his companion on many adventures, but is revealed to have been
fatally poisoned by Llyra in a 1970s comic which introduces her young clone, Namorita, who
sort of acts as a "younger version" replacement. Like, her entire bio before the 2000s is
THAT SHORT. She only reappears in The Agents of Atlas, where, as a 1950s-themed
character, she is revived alongside Jimmy Woo, Venus, and others. They encounter her in a
damaged coffin, and a holographic image of a corpse is erased to uncover her living body.
She joins the Agents and acts as the Team Powerhouse (being Namor-level in strength). She
also acts as a "Girl of the Week" in The Incredible Hercules, sleeping with the hero after he
amuses her during a fight. They flirt a fair bit until he realizes that she wants to BANG HER
COUSIN, and then she leaves him for Agents business, leaving him dumped and grumpy
about it. Eventually, the Agents' book falters (after a HUGE push from Marvel), and she
hooks up with Namor for real. However, this is quickly written out, and she vanishes from
comics- she hasn't shown up since Thanos wrecked Atlantis, even with Namor's renewed
push as a villain. Namora is one of those characters who kind of acts as a complication- too
powerful to gloss over, and too related to certain people (Namor & Namorita) to simply
ignore in continuity.
-Namora's basically Namor Lite, being equally-powerful (she's the heavy-hitter of the
Agents), but a less-skilled fighter. PL 11 in normal circumstances, but like most Atlanteans,
upgrades in water.
Namora (Exiles)
Skills:
Aerobatics 3 (+7)
Close Combat (Unarmed) 1 (+10)
Deception 2 (+6, +8 Attractive)
Expertise (Atlantean Ruler) 4 (+7)
Expertise (Business) 6 (+9)
Intimidation 9 (+13)
Perception 7 (+10)
Ranged Combat (Atlantean Weapons) 6 (+11)
Stealth 2 (+6)
Advantages:
Accurate Attack, All-Out Attack, Attractive, Chokehold, Daze (Intimidation), Diehard,
Extraordinary Effort, Fast Grab, Favoured Environment (Underwater), Fearless, Great
Endurance, Improved Critical (Unarmed), Improved Initiative, Improved Hold, Last Stand,
Leadership, Power Attack, Ranged Combat 5, Seize Initiative, Startle, Takedown 2
Powers:
"Mutant Powers: Winged Feet"
Flight 9 (1,000 mph) (18) -- [19]
"Atlantean/Human Hybrid"
Immunity 4 (Aging, Drowning, Cold, Pressure) [4]
Movement 1 (Environmental Adaptation- Aquatic) [2]
Senses 1 (Low-Light Vision) [1]
Offense:
Unarmed +10 (+12 Damage, DC 27)
Underwater Unarmed +10 (+13 Damage, DC 28)
Initiative +8
Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +12 (+13 Underwater, +3 Impervious),
Fortitude +12 (+14 Underwater), Will +8
Complications:
Responsibility (Ruling The Earth)- Namora is the ruler of Atlantis, and later the Earth of her
timeline, which makes her the target of a never-ending line of usurpers.
Responsibility (Human/Atlantean Hybrid)- Namora's racial make-up often becomes an issue
with her people.
Reputation (Bitch)- Namora is extremely impolite and impetuous, often threatening closest
friends for minor slights.
Power Loss (Wings)- Namora can lose his Flight if the tiny wings on her feet are damaged or
disabled.
Weakness (Lack of Water)- If left without water, Namora will grow progressively weaker.
After a long period of time, she will becoming Fatigued, Impaired, Disabled, Stunned, etc. (in
addition to dropping Strength & Stamina consistently).
Note: Alternate Universe Character- Characters from alternate universes are much easier to
kill- failing a Toughness or Fortitude Check by 15 results in automatic death.
-Their were two funny bits regarding her inclusion- Nocturne cracks a joke about how now
their team has THREE characters who are girls with odd-colored skin hues and pointy ears
(which is a pretty big coincidence, even for comics- sexy girls with blue or pink skin was
hardly rare in the funnybooks, but on one team? And all with the same kind of ears?). The
second is when they ended up on Mainstream Marvel Earth again, and she wastes no time in
treating Reed Richards the way Namor of that Earth treated Sue. And Sue, of course,
suddenly got all pissed off and huffy about it, getting angry at Namora's "cat that swallowed
the canary" look. It was a funny turnaround.
-It's unclear just HOW tough Namora is- you'd imagine her to be Namor's equal, especially as
she'd wiped out the entire superhuman population of her world, but of course they don't show
HOW she did that- she could've just led an army to most of them, or they could have been
weaker. She didn't seem that much more powerful than her teammates (like Mimic, who had
to cheat to beat Namor in the past), and died easily to Hyperion. So I went with PL 10 on
offense, and PL 11 on defense, with a small power-up when underwater.
Namorita
Skills:
Acrobatics 2 (+6)
Athletics 2 (+12)
Close Combat (Unarmed) 3 (+10)
Deception 2 (+5, +7 Attractive)
Expertise (History) 2 (+3)
Insight 3 (+4)
Intimidation 4 (+7)
Perception 4 (+5)
Persuasion 2 (+5, +7 Attractive)
Advantages:
All-Out Attack, Attractive, Diehard, Fast Grab, Improved Critical (Unarmed), Improved
Grab, Move-By Action, Ranged Attack 6
Powers:
"Mutant Powers: Winged Feet"
Flight 8 (500 mph) (16) -- [17]
"Atlantean/Human Hybrid"
Immunity 4 (Aging, Drowning, Cold, Pressure) [4]
Movement 1 (Environmental Adaptation- Aquatic) [2]
Senses 1 (Low-Light Vision) [1]
Offense:
Unarmed +10 (+10 Damage, DC 25)
Aquatic +10 (+12 Damage, DC 27)
Initiative +4
Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +10 (+12 Wet), Fortitude +10 (+12
Wet), Will +6
Complications:
Responsibility (Atlantis)- Namorita is a member of the Royal Family of Atlantis, which
makes her the target of a never-ending line of usurpers.
Responsibility (Human/Atlantean Hybrid)- Namorita's racial make-up often becomes an issue
with her people.
Power Loss (Wings)- Namorita can lose her Flight if the tiny wings on her feet are damaged
or disabled.
Weakness (Lack of Water)- If left without water, Namorita will grow progressively weaker.
After a long period of time, she will becoming Fatigued, Impaired, Disabled, Stunned, etc. (in
addition to dropping Strength & Stamina consistently).
Relationship (Nova, Human Torch)- Namorita's been around the block a couple of times, but
has only had two serious suitors.
Total: Abilities: 72 / Skills: 24--12 / Advantages: 13 / Powers: 32 / Defenses: 14 (143)
-Namorita was manipulated by baddies Llyra & Byrrah against Namor, as they'd promised to
destroy Namora's dead body. Eventually, she allied with Namor, but soon developed a crush
on him (EW!). She met Namor's human friend/ex Betty Dean Prentiss, sort of being adopted
by the woman, who took Namorita under her wing until she herself was killed by Dr. Dorcas,
another Namor foe. She later became guardian to Wundarr the Aquarian for a time, but
largely disappeared from comics during the 1980s.
-So Namorita stuck around as a kind of a smarty-pants girl hero, but was actually kind of fun
on the series. Not just a one-note "Bitch" or "Valley Girl" character, she was flirty and fun-
loving sure, but she wasn't some bimbo or skank, and she had good reasons for acting the
way she did. She was more mature than she let on, and even told Firestar about playing
"different roles", like being deferential to Cousin Namor, and a more fun role on the
Warriors. The two had kind of an interesting "Sisters" kind of thing going on, since they were
both so different. Meanwhile, she also kind of hooked up with Nova, who was sometimes
okay when he wasn't being the Team Dumbass.
-Later NW books shook things up a bit- with Night Thrasher on leave for his solo book,
Namorita is the de facto leader of the team, and largely makes a mess of things, unable to
juggle all the personalities or plan well for battles. A fight in a foreign country turns into a
mess, as a rebel leader executes a military junta leader who was favorable towards the United
States and has to answer for it (she more or less goes "yeah I might have screwed that up. But
I'm not even an American citizen, so what are you gonna do?"). It was apparently only HERE
that she realized that she was a clone of Namora, birthed by the now-dead woman- the stress
from that and her past mission, AND ruling Atlantis while Namor was away, caused her to
get drunk at a nightclub, sleep around for a bit, and get into bed with a criminal who used
information in her apartment to get the other Warriors' families kidnapped. Guilt over this
situation caused her to leave the team.
-The character would later suffer along with the rest of the New Warriors when the "Reality
TV" Limited Series came out- a newly-blue-again (Marvel forgets her transformations as
much as they do Tiger Shark's, I think) Namorita was one of the members, and was later
killed in The Stamford Incident. With Night Thrasher, she is one of only two of the original
Warriors slain in the blast, but was kinda-resurrected in the cheapest way possible in the
pages of Nova- with Richard Rider now gaining a huge place of prominence in the Marvel
Universe, he was thrown into a "Time-Tossed" caper with The Sphinx, and managed to
rescue a time-displaced version of "Nita", and brings her to the present. Curiously and
bizarrely, the character all but vanishes at the exact same moment Dan Abnett & Andy
Lanning brought her back, as the Nova book was cancelled at the end of their run on Marvel's
Cosmic scene, resulting in Nova getting trapped within the "Cancerverse" for several years.
She misses out on the most recent New Warriors reboot, doesn't show up for any of the
current Namor-related stuff in Avengers, and I would bet MONEY that nobody at Marvel
even realizes she's alive right now.
Namorita's Powers:
-Basically, 'Nita's a PL 10, lower-level version of Namor. She's nowhere near as strong or as
tough, but she's a decent Brick in that she's relatively well-balanced. Like Namor, she's much
better in the water, but since she's on a land-based team, she doesn't get to use it that often (if
playing a "New Warriors" campaign, GMs may want to either ignore that or let it slide, based
off of how useful it might end up being). She's Namor-Lite even on the Skills & Advantages,
lacking his killer instinct. Not sure why a girl version of Namor is SO MUCH LESS
POWERFUL, but that's comics (and the nature of Super-Teams, where everyone has to
contribute) for ya.
Here's some of the side powers she's developed over time (most of these get dropped):
"Camouflage" Concealment (Visuals) 2 (Flaws: Partial) [2]
"Paralytic Secretions" Affliction 7 (Fort; Fatigued/Exhausted/Paralyzed) (Extras: Reaction
+3) (28) -- [29]
AE: "Corrosive Acid" Weaken Toughness 5 (Extras: Reaction +3) Linked to Damage
4 (Extras: Reaction +3) (27)
Skills:
Acrobatics 2 (+6)
Athletics 2 (+12)
Close Combat (Unarmed) 1 (+8)
Deception 2 (+5, +7 Attractive)
Expertise (History) 2 (+3)
Insight 3 (+4)
Intimidation 4 (+7)
Perception 4 (+5)
Persuasion 2 (+5, +7 Attractive)
Advantages:
Attractive, Diehard, Fast Grab, Improved Grab, Move-By Action, Ranged Attack 6
Powers:
"Mutant Powers: Winged Feet"
Flight 8 (500 mph) (16) -- [17]
"Atlantean/Human Hybrid"
Immunity 4 (Aging, Drowning, Cold, Pressure) [4]
Movement 1 (Environmental Adaptation- Aquatic) [2]
Senses 1 (Low-Light Vision) [1]
Offense:
Unarmed +8 (+10 Damage, DC 25)
Aquatic +8 (+11 Damage, DC 26)
Initiative +4
Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +10 (+12 Wet), Fortitude +9 (+10 Wet),
Will +6
Complications:
Responsibility (Atlantis)- Namorita is a member of the Royal Family of Atlantis, which
makes her the target of a never-ending line of usurpers.
Responsibility (Human/Atlantean Hybrid)- Namorita's racial make-up often becomes an issue
with her people.
Power Loss (Wings)- Namorita can lose her Flight if the tiny wings on her feet are damaged
or disabled.
Weakness (Lack of Water)- If left without water, Namorita will grow progressively weaker.
After a long period of time, she will becoming Fatigued, Impaired, Disabled, Stunned, etc. (in
addition to dropping Strength & Stamina consistently).
Relationship (Nova, Human Torch)- Namorita's been around the block a couple of times, but
has only had two serious suitors.
-Namorita from the New Warriors-era is only a couple steps back from her "Modern" Self
(dropping some accuracy & Defenses to make the team-standard PL 9, dropping All-Out &
Improved Critical to show lesser experience), and still quite powerful overall. She seemed to
take a lot of beatings over the years in that book, about as many as dunderheaded Nova- I
have an issue of Secret Defenders where she spends the entire time in traction because some
villain beat her up, too.
Nanny
Skills:
Expertise (Science) 10 (+16)
Insight 3 (+6)
Perception 3 (+6)
Technology 10 (+16)
Advantages:
Equipment 10 (Giant Aircraft With Teleporters & Stuff), Ranged Attack 6
Powers:
"Nanny Cybernetic Array"
"Pixie Dust" Affliction 8 (Will; Fatigued/Stunned/Controlled) (Extras: Cumulative,
Progressive +2) (32) -- [36]
Offense:
Unarmed +4 (-1 Damage, DC 14)
Pixie Dust +4 (+8 Affliction, DC 18)
Machine Pistol & Rockets +8 (+5-8 Ranged Damage, DC 20-23)
Initiative +3
Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +4 (+12 Force Field), Fortitude +3, Will +5
Complications:
Prejudice (Obvious Mutant & Cyborg)- Nanny is three feet tall and trapped in a cybernetic
harness.
Motivation (Abducting & Controlling Children)- For their own good, Nanny wants to take
care of the mutant children of the world, often having their parents killed to do so. She will
also transform adult mutants into children to control THEM as well.
-Nanny II is similar to the Robotic first one (a minion of Magneto's), but is based around
grabbing up mutant children and forming little armies of them- she was a good-natured
scientist working for The Right, and was sealed into a mechanical "egg" when she rejected
their Anti-Mutant nature- she was left mentally unbalanced by the experience, and thus began
gathering mutant children. She kidnapped Jean Grey's neice & nephew, among others.
-Since it's from the Simonson era of X-Factor, I'm assuming the stories aren't very good, but
Claremont used her as well. Her stories tend to be unpleasant, and feature parents being killed
and children being taken away. She's also responsible for the death of Ricochet's mother in
Slingers, and turned Storm into a child for a while in X-Men (this was undone during the X-
Tinction Agenda), which is what allowed her to finally gain her powers back after Forge had
de-powered her YEARS earlier. This is presumably due to having incredible technology and
genius at her disposal, though it's often not quite clear- the writers just like being creepy with
her. Green Lantern villain Kryb would later take this to a whole NEW level of disturbing, and
was a much more successful character- Nanny is just too goofy. It leads to a lot of dumb
stories where the heroes regress to infantile behavior (or Chris Claremont's weird thing with
Body Horror/Transformations), and the character isn't terribly interesting, even if her
backstory is a bit tragic.
Nara
Skills:
Athletics 1 (+7)
Expertise (Atlantean Soldier) 5 (+5)
Intimidation 4 (+6)
Perception 3 (+5)
Stealth 1 (+5)
Vehicles 2 (+5)
Advantages:
Favoured Environment (Underwater), Teamwork
Powers:
"Atlantean Physiology"
Swimming 6 (30 mph) [6]
Offense:
Unarmed +8 (+6 Damage, DC 21)
Initiative +3
Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +6, Fortitude +6, Will +4
Complications:
Relationship (Anachronism)- The two pair off after the death of Kid Briton, who'd been
having a relationship with Nara prior.
Weakness (Lack of Water)- If left without water, Atlanteans will grow progressively weaker.
After a long period of time, they will becoming Fatigued, Impaired, Disabled, Stunned, etc.
(in addition to dropping Strength & Stamina consistently). They will also suffocate after 10
minutes outside of water, unless they have a special helmet or serum.
-Nara is an Atlantean student at the Braddock Academy, and has "abandonment issues",
according to her teammate Apex. Kid Briton was cheating on Apex with Nara before
Avengers Arena began, but she soon switched her attention to the newly-attractive
Anachronism. She was mostly in the background from the looks of things, but her &
Anachronism grew quite close- she died fighting Cullen Bloodstone's monster form, saving
the day & transforming him back to normal, only to bleed out from her wounds.
-Apparently Nara has no powers other than standard Atlantean stuff. Given that Atlanteans
are much, much stronger than ordinary people, still still makes her pretty decent in a scrap. If
she had any of the trademark Atlantean weapons, she'd make PL 8, but as it stands, she's just
PL 7.
N'Astirh
Skills:
Deception 9 (+14)
Expertise (History) 8 (+14)
Expertise (Magic) 16 (+22)
Expertise (Demon) 9 (+15)
Insight 6 (+10)
Intimidation 10 (+15)
Perception 5 (+9)
Persuasion 7 (+12)
Advantages:
All-Out Attack, Artificer, Daze (Intimidation), Diehard, Fearless, Improved Critical (Blasts)
2, Improved Hold, Power Attack, Ranged Attack 8, Ritualist, Startle, Well-Informed
Powers:
"Immortal God"
Immunity 16 (Aging, Life Support, Fatigue Effects) [16]
Speed 2 (8 mph) [2]
Senses 7 (Detect Magic- Ranged 3, Acute & Analytical, Tracking By Magic) [7]
"Elder Entity" Immunity 20 (Mental Effects) (Flaws: Limited to Half-Effect) [10]
"Speaks All Languages" Comprehend 3 (Languages- Speak & Understand) [6]
Flight 12 (8,000 mph) [24]
Movement 1 (Space Travel) [2]
"Nigh-Unkillable"
Impervious Toughness 15 [15]
Regeneration 10 (Feats: Regrow Limbs) [11]
"Variable Size"
Features 2: Increased Mass 2 [2]
Elongation 1 [1]
"Elder God"
Variable 15 (98) -- [100]
"Empower Others" Variable 10 (Feats: Reversible) (Extras: Affects Others Only +0,
Continuous) [81]
Offense:
Unarmed +12 (+16 Damage, DC 31)
Blast +10 (+20 Ranged Damage, DC 35)
Area Attacks +15 (+15 Damage, DC 30)
Initiative +0
Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +16 (+8 Impervious), Fortitude +16,
Will +12
Complications:
Motivation (Gathering Worshippers & Might)
Weakness (Trapped)- Almost all of the Elder Gods are trapped within their own dimensions,
having been beaten years ago by The Demogorge. Despite their great power, they are usually
bound to their dimensional boundaries.
Total: Abilities: 102 / Skills: 70--35 / Advantages: 20 / Powers: 277 / Defenses: 20 (454)
-N'Astirh is one of the brains behind Inferno, the late '80s X-Event that brought all the
various characters together. He was a former servant of Belasco who went off on his own and
gained power- it was HE who gave Jason Macendale his powers as the demonic Hobgoblin,
and teams up with Cameron Hodge, giving him immortality. He then teams up with Magik's
old ally S'ym, and forges a demonic invasion of Earth. When this fails, he later becomse
infected with the Transmode Virus, and nearly has the now-insane Madelyne Pryor sacrifice
her son Nathan. He is ultimately destroyed when Storm creates a massive bolt of lightning.
He later reappears, but acts more savage and animalistic for some reason- I'm thinking the
writer just didn't realize how he used to be.
-So with the era of the Hart Foundation, Demolition and The Rockers nearing it's end (all
three teams were preparing for splits by year's end), the WWF needed some new Heel teams
to take charge. In come Brian Knobs and Jerry Sags, a couple of legitimate party animals and
bad-boys (Mick Foley once suggested that Knobs' urine would likely melt a testing cup) from
WCW, being led by their manager, the Mouth of the South, Jimmy Hart...
-Slab debuted first, fighting Strong Guy solo, but the rest of the team showed up an issue
later, backing up a U.S. senator who was actually a mutant with probability-altering powers.
It turned out that Senator Shaffran was actually MISTER SINISTER in disguise, however,
and he was merely attempting to discredit Shaffran as a mutant terrorist, fearing what would
happen to mutants if Shaffran became President. The Nasty Boys are imprisoned after this
fight, but Slab & Hairbag are broken out by the Mutant Liberation Front (whose member
Thumbelina is Slab's sister), but Ramrod is deported. Later, the five are brought back together
to kill Malice, formerly of the Marauders- Malice is attempting to kill Polaris at the time,
creating a big scuffle- Malice is stunned enough that the Boys get away with her.
-With David leaving X-Factor, the characters were thus "orphaned" and rarely reappeared.
Ruckus later showed up trying to kill Senator Robert Kelly, but the X-Men stopped him. He
& Ramrod later went to the U.K. to rob banks, but were saved by the Terrigen Mist cloud by
the X-Men- this being like 25 years after their debut. Slab, Ruckus & George were later seen
harvesting and selling Mutant Growth Hormone (a "Super-Drug" that pops up a lot in
Marvel) from their own drug lab, but Psylocke attacks them and beats all three- they're by
this point reduced to simple speedbump jobbers. Finally, in a weird bit, the Nasty Boys
(minus Slab) are later hunted down and killed by the Upstarts (long-dead mutants now
reborn), who were attempting to lure Cyclops & his X-Men team. That's pretty hilarious,
actually- ignored by comics for years, they reappear as generic background jobbers and lose a
bunch, then get killed as the precursor to ANOTHER mutant fight? Now THAT's
disposability!
-The Nasty Boys had some unique powers (especially Gorgeous George and Hairbag), but
were ultimately losers. They actually recurred a LOT in the X-Men cartoon, since they
wanted a Sinister-related arc, and apparently didn't like the lethal Marauders too much.
X-Man
Skills:
Acrobatics 2 (+5)
Athletics 3 (+5)
Intimidation 2 (+5)
Perception 5 (+6)
Ranged Combat (Telekinesis) 2 (+9)
Stealth 1 (+4)
Technology 3 (+5)
Advantages:
Diehard, Extraordinary Effort, Improved Critical (Telekinetic Attacks) 3, Improved Disarm,
Improved Smash, Power Attack, Ranged Attack 3, Ultimate Effort (Lifting with Telekinesis)
Powers:
"Mutant Powers: Omega-Level Telepathy & Telekinesis"
Flight 10 (2,000 mph) [20]
Senses 4 (Precognition) (Flaws: Uncontrolled) [2]
Features 1: May Spend 2 Hero Points and get to Double Area Effects (ie. 250ft. Bursts) [1]
Dynamic AE: "Focused Mind Control" Mind Control 14 (Feats: Dynamic) (57)
Dynamic AE: "Group Mind Control" Mind Control 10 (Feats: Dynamic) (Extras:
Area- 250ft. Burst +4) (Flaws: Touch Range -2) (71)
Dynamic AE: "Astral Form" Remote Sensing 20 (Visuals & Hearing) (Feats:
Dynamic, Dimensional) (62)
Dynamic AE: "Mental Blast" Damage 16 (Feats: Dynamic) (Extras: Perception Range
+2, Will Save) (65)
Dynamic AE: "Telelocation" Senses 6 (Mental Awareness- Ranged 4, Tracking)
(Feats: Dynamic) (7)
AE: Illusion (Hearing & Vision) 12 (36)
AE: "Psychometry" Mind-Reading 10 (Flaws: Medium- Requires Items Subject Has
Touched) (10)
AE: "Drag Out of the Psionic Plane" Teleport 12 (Extras: Extended, Accurate, Attack
Only) (Flaws: Limited to Telepaths on the Astral Plane) (48)
Force Field 12 (Extras: Impervious 13) [25]
"Mind Shield" Enhanced Will Save 6 (Flaws: Limited to vs. Mental Attacks) [3]
"TK Wave" Damage 16 (Feats: Dynamic, Penetrating 10) (Extras: Area- 250ft. Cone +2) (75)
-- [88]
Dynamic AE: "TK Burst" Damage 16 (Feats: Dynamic, Penetrating 10) (Extras:
Area- 120ft. Burst +2) (75)
Dynamic AE: "TK Ram" Damage 16 (Feats: Dynamic, Penetrating 10) (Extras: Area-
120ft. Line +2) (75)
Dynamic AE: "Enhanced Field" Force Field +4 (Feats: Dynamic, Increased Mass 4)
(Extras: Affects Others 12, Impervious 13) (34)
Dynamic AE: "TK Attack" Blast 20 (Feats: Dynamic, Variable- TK or
Electromagnetic) (Extras: Penetrating 10) (52)
Dynamic AE: "Telekinesis" Move Object 16 (Feats: Dynamic, Precise) (Extras:
Perception Range) (50)
Dynamic AE: Deflect 14 (Feats: Dynamic) (15)
AE: "Move Molecular Structures Around Him" Movement 2 (Permeate 2) (4)
Offense:
Unarmed +5 (+2 Damage, DC 17)
Mind-Reading -- (+16 Mind-Reading, DC 26)
Focused Mind Control -- (+14 Perception-Ranged Affliction, DC 24)
Group Mind Control +10 Area (+10 Affliction, DC 20)
Mental Blast -- (+16 Perception-Ranged Damage, DC 31)
TK Area Attacks +16 (+16 Damage, DC 31)
TK Blast +9 (+20 Ranged Damage, DC 35)
Initiative +3
Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +3 (+15 Force Field, +19 Full Field),
Fortitude +5, Will +6 (+12 vs. Mental Attacks)
Complications:
Responsibility (Outsider)- Nate is a denizen of an alternate universe from the main Marvel
Universe- the biological son of Scott Summers & Jean Grey. He was transported to another
world along with Apocalypse's son Holocaust when the M'Kraan Crystal did some whacky
stuff. Nate wanders the world, searching for his place in it.
Accident (Uncontrollable Power)- Nate's powers often go out of control, destroying a ton of
stuff, or resurrecting someone by accident (!!).
Relationship (Threnody, Madelyne Pryor)- Nate was close to both women for a time, often
protecting them or working with them.
-Ugh, Ugh, Ugh, Ugh, UGH. HATE THIS GUY. HATE HIM. Nate Grey has always stood
out as a piece of crap to me. Bad enough Cable had this power-set (and it would start
increasing by this point), but his Age of Apocalypse version, a ridiculously "extreme"-looking
cool kid with punker hair and jacket for a costume (very '90s), was even worse. He wasn't just
powerful, he was INSANELY powerful, too- to the point where almost nobody could really
threaten him (they'd boost up Electro temporarily just to do it), and it was basically pandering
to the Power-Geeks. I don't think such a group of people (ie. Feat-hungry fans obsessed with
greater and greater showings of power) even existed before this time period in comics, but
HOO BOY was Nate Grey made for them. An Omega-Level Telekinetic & Telepathic, he
was stated to be equivalent in power to the PHOENIX FORCE-bestowed Jean Grey, and he
resurrected Madelyne Pryor BY ACCIDENT because he was so mighty. Who's responsible
for this Power Geek Abortion: Jeph Loeb, the man who would create another one, The Red
Hulk, over a decade later, doing much the same stuff.
-Another thing I remember about Nate was how he became iconic as a "Powerful Character"
in his time, so much so that when a bunch of amateur writers I knew on the old WizardWorld
banded together on a "Something Unique" writing project, requiring us to invent super-
characters to fight each other, Grey was used as both the "Hard Limit" on Power Levels (the
first story was a battle-royal bout between all the characters), and the basis for at least a
couple of them. Two writers would create guys that were basically just Nate Grey with
different personalities- we had Alex Stevens (a Tenchi-knockoff with a Light Sword and a
girlfriend based off of his creator's ideal female type) and Michael Smith (a Columbine Kid-
turned-superpowered city-destroyer), with all the same powers, even stated to be "at Nate
Grey level". Both turned into pretty decent characters eventually, but this character has
ALWAYS irked me. It doesn't help that SO MANY MUTANTS have this exact same power-
set. Having so many of these guys around basically broke the TK/Telepathic archetype for
me forever- it's as broken as the Generic Flying Brick.
-Nate's comic also looked very, VERY boring to me- the few issues I bothered to read were
utterly dull and overly-full of '90s Pop Psychology, and often featured Nate walking around
as some kind of Urban Shaman debating his purpose in life, which is not the kind of thing a
superhero book should be about. Hell, it's just boring in ANY genre. Wikipedia has a massive
description of his series, and MAN does it look like a big bunch of nothing.
-I figure PL 16 is good enough for Nate- below most Cosmic Beings, but WAYYYYY above
most anyone who hangs around Marvel Earth with any regularity. He lacks a certain degree
of precision compared to many Marvel Psionics, but hits like a super-jackhammer. TK Area
Attacks, Mental Blasts and Mind-Reading are all at +16 (Area & Perception Effects), while
his TK Blast is a paltry PL 14.5 (owing to weaker accuracy but Thor/Hulk levels of damage).
And as you can imagine, he's perversely expensive- he's the most powerful telepath on Earth.
X-MAN (Nathaniel "Nate" Grey)
Created By: Jeph Loeb & Steve Skroce
First Appearance: X-Man #1 (1995)
Group Affiliations: The X-Men, The Brotherhood of Mutants, The New Mutants
Status: Alive
Role: Lower-Powered Guy
PL 9 (114)
STRENGTH 2 STAMINA 4 AGILITY 4
FIGHTING 8 DEXTERITY 3
INTELLIGENCE 2 AWARENESS 1 PRESENCE 3
Skills:
Acrobatics 2 (+5)
Athletics 3 (+5)
Intimidation 2 (+5)
Perception 5 (+6)
Ranged Combat (Telekinesis) 2 (+9)
Stealth 1 (+4)
Technology 3 (+5)
Advantages:
Diehard, Extraordinary Effort, Improved Critical (Telekinetic Attacks), Improved Disarm,
Improved Smash, Power Attack, Ranged Attack 3
Powers:
"Mutant Powers: Lowered Telepathy & Telekinesis"
"Telelocation" Senses 2 (Mental Awareness- Ranged) [2]
"Mind Shield" Enhanced Will Save 4 (Flaws: Limited to vs. Mental Attacks) [2]
"Low-Level Flight" Flight 1 [2]
Offense:
Unarmed +8 (+2 Damage, DC 17)
TK Blast +9 (+9 Ranged Damage, DC 24)
Initiative +4
Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +4, Fortitude +6, Will +7 (+11 vs.
Mental Attacks)
Complications:
Responsibility (Outsider)- Nate is a denizen of an alternate universe from the main Marvel
Universe- the biological son of Scott Summers & Jean Grey. He was transported to another
world along with Apocalypse's son Holocaust when the M'Kraan Crystal did some whacky
stuff. Nate wanders the world, searching for his place in it.
Accident (Uncontrollable Power)- Nate's powers often go out of control, destroying a ton of
stuff, or resurrecting someone by accident (!!).
Relationship (Threnody, Madelyne Pryor)- Nate was close to both women for a time, often
protecting them or working with them.
Relationship (Dani Moonstar)- The two sorta-hooked up during the latter part of "New
Mutants".
-Nate returned to fight Norman Osborn's "Dark X-Men", and got mostly-depowered and
showed up in the Abnett & Lanning New Mutants series, joining the team on their somewhat-
comedic adventures amongst the lower-end parts of the Marvel Mutant Universe. Some fans
complained about his lower powers (he was just a Telekinetic Blaster), but they probably just
wanted "MOAR TELEKINETIC FEATZ!!!!" He had a brief thing where it was clear that he
liked Dani Moonstar, but of course so did Cannonball, and so did Cypher (though Sam soon
stuck around on Utopia after the X-split because he went through a mental breakdown at the
end of the last arc). Nate has not appeared since this brief run in the dying days of the book.
Nathaniel Richards
NATHANIEL RICHARDS
Created By: John Byrne
First Appearance: The Fantastic Four #272 (Nov. 1984)
Role: Disappeared Dad
Group Affiliations: None
PL 5 (110), PL 11 (110) Historian
STRENGTH 1 STAMINA 3 AGILITY 2
FIGHTING 5 DEXTERITY 5
INTELLIGENCE 11 AWARENESS 4 PRESENCE 4
Skills:
Deception 6 (+10)
Expertise (Science) 9 (+20)
Expertise (History) 10 (+21)
Insight 4 (+8)
Investigation 4 (+8)
Perception 2 (+6)
Persuasion 4 (+8)
Technology 9 (+20)
Advantages:
Equipment 5 (Lab, Gear), Inventor, Ranged Attack 2
Offense:
Unarmed +5 (+1 Damage, DC 16)
Initiative +2
Defenses:
Dodge +6 (DC 16), Parry +5 (DC 15), Toughness +3, Fortitude +4, Will +7
Complications:
Relationship (The Richards Family)- Nathaniel is somewhat distant with his son Reed, but is
quite close with Franklin, his grandson.
-Nathaniel Richards disappeared when Reed was a teenager, having fallen into another
dimension, where he fell in love and married one of the women there (his first wife, Evelyn,
had died when Reed was a boy). Nathaniel's new wife Cassandra conspired against him, and
the Fantastic Four had to arrive and save his life from his subjects. Along the way, they met
his daughter Huntara- Reed's half-sister. The FF had left him there so he could rebuild that
society, but he returned under the worst possible circumstances, basically abducting Franklin
into the future, to prevent some horrible chain of events from coming to pass- Franklin was
supposed to marry Rachel Summers and have a child who would become the super-villain
Hyperstorm and destroy the world. So Franklin was aged-up to adulthood to avoid this.
Franklin later returned, Nathaniel got mixed up with the Celestials and Watchers (he invaded
the body of Exitar of the Celestials, but was expelled), and he vanished again.
-Ultimately this character feels... unnecessary. Like a pain in the ass wrinkle in various
stories. Him being nearly as smart as his son and granddaughter complicates the "science
scene" and comes off as very same-y, and even worse, it just makes a MESS of continuity at
points, as it involves retcons AND time travel. I guess he kind of works as a potentially-dark
"chessmaster" with his own intentions, as there was always this uncomfortable sense that he
was just doing his own thing. But the fact that he's barely been used in almost 40 years of
existence is telling.
Near Reed-Tier:
-Nathaniel is a genius like his son, but not quite on the same level as an inventor- his main
focus is careful planning, having seen so many different futures. This allows him to
manipulate events constantly, always ensuring the favorable outcome. He's nowhere near on
the FF's level as a frontline fighter, however.
National Force
-Nazis are always great villains, and every once in a while, Marvel resurrects the real thing,
not just a stand-in like HYDRA. Their name is probably based off of The National Front, a
real-life white supremacist organization; I had a Social Studies class in College that featured
a documentary about them. The looks on the faces of the minorities in class afterwards was
something to see, let me tell you- especially when the guy went into detail about how blacks
are "civilization destroyers", while asians- who white supremacists actually don't seem to
mind- are "civilization sustainers", and whites are naturally "civilization creators". Don't tell
him about Ancient Mesopotamia.
-The National Force is created by Cap villain Doctor Faustus, using the fourth Captain
America (the super-strong, insane one) as a patsy called The Grand Director. His Bucky
eventually went more sane and became Nomad. Sharon Carter, Cap's Always-Captured
Girlfriend of the '60s, was killed off in this storyline to get rid of her. The Director committed
suicide, but reappeared in modern times as part of Ed Brubaker's run on the book (Sharon had
long-since returned anyways).
Native
NATIVE
Created By: Greg Rucka & Darick Robertson
First Appearance: Wolverine #13 (June 2004)
Role: Female Version of Wolverine
PL 9 (121)
STRENGTH 4 STAMINA 5 AGILITY 5
FIGHTING 12 DEXTERITY 4
INTELLIGENCE -2 AWARENESS 2 PRESENCE -1
Skills:
Athletics 8 (+14)
Expertise (Survival) 10 (+12)
Intimidation 8 (+7)
Perception 8 (+10)
Stealth 6 (+11)
Advantages:
All-Out Attack, Diehard, Great Endurance, Improved Critical (Natural Weapons), Improved
Initiative 2, Fast Grab, Improved Trip, Power Attack, Startle
Powers:
"Animal Senses" Senses 6 (Acute & Extended Scent, Low-Light Vision, Scent-Tracking,
Ultra & Extended Hearing) [6]
"Natural Weapons- Bone Claws" Strength-Damage +2 (Feats: Split) [3]
"Animal Physiology" Speed 1 (4 mph) [1]
Regeneration 8 [8]
Offense:
Unarmed +12 (+4 Damage, DC 19)
Claws +12 (+6 Damage, DC 21)
Initiative +13
Defenses:
Dodge +13 (DC 23), Parry +13 (DC 23), Toughness +5, Fortitude +8, Will +6
Complications:
Relationship (Wolverine)- Native and Wolverine were lovers for some time.
Enemy (Sabretooth)- Even after the men who hired him died, Sabretooth carried a grudge
against Native.
Disabled (Mute & Illiterate)- The Native is a wild woman, growing up in the great outdoors.
She does not speak more than one syllable at a time, nor understand writing.
-Native is a completely forgettable character concept that reeks of "wait, didn't they already
do this one?", especially as "Female Version of Wolverine" was a thing in X-Men Evolution
and X-23 had even debuted in Marvel Comics proper the same year Native first appeared.
She is a Wolverine-esque feral mutant captured by the Weapon-X program many years ago,
and escaped at the same time Logan did. They spent some time together in a cabin in the hills
of British Columbia, becoming lovers for a time. Wolverine left her for some reason, and she
was able to successfully fight off Sabretooth, giving me a sign of "Mantis Syndrome" ("Oh
look- my Precious Pet defeated an established villain!").
-However, she & Wolverine are captured in modern times, and she's finally slain by
Sabretooth after being revealed as pregnant with Logan's child. Creed writes a note in her
blood- "I did you a favor, run- you can thank me later". So she's more of an attempt at an
"Elektra Story" than what I was suspecting, but died only six months after her debut. Still...
ANOTHER "Feral Clawed Mutant" out there in the Weapon-X program? The fact that she
can't speak or write properly makes it ultra-weird that she was with Logan romantically.
-Also... "Native" is a weird name for a character. Particularly because it's the most-common
term in Canada (at least where I live) for Aboriginal/First Nations/Indian people. It'd be like
calling a hero "Latino" or "Black" with no other descriptive text. Maybe Rucka didn't know
that? I dunno.
-Native is strong enough to defeat Sabretooth in their first appearance, and tangles with
Wolverine several times. In other words, she's another example of Wolverine Lite. Let's say
PL 9.
Nebula
Skills:
Athletics 3 (+5)
Close Combat (Unarmed) 2 (+12)
Deception 6 (+11)
Expertise (Space Pirate) 10 (+14)
Expertise (Tactics) 8 (+12)
Insight 2 (+6)
Intimidation 1 (+6)
Perception 4 (+8)
Persuasion 2 (+7)
Sleight of Hand 2 (+7)
Technology 3 (+7)
Vehicles 3 (+8)
Advantages:
Benefit 5 (Intergalactic Space Pirate, Wealth), Defensive Attack, Equipment 9 (Wrist-
Blasters), Improved Aim, Improved Critical (Blasters), Quick Draw, Ranged Attack 7
Equipment:
"Wrist Blasters" Blast 8 (Extras: Multiattack) (24)
"Image Inducer" Morph 4 (Humanoids) (20)
Offense:
Unarmed +12 (+2 Damage, DC 17)
Wrist Blasters +12 (+8 Ranged Damage, DC 23)
Initiative +4
Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +4, Fortitude +5, Will +6
Complications:
Motivation (Greed & Power)- Nebula wants total power- wealth alone isn't enough for her.
---
NEBULA- Cyborg
Created By: Roger Stern & John Buscema
First Appearance: The Avengers #257 (July 1985)
Role: Space Pirate
Group Affiliations: The Guardians of the Galaxy
PL 10 (154)
STRENGTH 2 STAMINA 4 AGILITY 4
FIGHTING 10 DEXTERITY 5
INTELLIGENCE 4 AWARENESS 4 PRESENCE 5
Skills:
Athletics 3 (+5)
Close Combat (Unarmed) 2 (+12)
Deception 6 (+11)
Expertise (Space Pirate) 10 (+14)
Expertise (Tactics) 8 (+12)
Insight 2 (+6)
Intimidation 1 (+6)
Perception 4 (+8)
Persuasion 2 (+7)
Sleight of Hand 2 (+7)
Technology 3 (+7)
Vehicles 3 (+8)
Advantages:
Defensive Attack, Equipment 9 (Wrist-Blasters), Improved Aim, Improved Critical
(Blasters), Quick Draw, Ranged Attack 7
Powers:
"Cybernetics"
"Cybernetic Arm" Enhanced Strength 3 (Feats: Reach) (Flaws: Limited to One Arm) [4]
"Arm Blaster" Blast 8 [16]
Senses 1 (Infravision) [1]
Equipment:
"Wrist Blasters" Blast 8 (Extras: Multiattack) (24)
"Image Inducer" Morph 4 (Humanoids) (20)
Offense:
Unarmed +12 (+2 Damage, DC 17)
Blasters +12 (+8 Ranged Damage, DC 23)
Initiative +4
Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +4, Fortitude +5, Will +6
Complications:
Motivation (Greed & Power)- Nebula wants total power- wealth alone isn't enough for her.
-Nebula was interesting to me as a kid, since I decided that Thanos was awesome, and his
"granddaughter" must be as well. She was a fairly one-note villain, being a Space Pirate
obsessed with power, flying around the galaxy in a super-huge space cruiser, The Sanctuary
II, and claiming to descend from Thanos himself (Thanos never substantiated these claims).
Monica Rambeau had pretended to join her band as Nebula attacked the Skrulls and the
Avengers with her massive space fleet. Then, in an Avengers arc where Spider-Man had
temporarily joined them, she nearly ended the entire universe, as a scientist she'd forced to
work for her accidentally created a new Big Bang- the Avengers took out his machine, and
she escaped. These two stories were pretty much it for Nebula until The Infinity Gauntlet
where, at random, Thanos just popped her next to himself and Death. As a "gift" for his
beloved, Thanos took this woman claiming to be related to him, and tortured her horribly for
the audacity of it- he trapped her eternally between life and death, turning her into a
shuddering husk of decaying flesh. "She would be FAR better off dead", Starfox declared.
-In the weirdest twist of the whole Gauntlet storyline, she ended up GRABBING THE
GAUNTLET, resulting in everyone divebombing HER, including the Cosmic Beings in
attendance. I thought it was kind of silly that, after Thanos did this great, smart battle against
the Cosmics, we got Nebula casually doing the whole thing AGAIN, but off-panel. This
distraction allows Adam Warlock to dive in and disrupt the Gems' connection to each other,
making her drop it, and the day is saved. In all, she's the most bizarre thing in the whole
story- nearly every other character has a role (be it observers like Starfox, schemers like
Mephisto, Cannon Fodder like the heroes- especially Namor & She-Hulk- human-level "this
is crazy" guys like Cloak, and super-heavyweights like the Cosmic Beings), but Nebula is
just kinda... there, as an example of Thanos' cruelty, until she suddenly becomes our second-
tier villain, but is rapidly written out and then doesn't matter again.
-Nebula, unsurprisingly, began appearing again when she featured in the Guardians of the
Galaxy movie, as a sorta-sister to Gamora, and using her more-iconic, but newer, Cyborg
look. She got a cool bit where she sort of "fixed" herself after being badly injured, but like
Ronan, didn't get as much to do as the heroes. This was fixed in the sequel, as she and
Gamora made peace, ultimately joining the team and being important to even the Infinity
War stuff.
-In the comics, she got involved in situations involving Thane, son of Thanos, ultimately
killing him and accidentally unleashing the Phoenix Force that was possessing him. However,
he regenerates and she has to team up with Thanos to stop him. She is abandoned at the end,
but meets up with the "Asgardians of the Galaxy" in their book- she tries to take out Thor, but
is foiled by the heroes. Ultimately, she's become a bit of a "Grumpy Anti-Villain", acting as a
violent, passionate warrior who ends up yelling at everyone, and sometimes being forced to
ally with the heroes. I get the impression the comics didn't want to quite focus on her until the
movies settled into a role for her... and they're kind of twisting around things because in the
movies she's defined by Thanos, while in the comics she only interacted with him once until
recent history. With her "Movie Cred" she could easily be one of the rare top-tier female
villains in comics, but as she's so often a subordinate baddie these days (even in the movies),
it's tricky, and now that the movies made her somewhat heroic they can't quite do THAT,
either.
Nebula's Abilities:
-Nebula isn't any kind of a supreme bad-ass as a fighter (she's basically using Wrist Blaster
Equipment to meet her offensive caps, and is PL 8 defensively), but the challenge with her is
the fact that she's using a Star Cruiser powerful enough to wipe out a Skrull Armada, has a
TON of Space Pirates at her beck and call, and could have God-knows-what kind of space
tech lying around. She doesn't exhibit any particularly-Cyborgy powers as far as I can tell, so
the movie's version is probably more powerful (but lacks the Space Pirates, as that's a bit of a
dated concept these days... sadly).
-As a "Space Villain", she has kind of gained "Temporary Powers" a lot- one time, the "God
Quarry" made her God-tier in stats, able to brawl with gods, while another time she had
Asgardian weapons crafted from Dwarves she'd blackmailed.
