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Ficha Otso
Ficha Otso
Reset Profs
Character
Name
Ancestry and Heritage
Beastkin Urso
Level
Character Background
Sheet Otso Feachd dion Criança Feral 2
PROFICIENCY Single Action Class
18
+1 DEX MODIFIER
DEXTERITY
SCORE
12
UNARMORED
T E M L
◆ ◆
LIGHT
T E M L
MEDIUM
T E M L
◆
HEAVY
T E M L
38 DYING WOUNDED
MODIFIER SCORE
16
0 WIS
MODIFIER
WISDOM
SCORE
10
9 5 6
CON PROF DEX PROF WIS PROF
Perception
+1 CHA CHARISMA 12
+3 6 +1 4 0 6 6 WIS PROF T E M L ITEM
MODIFIER SCORE ITEM ITEM ITEM
T E M L T E M L T E M L 0 6
Class DC ◆ ◆
SENSES
DC BASE KEY PROF T E M L ITEM NOTES
17 = 10 +3 4 Low Light Vision, Scent
speed 6m feet
MOVEMENT TYPES & NOTES Skills
DEX PROF ITEM ARMOR
ACROBATICS -1 = +1 0
T E M L
- 2
Melee Strikes STR normally, DEX for finesse,
Check Box For DEX
INT PROF ITEM
Weapon
7 =
STR / DEX PROF
T E M L
ITEM
ARCANA 4 = 0 4
T E M L
◆
Dersamado 3 4 STR PROF ITEM ARMOR
Damage
ATHLETICS 5 = +3 4
T E M L
- 2
DICE STR/DEX
STR B W SPEC OTHER TRAITS
P INT PROF ITEM
1d4 3
S
Desarmado
CRAFTING 4 = 0 4
T E M L
Weapon STRSTR
/ DEX
/ DEX PROF ITEM
T E M L CHA PROF ITEM
MORDIDA 7 = 3 4 DECEPTION 1 = +1 0
T E M L
1d10 3 desarmado
S CHA PROF ITEM
Weapon STR TR
/ DEX
/ DEX PROF ITEM INTIMIDATION 5 = +1 4
T E M L
T E M L
GARRAS 7 = 3 4 INT PROF ITEM
Damage
LORE 0 = 0 0
T E M L
S
WIS PROF ITEM
Ranged Strikes MEDICINE 0 = 0 0
T E M L
P
S CHA PROF ITEM
Weapon DEX PROF ITEM PERFORMANCE 1 = +1 0
T E M L
T E M L
1 = +1 0 WIS PROF ITEM
Damage RELIGION 0 = 0 0
T E M L
1 =
DEX PROF
T E M L
ITEM
STEALTH -1 = +1 0
T E M L
- 2
+1 0
WIS PROF ITEM
Damage
DICE SPECIAL B W SPEC OTHER TRAITS SURVIVAL 4 = 0 4
T E M L
©2019 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Ancestry Feats and Abilities Class Feats and Abilities
SPECIAL 1st RAGE FEATURE 1st
Change Shape HERITAGE 1st INSTINCT (ANIMAL INSTINCT : BEAR) FEATURE 1st
Arcane tatoos : Abjuration (shield) FEAT 1st ADRENALINE RUSH FEAT 1st
FEAT 5th SHAKE IT OFF FEAT 2nd
FEAT 9th FEATURE 3rd
FEAT 13th FEAT 4th
FEAT 17th FEATURE 5th
Skill Feats FEAT 6th
Low-Light Vision, Scent (faro), Forager BACKGROUND FEATURE 7th
Intimidating Glare 2nd FEAT 8th
4th FEATURE 9th
6th FEAT 10th
8th FEATURE 11th
10th FEAT 12th
12th FEATURE 13th
14th FEAT 14th
16th FEATURE 15th
18th FEAT 16th
20th FEATURE 17th
General Feats FEAT 18th
3rd FEATURE 19th
7th FEAT 20th
11th Bonus Feats
15th
19th
Inventory
WORN ITEMS INVEST BULK READIED ITEMS BULK OTHER ITEMS BULK
(MAX 10) POÇÃO DE CURA x2 L
Hide Armor (couro) 1 2 TONIC RATION L
plaqueta de ranking 1 WATERSKIN (cantil) L
MOCHILA
RAÇÕES (1 semana) L
GRAPPLING HOOK L
CORDA (30M) L
FLINT AND STEEL (pederneira, dura 3 usos)
MARTELO L
PITONS (os preguinho de escalada, saca) x20
ENCUMBERED
BULK BASE STR Hefty Hauler
8 =5 +3
2
MAXIMUM CP SP
2 BASE STR
13 =10 +3
GP PP
©2019 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Character Sketch ETHNICITY NATIONALITY BIRTHPLACE AGE GENDER & PRONOUNS HT WT
Negra Nilhim Nilhim 30 Feminino 2,43m 204kg
APPEARANCE
Uma ursa humanoide (bearkin) de pelo pardo e olhos castanhos.
Personality
ATTITUDE
Agitada e de bom coração, bastante protetora com aqueles a sua volta com a qual se importa.
BELIEFS
CATCHPHRASES
"armas ? nah, não da pra ficar dependendo desse tipo de coisa sempre"
Campaign Notes
NOTES ALLIES
Clã Dìon
ENEMIES
ORGANIZATIONS
DESCRIPTION DESCRIPTION
NAME FREE ACTION TRAITS PAGE NAME FREE ACTION TRAITS PAGE
REACTION Adrenaline Rush (feat) REACTION rage
TRIGGER TRIGGER
DESCRIPTION DESCRIPTION
While you are raging, increase your encumbered and maximum Bulk limits by 2; you also
gain a +1 status bonus to Athletics checks to lift heavy objects, Escape, and Force Open.
©2019 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Spell Attack Roll Spell Slots Per Day
KEY PROF T E M L
0 = 0
CANTRIP
LEVEL
1 2 3 4 5 6 7 8 9 10
Spell DC
DC BASE KEY PROF T E M L
10 = 10 0 SPONTANEOUS SPELL SLOTS REMAINING
M S V M S V
PRIMAL DIVINE PREP PREP
ACTIONS ACTIONS
PREPARED SPONTANEOUS M S V M S V
PREP PREP
Cantrips ACTIONS ACTIONS
PREP
M S V M S V
ACTIONS
PREP PREP
M S V ACTIONS ACTIONS
PREP
M S V M S V
ACTIONS PREP PREP
M S V ACTIONS ACTIONS
PREP
M S V M S V
ACTIONS PREP PREP
ACTIONS ACTIONS
M S V
PREP
M S V M S V
PREP PREP
ACTIONS
ACTIONS ACTIONS
M S V
PREP M S V M S V
PREP PREP
ACTIONS
ACTIONS ACTIONS
M S V
PREP M S V M S V
PREP PREP
ACTIONS
ACTIONS ACTIONS
M S V
M S V M S V
PREP
PREP PREP
ACTIONS
ACTIONS ACTIONS
M S V
M S V M S V
Innate Spells PREP PREP
You raise a magical shield of force. This counts as using the Raise a Shield ACTIONS
action, giving you a +1 circumstance bonus to AC until the start of your next
M S V M S V
FREE
turn, but it doesn't require a hand to use. (hardness 5) PREP PREP
M S V
FREQ ACTIONS ACTIONS
ACTIONS
M S V M S V
PREP PREP
M S V
ACTIONS ACTIONS
Focus Spells
CURRENT MAXIMUM M S