Nebulo
Skills:
Athletics 5 (+7)
Insight 2 (+4)
Intimidation 2 (+3)
Persuasion 2 (+3)
Stealth 3 (+6)
Advantages:
Defensive Attack, Equipment 2 (Rifle +5), Evasion, Fast Grab, Improved Defense, Ranged
Attack 6, Uncanny Dodge
Powers:
"Terrigen Mist-Given Powers: Invisibility"
Concealment 2 (Vision) (Quirks: Shadow is Visible) [3]
Offense:
Unarmed +8 (+2 Damage, DC 17)
Rifle +8 (+5 Ranged Damage, DC 20)
Initiative +3
Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +3, Fortitude +5, Will +4
Complications:
Reputation (Inhuman Outcast)
-Nebulos debuted alongside Falcona, Stallior and the others. His key thing is that he was
invisible except for his shadow. He tricked the Hulk into smashing the shields guarding a
Macguffin weapon, but the team were all beaten by Black Bolt when they started squabbling
among themselves. He was later with Maximus fighting the Hulk again, and escaped. He
hasn't appeared in years.
-Nebulo is pretty simple- just a guy based around avoiding being hit- between Limited
Invisibility and his Advantages, he's pretty good at that. Kinda useless at anything else,
though. He's seen holding a gun a couple of times, at least.
Nebulon
NEBULON, THE CELESTIAL MAN (Presumably has some alien real name)
Created By: Len Wein & Sal Buscema
First Appearance: The Defenders #13 (May 1974)
Role: Recurring Foe (for The Defenders), Weird Alien, Cult Leader
Group Affiliations: The Ul'lula'ns
PL 10 (180)
STRENGTH 8 STAMINA 8 AGILITY 3
FIGHTING 5 DEXTERITY 2
INTELLIGENCE 5 AWARENESS 4 PRESENCE 4
Skills:
Close Combat (Unarmed) 2 (+7)
Deception 3 (+7)
Expertise (Philosophy) 4 (+8)
Expertise (Extraterrestrial Traveler) 3 (+8)
Expertise (Science) 4 (+9)
Insight 2 (+6)
Perception 3 (+7)
Persuasion 4 (+8)
Technology 4 (+9)
Vehicles 3 (+5)
Advantages:
Equipment 5, Ranged Attack 6
Powers:
"Ul'lula'n Physiology"
"Underwater Creature"
Immunity 2 (Drowning, Pressure) [2]
Movement 1 (Environmental Adaptation- Underwater) [2]
Swimming 6 (30 mph) [6]
"Six Limbs" Extra Limbs 2 [2]
"10 foot Size" Elongation 3 [3]
"Energy Manipulation"
Blast 12 (Feats: Split) (25) -- [28]
"Energy Shield" Force Field 4 (Extras: Impervious 10) (Flaws: Immobile -2) [11]
Morph 3 (Flaws: Tiring) [12]
Offense:
Unarmed +7 (+8 Damage, DC 23)
Blast +8 (+12 Ranged Damage, DC 27)
Initiative +3
Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +8 (+12 Force Field), Fortitude +8, Will +5
Complications:
Motivation (Preparing Earth)- Nebulon's mission is to prepare Earth for a takeover by his
Ul'lula'n people.
Involuntary Transformation (Human)- Nebulon will lose all of his powers if he is without
contact with a biospheric energy source (ie. a planet) for a long period of time.
-Nebulon (requested by Horsenhero long-ago for the old Think Tank forum) is a typically-
strange Defenders villain- an alien squid-thing that took humanoid form, he showed up on
Earth to terraform (well, aquaform, really) the planet to make it a suitable habitat for his
people. Shapeshifting into a bizarre Golden God-type dealie, he did some stuff, and made
multiple attempts at taking over the world, at one point using The Squadron Sinister as his
allies. He ran through several issues- including some where he formed a cult based off of
1970s fad-religions after taking to heart some alien beings' advice to help others (in his cult,
all men had to admit that "we're all bozos!" and wear clown masks). He ultimately faded
away and died after fighting alongside the Avengers (in order to drain their energies to power
his cult or whatevs), sacrificing himself to protect his mate Supernalia, who also died (she
committed suicide because she felt it was bad to be manipulating The Defenders into fighting
The Avengers to stop her husband). Just a bizarre case of Marvel in the 1970s being weird.
-Nebulon's a pricey PL 10. I had to ask Horsenhero which level he was seen to be at, and he
defined him as "probably PL 10 in Jab write-ups" (hee-hee, I laugh at the sound of that-
though Horsenhero says that it's better than some guys who build even Jobbers like the
Wrecking Crew as PL 12s). He's enough to challenge The Defenders in his debut, and The
Avengers (with some help) later on, and his Blasts are enough to "stagger the Hulk". He's got
some of the benefits of Growth (namely Reach), but he doesn't really need the actual power,
as it doesn't affect his stats either way (he's just as strong in his regular form).
Necrodamus
NECRODAMUS
Created By: Steve Englehart & Sal Buscema
First Appearance: Defenders #1 (Aug. 1972)
Role: Magical Minion
Group Affiliations: Various Masters
PL 5 (115), PL 10 (115) Powered-Up
STRENGTH 1/14 STAMINA 3/14 AGILITY 0
FIGHTING 6 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 2 PRESENCE -1
Skills:
Expertise (Magic) 10 (+12)
Intimidation 4 (+3)
Perception 4 (+6)
Advantages:
Ritualist
Powers:
"Low-End Mage"
"Impenetrable Barrier" Create 12 (Extras: Impervious) (36) -- [38]
AE: Mind Control 7 (28)
AE: Teleport 10 (20)
"Youthful Form" (All Have Flaws: Must Sacrifice/Defeat Powerful Being First)
Enhanced Strength 13 [13]
Enhanced Stamina 11 [11]
Impervious Toughness 8 [4]
Offense:
Unarmed +6 (+1 Damage, DC 16)
Powered-Up +6 (+14 Damage, DC 30)
Initiative +0
Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +3 (+14 Powered-Up), Fortitude +3 (+15
Powered-Up), Will +3
Complications:
Power Loss (Lack of Souls/Masters' Will)- Necrodamus depends on his masters- The
Undying Ones- for his powers, and his ability to sacrifice souls to them.
-Necrodamus is a pathetic worm of a man- a shriveled-up sort who slobbers over his great
Godly masters in order to gain more power. A classic snivelling toady, he works for The
Undying Ones, and a common schtick is to defeat a superhero and gain a youthful, powerful
form as a result. One time, it was Namor, and another time it was Agatha Harkness. Both
times, he was defeated (the Defenders held him off long enough for a spell's time to end, and
The Scarlet Witch- then just a magical trainee- sent out a powerful Hex that swept him up in
a maelstrom). Later, he appeared to fight Wanda and her husband, The Vision, forcing Vision
to allow Necrodamus' spirit to inhabit his body- he burned his disgusting old one in response.
However, this being a Marvel Team-Up issue, Spider-Man got involved, and Wanda
strengthened Vision's soul, forcing Necrodamus out- the villain chose to die rather than
inhabit the next-closest being, a puppy.
-He would reappear as a minion of N'astirh (of Inferno fame) in Fantastic Four, kidnapping
Mantis (yeah, in an FF story. Guess who was writing? Go on, try.), but the FF & Kang (??)
forced the planet Mercury out of alignment with the others, ruining Necrodamus' spell and
sending his soul into dissipation again.
-Necrodamus is a pretty weak goon most of the time, working in the shadows and taking on
people in sneak attacks. However, on two occasions he's grown to a Hulk-like form that's
much more dangerous (a PL 10 Powerhouse). Much of the time, though, he's just a go-
between for more-powerful masters.
Necrom
NECROM
Created By: Alan Davis
First Appearance: Excalibur #46 (January, 1992)
Role: Evil Wizard
Group Affiliations: None
PL 15 (411)
STRENGTH 3 STAMINA 8 AGILITY 3
FIGHTING 8 DEXTERITY 4
INTELLIGENCE 5 AWARENESS 5 PRESENCE 5
Skills:
Deception 10 (+15)
Expertise (Magic) 15 (+20)
Expertise (History) 10 (+15)
Insight 3 (+8)
Intimidation 8 (+13)
Perception 6 (+11)
Persuasion 8 (+13)
Ranged Combat (Magic) 8 (+12)
Advantages:
Artificer, Daze (Intimidation), Power Attack, Ritualist, Well-Informed
Powers:
"Immortal"
Immunity 1 (Aging) [1]
"Magical Might"
Flight 7 (250 mph) [14]
Force Field 6 [6]
Senses 4 (Detect Magic- Acute, Analytical & Ranged) [4]
Morph 4 (Any Form) [20]
"Stretchy Limbs" Elongation 4 [4]
Teleport 14 (Feats: Increased Mass 6, Change Direction & Velocity, Dynamic) (Extras:
Accurate, Extended, Portal +2) (Flaws: Standard Action) (79) -- [107]
Dynamic AE: "Telepathy" Mind Reading 10 (20) & Mental Communication 5 (20) --
(41)
Dynamic AE: Mind Control 14 (Feats: Dyamic) (57)
Dynamic AE: "Astral Projection" Remote Sensing (Vision & Hearing) 16 (Feats:
Dynamic, Subtle) (50)
Dynamic AE: Eldritch Blast 18 (Feats: Improved Critical 2, Dynamic, Affects
Insubstantial, Affects Astral Plane Travellers) (Extras: Penetrating 10) (51)
Dynamic AE: "Eldritch Wave" Damage 15 (Feats: Dynamic) (Extras: Penetrating,
Area- 60ft. Cone) (45)
Dynamic AE: Illusion (Vision & Hearing) 14 (Feats: Dynamic) (43)
Dynamic AE: "Improved Field" Force Field +4 (Feats: Dynamic) (Extras: Impervious
15) (20)
Dynamic AE: Concealment (All Senses) 10 (Extras: Affects Others, Area) (41)
Dynamic AE: "The Crimson Bands of Cyttorak" Snare 14 (Feats: Reversible) (Extras:
Area- 30ft. Burst, Selective) (72)
Dynamic AE: Move Object 14 (Extras: Perception Range) (42)
Dynamic AE: Create 12 (Feats: Precise, Innate) (Extras: Movable, Selective,
Stationary +0) (51)
AE: Movement 3 (Dimensional Travel) (Feats: Increased Mass 6) (Extras: Portal +2)
(19)
AE: Healing 16 (Extras: Restorative) (48)
AE: Movement 3 (Time Travel 3) (6)
AE: "Transmutation" Transform Anything to Anything Else 14 (6 tons) (70)
AE: Nullify Energy Effects 12 (Extras: Concentration, Broad) (48)
AE: "Energy Vampire" Weaken All Abilities 13 (Extras: Broad, Simultaneous) (36)
"Raise the Dead" Summon Undead 8 (Extras: 16 Minions +8, Horde, Heroic +2, Variable +2-
Any Type) (Flaws: Source- Corpses) [112]
Offense:
Unarmed +8 (+3 Damage, DC 18)
Mind Control -- (+14 Perception-Ranged Affliction, DC 24)
Blast +12 (+18 Ranged Damage, DC 33)
Eldtritch Wave +15 Area (+15 Damage, DC 30)
Crimson Bands +14 Area (+14 Ranged Affliction, DC 24)
Initiative +3
Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +8 (+14-18 Force Field), Fortitude +13,
Will +11
Complications:
Motivation (Power)
Enemy (Merlyn, Roma, Excalibur)
Vulnerable (Magical Attacks)- Kylun's swords could leave a permanent scar on Necrom's
face, despite his power.
-Necrom is an Alan Davis creation, formed in the middle, Claremont-less years of Excalibur
in an attempt to create a Big Bad for them. He had a lot of potential: The Sorcerer Supreme of
an Alternate Reality Earth, he'd gained vast powers, trained MERLYN HIMSELF as his
Apprentice, and absorbed part The Phoenix Force itself in order to gain power and take over
the universe! A really bad, bad dude, right? The only issue of course becomes that HE
LOOKS STUPID. Seriously- a world-conquering Omniversal Threat and THAT'S the look
you go with? A scrawny green big-headed guy with a red robe? It's both plain AND hideous.
I can get the whole "Appearances can be deceiving" thing, and how that there's a deliberate
contrast here, but this is COMIC BOOKS. The MEGA-villains need to look dangerous and
bad-ass.
-So Necrom was Merlyn's teacher for years, but eventually made a power-grab, gaining a
piece of The Phoenix Force. Merlyn managed to fend him off, then spent years making plans
against Necrom's return, including forming Excalibur and the entire Captain Britain Corps.
When Necrom finally returns, he gathers the power of "The Anti-Phoenix" (a piece of the
Force that he'd buried beneath the Earth for centuries). Using his full power, Necrom
attempted to compress all of the Alternate Earths into a singularity- Rachel Summers, the
current host of The Phoenix Force, assaulted him, and teleported the two of them to a
different solar system, which was destroyed by the sheer force of their battle. Realizing that
neither she nor Necrom could handle the powers they were wielding, Rachel tricked him into
touching her and attempting his Energy Drain- the infintite power of The Phoenix Force
destroyed him utterly.
-Necrom, despite his great power, has never appeared again. I think his fairly generic concept
(Evil Wizard) and goofy appearance, combined with the relative lack of focus & respect
Excalibur got as a book (it's certainly not HATED, but there's a reason that every other X-
Book has had multiple chances at reboots and this one hasn't), is what holds him back.
Because seriously- Omniversal Phoenix Force-Empowered Lethal Bad-Ass? Kind of an epic
deal.
With the powers of The Anti-Phoenix Force, Necrom becomes the following:
NECROM- ANTI-PHOENIX
Created By: Alan Davis
First Appearance: Excalibur #46 (January, 1992)
Role: Evil Wizard
Group Affiliations: None
PL 18 (550)
STRENGTH 3 STAMINA 8 AGILITY 3
FIGHTING 8 DEXTERITY 4
INTELLIGENCE 5 AWARENESS 5 PRESENCE 5
Skills:
Deception 10 (+15)
Expertise (Magic) 15 (+20)
Expertise (History) 10 (+15)
Insight 3 (+8)
Intimidation 8 (+13)
Perception 6 (+11)
Persuasion 8 (+13)
Ranged Combat (Magic) 8 (+12)
Advantages:
Artificer, Daze (Intimidation), Power Attack, Ritualist, Well-Informed
Powers:
"Cosmic Being"
Immunity 12 (Aging, Life Support, Sleep) [12]
"Returns From The Ashes" Immortality 15 [30]
Flight 14 (32,000 mph) [28]
Movement 2 (Space Travel 2) [4]
Features 1: May Spend 2 Hero Points and get to Double Area Effects (ie. 500ft. Bursts) [1]
"Magical Might"
Force Field 8 (Extras: Impervious 13) [21]
Senses 4 (Detect Magic- Acute, Analytical & Ranged) [4]
Morph 4 (Any Form) [20]
"Stretchy Limbs" Elongation 4 [4]
"Cosmic Mind"
Comprehend 4 (Languages 4) [8]
Movement 1 (Environmental Adaptation- Space) [2]
Quickness 12 (Flaws: Limited to Mental Tasks) [6]
Immunity 20 (Mental Effects) (Flaws: Limited to Half-Effect) [10]
Dynamic AE: "Focused Mind Control" Mind Control 18 (Feats: Dynamic) (73)
Dynamic AE: "Group Mind Control" Mind Control 13 (Feats: Dynamic) (Extras:
Area- 60ft. Burst +2, Selective) (Flaws: Touch Range -2) (66)
Dynamic AE: "Mental Detection" Senses 4 (Feats: Dynamic) (Mental Awareness,
Radius, Extended, Acute) (5)
Dynamic AE: "Show One The Totality of the Cosmos" Affliction 16 (Will;
Dazed/Stunned/Incapacitated) (Feats: Dynamic) (Extras: Perception Range +2,
Cumulative, Progressive +2) (Flaws: Distracting) (81)
Dynamic AE: "Astral Form" Remote Sensing 20 (Visuals & Hearing) (Feats:
Dynamic, Dimensional) (62)
Dynamic AE: "Mental Blast" Damage 16 (Feats: Dynamic) (Extras: Perception Range
+2, Will Save) (65)
Dynamic AE: Healing 16 (Feats: Dynamic) (Extras: Ranged, Restorative,
Resurrection, Area- 30ft. Burst) (Flaws: Limited to Others, Distracting) (47)
Dynamic AE: Teleport 14 (Feats: Increased Mass 6, Change Direction & Velocity,
Dynamic) (Extras: Accurate, Extended, Portal +2) (Flaws: Standard Action) (79)
Dynamic AE: Teleport 18 (Feats: Increased Mass 10- 25 tons) (Extras: Extended,
Accurate) (82)
Dynamic AE: Eldritch Blast 18 (Feats: Improved Critical 2, Dynamic, Affects
Insubstantial, Affects Astral Plane Travellers) (Extras: Penetrating 10) (51)
Dynamic AE: "Eldritch Wave" Damage 15 (Feats: Dynamic) (Extras: Penetrating,
Area- 60ft. Cone) (45)
Dynamic AE: Illusion (Vision & Hearing) 14 (Feats: Dynamic) (43)
Dynamic AE: "Improved Field" Force Field +4 (Feats: Dynamic) (Extras: Impervious
15) (20)
Dynamic AE: Concealment (All Senses) 10 (Extras: Affects Others, Area) (41)
Dynamic AE: "The Crimson Bands of Cyttorak" Snare 14 (Feats: Reversible) (Extras:
Area- 30ft. Burst, Selective) (72)
Dynamic AE: Move Object 14 (Extras: Perception Range) (42)
Dynamic AE: Create 12 (Feats: Precise, Innate) (Extras: Movable, Selective,
Stationary +0) (51)
Dynamic AE: "TK Wave" Damage 18 (Feats: Dynamic, Penetrating 10) (Extras:
Area- 250ft. Cone +3) (83) -- [96]
Dynamic AE: "TK Burst" Damage 18 (Feats: Dynamic, Penetrating 10) (Extras:
Area- 120ft. Burst +3) (83)
Dynamic AE: "TK Ram" Damage 18 (Feats: Dynamic, Penetrating 10) (Extras: Area-
120ft. Line +3) (83)
Dynamic AE: "Enhanced Field" Force Field +4 (Feats: Dynamic, Increased Mass 4)
(Extras: Affects Others 15, Impervious 18) (42)
Dynamic AE: "TK Attack" Blast 25 (Feats: Dynamic) (51)
Dynamic AE: "Telekinesis" Move Object 22 (Feats: Dynamic, Precise) (Extras:
Perception Range) (68)
Dynamic AE: Deflect 15 (Feats: Dynamic) (31)
AE: "Devour Stars" Damage 26 (Extras: Affects Objects Only +0, Limited to Planets,
Distracting) Linked to Weaken Toughness 26 (Flaws: Affects Objects Only +0,
Limited to Stars, Distracting) (13)
AE: Movement 7 (Dimensional Travel 3, Space Travel +2, Time Travel 2) (Extras:
Portal +2) (28)
AE: Movement 6 (Dimensional Travel 2, Space Travel +2, Time Travel 2) (Extras:
Attack 16, Ranged 16) (44)
AE: Movement 6 (Dimensional Travel 2, Space Travel +2, Time Travel 2) (Extras:
Affects Others, Perception Range +2) (30)
AE: Healing 16 (Extras: Restorative) (48)
AE: "Sense Energy" Senses 22 (Detect Energy- Ranged 17- 1,600 trillion miles,
Acute & Analytical, Tracking) (22)
AE: "Sense Life" Senses 22 (Detect Life- Ranged 17- 1,600 trillion miles, Tracking)
(22)
AE: Movement 3 (Time Travel 3) (6)
AE: "Transmutation" Transform Anything to Anything Else 14 (6 tons) (70)
AE: Nullify Energy Effects 12 (Extras: Concentration, Broad) (48)
AE: "Energy Vampire" Weaken All Abilities 13 (Extras: Broad, Simultaneous) (36)
"Raise the Dead" Summon Undead 8 (Extras: 16 Minions +8, Horde, Heroic +2, Variable +2-
Any Type) (Flaws: Source- Corpses) [112]
Offense:
Unarmed +8 (+3 Damage, DC 18)
Mind Control -- (+14 Perception-Ranged Affliction, DC 24)
Blast +12 (+18 Ranged Damage, DC 33)
Eldtritch Wave +15 Area (+15 Damage, DC 30)
Crimson Bands +14 Area (+14 Ranged Affliction, DC 24)
Mind-Reading +18 (DC 28)
Mental Attacks -- (+16-18 Perception Affliction, DC 26-28)
TK Area Attacks +18 (+18 Damage, DC 33)
TK Blast +11 (+25 Ranged Damage, DC 30)
Initiative +3
Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +8 (+16-20 Force Field), Fortitude +13,
Will +11
Complications:
Motivation (Power)
Enemy (Merlyn, Roma, Excalibur)
Vulnerable (Magical Attacks)- Kylun's swords could leave a permanent scar on Necrom's
face, despite his power.
Necromon
Skills:
Deception 9 (+14)
Expertise (History) 8 (+14)
Expertise (Magic) 16 (+22)
Expertise (Demon) 9 (+15)
Insight 6 (+10)
Intimidation 10 (+15)
Perception 5 (+9)
Persuasion 7 (+12)
Advantages:
All-Out Attack, Artificer, Daze (Intimidation), Diehard, Fearless, Improved Critical (Blasts)
2, Improved Hold, Power Attack, Ranged Attack 8, Ritualist, Startle, Well-Informed
Powers:
"Immortal God"
Immunity 16 (Aging, Life Support, Fatigue Effects) [16]
Speed 2 (8 mph) [2]
Senses 7 (Detect Magic- Ranged 3, Acute & Analytical, Tracking By Magic) [7]
"Elder Entity" Immunity 20 (Mental Effects) (Flaws: Limited to Half-Effect) [10]
"Speaks All Languages" Comprehend 3 (Languages- Speak & Understand) [6]
Flight 12 (8,000 mph) [24]
Movement 1 (Space Travel) [2]
"Nigh-Unkillable"
Impervious Toughness 15 [15]
Regeneration 10 (Feats: Regrow Limbs) [11]
"Variable Size"
Features 2: Increased Mass 2 [2]
Elongation 1 [1]
"Elder God"
Variable 15 (98) -- [100]
"Empower Others" Variable 10 (Feats: Reversible) (Extras: Affects Others Only +0,
Continuous) [81]
Offense:
Unarmed +12 (+16 Damage, DC 31)
Blast +10 (+20 Ranged Damage, DC 35)
Area Attacks +15 (+15 Damage, DC 30)
Initiative +0
Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +16 (+8 Impervious), Fortitude +16,
Will +12
Complications:
Motivation (Gathering Worshippers & Might)
Weakness (Trapped)- Almost all of the Elder Gods are trapped within their own dimensions,
having been beaten years ago by The Demogorge. Despite their great power, they are usually
bound to their dimensional boundaries.
Enemy (Captain Britain, Merlynn)
Total: Abilities: 102 / Skills: 70--35 / Advantages: 20 / Powers: 277 / Defenses: 20 (454)
-A Hell Lord type of guy who fought Captain Britain, The Black Knight, Merlynn & King
Arthur in Otherworld. He was apparently responsible for a mental attack that left Brian
psychologically-damaged for two years.
The Necromancer
Ned Leeds
Skills:
Deception 5 (+8)
Expertise (Journalist) 5 (+8)
Insight 3 (+6)
Investigation 5 (+8)
Perception 3 (+6)
Persuasion 3 (+6)
Stealth 2 (+5)
Vehicles 2 (+6)
Advantages:
Equipment 9 (Goblin Glider), Ranged Attack 2, Well-Informed
Powers:
"Goblin Costume" (Flaws: Removable) [24]
"Electro-Circuitry Gloves" Blast 8 (Extras: Multiattack) (24)
Protection 2 (2)
Immunity 2 (Chemicals) (2) -- (28 points)
Equipment:
"Goblin Glider"
(Medium; Strength 2, Defense 8, Toughness 6, Remote Control) (12)
Flight 6 (Flaws: Platform) (6)
"Heat-Seeking Missiles" Blast 10 (Feats: Homing 3) (23) -- (24)
Offense:
Unarmed +5 (+2 Damage, DC 17)
Missiles +6 (+10 Ranged Damage, DC 25)
Machine Guns +6 (+7 Ranged Damage, DC 22)
Electro-Gloves +6 (+8 Ranged Damage, DC 23)
Pumpkin Blast +10 Area (+10 Damage, DC 25)
Pumpkin KO Gas +10 Area (+10 Affliction, DC 20)
Pumpkin Hallucinogens +10 Area (+10 Affliction, DC 20)
Spidey-Neutralizier +10 Area (+10 Nullify, DC 20)
Razor-Bats +6 (+5 Ranged Damage, DC 20)
Initiative +3
Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +3 (+5 Costume), Fortitude +4, Will +3
Complications:
Relationship (Betty Brant)- The two are married, though Ned's work and increasing mania
are causing friction.
Responsibility (Roderick Kingsley's Pawn)- When Kingsley finds out that Ned is working
with Richard Fisk, he decides to set Ned up as a false Hobgoblin- brainwashing him into
dressing up as Hobbie and committing crimes.
-So like I said, the Betty Brant/Peter Parker thing was over in a BIG hurry in the regular
comics, which came as a big surprise to me, as I was used to seeing her in the 1960s cartoon,
and just sort of assumed that she was Pete's main chick for like a couple years. Instead, they
introduce Ned Leeds in Spider-Man #18, and he & Betty almost immediately hook up and get
married, with Pete accepting that he & Betty will never get together. And right away he ends
up in College, going after Gwen Stacy.
-Ned & Betty are together, but his work takes him away quite often, causing strains on their
marriage (at one point, Betty tries to hook up with Peter again). A pretty regular reporter guy,
he nonetheless helps Richard Fisk out in becoming The Rose, and he soon becomes mentally-
unstable thanks to Roderick Kingsley repeatedly brainwashing him. Kingsley soon sets Leeds
up to be killed by spreading the "knowledge" that Leeds is The Hobgoblin, which results in
The Foreigner, an international assassin, killing the guy. But of course we fans didn't get the
"Kingsley" aspect until years later- at the time, we and the characters were led to believe that
Hobbie's Secret ID was ol' Ned, here. And so this HUGE revelation as to The Hobgoblin's
identity in the Spider-Man books at the time was revealed... AFTER Ned Leeds was killed.
Seriously, his dead body turns up, and they investigate and it's all "oh, I guess he was the
Hobgoblin." STORY OVER. No wonder fans were pissed off. All in all, a pretty under-
utilized character who ended up being an afterthought, and Yet Another Dead Supporting
Cast Member.
-Ron Frenz has stated that Jim Owsley (there's that name again) killed off Ned in a Spider-
Man & Wolverine Limited Series with absolutely zero warning to the other creative teams
working on the Spidey books (Tom DeFalco & Peter David among them)- they were writing
stories as-is and then all of a sudden the guy was dead. "I can't speak to why he did it, but I
can speak to the way he did it. He kept it a big secret until we felt screwed."
-Ned is a pretty simple Reporter Build, though a better fighter than most. He's small beans as
a super-villain except for the high-level Area Effect gear of the Hobgoblins- with those, he's
about PL 7, and even WITH all his gear, he's a mere PL 5.5 on Defense! In other words, Ned
can hit hard when he's in costume, but he REALLY can't take it.
Needle
Skills:
Deception 2 (+1)
Expertise (Tailor) 6 (+6)
Advantages:
Equipment (Sewing Needle +2, Thread), Fast Grab, Improved Critical (Sewing Needle)
Powers:
"Paralyzing Gaze" Affliction 7 (Will; Dazed/Stunned/Paralyzed) (Extras: Area- Visual
Perception) [14]
Offense:
Unarmed +7 (+3 Damage, DC 18)
Sewing Needle +7 (+5 Damage, DC 20)
Paralyzing Gaze +7 Area (+7 Affliction, DC 17)
Initiative +2
Defenses:
Dodge +7 (DC 17), Parry +7 (DC 17), Toughness +3, Fortitude +5, Will +3
Complications:
Disabled (Mute)- Josef Saint was left mute and blind in one eye as a result of a mugging.
Motivation (Hurting Young Men)- After being victimized by a mugger, Saint now hunts
young men on the streets, hypnotising them and sewing their mouths shut (!!!).
-The Needle has the particularly-ghastly tendency to SEW PEOPLE'S MOUTHS SHUT,
something he started doing when some hoodlums robbed him of his voice and one of his
eyes. His rage metastasized until he was able to hypnotize young men (guilty or not), then
sews their mouths shut. As an elderly man, he was no match for Spider-Woman- she resisted
his hypnosis and zapped him at close range, and he was arrested. His only other appearance
in Spider-Woman was as another villain kidnapped by the mysterious "Locksmith"- he didn't
even get a speaking role. And wouldn't ya know Gru would re-use an ANCIENT Jobber
Villain for his "Night Shift" team, as Needle was one of his own creations. He doesn't get up
to much, though- just appearing in the background with his team in all the stories.
-Needle is seen in a handful of these stories, and once goes down solo to Armory in the
backstory of an Initiative issue. He was later part of a team that failed to capture Moon
Knight- Count Nefaria incinerated them for the failure. A few other Night Shifters have since
turned up alive, but the Needle has not. Pretty much his entire existence aside from his origin
issue has been as "Filler".
-Despite being an old man, the Needle was pretty strong. He wasn't much good against any
heroes at all, but was good enough to tag Daimon Hellstrom one time with his yardstick-
length Sewing Needle (UGH, such a nasty-looking weapon. Could you IMAGINE being
jabbed with that thing? Way creepier than a sword).
Moonstone/Nefarius
Skills:
Deception 4 (+7)
Expertise (Criminal) 4 (+5)
Intimidation 2 (+5)
Perception 4 (+6)
Advantages:
Ranged Attack 6
Powers:
"Moonstone" (Flaws: Removable) (Feats: Restricted 2- Bloch Only) [56]
Enhanced Strength 8 (25 tons) (16)
Enhanced Constitution 8 (16)
Flight 7 (250 mph) (14)
"Laser" Blast 10 (Feats: Split) (21) -- (23)
AE: Dazzle Visuals 10 (Extras: Area-Burst) (Flaws: Touch Range) (20)
AE: Insubstantial 4 (20)
-- (69 points)
Offense:
Unarmed +7 (+1 Damage, DC 16)
Moonstone Unarmed +7 (+9 Damage, DC 24)
Blast +6 (+10 Ranged Damage, DC 25)
Dazzle +10 Area (+10 Affliction, DC 20)
Initiative +3
Defenses:
Dodge +7 (DC 17), Parry +7 (DC 17), Toughness +1 (+9 Moonstone), Fortitude +2 (+10
Moonstone), Will +3
Complications:
Responsibility (Insane)- Access to the Moonstone drove Bloch somewhat mad.
Enemy (Dr. Karla Sofen- Moonstone II)- Dr. Sofen manipulated Bloch into giving up the
Moonstone, driving him mad.
-The original Moonstone was a small-time hood who stole a stone found on the Moon's
surface- he unwittingly incinerated a security guard who shot at him, having absorbed the
bullet into the stone and giving him super-powers. He became "Moonstone", and was
recruited as an agent of the Secret Empire, and a member of a front organization, the
Committee to Regain America's Principles (hilariously an anagram for C.R.A.P., a direct
parody of the then-current C.R.E.E.P. organization out to re-elect Nixon, who in the comic
was the real head of the Secret Empire). He was used as part of their plan to discredit Captain
America- Cap was framed for various crimes (such as the murder of the Tumbler), and even
beaten publicly by Moonstone. Moonstone became a famous superhero and decried Cap
every chance he got, but in the end, Cap, Falcon, Cyclops & Marvel Girl all teamed up and
attacked the Empire when they acted to take over America- Cap, enraged at Moonstone's lies,
beat his more powerful foe into unconsciousness on the White House lawn. The Secret
Empire was exposed, Number One (Nixon) of the Empire committed suicide and Moonstone
was imprisoned.
-Four years later, the villain reappeared in The Incredible Hulk, speaking to a psychiatrist
named Dr. Karla Sofen. The manipulative, evil Sofen convinced him that giving HER the
Moonstone was the best idea possible, as it was turning him into a monster, and so he gave it
to her willingly! Sofen thus became the second Moonstone, and kept on in that role for years,
completely relpacing Bloch. He reappeared many years later in Mark Gruenwald's Captain
America run (when Steve thought he was dying), showing up with ionic powers similar to
Wonder Man's, now calling himself Nefarius. Claiming to be the son of Count Nefaria, he
kidnapped Moonstone II and attempted to kill her for her past manipulation of him, but Cap
& Quasar fought him. Moonstone, having tricked him into thinking she was taken in by his
manliness, shot him with an energy blast, defeating him. He reappeared a bit later fighting the
Avengers after freaking out in a prison after seeing Moonstone II again, and was beaten.
Bloch was later killed by Nefaria himself, who drained the ionic energy away from him.
-As Moonstone, Bloch was a good enough threat to defeat Captain America in their first
encounter, largely by surprising him with superhuman strength and "New Villain Stink".
Later, he surprised the Falcon with a laser-blast, and KO'd Cap when he ran to his friend's
aide. Moonstone's later attempts were more "someone escapes" kinds of things.
Skills:
Deception 4 (+7)
Expertise (Criminal) 4 (+5)
Intimidation 2 (+5)
Perception 4 (+6)
Advantages:
Ranged Attack 6
Powers:
"Ionic Powers"
Enhanced Strength 15 [30]
Enhanced Constitution 15 [30]
Enhanced Fighting 2 [4]
Enhanced Dodge 2 [2]
Leaping 10 [10]
"Eye Beams" Blast 14 (Feats: Improved Critical) [29]
Offense:
Unarmed +9 (+1 Damage, DC 16)
Ionic Powers +9 (+15 Damage, DC 30)
Blast +8 (+16 Ranged Damage, DC 31)
Initiative +3
Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +1 (+15 Ionic Powers), Fortitude +16, Will
+3
Complications:
Responsibility (Insane)- Access to the Moonstone drove Bloch somewhat mad.
Enemy (Dr. Karla Sofen- Moonstone II)- Dr. Sofen manipulated Bloch into giving up the
Moonstone, driving him mad.
-As Nefarius, Bloch had Count Nefaria-ish abilities, but not enough that Cap, Quasar &
Moonstone couldn't overwhelm him. Later, he fought the Avengers, and Hercules & Giant-
Man had to throw an ultra-dense Vision at him to knock him unconscious.
NTW
Skills:
Expertise (Pop Culture) 4 (+4)
Advantages:
None
Powers:
"Mutant Powers: Telepathy"
Mind-Reading 6 [12]
Senses 4 (Precognition) [4]
Offense:
Unarmed +2 (+1 Damage, DC 16)
Mind-Reading -- (+6, DC 16)
Initiative +1
Defenses:
Dodge +2 (DC 12), Parry +2 (DC 12), Toughness +1, Fortitude +2, Will +4
Complications:
Prejudice (Mutant)
-A one-shot character that was intended to put a bit of a "face" on the otherwise-faceless
genocide of Genosha, Negasonic Teenage Warhead (named for a Monster Magnet song... I
only remember Space Lord, which is pretty bitching) was slain alongside millions of other
Mutants by Cassandra Nova's Sentinels. She was one of the illusory Hellfire Club members
created from Emma Frost's mind by Cassandra Nova, probably because this kind of
disaffected Teen Girl Character is exactly the kind of thing Joss Whedon likes. And she was
"iconic" enough that when she was resurrected during Necrosha, she was one of the few
Transmode Zombies able to resist Selene's will (not that this went anywhere). She's
apparently alive to this day, in a minor role. Basically, her entire job is to look like a Goth
and have a weird name.
-She's probably most famous now for showing up out of freakin' nowhere for the Deadpool
film, acting as a sort of sounding-board for Ryan Reynolds' Wade- while Colossus is brave,
upstanding and moral; NTW basically couldn't give a crap about anything, and so she's pretty
good for being sullen and rude, thus "no-selling" his quips. I figure they probably used her for
her funny name, and because she was one of the Marvel Mutant Properties they didn't have to
be overly careful with, meaning they had more freedom to do whatever. However, her powers
were more similar to Cannonball's (and appropriate for her name).
Nekra
Skills:
Deception 6 (+10)
Expertise (Arcane Lore & Spellcraft) 8 (+9)
Expertise (Criminal) 4 (+5)
Expertise (Survival) 8 (+10)
Insight 6 (+8)
Intimidation 7 (+11)
Perception 6 (+8)
Sleight of Hand 6 (+6)
Stealth 5 (+10)
Advantages:
All-Out Attack, Attractive, Distract (Intimidate), Fast Grab, Improved Critical (Unarmed),
Improved Hold, Improved Initiative, Power Attack, Ritualist, Startle, Takedown
Powers:
"Mutant Powers: Rage-Based Enhancements"
Speed 3 (8 mph) [3]
Leaping 2 (30 feet) [2]
Immunity 2 (Heat, Cold) [2]
"Rage-Based Attributes"
Enhanced Strength 7 [14]
Enhanced Stamina 5 [10]
Power-Lifting 1 (12 tons) [1]
Protection 1 (Extras: Impervious 7) [8]
Offense:
Unarmed +12 (+8 Damage, DC 23)
Initiative +9
Defenses:
Dodge +11 (DC 21), Parry +12 (DC 22), Toughness +8, Fortitude +10, Will +5
Complications:
Power Loss (All Powers)- Nekra needs to be angry to use all of her powers. This is far less of
a weakness than The Hulk (who specifically needs to be Raging), since she's nearly always
angry, but a successful Persuasion or Control effect could calm her down and drop all of her
Powers to nothing. She will also lose her abilities after about an hour of straight use.
Prejudice (Appearance)- An albino, Nekra is quite odd-looking, and stands out in a crowd,
even WITHOUT the most Stripperific outfit in history.
Relationship (The Mandrill)- The Mandrill & Nekra are very close to the point of siblings,
and will avenge each other if necessary.
Relationship (The Grim Reaper)- Nekra is the Reaper's love-slave, and has constantly
attempted to return him from the dead. Despite this, he really doesn't love her.
-Subsequently, Nekra splits off from the Mandrill, and becomes a bit of a Journeyman
Villain, as of course Shanna's book failed and the character disappeared. She appears in some
Vision and the Scarlet Witch issues as the lover of the Grim Reaper (and partner of Black
Talon)- when the Reaper dies in combat, she reanimates him so well that even HE does not
realize that he's dead! However, when her love for him overpowers her hatred for others, her
spell loses power. She later fights Spider-Man, Henry Py, and Alpha Flight. After a brief
affair with Mister Hyde (ew), she reanimates the Reaper once more, with the caveat that he
must kill one person every 24 hours to keep on going. His first victim? Nekra.
-Nekra is later reanimated by Daimon Hellstrom, who uses her to spy on Doctor Druid,
whom she later kills with a bullet through the forehead. This leads to her basically vanishing
for a number of years, though she retains her powers after M-Day. She loses to the Loners in
the Runaways book, and joins the Reaper's new Lethal Legion, but is betrayed by him- they
were set up to job to Norman Osborn's "Dark Avengers". We also discover that she has a
daughter named "Death Reaper", but she is later killed during Chaos War when a reanimated
Vision explodes.
-Nekra is thus a fairly weird character- primarily used for her distinct appearance (smokin'
hot pasty nudist) rather than her pretty generic powers (Hulk Lite), and as one of Marvel's
few really interesting-looking Female Villains. Her uncomfortable, weird link to The
Mandrill has been forgotten for ages, as he's gone in a different Jobber Villain direction, and
she's usually paired off with the loser Grim Reaper instead. But WOW, that look- her
costume is quite possibly the skankiest in all of comics, and SCREAMS "1970s" for how
skin-baring it is- the relaxing of the Comics Code unleashed a lot of women like this- bearing
uber-cleavage or whatever whack-off fantasies the artists had. It kind of helped turn comics
from "that thing for kids" to "that thing for young adult perverted nerds"
-One of the first attempts at an Archie-like book at Timely, Nellie the Nurse was another
"WOW THIS GIRL IS HOT!" type on the cover gags. Nellie looks like a standard cutie-pie
in the early going, but later shifts to the Dan DeCarlo style buxom, tiny-waisted Miss
Fanservice type, with a nurse uniform that has the classic "boob socks" fit around each breast.
Nellie appeared in her own book, plus Gay Comics and Millie & Willie's books. Nellie
actually lasted a long time compared to her obscure contemporaries- 1945-1952, outlasting
Oscar, Jeanie, Willie, Margie, Cindy & Rusty. She & Georgie are actually the most
successful next to Patsy Walker & Millie the Model, both of whom lasted way into the Silver
& Bronze Ages.
Nemesis I-III
Skills:
Acrobatics 6 (+11)
Close Combat (Sword) 2 (+10)
Deception 6 (+7)
Expertise (History) 2 (+3)
Insight 4 (+5)
Intimidation 5 (+6)
Perception 8 (+9)
Stealth 5 (+10)
Advantages:
Accurate Attack, All-Out Attack, Improved Critical (Sword), Improved Smash, Power Attack
Powers:
"Longevity"
Immunity 2 (Aging, Need to Eat) (Flaws: Source- Requires Souls) [1]
Regeneration 2 [2]
Offense:
Unarmed +8 (+2 Damage, DC 17)
Onyx Blade +10 (+6 Damage, DC 21)
Initiative +5
Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +4, Fortitude +5, Will +4
Complications:
Responsibility (Living Embodiment of Retribution)
-There have actually been THREE characters named Nemesis, all with the same concept. I'd
initially built the character as if they were all the same person, not knowing for a fact whether
or not they were different. In any case, the first one is Isabel St. Ives, who witnessed her
mother being killed by the gangster Deadly Ernest- her own father. She swore vengeance, and
constructed a sword using magic and science, but disappeared once Ernest was sliced to
pieces. When the villain was revived much, MUCH later, so too did Nemesis make her
return, allowing Puck to kill him again. Nemesis explained her origins to Alpha Flight, but
then disappeared once more- forever, this time.
NEMESIS II (Jane Thorne)
Created By: James Hudnall & John Calimee
First Appearance: Alpha Flight #76 (Nov. 1989)
Role: Weapon User
Group Affiliations: Alpha Flight
PL 8 (96)
STRENGTH 2 STAMINA 4 AGILITY 5
FIGHTING 8 DEXTERITY 0
INTELLIGENCE 1 AWARENESS 1 PRESENCE 1
Skills:
Acrobatics 6 (+11)
Close Combat (Sword) 2 (+10)
Deception 6 (+7)
Expertise (Cult Leader) 6 (+7)
Insight 4 (+5)
Intimidation 5 (+6)
Perception 8 (+9)
Stealth 5 (+10)
Advantages:
Accurate Attack, All-Out Attack, Improved Critical (Sword), Improved Smash, Power Attack
Powers:
"Longevity"
Immunity 2 (Aging, Need to Eat) (Flaws: Source- Requires Souls) [1]
Regeneration 2 [2]
Offense:
Unarmed +10 (+2 Damage, DC 17)
Onyx Blade +10 (+6 Damage, DC 21)
Initiative +5
Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +4, Fortitude +5, Will +4
Complications:
Responsibility (Living Embodiment of Retribution)
-The second Nemesis was introduced as a member of Gamma Flight, and wore the same
uniform. Her name was never given in the comics, but she remained with the team until it
disbanded, and fled with Wild Child into the Canadian wilds in order to keep him out of
government custody. When Wild Child returned to Alpha Flight, he came and rescued her
from some cult called the Children of the Night, and had her join the team as well. Absolutely
nothing about this character's backstory was ever revealed, aside from the fact that she once
LED the cult herself.
Skills:
Acrobatics 6 (+11)
Close Combat (Sword) 2 (+12)
Deception 6 (+7)
Expertise (History) 6 (+7)
Insight 4 (+5)
Intimidation 5 (+6)
Perception 8 (+9)
Stealth 7 (+12)
Advantages:
Accurate Attack, All-Out Attack, Improved Critical (Sword), Improved Smash, Power Attack
Powers:
"Longevity"
Immunity 2 (Aging, Need to Eat) (Flaws: Source- Requires Souls) [1]
Regeneration 2 [2]
Immortality 1 [1]
-- (24 points)
Offense:
Unarmed +10 (+2 Damage, DC 17)
Scell +12 (+6 Damage, DC 21)
Super-Speed Strike +12 (+4 Damage, DC 19)
Initiative +5
Defenses:
Dodge +11 (DC 21), Parry +12 (DC 22), Toughness +4, Fortitude +6, Will +4
Complications:
Responsibility (Living Embodiment of Retribution)
-The latest appearance of Nemesis in the Lobdell run gave her some extra powers and a new
identity- she was the mistress of Centennial way back in the 19th Century, but was killed
under mysterious circumstances. She was revived by the "Spirit of Retribution" that
empowered the other Nemeses, and wields the same blade. She requires it to move, however.
She engaged in a complicated plot to prevent a bad timeline from coming out that involved
killing all the members of Alpha Flight in the past, but things were undone by some
Lobdellian goofiness (clones of Alpha Flight were taken from Shaman's pouch and given the
right memories), at which point Nemesis & Centennial were allowed to die together, side by
side. When a totally forgettable character has a three-page backstory, you know something's
wrong.
The Neo
THE NEO:
-Few things in comics were as big a disappointment to me as Claremont's return to the X-
Men titles in the year 2000. After a rough decade and some REALLY awful runs, we finally
had our God back! The writer of The Dark Phoenix Saga! The Mutant Massacre! Days of
Future Past! It was gonna be like the glory days again!
-And then... it sucked. I mean, it was BAD. Bad enough that by the first issue, everyone was
like "uhhh... was this the same guy?" Rogue, who'd spent the better part of the '90s essentially
being a Love Interest for Gambit (and then Joseph for a bit), is suddenly thrust into the
leadership of the team, with the other characters being like "YEAH- you go Rogue! You're
perfect for the job!" and you're like "ROGUE? REALLY?" Granted, Claremont had been
working hard at making her a big name hero in his time, and was probably leading towards
this moment, but ten years later it felt out of place because of where her character had been.
The rosters of the team were jumbled in a weird way, the stories themselves were rather dull.
And... you had THESE assholes.
-The Neo were introduced in X-Men #100 as a band of Mutants who were like SUPER-
Mutants- more powerful than regular Mutants, they all had flowery, "This is my childhood
D&D Character" names like Domina, Jaeger, etc. And they were EXCRUCIATING. Every
goddamn time they were on-panel, they were grimacing, making clumsy, overly-dramatic
statements of "bad-ass" towards each other. All "We are THE NEO." They blamed the X-
Men for the High Evolutionary doing some thing that de-then-re-powered Mutants across the
globe, which for some reason killed all the Neo's children. And for some reason, Claremont
felt that all the X-Books needed to be All Neo, All The Time. First, they battled Domina's
wing. Then they came across The Goth, one of them proclaiming "I am SANGUINE", which
is like the most pretentious Hot Topic shit I've ever read in my life. There were some Neo
Hoverboard Pirates, too.
-And they went over like an absolute fart in church. The fans HATED them. With the X-Men
doing nothing but fighting guys that artist Leinil Francis Yu drew exclusively as 1980s Pro
Wrestling/Mad Max rejects with facepaint and torn-up clothes, fans pretty well revolted.
Claremont pushing his weird stuff with them go to the point where his disastrous run was
cancelled after only nine months- a ridiculously short run, even by the standards of turn-of-
the-century comics (notorious for revolving creative teams). And then, in one of the most
hilarious, overt "hey- your ideas were shit and you should feel bad for coming up with them"
moments I have ever read in my thirty years of reading comic books, the next writer simply
had the entire team slaughtered and embarrassed, never to be seen again. It's literally just
some Neo standing around talking, MAGNETO bursts in, says "I am only going to say this
once: KNEEL", at which point Domina mouths off and sends her boys after him... Magneto
waves his arm, shreds two of the established Neo into paste, and forces the rest to kneel
before him. Domina is seen on her knees, staring up like at a God. And then they don't show
up again. THAT was the send-off they were given! Basically "hey, you all actually suck
compared to the prior villains! F*ck you and go away!"
-Claremont seems to have gotten the message about the Neo, and never attempted to bring
them back. And given that he spent the next ten years sticking the boring, unpopular Sage
onto every single book he worked on (X-Treme X-Men? SAGE! Excalibur revamp? SAGE!
The Exiles, about a band of alternate universe heroes? Mainstream SAGE!), I'm thinking
there must be a damn good reason he never used them again.
Their History:
-The Neo are a hidden society of Mutants that has been kept away from humanity (and the
rest of mutantkind) for millennia... along with about 900 other groups in the Marvel Universe
who have also done that (I think if you added the New Men, Eternals, Deviants, Atlanteans,
Lemurians, Inhumans, Utopans, African Inhumans and other groups together, they would
probably outnumber the rest of humanity). When the High Evolutionary temporarily turns all
the world's Mutants into ordinary humans, the child of the leader of the Warclan dies, and
this leader, Domina, declares war on the world. The Warclan thus plots genocide, using their
small army of super-tough, high-tech warriors in Mad Max rip-off gear (Claremont, like
many writers, never quite got out of a certain decade- in his case, it's the 1980s, what with all
of his face-painted, punk-dressed, pirate & surfer-themed characters). The X-Men fight them
off, but soon encounter OTHER Neo clans, such as The Lost Souls (who trap souls near
death, causing them to despair forever), The Shockwave Riders (psionically-powered anti-
grav-skimmer riders), The Goth (goths- and of course the S&M/leather-loving Claremont was
ALL OVER that), and the Crimson Pirates (inter-dimensional slavers). The X-Men
repeatedly encountered groups of Neo over the next few adventures, until suddenly
Claremont left and Magneto humiliated the group- he slaughtered two Neo, forced Domina to
kneel in reverence to him and pledge allegiance to stop the war between Neo & Mutants...
and then flew away and we never saw her group again.
-Some other Clans existed, but received little focus- Guardian, War, Spirit & Mind Clans
were there. The Guardian & War Clans actually attacked Utopia in a modern issue, enraged
and confused over their loss of powers and why no new births had been occuring in their
community (I guess they didn't know about "No More Mutants" at all)- before Cyclops could
explain to them what happened, a group... and I have to quote Wikipedia on this directly or
else you'll be like "What the F, Jab?"- "a group of supreme beings called the Evolutionaries
intervened and in a blink of an eye caused the global extinction of the entire Neo subspecies
based on the premise that the Neo had ceased to evolve and thereby posed a threat to the
survival of baseline Homo Superior." Seriously, where these Evolutionaries people who'd
read Claremont's garbage X-Men run in disguise? Because that's basically what the fans had
been saying, and had wanted to do, since those idiots debuted!
-So yes, that was the fate of the Neo- the ENTIRE RACE was exterminated as an
afterthought by an almost literal case of Deus Ex Machina, just to get them out of the way.
Claremont actually re-used the Crimson Pirates in a Nightcrawler arc, stating that they were
in a different dimension when the Race-Nuke went off, so they were unaffected.
Skills:
Athletics 4 (+9)
Expertise (Soldier) 4 (+4)
Intimidation 4 (+4)
Perception 4 (+4)
Stealth 1 (+6)
Technology 3 (+3)
Advantages:
All-Out Attack, Ranged Attack 4, Set-Up, Teamwork
Powers:
"Mutant Powers: Stuff"
Speed 2 (8 mph) [2]
Leaping 1 (15 feet) [1]
Offense:
Unarmed +7 (+5 Damage, DC 20)
Initiative +5
Defenses:
Dodge +7 (DC 17), Parry +7 (DC 17), Toughness +5, Fortitude +6, Will +2
Complications:
Responsibility (The Neo)- All the branches of the Neo appear furiously loyal.
-Neo are super, amazing, awesome Special Snowflakes as a race, being Mary Sue villains
who are apparently like Mutants, but better in every single way. Every one of them is treated
as if they had Captain America-ish stats. Individually, they're not so impressive, but PL 6 for
a baseline member of the race is pretty hardcore.
KILLIAN: The leader of the Pirates, who seemingly wears a suit of Power Armor, has a
Force Field and the ability to Absorb Energy.
SEA DOG: A hunched-over gadgeteer who is presumably very smart.
THE GOTH:
STARE- PL 6 (77):
-The leader- he was depowered by the time we saw him.
Others:
Backhand,
Flare,
Pillar,
Repulse,
Sinew,
Singularity
Dirge,
Lament &
Galadriel
Gethrin
THE WARCLAN:
BARBICIAN- PL 6 (93): "Seal Empty Spaces" Create 8 (Continuous, Limited to Seals &
Barriers) [16]
-A mysteriously-powered guy.
DOMINA- PL 10 (155): FIGHTING 13, INT 2, AWA 3, PRE 3, "Energy Charges" Damage
8 (Reach 2, Penetrating), "Superhuman Gestalt" Mimicry 5 (Limited to Neo), Will +7 [78]
-Domina is the tough-talking leader of the Neo, who only appeared for nine months before
Magneto forced her to bow before him. She has literally never been seen since- all other Neo
stuff happened off-panel or didn't involve her.
JAEGER- PL 9 (106): FIGHTING 12, AWA 3, PRE 2, Perception +4, Senses 7 (Detect
Emotions- Acute, Tracking, Ranged 4) [29]
-A lead "Hunter" of their people, he attacked Nightcrawler and Cecilia Reyes, and Cecilia, a
doctor, accidentally killed him.
JUNCTION- PL 6 (109): Teleport 8 (Easy, Extended) [32]
-Rax replaced Jaeger as the lead "Hunter" of the Warclan.
RAX- PL 9 (91): FIGHTING 10, AWA 2, Perception +4, Ranged Attack 6 [14]
-Rax replaced Jaeger as the lead "Hunter" of the Warclan. He also plotted against Domina,
wanting leadership for himself.
Neophyte
Skills:
Acrobatics 2 (+5)
Close Combat (Unarmed) 5 (+9)
Deception 1 (+1)
Expertise (Acolyte) 4 (+5)
Insight 4 (+5)
Perception 4 (+5)
Persuasion 4 (+4)
Stealth 4 (+7)
Advantages:
Defensive Roll, Equipment (Acolytes Gear), Evasion, Improved Defense, Redirect
Powers:
"Mutant Powers: Phase-Morphing"
Movement 3 (Permeate 3- Full Speed) (Quirk: One Continuous Medium Only) [5]
Speed 12 (8,000 mph) (Flaws: Limited to When Permeating) (Quirk: One Continuous
Medium Only) [5]
Insubstantial 2 (Flaws: Limited to With Particulate Substances) [8]
Equipment:
"Acolytes Gear" Communications, Protection (2)
Offense:
Unarmed +9 (+2 Damage, DC 17)
Initiative +3
Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +2 (+3 Suit, +4 D.Roll), Fortitude +4,
Will +4
Complications:
Motivation ("Mutant Power!")
Responsibility (Peaceful One)- Neophyte is the Acolyte most mindful of common morality
aside from Mellencamp, but is very confused and in need of something to believe in. He does
not entirely reject Xavier's words, and does not believe the Acolytes should treat humans the
way humans have treated mutants.
-Neophyte has the gimmick of "The Stormer"- the Acolyte who gets made fun of by the
others for not being as bloodthirsty or evil as the others, and he's always the first one to show
mercy. A big part of his debut story features Colossus having to go to bat for the kid as the
other Acolytes are plotting to throw him out for excessive kindness. He actually survives the
various stories in which a LOT of Acolytes die (Holocaust, Genosha...), and has most-
recently been seen with the Acolytes during Messiah Complex, and aiding Cyclops against a
Sentinel attack upon Utopia.
-Neophyte's power is FAR from easy to stat, essentially being able to phase through matter,
but in a bizarre way that lets him pop in from anything that's still part of the object he's
phasing through (such as the wall of a French castle allowing him to phase out of ANY other
portion of the castle connected to that wall, as long as it was still the same
substance/medium). I figured Permeate plus Speed would handle it- he can move into
something, and travel at a HUGE speed, essentially allowing him to come out of any attached
piece almost instantaneously. Teleport doesn't work, as he's not really TELEPORTING; nor
does the "Medium" Flaw, unless you got cheap and made it Limited to Contiguous Mediums
& gave it Variable to mean it could be ANY substance at any given time. He can also
"disperse" himself via travelling through rain or something like that, so I gave him
Insubstantial with a limit. He's not much good in a fight, but he's handy for certain "out of
combat" activities.
Neptune
Skills:
Deception 8 (+13)
Expertise (God of the Seas) 13 (+18)
Expertise (History) 7 (+12)
Expertise (Magic) 13 (+18)
Insight 8 (+12)
Intimidation 8 (+13, +19 Size)
Perception 8 (+12)
Ranged Attack (Blasts) 2 (+12)
Stealth 2 (+5)
Advantages:
Beginner's Luck, Benefit 6 (Status- God-King of the Seas), Daze (Intimidation), Diehard,
Fast Grab, Improved Critical (Trident) 2, Improved Hold, Jack-of-All-Trades, Power Attack,
Ranged Attack 7, Ritualist, Startle
Powers:
Powers:
"Immortal God"
Regeneration 8 (Feats: Regrowth) [9]
Immunity 12 (Aging, Drowning, Pressure, Starvation & Thirst, Heat, Cold, Disease, Fatigue
Effects) [12]
Immunity 2 (Poison & Suffocation) (Flaws: Limited to Half-Effect) [1]
Leaping 2 (30 feet) [2]
Speed 2 (8 mph) [2]
Shapeshift 4 (Animal Forms, Growth) [24]
"Magical Might"
"Blast Stream" Damage 15 (Feats: Variable- Water or Energy) (Extras: Area- 60ft. Line +2)
(46) -- [51]
-- (154 points)
Offense:
Unarmed +11 (+15 Damage, DC 30)
Energy Blasts +10 (+18 Ranged Damage, DC 33)
Area Blasts +15 (+15 Damage, DC 30)
Earthquake & Drowning +14 Area (+14 Affliction, DC 24)
Water Snare & Drowning+12 (+14 Ranged Affliction, DC 24)
Initiative +3
Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +15 (+17 Force Field), Fortitude +16,
Will +12
Complications:
Responsibility (Olympian Pantheon)- Poseidon is loyal to Zeus.
Responsibility (Atlantis)- Poseidon is the patron God of Atlantis, and seems to take this role
seriously, viewing Namor as his greatest champion.
Reputation (Man-Whore)- Poseidon has nearly the same troubles ZEUS has with chasing
around random women.
Total: Abilities: 122 / Skills: 72--36 / Advantages: 24 / Powers: 191 / Defenses: 19 (392)
Poseidon in Mythology: Poseidon is pretty much just like Zeus in many regards- a muscular
bearded man who lorded over people, had legendary wrath, and slept with a STAGGERING
amount of women (among them Medusa Gorgon, which got her into a LOT of trouble with
her patron Athena)- his offspring, mortal and otherwise, number into the dozens, and rival
Zeus'. Drawing the Sea in the lots with Zeus and Hades, Poseidon had a pretty good deal,
and got to do a lot in Greek mythology. He had a feud with Athena in general, starting
because Athens named itself after Athena instead of him, and he was much more wrathful in
general- the Greeks feared the seas a fair bit (like most seafaring cultures- it was a mix of
awe and fear), and Poseidon was also declared as a God of EARTHQUAKES. Poor
Odysseus had to deal with all KINDS of crap, just for defending himself against one of
Poseidon's sons (he put out the eye of a Cyclops while under the nom de guerre or
"Nobody").
-Poseidon's link to the Oceans makes him pretty popular in comics as a Sea God, and he's the
patron God of Atlantis in Marvel Comics as a result, making him one of the only Greek Gods
to be worshipped actively in modern times. He's often shown as Atlantean Blue, but I've seen
a big white guy as well (not that a GREEK GOD needs any excuse to change their
appearance), and he's generally been a bit more diligent in the comics I've read than he ever
was in mythology. He is in fact the creator of the Atlantean Homo mermanus race, and has
sent Namor on Fetch Quests and installed him as true ruler of Atlantis before. He's often
called Neptune due to the planet's symbolism matching up with water a lot, but he was
Poseidon in some recent Hercules stuff.
-He is forced to fight against Namor at the behest of Zeus in the Assault on Olympus story
arc, as Zeus wishes to punish the Avengers for the injuries of Hercules. At the end of that
story, Zeus bars the Gods from Earth forever, a point which Neptune openly complains
about- he is immediately silenced by an enraged Zeus. He was kind of a Butt-Monkey in the
Hercules series, being heavily-weakened by the Assault on Olympus, and was made short
work of by THE AMAZONS, and trussed up like some loser. Still weak, he could not
challenge Hera, nor Athena's role as Godhead of the Olympians.
-Neptune is much like Pluto, being INSANELY powerful, particularly within his own
element (he was so tough that be basically just easily defeated Namor himself in an eyeblink,
while both were underwater). He's stated to be equal to Pluto in pretty much every way, and
so he's a PL 15/16 being who's nigh-unstoppable (being one PL above maximum Thor and a
LOT more effective overall). He's only cheaper than Pluto thanks to needing the Trident for a
bunch of his tricks, though it's outside of his "Magic" array- he can kick ass pretty heavily
without it.
Divine Offspring:
With Arne: Aiolos (God of Winds)
With Halia (Sea Goddess): The Proseus Daimones (Sea Spirits that haunted the caverns of
Rhodes)
With Demeter: Despoine (Goddess of the Arkadian Mysteries)
With Unknown: Proteus (Elderly Sea God)
With Amphritrite: Triton (Fish-Tailed Sea God)
Heroic Offspring:
With Queen Eurynome: Bellerophon (Heroic slayer of the Chimera)
Network & No-Girl
"I'm as MAD AS HELL, and I'm not going to take this anymo-- wait, wrong Network. Sorry."
Skills:
Deception 1 (+1)
Expertise (Computers) 6 (+8)
Expertise (Business) 2 (+4)
Expertise (Pop Culture) 1 (+3)
Advantages:
Equipment (X-Student Uniform- Communications, Protection +1), Ranged Attack 2
Powers:
"Mutant Powers: Technopathy"
Communication (Computers) 3 (Feats: Dynamic) (16) -- [18]
Dynamic AE: Move Object 8 (Flaws: Limited to Machines) (Feats: Dynamic) (9)
Offense:
Unarmed +4 (+0 Damage, DC 15)
Initiative +1
Defenses:
Dodge +4 (DC 14), Parry +4 (DC 14), Toughness +1 (+2 Uniform), Fortitude +3, Will +3
Complications:
Relationship (Sister, Preview)
-Another simple one, Network was Preview's sister- a "technopath" who could talk to
machines, and died on the Busplosion. The normal build, plus some smarts (she was voted
"Most Likely To Be Rich" by her classmates), and the Datalink power (that's what it was
called in 2e, anyway), with an Alt-Effect for Machine Control. Very simple, but I'm not sure
if she has the "Animate Machinery" power- it seems she's just a hacker-type from the online
bios, but anyone with further knowledge, feel free to help me out.
NO-GIRL (Martha Johannson)
Created By: Grant Morrison & Ethan Van Sciver
First Appearance: New X-Men #118 (Nov. 2001)
Group Affiliations: X-Students
Status: Alive
Role: Freaky Character
PL 10 (53)
STRENGTH -4 STAMINA -2 AGILITY -3/0
FIGHTING 0 DEXTERITY 0
INTELLIGENCE 2 AWARENESS 0 PRESENCE -1
Skills:
Deception 4 (+3)
Advantages:
Equipment 2 (Brain Jar)
Powers:
"Mutant Powers: Telepathic Effects"
"Psycho-Chaffe" Affliction 10 (Will; Dazed/Stunned/Transformed to Random, Stupid
Actions) (Feats: Dynamic) (Extras: Area- 120ft. Burst +3, Selective) (51) -- [59]
Equipment:
"Brain Jar"
Flight 2 (8 mph) (Flaws: Hovering) (2)
Protection 2 (2)
Enhanced Agility 3 (6)
Offense:
Unarmed +4 (+0 Damage, DC 15)
Initiative +1
Defenses:
Dodge +4 (+4 Jar, DC 14), Parry +4 (DC 14), Toughness -2 (+2 Brain Jar), Fortitude +2, Will
+5
Complications:
Prejudice (Obvious Mutant)- No-Girl is a brain in a flying jar.
Disabled (Mute)- Martha can only communicate via Telepathy.
Disabled/Weakness (Immobile)- Martha cannot move without her special Jar. She will also
quickly die without it.
-Ya just gotta love some of these character designs. No-Girl is a wacky mix of crazy
appearance (Brain in a Jar- and where else but comics do you get to type that up like thirty
times while describing weird characters?), bizarre powers ("Pycho-Chaffe") and a weird
personality (a non-talkative oddity who speaks through those she controls and casually
decides to take up superheroics). She's shown up from time to time as an iconic "weird
mutant", but I don't expect to see a lot of her- she's just TOO odd, even for this squad. She
did appear a bit in the short-lived by very-fun Spider-Man & The X-Men book. She was
offered a new body by Mr. Sinister, but rejected it due to his evil nature and the fact that it
was a clone of Storm's body, not her original one.
-Martha's gotta be one of the more interesting mixes of powers I've ever had to stat up.
Having poor Physical Scores (being an immobile brain), she gets a boost from her Brain Jar
Equipment, but is still a very fragile (as in a Toughness Save of +0) Glass Cannon, able ot
dole out wicked punishment mentally. See, her Psycho-Chaffe is basically a Mental Stun
effect, hitting a wide burst of people in Perception Range. Then she can ALSO nullify mutant
powers (probably by mental control), or just communicate telepathically. She's be quite
powerful, but even one hit is likely to KO her, and she starts dying VERY quickly if busted
out of her glass shell.
Network
-Network appears to be a one-off, and shares a name with a New Universe character, and one
of the forgotten X-Students. She had the cybernetic ability to connect herself to the internet,
and tries to help out the resistants during Civil War before being captured. She appears to
have not shown up again.
Advantages:
Equipment (Blades), Leadership, Ranged Attack 3
Powers:
"Paranormal Power: Mind Control"
Mind-Reading 10 Linked to Communication (Mental) 3 (Feats: Dynamic) (32) -- [41]
Dynamic AE: "Crowd Control" Mind Control 4 (Feats: Dynamic) (Extras: Area-
Audio Percepting, Selective) (Flaws: Touch Range, Tiring) (17)
Dynamic AE: Mind Control 7 (Feats: Dynamic) (29)
AE: "Mind Wipe" Affliction 8 (Will; Entranced/Compelled/Transformed to Forgotten
Memories) (Extras: Perception-Ranged +2) (Flaws: Distracting, Limited to Memory
Changes) (8)
AE: "Sensory Distortion" Concealment (All Senses) 5 (Flaws: Blending) (5)
AE: "Psychic Invisibility" Concealment (All Senses) 5 (Flaws: Tiring) (5)
AE: "Psi-Bolt" Blast 8 (Extras: Will Damage) (24)
AE: "Area Psi-Bolt" Damage 5 (Extras: Will Damage, Area- 60ft. Burst +2) (20)
Offense:
Unarmed +7 (+2 Damage, DC 17)
Blades +7 (+3 Damage, DC 18)
Psi-Bolt +7 (+8 Ranged Damage, DC 23)
Area Bolt +5 (+5 Damage, DC 20)
Mind-Wipe -- (+8 Perception-Ranged Affliction, DC 18)
Mind Control -- (+7 Perception-Ranged Affliction, DC 17)
Crowd Control +4 Area (+4 Affliction, DC 14)
Mind-Reading -- (+10, DC 20)
Initiative +3
Defenses:
Dodge +7 (DC 17), Parry +7 (DC 17), Toughness +3, Fortitude +5, Will +6
Complications:
Responsibility (Outcast)
Neutron
Skills:
Expertise (Space Hero) 4 (+4)
Insight 1 (+1)
Intimidation 7 (+7)
Investigation 2 (+2)
Perception 4 (+4)
Ranged Attack (Earth) 2 (+10)
Technology 4 (+4)
Vehicles 2 (+4)
Advantages:
Benefit (Imperial Guard), Close Attack, Fast Grab, Interpose, Power Attack, Ranged Attack 2
Powers:
"Hyper-Dense Core" Features 2: Increased Mass 2 [2]
Weaken Powers 10 (Flaws: Limited to Energy Powers) [5]
Protection 2 (Extras: Impervious 7) [9]
Immunity 11 (Life Support, Aging) [11]
Flight 8 (500 mph) [16]
Movement 1 (Space Travel 1) [2]
Offense:
Unarmed +9 (+11 Damage, DC 26)
Weaken Energy +9 (+10 Weaken, DC 20)
Initiative +1
Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +12, Fortitude +10, Will +4
Complications:
Responsibility (The Shi'ar Imperial Guard)
-Neutron started life as "Quasar", before Wendell Vaughn ever took the name, giving us a
common problem with a team of thirty throwaway one-shot designs: just throwing names out
there, you end up with more than a couple that are really good, and worth stealing. Renamed
to Neutron, he's sorta like Star Boy in design (starfield costume), but shares none of his
powers, being a Flying Brick who's a bit of a musclehead. He was booted off the Guard at
one point (he betrayed Lilandra for her sister Deathbird), but returned because someone
pretty much forgot about all that. He's one of the cooler-looking, and thus highly-recurring,
members of the Imperial Guard. So much so, that when he was killed by Vulcan, he was soon
replaced by a fellow Stygian with the exact same look.
-Neutron's a Flying Brick in stats, with a few side-powers. He can drain the power of Quasar
II's energy constructs, fly under his own power, and is basically a Life Support Space Guy on
top of things. He's not very fancy in combat, but he'll get the job done. Note that he "Absorbs
energy to boost his strength", but I'm pretty sure that's just a fluff description for how strong
he normally is, absorbing energies from the atmosphere or whatever. Another note is that he
was weak enough to be KO'd by Wolverine's bare fists in his first appearance, though it
seems he's later on been shown as more durable.
Neutron Bum
Post by Jabroniville » Mon Jan 13, 2020 11:23 pm
Skills:
Athletics 2 (+3)
Expertise (Hobo) 4 (+3)
Perception 4 (+3)
Stealth 2 (+3)
Advantages:
None
Powers:
"Nuclear Explosion" Damage 10 (Extras: Area- 60ft. Burst +2) [30]
Offense:
Unarmed +2 (+1 Damage, DC 16)
Initiative +1
Defenses:
Dodge +3 (DC 13), Parry +2 (DC 12), Toughness +2, Fortitude +2, Will +0
Complications:
Responsibility (Hobo)- The Neutron Bum is a murderous alcoholic and social misfit.
Addiction (Alcohol)- His origin story involves him drinking booze on barrels of radioactive
waste.
-A one-off villain with a Punny Name, the Neutron Bum is an alcholic hobo who gained
powers when a lightning bolt struck him while he was downing beers while sitting on barrels
of radioactive waste. When a man refused him five dollars for a cup of coffee, he set off a
nuclear explosion, VAPORIZING the man, and then went on a murderous rampage
throughout New York City, killing everyone who refused him five dollars. Blasting even
Slapstick when he tried to stop him, he created a giant mess with the army, police and various
superheroes formulating a plan to try and stop him. And so Slapstick cleverly just bought him
the cup of coffee, leading to the man peacefully drinking it... and then he smashed his head in
with a giant cartoon hammer. Okay, that's actually pretty clever and dark.
-Neutron Bum has few skills, especially social ones (I mean, he's a MANHATTAN-tier
hobo- that city was a MESS until Giuliani had the cops clean it up by busting heads), but his
explosions are quite deadly. He's a pretty solid look at what happens when you give a random
nobody an Area Attack- if they don't care about innocent bystanders, they can be real
nightmares to anyone around them.
NEW GENIX:
Created By: Steve Lightle
First Appearance: Marvel Comics Presents #150 (March 1994)
-The New Genix were the creation of Steve Lightle, who states that the team's debut in
Marvel Comics Presents was supposed to lead to a regular feature within that Anthology title.
However, the book's cancellation put an end to that, and the characters never reappeared.
-The characters were a team of kids who thought they lived in the far, far future (3065 A.D.)-
one in which Mutants had been wiped out, and that they were genetic creations meant to
"revive" the Mutant Gene in human beings. These manipulationes were created by their
masters at The Fortress- a facility meant to observe, analyze and create superhuman abilities.
Wolverine, and later, Steel Raven, both interacted with these guys. The New Genix were
briefly seen in their debut issue by Steel Raven (they thought she was "retro"), and then again
in MCP #175, where they got actual introductions. Steel Raven, an agent of the Fortress,
sympathized with them (she occasionally turned on her masters), and was using a robot in
order to toughen them up and improve their fighting skills. That was the last we ever saw of
them- twenty-two years later, neither Lightle nor anybody else has seen fit to use them.
The Members:
ALLEGRA:
-Has "Hyper-Speed", making her run and heal quickly- she can appear invisible. Like many
speedsters, she was impatient and energetic. Her mother was apparently an earlier test
subject, and died from the surgeries.
BLUE SHARK:
-A Class 10 Atlantean-like guy (but with pink skin), said to be created from Atlantean genes.
He and Allegra had a romantic thing going on.
BOMBARDIER (Elvis):
-Wears strength-enhancing Armor and can throw out "Bio-Energy" Blasts.
MERIDIAN:
-Powers never seen, he was comatose as a result of experiments.
MUNCHKIN:
-A fairly small kid, Munchkin could affect the molecular density of things- strengthening or
weakening them. This had the effect of weakening ADAMANTIUM, allowing Blue Shark to
damage a robot made from the stuff.
The New Men
These guys are a pretty classic case of comic book weirdness, debuting with their master, The
High Evolutionary, in a Thor comic from Stan 'n' Jack in the mid-1960s. It was a wild &
wacky storyline, featuring the Evolutionary creating a mini-race of Animal People (Kirby
made them look like really fat-headed ugly people with some peach-fuzz- later writers would
make them straight-up animal-headed people), but one of them went bad- The Man-Beast.
The villain was beaten, and the H.E. flew off-planet to found Wundagore II with his New
Men (who were occasionally called Knights and given proper courtly titles), but the next
stories involved the plotline getting CRAZIER AND CRAZIER.
The Official Handbook outlines the increasing insanity- the New Men revolt on Wundagore II
and get de-volved back by the H.E., he gained Godlike power, then he then creates Counter-
Earth in our own solar system, Man-Beast returns, the Wundagore II New Men re-evolve,
H.E. fought The Avengers and disappeared, H.E. creates The New Immortals from Thor's
cells, then abandons them, and Man-Beast turns the New Men into "Ani-Mutants" and the
New Immortals are beaten. Then the Animen (new New Men) fight The Cult of the Jackal
(created by Miles "The Jackal" Warren, a Spider-Man foe), Quicksilver gets his own series
that involves the lot of them, The Acolytes kill some, White Tiger gets created, and then
Modred killed a bunch.
Their backstory is so muddled that the a very recent story featuring the New Men- The
Defenders- completely ignores all the history and just points out that they're animal-people
living on Mount Wundagore in Transia (ie. Romania but not really). And then Uncanny
Avengers uses them on Counter-Earth, simply going "We keep getting killed and reborn
every time our master finds a flaw in his creations".
So what do they mean to The Marvel Universe? Well, basically nothing- they're just
Background Mooks, and one of Kirby's goofier and less-used Silver Age ideas, especially
thanks to all of their ridiculously-silly punny-animal names like Pih-junn and Tagar and Lyan
and stuff). A few of them have a good deal of characterization (oddly enough, the non-
combatant COW-LADY of the group is the most well-thought-out character), while most of
them just show up in the background. The High Evolutionary had a huge Evolutionary War
Cross-Over mess in one year of Summer Annuals, in which he was defeated one after the
other by pretty much every super-hero in the Marvel Universe, which kind of... de-valued his
star as a super-villain, ya know? Kinda hard to be taken seriously when you have god-like
power but ALL your plans are easily-unfurled. The Evolutionary himself is often on the side
of good, but more often acts as a dispassionate observer and experimenter, often cruelly-
abandoning his charges, or ignoring people in need.
So these builds will include all the most-famous New Men, as well as a bunch of lesser
members, additions to a set of Templates.
Skills:
Athletics 4 (+6)
Expertise (Knight) 3 (+5)
Intimidation 4 (+4)
Perception 2 (+2)
Stealth 2 (+5)
Technology 4 (+6)
Vehicles 5 (+6)
Advantages:
Equipment 8 (Knights' Gear), Ranged Attack 3, Teamwork
Powers:
"Animal Senses" Senses 2 (Low-Light Vision, Acute Scent) [2]
Equipment:
"Blaster" Blast 6 (12) -- (13)
Offense:
Unarmed +5 (+2 Damage, DC 17)
Weapon +5 (+5 Damage, DC 20)
Blaster +4 (+6 Ranged Damage, DC 21)
Initiative +3
Defenses:
Dodge +5 (DC 15), Parry +5 (DC 15), Toughness +2 (+4 Armour), Fortitude +4, Will +2
Complications:
Prejudice (Freaks)- The New Men are all animal-hybrids, and cannot pass for ordinary.
Skills:
Athletics 5 (+8)
Expertise (Knight) 4 (+6)
Intimidation 6 (+6)
Perception 6 (+6)
Stealth 2 (+5)
Technology 4 (+6)
Vehicles 5 (+6)
Advantages:
Equipment 8 (Knights' Gear), Fast Grab, Ranged Attack 5, Teamwork
Powers:
"Animal Senses" Senses 2 (Low-Light Vision, Acute Scent) [2]
Equipment:
"Blaster" Blast 6 (12) -- (13)
Offense:
Unarmed +6 (+3 Damage, DC 18)
Weapon +6 (+6 Damage, DC 21)
Blaster +6 (+6 Ranged Damage, DC 21)
Initiative +3
Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +3 (+5 Armour), Fortitude +6, Will +3
Complications:
Prejudice (Freaks)- The New Men are all animal-hybrids, and cannot pass for ordinary.
ANIMEN:
Flying Fox (uplifted Bat)- PL 6 (82): Flight 5 (60 mph), "Echolocation" Senses 4
(Extended, Ultra & Accurate Hearing) (14) -- [14]
Komodo (uplifted Komodo Dragon)- PL 6 (68): No Boosts [0]
Crushtacean (uplifted Crab)- PL 6 (74): Strength & Stamina +1, Fighting -1, Dodge -1,
Swimming 2 (4 mph), Immunity 2 (Drowning, Pressure), "Claws" Strength-Damage +1 [6]
Spinneret (uplifted Spider)- PL 6 (92): Wall-Crawling 2, Swinging, Snare 6 [24]
Skills:
Athletics 5 (+8)
Expertise (Knight) 4 (+6)
Intimidation 6 (+6)
Perception 6 (+6)
Stealth 2 (+5)
Technology 4 (+6)
Vehicles 5 (+6)
Advantages:
Equipment 8 (Knights' Gear), Fast Grab, Power Attack, Ranged Attack 7, Teamwork
Powers:
"Animal Senses" Senses 2 (Low-Light Vision, Acute Scent) [2]
Equipment:
"Blaster" Blast 6 (12) -- (13)
Offense:
Unarmed +8 (+3 Damage, DC 18)
Weapon +8 (+6 Damage, DC 21)
Blaster +8 (+6 Ranged Damage, DC 21)
Initiative +3
Defenses:
Dodge +8 (DC 18), Parry +9 (DC 19), Toughness +3 (+5 Armour), Fortitude +6, Will +5
Complications:
Prejudice (Freaks)- The New Men are all animal-hybrids, and cannot pass for ordinary.
PL 7.5 ONES:
Lady Ursula (uplifted Bear)- PL 7 (105): Strength & Stamina +2, Fighting -1, Dodge -1,
"Teeth" Strength-Damage +1, Senses 2 (Extended & Tracking Scent) [8]
-Ursula was a tougher character, and committed suicide rather than allow the Man-Beast to
take over her mind.
Sir Gator (uplifted Alligator)- PL 7 (108): Strength & Stamina +2, Fighting -1, Dodge -1,
"Teeth" Strength-Damage +1, Senses 1 (Extended Scent), Stealth 4 (+9), Swimming 2 (4
mph) [11]
-A stealthier fighter, Sir Gator is more from the modern era, debuting in a 1997 Excalibur
issue.
The New Mutants
-Re-using the “Team From Around the World” concept, Claremont introduced (in Marvel’s
Graphic Novel series) Sunspot (a Brazilian wannabe lothario), Danielle Moonstar (a smart-
mouthed Cheyenne with the stereotypical look but WAY more attitude), Wolfsbane (a good
little Christian girl at conflict with her mutancy, her body and her emotions), Cannonball (a
good-old Southern Boy who was rather bright and responsible), and Karma (a young girl
introduced in Marvel Team-Up a while before- a Vietnamese girl with an evil uncle and two
siblings to take care of).
-Not that their powers weren’t handled very well- what I loved about this book is that their
powers SUCKED at first. I mean, this was the worst superhero team in history- Sunspot was
super-strong, but only for minutes at a time. Cannonball was near-invulnerable but couldn’t
aim to save his life, and his flying was ludicrously bad (he could only travel in one direction).
Moonstar could barely control her Fear-Images. Karma could possess one person at a time.
Even Magma (who was added later, as the book got weird immediately by giving us a
geokinetic girl from a long-lost Ancient Roman civilization… in Brazil) couldn’t handle her
powers well. Compare that to the 2000s-take on the New Mutants with the New X-Men:
Academy X kids. Every freaking one of them was basically PL 7-8 right out of the gate, doing
awesome power stunts and having great control over their powers. You had Wind Dancer
using funky Power Feats, Wallflower developing Pheromone control ultra-fast, Prodigy
having great strategy in their first fight, etc. Almost no limits or drawbacks at all. The
original New Mutants were so bad that common thugs were a danger.
-In another issue, the kids thought Karma was killed (she was written out of the book- Put On
A Bus- because her character was rather boring). You had divorce, child abuse, drug abuse,
etc. all dealt with, back when that wasn’t as forced as it tends to be today. Later, Dani gains
the "Death Sight" of a Valkyrie, and has to engage in an argument with Death, who had come
for her childhood friend (a boy she once humiliated by accidentally showing everyone his
heart's desire- their wedding day). How many other Teen Hero books feature mature, drawn-
out debates with Death? "Tell me child, and I so terrible?" "You CAUSE PAIN!" "And end
it."
-Which doesn't even get into their Secret Wars II crossover. In which The Beyonder, trying to
comprehend humanity, casually decides to murder the entire team, one after the other. He
does so out of piqued curiosity, and immediately resurrects them, satisfied with whatever he's
learned. Except he LEFT THEM WITH THE MEMORIES OF THEIR DEATHS. This led to
several horrifically-dark issues in which the kids were at their wit's end, so depressed and
shattered they won't react emotionally to anything around them, leading the teachers of both
the New Mutants AND the Hellions to join forces and try to repair their frayed psyches. This
remains quite possibly the most evil thing I've ever seen a writer to do their characters. To
YOUNG TEENS.
-Bill Seinkewicz, who took over quite early on the art, was brilliant, even though he tended to
use the “Electro-Shock” hair look on too many people (Cannonball, Warlock & Legion
especially). It’s the darkest and oddest art I’ve ever seen used regularly in comics, and stands
out particularly on a book that featured a roster of kids. In effect, it was rather perfect, as
these weird, quirky outsiders now had the bizarre appearances to really show how "off" they
were. While other Teen Books were brightly-lit, happy-fun-adventures; these hyper-shaded,
too-skinny kids looked borderline inhuman and strange, and yet photorealistic at the same
time. Never mind how he drew a certain ursine bad guy.
The Early Years:
-The early years of the book felt a bit different, as the art was more typical, with more
standard artists (Bob McLeod & Sal Buscema were both capable, but not spectacular,
craftsmen). Things got weird almost right away when the kids went on a trip to visit
Roberto's parents in Brazil, only to find a long-lost ROMAN CIVILIZATION in the Amazon
Jungle, thus earning them a new teammate and an Ancient Unkillable Witch for an enemy
(Selene, the Black Queen). Pretty quickly, Karma was thought killed and vanished from the
book. The book went off-the-wall crazy with Warlock, a shape-shifting goofball alien who
hid massive firepower, and we got Cypher, who proved once and for all that not every mutant
power was awesome- while also proving that the lowest-powered guy on the team will
usually be the one to save the day. Plus of course Magik, who was a horribly psychotic and
possibly-evil little girl with vast Satanic magical powers. Did I mention that kids revel in
being outcasts, while at the same time dreading it? Well guess who ended up being the book's
most popular character?
-The Hellions were awesome as well. Linked to Emma Frost (back when she was a villain),
they were a classic “Rival School”, except with super-powers, and their initially-violent feud
with the Mutants later turned to more casual rivalry, with contests, snark and mutual respect
(and mutual hatred of Empath, the dickiest dick who ever dicked it up in comics, who was a
Hellion).
-Not enough can be said about the first fifty-some issues of this book (though by the Gods,
that three-parter with Cloak & Dagger was and remains a chore to get through). The big #50
issue, where the team confronts The Magus, Warlock’s evil father, and uses a bunch of PL 7-
8 level powers to battle a PL 17 star-killing menace, while under Professor X’s guidance in
outer space is one of the most underrated books I’ve ever read (seriously, I’ve never heard
much praise for it at all). And then when Magneto takes over the school, we get a whole
different side of him as he’s forced to deal with kids WAY younger than he has any comfort
level talking to, yet he takes the job absolutely seriously. Magneto in The New Mutants was
even better when he was leading the X-Men- watching the merciless Master of Magnetism
suddenly have to deal with trying to reassure young teens? And sometimes SUCCEEDING?
Awesome stuff. There's a fun one where some brutes rough up and nearly sexually assault
Dani. The kids plot some sweet, sweet revenge, only to be prevented from doing so by their
heartless, uncool teacher. So they sneak over to the frathouse or whatever, hide out... and
watch Magneto tear the place apart, putting the fear of God into those assholes.
-One of my favorite conversations is when Magneto is trying to confer with Illyana over her
dark nature- Magneto confesses to sometimes wanting to give in and become the monster
humanity thinks he is. Illyana talks about wanting to be good... while the art shows a horrible,
inhuman smile creeping across her shadow-ridden face.
-The “Bird Brain” story was EPIC in its suck. First off we had way too many drawn-out
issues of a gangly "Scrappy-Doo meets Jar-Jar Binks" imbecilic clumsy animal-man teaming
up with the Mutants, and then we had a WAY TOO LONG arc featuring the kids on some
island with an old, scrawny lumpy man with a Dr. Moreau rip-off concept and really crappy
“I’m a crazy villain!” vibe to him. And finally, they killed off Cypher, who was apparently
unpopular, but the fans later felt bad about this decision.
-The crap started flowing freely by this point. Magik was de-powered back into Young
Illyana Rasputin during Inferno, to the fans’ outright HORROR (she was easily among the
most popular mutants- there’s a reason why she was the first victim of the Legacy Virus- fans
had been BEGGING for a return of Magik as soon as she was gone, and hadn’t let up).
Moonstar picked up some REALLY lame powers that allowed her to physically bring all of
her wishes into the real-world (a massive Game-Breaker that led to some horrible story plot-
points, like her creating a giant ice-machine to salve her wounds at one point). The team got
their own costumes, which are easily among the worst EVER designed, and should never
have made it past the drawing board. Magma left to hook up with Empath, who still hadn’t
been made to look any more likable. And then we got the X-Terminators kids hooking up
with the Mutants, bringing four REALLY lame characters in Rictor, Boom-Boom, Skids and
Rusty to a previously-established "all good characters" squad. Finally, even MOONSTAR
left, going to Asgard permanently. Remember what I said about fans loving the non-Mall-
going stereotypes? Well guess what half the team was NOW? The very embodiment of
"Stupid Teen Sitcom" material. We basically went from Degrassi to Sweet Valley High.
-The fur started flying on the book immediately, and in some pretty bad ways- especially for
long-term fans. Cable joined the roster as a new Mentor Character type, since the old ones
had all gone, after the X-Editors had seen some Liefeldian scribbles of the guy and been
fascinated by the proto-'90s Cyborg dude. The X-Tinction Agenda, which in addition to
having the worst comic book art I’ve ever seen published in the X-Factor parts (no
exaggeration- go see if you don’t believe me- Jon Bogdanove's art made Liefeld's look like
the Sistine Chapel's ceiling) and being way too damn long, was particularly nasty to this
team. Warlock was casually killed off early on, being killed by Cameron Hodge, one of the
least-enjoyable villains in history. Then Wolfsbane was brainwashed and forced into wolf-
form permanently, and shipped off to the new X-Factor book.
-The next batch of issues was pretty ugly. Rusty & Skids got Put On A Bus to the backburner
when they were freed from jail by the Mutant Liberation Front, a group of guys basically
scribbled in power & personality by Liefeld on the back of a napkin (where I began using the
term "Sketchpad Characters". Rictor quit to go find Wolfsbane (with a later reason added in
after-the-fact that he’d seen Cable kill his father). Boom-Boom & Cannonball hooked up
after the beloved Sam & Lila relationship died down. The Hellions were casually murdered in
the largest single waste of good potential characters in COMIC BOOK HISTORY (not an
exaggeration either) during Trevor Fitzroy’s debut in comics.
-Finally even SUNSPOT left, leaving Sam as the sole member of the original students left on
the book, while we got FOUR new members of the team in succession. Three of them were
Liefeldian napkin-sketches: Domino, Shatterstar & Feral (who’d already sorta had her design
used for Wildside of the MLF), and the Hellions’ Thunderbird came on as "Warpath". And
thus began X-Force.
-The book lasted for one-hundred issues, ending and turning into X-Force with pretty much
an all-new roster- the original characters other than Cannonball had left. Sunspot would
rejoin in just under two years, but most of the others would NOT have a good decade in the
1990s- Moonstar went into X-Limbo, returning as a villain and then as the leader of a book
that was WAY on Marvel's bottom tier at that point. Karma & Magma disappeared. Magik
wouldn't return, and Illyana would in fact DIE- a victim of the Legacy Virus. Wolfsbane was
on the lower-selling X-Factor book, and wouldn't do well without Peter David being around.
The post-2000 era has been much better, at least, with multiple characters getting numerous
chances- a new New Mutants series came about in the 2010s, and was actually REALLY
fantastic in parts- Zeb Wells did a very good job, though I felt it lost steam badly near the
end. Dani Moonstar showed up in The Fearless Defenders (a short-lived "All Girls" Title).
Karma was on a low-tier X-Men book. Magik got a pretty big role in one of the two big X-
Men titles, under Bendis. Cannonball & Sunspot became Avengers, then Sunspot became the
central character of Al Ewing's Avengers title, taking over A.I.M. and turning it good.
Warlock & Cypher returned, but remain minor characters. The gang are still well below many
characters that debuted as X-Men... but they're more important than most people who debuted
before 1983.
This build-set will include stats for the New Mutants characters in their various eras (Debut,
Early Years, Middle Years, Later Years, X-Force, Modern), with any one-off modifications
included (Moonstar gets a shitload of builds). The commentary will be updated and
expanded, which, given how much I love most of these characters, will produce a lot of
essays. Also, after I put down most of them, I'll throw down builds for X-Force's luminaries,
because that's always fun.
New Sun
Skills:
Expertise (Dimensional Traveller) 4 (+7)
Perception 6 (+8)
Advantages:
All-Out Attack, Power Attack, Ranged Attack 8
Powers:
"Mutant Powers: Omega-Level Kinetic Energy Control"
"Kinetically-Charge Matter" Damage 15 (Extras: Area- 500ft. Burst +5) (90) -- [93]
"Energy Form"
Insubstantial 3 [15]
Protection 14 [14]
Immunity 30 (Fortitude Effects) [30]
Movement 3 (Dimensional Travel 3) [6]
Offense:
Unarmed +8 (+2 Damage, DC 17)
Charged Matter +15 Area (+15 Damage, DC 30)
Steal Energy -- (+15 Perception-Ranged Affliction, DC 25)
Energy Blast +10 (+15 Ranged Damage, DC 30)
Initiative +3
Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +14, Fortitude --, Will +6
Complications:
Motivation (Saving Worlds)- The New Sun destroyed his old world, and has found many in
similar states, all thanks to versions of himself. He seeks to either help Remys fix their
problems, or kill them.
-The New Sun is a one-off character created for the Gambit series- he's an Alternate Universe
version of Remy LeBeau- one whose powers went unchecked and out of control. His powers
were enhanced in a special ritual, but the kinetic energy burned up everyone else on the face
of the Earth- as the New Sun, he traveled to other worlds in order to prevent the same thing
happening, always finding burned-out husks (why was THIS particular incident so common
in parralel Earths?). He came to Earth-616 and tried to kill the main Gambit, but was himself
killed when Gambit supercharged him- the guy burned out. It is stated that Mister Sinister is
responsible for our Gambit not having these same insane power levels- he removed a part of
Remy's brain that would allow it. Stuff like these kinds of "Accidentally Destroy the Earth"
power-levels are one of those weird things that give DAMN GOOD REASON why normal
humans are terrified of Mutants, really.
-The New Sun is so super-charged compared to regular Gambit that he's basically an entirely
different person (he also never joined the Thieves Guild). This comes off as a bit of Power-
Geeking from Fabian Nicieza, essentially writing in all of the cool stuff he'd probably LIKE
to do with Gambit, but won't because he has the good sense to not give a superhero extreme
powers such as this. This story may have served to de-power some of Gambit's crazier feats,
judging by some of what I've read. This guy can create huge Blasts, stop the movement of
objects, and travel to various dimensions.
The New Warriors
This series is kind of an anomaly in Marvel Comics, in that it made its debut in the early
1990s, alongside X-Force, the grittiest X-Men yet, and also shares its era with Image Comics,
yet it's one of the most "ordinary" Marvel books in a highly-experimental, weird era for the
medium. It's got some grittiness to it (murder and moping are common plot devices), but a
newbie Mark Bagley's bright, sunny-looking faces, and some good-old-fashioned super-
heroic stuff, combined with some HORRIBLY dated "Totally Radical" '90s slang, make for
something that almost defines the '90s era of comics as well as the "Blood 'n' Guts" stuff did.
And overall, I swear to God it holds up better as classic comics than almost anything else in
the early half of that decade. Fabian Nicieza still considers it his proudest accomplishment in
comics (though the specific reasons why are fun- read on).
And of course it's now known more for a long series of failed books that've come afterwards.
Fabian Nicieza & Mark Bagley were the creative team for the first ton of issues, and it's
pretty interesting stuff. It breaks almost zero new ground whatsoever, its villains are
frequently TERRIBLE, and a lot of it is very, very dated (people actually say things like
"rad"; one issue is described as "Kick-Butt"); Thrash uses his SKATEBOARD to fight
crime), but it's this very generic-ness that makes it kind of fun. While other books are up their
own asses about being more hardcore and nasty and full of killing, the New Warriors was a
fair bit lighter and softer, yet also had a fair bit of angst- Speedball's parents are divorcing,
Marvel Boy kills his abusive father in self-defense and goes to prison for it, and Night
Thrasher's parents died Thomas & Martha Wayne-style while his two parental replacements
were lying to him long-term. But not EVERYTHING was like that, especially at first- Nova,
Namorita, Speedball and others were fairly light-humored characters.
Another appealing thing was how they'd generally fight a bunch of generic villains with
"good, old fashioned" super-heroics- they weren't always stamping out racism or mutant
terrorists or whatever- they'd just fight metahumans gone rogue, super-villains from other
books, and more. Bagley's early art would get better over time, and while he has an INSANE
fetish for super-costumes with goggles on them (check out his runs on New Warriors, Spidey
or Thunderbolts and just count 'em... Impulse, Firestar, Jolt, three of the four Forces of
Nature, etc.), it's among the more "old-school comic-booky" of his works). All in all, being a
plain, ordinary super-hero book in the era of Image-style nonsense actually makes it one of
the BEST comics of the era! The first twenty-five issues in particular, culminating in a big
story, are the high-water mark according to pretty much everyone- Bagley leaving the book
cut out its life-blood, and I feel that even Thrash, the least-liked member, was integral to the
book, and his absence hurt it.
As the book starts officially, we meet a "Support Crew"- Night Thrasher has two older
mentors in Chord (a friend of his parents), and the elderly, somewhat sinister Tai. Nicieza
would often rely on his old standby story- the "Team Of Villains" set-up, where the team
would have to fight a brand-new team of guys- they'd battle Psionex (rebellious empowered
youths) and the Force of Nature (eco-terrorists), and slowly deal with the build-up of The
Folding Circle, who'd be part of the over-arching story. Thrash would meet up with his ex-
girlfriend Silhouette, a crippled martial artist with shadow-powers, and her brother,
Midnight's Fire- Sil would join the Warriors, while Fire would occasionally cause her loyalty
to waver.
Arguably the most popular story was the "Sphinx" arc, in which an attractive female takes the
role of Nova's big enemy, refashioning Earth's history so that Ramses's two court magicians
defeated Moses in the fabled contest from the Bible, thus creating a world in which the
Middle East dominated- the Avengers were now all-Middle Eastern, save for Nova, but he
slowly realized that his world was "wrong". The great Alternate Reality redesigns of the
Avengers and other heroes made this an outstanding arc, and really put the book on the map.
Along the way, various things would happen- Speedball would deal with his father being the
District Attorney- and an anti-vigilante one at that. Firestar & Marvel Boy would form a
relationship, while Nova would flirt with Namorita. The Avenger known as Rage would get
booted from his team, and end up on the Warriors (typically palling around with Speedball),
as would solo hero Darkhawk, who had his own book. Marvel Boy would also deal with his
brutal, abusive father, with that story culminating with him killing his father in self-defense,
and despite the best attempts of his legal team and friends, he went to prison for negligent
homicide. Meanwhile, the "Folding Circle" arc unfolded.
Tai would, of course, have an even darker purpose- desiring all the power for herself, she
used the well to try and kill the Warriors AND the Folding Circle, but ultimately they
defeated her, and she was sucked into the well. With Marvel Boy in jail and Tai dead, Night
Thrasher was soon spun off into his own book (also written by Nicieza), which frequently put
him at odds with his own team, causing a split. Mark Bagley would leave right around then,
as he was in charge of the art on the bigger Amazing Spider-Man book... and sales would
immediately falter.
New Warriors #26-75:
-The book lasted six years, all in all, going for 75 issues, 53 of which were written by Nicieza
himself. Things would kind of be held together after Tai died... but you could see the wheels
starting to fall off. Rage's beloved grandmother (his only surviving relative) was killed,
creating further angst. Marvel Boy served his time in prison and was reformed in the eyes of
the law (in a good story arc), but returned as Justice, with a wedge driven between him and
Firestar, because angst. Namorita took over the team while Thrash was away, but repeated
mistakes and troubles caused issues, and she was turned into the blue-skinned, angsty
Kymaera, because angst. ummm... you might be seeing a pattern.
The roster was kinda same-y for a while, but the teen heroine Turbo was quickly added, in a
big that kind of marked the shifting between eras- now a LOT of people started showing up
on the squad, and not all of them fit. Goofy comedy character Hindsight Lad joined, as well
as Bandit (Thrash's long-lost brother), Dagger (of Cloak & Dagger fame), Alex Power (of
Power Pack, having stolen the powers of his siblings), Timeslip, Helix, and more. And of
course, people would quit- Namorita & Justice taking sabbaticals, Thrash & Rage quitting
after missing a mission in Zaire, and others. Having read some of these issues, it's REALLY
OBVIOUS that the wheels were falling off- I think Bagley offered a lot to the book, and
Fabian on his own couldn't maintain the stories any longer- the book felt unfettered, the roster
too loose, and the villains very lame. The "Folding Circle Arc" was built up for two years,
while everything else was done in a couple issues- the fact that he was writing X-Men and X-
Force couldn't have helped. But sales fell with time, and kept doing so after he left.
Ultimately, the book stumbled to its end- Thrash, Rage & Namorita rejoined, and Firestar &
Justice got engaged, but one of the Turbos was killed, and Power Pack's former ship Friday
was destroyed. The book was cancelled, and members Ultra Girl & Slapstick were added in
that interim.
Ultimately...:
-The New Warriors remains a high water mark of the '90s- before it got up its own ass with
angst, it was different by NOT being up its own ass with angst! And Fabian Nicieza is
frequently quoted as saying it's his proudest achievement in comics... but not so much for its
quality. He explained that it might not be the most well-WRITTEN exactly (he's his own
toughest critic), but it's what the book MEANT to him. It was his first regular series, and
there were ZERO expectations at the office for that book to succeed- that it started doing well
within its first year was a huge pride moment for him, and it basically made his career- he got
the X-Books based off of that. So he effectively got himself a major career boost from
writing a book that everyone thought would fail.
The Warriors also have that weird kind of "Alpha Flight" situation, where fans are like "I'm a
big fan of the New Warriors!", but what they REALLY mean is "I'm a fan of the initial
incarnation of the New Warriors!". Like, I am 90% sure that NW fans never, ever mention
Rage in their list of likes, and none of the later incarnations of the team have any fans.
Certainly not the Timeslip/Helix/Hindsight Lad era. And their roster had characters that later
"grew out" of that book (Justice, Firestar & Nova), and then Justice & Firestar broke up in a
silly bit that damaged both characters, so that aspect was wrecked for good.
In all, it's a book that started hot, stayed great for a few years, and then fell off a cliff, right at
the '90s peak of the comic book industry, meaning it still has name value. But... as we'll see,
every attempt to revive interest has failed- I think that is largely due to the fact that it's a
Nicieza/Bagley baby only- that exact roster with those exact creators are all you can possibly
do to make the Warriors a success- it's so tied to that team and those two guys that any other
attempt to do anything is doomed.
SUBSEQUENT NEW WARRIORS RUNS:
-The Comic Book Crash of the '90s hurt many books badly, and The New Warriors was
cancelled in 1996. But Marvel never met an IP it didn't want to reinvent every few years, and
so the name was dragged back out there repeatedly.
Civil War would change Marvel FOREVER (one of few events to really successfully make
that claim, in fact), and would put a permanent black eye on the team (though they couldn't
have known Nitro was jacked-up, the "Reality TV" angle made them look extra-careless and
stupid).
The big changes here were of course the deaths of much of the team, with Night Thrasher &
Namorita being done for, and Speedball being so irrevocably-changed that they'd probably
ruin him forever by turning him into the ultra-angsty "Penance".
NFL Superpro
Skills:
Acrobatics 4 (+8)
Athletics 5 (+10)
Close Combat (Unarmed) 2 (+9)
Deception 1 (+4)
Persuasion 2 (+5)
Intimidation 4 (+6)
Investigation 2 (+4)
Perception 3 (+5)
Expertise (Football Player) 7 (+12) -- (Uses Agility)
Expertise (Reporter) 4 (+5)
Insight 2 (+4)
Advantages:
Defensive Attack, Great Endurance, Equipment (SuperPro Suit- Protection +2), Improved
Critical (Unarmed), Move-By Action
Powers:
"Slightly Enhanced Physique"
Speed 1 (4 mph) [1]
Leaping 1 (15 feet) [1]
Offense:
Unarmed +9 (+5 Damage, DC 20)
Initiative +4
Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +4 (+6 Costume), Fortitude +8, Will +5
Complications:
Responsibility (Ex-NFL Superstar)- Phil Grayfield was a superstar football player, and losing
this aspect of his life still hurts.
Motivation (Justice)- Superpro fights evil on behalf of football players everywhere, or
something. He is especially disgusted by drugs.
Enemy (Marco Sanzionare)- This Poor Man's Lex Luthor (hell, he's a Poor Man's Fifth-
Stringer Evil Rich Iron Man Foe) was behind many of SuperPro's early adventures, and then
chose to mess with him again later.
-Hahah, SUPERPRO. Fabian Nicieza has since admitted he only worked on this character to
get free NFL tickets, and he was created by some assortment of NFL people & Marvel
staffers, and it shows, having created one of the most famously bad comic books in history
(Nicieza insists it was meant for a YOUNG audience- not the one that came to read comics).
He had a brief 12-issue run (still too much for this crap), having cliched fight scenes, groan-
inducing football-related puns in mid-fight ("How about an autograph?" *PUNCH*/ "Okay, I
give!" "No- you RECIEVED. A POUNDING, that is!"), a really goofy-looking costume, and
a bunch of guest-stars (Spider-Man in issue #1- even though usually he only showed up in
book #2. Sales were expected to be so crappy they needed a boost in the FIRST issue!) to
make him seem less lame. He was a football player hobbled by injuries who got doused in
some Generic Experimental Comic-Book Chemicals (tm), became a peak human guy,
wearing some elite football uniform (created by a guy who was a huge football fan and an
eccentric scientist) that was super-tough. His only recurring villain was a generic "Sleazy 80s
Millionaire Crimelord" Marco Sanzionare, and "named" super-villains include a football-
player-turned-NINJA by the name of "Quick Kick". It's kind of stupidly amusing, like a
really crappy movie, at times, and I have several of these awful, awful issues.
-Nobody in these books seems to be trying very hard- Nicieza, normally a good writer, gives
us Quick Kick the football-player-turned-ninja, and Instant Replay- a guy who somehow
makes being a Time Travelling Assassin boring- Quick Kick even goes by the WRONG
NAME at one point! Buzz Dixon, who takes over much of the book later on, writes in
garbage like The Head Hunters (evil failed football players who play an illegal game against
real-life NFLers they've kidnapped) and The Happy Campers (normal guys with silly
powers). He even pissed off the Hopi nation by writing some Hopi fundamentalists as bad
guys in one book.
-Unsurprisingly, the character faded away into obscurity, and now that the NFL won't license
its name out to this kind of crap, we'll probably never see him again. Robert Kirkman wasn't
even allowed to use him in his Marvel Team-Up run- instead, he had to have Stilt-Man refer
to him in the past tense ("I beat up a guy called SuperPro last week- silliest looking guy...").
Me, I kinda wish they'd "Catman" him into a legit, awesome threat, just to see the look on
supervillains' faces when he came in and beat the snot out of them. As a kid, I didn't hate him
so much- I even made "NHL Superstar", a HOCKEY GOALIE version of SuperPro, who
shot pucks out of his blocker and used a stick (which makes him about a thousand times
cooler than this idiot already). Superstar's catchphrase should be "I'm NHL Superstar, and I'm
here to beat THE PUCK out of crime!"
-So yeah, this guy kinda sucks. He's got a lot of football player-style "Rushing" tactics
(Move-By Action, Athletics), and he's not BAD at fighting, but he's only a PL 7 scrub, and
would lose to anyone except some members of the Zodiac Cartel or maybe an Acolyte or
two. Okay, so he beat up Crossbones a bit during a Cap guest appearance, but 'Bones got the
better of him by cheating, and now that this guy's a jobber, he's done with great showings.
-There's a bit of a hard thing to figure out regarding how powerful Phil Grayfield is, though.
The writing on the books was so half-assed that a guy who supposedly gained enhanced
strength, athletic abilities, etc., during a chemical bath, and gaining a super-durable football
uniform, was depicted as: a) needing to use extra effort to toss a particularly heavy
henchman, b) needing to dodge and weave to avoid bullets, and c) vulnerable to cobra venom
on Crossbones' knife, which easily cut into his calf. So, at best we're talking about a guy who
was at Captain America's physical level, and he's probably a good bit lower. Nothing to
SNEEZE AT, of course, but he's barely superhuman at all, and his suit only gives a +2
Toughness bonus, since it appears to have little effect on his durability.
N'Garai
Skills:
Athletics 4 (+10)
Intimidation 8 (+6)
Perception 5 (+5)
Stealth 1 (+5)
Advantages:
Improved Critical (Claws), Startle
Powers:
"Natural Size" Growth 2 (Str & Sta +2, +2 Mass, +1 Intimidation, -1 Dodge/Parry, -2 Stealth)
-- (10 feet) (Feats: Innate) (Extras: Permanent +0) [5]
Offense:
Unarmed +6 (+6 Damage & +6 Affliction, DC 21 & 16)
Initiative +4
Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +6, Fortitude +6, Will +1
Complications:
Motivation (Returning to Earth)
Responsibility (Chthon's Will)
-The N'Garai first made their appearance in a very early issue of Claremont's X-Men, in
which an ancient, regenerating cairn on the X-Mansion grounds had been opened by Cyclops
in a fit of rage after Thunderbird's death- some Demons came forth, their leader Kierrok
fought the X-Men, and Storm was able to re-seal their portal prison. Much later, in a pretty
famous X-Men issue, a young, immature trainee Kitty Pryde was left alone at the X-Mansion,
and a mysterious demon invaded it. The issue basically took the form of a "one-off" featuring
a terrified Kitty (who wasn't immune to the creature's touch, despite her Phasing powers)
fleeing the hostile monster, using whatever means she had available to her in order to stop it.
In desperation, she set off the engines of the X-Men's Blackbird, frying the beast. The
resulting damage to the Mansion became a bit of a gag later on.
-Though this is the only time I've ever seen the creatures, they've appeared multiple times
since then- like, a lot. It turns out they were the creations of Chthon the Elder God, and used
to live on Earth- they long to make a permanent return. They showed up to fight Maggott &
Cecilia Reyes when they were new X-Men recruits, fought Satana because her father Lucifer
had led Heaven's army against them millennia ago, etc.
-Despite their ferocity, the N'Garai are essentially still a Race of Mooks, able to be
slaughtered en masse by someone like Wolverine, so they're still only PL 6. That's notably
more dangerous than MANY races, though, so in great numbers, they're still quite scary.
Ngh
Post by Jabroniville » Sun Jul 30, 2017 9:05 pm
Skills:
Deception 9 (+14)
Expertise (History) 8 (+14)
Expertise (Magic) 16 (+22)
Expertise (Demon) 9 (+15)
Insight 6 (+10)
Intimidation 10 (+15)
Perception 5 (+9)
Persuasion 7 (+12)
Advantages:
All-Out Attack, Artificer, Daze (Intimidation), Diehard, Fearless, Improved Critical (Blasts)
2, Improved Hold, Power Attack, Ranged Attack 8, Ritualist, Startle, Well-Informed
Powers:
"Immortal God"
Immunity 16 (Aging, Life Support, Fatigue Effects) [16]
Speed 2 (8 mph) [2]
Senses 7 (Detect Magic- Ranged 3, Acute & Analytical, Tracking By Magic) [7]
"Elder Entity" Immunity 20 (Mental Effects) (Flaws: Limited to Half-Effect) [10]
"Speaks All Languages" Comprehend 3 (Languages- Speak & Understand) [6]
Flight 12 (8,000 mph) [24]
Movement 1 (Space Travel) [2]
"Nigh-Unkillable"
Impervious Toughness 15 [15]
Regeneration 10 (Feats: Regrow Limbs) [11]
"Variable Size"
Features 2: Increased Mass 2 [2]
Elongation 1 [1]
"Elder God"
Variable 15 (98) -- [100]
"Empower Others" Variable 10 (Feats: Reversible) (Extras: Affects Others Only +0,
Continuous) [81]
Offense:
Unarmed +12 (+16 Damage, DC 31)
Blast +10 (+20 Ranged Damage, DC 35)
Area Attacks +15 (+15 Damage, DC 30)
Initiative +0
Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +16 (+8 Impervious), Fortitude +16,
Will +12
Complications:
Motivation (Gathering Worshippers & Might)
Weakness (Trapped)- Almost all of the Elder Gods are trapped within their own dimensions,
having been beaten years ago by The Demogorge. Despite their great power, they are usually
bound to their dimensional boundaries.
Enemy (The Tetrachs of Entropy, Aah)- The Tetrarchs oppose Ngh's plans, and he used to be
united with the good-natured Aah.
Total: Abilities: 102 / Skills: 70--35 / Advantages: 20 / Powers: 277 / Defenses: 20 (454)
-Ngh, and his good counterpart Aah (CHRIST!), were originally one: a composite being that
split itself up as a "Great Experiment". Ngh was trapped in the Dimension of Exile by the
Tetrarchs of Entropy until he tricked the Avengers into helping him escape. Using powers
that allowed him to grow in might the more evil feelings were thrown his way- he beat up the
Tetrarchs and the Avengers for a while, until he was convinced to re-merge with Aah.
-This guy is pretty much just "Karma's Jerkass Uncle" in the comics, he almost never
appeared in The New Mutants- I don't remember the issue where he did. He was responsible
for leading Tran around in controlling the Fantastic Four, and used him to prop up a criminal
enterprise in the States. Losing Tran, he later reappeared controlling Karma, promising that
he had information about her missing siblings. Less of a character and more of a Plot Device,
he was also a bad guy in Wolverine, where Karma was a minor supporting character. There,
he was setting up shop in Madripoor, Marvel's crime-ridden answer to Singapore.
Nick Fury
Skills:
Acrobatics 2 (+6)
Athletics 5 (+7)
Deception 9 (+13)
Expertise (The Spy Game) 11 (+15)
Expertise (Soldier) 10 (+14)
Insight 7 (+11)
Intimidation 3 (+7)
Investigation 9 (+13)
Perception 4 (+8)
Persuasion 4 (+8)
Stealth 4 (+8)
Technology 2 (+6)
Treatment 1 (+5)
Vehicles 3 (+10)
Advantages:
Assessment, Beginner's Luck, Benefit 6 (Director of S.H.I.E.L.D.), Connected, Diehard,
Equipment 11 (Anything He Needs- Car With Flight, etc.), Fearless, Improved Critical
(Gun), Improved Disarm, Improved Smash, Inspire, Languages 3 (Many), Leadership,
Precise Attack (Ranged/Cover), Quick Draw, Ranged Attack 5, Skill Mastery (Spy), Taunt,
Teamwork, Tracking, Ultimate Spy Skill, Well-Informed
Equipment:
"Machine Gun" Blast 7 (Extras: Multiattack) (Inaccurate -1) (20) -- (24)
Offense:
Unarmed +11 (+2 Damage, DC 17)
Pistol +12 (+5 Ranged Damage, DC 20)
Rifle +12 (+6 Ranged Damage, DC 21)
Machine Gun +10 (+7 Ranged Damage, DC 22)
Initiative +3
Defenses:
Dodge +12 (DC 22), Parry +11 (DC 21), Toughness +4 (+5 Kevlar), Fortitude +6, Will +10
Complications:
The Infinity Formula- Nick Fury once took regular doses of a formula designed to keep him
from aging. Eventually, he no longer needed the doses for the power, but a blood transfusion
took it away, and now he will age at a regular rate.
Motivation (Justice & World Peace)- Though a soldier and fighter, Fury is ultimately a
protector.
Responsibility (America, The World)- Though S.H.I.E.L.D. is supposedly an international
organization, the President of the United States can disband it. So Fury has more than one
boss, despite his power.
Secret (Secrets Within Secrets)- There is always something going on at S.H.I.E.L.D., and
Fury has his fingers in many pies. He often has to lie to his closest friends, and has gone
underground against a compromised S.H.I.E.L.D. leadership before.
Disabled (One Eye)- Nick slowly lost vision in one eye due to a shrapnel burst in World War
II, though this does not seem to affect him overly much. He might be easier to sneak up on on
one side.
-Within a couple years, Fury was turned into a James Bond/Man From U.N.C.L.E. rip-off
leader of an U.N.C.L.E.-like organization with it's OWN cutesy acronyms (which has
changed over time). This was because Spy stuff had become a HUGE business, with rip-offs
sprouting up all over the place- U.N.C.L.E. has since gone on to become quite obscure (and
had a movie remake that bombed really hard), but has some odd legacies in comic book
acronym-heavy organizations (such as The Man From R.I.V.E.R.D.A.L.E. at Archie Comics).
-And imagine my surprise at learning the Commandos book stuck actually around for a
LONG TIME with non-Stan & Jack creative teams, but few really remember any of it (War
Comics were REALLY far gone by then, I think- Gary Friedrich apparently did some good
stuff, though), and Fury went on to be defined by Jim Steranko, an up & coming artist who
used a lot of '60s-style pop art & psychedelic imagery to make some of the greatest comic
book covers I've ever seen- of the 1960s artists, his & Neal Adams' perhaps hold up the best-
both of them could basically debut tomorrow and still be popular. The book used all kinds of
whacky super-spy stuff, and eventually S.H.I.E.L.D. came to be the OFFICIAL government
group in comics.
Fury's Stats:
-Fury is a PL 9 Elite Super-Spy build, using mainly Skills & Advantages in the line of duty,
along with some basic equipment (some of which can be very sci-fi, but those tend to be one-
shots. Even the Flying Cars kind of don't show up that much, since it's a bit too cheesy now).
None are better at the game than him, though a lot of elite agents & human-level fighters
could still beat the crap out of him (I'm not giving him even odds against The Punisher or
Elektra, for example).
Nicholas Scratch
NICHOLAS SCRATCH
Created By: Len Wein & George Perez
First Appearance: The Fantastic Four #185 (Aug. 1977)
Role: Magic Villain
Group Affiliations: Salem's Seven
PL 11 (177)
STRENGTH 1 STAMINA 2 AGILITY 2
FIGHTING 5 DEXTERITY 0
INTELLIGENCE 4 AWARENESS 4 PRESENCE 4
Skills:
Close Combat (Unarmed) 1 (+6)
Deception 5 (+9)
Expertise (Magic) 10 (+14)
Expertise (Leader of New Salem) 4 (+8)
Expertise (Theology & Philosophy) 5 (+9)
Insight 4 (+8)
Intimidation 4 (+8)
Investigation 4 (+8)
Perception 5 (+9)
Persuasion 3 (+7)
Ranged Combat (Magic) 5 (+11)
Advantages:
Benefit 2 (New Salem Leader), Improved Aim, Ranged Attack 6, Ritualist, Trance
Powers:
Force Field 6 [6]
"Magical Might"
Summon 5 (Extras: Active, Variable Type- Animated Creations +2) [25]
Mind Control 5 (Feats: Dynamic) (Extras: Area- 60ft. Burst +2) (Flaws: Touch Range -2)
(21) -- [33]
"The Satan Staff" (Flaws: Easily Removable) (Feats: Limited to Mages) [23]
"Boosted Magical Powers"
Teleport +0 (Extras: Extended 8, Accurate 8) (17) -- (25)
-- (37 points)
Offense:
Unarmed +6 (+1 Damage, DC 16)
Eldritch Blast +11 (+8-11 Ranged Damage, DC 23-26)
Mind Control +5-8 (+5-8 Affliction, DC 15-18)
Initiative +2
Defenses:
Dodge +8 (DC 18), Parry +7 (DC 17), Toughness +2 (+8-10 Force Field), Fortitude +6, Will
+8
Complications:
Motivation (Power)
Power Loss (Magic)- Magical spells are dependent upon verbal components and hand-
movements. If Nicholas Scratch is tied up, bound, snared or anything else, he will be unable
to cast spells.
Enemy (Agatha Harkness)- The dude wants to off his own mother. Seriously.
-Nicholas Scratch is the father & leader of the Salem's Seven, being a minor-league mystic-
styled villain and the son of Agatha Harkness, and thus an enemy of the Fantastic Four.
Initially his parentage was kept secret, but it was clear that he'd had children with different
women in their hidden New England community, as at least one member of the Seven is
black. Scratch had his mother abducted and nearly executed for the crime of "betraying New
Salem", though when Reed Richards pointed out that they weren't even AWARE of New
Salem until he pulled his tricks, Scratch attacked in a frenzy- the community turned against
him, banishing him to the Dark Realm.
-Years later, he re-powered his children and mind-controlled the FF, attempting world
conquest, but Agatha beat him this time, and the next, when he took over Franklin Richards.
After a third time, beaten by Agatha & Devil-Hunter, he was de-powered and rendered a
normal human. This was his last appearance until modern times, where he'd taken over Patsy
Walker's idyllic old hometown as "Mayor Nicholas", using an Evil Theme Park and demon
possession to control the populace. It took the Avengers & Thunderbolts combined to clear
out the town of demons, Salem's Seven, and the Sons of the Serpent. Scratch himself turned
out to be allied with Dormammu, who hoped to take over Hell and install Scratch as Earth's
"Sorcerer Supreme". The other Hell Lords beat Dormammu, who fled with Scratch. Finally,
in a Marvel Knights book, he manipulated his childrern and the FF to release Shuma-Gorath
from his dimension, but everyone teamed up to beat him- even the evil alchemist Diablo and
Dr. Strange got in on the act! Scratch was then banished to Hell again, where he made an
allegiance with Mephisto.
-So Scratch shows up from time to time, as he's pretty powerful, but sub-Baron Mordo or
Dormammu or something, and he has a big group of super-powered minions to throw at
people, so it all works out for an entertaining little two-parter. He's still on the C-Level, but
it's something.
-Scratch isn't within sniffing distance of Dr. Strange, but he's a competent manipulator, liar
and sorceror, keeping a team occupied, especially if he's got all his kids present. His magic is
fairly varied, with quite a few Dynamic Alt-Effects attached to it, and he's got the Satan Staff,
which in-universe boosted his powers. However, he could use Magic just fine without it, so I
figured I'd just make a Power-Booster, increasing the total power of most of his spells. Plus I
guess he can donk people with it, but he sucks in melee.
Nico Minoru
Post by Jabroniville » Fri Dec 03, 2021 10:28 pm
Shockingly, the tall, slender Asian Goth has by far the most pictures on ComicVine of this
team.
Skills:
Athletics 2 (+3)
Deception 3 (+6)
Expertise (Magic) 4 (+6)
Insight 2 (+4)
Intimidation 2 (+5)
Perception 2 (+4)
Ranged Combat (Magic) 3 (+8)
Stealth 2 (+5)
Advantages:
Improved Critical (Magical Attacks), Set-Up, Ranged Attack 1, Ritualist, Teamwork
Powers:
"The Staff Of One" (Extras: Summonable) (Flaws: Easily-Removable) [72]
Variable 15 (Any Power, Ever) (Flaws: Limited to Once Per Power- Creates Random Effect
Otherwise) (Quirks: Must Be Bleeding to Summon the Staff) (89 points)
Offense:
Unarmed +5 (+1 Damage, DC 16)
Magic Stuff +8 (+16 Ranged Effects, DC 31 & 26)
Initiative +3
Defenses:
Dodge +8 (DC 18), Parry +6 (DC 16), Toughness +2, Fortitude +4, Will +7
Complications:
Relationship (The Runaways)- Nico is very close with her teammates, considering many of
them extremely-close friends. She is protective of the group, and emotionally-needy with
their friendship. Her closest friend was Gert, but she also misses Karolina terribly whenever
she leaves Earth.
Relationship (Chase Stein)- Nico mothers the impulsive, rule-breaking Chase, but they've
shown an attraction at various times as well.
Power Loss (Magic)- If she steps into the path of the ashes of dead wizards, her powers will
cease to work. And she can never raise the dead.
Relationship (Alex Wilder)- Nico initially had feelings for Alex, the leader of the group. But
then he turned out to be a douche.
Relationship (Victor Mancha)- The two get together after he saves her life against the
Gibborim, but he eventually falls for another woman in the past, and Nico stands aside (even
when she remains in 1907).
Responsibility (Clingy & Emotional)- Nico tends to act out emotionally, and in a manner
which occasionally confuses her.
Responsibility (Damsel Syndrome)- Twice, Nico has decided to enter relationships with men
who save her life. This is a side-effect her her being emotionally-clingy during times of
stress.
-Nico Minoru is the kind of girl seemingly created for nerdy teen males to drool over: a thin
Asian girl dressing in gothic lolita fashions, and wielding a strong personality and huge
power. This is probably deliberate by Vaughan, as she's made the love interest of the most-
nerdy character of the first run. Her power is also the most insanely-Gamebreaking of the
series, as she basically has Every Power Ever- to an even greater extent than Doctor Strange!
Her "Staff of One" allows her to cast any spell she wants, but only once, and with a specific
sort of instruction- it sometimes gives her a different effect than she'd necessarily wanted
(saying "Zombie Not" to get rid of zombies ended up forming a Zombie KNOT). She also
has to be bleeding for it to work (usually just making small cuts on her body (you have to
wonder Vaughan's intentions in giving the GOTH character the ability to gain super-powers
from SELF-HARM, though ); and any kind of bleeding will do the trick (as revealed in a
pretty funny scene when another character says "hey, but I thought you had to be bleeding."
"*stern glare*" "Ah."). Generally, her power acts as a writer's trick to get the team out of
ANY situation, but with enough caveats that it's not a GIANT Ass-Pull to do so. Just... well...
a pretty big one.
-Nico eventually becomes the group's leader after Alex betrays the team and is killed, leading
them through numerous crises- at one point, she is captured and tortured by a powerful
mystic who seeks to train her to take more pain, and thus gain more power. When Runaways
is cancelled, she's one of the few to keep seeing use, as she's one of the abductees in
Avengers Arena, with her powers CONVENTIENTLY lessened just so she can't Magic her
way out of everything (literally mentioned on Wikipedia as "for an unexplained reason"). She
is actually KILLED by her teammate Chase (wielding the Darkhawk Armor and being
brainwashed), but her bleeding-out causes the Staff to resurrect her and wipe the floor with
numerous bad guys- the Darkhawk armor is destroyed, Deathlocket is disarmed, and Apex is
trapped underground). So basically despite her Magic being lessened to prevent Ass-Pulls,
she STILL Ass-Pulls the victory! Because Magic.
-Nico reappears in Avengers Undercover, frequently arguing with Chase- her relationship
with Chase developed into a bit of a love/hate one, as she often has to rein in his worse
impulses, but there's definitely an attraction there. She and her castmates are blackmailed into
joining Baron Zemo or else face justice for murdering Arcade (Hazmat, who was also trapped
on Murderworld, did the deed), but Nico comes up with a "third option"- joining Zemo's
organization to destroy it from within. When the Arcade killed is revealed to have been a
body double, the kids are cleared.
-Nico then shows up in A-Force, the short-lived all-female super-book, in Secret Wars and
then in a "real" 616 version of the book. It doesn't last that long, but she makes good with
teammates She-Hulk, Singularity and others. During Civil War II she runs from Carol
Danvers when Nico is earmarked as a "future murderer" (god that story was dumb)- Carol
chases Nico down, but after a confrontation the circumstances are revealed- they're trying to
stop an infestation of bugs that create a plague, and Nico is forced to kill a woman to stop it.
The woman then reappears in her "final form", explaining that being killed allowed her to
resurrect with greater control over her powers, thus saving the day. Finally, as the rebooted
Runaways book winds down, Nico reveals a homosexual attraction to Karolina after all, and
the two start a relationship.
-Nico is INSANELY-powerful, being able to do things even beyond the limits of regular ol'
Mages- there's a handful of caveats in there, but nothing that bad. At one point, she one-offs
The Wrecker simply by turning him into a pile of sliced-up deli meat (he gets better later on).
At another point, she Teleports some aliens all over the planet. Essentially, she gets 75 points
with which to do whatever she wants, but can only use each unique spell once. She's also a
minor-level mystic otherwise, being able to use Ritualist. The specifics of what she can do
without her Staff are pretty vague, and she doesn't appear to be a great fighter outside of
using high-end powers (enough to make her a PL 12 character). The Staff on One is Easily-
Removable, but she can also put it into her soul and summon it (an Extra).
AE: "Attacks Anyone Who Wields It" Damage 10 (Feats: Triggered- Attempts to Use
the Staff) (Extras: Reaction +3) (41)
Flight 2 (8 mph) (Flaws: Low Ceiling) [2]
Nicodemus
-Said to be "As old as the Swiss Alps themselves", Nicodemus looked old, and seemed fairly
wizened with age. He helped out the other Externals and let them use his home as a base, but
he never got to see action before he died of the Legacy Virus- dying on-panel via
incineration. Despite being such a minor guy he never even got into a fight, he returned with
the other Externals in modern times, but again died- sacrificed to power the "External Gate"
of Apocalypse.
Night & Day
-Night could "extract the darkness" within people and manipulate it, which was a sort of
Brainwashing thing. Day presumably had light powers, though I can't find anything on him.
Nightcrawler
Skills:
Acrobatics 9 (+19)
Athletics 4 (+6)
Close Combat (Unarmed) 3 (+13)
Close Combat (Swords) 3 (+13)
Deception 2 (+5)
Expertise (Pop Culture) 2 (+4)
Expertise (Catholic Priest) 7 (+9)
Insight 4 (+7)
Perception 5 (+8)
Persuasion 4 (+7)
Sleight of Hand 5 (+5)
Stealth 4 (+14)
Technology 2 (+4)
Vehicles 6 (+6)
Advantages:
Agile Feint, Benefit (Ambidexterity), Daze (Deception), Defensive Roll, Equipment 2 (3
Swords), Evasion 2, Fast Grab, Improved Critical 2 (Unarmed, Sword), Improved Defense,
Improved Disarm, Improved Grab, Improved Initiative, Improved Trip, Instant Up, Precise
Attack (Close/Concealment), Quick Draw, Ranged Attack 5, Second Chance (Falling), Seize
Initiative, Skill Mastery (Acrobatics), Set-Up, Takedown 2, Teamwork, Ultimate Acrobatics
Skill, Uncanny Dodge
Powers:
“Mutant Powers: Teleportation & Night-Living”
"BAMF!" Teleport 2 (Feats: Change Direction, Change Velocity, Increased Mass 3- 400 lbs.,
Turnabout) (Extras: Extended- 4 miles) [12]
"Hit Everyone" Strength-Damage +0 (Extras: Area- 30ft. Burst 4, Selective 4) (8) -- [9]
Equipment:
"Triple-Rapiers" Strength-Damage +2 (Extras: Multiattack 4) (Inaccurate -1) (5)
Offense:
Unarmed +13 (+2 Damage, DC 17)
Rapiers +13 (+4 Damage, DC 19)
Triple-Rapiers +11 (+4 Damage, DC 19)
Initiative +14
Defenses:
Dodge +15 (DC 25), Parry +14 (DC 24), Toughness +4 (+5 D.Roll), Fortitude +6, Will +8
Complications:
Relationship (Various)- Kurt is... kind of a pimp, really. He was with his stepsister (... ew?)
Amanda Sefton for many years. He's also crushed on teammate Meggan, and dated Cerise.
Prejudice (Obvious Mutant)- Without an Image Inducer, Kurt is among the more obvious
mutants out there, with dark blue fur all over his body, and a tail.
Responsibility (Catholic Priest)- Nightcrawler is extremely devoted to religion, and is
heavily-involved with the Catholic church.
Weakness (Excess Teleportation)- If Kurt Teleports extensively more than a few times, he
will become Fatigued. Going North/South is also easier than East/West, thanks to the
magnetic lines of the Earth.
Quirk (Stench)- Nightcrawler's Teleport makes a "BAMF!" noise and leaves behind the smell
of rotten eggs. As such, it's a little tricky to be stealthy with it, and others will know where
he's been.
Relationship (Parents)- Kurt's mother is the evil shapeshifter Mystique, and his father the evil
Hell-borne Demon Azazel- he does not get along with either of them.
-You know you're pretty cool when even your creator is basically in love with you. Dave
Cockrum used Kurt as his 'net avatar for years before he died, and proudly took his little
creation from DC to Marvel (Nightcrawler was originally an alien supposed to be in a
Cockrum-drawn Legion of Super-Heroes Spin-Off... but deemed "too alien", so he just kept
the design woth him and took it to Marvel Comics instead), something I'm sure DC was
QUITE pleased with after the X-Books became not only the most popular books at Marvel,
but an industry-defining icon. Claremont & Byrne used to joke that Cockrum, who was co-
creator with Claremont for quite some time, was so in love with the character that he
continuously would add new powers to Kurt's repertoire- though I think the only time that
REALLY happened was the weird Night-Blending, which almost never comes up. Oddly,
Dave hated the religious aspect the character took on; he imagined Kurt to be the happy-go-
lucky Errol Flynn-worshipping swashbuckler of the team, not a serious worshipper-type.
-Me, I liked Kurt, but I didn't get alot of access to him as a kid. See, when *I* was a lad, it
was the Gold & Blue Strike Force era of the team, and Kurt had been out of the X-books for
upwards of five/six years by that point. Hell, I was barely even aware he WAS an X-Man,
such was his status as an "Excalibur Guy". Especially since I didn't get Excalibur, since it was
only in the specialty shop, which was across town, as opposed to the easy-access London
Drugs & Mac's stores a block away from my home. So yeah, no Nightcrawler for me. It was
actually very weird for me to see Kurt show up as an X-Man, as he usually wasn't even
involved in CROSS-OVERS.
Nightcrawler's History:
-Nightcrawler first appears being chased by an angry mob, complete with torches (where in
Hell would you even GET a torch, these days?)- of all the X-Men, he's the only one who can't
"pass". His blue fur, yellow eyes, tail and three-fingered extremities mark him as something
otherworldly and "alien".
-Despite his appearance, however, Kurt seemed perfectly happy with his lot in life. While the
others were saddled with angst, Kurt was fun loving and even gleeful at times. Claremont
included a small bit where Kurt proclaimed a belief in Christianity- Catholicism, to be exact.
This was unusual in the generally secular world of comic books, but was not focused on.
-Kurt would be removed from the X-Men book after some time (he was injured by Riptide of
The Marauders), and found Excalibur with Kitty Pryde & Racel Summers. This kept him
from his debut book for more than ten years, but managed to save him from most of the
grittiness that later came to typify that book. He goes through a flirtatious relationship with
Meggan, date Cerise, and do a big thing with his stepsister Amanda Sefton- Kurt was always
good with the ladies. Even real life female readers seemed to love his strange appearance.
Modern Nightcrawler:
-Kurt eventually rejoined the X-Men, ignoring pretty much the entirety of his history with
Excalibur. He was even made team leader of a squad... except this was of course Chuck
Austen's run of the books, which piled on some incredibly stupid stuff.
-Marvel FINALLY revealed his true parentage, after decades of hemming and hawing over it
(Claremont wanted Mystique to have shapechanged into a dude to impregnate Destiny-
Marvel kiboshed that one in a hurry; his other idea was to have his father be Nightmare, but
the Dr. Strange editor refused to just give up one of his main villains like that). Of course,
most people were unenthused when his daddy turned out to be a red demon named Azazel
(though the X-Men: First Class film actually ended up using the guy).
-This ball of dumb even led to Kurt getting one of those modern-day "refreshment deaths",
where a character croaks for a couple of years, allowing them to pop sales for a while when
they return, while he sits on the shelf for a while instead of being just "filler" for writers who
don't know what to do with him. Essentially, the death merely "refreshes" a character instead
of being a major, dramatic story. It'd be smart if it hadn't completely finished off the idea that
death meant something in comics (which wasn't exactly in good shape to begin with!). Killed
in battle with Bastion, he nonetheless hung out in Heaven for a while (one of the few
characters to ever actually be seen in the afterlife).
-Kurt naturally returned, dealt with his father, and even got a solo book written by
Claremont! However, it was quickly cancelled and the character just got slotted into one of
many X-books that were now floating around. The character's death has basically meant
nothing.
Nightcrawler As A Whole:
-Kurt remains one of the most popular X-Men in supporting materials, owing to his
appearance and action-focused powers. The second X-Men film, and X-Men Evolution
cartoon series and more have used him as a major character- few guys stand so apart visually.
He's still the best guy to use for the whole "not all mutants look human" concept. And before
they made him half-demon, he made for a good "don't judge by appearances" story. Now,
he's just another "one good member of an evil race" guy.
Kurt's Stats:
-For powers, Kurt is only barely a PL 10 in many ways (basically being a fast, accurate guy
who doesn't even match his PL offensively), focused around being hard to hit, and being very
good at fighting. He's quite strong (his tail can lift people off the ground) and fairly tough for
a human-level guy, and his Teleport is arguably the weakest in all of comics, since the writers
were VERY, VERY CAREFUL not to have him be a "Team Game-Breaker" able to just get
the whole team out of every possible situation- even 'Porting a teammate out of a situation
would leave him exhausted, and he had tremendous difficulty with range and even teleporting
behind things if he didn't know what was on the other side (this makes his Teleport only rank
2- he has to go Extended to bring it to full strength). He's a fantastic team player though,
designed to avoid any blows being rained down on him while distracting the enemy and
hitting a bunch of times, even with THREE Rapiers if necessary.
-He gets a ton of extra powers as well, since there was a point in the early X-Books that Dave
Cockrum added a new power seemingly every other month. John Byrne even joked that the
staff called it "Nightcrawler and Friends" for a while, but it's John Byrne (who even
Cockrum's widow has gone out on a limb and called a gigantic piece of human waste who
frequently lied about anything and everything to make himself look better), so who knows?
In any case, he's got a swack of miniature powers out there, from low-level Blending in the
dark, to Wall-Crawling, to a Tail, to his weird Nauseating Attack that brutally tires him out.
Nighthawk
Skills:
Acrobatics 9 (+15)
Athletics 2 (+5)
Close Combat (Unarmed) 2 (+14)
Deception 5 (+9)
Expertise (Current Events) 3 (+8)
Expertise (History) 3 (+8)
Expertise (Politics) 9 (+14)
Expertise (Science) 3 (+8)
Insight 8 (+12)
Investigation 5 (+9)
Perception 8 (+12)
Persuasion 4 (+8)
Ranged Combat (Throwing Weapons) 4 (+12)
Sleight of Hand 10 (+10)
Stealth 7 (+12)
Technology 1 (+6)
Vehicles 5 (+5)
Advantages:
Accurate Attack, Agile Feint, Assessment, Beginner's Luck, Benefit (Wealth) 2, Defensive
Attack, Defensive Roll, Equipment 6 (HoverHawk, Grappling Hooks), Improved Critical
(Unarmed) 2, Improved Defense, Improved Disarm, Leadership, Power Attack, Ranged
Attack 8, Set-Up, Takedown, Teamwork, Uncanny Dodge, Well-Informed
Equipment:
"HoverHawk" as Helicopter (16)
"Throwing Weapons" Blast 4 (Extras: Multiattack) (12) -- (13)
"Grappling Hook" Movement 2 (Swinging, Slow Fall) (4)
Offense:
Unarmed +14 (+3 Damage, DC 18)
Weapons +12 (+4 Ranged Damage, DC 19)
Initiative +5
Defenses:
Dodge +15 (DC 25), Parry +15 (DC 25), Toughness +4 (+5 D.Roll), Fortitude +6, Will +7
Complications:
Vulnerable (Mind Control)- The Squadron Supreme have proven themselves very easy to
take over mentally for some reason, as it has happened several times. This may be random
chance, or an actual weakness.
Responsibility (Dismantling the Utopia Program)- Kyle Richmond is devoted to the
destruction of the Squadron's Program, believing it to be unconstitutional, wrong, and
immoral, not to mention leading to the worst possible future when successive generations get
ahold of their programs.
Motivation (Heroism)- Kyle is a tried-and-true hero, becoming President to help the world
even more. He believes in Civil Liberty above all, and rejects the Behavior Modification
Device. He nearly falls apart emotionally when he is forcd to mind-wipe Blue Eagle from the
Redeemers' plan, opposing the very idea.
The Redeemers:
-Kyle instead formed The Redeemers, a clandestined operation consisting of three ex-
criminal enemies of his, assorted empowered individuals from around the world, and the
Institute of Evil members, now cured of their brainwashing. He'd also attempted to recruit the
Avengers to help his cause, but the team voted him down. At first he was pissy ("He said I
could find people to help me here. I guess he didn't mean YOU people"), but when Cap made
his own decision to tag along, Kyle understood the error in asking people to handle HIS
world's problems- he went back without any of Earth-616's heroes. Unfortunately for Kyle,
his plan also had numerous holes in it- in undoing the brainwashing of the Institute, he put a
monster like Lamprey against the Squadron, included the mentally-handicapped (and thus
easily-confused) Shape as part of things, and didn't take into account Foxfire's feelings for
Doctor Spectrum. Kyle also feels that he sold his soul the minute he used the B-Mod
Machine on a hero- when Blue Eagle discovered the Redeemers' plan, Kyle finally agreed to
have him B-Modded to forget what he saw. Just a minor thing, and a necessity to make things
work... but using their own brainwashing machine against someone horrified Kyle.
-Those who know him say that Richmond was basically Gruenwald writing himself- writing
a person who understood that this misguided venture of the Squadron's, while fixing much of
the world, would entail giving up too much freedom from common folks. While I got the
sense that he was a Democrat from reading his works (the way he wrote Conservatives
tended to go from John "U.S. Agent" Walker to The Watchdogs), his beliefs are much more
varied than simple left or right-wing ideology. He points out the negatives in the Squadron
forcibly disarming the American populace ("I don't know about you, Cap, but my America
promised the right to bear arms"), and putting all the power and control in the hands of a
select few. Though of course super-science gets involved- Behavior Modification and all that
(he finds this to be their worst invention- something that can actually alter a person's mind).
-Ultimately, he makes the point that the Squadron's plan would actually be GREAT... if
people as good and moral as the Squadron were around to carry it out (he knew that they
were ultimately good people). Kyle points out that the second they're GONE... anyone could
simply swoop in, use their Force Field Belts and Brainwashing Machines, and easily take
over a helpless populace. The funny thing was, as much as I was guessing plot elements and
"why don't they do ____?" stuff ahead of time, I hadn't even CONSIDERED that element!
Kurt Busiek writes exactly that happening in the late '90s, with the Squadron finding an Earth
completely taken over by the next government that took control.
Nighthawk's Stats:
-Nighthawk is a less skilled, less capable version of Batman, and it shows. He's depicted as a
tremendous acrobat and charismatic individual (he successfully became PRESIDENT, after
all), and likely has a butt-load of skills, but he's decidedly lower-leveled. He's PL 8.5 on
offense, PL 10 ondefense, but makes up for it by have tons of Abilities, Skills & Advantages.
+14 is a damn good Attack Bonus, enought to challenge Captain America (though it's implied
even in-series that Cap is WAY better- being more athletic and stronger) and the like. His
Fortitude is a little low for a melee fighter, but hey- he flubbed his one important save really
badly at the end there.
Nightmare
Skills:
Deception 8 (+15)
Expertise (Psychology) 11 (+20)
Expertise (Arcane Lore) 10 (+19)
Insight 6 (+13)
Intimidation 15 (+22)
Perception 7 (+13)
Persuasion 7 (+14)
Stealth 4 (+6)
Advantages:
Benefit 7 (King of The Nightmare Dimension Everinnye), Chokehold, Daze (Intimidation),
Diehard, Fascinate (Intimidation), Great Endurance, Improved Critical (Magic) 2, Improved
Hold, Last Stand, Power Attack, Ranged Attack 7, Ritualist, Startle, Well-Informed
Powers:
"Immortal Entity"
Regeneration 6 (Feats: Regrow Limbs) [7]
Immunity 12 (Aging, Life Support, Sleep) [12]
Immortality 3 (1 week) [6]
Speed 2 (8 mph) [2]
Impervious Toughness 13 [13]
Flight 7 (250 mph) [14]
Senses 6 (Detect Magic- Ranged, Acute, Analytical, Counters Illusion) [6]
"Master of Tongues" Comprehend 4 (Languages 4) [8]
"Variable Size"
Growth 2 (Str & Sta +2, +2 Mass, +1 Intimidation, -1 Dodge/Parry, -2 Stealth) -- (8 feet) [4]
Growth +10 (+12 Mass, +6 Intimidation, -6 Dodge/Parry, +1 Speed, -12 Stealth) -- (48 feet)
(Flaws: Limited to Non-STR & STA Boosts) [10]
Offense:
Unarmed +10 (+15 Damage, DC 30)
Growth +10 (+17 Damage, DC 32)
Blast +12 (+16 Ranged Damage, DC 31)
Nightmare Burst +16 Area (+16 Affliction, DC 26)
Nightmare Casting -- (+16 Perception Ranged Affliction, DC 26)
Dimensional Attack +15 (+15 Movement Attack, DC 25)
Initiative +2
Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +15 (+17 Growth, +8 Impervious),
Fortitude +15 (+17 Growth), Will +13
Complications:
Motivation (Nightmare Power)- Nightmare craves the bad dreams and fears of sentient
beings. Without them, he would lose all power and fade away (and with more, he can
conquer the universe); but without HIM, humanity would go insane.
Power Loss (Nightmare Realm Travel Attack)- When Nightmare's victims overcome his
powerful illusions and abilities within his home dimension, he loses power over them, and
they generally immediately awaken in the "real world", none the worse for wear.
Total: Abilities: 138 / Skills: 68--34 / Advantages: 27 / Powers: 198 / Defenses: 17 (414)
-Nightmare is a guy I never really liked in the comics- his tall, lanky appearance, green tights,
and white face doesn't exactly inspire fear in my- I thought his buddy & partner D'Spayre was
infinitely more cool. Nightmare is mostly a Dr. Strange nemesis at first, repeatedlty
encountering the Doctor in his journeys. He rules the "Dream Dimension", where nightmares
come from, and always seeks more power through fear. He was apparently going to be the
father of the X-Man Nightcrawler- Chris Claremont was pushing for this to be Kurt Wagner's
familial relation, only to be knocked down by then-Dr. Strange editor Roger Stern (can you
imagine the DOCTOR STRANGE Editor having veto power over the X-Men writer today?),
who didn't want his villain co-opted by another writer's book. Nowadays, Nightcrawler fans
are probably like "If ONLY they'd made NIGHTMARE Nightcrawler's father, instead of the
crap we got instead with the Demon Lord CHUCK AUSTEN came up with!" This would've
given Nightmare some cred in this era, but otherwise, he's just a casual recurring Semi-
Cosmic Nuisance, effectively Arcade on a grander scale.
-Nightmare, of course, was more known to be for appearing countless times in the '90s,
threatening some hero or another in their dreams. He and other Fear Lords once banded
together, but Dr. Strange tricked him into competing with the rival Dweller-In-Darkness,
unseating both of them. His daughter is the Dreamqueen who threatened Alpha Flight, and he
once claimed to have raped Betty Banner in her sleep, producing his benevolent daughter
Daydream, but the Hulk temporarily killed him upon hearing that. Upon the 2000s, the
character only rarely appears, again as a one-off threat- he threatens Hercules's "God Squad"
during Secret Invasion, demanding payment for safe passage through his realm, and is later
revealed to be the father of Trauma from The Initiative.
-Nightmare has some Mephisto-type abilities, a ton of powers only useable in his home
dimension, and more. He's a bit unique in that he can teleport sleeping victims to his
Nightmare Realm (a Movement Attack), which is sort of an explanation for how he takes
dreaming subjects into his world- he's not ACTUALLY physically taking them there, but the
overall effect (they're in a world that he can control) is the same. Once they're in Everinnye,
Nightmare can use Variable Power, Teleportation, Create Object, Transform Objects and
more to mess with guy's heads, screw up their brains with living nightmares, and cast
powerful Illusions. Effectively the whole shebang adds up to "he can control EVERYTHING
in his entire realm". He's PL 16, as I've seen guys like Hercules just run up and punch him in
the face to do damage (I don't see him at Skyfather level, but he can be tough), but usually he
stands as an observer, letting his Minions do the dirty work, while he gains power from the
heroes' fear. Really, a Nightmare-themed campaign/adventurer is more of a Battle Against
Your Own Fears than a real fight against Nightmare himself, so his stats could be almost
anything.
-There are actually a LOT of Fear Lords out there, many of whom are around this powerful or
more, depending on whether or not their schemes have worked- Nightmare can even do
random stuff and end up with power within our own world (such as when he feeds off the
fear of Gods). Some, such as the Dweller in the Darkness (basically a gigantic Cthulhu rip-
off- thank Goodness for Public Domain), are nearly Elder Gods (PL 18-19), while The
Lurking Unknown can vary greatly in size and power after causing fear (merely beating him
in a contest of wills makes him shrink and lose strength) and is around Nightmare's level as
well. The Straw-Man is weaker than the others, but is actually a GOOD Fear Lord- he is the
Lord of Delightful Fear, the kind you get from scary stories and movies.
Nightmask
-Nightmask was created in Jon Hickman's mega-arc for The Avengers, being grown in a pod
by Ex Nihilo in order to be the "perfect human". The last "White Event" (I think those were
the universal reboots, but I forget) caused him to turn into "a Nightmask capable of
navigating the dreamspace of human potential" (whatever the balls that means). However, he
comes out "wrong", speaking Builder-code, and Tony Stark keeps him under observation- he
appears to be a black male wearing a "Cosmic Dress" made of light. Captain Universe
manages to translate his language, and they finally figure out his name, and that he was
warning them of a new "White Event" coming to Earth. He led the Avengers to the new Star
Brand, and both would join the Avengers themselves. However, he was turned into non-
existence by the end of the story, as the "Multiversal Avengers" squad travelled the cosmos
trying to find the Ivory Kings (Beyonders).
-He returned to life following Secret Wars and the rebooting of the Marvel Universe, and
started attending college with Starbrand in a comic book written by Greg Weisman of
Gargoyles fame. They fought numerous lesser-known villains like Nitro, Graviton &
Blizzard, and discovered that Eternity had three children- Explosion, Gravitation & Entropy-
and they were controlling the villains. Nightmask & Starbrand broke the control and went to
their first college party. They do some other stuff with guys I've never heard of, but
ultimately the book is rapidly cancelled, largely because THEY MADE A COMIC ABOUT
NIGHTMASK AND STARBRAND. Like, seriously, who decided to add to the market-
flooding with THAT? The characters have largely vanished.
-Nightmask has a variety of powers, most of which were barely explained by Hickman
(probably by far the worst writer in history for that)- it rendered him un-stattable to me,
which was extremely annoying back in the day. His powers include Technomancy,
Comprehend (Technology), Hologram Projection, Remote Senses (universal in scale),
Teleport (Portal), Energy Blasts via his "Halos" of energy, Quick Change, and
Communication & searching across interstellar distances, as well as the ability to access all of
the accumulated knowledge of mankind via the "Superflow". I've still got no idea how
powerful he is, who he could defeat, or what.
Nightmask
Skills:
Athletics 3 (+4)
Deception 2 (+4)
Expertise (Psychology) 3 (+6)
Insight 3 (+6)
Perception 4 (+7)
Persuasion 2 (+5)
Stealth 1 (+4)
Advantages:
None
Powers:
"Enter Dreams" Movement 1 (Dimensional Travel) [2]
Senses 1 (Sensory Link- Theodora) [1]
"Project Illusions" Illusion 8 (All Senses) (Feats: Dynamic) (Flaws: Mental) (33) -- [35]
AE: "Astral Projection" Remote Sensing (Hearing & Sight) 8 (Feats: Dynamic) (25)
Offense:
Unarmed +6 (+1 Damage, DC 16)
Illusions -- (+8 Illusion, DC 18)
Initiative +3
Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +2, Fortitude +4, Will +7
Complications:
Motivation (Helping People)- Keith uses his powers to help people who've undergone mental
trauma.
-Nightmask is probably the most original, unique idea amongst the whole New Universe line-
Spitfire is just "Iron Man Lite", D.P. 7 and Psi-Force are just X-Men copycats, and Marc
Hazzard & Justice are just Frank Castle take-offs. Nightmask is a paranormal whose powers
allow him to enter the dreams of others, helping them with various traumas. Naturally, of
course, the book's writer & artist bailed early, dropping the first story arc- one out of every
three issues of the series was a fill-in (a dreaded term in the olden days, as failing deadlines
meant that rookies or unknown writers would do a "filler" story or two)- within twelve issues,
the comic was gone.
-Keith Remsen was a boy who was orphaned by an evil psychologist and was left in a coma
before the White Event gave him powers- his sister Theodora could communicate with him in
the dreamscapes, but when she was injured later on, Keith became more and more unhinged.
Eventually, he was drafted into the army after his book was cancelled. Eventually, he rescues
his sister from a comatose state, and recovers as the New Universe line ends. A new
Nightmask appeared in the main Marvel line during Hickman's Avengers run, but he was
your classic "I Say Vague Shit That Is Meaningless Until 20 Issues Later, After You've
Forgotten What I Said" type of guy, and has powers so arcane that I have no idea what to
give him, leading to him being the only single Avenger character I absolutely cannot stat.
-As far as I can tell, Nightmask can enter people's dreams and cast illusions. I can't find any
other evidence of powers from him.
Night Nurse
Skills:
Athletics 3 (+4)
Deception 3 (+6)
Insight 3 (+6)
Perception 2 (+5)
Persuasion 3 (+6)
Treatment 8 (+11)
Advantages:
None
Offense:
Unarmed +3 (+1 Damage, DC 16)
Initiative +2
Defenses:
Dodge +2 (DC 12), Parry +3 (DC 13), Toughness +2, Fortitude +3, Will +5
Complications:
Motivation (Helping Others)- Carter chose her career over marriage to a wealthy
businessman.
Responsibility (Helping Super-Heroes)- Carter had her life saved by a superhero at one point-
in gratitude, she does her work for free, caring for heroes injured in the line of duty.
-Night Nurse has a pretty odd history- the character Linda Carter (no, really) debuted in the
early '60s as a Romance Comics character, done by the co-founder of the Marvel Universe,
and the guy who did all those weird Archie Christian Comics. The Linda Carter, Student
Nurse comic was short-lived (nine issues), as was the 1970s book Night Nurse, featuring the
same character. This one featured a Medical Drama/Romance theme (mobsters & bomb plots
and stuff), with three female roommates working the night shift at an NYC hospital. This
book, which debuted at the same time as Shanna the She-Devil and The Cat, was meant to
appeal to a female demographic, and win back a lost target audience to comics. All three
books were created by Stan Lee, but Roy Thomas had the idea of having them be written by
women. Unfortunately, the women had little comic book experience- Night Nurse was written
by Roy's then-wife, Jean.
-When all three books failed (and QUICKLY), Marvel basically went "WELP, that didn't
work. Guess we'll give up". Naturally, they've attempted this again and again, usually
meeting failure each time, though the modern era is a weird combination of success (Ms.
Marvel) and controversial messes (the modern "replace everyone with a minority/let's call it a
failure but passive-aggressively blame our fans for being too racist & sexist to like it" surge).
-Linda Carter is a doctor's daughter who moves to Manhattan, falling in love with wealthy
businessman Marshall Michaels- however, when he forces her to choose between him and her
career, she chooses her career. She'd begun a romance with a young doctor as the series was
cancelled with its fourth issue. The character then disappeared for thirty years, until
appearing out of nowhere in a 2004 Daredevil issue, written by Brian Michael Bendis- he
"Gruenwalded" in a character who answered one of those weird questions- "who takes care of
these guy when they get hurt?" It turns out that Linda, as the "Night Nurse" (no character
went under than name in the '70s series- it was just the title), works pro bono to care for guys
like Iron Fist & Daredevil when they get injured. She later hooks up with Dr. Strange, but
they split pretty quickly. A composite character of sorts has appeared in the Netflix-verse of
Marvel's shows- combining Night Nurse with the character Temple from the Cage books.
-Night Nurse is a capable medical practitioner- Nurses, while lacking the education of
doctors, know much of the same stuff, often have more experience than the doctors
(especially young ones) who order them around, and tend to do most of the work in hospitals
anyways (I know plenty of nurses and cops; they all share the same history). She's in shape,
but no match for anyone who really knows what they're doing.
Night Phantom
Skills:
Expertise (Writer) 6 (+8)
Insight 2 (+4)
Intimidation 4 (+6)
Perception 2 (+4)
Technology 4 (+6)
Advantages:
Ranged Attack 3, Startle
Powers:
Power-Lifting 1 (25 tons) [1]
Offense:
Unarmed +5 (+9 Damage, DC 24)
Initiative +0
Defenses:
Dodge +5 (DC 15), Parry +5 (DC 15), Toughness +9, Fortitude +9, Will +4
Complications:
Motivation (Destroying Technology)- Hoyt blames technology for his being crippled, and
seeks to destroy it, pretending to be a supernatural force.
-The Night Phantom is a writer who was paralyzed during a plane crash, and ended up in
Jamaica. Despising technology and industry, he nonetheless found a radioactive pool and
cured his condition- becoming super-powered in the process. His skin, however, was
destroyed- he started wearing a dumb-looking outfit consisting of bandages to cover this up.
Pretending to be a supernatural creature, he attacked power plants as the "Night Phantom",
but Iron Man arrived, investigating the damage to Stark-owned facilities. A one-off villain, he
was swept away by a torrent of water while fighting the Armored Avenger, and disappeared.
Decades later, he reappeared during the Pleasant Hill story arc, imprisoned. He was only a
backgrounder, however.
-A super-strong amateur, all N.P. was was a powerhouse during the Silver Age. New Villain
Stink makes him low PL, even with that Class 25 strength level. The villain Mr. Kline made a
robot version at one point, but it was quickly destroyed.
Night Raven
Advantages:
Defensive Attack, Equipment 4 (Guns), Evasion, Hide in Plain Sight, Improved Aim,
Improved Critical (Pistol) 2, Improved Defense, Power Attack, Ranged Attack 9
Powers:
"Immortality"
Immunity 3 (Aging, Disease, Poison) [3]
Regeneration 6 [6]
Equipment:
"Twin Pistols" Blast 5 (Extras: Multiattack) (15) -- (17)
Offense:
Unarmed +12 (+5 Damage, DC 20)
Pistols +12 (+5 Ranged Damage, DC 20)
Rifle +12 (+6 Ranged Damage, DC 21)
Initiative +5
Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +5, Fortitude +10, Will +8
Complications:
Motivation (Stopping Crime)
Secret (Scarred Face)- Night Raven cannot pass for a normal human without a mask or some
other sort of disguise.
Enemy (Yi Yang)- The female Asian crimeboss is responsible for Night Raven's scarring,
and they fight each other for decades.
-His origin story is that he's a half-Mohawk orphan from Southern Alberta at the turn of the
20th century, and lost his mind during the Great War- shell-shock took him before a bullet
could. Recovering and moving to New York City, he became a detective and vigilante, and
eventually took a concoction from the "Yellow Peril/Dragon Lady" villainess Yi Yang that
made him ageless. This left him also constantly wracked with pain. He engaged in numerous
stories in the various compilations of Marvel tales done by Marvel UK (they reprinted the
American stuff in haphazard collections, making some books hard to read)- he was often one
of many stories in a collection. Overall, the character lasted from 1979-1986, written by
Steve Parkhouse for a year, then Maxwell Stockbridge for a few- later names Paul Neary &
Alan Moore also wrote some stories, Alan getting a single arc. All of these were typically
done only a handful of pages at a time, it seems (descriptions online are very short). In 1986
he vanished, and his last thing of note was in a contemporary story in a 1995 Graphic Novel
featuring Nick Fury & Black Widow- he and Yi Yang appear to die fighting each other, but
neither's body is found.
-Of course, I've never read a story featuring him, so this is all Bio-based stuff, but he's a
hyper-skilled PL 9 type with guns and an insanity-inducing V-scar thing on his wrist that
leaves a mark on his enemies, and possibly drives them insane.
-The Night Shift are a very peculiar band of villains- minor characters all, they were a Mark
Gruenwald concept. Naturally, this meant they were all incredibly obscure, forgotten
characters, taken piecemeal from stuff like the cancelled Spider-Woman series and Marvel's
Horror comics of the 1950s. They were initially founded by the Shroud- a gang of serial
killers & super-villains combined to do good... somehow. The Shroud (a semi-good guy who
acted as an anti-hero) and his ally Jack "Werewolf" Russel would send them against villains,
and share the spoils among the group (almost like a pre-Thunderbolts Thunderbolts- Kurt
Busiek was often a latter-day Mark Gruenwald anyways, but a better writer overall). In this
debut appearance, it was Shroud, Werewolf by Night, Dansen Macabre, the Brothers Grimm,
Digger, Gypsy Moth, Needle, Tatterdemalion & Tick-Tock- a big group, all in all. In a two-
issue arc, they teamed up with Captain America to fight the Power Broker.
A couple years later, they appeared in West Coast Avengers- Mockingbird had observed the
Digger burying some dead criminals, and captured him- the Night Shift appear at the WCA
compound to spring him. They are defeated (they were doing okay until Wonder Man
showed up), but the Shroud appears to teleport them away. After that, the team booted out
Shroud and went into business as a generic villain outfit- now led by the Hangman, they were
empowered by Satannish, turning them into PL 10-11 bad-asses who could beat the Avengers
in a fair fight, but when the Avengers convinced them that Satannish would take their souls,
they refused the boost and Satannish was beaten. They later reappeared after a few years in
Captain America again, but were down to only four members- Gypsy Moth, Dansen
Macabre, Needle & Tatterdemalion.
The group then sat on the shelf for more than a decade, reappearing during Marvel Zombies
under the command of the Hood. They are turned into zombies, but transform back at story's
end. Snapdragon later hires the team (Macabre, Digger, Needle, Tatterdemalion, Tick-Tock
& Misfit) to kill Moon Knight on behalf of Count Nefaria, but they fail- they are bailed out of
jail, but Nefaria turns them to ashes. During the Spider-Geddon story arc, Macabre & Digger
turn up alive, teaming with the Brothers Grimm & Gypsy Moth (plus new hire Waxman) just
acting like standard robbers. The Superior Octopus (Otto Octavius in a cloned body of Peter
Parker's) arrives with gear specifically designed to be immune to their powers and handily
defeats them. They later help him out on some cases.
As a group, they're not super bad-ass (Avengers teams mop the floor with them), though
Shroud & Dansen Macabre are PL 9 characters and can thus hold their own. Most of the
others are like Scourge-Victim-Level, and kind of suck.
The Roster:
The Shroud- A would-be Batman who was thought of as a criminal and had some dark
leanings, but was sort of a good guy.
The Brothers Grimm- A duo of Gimmick-Using losers.
Dansen Macabre- One of Marvel's THREE strippers-turned-supervillains, using a dance that
could either hypnotize or kill.
Digger- A Cryptkeeper knock-off from a Tales From The Crypt knock-off, who would tell
tales while burying his victims alive.
The Hangman- From the same series Digger came from, he's a wannabe actor who sold his
soul to Satannish (the Elder God) and became a superpowered Demon Minion. He was with
the team for only one story.
Needle- A one-shot Spider-Woman foe who sewed people's mouths shut and had a
Hypnotizing Stare.
Gypsy Moth (aka Skein)- A forgettable Spider-Woman villain later used a couple of times by
Gruenwald, then turned into a TOTAL skank.
Tatterdemalion- A bizarre "Marvel Team-Up"-class villain who's a hobo who destroys
money. He's been kind of a Journeyman Jobber.
Tick-Tock- A Spider-Woman background villain who can see the future.
Werewolf By Night- A 1970s Horror character that went nowhere, but gets trotted out every
decade or so. He aided the Shroud in the early formation of the group, but doesn't appear on
any later team.
Misfit- A forgotten freak character deformed by the Power Broker's process- he was mostly
forgotten once Gruenwald died.
Waxman- New hire as of 2018 comics.
Night Terror
Skills:
Expertise (Assassin) 5 (+7)
Intimidation 3 (+5)
Perception 6 (+6)
Advantages:
Fast Grab, Ranged Attack 3, Startle
Powers:
"Super-Strong Vampire"
Immunity 30 (Fortitude Effects) [30]
Protection 6 [6]
Impervious Toughness 10 (Flaws: Not versus Wood, Fire, Silver or Holy Weapons) [5]
Regeneration 6 (Flaws: Source- Blood) [3]
Immortality 4 (Flaws: Not if Staked, Beheaded or Dealt With in Mystical Ways) [4]
Senses 2 (Low-Light Vision, Acute Scent) [2]
"Run Across Tree-Tops" Flight 3 (16 mph) (Flaws: Low Ceiling) (3) -- [4]
AE: Speed 3 (16 mph) (3)
Offense:
Unarmed +6 (+6 Damage, DC 21)
Vampire's Bite +6 (+6 Damage, +6 Weaken & +6 Affliction, DC 24, 16 & 16)
Initiative +2
Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +6, Fortitude --, Will +1
Complications:
Weakness (Garlic, Sunlight, Fire)- Both are anathema to vampires, and will cause horrible
pain. Direct sunlight will kill a vampire of any power level.
Weakness (Holy Symbols)- Witnessing or touching a Holy Symbol is painful to vampires,
but only if the wearer belives.
Weakness (Lack of Blood, Home Soil)- Though Immune to Fortitude Effects, They can
effectively starve to death if deprived of blood- and are usually addicted to the substance.
Quirk (No Reflection)- Vampires do not cast reflections in any mirrored surface.
Enemy (Steppin' Razor)- Blake's target was responsible for turning him into a Vampire.
However, the two later team up in order to resurrect Varnae.
-Oh man, ANOTHER of those terrible "Debuted in the Annuals With Collector Cards" guys-
is there a list of these idiots somewhere? I feel like I'm missing out. Carl Blake was an
assassin whose target turned out to be a vampire, and turned him. The government agency
that employed him got him back, and rechristened him "Night Terror", I guess figuring that
this was an improvement. However, the whole experience had left him amnesiac, and he went
nuts, escaping and killing some thugs. His next target was Danny Ketch, who of course
became Ghost Rider and defeated him. Thought dead in an explosion, he recovered and killed
many of his old employers.
-The character reappeared in a Blade comic later that year as a henchman of the cult
attempting to return Varnae to life (he was oddly partnered up with the vampire who turned
him- Steppin' Razor). He was basically one-shotted by Blade in humiliating fashion, then
used as the vessel by which Varnae re-entered the world. The character hasn't been seen
since.
Skills:
Acrobatics 7 (+13)
Athletics 6 (+9)
Close Combat (Unarmed) 1 (+13)
Deception 6 (+7)
Expertise (Science) 2 (+6)
Expertise (Business) 6 (+10)
Insight 3 (+5)
Intimidation 7 (+8)
Investigation 5 (+7)
Perception 6 (+8)
Persuasion 3 (+4)
Stealth 3 (+9)
Technology 4 (+8)
Vehicles 5 (+8)
Advantages:
All-Out Attack, Beginner's Luck, Benefit 4 (Multi-Millionaire), Daze (Intimidation),
Diehard, Equipment 5 (Killer Skateboard & Other Gear), Fast Grab, Improved Critical
(Unarmed), Power Attack, Quick Draw, Ranged Attack 8, Startle, Takedown
Powers:
"Night Thrasher's Kick-Butt Costume" (Flaws: Removable) [28]
Protection 2 (Extras: Impervious 5) (7)
"Fire & Bulletproof" Immunity 11 (Heat, Ballistics, Fire Damage) (Flaws: Last Two are
Limited to Half-Effect) (6)
"L.E.D. Camouflage" Concealment (Visuals) 2 (Flaws: Partial) (2)
"Goggles & Parabolic Sound-Enhancer" Senses 3 (Infravision, Extended Vision & Hearing)
(3)
"Voice Scrambler" Features 1: Disguises Voice (1)
"Breathing Apparatus" Immunity 1 (Drowning) (Flaws: Limited to Half-Effect) (0.5)
"Micro-Missiles" Blast 7 (Extras: Area- 15ft. Burst +1/2) (Flaws: Unreliable- 5 Uses) (10.5)
-- (16.5)
-- (35 points)
Equipment:
"Battle-Staves" Strength-Damage +2 (Feats: Mighty) (3)
"Two-Way Radio" (1)
Explosives, Napalm Gel, etc. (4)
"Glider Chute" Flight 2 (8 mph) (Flaws: Gliding) (2)
AE: "Smoke Grenades" Concealment (Visuals) 2 (Extras: Attack, Area- 15ft. Cloud)
(8)
AE: "Board Blade" Strength-Damage +2 (Feats: Improved Critical) (3)
AE: Speed 2 (8 mph) (2)
Offense:
Unarmed +13 (+3 Damage, DC 18)
Weapons +13 (+5 Damage, DC 20)
Gas & Spray +6 Area (+6 Affliction, DC 21)
Uzi Pistol +11 (+5 Ranged Damage, DC 20)
Micro-Missiles +7 Area (+7 Damage, DC 22)
Initiative +6
Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +4 (+6 Armour, +3 Impervious),
Fortitude +7, Will +7
Complications:
Motivation (Punishing Criminals)- Dwayne Taylor's parents were killed in front of him when
he was a child. This left him with an obsessive need to rid Gotham City of the evil which
took their li... no wait.
Responsibility (Manipulated)- Thrash has been manipulated from the beginning by Chord
and Tai, his mentors.
Relationship (Silhouette)- Taylor & Sil are in love- or were. This is comics, after all.
Rivalry (Midnight's Fire)- Silh's brother is an occasional enemy of Thrash's.
-So anyways, Dwayne Taylor had the "Batman Origin", but had a pair of "Alfreds"- Andrew
Chord and the mysterious Tai, who raised him in New York. Desiring a vigilante career, he
aggressively recruited a band of heroes his own age- all forgotten types whom he felt needed
direction. Marvel Boy was the most level-headed and his "Varsity player", in Chord's words,
but the others all proved themselves. Dwayne proved to be an obsessive, intense, jerkish
character, often bossing the others around too much, or playing up the "mystery" and being a
douche. The introduction of Silhouette, his super-powered on & off girlfriend- humanized
him a bit, as did her brother, Midnight's Fire. "Sil" had been shot while on a mission in the
past, and was now partially-crippled, enraging her brother and making Dwayne even MORE
brooding.
-The few issues of Night Thrasher I haven't aren't very good- it's riddled with endless navel-
gazing, him whining over Silhouette (who breaks up with him because of his self-hating war
on crime and obsessiveness towards it), and sports some of the lamest villains ever, as if
Nicieza was keeping his best ideas to his 3-4 OTHER books at the time- guys like Aardwolf
and Cardinal's "Air Force" were frequent foes. Oh, and he got that old standby- the "Long-
Lost Half-Brother", as Donyell "Bandit" Taylor makes his presence felt. "Thrash", as he was
often called... just wasn't a very interesting character. Which is why I find it so funny that
New Warriors suffered so badly without him. Though he was relentlessly moody and a pain,
he kind of "centered" the others, allowing them to each be their best self. Finally, as New
Warriors was ending its run, he returned to the team, taking command and defeating their
final opponent, Volxx.
-And so Dwayne was dead. And STAYED dead, for the most part- a new "New Warriors"
team popped up during Civil War as an underground squad, but their "Night Thrasher" was
proven to be Donyell disguised as his elder brother. Dwayne turned up in a "Dark Future"
story ruling America, but after executing Tony Stark in cold blood, was killed by Donyell.
But apparently in VERY recent history, during the Contest of Champions book, Dwayne was
pulled from the timestream by the Collector & Grandmaster in order to fight on the
Collector's team- Dwayne helps lead an insurrection when the Maestro takes control of the
contest- Maestro sends him back to present day Earth, where he awakens to find his last
memory is of dying in Stamford! So he's alive! Sort of! And... nobody's touched it since, I
guess.
-Night Thrasher is one of two "black guys who ride skateboard" super-heroes that Marvel
created. This amused Dwayne MacDuffie (himself a black writer) so, that he sarcastically
wrote a book-pitch called Teenage Negro Ninja Thrashers to the Marvel heads, suggesting
that both Black Guys Riding Skateboards team up with a third boy, also a Black Guy Riding
a Skateboard. Presumably, Marvel got the joke (especially when he described their white
female friend, intended to calm them down "when they get too excited").
-The only issue I came up with was whether or not his Armor should be a Device or
Equipment. I went with the former (Ilethryl Knight made a PL 9 P.C. Thrash using the
Equipment variant), after some deep thought. See, his suit comes RIGHT at the limit between
the two- it's not EXACTLY "Powered Armor", and many of it's capabilities are more than
easily handled by Equipment (Pepper Spray, Sleep Gas, Blades and the like). However, it's a
million dollars' worth of tech (Punisher said so while he was scanning Thrash's armor from
his Van- a handy shorthand to explain to the readers what a guy's capable of), well beyond
what most people in the setting are capable of owning, and 35 points' worth of stuff all
combined into one person's suit. Plus, a later suit modified his Strength slightly, which IS into
the range of "Beyond the ordinary". And I figure the suit is pretty much what MAKES
Dwayne Taylor a super-hero, and he is rarely, if EVER, without it, so it should be a Device.
If you put it down as Equipment, he spends 28 less points on Powers, and 10 points total on
Equipment, saving a whopping 23 points!
Bandit
Skills:
Acrobatics 7 (+12)
Athletics 6 (+9)
Close Combat (Unarmed) 1 (+11)
Deception 6 (+8)
Expertise (Science) 2 (+5)
Expertise (Business) 6 (+8)
Insight 3 (+5)
Intimidation 5 (+7)
Investigation 5 (+7)
Perception 5 (+7)
Persuasion 3 (+5)
Stealth 3 (+8)
Technology 4 (+7)
Vehicles 5 (+7)
Advantages:
Accurate Attack, Beginner's Luck, Equipment 3 (Gear), Improved Aim, Improved Critical 2
(Electric Attack, Bow), Power Attack, Ranged Attack 8, Startle, Takedown
Powers:
"Mutant Powers: Bio-Electric Strike"
"Electrical Jolt" Affliction 8 (Fort; Dazed & Vulnerable/Stunned & Prone/Incapacitated &
Paralyzed) (Extras: Extra Condition, Cumulative) [24]
Speed 2 (8 mph) [2]
Equipment:
"Jet Pack" Flight 5 (60 mph) (10)
"Throwing Stars" Blast 3 (Diminished Range -1) (5)
Offense:
Unarmed +11 (+3 Damage, DC 18)
Bio-Electrical Strike +10 (+8 Affliction, DC 18)
Throwing Stars +10 (+3 Ranged Damage, DC 18)
Wrist-Bow +12 (+5 Ranged Damage & 8 Affliction, DC 18)
Initiative +5
Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +4 (+6 Armour, +3 Impervious),
Fortitude +7, Will +6
Complications:
Motivation (Night Thrasher's Memory)- Though the two were once adversaries, Donyell now
carries on in his brother's name. When super-villains give him offers that may resurrect
Dwayne, but force Donyell to engage in evil, he will be torn.
Relationship (Night Thrasher)- The brothers are heavily-opposed to each other- Donyell
resents Dwayne greatly for having the wealthy upbringing. Silhouette leaving Thrash for his
brother probably didn't help matters.
Relationship (Silhouette)- Sil apparenly forgave Donyell for kidnapping her once, since they
are totally doing it, and she left Dwayne for Donyell.
-Bandit's one of those age-old stories: he's the Long-Lost Half-Brother of our hero, Night
Thrasher, created for Thrash's Limited Series (New Warriors did well enough to earn a mini-
spin-off during the Comics Boom, followed by an ongoing for Dwayne). He resented
Dwayne for growing up with their father (Donyell is the result of a one-night stand and some
"hush money"), but got an earful when Dwayne pointed out that his life kinda SUCKED, too.
Donyell nonetheless took the name "Bandit" and began targetting Dwayne's old foes in order
to prove that he was superior, using minor Mutant Powers in combination with his skills. The
two half-brothers fought a few times, with Donyell badly beating Dwayne the first time, but
Dwayne winning the rematch after Bandit kidnapped Silhouette... who then begins
SLEEPING WITH Bandit (WTF?!?! That's some Patti Hearst-level Stockholm Syndrome
right there).
-Bandit later formed a new squad of New Warriors to rescue the time-tossed originals, and
the two come to terms during their battle against The Sphinx. Bandit & Silhouette later quit
the Warriors and move to Chicago, where they disappear into Comics Limbo for an eternity,
missing two New Warriors revamps and forever getting rid of the Thrash/Sil couple, and they
miss Civil War as a result. Bandit reappears in Gambit of all places, having been seeing
Gambit's ex-wife Belladonna for the past few months.
-Following the Stamford Incident and Civil War, Donyell turns up at the grave of Dwayne,
having taken over the Taylor Foundation since his death. It's also revealed that he suffered a
car accident that caused his legs to be amputated- this kind of matches up with the de-
powered mutants in the revamped New Warriors book, which now comprised of Donyell as
the NEW Night Thrasher, with a bunch of former mutants now powered by gear instead of
their lost mutant abilities. He reveals that the amputation was fakery- a "cover" to let him
operate in secrecy, but bad things happen- teammate Longstrike is killed, and Donyell
frequently disappears during fights. Thinking Dwayne might be alive, and that the victim
during the Stamford Incident a Skrull agent, Donyell runs up against Justice's "Counter
Initiative" group, but the two discover the bodies of the real Warriors and come to terms.
-Two more Warriors are killed during the course of the series, and Donyell builds a time
machine in order to prevent Stamford from happening at all- instead, he is tossed into a
Tyrannical Future, where Iron Man rules a world destroyed by the Superhuman Registration
Act... oh, and Iron Man is actually DWAYNE TAYLOR, returned from the dead. Initially
siding with Dwayne, Donyell later turns on him when Dwayne kills the real Tony Stark
(who's now Night Thrasher, and a rebel) in cold blood- Donyell is forced to kill his half-
brother. Donyell disbands the New Warriors back in our time, figuring they'll never be able to
trust them. The latest stuff for Donyell was appearances in the late "Registration" era, as he's
now teamed with Justice's group, continuing on as Night Thrasher. He is offered a deal by
Norman Osborn & The Hood that might bring Dwayne back, but ultimately rejects them. As
the real Dwayne Taylor has now returned, it's unclear what Donyell's situation is.
-Overall, Donyell is... in a very odd situation. I mean, this is all rather fascinating, and an
interesting use of a character so minor I've never read a single comic featuring him in a
significant role- this is ENTIRELY Wiki-fueled. Like, he starts off as that most generic of
twists- the Long-Lost Sibling, and acts as a rival. But then he inexplicably hooks up with the
girl he kidnapped (Thrash & Sil always seemed to have too much backstory/squabbling to be
together, but REALLY? Stockholm Syndrome?), and... they disappear? Seems like a newer
writer just didn't want to deal with him, and they were done with the Thrash/Sil coupling, so
they ran them off the book. And then he shows up in Gambit just to be dating someone else,
because drama? And then... Thrash dies and now Donyell is the main character in a NEW
New Warriors book? While that book ended up killing off a half-dozen former X-Men
supporting characters and seems pretty terrible overall, it's an interesting character study and
look at someone who I wouldn't have blamed ANYONE for just dropping. Like, it's
BANDIT. But no- instead he's the main character of a book for a few years, as writers play
around with the notion of what the New Warriors meant.
-Bandit/Thrasher II combines a few odd powers, such as an Electric Eel's Affliction Powers
and a Wrist-Bow (allowing him to add Ranged to his Affliction, in addition to a Linked Blast
and Swinging). He was De-Powered after M-Day, gained some more martial arts Skillz
(apparently Thrasher-level, so maybe boosted him to +13 attack and +12 Defenses) and threw
on a different style of Night Thrasher costume (losing most of the side-gear since Bio-sites
never mention them, but adding Energy Weapons) giving him:
NIGHT THRASHER II (Donyell Taylor)- Modern Day
Created By: Fabian Nicieza & Ken Lashley
First Appearance: Night Thrasher #3 (Oct. 1993)
Role: Batman Rip-Off, Extreme '90s Hero, Black Skateboarder
Group Affiliations: The New Warriors, The Taylor Foundation
PL 9 (147)
STRENGTH 3 STAMINA 4 AGILITY 6
FIGHTING 12 DEXTERITY 2
INTELLIGENCE 3 AWARENESS 2 PRESENCE 2
Skills:
Acrobatics 7 (+13)
Athletics 6 (+9)
Close Combat (Unarmed) 1 (+13)
Deception 6 (+8)
Expertise (Science) 2 (+5)
Expertise (Business) 6 (+8)
Insight 3 (+5)
Intimidation 5 (+7)
Investigation 5 (+7)
Perception 5 (+7)
Persuasion 3 (+5)
Stealth 3 (+8)
Technology 4 (+7)
Vehicles 5 (+7)
Advantages:
Accurate Attack, Beginner's Luck, Equipment 4 (Gear), Improved Aim, Improved Critical 2
(Energy Weapons, Bow), Power Attack, Ranged Attack 8, Startle, Takedown
Powers:
"Night Thrasher's Kick-Butt Costume" (Flaws: Removable) [15]
Protection 2 (Extras: Impervious 5) (7)
"Fire & Bulletproof" Immunity 11 (Heat, Ballistics, Fire Damage) (Flaws: Last Two are
Limited to Half-Effect) (6)
"Form-Energy Weapons" Strength-Damage +3 (Feats: Reach, Split) (5)
-- (18 points)
Equipment:
"Jet Pack" Flight 5 (60 mph) (10)
"Wrist-Bow" Blast 5 (Diminished Range -1) (9) -- (10)
Offense:
Unarmed +13 (+3 Damage, DC 18)
Energy Weapons +12 (+6 Damage, DC 21)
Throwing Stars +10 (+3 Ranged Damage, DC 18)
Wrist-Bow +12 (+5 Ranged Damage & 8 Affliction, DC 18)
Initiative +5
Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +4 (+6 Armour, +3 Impervious),
Fortitude +7, Will +6
Complications:
Motivation (Night Thrasher's Memory)- Though the two were once adversaries, Donyell now
carries on in his brother's name. When super-villains give him offers that may resurrect
Dwayne, but force Donyell to engage in evil, he will be torn.
Relationship (Night Thrasher)- The brothers are heavily-opposed to each other- Donyell
resents Dwayne greatly for having the wealthy upbringing. Silhouette leaving Thrash for his
brother probably didn't help matters.
Relationship (Silhouette)- Sil apparenly forgave Donyell for kidnapping her once, since they
are totally doing it, and she left Dwayne for Donyell.
Skills:
Athletics 5 (+6)
Deception 7 (+8)
Expertise (Science) 9 (+15)
Expertise (Criminal) 1 (+7)
Insight 3 (+5)
Perception 3 (+5)
Stealth 2 (+4)
Technology 9 (+15)
Treatment 5 (+11)
Vehicles 2 (+5)
Advantages:
Equipment 4 (Lab Gear), Inventor, Ranged Attack 5
Powers:
"Pheromones Or Something" Affliction 6 (Will; Entranced/Compelled) (Extras: Area- Scent
Perception, Reaction +3) (Flaws: Limited Degree) [24]
Offense:
Unarmed +10 (+1 Damage, DC 16)
Pheromones +6 Area (+6 Affliction, DC 16)
Initiative +2
Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +3, Fortitude +4, Will +6
Complications:
Motivation (Greed)
Doctor Nightshade:
-She was forgotten for years, but suddenly returned in a much more modest outfit (making
her look like a generic female scientist, now with hair more befitting a '90s black woman-
like coiled braids & stuff) in Mark Gruenwald's two most infamous runs on Captain
America- The Superia Stratagem and CapWolf. In the former, she appears as the Majordomo
to Superia's operations, being the level-headed scientist in charge of that aspect of the work.
She issues commands to other Femizons and agents (she orders the rescue of whomever
Snapdragon threw overboard, and is thus responsible for saving Diamondback's life), and
even invents the serum that's used to try and make Cap & Paladin into women, as well as the
"Sterilization Bomb" that threatens to render the entire human race sterile except for Superia's
little island of super-women. She reappears later with Superia in another story, but Superia is
eventually thought killed. And then, in the famous CapWolf tale, she works with Dredmund
Druid to turn Cap into a werewolf! This pretty much makes her a part of two of the most
notorious Cap stories of all time (and not in the good way).
-The character then vanished for a long, LONG while until reappearing in M.O.D.O.K.'s 11,
itself an ode to the Jobber Villains than Gruenwald so loved. It turned out that despite her
genius, she couldn't find legit work outside of super-villainy, as she was self-taught and had
no degrees. Fired for pointing out the mistake of a superior, she contemplated suicide until
M.O.D.O.K. recruited her. She befriends her teammates Armadillo & Puma, and as the only
three to remain loyal to the villain, actually get their cash (with a bonus). Years later, in a
new Luke Cage-focused book, she shows up leading the "Flashmob"- a gang of former Cage
enemies, taking on the new Power Man (Victor Alvarez). They were beaten and incarcerated,
and she subsequently showed up in a couple other stories like Spider Island (gifted with
spider-powers like other villains), and the "Hard-Traveling Heroes" Hawkeye (helping out the
good guys with a synthetic skin)- this gives her a turn as a superhero, and she later joins the
"Underground" resistance in Secret Empire.
Nightshade's Powers:
-Nightshade's no real combatant- she utilizes armies of Robots, Werewolves, etc., to do her
work. Oddly, she's apparently also a really good fighter, despite her Cap appearances (though
really, a Gru-Written Cap is damn near invincible to a regular person), but she's still only PL
6 offensively, PL 7 defensively, owing to a lack of hitting power. Like most Inventor-type
villains, she's less-good in a scrap and more good behind the scenes, or as someone with a lot
of minions and deathtraps.
Nightside
Skills:
Expertise (Space Hero) 4 (+5)
Insight 4 (+6)
Intimidation 2 (+4)
Investigation 2 (+4)
Perception 4 (+6)
Persuasion 4 (+6)
Stealth 8 (+11)
Technology 4 (+5)
Vehicles 2 (+6)
Advantages:
Benefit (Imperial Guard), Equipment 4 (Anti-Gravity Device), Ranged Attack 3, Set-Up,
Taunt, Teamwork
Powers:
"Darkforce Powers"
"Coils & Coldness" Affliction 9 (Fort; Hindered, Vulnerable & Fatigued/Defenseless,
Immobilized & Exhausted/Incapacitated) (Extras: Area- 30ft. Shapeable, Extra Condition +2)
(37) -- [41]
Equipment:
"Shi'ar Anti-Gravity Device"
Flight 5 (10)
Space Travel 1 (1)
Immunity 7 (Suffocation 2, Cold, Hot, Radiation, Vacuum, Pressure) (7)
Offense:
Unarmed +6 (+1 Damage, DC 16)
Coils & Coldness +9 Area (+9 Affliction, DC 19)
Initiative +3
Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +2, Fortitude +4, Will +5
Complications:
Responsibility (The Shi'ar Imperial Guard)
Nightwind
Advantages:
Evasion, Hide in Plain Sight, Move-By Action, Ranged Attack 2
Powers:
"Darkforce Sword"
"Nervous System Damage" Affliction 8 (Fort; Dazed/Stunned/Incapacitated) (Extras:
Cumulative) (16) -- [17]
AE: Sword Slash" Strength-Damage +3 (Feats: Improved Critical) (4)
Offense:
Unarmed +8 (+2 Damage, DC 17)
Sword Slash +8 (+5 Damage, DC 20)
Nervous System Attack +8 (+8 Affliction, DC 18)
Initiative +4
Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +4, Fortitude +5, Will +4
Complications:
Motivation (Greed)- The Rising Sons are Mercenaries.
-Nightwind is a ninja who can create a Darkforce Sword that can effect the victim's nervous
system. There's some evidence she may be a teleporter, as she seems to move very quickly,
disappearing from the shadows of a building- this may just be Ninja Stuff, however. Synch
copied her Darkforce Sword power and dueled against her, but she proved his superior- Skin
had to suffocate her from behind with his floppy skin-hands. Nightwind lost her powers on
M-Day.
Nightwatch
Skills:
Close Combat (Unarmed) 1 (+9)
Deception 4 (+4)
Expertise (Science) 5 (+9)
Technology 5 (+9)
Investigation 5 (+5)
Intimidation 8 (+8)
Perception 4 (+4)
Stealth 2 (+4, +8 Costume)
Advantages:
All-Out Attack, Power Attack, Startle
Powers:
"Nightwatch Battlesuit" (Flaws: Removable) [49]
Enhanced Strength 6 (12)
Enhanced Agility 3 (6)
Protection 6 (Extras: Impervious 5) (11)
Regeneration 6 (6)
"Cape"
Flight 4 (30 mph) (Flaws: Gliding) (4)
"Razor-Sharp Tentacles" Damage 5 (Feats: Extended Reach 2) (Extras: Multiattack) (18) --
(19)
AE: "Blind With Tentacles" Dazzle Visuals 8 (Flaws: Touch Range) (8)
-- (61 points)
Offense:
Unarmed +9 (+1 Damage, DC 16)
Unarmed Costume +9 (+7 Damage, DC 22)
Tentacles +8 (+5 Damage, DC 20)
Blind +8 (+8 Affliction, DC 18)
Initiative +2 (+5 Costume)
Defenses:
Dodge +6 (+9 Costume, DC 19), Parry +9 (DC 19), Toughness +2 (+8 Costume, +3
Impervious), Fortitude +6, Will +3
Complications:
Motivation (Trying to Escape Fate)- Nightwatch was given his suit by an older version of
himself (who had died). He wants to avoid this future (Spoiler Alert: He doesn't).
Secret (Actually a Villain)- Recent evidence suggests that Kevin Trench is the villain known
as "Nighteater", who cast a spell making everyone THINK he was the heroic Nightwatch. He
has reformed, and doesn't want anyone to discover the truth.
-Hahahahah WOW. Marvel wasn't even REMOTELY subtle about this one, were they?
Possibly the most embarassing rip-off in comics history (aside from MAYBE some members
of Cyberforce or a few Liefeld characters), Nightwatch came into the Spider-Man group of
books/friends in the mid-1990s right after the Image Exodus, and brought with him some
creepy characteristics, a black & white costume, a familiar flowing red cape, and some
nihilistic tendencies. Turns out, he was a scientist who was victimized by bad guys, but saved
by a future version of himself, who then died. Spending the rest of his time trying to escape
his fate, he got his own Limited Series and did some junk, as Marvel desperately tried to
make something of this Spawn rip-off as a Take That to Todd McFarlane, but it wasn't to be.
Just too stupid, and with too lame a power-set, he was killed by two E-League villains (I
mean, Polestar & El Toro Negro? What in the hell have THEY ever done?) in the most easy
way possible (one nullified his suit with magnetism, the other shot him), in possibly the most
hilarious example of casually offing somebody in history.
-A Retcon was introduced in She-Hulk that featured Kevin Trench as a VILLAIN, who
realized that villains never win, and therefore tried to become a superhero. He casts a spell
(which murdered hundreds of inhabitants of a North Dakota town) so that everyone forgets
he's a villain, and they instead remember "Nighwatch"- so some of his history may be
completely inaccurate (in particular, Trench is actually alive)- he was therefore arrested.
Since he's terrible, it doesn't matter that they retconned it, really.
Nikki
Skills:
Acrobatics 5 (+11)
Athletics 6 (+7)
Deception 4 (+6)
Expertise (Space Hero) 4 (+5)
Insight 2 (+2)
Intimidation 1 (+3)
Technology 4 (+5)
Perception 5 (+5)
Persuasion 3 (+5)
Sleight of Hand 4 (+9)
Vehicles 2 (+8)
Stealth 4 (+10)
Advantages:
Defensive Roll 2, Daze (Deception), Equipment 3 (Stun Gun, Lasers), Improved Aim,
Improved Critical (Stun Gun), Improved Defense, Improved Smash, Luck, Precise Attack
(Ranged/Cover), Ranged Attack 6, Set-Up, Taunt, Teamwork
Powers:
"Adapted for Super-Heated Conditions"
Immunity 17 (Visual Dazzles, Heat Effects, Radiation Damage) [17]
Equipment:
"Stun Gun" Affliction 6 (Fort; Dazed/Stunned/Incapacitated) (Extras: Ranged) (12) -- (13)
Offense:
Unarmed +10 (+1 Damage, DC 17)
Stun Gun +11 (+6 Ranged Affliction, DC 16)
Laser Pistol +11 (+6 Ranged Damage, DC 21)
Initiative +6
Defenses:
Dodge +12 (DC 22), Parry +11 (DC 21), Toughness +2 (+4 D.Roll), Fortitude +4, Will +5
Complications:
Reputation (Flirt & Man-Chaser)- Nikki's first reaction upon meeting a remotely-attractive
male is to flirt with him, and she fawns over pretty much every guy.
-Nikki's kinda hard to figure out. I mean, she was the obvious Team Bimbo (long-term sexual
relationship with Charlie-27, then proceeded to fawn over Talon & Firelord), but in combat?
She was the "Sharpshooter", I guess, which is rare for superhero teams (unless you count
Image), with some heat immunities that were odd and didn't have alot of combat use. Out of
the whole team, she seemed lightest on big feats and plot changes. In addition, she was
probably the dumbest member of the team to an outsider's point of view, and I often hold her
up as an example of why I didn't read the series- I mean, her super-hero name is NIKKI.
That's it! And her power is that her HAIR IS ON FIRE.
-Nikki's not a super-effective build, but I think it's accurate. Her "Heat Aura" isn't actually
LISTED as a power in any site I've seen, but descriptions of events clearly show her singing
people she kisses or burning the clothes off of others, so I'll go with a VERY low-level Aura
power. She's adapted for Heat, making her immune to various things, which would come in
handy if fighting the Human Torch or something I guess, but really, it's all about shooting
stuff with her. Not many characters make PL only via Equipment (her Stun Gun is her best
weapon, but as Equipment, it's easier to break & replace than normal Devices) and at range,
so she's fairly limited, and vulnerable to harm (+4 Toughness, and that's only when not flat-
footed).
Nimrod
NIMROD
Created By: Chris Claremont & John Romita, Jr.
First Appearance: The Uncanny X-Men #191 (March 1985)
Role: Super Future Sentinel
Group Affiliations: The Sentinels
PL 12 (290)
STRENGTH 13 STAMINA -- AGILITY 1
FIGHTING 10 DEXTERITY 0
INTELLIGENCE 4 AWARENESS 0 PRESENCE 0
Skills:
Deception 5 (+5)
Technology 8 (+12)
Intimidation 11 (+11)
Investigation 4 (+4)
Perception 10 (+10)
Advantages:
All-Out Attack, Fast Grab, Jack-of-All-Trades, Power Attack, Ranged Attack 10, Startle
Powers:
"Kill-O-Bot"
Immunity 30 (Fortitude Effects) [30]
Protection 14 (Extras: Impervious 9) [23]
Regeneration 12 (Feats: Regrow Limbs & Pieces) [13]
Flight 7 (250 mph) [14]
Senses 7 (Detect Powers- Ranged 2, Acute & Analytical, Infravision) [7]
Communication 3 (Radio) [12]
Offense:
Unarmed +10 (+13 Damage, DC 28)
Blast +10 (+13 Ranged Damage, DC 28)
Area Blast +12 (+12 Damage, DC 27)
Initiative +1
Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +14 (+5 Impervious), Fortitude --, Will
+6
Complications:
Weakness (Magnetic & Electrical Attacks)- As a metal machine, Nimrod is more vulnerable
to certain kinds of attacks.
-Wooh. Nimrod is one hell of an X-Men opponent, so it's kinda funny that he's relatively
forgotten to the annals of time compared to such luminaries as Magneto, Sinister &
Apocalypse. The problem was, most of his stories just aren't quite as GOOD as most of the
A-Listers', and he stuck around a lot longer, for more drawn-out storylines, as was
Claremont's style in the '80s (in the '70s, it was REALLY fast- the whole Dark Phoenix thing
took half a year at best). As a result, he's been brought back time and time again, but never
really doing all that much. He's a major threat, sure (Rogue had to steal Nightcrawler AND
Colossus' powers to beat him, by doing a 'port trick that Kurt could never have done with his
durability level). He even looks pretty cool in some iterations (not the big pink blocky dude
John Romita Jr drew, but the big red monster Tony Daniel did). But he just never quite hit the
A-List.
-I think a big issue with Nimrod is the name- this is basically 100% an insult nowadays,
regardless of the Biblical origins of the name. It's therefore the equivalent of calling your new
Evil Robot character Douchenozzle, or Moron- it's just silly.
-Nimrod is a beast. As strong as Colossus, he's also got hugely powerful blasters, Adaptive
powers like many Sentinels (the almighty "Nemesis" power), Morphing, Teleportation, high-
level durability AND the ability to Regenerate better than Wolverine. It would (and did) take
an entire team of X-Men, and possibly some of their villains, to bring him down, and once
Cable had to convince him to shut down, rather than actually fight him.
The Ninja
Post by Jabroniville » Wed Jul 25, 2018 1:18 am
Skills:
Acrobatics 8 (+13)
Athletics 7 (+10)
Close Combat (Unarmed) 1 (+12)
Deception 4 (+7)
Expertise (Ninja) 8 (+10)
Expertise (Samurai) 4 (+6)
Insight 2 (+5)
Intimidation 4 (+7)
Perception 5 (+8)
Stealth 5 (+12)
Advantages:
Equipment 2 (Throwing Stars, Sword +2), Improved Critical (Sword), Improved Initiative,
Precise Attack (Close/Concealment), Ranged Attack 5, Seize Initiative, Startle, Takedown
Powers:
Immunity 1 (Aging) [1]
Mind Control 6 (24) -- [25]
AE: Teleport 5 (10)
Offense:
Unarmed +12 (+3 Damage, DC 18)
Sword +11 (+5 Damage, DC 20)
Throwing Stars +10 (+3 Ranged Damage, DC 18)
Mind Control -- (+6 Perception-Ranged Affliction, DC 16)
Initiative +9
Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +4, Fortitude +6, Will +4
Complications:
Enemy (K'un-Lun)- Imprisoned in a Book for centuries, The Ninja despises K'un-Lun, and
wishes it destroyed.
Power Loss (Magic)- Cold Iron can neutralize The Ninja's magic.
-Yes, this guy is such an old character that he is just called THE NINJA- there weren't any
other ones! And hell, look at Larry Hama being part of his origin story! The man who would
add so much to what '80s children thought of as "Ninja" actually DREW this character for the
first time! What a crazy little historical curiosity.
-The Ninja was once the mightiest Samurai in Japan, but he grew so evil with his wanton
murdering of rivals that he was cast out of the order, and forced to live on his own. He
encountered Master Khan, the God-Wizard of K'un-L'un, who convinced him to give up the
way of the Samurai for those of the ninja, making him an elite, magically-powered assassin.
However, he would lose a battle to Lei-Kung the Thunderer and be sealed in the Book of
Magics for generations. He would only gain access to the physical world by possessing a
scholar who found the Book.
-The Ninja trails Iron Fist in his first missions on the outside world, saving his life from an
embittered Howard Meachum- even slaying the man who killed Danny's parents! Figuring he
needs Iron Fist and the Book intact, he is instead enraged when the destruction of the Book
he's been guarding for years actually FREES him, and decides to kill Fist himself. The two
battled for many pages, both channeling Chi into their weapons, but in the resulting
explosion, only Danny Rand walked away. The Ninja had disappeared. Six years later, Mary
Jo Duffy would bring the character back, but only for a one-off, as Master Khan summons
him to fight the Fist, but quickly draws him back to a pocket dimension when he loses.
-A supposedly lethal fighter, The Ninja loses twice to a fairly new Iron Fist, so I'm calling
him PL 8. He also has some Magical might.
Skills:
Athletics 2 (+7)
Deception 2 (+3)
Expertise (Mercenary) 4 (+6)
Insight 2 (+3)
Intimidation 5 (+6)
Perception 5 (+6)
Advantages:
All-Out Attack, Fast Grab, Improved Hold, Improved Critical (Unarmed), Ranged Attack 5,
Startle, Takedown 2
Offense:
Unarmed +11 (+5 Damage, DC 20)
Initiative +3
Defenses:
Dodge +8 (DC 18), Parry +11 (DC 21), Toughness +5, Fortitude +6, Will +4
Complications:
Motivation (Greed)- Boris & Ninotchka are mercenaries.
Relationship (Ninotchka)- Boris is so protective of his partner than he will risk the mission to
guard her.
Skills:
Athletics 2 (+7)
Close Combat (Unarmed) 3 (+14)
Deception 3 (+7)
Expertise (Mercenary) 5 (+7)
Expertise (Dancing) 8 (+12)
Insight 2 (+3)
Perception 5 (+8)
Persuasion 4 (+8)
Advantages:
Agile Feint, Defensive Attack, Equipment (Knife +1), Evasion, Improved Critical
(Unarmed), Improved Initiative, Improved Trip, Move-By Action, Ranged Attack 2,
Uncanny Dodge
Powers:
"Pressure Point Strikes" Affliction 5 (Fort; Dazed & Vulnerable/Stunned &
Defenseless/Paralyzed) (Extras: Extra Condition, Cumulative) [15]
Offense:
Unarmed +14 (+2 Damage, DC 17)
Knife +11 (+3 Damage, DC 18)
Pressure Point Strikes +11 (+5 Affliction, DC 15)
Initiative +10
Defenses:
Dodge +8 (DC 18), Parry +11 (DC 21), Toughness +5, Fortitude +6, Will +4
Complications:
Motivation (Greed)- Boris & Ninotchka are mercenaries.
Relationship (Boris)- Ninotchka coos over Boris gently when he is injured, and is easily
distracted if he is endangered.
-Boris & Ninotchka were utterly adorable Russian stereotypes, dated even when they debuted
in 1982. Their names are, of course, a riff on the famous Boris & Natasha of Rocky &
Bullwinkle and Friends fame, and both are incredibly generic- a Russian ballerina and a
simple strongman, complete with big mustache and funny Russian hat. They were simple
mercenaries, working at this point for the Russian government to prevent a famous ballerina
from defecting to the U.S. They assaulted her and her partner, an American whom she loved
(and vice-versa), which brought the attention of Daredevil and the Heroes For Hire, who got
involved. Boris was stunned by Iron Fist, but manipulations (and the American's attempts to
murder Boris) caused the ballerina to return home to Russia, leaving the pair's mission a
success.
-Boris & Ninotchka returned a few issues later on a different case, and fought the heroes
again- Ninotchka was finally beaten by Iron Fist, and Boris saved by Power Man from a hail
of bullets. In the meantime, Fist's pal Jeryn Hogarth finalized a trade agreement that
prevented aggression between the U.S. & Russia, ending things on a positive note.
-The characters did not reappear AT ALL between 1982 and modern times, where they were
drawn out of the mothballs for a Black Widow mini-series, which revealed that Ninotchka
was a ballet classmate of Natasha Romanov! Now, this would be a solid twist and not really a
bad Retcon at all... except that it's common Marvel History that Natasha is functionally
IMMORTAL, having been recruited as a young girl in World War II times, and had her aging
frozen since then. Marjorie Liu, who wrote that tale, clearly missed that, as did the Editor(s),
because it's unlikely these two were contemporaries. But really, everything involving Russia
in Marvel was completely buggered up around 1991 ANYWAYS, so it really doesn't matter-
you just kind of have to accept that the U.S.S.R. only dissolved "a couple of years ago".
-There, Boris is quickly taken out with a pipe to the head, but Ninotchka handles herself well,
and takes out Natasha with her pressure point strikes. Only the impending doom of Boris (the
building was quickly going up in flames) stops her hand, and allows the Widow time to
strike.
-Boris is a powerful mountain of a man, but pretty simple overall. Ninotchka is MUCH
trickier- her entire schtick is "Pressure Point" strikes. While it was once fairly common in
comics for a guy to "hit a pressure point" to disable someone temporarily, most of them do it
so rarely that it's not really a separate power. Ninotchka, however, SPECIALIZES in it, so
you have to really account for her precision strikes slowly wiping out a foe's defenses. In one
battle, she actually managed to draw even with Iron Fist, holding him off by treating the fight
as a "ballet" instead of a real scrap, leaving Danny unable to counter her fluid movements.
Once he realized what was happening, however, he lured her into becoming overconfident,
and took her out. Later, she's able to stun the Black Widow for a while, but is stomped when
she gets distracted by Boris nearly going up in flames.
NIRVANA
Created By: Glenn Herdling & Angel Medina
First Appearance: Blackwulf #1 (June 1994)
Role: Sketchpad Character, Blaster
-Tantalus' wife, one immune to his powers (she was forcefully wed to him for this reason).
She killed herself after he beat her (blaming one of their son's inheriting of his powers on
her), but was reborn as an undead creature that would kill anyone with a touch. She willingly
allowed her son Lucian to end her un-life.
Nitro
Skills:
Deception 3 (+5)
Expertise (Science) 3 (+6)
Intimidation 4 (+6)
Perception 2 (+4)
Technology 4 (+7)
Advantages:
Improved Critical (Blast Punch), Power Attack, Ranged Attack 2
Powers:
"Explode & Reform"
"Living Bomb" Damage 11 (Extras: 120ft. Burst +3) (Quirks: Not Every Round -2) (42) --
[44]
AE: "Hand Blast" Damage 11 (Extras: Area- 60ft. Cone) (Quirks: Not Every Round -
2) (20)
AE: "Blast Punch" Strength-Damage +9 (9)
"Gaseous State" Insubstantial 2 (Flaws: Unreliable- 1-2 Rounds At a Time, Limited to After
Exploding) [6]
Features 1: May Spend a Hero Point to Increase Area Effects' Range [1]
Offense:
Unarmed +8 (+2 Damage, DC 17)
Area Attacks +11 (+11 Damage, DC 26)
Blast Punch +8 (+11 Damage, DC 26)
Initiative +3
Defenses:
Dodge +10 (DC 20), Parry +8 (DC 18), Toughness +4, Fortitude +6, Will +5
Complications:
Power Loss (Explosions)- Though Nitro can explode easily, anything that prevents him from
reforming will prevent him from exploding again. If a portion of his body is kept apart from
the rest, he will become trapped and unable to reform. He can also not explode
indiscriminately- when Iron Man controlled him to explode repeatedly, he passed out from
the strain.
Reputation (The Stamford Killer)- Not only are several heroes gunning for the guy due to
killing a few of The New Warriors, Nitro is hunted by the general public, and the people of
Atlantis.
-Straight outta Scranton, Pennsylvania, Nitro had some experiments forced upon him by the
Kree, and of course then became an evil super-villain opposing Captain Marvel. A low-level
villain, he was nonetheless responsible for Mar-Vell developing his rare form of cancer- one
of his Blasts blew up a canister containing some carcinogenic gases, poisoning the hero and
dooming him to a long death. Despite being responsible for the death of a great hero, he was
basically used as a Villain Whore, generally pairing off with every hero in the Marvel
Universe at least once. His opponents included Omega the Unknown, Spider-Man, Skids (his
body could not re-form inside Skids' Force Field), Iron Man, and more.
-He was generally under-utilized until the opening portion of Marvel's giga-event Civil War-
teaming up with a group of forgotten super-villains, he was attacked by The New Warriors,
and since his powers were hopped-up by super-drugs, he exploded with MUCH more force
than normal, killing six-hundred people (including sixty children) and the heroes Namorita,
Night Thrasher & Microbe. The idea of some under-trained kids going up against lethal
super-villains in a public space ended up being the spark that ignited the Superhuman
Registration Act, causing the Civil War. He escaped punishment at first, but was soon
maimed by Wolverine and imprisoned by Namor for his crimes (since Namorita was his
cousin). He has since popped up in mostly background scenes (with Penance/Speedball
punishing him once more for Stamford), as despite having the one-two punch of having been
responsible for killing FOUR super-heroes (making him more deadly than Doctor Doom,
Magneto, Apocalypse and the Kingpin combined, if you wear tights), he still has zero
character beyond "villain who blows up", so nobody really feels like using him.
-Nitro has a very high-powered Area Effect (if boosted, it can be INSANELY powerful, since
it takes over such a large range- the one at the start of Civil War was HUGE and more strong
enough to one-shot Namorita (who's pretty tough). He doesn't have much else to him, and his
power is easily-nullified by a smart character- pretty much the #1 most-common way Nitro
loses is somebody prevents him from reforming, like quickly trapping his gaseous after-form
in something before he can regenerate.
Noble Kale
Skills:
Deception 3 (+4)
Expertise (Demonic Lore) 4 (+5)
Expertise (History) 7 (+8)
Insight 2 (+4)
Intimidation 11 (+12)
Investigation 2 (+4)
Perception 3 (+5)
Advantages:
All-Out Attack, Daze (Intimidation), Diehard, Equipment 2 (Motorbike), Improved Critical
(Chain), Improved Disarm, Improved Smash, Move-By Action, Power Attack, Ranged
Attack 5, Startle, Takedown
Powers:
"The Penance Stare" Affliction 12 (Will; Dazed & Vulnerable/Stunned &
Defenseless/Incapacitated) (Feats: Incurable) (Extras: Perception Range +2, Extra Condition)
(Flaws: Visual Sense-Dependent) (Quirks: Limited to Amount of Pain Target Has Caused -1)
Linked to Blast 6 (Feats: Incurable) (Extras: Perception Range, Will Save) (Flaws: Visual
Sense-Dependent) (Quirks: Same as Affliction) (54) -- [60]
Offense:
Unarmed +11 (+8 Damage, DC 23)
Hellfire +10 (+8 Ranged Damage, DC 23)
Soulfire +10 (+8 Ranged Will Damage, DC 23)
Penance Stare -- (+12 Perception-Ranged Affliction & +6 Damage, DC 22 & 21)
Chain +12 (+7 Ranged Damage, DC 22)
Moving Chain +7 Area (+7 Damage, DC 22)
Chain Snare +10 (+8 Ranged Affliction, DC 18)
Initiative +5
Defenses:
Dodge +10 (DC 20), Parry +11 (DC 21), Toughness +8, Fortitude --, Will +7
Complications:
Enemy (Mephisto)
Power Loss (Penance Stare)- The Penance Stare, in addition to losing effect over innocent
beings guilty of no wrongdoing, will not affect those under the influence of drugs, or those
with more than two eyes (??). Nor will it work on soulless beings.
-Noble Kale is a pretty confusing character in Ghost Rider lore. The origin of the Danny
Ketch version of GR was that the Motorcycle was part of a Magical Macguffin (the
Medallion of Power)... but as Howard Mackie left the book with its sixty-ninth issue, the new
writer- Ivan Velez, Jr.- Retconned in his own! Noble Kale was an eighteenth-century guy
who became the first Ghost Rider as a result of his Pastor father's deal with Mephisto- Pastor
Kale was a general douche, and an abusive loon, burning Noble's black wife at the stake as a
witch- her curse set the Furies on their town, and the Past cut a deal to save them, binding
Noble's soul to that of a demon. A disagreement then ensued between Mephisto and an
Angel- eventually, they agreed that neither owned Noble's soul- he was instead cursed to
wander the void until called by one of his descendants. In the end, it was he who was merged
with Danny Ketch when his sister was attacked, turning Danny into the newest Ghost Rider.
-The whole truth was revealed in Ghost Rider #76, when Vengeance used his own Penance
Stare on Danny. Kale, in control of Ghost Rider, made him more and more vicious.
Blackheart and his Spirits of Vengeance face Kale, but Danny imbues Kale with the power of
the Angel of Death, and Blackheart is obliterated. Now the ruler of Hell, Kale frees all the
souls imprisoned within, on the promise that they commit no further evil.
-Honestly, the whole thing reeks of Writer Arrogance- the newbie, whom I've never heard of,
deciding that no- the Old Origin isn't good enough- EVERYTHING YOU KNOW IS
WRONG (my least-favorite Comic Book Trope by far), and instead Ghost Rider has some
totally different origin. Not that either was a particularly awesome origin, but it seems idiotic
to spend the last six issues of a comic book run on Retconning the hero's origin (which had
been intact for about six years by that point), just so you can get your own idea over.
-Noble is pretty much the same as other Ghost Riders, with his own Penance Stare.
Skills:
Close Combat (Unarmed) 2 (+10)
Expertise (Police Officer) 4 (+6)
Insight 2 (+5)
Perception 4 (+7)
Advantages:
Ranged Attack 4
Powers:
"Bat Lady"
Flight 5 (60 mph) (Flaws: Winged) [5]
"Animal Senses" Senses 1 (Low-Light Vision) [1]
"Echolocation" Senses 4 (Extended, Ultra & Accurate Hearing) [4]
"Prehensile Hair"
Extra Limbs 2 [2]
Enhanced Advantages 3: Chokehold, Fast Grab, Improved Hold [3]
Offense:
Unarmed +10 (+6 Damage, DC 21)
Initiative +4
Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +6, Fortitude +6, Will +4
Complications:
Disabled (Mute)- Nocturne can no longer speak.
Prejudice (Obvious Superhuman)- Nocturne has big bat wings.
-Nocturne (there are a LOT of Marvel characters named this, as it turns out- a forgotten
Generation X villain, the Exiles's Sexy Nightcrawler Girl, and some one-off Night Raven
successor named "Graham Gray Poldark" who was later removed from continuity) is a minor
character in the early '90s Spidey books that ended up being forgotten- she was transformed
by a mutate of Baron Zemo into a mute bat-winged lady. She faced Spider-Man a few times,
cared for the Puma, and then disappeared for good, while other characters used the name...
which, truth be told, is a very good name for a female character- mysterious, pretty and
involves the night.
Nocturne (Hellions)
Skills:
Intimidation 4 (+4)
Perception 3 (+3)
Ranged Combat (Darkforce) 4 (+8)
Stealth 3 (+5)
Advantages:
Ranged Attack 2
Powers:
"Darkforce" Affliction 8 (Will; Dazed/Stunned/Incapacitated) (Extras: Ranged) (16) -- [17]
AE: "Destabilize Molecular Bonds" Weaken 8 (Extras: Affects Objects Only +0,
Ranged) (16)
Offense:
Unarmed +8 (+3 Damage, DC 18)
Darkforce +8 (+8 Ranged Weaken, DC 18)
Darkforce Destabilizer +8 (+8 Ranged Affliction, DC 18)
Initiative +2
Defenses:
Dodge +8 (DC 18), Parry +7 (DC 17), Toughness +3, Fortitude +3, Will +3
Complications:
Responsibility (Working for Emplate)
Prejudice (Vampire-Lookin' Chick)
-Nocturne has the power to destabilize molecular bonds and Mentally-Stun People.
Curiously, both her and Wrap cost the same points-value.
Nocturne
Skills:
Acrobatics 8 (+15)
Athletics 9 (+11)
Close Combat (Unarmed) 2 (+12)
Deception 3 (+6)
Expertise (Singing) 1 (+4)
Insight 2 (+4)
Perception 2 (+4)
Persuasion 2 (+5)
Ranged Combat (Hex Bolts) 2 (+10)
Stealth 1 (+8)
Vehicles 4 (+8)
Advantages:
Agile Feint, Defensive Attack, Defensive Roll, Great Endurance, Improved Defense,
Improved Initiative, Move-By Action, Ranged Attack 4, Set-Up, Teamwork, Uncanny Dodge
Powers:
"Mutant Powers: Possessions & Nightcrawler Stuff"
"Possession" Affliction 12 (Will; Entranced & Fatigued/Compelled & Exhausted/Controlled
& Asleep) (Feats: Subtle) (Extras: Merge With Subject, Extra Condition, Sustained +2)
(Flaws: Instant Recovery, Unreliable- 1/Day -2) (Inaccurate -1) Linked to Healing 4 (Flaws:
Limited to Possessed Targets, Limited to Awakening Unconscious People For Control) (26)
-- [27]
Offense:
Unarmed +10 (+2 Damage, DC 17)
Hex Bolts +10 (+8 Ranged Damage, DC 23)
Possession +8 (+12 Affliction, DC 22)
Initiative +11
Defenses:
Dodge +14 (DC 24), Parry +13 (DC 23), Toughness +4 (+5 Defensive Roll), Fortitude +6,
Will +6
Complications:
Prejudice (Obvious Mutant)- T.J. has blue fur, three-digits on all of her limbs, and a
prehensile tail.
Relationship (John Proudstar)- T.J. fell in love with her teammate, the monstrous
Thunderbird. When he is rendered comatose on a mission (during which she became
pregnant) and left behind, the pregnancy somehow ended- it is unclear how.
Disabled (Stroke Victim)- T.J. suffered a stroke while on New Excalibur, leaving her with
memory loss, partial paralysis and aphasia. She eventually recovered.
Note: Alternate Universe Character- Characters from alternate universes are much easier to
kill- failing a Toughness or Fortitude Check by 15 results in automatic death.
-As kind of a "Filler" member, T.J. was nonetheless quite visually-interesting (sexy girl
versions of Nightcrawler and people like that make me realize what women saw in the male
character, which I'd never understood before), but ended up being left on the Mainstream
Earth in place of Beak, who went off with the Exiles. However, she didn't really get up to
anything interesting there, getting mixed up with Exodus and his Brotherhood, visits Mojo
and his Mojoverse (which is always a "tell" that a story is about to be pretty dumb and
nonsensical), and witnesses him turn the X-Men into X-Babies (see what I mean?) before
they correct things. Her run gets mixed up with the "House of M" crossover (where her "royal
blood", as granddaughter of Magneto, comes into play), which pretty well stalled all of the X-
Books for a time.
-All of this makes Nocturne's leaving of the team feel REALLY, REALLY WEIRD, as they
wrote her out and put her into the Mainstream Marvel Universe... but not on any popular
TEAMS, and so the character just utterly vanishes and never matters. That this was during
one of the darkest periods of the X-Books (the Austen/Brubaker/Fraction run where it's just
endless repetition, deep continuity and random characterization and team-reshuffling) didn't
help- in the end, Nocturne was only on the side books and returned to the Exiles just in time
for their book to die.
Nocturne's Stats:
-Nocturne's weird "Grab-Bag" of Powers makes her an odd one with a strange place in the
group- a bit of her stuff is already done by Blink (Agility, Blasts), and she also has that
Possession Power, which... I really didn't see all that much. Hell, if it wasn't for the "Leave all
your Possessions" bit they were given as a clue once (and I still remember), I would have
forgotten completely that she even HAD that power! It's just such a potential Game-Breaker
that it doesn't even get used in stories- you could end a fight in seconds! She's not overly-
powerful outside of the Possession power, essentially just being a low-level Blaster who's
only PL 9 at range and PL 8.5-9 Defensively.
Noh-Varr
NOH-VARR (aka Marvel Boy III, Captain Marvel III, Protector II)
Created By: Grant Morrison & J.G. Jones
First Appearance: Marvel Boy #1 (Aug. 2000)
Role: Wild Renegade Warrior, Crazy Guy, Journeyman... Hero?
Group Affiliations: The Dark Avengers, The Kree Empire, The Young Avengers
Avengers Grade: D-Level
PL 11 (248)
STRENGTH 10 STAMINA 10 AGILITY 6
FIGHTING 10 DEXTERITY 4
INTELLIGENCE 6 AWARENESS 0 PRESENCE 0
Skills:
Acrobatics 6 (+12)
Athletics 6 (+12)
Close Combat (Unarmed) 2 (+12)
Expertise (Kree Soldier) 7 (+13)
Expertise (Science) 8 (+14)
Intimidation 8 (+8)
Investigation 2 (+2)
Perception 10 (+10)
Sleight of Hand 8 (+12)
Stealth 7 (+13)
Technology 8 (+14)
Vehicles 6 (+10)
Advantages:
Accurate Attack, Beginner's Luck, Evasion, Extraordinary Effort, Improved Aim, Improved
Critical (Unarmed), Improved Initiative 2, Power Attack, Ranged Attack 8, Startle,
Takedown 2, Uncanny Dodge
Powers:
"White Running" Immunity 20 (Dazzle Effects, Stun/Fatigue Effects, Mental Effects) (Flaws:
Sustained +0) [20]
"Triple-Jointed" Immunity 1 (Pressure) [1]
"Able to Eat Anything" Immunity 1 (Poison) [1]
Regeneration 4 (Flaws: Source- Requires Food) [2]
Movement 3 (Wall-Crawling 2, Sure-Footed) [6]
Speed 5 (60 mph) [5]
Equipment:
"Body Armour" Protection 1 (1)
"Kree Blaster" Blast 7 (Extras: Multiattack) (21) -- (22)
"Grenades" Blast 7 (Feats: Triggered) (Extras: Area- 30ft. Burst) (Reduced Range -1) (21)
Offense:
Unarmed +12 (+10 Damage, DC 22)
Fingernail Spike +12 (+10 Damage, DC 25)
Toxins +10 (+8 Affliction, DC 18)
Blaster +12 (+7 Ranged Damage, DC 22)
Grenades +7 Area (+7 Damage, DC 22)
Initiative +14
Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +7 (+8 Armour), Fortitude +10, Will +5
Complications:
Responsibilty (Kree Agent)- Noh-Varr is a loyalist Kree, and also does not get, nor like,
human beings.
-In any case, Marvel Boy was a six-issue Limited Series coming out in the year 2000 for the
"Marvel Knights" line at Marvel- a showcase for popular, edgy writers & artists doing
inventive stuff (it was popular- and favored- enough that it got Editor Joe Quesada a big
promotion). Noh-Varr is a Kree ensign aboard an interstellar schooner called "The Marvel",
which is going across many alternative dimensions. He fights an evil sentient Omni-
Corporation and a Multi-Trillionaire (oh yeah, Morrison was writing, alright), which results
in him being the sole survivor of The Marvel- gaining powers in the process. He ends up in
the Marvel Universe, where he gives the corporation's secrets to its rivals. Eventually, he is
captured by S.H.I.E.L.D., and declares war on Earth and the whole human race. The book
featured a lot of experimental, cinematic work by J.G. Jones, and Morrison went out of his
way to depict the character as a sex symbol of sorts.
-Noh-Varr goes on the run from the Dark Avengers, fighting the Sentry, befriending a human
girl named Annie, and being given some Nega-Bands by the Supreme Intelligence, who
declares him "Earth's Protector". And then, with Carol Danvers deciding that SHE'S the new
"Captain Marvel", Noh-Varr takes the most horribly generic codename in history-
"Protector". He fights an evil future-version of Annie, then joins the Avengers, using some
Kree technology to allow the team to view some possible futurse. He engages in the fights
against the Revengers and the Apocalypse of the future, fights in Fear Itself, and Avengers
(vs) X-Men... where he betrays the Avengers to the Supreme Intelligence, who tells him to
absorb the Phoenix Force using Thor's Hammer- he gets Thor to do it, then sends the
Avengers to certain death, fleeing for the Kree Empire. When he realizes that his boss is
keeping the energy and not using it to save Earth, he turns on him, but is confronted by the
Avengers, who take the energy and boot him from the team- he is told never to return to
Earth, and is stuck fleeing the Kree.
Marvel NOW!:
-And then things take another weird turn (I think there was a writer switch), as Noh-Varr
reconciles with the Young Avengers, re-takes the name "Marvel Boy", and begins a
relationship with Kate Bishop (REALLY? Miss Sarcastic Snarker gets with the insane alien
weirdo?). Now, he's a classic "Fish out of water" character, using high-tech stuff but also
being unable to "get" human culture. They also go out of their way to portray him as a male
sex symbol- a rarity in Western comics (this explains the Kate thing, as she's the only one
who'd make sense dating him). When three ex-lovers (including Annie) show up as part of a
villain team, he breaks up with Kate to be with one of them (Oubliette), but it turns out
they're guilt-based constructs- he's left to crawl back to Kate, who just ain't having it. He
finally gives up, and decides to do something else- he asks the Inhuman Royal Family for
help in rebuilding the Kree Empire in Al Ewing's Inhumans books. He has apparently since
joined the Guardians of the Galaxy.
-This character is just... un-gettable, for me. It seems like 3-4 different writers all have
different ideas regarding the character- Grant Morrison wanted some enfant terrible Wild
Renegade who could be in goofy, drug-addled stories and declare war on humanity, while
Bendis wanted some emotionally stunted little boy who needed to throw off the control of
others. Then they decide he's gotta be the new Captain Marvel until they take BACK that
name, give him the most hopeless name ever, have him BETRAY THE AVENGERS and get
barred from Earth... only to show up as the "Alien Outsider" character on Young Avengers
before getting taken from that book and going elsewhere. It's like everyone wants to use Noh-
Varr for some reason, but has no idea what he IS, so he's just kind of... a village bicycle
character who just kind of ends up in weird places.
-This guy is a mere eyeblink to history- Edward Ferbel was convinced by the Red Skull to
take on Captain America's discarded "Nomad" persona and costume. This was to lure Cap to
the Skull, and also besmirch his identity. Ferbel engaged in a series of staged fights, believing
himself to be legitimately defeating his foes. Cap, concerned over a new Nomad appearing,
investigated and Ferbel latched himself onto Cap and started "working" with him. Cap's
responsibility was a poor mix with Ferbel's fame-hungry attitude and glory-hogging, he was
gunned down by the Ameridroid. This led to public sentiment that Cap failed to act in time to
save his "partner". This whole thing took place in only three issues.
Advantages:
All-Out Attack, Equipment 3 (Assorted Weapons), Great Endurance, Improved Critical
(Unarmed), Precise Attack (Ranged/Cover), Ranged Attack 8, Startle, Takedown
Powers:
"The Super-Soldier Serum- Absolute Peak Human"
Speed 2 (8 mph) [2]
Leaping 1 (15 feet) [1]
Immunity 2 (Poison, Disease) (Flaws: Limited to Half-Effect) [1]
Regeneration 2 [2]
"Hitting Power" Strength-Damage +1 [1]
Offense:
Unarmed +12 (+5 Damage, DC 20)
Guns +12 (+4-6 Ranged Damage, DC 19-21)
Initiative +6
Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +5, Fortitude +7, Will +5
Complications:
Responsibility (Man Out of Time)- Jack Monroe was born in the 1930s or '40s.
Responsibility (Insane)- The process that gave Jack Cap-like stats also left him insane. He
appeared cured once he was thawed out of suspended animation, but it reared it's ugly head
near the end of his life.
Relationship ("Bucky")- Jack cared deeply for a toddler he took from a drug-addicted mother.
Enemy (The Slug)- Nomad's key foe for a while was the obese crimelord of Florida.
-Jack started out as the Bucky of the 1950s (when Steve Englehart retconned the brutal anti-
Communist adventures of Cap as a replacement because Steve Rogers was frozen), but went
crazy- he and Cap IV were subjected to a variant Super-Soldier Serum process that left out
important aspects of Dr. Erskine's original (lacking the important Vita-Ray component),
leaving them insane as a result. Cap IV became The Grand Director, a lethal dictator-like
figure, but Jack Monroe is killed fighting him- Cap & Daredevil take out the villain. J.M.
DeMatteis resurrected Jack, and he gains the "Nomad" identity, taking the name Steve Rogers
took during a four-issue stint where he drops the Cap name after Richard Nixon offs himself
after being revealed as the leader of the Secret Empire. The two formed a partnership for two
years starting in 1983- Cap books tend to partner him up with others a lot- as a solo hero, he
kind of needs a fight-worthy supporting cast. Sharon Carter, The Falcon, D-Man, Nomad,
Diamondback, etc.
-The two heroes fight the Sisters of Sin, Baron Zemo, the Red Skull, and others, and they
voluntarily split up after he has a successful mission against Madcap (new writer Mark
Gruenwald states that "Nomad made Cap seem old" since Cap had to take a mentor role,
instead of acting like an "active, vital superhero"). Later, he battles the Slug, then joins Cap
during The Captain, feuding with D-Man in a one-sided nature (it's largely just Jack ripping
on a pathetic, innocent victim)- they team up with the Falcon & Jack's new girlfriend and
fighting partner, a newbie superhero named Vagabond, who seems to show an interest in D-
Man, to Jacks' chagrin. When the trio are captured during the Serpent Society's invasion of
Washington, D.C., and imprisoned by the Commission (the nasty government figures who
made Cap step down), Nomad abandons D-Man & Vagabond to prison, running off with
Sidewinder. He later splits with Cap, disgusted that Steve wants to turn himself in to the
Commission. Gru indicates in the letter pages that this is the previous psychosis slowly
returning.
-Along the way, Nomad stops being as obsessive and "self-destructive", and becomes more
laid-back, especially once he discovers "The Undergrounders"- a community of people across
America who help out those down on their luck. Marvel briefly teases that Nomad & Bucky
could be HIV-positive owing to their backstory and dealings with the Undergrounders, but
never pulls the trigger. A testament to how minor this book is, he has only the briefest
interactions with The Infinity Crusade (said to be "literally hanging out with Forge" on
Wikipedia, and later fighting an Evil Duplicate of Gambit, who got lost on the way to the big
conflict) and The Midnight Sons. Bucky's mother shows up being brainwashed into an
assassin that tries to kill him. Finally, the book is cancelled during the Comic Book Crash of
1994, lasting 25 issues, and Nomad is thought killed off- slain during a fight with a Nazi
militia in his hometown (his father is revealed to have been a Nazi sympathizer during the
war).
-Nomad thus disappears for a couple of years, but pops up again as the Scourge of the
Underworld in Nicieza's Thunderbolts run- it's shown that his death had been faked and he
was now brainwashed into acting as the villain-killer by Henry Gyrich. He is eventually freed
from Gyrich's control by the T-Bolts, and vanishes from comics again (the Heroes Reborn
Bucky has since taken the name "Nomad"). The character is then given the most ignominious
death in Ed Brubaker's Captain America run- he relapses into psychosis, and is then shot by
the Winter Soldier (the Golden Age Bucky) as part of the Red Skull's plans. It at least turns
out that the infant "Bucky" has since been adopted and is safe.
Nomad's Powers:
-Jack Monroe has Cap-level physical stats, but is a much lower-tier hero, fitting in alongside
The Falcon, D-Man & Vagabond, or teaming up with The Punisher. He's PL 8 physically, PL
9 with ranged weapons like a gun. He used Throwing Stun-Discs when he was a tights-
wearing hero, but he was a Gun Guy during his '90s solo book.
Rikki Barnes
Skills:
Acrobatics 7 (+12)
Athletics 8 (+10)
Deception 3 (+6)
Expertise (Government Agent) 2 (+4)
Insight 2 (+4)
Investigation 3 (+5)
Perception 3 (+5)
Ranged Combat (Discs) 2 (+11)
Stealth 2 (+7)
Advantages:
Equipment 3 (Kevlar +2, Throwing Discs- Blast 3- Multiattack, Ricochet, Pistol +5),
Evasion, Improved Defenses, Ranged Attack 6
Powers:
"Nomad's Vibranium-Photonic Shield" (Flaws: Easily Removable) [3]
Enhanced Parry 2 & Dodge 3 (5 points)
Offense:
Unarmed +10 (+2 Damage, DC 17)
Throwing Discs +12 (+3 Ranged Damage, DC 18)
Pistol +10 (+5 Damage, DC 20)
Initiative +5
Defenses:
Dodge +9 (+12 Shield, DC 19-22), Parry +10 (+12 Shield, DC 20-22), Toughness +2 (+4
Kevlar), Fortitude +5, Will +6
Complications:
Responsibility (Girl Without A World)- Rikki hails from the Heroes Reborn universe, but
was taken from it years ago and plopped onto Marvel's Earth, with no known family or
anything. She frequently feels untethered and like she doesn't belong.
Total: Abilities: 60 / Skills: 32--16 / Advantages: 11 / Powers: 11 / Defenses: 11 (109)
-The story gets odder, as she ends up meeting the 616-version of her brother, and learns she
was stillborn on this Earth. With Bucky I now the new Captain America, Rikki became the
new "Nomad" (fittingly taking the name used by the THIRD 616-Bucky). This was
apparently in a solo book that I've never heard of, as it had all sorts of stuff with the "brother"
(who felt rebuffed by her rejecting a romantic overture, since... y'know, he was sort of like
her brother- he thus got manipulated into helping some bad guys and was shot & killed)- the
Black Widow was frequently shown watching over her. This led to a new series called
Nomad: Girl Without a World, written by Sean McKeever (who'd just quit DC acrimoniously
over their shitting all over and wrecking his Teen Titans run), who then segued her to The
Young Allies, a "Teen Hero" book back when Marvel was spamming out around two a year in
hopes of finding something that "clicked".
-And so of course she pops up in a new version of Exiles following Secret Wars. This book is
cancelled even faster than Young Allies was, and she "dies under unrecorded circumstances"
(lol, OFF-PANEL?), but is brought to another reality, and she's turned up in a couple of
lesbian relationships since then, Because Diversity Is Law on new books, but... I dunno what
anyone was going for here. A constantly-resurrecting reality-hopper now? What's going on?
And then suddenly she's back to the main universe, and she joins the Future Foundation,
forming a relationship with Julie Power!
-This whole thing is just... INSANE. Like, you have a Heroes Reborn OC and you want to
use them, which is fine. But then she pops up and you give her the loser gimmick of
"Nomad" and toss her in some guaranteed-to-fail books because you're trying to capture the
"Teen Heroine" thing before Ms. Marvel successfully did so. But then that all dies and so you
kill the character off... only for the next writer to pop in with her on Exiles, they kill her off a
couple OTHER times in that so that she can "Quantum Leap" into other realities, and then
she's back in FF because you wanted to give Julie Power a girlfriend? THIS IS SO
FREAKING WEIRD. Why does a character this minor have a bio this insane?
Rikki's Powers:
-Rikki is a minor PL 8 heroine with Throwing Discs, a gun, kevlar, and some Vibranium stuff
(including nifty boots that she hasn't used in a long time).
-Oh man, this guy was SUCH a Mary Sue. I mean, absolutely, embarrassingly so. Ian Rogers
was born Leopold, the infant son of Arnim Zola, in the alternate universe "Dimension Z",
which was ruled by Zola- Cap takes the boy and raises him as his own son in a massive
eleven-year war against Zola's forces, renaming him "Ian". In this MASSIVE, twelve-issue
arc of Captain America, Rick Remender (who LOVES "Villain's Sons Turned Good" arcs as
much as he loves "Alternate Timelines so I can f*ck around" stories, Captain America deals
with the repercussions of Zola's rule. My friend read it, and said the book was agonizingly
long-winded and way too decompressed, ending up being rather boring. At the end of the
story, Cap & Ian defeat Zola, but Ian is accidentally shot and apparently killed by Sharon
Carter.
-My only sighting of Ian was after the story ended, in which the character reappears in the
mainstream Marvel Universe, running in and beating the shit out of a bunch of established
characters to justify the writer FAP-FAP-FAPPING over how awesome his cool new "toy" is.
Like, they straight up "Mantised" him into establishing himself by beating on other heroes-
something that most modern writers should be too knowledgeable to try.
-In any case, Ian now shows up, with his physical abilities just a BIT above Cap's, and
wearing a similar costume and using a Discus Shield, and helps out as the new "Nomad".
During AXIS, he helps Cap & Spider-Man rescue Loki in Las Vegas, and subsequently
becomes the defender of Dimension Z.
-Nomad V is probably a PL 10-11 version of Cap- higher physical abilities but not as much
skill or experience.
No-Name
Skills:
Close Combat (Unarmed) 2 (+13)
Expertise (Animal Handling) 4 (+4)
Expertise (Predator) 6 (+7)
Intimidation 8 (+8)
Perception 5 (+6)
Stealth 5 (+9)
Advantages:
All-Out Attack, Precise Attack (Close/Concealment), Diehard, Fast Grab, Great Endurance,
Improved Critical (Stinger), Improved Disarm, Improved Initiative 2, Improved Trip, Power
Attack, Startle, Takedown, Tracking
Powers:
"Sleazoid Physiology"
"Stinger" Strength-Damage +2 (Feats: Reach 2) Linked to Weaken Strength 6 (Extras:
Progressive +2) [21]
"Six Legs" Extra Limbs 2 [2]
Offense:
Unarmed +13 (+9 Damage, DC 24)
Stinger +11 (+11 Damage & +6 Weaken, DC 26 & 16)
Implant Eggs +9 (+10 Affliction, DC 20)
Initiative +12
Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +10 (+3 Impervious), Fortitude +9, Will
+8
Complications:
Relationship (Miek)- Ewwwwwwwww......
Responsibility (Younglings- Imperial & Native)- No-Name is a surprisingly-caring mother,
and is easily the most protective of The Warbound. Knowing that Miek was responsible for
the death of younglings drove her into a homicidal rage.
Responsibility (The Hulk, Warbound)
-Having a GOOD Brood creature for once was actually a really original idea in Planet Hulk.
Initially showing up as just "Two of Six" Brood creatures that attacked Hulk's Warbound
during Gladatorial training, she survived to become one of the last seven contenders, and
allied with the group out of necessity. Eventually, with the psychic link between her and all
other Brood broken, she gained sympathy for others, the ability to mourn, even regret; things
that were impossible to imagine in a Brood beforehand. Hell, when Sakaar blew up, No-
Name had tears in her eyes as she failed to protect all the children she was PLAYING WITH.
That's pretty astounding. I mean, this isn't like Skrulls, who have 900 super-heroic examples
at this point. These are Brood Sleazoids, among the most vile races in the universe.
-And then there was the near sex-scene she had with Miek. *shudder* No-Name briefly took
him as a lover (AAAAAAAAIIIIIIIIIIIIEEEEEEEEEEEEEE), but viciously turned on him
when it turned out that he was responsible for the destructions of Sakaar. She was rendered
infertile by Earth's "Insect Hive Mind" (apparently all insects use it), and her freak-babies
with Miek were all killed by her after they proved to be insane, rampaging monsters, but she
hasn't done anything in a long time.
-No-Name is especially powerful for a Brood Warrior who hasn't attained Queenship. She
hasn't transformed others into Brood (at least, she never did it, even when it would've made
total sense to gain powerful allies) and she's lost any of the Psychic Link benefits, but she's a
PL 11 warrior now, pairing up tremendous physical strength and accuracy, when most Brood
creatures are PL 6-8 Minions the X-Men just wade through with ease. No-Name has the
ability to Implant Brood Eggs, which is a fun little thing to stat out. Basically, she can
transform living beings to Broodlings, which goes into effect after a matter of days (Disease
Extra), it's Permanent in Duration, but she has to really grapple someone to do it, and
obviously has a limited number of eggs. It's an expensive damn ability, but most of the
Warbound don't fit exact PL caps anyways.
Northstar
Advantages:
Evasion, Favoured Environment (Airborne), Move-By Action, Seize Initiative, Takedown,
Teamwork
Powers:
"Mutant Powers: Super-Speed, Flight & Light Control"
Flight 12 (8,000 mph) [24]
Quickness 4 [4]
Enhanced Fighting 4 [8]
Enhanced Advantages 11: Agile Feint, Defensive Attack, Evasion (Total 2), Follow-Up
Strike, Improved Disarm, Improved Initiative 4, Takedown (Total 2), Uncanny Dodge [11]
"Flight Force Shield" Protection 4 (Flaws: Limited- Only While Flying) [2]
Enhanced Dodge 7 [7]
Enhanced Parry 2 [2]
"Super-Speed Feats"
Immunity 2 (Friction, Pressure) [2]
"Punch Everyone in Range" Strength-Damage +4 (Extras: Area- 30ft. Burst 6, Selective 6)
(16) -- [18]
"Flashbang" Dazzle Visuals 10 (Extras: Area- 60ft. Burst +2) (Flaws: Limited to Contact
With Aurora -2, Touch Range) [10]
Offense:
Unarmed +13 (+2 Damage, DC 17)
Full-Speed Slam +9 (+10 Damage, DC 25)
Everyone in Range +6 Area (+6 Damage, DC 21)
Super-Speed Punches +13 (+5 Damage, DC 20)
Initiative +5 (+21 Super-Speed)
Defenses:
Dodge +7 (+14 Speed, DC 24), Parry +12 (+14 Speed, DC 24), Toughness +2 (+6 Flight
Shield), Fortitude +6, Will +7
Complications:
Relationship (Aurora)- Northstar is very protective over his sister, often to the point of
foolishness.
-Not that it made him that much better a character, but it was there. I mean, comics already
HAD a Hot-Headed Douchebag Speedster, so Jean-Paul was just a snottier, Quebecois
version of Quicksilver before that. So Jean-Paul was kind of in a standard "douchey" role, his
status as a single man explained by him being too focused on his skiing career. Bill Mantlo
attempted to give him AIDS, but that story was squelched (Jim Shooter was a lot of things,
but willing to court with controversy, he was not). It was not until 1992, when the book was
WAY on the lowest tier of sales, that Northstar finally came out of the closet, stating that
though he loathed to discuss personal things with others, he was in fact a homosexual. The
idea of a gay SUPERHERO, on an actual recurring book, was pretty new for the time- this
was YEARS before every teen team at Marvel had one mandatory homosexual. Now, Marvel
then immediately went without mentioning it for the subsequent two years the Alpha Flight
book lasted before its cancellation, but it was something.
-Northstar was still the most prominent gay superhero around... but of course Alpha Flight
had no book, and so he really didn't matter. This also led to the hilarious incident where
THREE CONTINUITIES killed off Northstar in the span of one calendar month in 2005- the
616, Age of Apocalypse and X-Men: The End all did so. However, his death in Wolverine was
one of those silly "Killed & Resurrected by The Hand" deaths that don't really "count".
-In any case, Northstar joined Chuck Austen's X-Men in 2002, becoming a teacher at the
Xavier School, though he was still not given a major role. He also went through a rapid-fire
relationship with a guy named Kyle, that ended in a big, publicized Gay Wedding, with
Marvel now shouting it from the rooftops. The two are treated a bit... blandly, as Kyle has
little personality beyond teasing his husband, and Northstar remains an unlovable ass, but
whatever. He was a central character in the most recent attempt at an Alpha Flight series,
with a running theme him being difficult to his teammates, refusing to go along with the
others, and getting angry with them for putting his mentally-ill sister on the front-lines (in
that, he was 100% justified)- he only kind of grudgingly helped the others in the end,
especially once Kyle was nearly Refrigerator'd by the bad guys. Unfortunately for Jean-Paul,
however, he's been supplanted as "The Top Gay Hero" by the recent coming-out of Iceman
(who, ironically, Jean-Paul once crushed on, before accepting that Iceman WASN'T gay- I'd
use this as evidence... but that was Chuck Austen's writing, so it doesn't count for anything),
which means he'll likely be permanently on the backburner, as Iceman has MUCH more
interesting powers, and a bigger link to credibility via the X-Men.
Northstar's Stats:
-Northstar is a PL 10 Speedster, packing a lot of power if he needs to (especially with the
Full-Speed Ram), but mostly does Quicksilver-like accurate punches. Great reflexes,
initiative, etc. as per usual for speedsters. That Dazzle is pretty effective, but has a very
crippling Flaw that alters it's effectiveness. He's basically a pricey PL 10, like most X-Men-
class characters would be. In the '80s, he was much weaker, and often quite easily hit for
someone who can move faster than Pietro Maximoff- I'd barely put him and his sister at PL
9- they're probably PL 8s back then.
Nosferata
Skills:
Expertise (Criminology) 4 (+7)
Perception 2 (+3)
Stealth 1 (+5)
Technology 1 (+4)
Advantages:
Benefit 4 (Wealth- Lives in a Mansion), Equipment 4 (Nosferauto, Nosferatarang), Ranged
Attack 4
Offense:
Unarmed +8 (+3 Damage, DC 18)
Nosferatarangs +8 (+3 Ranged Damage, DC 18)
Initiative +3
Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +3, Fortitude +4, Will +4
Complications:
Motivation (Fighting Crime)- Purple witnessed the deaths of her parents when she was just a
young girl. She has devoted her life to fighting crime.
-A cheeky parody of Batman, Purple Hayes (an obvious riff on the Hendrix classic Purple
Haze) watched her parents be slain as a young child, and grew up to become a criminologist.
When she was beaten up by thugs, she decided to wear a costume to strike fear in to the
hearts of criminals, driving her "Nosferauto" into people. She helped She-Hulk briefly against
some guy named Doctor Serious, and later the Adrenazon. Her only appearance since that
early time was a one-off in the Dan Slott era, as a backgrounder.
-A silly superhero who is just good enough to beat up thugs, Nosferata is only a PL 6 fighter.
Basically Batman-Lite-Lite-Lite-Lite-Lite-Lite-Lite-Lite-Lite-Lite-Lite-Lite-Lite-Lite-Lite-
Lite.
Nostromo
Skills:
Athletics 1 (+3)
Deception 4 (+5)
Intimidation 2 (+3)
Perception 2 (+3)
Stealth 1 (+4)
Advantages:
Ranged Attack 4
Powers:
"Mutant Powers: Technological Interaction"
"Machines to Whatever" Variable 5 (Technological Powers) (Flaws: Source- Technology)
(30) -- [32]
Offense:
Unarmed +8 (+2 Damage, DC 17)
Initiative +3
Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +3, Fortitude +4, Will +4
Complications:
Responsibility (Possible Mutant Messiah)
Total: Abilities: 42 / Skills: 10--5 / Advantages: 4 / Powers: 32 / Defenses: 11 (94)
-Nostromo can interact with, and morph into, technology he's holding, letting it recalibrate
for any variety of effects (Transform/Variable). When Doom sacrifices himself to stop the
Phalanx from taking over Earth, Nostromo replaces him as the ruler of Latveria.
Skills:
Aerobatics 3 (+6)
Close Combat (Unarmed) 2 (+10)
Expertise (Current Events) 3 (+3)
Insight 3 (+4)
Intimidation 6 (+7)
Notice 3 (+4)
Persuasion 3 (+4)
Ranged Combat (Gravimetric Blasts) 3 (+10)
Technology 2 (+2)
Vehicles 4 (+6)
Advantages:
All-Out Attack, Benefit 5 (Full Access to Xandarian Worldmind), Fast Grab, Great
Endurance, Improved Critical (Gravimetric Blast), Improved Initiative, Interpose, Power
Attack, Taunt
Powers:
"Nova Prime Access to Nova Force"
Protection 1 (Extras: Impervious 15) [16]
Flight 10 (2,000 mph) [21]
Movement 2 (Space Travel 2) [4]
Enhanced Stamina 9 [18]
"Force Wave" Damage 13 (Feats: Penetrating 6) (Extras: Area- 60ft. Burst +2) (46) -- [60]
"Worldmind Powers"
"Datalink" Communication (Computers) 2 [10]
"Attention Richard Rider! It Is Imperative That You Pay Attention At This Time!" Senses 1
(Danger Sense) [1]
Immunity 10 (Mental Effects) (Flaws: Limited to Half-Effect) [5]
Offense:
Unarmed +10 (+2 Damage, DC 17)
Unarmed Boosted +10 (+14 Damage, DC 29)
Gravimetric Blast +10 (+16 Ranged Damage, DC 31)
Force Waves +13 Area (+13 Damage, DC 28)
Groundstrike +13 Area (+13 Affliction, DC 23)
Initiative +3
Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +3 (+13 Stamina Boost, +17 Force
Field), Fortitude +6 (+14 Nova Power), Will +8
Complications:
Responsibility (Earth)
Responsibility (Last Nova Corps Member Alive)- Richard Rider is the sole survivor of the
Xandarian Nova Corps., and tries to continue the legacy with his new recruits, including his
brother.
Responsibility (The Xandarian Worldmind)- The Worldmind is argumentative and loud, and
can drive the wielder insane if he doesn't spread it around to the various other Nova Corps
members.
Enemy (The Sphinx)
Relationship (Gamora)- The two hooked up during the war against The Phalanx, but kind of
split up when they were in different books.
Relationship (Namorita)- Richard flirted with her constantly during The New Warriors, and
apparently she finally stopped being disgusted by him and hooked up with him. He later
helped resurrect her in more modern times.
-He DOES get a big focus story when The Sphinx returns, re-writing history so that he
defeats the Hebrew Sorceror Moses centuries ago, making the modern world an Egyptian-
themed one. Nova (an Avenger in that world, where he is a minority) fights back and is
instrumental in beating his old nemesis- it's one of the high water marks of the book, and
paints Nova in a really strong light. Nova even got released as a solo book between 1994 &
1995, lasting eighteen issues! Eventually, Nova and Namorita dated, him accepting her uber-
hot blue form as well (it's funny how they paint this as her being angsty when clearly she's
still MEGA-HOT), but they break up when he's a bit slow on the draw when she asks if his
feelings have changed when she's temporarily disfigured by ugly sores. They never really get
back together- both appear on the failed New Warriors reboot a couple years later, but both
incarnations of the team split up. Nova- The Human Rocket came out and failed within seven
issues in 1999, as well.
-Make no mistake, Annihilation was Nova's story. Sure, it re-debuted Drax, made Ronan the
Accuser important again, and featured a buttload of other under-utilized cosmic characters,
but Richard Rider was the hero of the Annihilation War, he killed Annihilus with his bare-
freakin'-hands (yanking his heart out through his mouth), and he got one of the biggest
power-boosts in comics history at the same time. Taking what was once a do-nothing,
dropped Peter Parker homage from a swack of failed series (the '70s run & and various failed
New Warriors books) and making a reasonably popular ongoing book by Abnett & Lanning
(DnA to their fans) was completely unexpected, but appreciated. What made it funnier was
that in the meantime, the "New Warriors" name was dragged through the mud and several of
its members killed off during Civil War, which was a much-hated Event Story at the time,
causing Nova to arrive on Earth and go "WTF?" at what everyone was doing, tell them to F
off, and fly back to space. Annihilation was very popular AND respected, creating a further
contrast between the Events.
-Unfortunately, as time dragged on, so too did the sales falter, and they ended in a pretty
shoddy story involving Thanos, a "Cancerverse" (a repetition of DnA's Games
Workshop/Warhammer stuff, just changing the name of The Chaos Warp), and an evil Mar-
Vell. Nova was "killed off" at the end, with his fate unknown, especially since Star Lord
made it back from the same situation. A new Nova series, featuring a recruit named Sam
Alexander as a new "Everyday Kid", since came out and was surprisingly popular (since he
was both replacing a beloved character AND was being written by Jeph Loeb), and it was
eventually revealed that Rider had survived- he escapes the "Fault" with Sam's help (the Fault
was possessing him and allowing "Cancerverse" people to invade our universe through his
body, now a portal between worlds), finally reuniting with his family (his father had died
while he was away, however).
Nova as a Whole:
-Richard "Don't Call Me Dick" Rider is an interesting character in that his initial form is a
thrown away 1970s character protected only by Marv Wolfman... and then he became a
Dunderhead Hero for the duration of the 1990s (though Erik Larsen liked and pushed him at
first)... and then out of nowherer was chosen as a brand-new, heavily-pushed mega-hero in
the new millennium, becoming a high water mark of Marvel in the 2000s. This was
hilariously bizarre given what'd came before, but was done about as well as could be
imagined. Abnett & Lanning really did a lot of hard work to put the character over, and he
was really successful for a number of years. It was only DnA's faltering writing, Event
Fatigue (War of Kings is largely when fans stopped caring about the "Cosmic Events", and
the "Cancerverse" story didn't help), and the fad wearing off that killed him, and
unfortunately lost us a big hero. He was really just DnA's baby, and without them, he was
done. The Nova Corps. themselves showed up in the Marvel Cinematic Universe, but were
treated as a regular police force with cool spaceships in Guardians of the Galaxy, which
showcased them through John C. Reilly's "Normal Guy" character who was so minor that he
was forgotten for every follow-up sequel set in the MCU- Rider himself has never appeared.
-Personally, I find the power-set horribly generic, but once he got Power-Geeked up he
wasn't so bad (it's interesting to shake up the "upper tiers" of Marvel's power-sets, throwing
him & Carol Danvers into the pack made things better, in my opinion).
Nova's Powers:
-Nova's tough to nail down as an exact level, as are a LOT of cosmic guys, because a lot of
them only fight each OTHER, and not Marvel's standard heroes and villains. Nova's strong
enough at full-tilt to basically fly THROUGH a massive star cruiser with the full Nova Force
(this build represents him as he is normally- now that the power is more drawn-out), he can
hit light speeds, and he can boost his strength to unknown levels (likely well beyond a Class
100's). I went with my standard "Powerful Guy" build plus a bit, a PL 13. He's tough enough
to hang with Thor, Dr. Doom, Dr. Strange and any other tough guy, but would need to get
lucky to take out Thanos or Darkseid. Seems about right to me. He`s notably weaker
defensively (PL 11.5), which also feels right- like a lot of Bricks, he takes a LOT of hits, but
generally keeps going.
-Regarding the Worldmind and it's benefits- I figure 5 ranks of Benefit is good enough. The
thing essentially knows a little bit about everything, but can't just tell him anything he needs
to know at once, like Cosmic Awareness would. It boosts a few other powers and feeds him
info. About his Strength being Alt-ed off of his Blast- I'm not normally a fan of that kind of
thing, but in this case, it's explicitly laid-out in-universe that his Gravimetrics can be splayed
out Dynamically into any one category of his power. So despite being a rather cheap way to
get a sweet load of powers at the same time, he has it.
NOVA I (Richard Rider)- circa The New Warriors
Created By: Marv Wolfman & John Buscema
First Appearance: Nova #1 (Sept. 1976)
Role: Dunderheaded Hero
Group Affiliations: The New Warriors, The Nova Corps.
PL 9 (119)
STRENGTH 2/10 STAMINA 3/9 AGILITY 3
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0
Skills:
Aerobatics 3 (+6)
Intimidation 6 (+7)
Notice 2 (+3)
Ranged Combat (Gravimetric Blasts) 3 (+10)
Technology 2 (+2)
Vehicles 4 (+6)
Advantages:
All-Out Attack, Fast Grab, Great Endurance, Interpose, Power Attack, Taunt
Powers:
"Nova Prime Access to Nova Force"
Flight 7 (250 mph) [14]
Movement 2 (Space Travel 2) [4]
Enhanced Strength 8 [16]
Enhanced Stamina 6 [12]
AE: Affliction 9 (Dodge; Hindered/Prone) (Extras: Area- 30ft. Burst) (Flaws: Limited
Degree, Instant Recovery, Limited to Grounded Targets) Linked to Damage 5 (Extras:
Area- 30ft. Burst) (Flaws: Limited to Objects) (9)
Offense:
Unarmed +8 (+10 Damage, DC 25)
Groundstrike +9 Area (+9 Affliction, DC 19)
Initiative +3
Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +3 (+9 Stamina Boost), Fortitude +4/+10,
Will +4
Complications:
Reputation (Idiot)- Nova's grown into quite the fool by this point, having skipped the last few
Grades of High School, and his teammates know him as a generally dopey character.
Skills:
Close Combat (Unarmed) 1 (+7)
Expertise (Space Traveller) 6 (+8)
Expertise (Cosmic Lore) 4 (+6)
Expertise (United Nations) 4 (+6)
Intimidation 2 (+5)
Technology 2 (+4)
Vehicles 3 (+5)
Advantages:
Diehard, Great Endurance, Improved Initiative, Move-By Action, Languages 2 (Various),
Power Attack, Ranged Attack 8
Powers:
"Imbued With The Power Cosmic"
Protection 3 (Extras: Impervious 17) [20]
Immunity 12 (Aging, Sleep, Life Support) [12]
"Immune to the Ravages of Space" Immunity 2 (Proximity to Stars & Suns) [2]
"Cosmic Mind"
Comprehend 4 (Languages 4) [8]
"Cosmic Sight" Senses 11 (Extended Vision 8- 1 billion miles, Microvision, Analytical
Vision) [11]
Movement 1 (Environmental Adaptation- Space) [2]
Senses 1 (Communication Link- Heralds & Galactus) [1]
"Cosmic Awareness"
Features 1: Directed Inspiration- May ask the GM a Question With an HP [1]
Senses 1 (Cosmic Awareness- Ranged 3) [4]
Offense:
Unarmed +7 (+14 Damage, DC 29)
Boosted Strength +7 (+17 Damage, DC 32)
Flame Aura +7 (+12 Damage, DC 27)
Cosmic Blast +11 (+19 Ranged Damage, DC 34)
Cosmic Area Attacks +15 (+15 Damage, DC 30)
Initiative +4
Defenses:
Dodge +11 (DC 21), Parry +8 (DC 18), Toughness +17 (+9 Impervious), Fortitude +14, Will
+7
Complications:
Relationship (Plenty of Dudes)- Nova went after Johnny Storm, The Silver Surfer, and
Firelord.
Phobia (Fire)- Early on, Frankie Raye had a fear of fire, which was a result of a childhood
exposure to the same chemicals used in the creation of the Golden Age Human Torch.
-Frankie is notable to me only because of an online friend of mine named Azrael (now going
by Lightbend on a few forums, usually RPG & Fanfic ones), who was a part of the
Something Unique writing community with me and several others. He introduced a youngster
named Kreuzritter to the group, and in conversing with the newbie, he introduced me to a
little game called Mutants & Masterminds. And so here we are . Anyways, Nova's death
was the event that Azrarel said got him out of comics- apparently he liked her THAT much,
doing the whole "Normal Person With Cosmic Power" thing- a concept he used again and
again in his own super-hero stories (he was the Power-Geek, I was the annoyingly-Street
Level guy ). The idea that Marvel would so thoughtlessly allow a neat side-character to be
wiped out for such little reason was abhorrent to him. And that's the only really interesting
thing I know about Nova. Well that and she swiped Richard Rider's name.
-Yes, Frankie ends up mimicking Norrin Radd's offer to Galactus- the Devourer appears on
Earth in a nearly-dead state, forced to absorb the planet or die. When his life is briefly saved
by Reed Richards, Frankie offers to become his new Herald if he spares the Earth (The Big G
can't afford to go off searching for a viable planet in Earth's stead, but Frankie offered to go
ahead and check)- thus, the planet is spared. As the new Nova, Frankie becomes extremely-
powerful, and happily sends Galactus to the Skrull Homeworld, where he consumes it.
During this time, Richard "Nova" Rider was retired, and when he returned in The New
Warriors, he temporarily went by "Kid Nova" to differentiate him from the newer character,
who appeared in various other books, including Byrne's The Last Galactus Story.
Nova Dies:
-After Byrne's run on FF, Frankie became a supporting character in The Silver Surfer,
running around on many of Norrin's adventures. Together, they fought Captain Reptyl, The
Elders of the Universe, Ronan the Accuser and others, and she was released from the service
of Galactus for sparing too many inhabited worlds, her conscience finally getting to her.
Soon, they fell in love, or at least "like"- she also pursued Firelord, apparently. Alas, she was
slain by Morg, the newest Herald, in a story that involved him attacking ALL of his
predecessors- this particularly-harsh use of "killing the female supporting character" ended up
becoming a big of an epitaph of the Surfer book, as it didn't last all that much longer.
-It would be YEARS before we'd see Frankie again, in a mini-series called Heralds. I don't
even know HOW she became resurrected- some complicated weirdness where the Silver
Surfer places part of Frankie's essence in a girl named Frances, and the Nova spirit later finds
her- it's made deliberately unclear if she's a clone of Frankie or not. And despite all of that,
they never really used her again- she was a Backgrounder in The Fearless Defenders, as part
of a group of lady super-heroes, but hey- there she was. But I dunno why they went to all the
trouble of resurrecting her in a mini-series if they had ZERO plans for her, because she
doesn't do anything after that whatsoever. She was last seen among the former Heralds who
arrived in Asgard when Galactus crash-landed there during a fight with the Black Winter.
Nova's Powers:
-Frankie is a "middle ground" Herald, being extremely powerful (Phoenix once punched her
from the Earth to the Moon and she was relatively uninjured- let's called it the "Stunned"
condition), moreso than Air-Walker and Red Shift, but less so than Silver Surfer, Firelord or
Terrax. Seems fair- she was tough, but was the only one to die to Morg other than Captain
Wussy Herald.
Skills:
Aerobatics 3 (+6)
Close Combat (Unarmed) 1 (+7)
Expertise (Pop Culture) 4 (+4)
Ranged Combat (Gravimetric Blasts) 2 (+7)
Advantages:
Fast Grab, Ranged Attack 3
Powers:
"Access to Nova Force Via Helmet" (Flaws: Removable) [82]
Flight 8 (500 mph) (16)
Movement 2 (Space Travel 2) (4)
Enhanced Strength 8 (16)
Enhanced Stamina 6 (12)
Offense:
Unarmed +8 (+9 Damage, DC 24)
Groundstrike +9 Area (+9 Affliction, DC 19)
Force Area Attacks +9 (+9 Damage, DC 24)
Gravimetric Blast +7 (+10 Ranged Damage, DC 25)
Initiative +3
Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +3 (+8 Stamina Boost), Fortitude +3/+9,
Will +5
Complications:
Responsibility (Kid)- Sam is fairly young.
Relationship (Family)- Sam's father is an alcoholic who talked about his time as a Nova
Corps member. He would eventually discover that his father was still alive.
Responsibility (Arrogant)- Having great power at such a young age corrupted Sam a bit,
causing him to have a lot of youthful arrogance. He at first believed he didn't need any
teammates, and dismissed the New Warriors as "Nobodies" before being put in his place.
-Let's see: a sixteen-year-old bullied boy gains grand new powers, and is immediately
accepted and recruited by established super-heroes, getting a major push? Yup- Sam
Alexander is our brand-new Fan Representative Character for legions of Typical American
Kids.
-I'm actually surprised he isn't that hated, as far as I can tell. There's probably people bitching
because he's the replacement for the lamented Richard Rider, but it's nothing compared to the
vitriol the similar Kyle Rayner got decades ago. Surprising, given that Rider was casually
wasted after the Abnett/Lanning Cosmic Books came to an end, and Sam is the creation of
the much-hated Jeph Loeb (who even named Sam after his late son- the same one that
inspired the Red Hulk). Sam's gotten a pretty good-sized push, getting on the new Spider-
Man cartoon, and joining one of the many new Avengers teams. He's the son of a drunk who
was actually a member of the Nova Corps. back in the day, and inherits his father's helmet,
gaining powers and meeting up with various super-heroes.
-Sam debuted as part of the much-maligned A (vs) X event, pointing out that he was still new.
It was explained that his late father had been a Nova Corps. member years ago, and
constantly annoyed his family by talking about it- Sam assumed his father was just some
drunk telling stories, but eventually got a Nova Centurion uniform of his very own and had to
go off on adventures. After some early successes, he grows arrogant and blows off the
revived New Warriors, but his mother and The Watcher put him in his place- he joins the
team, but again shows too much self-assurance, and nearly gets everyone killed by the High
Evolutionary.
-That New Warriors book was quickly cancelled, and Sam went on to discover that his father,
Jesse, was still alive and a slave-gladiator on Chitauri Prime. He also nearly dies fighting an
"inverted" Hulk, Kluh (god that story got dumb) in the AXIS event story, but learned to
channel the Nova Force into objects, making them stronger, letting him bind the "Hulk's
Hulk" and throw him into space, thus saving numerous people. In another issue, he had to
battle Carnage, who wanted to kill anyone who'd seen his good deeds during AXIS (as a serial
killer, he was naturally ashamed to have been a good guy, no matter the reason)- he at first
convinces Carnage that he (Sam) isn't Nova (by getting his mother to fly around in the
costume), then defeats the villain by throwing him into a heavy metal concert.
-Finally, Sam encounters his father, rescuing him and a group of fellow rebels from the
Chitauri. Unfortunately, after Secret Wars, Sam would find out that his father was an alien
imposter. He was on Mark Waid's Avengers run (okay... I own every issue of that, and have
no memory of Sam being on that team. I remember everything ELSE, but not him!), but near
as I can tell, he's largely fallen into dis-use since Loeb stopped writing his comic (which
ended at Nova #31), and he's now just one of those background guys without a home.
-Sam is a rookie hero, and basically a lesser version of what Richard Rider was back in the
New Warriors series, but with the more-varied Nova Gravimetric Energy Powers (in the NW
book, Nova was simply a big dumb Flying Brick). He even learns that he can use his powers
on regular objects, turning them into an effective Snare for a creature as powerful as Kluh.
Skills:
Aerobatics 1 (+4)
Expertise (Space Hero) 4 (+5)
Intimidation 3 (+4)
Investigation 2 (+3)
Perception 3 (+4)
Ranged Combat (Gravimetric Blasts) 3 (+8)
Technology 2 (+3)
Vehicles 2 (+4)
Advantages:
Power Attack, Ranged Attack 3
Powers:
"Access to Nova Force"
Flight 7 (250 mph) [14]
Movement 2 (Space Travel 2) [4]
Enhanced Strength 6 [12]
Enhanced Stamina 5 [10]
"Worldmind Powers"
"Datalink" Communication (Computers) 2 [8]
"Attention Nova Corpsman! It Is Imperative That You Pay Attention At This Time!" Senses
1 (Danger Sense) [1]
Enhanced Will Check 2 (Flaws: Limited to Mental Attacks) [1]
Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +3 (+8 Stamina Boost, +10 Force Field),
Fortitude +4/+9, Will +4
Complications:
Responsibility (Space Police)
-These are the elite members of the Nova Corps., generally found dying in droves in the
background of Space Battles. Hell, when Richard Rider made his debut, they were a largely
defunct organization, having been killed years before. And then when it was slowly being
rebuilt over the course of the Nova series, it was again slowly wrecked by the alien warlord
Kraa. They were all killed with Xandar was destroyed by the Annihilation Wave, but a new
batch came into being in the middle part of the Nova solo series, where Richard Rider finally
split off some of his tremendous power to allow others (including his brother) to become
powerful Space Cops (essentially Green Lanterns). When Sam Alexander became Earth's
new Nova, he discovered more recruits, plus the "Supernovas"- a black ops offshoot who
turned out to be made up of thieves & criminals.
-PL 9 suits some of the better ones, though some are PL 7s & 8s, and many (like Richard's
brother) probably had little Fighting Ability at all to begin with. Their power tends to be
pretty high though, as even Rich's brother was able to hold down a Gladiator-class
powerhouse for an hour or so with Extra Effort.
Nova-Prime
-Tanak Valt is one of the oldest Nova Corps. members, having helped found it. He was the
high commander, having married Queen Adora years earlier. Both died when Nebula wiped
out Xandar's population.
N'rill'iree
Skills:
Expertise (Animal Handling) 6 (+6)
Expertise (Space Hero) 4 (+4)
Intimidation 8 (+8)
Perception 6 (+6)
Expertise (Survival) 6 (+6)
Advantages:
All-Out Attack, Benefit (Imperial Guard), Equipment 4 (Anti-Gravity Device), Improved
Hold, Interpose, Power Attack, Ranged Attack 2, Startle
Powers:
Movement 1 (Environmental Adaptation (Underwater) [2]
Growth 2 (Str & Sta +2, +2 Mass, +1 Intimidation, -1 Dodge/Parry, -2 Stealth) -- (8 feet)
(Feats: Innate) (Extras: Permanent +0) [5]
Equipment:
"Shi'ar Anti-Gravity Device"
Flight 5 (10)
Space Travel 1 (1)
Immunity 7 (Suffocation 2, Cold, Hot, Radiation, Vacuum, Pressure) (7)
Offense:
Unarmed +8 (+10 Damage, DC 25)
Initiative +2
Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +9, Fortitude +10, Will +4
Complications:
Responsibility (The Shi'ar Imperial Guard)
-This complicatedly-named fellow was one of the cooler mid-range Imperial Guardsman,
being a giant red kitty with webbed ears, and not fitting the Legionnaire/Guardsman example
so dramatically. Of course, like all the other Guardsmen created after their debut, he vanished
until years later (writers apparently just plum forgot about him- even MARK
GRUENWALD, who remembers EVERYBODY!), reappearing in a cameo crowd scene. Not
much is known about N'rill'iree, and I basically just guessed on that whole "Underwater"
dealie because of his ears, but what the hell? He's a moderately good background
Powerhouse. He's apparently an homage to a Larry Niven "Known Space" race of beings
known as the Kzin.
Skills:
Acrobatics 8 (+14)
Athletics 9 (+12)
Close Combat 2 (+13-17)
Expertise (CIA Assassin) 8 (+11)
Insight 3 (+6)
Intimidation 4 (+6)
Perception 6 (+9)
Stealth 5 (+11)
Technology 1 (+4)
Advantages:
Accurate Attack, Agile Feint, Equipment 4 (Guns, Ninja Stuff), Diehard, Fearless, Improved
Critical 2 (Guns, Unarmed), Improved Defense, Ranged Attack 4, Takedown
Powers:
"Warp Time"
Speed 5 (60 mph) [5]
Quickness 8 [8]
Enhanced Fighting 4 [8]
Enhanced Dodge 4 [4]
Offense:
Unarmed +11 (+3 Damage, DC 18)
Boosted Speed +17 (+3 Damage, DC 18)
Sword +11-15 (+5 Damage, DC 20)
Guns +10 (+5-6 Ranged Damage, DC 20-21)
Initiative +0
Defenses:
Dodge +12 (16 Boost, DC 22-26), Parry +12 (+16 Boost, DC 22-26), Toughness +4,
Fortitude +6, Will +7
Complications:
Enemy (Alfie O'Meagan)- The two were childhood friends, but Alfie is responsible for the
modern hell that is the world.
-Larry Hama, Eternal Ninja-Fetishist of the 1980s, had so much success with Snake-Eyes in
G.I. Joe, and was so instrumental to the Ninja Craze that hit comics around that time, that it
was perhaps inevitable that he would write another Ninja-Centric series- this one a Limited
Series set in a Post-World War III world. It was meant to last 25 issues, but was cancelled
after 16- Hama was able to resolve the storyline anyhow in another book. The artist, Ron
Wagner, has suggested that the commercial failure of Nth Man: The Ultimate Ninja was due
to it being set outside the standard Marvel Universe- I have a hard time disagreeing- the
"Shared Universe" thing is a major aspect of Marvel's books. G.I. Joe wasn't part of the MU
either, but at least THAT was a LICENSE (a dramatically-popular one, too).
-The world of Nth Man was thrown into disarray by Alfie O'Meagan (I didn't get the gag with
his name until it was pointed out), a super-powerful guy who neutralized all of Earth's
nuclear weapons with his mind, thus upsetting the balance of power and setting off World
War III. John "Nth Man" Doe, Alfie's childhood friend, was trained by an old Japanese man
to become a "Mighty Whitey"-style super-ninja (kind of funny how the ethnically-Japanese
Hama went to that well TWICE), taught to kill "without regret". Alfie is his old friend, and
soon grows reality-warping powers and more. The book crosses war zones, plague-ridden
Post-Apocalyptic landscapes, a look inside a video game and more (I'm just reading the
Wikis here- I've never read the series, nor even HEARD of it), and Alfie's attempt to de-
power the Soviets' biological weapons backfires. This just creates a mutagenic virus that
turns people into "Moots" (basically Zombies).
-The ending involves time travel (thanks to John's Time Powers) and doesn't make a lot of
sense in the bios- Alfie himself travels to space and finds some being called M'Gubgub, and
John sends them both back in time to continue the time-loop, as they de-age into their infant
forms at the orphanage... so yeah, drugs. This, if you'll recall, is the writer who hated
Serpentor and kept Cobra-La out of G.I. Joe for being too silly.
-John starts off as a standard-issue White Guy Ninja with elite Skills & fighting capability,
but eventually develops limited Time Control powers that essentially let him speed up and
upgrade to PL 10 stats. At one point, he somehow makes people age backwards, and later he
accidentally travels through time. Alfie, for his part, basically had Every Power Ever,
including Growth, Remote Sensing (he viewed things on a TV screen of his own making),
Space Travel, Flight, Telekinesis, Molecular Control (ie. transformation), etc. He destroyed
Earth's nuclear arsenal WITH HIS MIND, but when he attempted to alter biological weapons,
he created super-zombies.
Skills:
Deception 3 (+6)
Expertise (Science) 7 (+12)
Perception 3 (+4)
Technology 7 (+12)
Advantages:
Power Attack
Powers:
"Black Hole Powers"
"Absorb Heat & Light"
Environment 8 (2 miles) (Cold 2) Linked to Concealment (Visuals) 2 (Extras: Attack, Area- 2
miles +10) [42]
"Gravity Well"
Move Object 12 (Extras: Area- 60ft. Burst +2) (Flaws: Limited to Towards Him) [36]
Enhanced Strength 8 [16]
Protection 7 [7]
Offense:
Unarmed +6 (+4 Damage, DC 19)
Enhanced +6 (+12 Damage, DC 27)
Gravity Well +12 Area (+12 Move, DC 22)
Initiative +3
Defenses:
Dodge +6 (+12 Bend Matter, DC 16-22), Parry +6 (+12 Bend Matter, DC 16-22), Toughness
+4 (+12 Gravity Powers), Fortitude +6, Will +4
Complications:
Motivation (Power)- Lightner wishes to regain his old powers.
Power Loss (All Powers)- Lightner's powers are known to fail against the Aquarian's Null
Field.
-huh- so the Nth Man actually came from the mainstream Marvel-verse. I forgot all about
that. So this guy rebuilt his father's device, but the energies from it merged with his body,
giving him the powers of a black hole. As Blacksun, he fought The Thing, Human Torch &
Doc Savage (???), but collapsed after absorbing too much energy from the stars around him.
He reverted to human form, but when the Thing tried to bring him to Dr. Donald Blake (aka
Thor), a black hole threw both of them to the Heliopolitan realm of Seth, where Blake had to
save Lightner's life.
-Lightner was later hired by Roxxon to sabotage Project: Pegasus, but he tried to use a device
to reactivate his powers- this transformed him into the Nth Man- a "living interdimensional
vortex". Wundarr the Aquarian interceded, depowering him. However, he was transported to
Earth-712, home of the Squadron Supreme. There, he switched places with Arcanna's son
Benjamin (the Wizard Supreme), and charged the Squadron with fixing the damage they did
to their world by allowing the Global Directorate to use the Squadron's "benefits" to mankind
(especially the Behavior Modification Device) to take it over. As a mysterious, trenchcoated
figure, the previously evil villain (now good... I guess?) was now a pastiche of The Phantom
Stranger, occasional ally of the Justice League of America.
-As Blacksun, Lightner had a vast "Gravity Well" that could create an
Environment/Concealment attack that absorbs all heat & light in the area, in addition to Class
100-ish stats. As the Nth Man, he becomes a "Sentient Singularity", a Universal Threat that
can wipe out infinite dimensions by absorbing them into himself- such a thing is basically a
Damage 30 effect of near-limitless scope, putting him on a level with Galactus, Eternity and
others! Using these powers, he was unstoppable to the Squadron Supreme, and even
attempting to hold him back caused Inertia to revert to a hideous red mist! As Mysterium...
he's now a Magician, because when he swapped places with Arcanna's baby boy, he gained
the child's potential as Wizard Supreme.
Nuage
What the hell kind of a '90s Woman Stance is THAT??- Arch up that spine this instant, young
lady!!
Skills:
Acrobatics 4 (+6)
Deception 2 (+4)
Technology 4 (+6)
Persuasion 5 (+7)
Investigation 6 (+9)
Expertise (Xenobiology) 7 (+9)
Expertise (Archaeologist) 7 (+9)
Perception 5 (+8)
Insight 4 (+6)
Stealth 4 (+6)
Vehicles 2 (+6)
Advantages:
Equipment 3, Improved Aim, Ranged Attack 2, Teamwork
Powers:
Blast 7 (Feats: Dynamic) (Extras: Perception-Ranged, Will Save) (29) -- [34]
Dynamic AE: Mind Control 7 (Flaws: Limited to Emotions) (Feats: Dynamic) (22)
Dynamic AE: "Telepathy" Mind-Reading 8 Linked to Communication (Mental) 2
(Feats: Dynamic) (25)
AE: "Psychometry" Super-Senses 4 (Postcognition)
Equipment:
SHIELD Uniform (Protection 3, Protection 2- Fire Damage Only, Immunity to Heat & Cold-
Half Effect) (5)
Tactical Backback (5)
Communicators, Tracking Devices (5)
Offense:
Unarmed +7 (+1 Damage, DC 16)
Mental Blast -- (+7 Perception-Ranged Will Damage, DC 22)
Emotion Control -- (+7 Perception-Ranged Affliction, DC 17)
Initiative +2
Defenses:
Dodge +8 (DC 18), Parry +7 (DC 17), Toughness +1, Fortitude +3, Will +4
Complications:
Responsibility (Euroforce)
-Nuage is the "caring one" of Eurolab, an odd characteristic for such a '90s team. She's an
Archaeologist, looking for answers and all that. Standard Psionics package, minus the
common Force Field, and with lower TK & Flight than normal. She's the first member of the
team so far to surpass her PL caps. Probably the most interesting character of the whole thing
thanks to her having an ACTUAL JOB and having Skills surrounding it.
Major NuHumans
Skills:
Athletics 5 (+7)
Deception 3 (+4)
Expertise (Pop Culture) 4 (+4)
Intimidation 2 (+3)
Investigation 3 (+4)
Perception 4 (+5)
Persuasion 4 (+5)
Stealth 2 (+5)
Advantages:
None
Powers:
"Inhuman Powers: Various"
Offense:
Unarmed +8 (+2 Damage, DC 17)
Initiative +3
Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +4, Fortitude +5, Will +5
Complications:
Prejudice (Inhuman)
Enemy (Lash & Co., Others)- The NuHumans, though young, have an assortment of enemies.
AURAN- PL 7 (106): INT +1, AWA +3, PRE +2, Investigation +4, Perception +8, Expertise
(Cop) +6, Ranged Attack 4, Equipment 2 (Gun +5), Extended Hearing 10 (Tracking,
Analytical) (Flaws: Limited to a Single Spoken Word) [34]
-Huge-eared girl with radar hearing and the ability to hear a word spoken anywhere in the
world and home in on it. Joins Nur on the Inhuman Task Force- a security/policing squad.
They were tasked to find Black Bolt & Maximus, but Maximus mind-controlled Bolt into
killing her. Her twin daughters grieved intensely, but cleverly had Reader, whose power was
to make things he read "come to life", read a book they had compiled on her life, from
everyone who ever knew her. Unfortunately, she was reborn with no memories of her own-
just the memories others had of her.
FLINT (Jason)- PL 7 (100): Rock Blast 6 (Multiattack, Accurate 2), "Armor" (Protection 3,
Strength +5) [29]
-Rock powers that can either be tossed out as blasts or enhanced his physicality with armor,
making him stronger. Was enslaved by Lash, but asked to join the other NuHumans.
GRID (Dinesh Deol)- PL 7 (105): INT +4, Expertise (Science) +5, Technology +5, Ranged
Attack 3, Nullify Energy 8 (Broad), AE: Blast 8 (Source: Nullified Energy) [33]
-Indian engineer who lost his hands at Terrigenesis. With his magnetic powers, he had them
replaced with metallic limbs. Can siphon and redirect energy, and used this to supply
Mumbai with free energy.
INFERNO (Dante Pertuz)- PL 7 (117): Fire Blast 8 (Accurate), "Fire Plasma"
Regeneration 1 (Regrows Limbs), "Flame Form" (Insubstantial 3, Flight 5), AE: "Rock
Form" (Strength +5, Protection 4) [42]
-Latino teen who, named Dante, naturally gains fire powers. A classic "blessed with suck"
situation, he burns down the family home, leaving only his pregnant sister alive. He's a
standard Blaster, but can also regrow limbs from the "fire plasma" his body generates. He
also has a flame/rock form.
People are gonna look back at 2010s comics and wonder why that haircut shows up 90,000
times on side-characters, lol.
ISO (Xiaoyi Chen)- PL 10 (106): INT +1, AWA +2, PRE +1, "Control Pressure" "Crush
Things" Blast 8 (Penetrating), AE: "Hold Others Down" Move Object 10 (Burst Area,
Limited to Dropping), "Blood Pressure Spike" Damage 8 (Penetrating, Perception-Ranged
+2, Tiring) [34]
-A Chinese girl who is targetted by the Ennilux Corporation to be the new host body for their
leader, Capo. The Reader, who has been aiding her, helps her escape and the two form their
own "side story" in the Inhumans saga, rarely interacting with the others until after they
escape Capo. When Medusa abdicates the Inhuman throne, she places Iso in charge. Has the
power to "control pressure", manifesting as a way to hold others down, crush things, or even
fatally affect someone's blood pressure.
NAJA- PL 7 (103): ST +2, STA +1, FIGHTING +2, AGI +3, Acrobatics +6, "Prehensile
Tail" Extra Limb 1, "Prehensile Feet" Features 1, Flight 4 (Winged), Extended Vision 2,
Concealment (Vision) 2 [31]
-A snake-girl who was very central to the "Crystal" Inhumans book as a recurring teen
character with a non-human (INHUMAN, even) appearance. Befriended Inferno & Flint, and
used a lot of stealth on missions. Was possibly either killed or captured by the Kree during
Death on the Inhumans, one of the few characters whose fate was seen. Had prehensile feet
and a tail, wings, telescopic vision and the ability to go invisible when feeling positive
emotions.
NUR (Frank McGee)- PL 8 (116): INT +1, AWA +3, PRE +1, Investigation +6, Perception
+2, Expertise (Cop) +6, Ranged Attack 4, "Flash Vision" Microscopic Vision 4, Eidetic
Memory, Blast 8, AE: Dazzle Visuals 8 (Visual Area, Touch Range), AE: "Calming Effect"
Affliction 8 (Dazed/Compelled/Controlled, Visual Area, Limited to Calm) [44]
-A central character in Inhumans, working with Auran to locate Black Bolt. An aged member
of the NYPD, he was an elite detective who was left by his wife after he mutated. When the
found him, Maximus controlled his brother to lash out at them- Auran gave her life saving
Nur's. He had various vision-based powers, including Photographic Memorization, a soothing
glow, visual dazzle and of course, Optic Blasts.
SWAIN (Jovana)- PL 6 (82): PRE +2, "Tail" Extra Limb, "Empathic Dialog" Persuasion
+10 [10]
-A major recurring character in Charles Soule's The All-New Inhumans, and kind of a product
of this era of "non-standard-looking women", being that she's a somewhat overweight woman
with brown skin and pink hair (remember what I said about "brown people with brightly-
colored hair" becoming unusually common among new charaters?) and a lizard's tail, but still
dresses in wild fashions in a "look at me!" kind of way. Almost immediately gets accepted
into a major role in Crystal's group of travelling NuHumans, acting as a "Majordomo" and
assistant to Crystal. She is an "Empathic Dialog" who can read a person's history and "nudge"
their thoughts along a certain direction, usually to calm them down (there are a LOT of
NuHumans with similar powers).
NuHumans
BACKGROUND NUHUMANS:
* One-offs and unimportant ones
Adam Roderick: Can influence surroundings with his words- appears in the Karnak Limited
Series.
Alice Kedzierski: Housewife who gains the power to transfer mass between objects.
---
Banyan: A famous Bollywood actor who became a criminal with his statue-like body in
Mumbai. Confronted by the Indian NuHuman.
Brian McAllister: Captured by HYDRA during Secret Empire and imprisoned.
---
Doris Bray: Elderly antique shop owner.
Doris: ANOTHER old lady named Doris- turns into a tentacle-faced monster.
Fiona: Winged girl. Attempted to kill herself after cyberbullying, but was convinced not to
by Quentin Quire and other heroes.
Fulmina (Syvlia Prell): Turned into a being of light energy. Helped out by the Superior
Spider-Man.
---
Geldhoff: Latverian Mutant-phobe who had plasma powers that knocked the X-Men around
when they first manifested. Couldn't have his mind read.
Glass Girl: Could turn sand into crystal. Minor NuHuman- killed by Vox.
Glow: Can control bioluminescent lichen that surrounds the area where he lives.
Kamran: Also in Ms. Marvel. His parents were close friends of Kamala's. Turns into blue
crystal and has Gambit-like "make objects explosive" powers.
Kludge: Former carpenter who was mentally-addled and turned into a giant gadgeteer mech-
pilot. Banyan found him and made him a minion. Crystal fried his suit's systems and arrested
him.
Kristian: A random popular guy who gained powers. Lash was hoping for an elite minion,
but thought his mutations sucked, and so killed him.
Kirani: Illusion caster with a big head. Created an illusion of a big monster to scare the
Thing, but gave up when he didn't back down at all.
---
Living Dream (Thahn Ng): Hailed from Sin-Cong, where many NuHumans were executed
by the government. Feeling empathic energy from the murdered, he tried to mind-control the
Inhumans in his quest for revenge. Swain attempted to stop him, but failed and he killed
scores of Sin-Cong fighters. Gorgon was able to talk him down, pointing out that if he could
feel the thoughts of the dead, he should also be able to surpass them. He ceased controlling
Swain and possessed the deposed Sin-Cong leader's son. He was an immaterial psychic entity
that could possess others and control them through their dreams.
---
Maise Brewn: Green woman facing eviction and getting legal help from Jen Walters.
Healing powers.
Meruda: Giant guy who hates Storm, thinking she wiped out his tribe by created a deadly
sandstorm when she was a child. Gained NuHuman powers to counter her Weather Control,
but she beat him when she realized the weather was a byproduct of his Geokinetic powers,
not something he was creating himself.
Mosaic (Morris Sackett): Pro basketball player until he transformed. Could transer his
consciousness from host to host and keep some memories temporarily, so Medusa got him to
control Iron Man's financial manager and ruin his finances for a time.
Mother Bones: A Joe Madureira design, having similar powers to Marrow, but powerhouse
stuff on top of it. Was nearly killed by a mob, but saved by Lash.
Mrs. Bellhauer: Arrived as a maddened green monster, and stopped by Flint & Iso when
Medusa & Gorgon failed.
Mrs. Dawood: Flying woman helped by the Champions.
---
Raina: From Marvel's Agents of S.H.I.E.L.D. Appears being told she's an Inhuman but does
nothing else.
Randall Jessup: From Marvel's Agents of S.H.I.E.L.D. Joins a team of Bruce Banner's
personal lab assistants. A history with an abusive father left him feeling able to handle
Bruce's anger if he turned into the Hulk. Possesses Emotion Control powers.
Rebecca Brown (aka Dahlia Dorian): A plain-looking girl transformed into a beautiful one
(she then became a model and changed her name) who could also turn into a purple dragon
form she couldn't always control. Kate "Hawkeye" Bishop convinced her to abandon finding
an LMD body for herself instead, and got her to meet with the Inhumans.
Rhonda Fleming: Hired by Parker Industries to study the Terrigen Mists in order to find a
cure, but got exposed to it and transformed into a fire-powered being.
Romeo: Emotion-controlling empath who works with Crystal to calm NuHumans startled
from their mutations. A gay teen with a disastrous "coming out" story, but grew close as the
"official boyfriend" of the teen Iceman for a while. Their first kiss was during Inhumans vs.
X-Men, making his name even more adorably fitting. Eventually, however, they split up.
---
Sarah Garza: S.H.I.E.L.D. agent with Blast powers. Recruited into a "Secret Avengers"
squad by Maria Hill, she witnesses Nick Fury Jr. kill another NuHuman without remorse, and
decides not to pursue a career as a superhero.
Sasha: Green-skinned girl with electrical powers. Befriends Romeo.
Nuke
Skills:
Athletics 8 (+14)
Close Combat (Unarmed) 1 (+13)
Expertise (Soldier) 5 (+4)
Intimidation 10 (+8)
Perception 3 (+2)
Advantages:
All-Out Attack, Equipment 5 (Military Gear), Diehard, Fast Grab, Great Endurance,
Improved Critical (Unarmed), Improved Initiative 2, Power Attack, Ranged Attack 8, Startle,
Withstand Damage
Powers:
"Hyper-Adrenaline & Cybernetics"
Speed 2 (8 mph) [2]
Leaping 1 (15 feet) [1]
Immunity 5 (Fatigue Effects) (Flaws: Limited to Half-Effect) [2.5]
"Bulletproof" Impervious Toughness 10 (Flaws: Limited to Ballistics) [5]
"I Guess You Can Just Rebuild Him" Immortality 2 (Flaws: Source- Other People Rebuilding
Him) [2]
Offense:
Unarmed +13 (+6 Damage, DC 21)
Firearms +10 (+6-7 Ranged Damage, DC 21-22)
Initiative +6
Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +7 (+5 Impervious), Fortitude +8, Will
+4
Complications:
Responsibility (Insane)- Driven crazy by the Weapon Plus program, Frank Simpson is a
homicidal madman. He frequently believes that he is back in Vietnam, attacking Viet Cong
soldiers.
Responsibility (The Pills)- Nuke is controlled by three different kinds of pills: Red for
adrenaline, White to bring him down, and Blue to keep him docile between missions. It was
later retconned in that the pills were merely placebos, and that Nuke is actually ALWAYS
fully-adrenalized.
-In a 2009 Thunderbolts run, he was used as the new Scourge as a loyalist to Norman Osborn
and his eyes & ears on the team, but his craziness allowed him to be hypnotized into an
assassination attempt- but he instead shot at a holographic projection of Osborn, slaying
teammate The Headsman instead. He also later severed U.S. Agent's arm trying to steal the
Spear of Odin, but got shot in the head by Paladin for his actions, who swiped the Spear
himself. He then fought Cap and The Falcon, and was fittingly turned into an ACTUAL nuke
by agents out to destroy S.H.I.E.L.D.- he was brought in by Cap, but detonated, killing Nuke
and 166 agents. But like right away, post-Secret Wars, Nuke is brought back to life, as it's
implied he's just SO cybernetic now that it's easy. He fights Wolverine a few times, then
Deadpool's Mercs For Money, now just a Journeyman Villain. In 2018, he's captured by a
South American dictator who uses the red pills to make assassins do his bidding (note: They
were originally placebos, but now I guess not?), and the heroes calm him using a white pill,
then allow him to execute the dictator and escape.
-So all in all, Nuke is a weird kind of guy who threaded from being a Daredevil villain almost
immediately into fighting Cap (who, to be fair, is a more "fitting" opponent, as Nuke
symbolizes that dark side of America and the history of its military) & Wolverine.
Nuke's Abilities:
-Nuke is crazy, strong and fast, able to match elite human hand-to-hand fighters like
Daredevil or Wolverine for certain periods of time- he's not in the upper-tier with them or
say, Iron Fist & Shang-Chi, but his enhanced strength and cybernetic enhancements (in
addition to an arsenal that can involve just about anything- in his debut he used a huge gatling
gun) can really close that gap in a hurry. I took a couple things from Thorp's build as well (I
wasn't sure about Immunity to Fatigue, since he IS calmed by his pills, but a half-effect is a
good bit), and overall he's a nasty PL 9.5 build who can be seriously hard to bring down.
Nuke
Skills:
Aerobatics 2 (+5)
Athletics 2 (+5)
Close Combat (Unarmed) 3 (+8)
Expertise (Pop Culture) 3 (+3)
Intimidation 10 (+10)
Ranged Combat (Radiation) 4 (+9)
Advantages:
All-Out Attack, Daze (Intimidation), Evasion, Improved Critical (Blast), Improved Initiative,
Improved Smash, Power Attack, Ranged Attack 5, Startle
Powers:
"Radiation Powers"
Immunity 6 (Radiation Damage & Environment) [6]
Flight 8 (120 mph) [16]
"Radiation Blast" Blast 11 (Feats: Dynamic, Split) (Extras: Penetrating) (35) -- [43]
Offense:
Unarmed +8 (+3 Damage, DC 18)
Blast +9 (+11 Ranged Damage, DC 26)
Area Attacks +10 Area (+10 Damage, DC 25)
Initiative +7
Defenses:
Dodge +10 (DC 20), Parry +8 (DC 18), Toughness +4, Fortitude +5, Will +2
Complications:
Reputation (Loose Cannon)- Nuke is young and impetuous- the first Supremor to run
headfirst into a fight, and the first one to screw up and over-do it.
Relationship (Parents & Brother)- Nuke is a devoted son to his beloved parents. This doesn't
end well.
Guilt (Parents' Cancer)- It turns out the constant low levels of radiation Albert gives off have
given both of his parents terminal cancer. This knowledge will eventually drive Albert totally
mad, making him give teammate Tom Thumb an impossible ultimatum, and finally sending
him on a rampage.
Vulnerable (Mind Control)- The Squadron Supreme have proven themselves very easy to
take over mentally for some reason, as it has happened several times. This may be random
chance, or an actual weakness.
Responsibility (The Utopia Program)- The Squadron has founded a program designed to cure
all the world's ills- Crime, Poverty, Disease, War... even Death itself. Some members are
more dedicated than others, but they all strive to help.
-Nuke gets statted out first of all the Squadron characters because he was also the shortest
lived (spoiler warnings abound for all these builds, not that you'd need them, since you ALL
SHOULD HAVE READ THIS SERIES BY NOW). Early issues featured him going slowly
crazy over his parents' death from cancer (that he himself apparently gave them), and when
Squadron member Tom Thumb failed to save their lives, he went full-on bat-guano nuts. He
went on a destructive spree, only stopped by teammate Dr. Spectrum, who unfortunately
killed him by trapping him in a bubble of energy (Nuke had wiped out all the oxygen inside
it). He was the first casualty of MANY of the main cast. So early was his death, though, that
he ended up being almost completely overshadowed, but it was definitely a sign of things to
come- the symbol of dark days ahead.
-Nuke just wasn't that good a super-hero, so he doesn't spend a whole tons of points for his
PL, even now. I'm even kind of guessing on an Immunity to Radiation here, not to mention
the Aura & Dazzle Alt-Effects. He was basically a hot-headed, angry young man with hyper-
radiation powers, happy to just blast away in combat. His offensive powers are pretty lethal
though, both Area & regular effects are Penetrating. For his disease-causing properties, I
included it as a Complication, since you can't really stat up "Must Spend 5 Hours a Day With
Him For Years" as a Flaw realistically, in adding to mucking up the works with Uncontrolled
as well. He's basically a high-powered Blaster, leaning towards damage over accuracy, and
with very few Skills or Mental Abilities to back himself up.
Nuklo
Skills:
Intimidation 6 (+5)
Advantages:
Power Attack
Powers:
"Living Nuclear Energy"
"Force-Absorption Aura" Protection 10 (Extras: Impervious 13) [23]
"Emit Dangerous Radiation" Weaken Stamina 2 (Extras: Reaction +3, Area- 60ft. Cloud +2)
(Flaws: Permanent) [10]
Offense:
Unarmed +6 (+10 Damage, DC 25)
Initiative +0
Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +5 (+15 Aura, +8 Impervious), Fortitude
+5, Will +0
Complications:
Motivation (Destruction)- Unknowing and kept in a capsule for most of his life, Nuklo was
left degraded in intelligence compared to someone of his comparative age. He often simply
lashes out and destroys things.
Involuntary Transformation (Weird Powers)- One time he could make Duplicates. Another
time, it was Energy Blasts. Sometimes, he's rather big. His power is Inconsistent Writing,
basically.
-Man, did Whizzer & Miss America ever get served a shit sandwich of a life in the Marvel
Universe. All that heroism during World War II and their reward is to give birth to a toxic,
radioactive Mutant Baby, then Miss America dies giving birth to a stillborn child, then
Whizzer spends the rest of his life being a combination of bitter and crazy. Seriously, that's
like "NuDCU" level GrimDark, but in a horrifyingly-different sort of way. Nuklo here is their
first child- born radioactive, he was kept in a capsule by the government until it was
accidentally-opened by The Avengers. Nuklo (artificially kept YOUNGER rather than older,
which is unusual for the children of comic book characters) split into three beings but was
stopped by his "sister", The Scarlet Witch (yes, the going origin for the Maximoff children at
this point was that their birth parents were the Franks).
-Nuklo escaped once more, being stopped by his father. Later, an old enemy of The
Whizzer's would siphon off some of Nuklo's radiation in order to gain revenge, and Robert
Frank Sr. would die of a HEART ATTACK saving the day. So Nuklo was cured just in time
to watch The Whizzer, his father, die. Yup- shit sandwich, right there. His last appearances
are basically living a semi-normal life with an adopted family, and showing up in the
background of the V-Battalion (a secret organization that really only ever showed up in
Thunderbolts).
-Nuklo is exceptionally-tough and hard to hurt (not even sure how The Whizzer managed to
K.O. him one time, though you can really Power Attack and spend a Hero Point whenever to
do exceptional things, especially considering he was definitely earning Complication-based
HPs for that fight), but rather simplistic. But a Radiation Cloud Aura, Toughness +15 and (at
one point) Summon Minion to create two MORE of him? Not someone to mess with.
Other powers he's shown (simply tack on at-will to make various Nuklos):
"Split Into Three" Summon Duplicates 6 (Extras: Heroic +2, 2 Minions +2, Horde,
Controlled) [48]
Radiation Blast 12 (Feats: Accurate 4) (Extras: Penetrating 8) [36]
Growth 8 (Flaws: Source- Enemy Attacks, Limited to Non-ST & STA Growths) [4]
Null
Skills:
Deception 9 (+14)
Expertise (History) 8 (+14)
Expertise (Magic) 16 (+22)
Expertise (Demon) 9 (+15)
Insight 6 (+10)
Intimidation 10 (+15)
Perception 5 (+9)
Persuasion 7 (+12)
Advantages:
All-Out Attack, Artificer, Daze (Intimidation), Diehard, Fearless, Improved Critical (Blasts)
2, Improved Hold, Power Attack, Ranged Attack 8, Ritualist, Startle, Well-Informed
Powers:
"Immortal God"
Immunity 16 (Aging, Life Support, Fatigue Effects) [16]
Speed 2 (8 mph) [2]
Senses 7 (Detect Magic- Ranged 3, Acute & Analytical, Tracking By Magic) [7]
"Elder Entity" Immunity 20 (Mental Effects) (Flaws: Limited to Half-Effect) [10]
"Speaks All Languages" Comprehend 3 (Languages- Speak & Understand) [6]
Flight 12 (8,000 mph) [24]
Movement 1 (Space Travel) [2]
"Nigh-Unkillable"
Impervious Toughness 15 [15]
Regeneration 10 (Feats: Regrow Limbs) [11]
"Variable Size"
Features 2: Increased Mass 2 [2]
Elongation 1 [1]
"Elder God"
Variable 15 (98) -- [100]
"Empower Others" Variable 10 (Feats: Reversible) (Extras: Affects Others Only +0,
Continuous) [81]
Offense:
Unarmed +12 (+16 Damage, DC 31)
Blast +10 (+20 Ranged Damage, DC 35)
Area Attacks +15 (+15 Damage, DC 30)
Initiative +0
Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +16 (+8 Impervious), Fortitude +16,
Will +12
Complications:
Motivation (Gathering Worshippers & Might)
Weakness (Trapped)- Almost all of the Elder Gods are trapped within their own dimensions,
having been beaten years ago by The Demogorge. Despite their great power, they are usually
bound to their dimensional boundaries.
Total: Abilities: 102 / Skills: 70--35 / Advantages: 20 / Powers: 277 / Defenses: 20 (454)
-A generic tentacled-creature that faced The Defenders, allying with The Overmind. He was
spawned by the alien S'raphh, whose desires for revenge on the cosmos manifested in the
demon. A nihilist and destroyer, he possessed a few people, enabled Overmind to take over
the Squadron Supreme's Earth, and the good parts of the S'raphh race was awakened, which
caused Null to cease to exist. He was vaguely-powerful, but vulnerable to mystical powers
like those of Ghost Rider & Gargoyle.
Skills:
Perception 2 (+2)
Advantages:
Attractive 2
Powers:
"Physically-Perfect"
Leaping 1 (15 feet) [1]
Regeneration 6 [6]
Offense:
Unarmed +3 (+5 Damage, DC 20)
Initiative +3
Defenses:
Dodge +3 (DC 13), Parry +3 (DC 13), Toughness +8, Fortitude +8, Will +1
Complications:
Responsibility (Pliant)- Number Nine believes that a woman's position is to do whatever a
man says- she is a servile, plaint "decoration".
-Number Nine is a Daredevil character who answered an ad offering to transform her into a
"perfect being". She was remade using technology from the Inhumans, turning her into a
Peak Human-type being with false memories- all the better to turn her into the "ideal woman"
of a weirdonamed Skip Ash, who had Gaston-like sensibilities of what women were supposed
to be about. Number Nine became pliant and over-nurturing, even when "rescued" by
Daredevil. Brandy, Ash's daughter managed to convince him of the error of his ways, and so
he left Nine with the heroes. She reappeared in Acts of Vengeance, making friends with a
confused Ultron (who was infatuated with her physical perfection; she viewed him
sympathetically as a friend), but he was defeated by DD, Karnak and Gorgon, who were on
the trail of the Inhuman-related stuff that made her.
-Then, in a weird twist of events, these disparate characters all wound up fighting Blackheart
and Mephisto, which drew in the Silver Surfer, and then Brandy was killed and turned into a
quasi-angel. Number Nine, now more independent and self-assured, left to find her way in
the world, and never showed up again. Very, VERY odd.
-Number Nine is strong and can survive "virtually any injury", but has limited capabilities
and skills.
Number One/Nixon
Skills:
Deception 10 (+10)
Expertise (Sailor) 1 (+4)
Expertise (Law) 4 (+7)
Expertise (Politics) 8 (+11)
Expertise (Subversive Criminal) 8 (+11)
Persuasion 3 (+6)
Advantages:
Benefit 6 (President of the United States), Equipment 2 (Pistol)
Offense:
Unarmed +0 (+0 Damage, DC 15)
Initiative +0
Defenses:
Dodge +0 (DC 10), Parry +0 (DC 10), Toughness +0, Fortitude +0, Will +6
Complications:
Motivation (Power)
Reputation (Unfriendly)- Even those close to Nixon didn't overly like him, and he was known
to basically hate being around people. He was stiff and formal at all times, and was also
rather ugly and furrowed, making him lose a lot of public empathy.
Enemy (Many)- Nixon, paranoid in his later years, kept a famous "Enemies List". Among the
only names most people would recognize is actor Paul Newman's. Hunter S. Thompson was
despondent to find out that he wasn't on the list. Nixon also did not trust Jews in general ("the
bastards always turn on you"), and referred to Canadian President Pierre Trudeau as "an
asshole" and a "pompous egghead" in his private tapes.
Hatred (Communism)- Nixon ran on very anti-Commie platforms early on, and often linked
his Democratic rivals to the Soviets or suspected Communists.
Relationship (Henry Kissinger)- Kissinger, a power-hungry and schrewd man, was called a
"psychopath" by Nixon for his indifference to human suffering, but was still Nixon's most-
powerful ally, given that they both sought out American supremacy and their own survival.
Secret (The Secret Empire)- In Marvel continuity, Nixon was the leader of The Secret
Empire, a subversive group seeking total power.
-For someone my age, especially a Canadian, the first American President I knew of
officially was Bill Clinton- I was too young & disinterested to know who George Bush &
Ronald Reagen were during their reigns. Hell, Nixon was dead before I even knew who he
was! So because of that, it's hard for me to grasp exactly HOW hated Richard Nixon was by
some people. I mean, I'm aware of it on some kind of level, because things from the 1970s
seem pretty virulent in their despising of the man, but I don't FEEL it the way I felt, say, the
hatred for George W. Bush during HIS two reigns in the highest office. Naturally, both Nixon
& Bush II managed to get elected to it TWICE (Nixon winning by the largest landslide in
American history at 60% on his second run), making you realize just how often the media
and the actual general public differ on many major points.
-Nixon himself is a pretty important figure in World History, and one of the biggest deals as
President ever- his early career was notable for basically being full of hard work and being
boring (a rep that'd always stick to him). He narrowly lost to JFK, but came thundering back
(despite many believing his career to be over) in the late 1960s to unseat the Democrats, who
were in disarray for numerous reasons (Robert Kennedy's assassination, Johnson refusing to
run again under the spectre of Vietnam). While unfriendly, he was definitely canny, and had a
knack for winning people over- he commented on the "silent majority" of socially-
conservative Americans that hated hippies (even the "Liberal Media" generally only depicts
them as stoners and frauds these days, so he may be right)... and hell, a certain MODERN
President basically took advantage of the same thing, so there you go. Soon after winning a
massive landslide re-election victory, he was accused of being a part of the Watergate
scandal, and when it was proven he was part of the cover-up, he resigned from office rather
than face certain impeachment. This was basically the liberating cry of the Left, but largely a
despondent part of American History, as the "Dream" died for many people. I mean, a
PRESIDENT being part of such a thing? This may be the one watershed moment that
launched an army of cynics, if they hadn't already been out there.
-Nixon remains a popular figure of derision, even after his death- The Simpsons and
Futurama, creations of noted left-winger Matt Groening ("Our show has pissed off
Republicans, the NRA and the logging industry- we MUST be doing something right!"), both
mock him frequently- he lends his middle name to Bart's loser of a best friend Milhouse, and
he appears as the borderline-psychopathic supervillain President of Earth in the year 3000. He
WAS a known statesman (he spent his later years travelling around the world) and befriended
many world leaders, however, so it wasn't all bad. And most Presidents get it pretty good-
Clinton is a philandering sex-addict in most depictions, Bush II is portrayed as legally
retarded, and Reagan is shown as senile and almost nihilistically old-fashioned (though
mainly during his Presidency in the '80s).
-This build represents the Nixon of Marvel Comics, which is basically the same as the real-
world version, but with higher ranks in Deception & Criminal than Nixon would have likely
had . It's also a neat look in how overwhelmingly-powerful someone can be with quite low
stats, especially Presence- charisma (or perceived charisma- I never quite "got" what anyone
ever saw in Bush II) is such an attribute for a politician to have, so it's rather fascinating that
Nixon was so dominant for years (Vice President for two terms, President for... almost two)
while having quite little.
Numbers
Skills:
Expertise (Accountant) 4 (+6)
Deception 4 (+4)
Persuasion 4 (+4)
Perception 3 (+4)
Insight 3 (+4)
Advantages:
None
Powers:
"Huge Size" Reach 1 [1]
Features: Increased Mass 2 [2]
Blast 8 (Feats: Accurate 3) [19]
Offense:
Unarmed +8 (+1 Damage, DC 16)
Blast +6 (+8 Ranged Damage, DC 23)
Initiative +4
Defenses:
Dodge +4 (DC 14), Parry +2 (DC 12), Toughness +5, Fortitude +6, Will +3
Complications:
Motivation (Greed)
-Numbers is a huge noncombatant, being the group's negotiator & accountant, but could
apparently fire energy blasts.
Numinus
NUMINUS
Created By: Gray Morrow & Jon Bogdanove
First Appearance: Power Pack #51 (Dec. 1989)
Role: Cosmic Whoopi Goldberg
-A particularly bizarre character, Numinus appeared in Power Pack, and was essentially
drawn to look exactly like what Whoopi Goldberg would look like if she was a Cosmic
Being. This is of course when Whoopi was a big, big deal, after appearing successfully as a
comedian and in a few movies (notably Ghost)- her brassy, self-assured kind of comedy
(often quite shocking) was a breath of fresh air in the late 1980s, making her a pretty big deal.
-Numinus said her purpose was to show sentient beings the wonder of the universe- she
appeared before Power Pack and took them across space, convincing them to save a race of
aliens from another, attacking race. The character then takes a twenty-five year break before
appearing in 2015's Groot comic, helping him save Rocket Raccoon- she empowers Groot
further, allowing him to save th e day.
Nuwa
Skills:
Acrobatics 2 (+6)
Athletics 4 (+5)
Close Combat (Unarmed) 1 (+7)
Expertise (Thief) 3 (+5)
Insight 3 (+5)
Investigation 4 (+6)
Perception 4 (+6)
Stealth 2 (+5)
Technology 4 (+7)
Vehicles 3 (+3)
Advantages:
Set-Up, Teamwork
Powers:
"Mutant Powers: Turns Targets Against Themselves"
Affliction 9 (Will; Dazed/Stunned/Asleep) (Extras: Area- 30ft. Burst, Selective, Cumulative,
Concentration Duration) [45]
Offense:
Unarmed +7 (+1 Damage, DC 16)
Initiative +3
Defenses:
Dodge +9 (DC 19), Parry +8 (DC 18), Toughness +3, Fortitude +5, Will +4
Complications:
Enemy (The People's Republic of China)
Power Loss- Her abilities are rendered much less effective if the target is jacked up on
something like caffeine beforehand.
-Nuwa's only appeared three times in all of comics, and her personality's changed
accordingly. In X-Force, she was a freedom fighter with The Collective Man & Jade Dragon,
but in a later Manifest Destiny appearance (more than ten years later), she was a generic thief,
stealing from the mall using her powers. Obviously C.B. Cebulski didn't do the research, but
you could hardly blame him for such a minor character who'd appeared exactly once before.
-Nuwa is a weak character, with only a single attack- the ability to render people unconscious
instantly. It had a wide reach and considerable dexterity (Selective Auras are like that), but
it's still her only attack. Effective against legions of Mooks or Jobbers (like the M.L.F.)
though.
Nygorn
-Nygorn is a member of the Marvanites- a race of ancient beings who attained high
technology before live even appeared on Earth. Their race had once grown lethargic and
bored, having peaked so early, but new life was brought to them by the suggestion that they
devote themselves to helping other races attain greatness. However, this soon shifted to a
Celestial-like "pass or fail" system, where races that failed in their various tests were
annihilated. Calling themselves "Monitors", they destroyed countless worlds, with billions of
dying souls slowly infiltrating their ships' power cores. This led to trouble on Earth, when
three Monitors faced The Thing & Nova in Marvel Two In One Annual #3- their power cores
took the forms of beautiful humanoid females, who resisted the Monitors' destructive ways
and helped out the heroes, who had trouble even affecting the Monitors otherwise.
-Nova pushed one Monitor into a volcano and another in front of a bus- the robot women
caused these impacts to have more force, destroying the Monitors. The remaining one was
taken to Marvan by the androids in hopes that they could convince the other Monitors to end
their ways. And then, of course, nobody in the world remembered these damn things ever
existed. It occurs to me that MANY stories Wolfman wrote for Marvel in the 1970s have
endings exactly like this- all-powerful bad guys half-assedly beaten by Deus Ex Machinas
(almost literally in this case) or weird circumstances where the heroes effectively do nothing.
-CUE GRUENWALD!! Mark Gruenwald, of course, remembered this story, and used "The
Last Monitor", named Nygorn, among the prisoners of the Stranger's Laboratory World in
Quasar. Here, Nygorn explains that the Stranger captured and vivisected his ENTIRE RACE.
Outraged and being imprisoned alongside his "lessers", he joins the jailbreak, later joining the
villainous Starblasters in another Gru story. Nygorn (sometimes written as "Nyborn")
actually captured the friggin' WATCHER, abducting and torturing him while the Starblasters
investigated Kayla Ballatine, Quasar's girlfriend who was possessing the power of the Star
Brand. Despite his power, he was defeated by a combination of Binary, Photon, Black Bolt &
Darkstar. He was last seen on Earth during Maximum Security, but only in the background-
he and the Starblasters have been forgotten.
-Nygorn has some extreme power levels- toppling Uatu in combat is nothing to sneeze at
(putting him at PL 17-19 territory), though he and the other Monitors were apparently easy
enough for The Stranger to capture and kill.
Nyx
Skills:
Expertise (God) 9 (+12)
Expertise (History) 6 (+10)
Expertise (Magic) 10 (+14)
Insight 4 (+8)
Intimidation 10 (+14)
Perception 6 (+10)
Ranged Combat (Soul Snare) 3 (+12)
Advantages:
Benefit (Status- God), Diehard, Great Endurance, Ranged Attack 7, Ritualist
Powers:
"Immortal God"
Regeneration 10 (Feats: Regrow Limbs) [11]
Immunity 9 (Aging, Drowning, Suffocation, Starvation & Thirst, Heat, Cold, Pressure,
Poison, Disease) [9]
Speed 2 (8 mph) [2]
Leaping 1 (15 feet) [1]
Flight 6 (120 mph) [12]
Senses 3 (Darkvision- Extended) [3]
Offense:
Unarmed +10 (+10 Damage, DC 25)
Soul-Stealing Sword +10 (+12 Damage & +8 Weaken, DC 27 & 20)
Soul Strangle +12 (+12 Ranged Affliction & +8 Ranged Weaken, DC 22 & 18)
Initiative +3
Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +12, Fortitude +12, Will +8
Complications:
Responsibility (Goddess of the Night)
Motivation (Causing Fear & Ruling the World)
Weakness (Light Attacks)- As the Goddess of the Night, Nyx is more vulnerable attacks that
are light-based, such as those of the Eye of Agamotto.
Nyx in Mythology: Nyx is one of the Primordial Greek Gods, and thus does not appear very
much in Greek Myth. She is the daughter of Chaos itself (the Air), and with Darkness
(Erebus) birthed Brightness, Day, Doom, Destruction, Death (Thanatos himself), Sleep
(Hypnos), Dreams, Blame, Woe, Sunset, The Fates, Retribution (Nemesis), Deceit,
Friendship, Old Age & Strife (Eris). So she's QUITE important, despite not having too many
stories. It's been said that ZEUS HIMSELF feared her anger, and her son Hypnos once hid
from his wrath at her side (he'd put Zeus to sleep to allow Hera to attack Herakles). The
poems of Orpheus actually state that SHE is the birthplace of all creation. She was rarely the
focus of cults, and has few statues based off of her, despite the omnipresent source of the
night as a cause for fear in ancient cultures- her children get quite a bit more play
(especially Hypnos, Thanatos and The Fates).
-Nyx is the Marvel Universe is naturally evil, since it's Marvel and The Goddess of Darkness
is OF COURSE evil. In Marvel she's actually the mother of Ares' sons Phobos & Deimos
(Fear & Terror), having disguised herself as Aphrodite to seduce him. She desired to control
human fear, and use it to master the Earth, and thus teamed up with the other Fear-Lords in a
Doctor Strange arc- she soon fled when Dr. Strange figured out her Weakness to Light, and
rescued his captured friends. Her sons, who'd been resurrected to fight for her, were killed in
the melee. She'd take more than TEN YEARS to reappear, showing up to contest for the
rulership of Olympia, using a being as powerful as NIGHTMARE as her champion,
somehow.
NYX
-Marjorie Liu, who wrote both the sequel series NYX: No Way Home and X-23, had them
reappear one last time, mostly to explain what they were up to- this was a 2008 book and
Laura went solo again in 2010, and this was the last time those kids were seen.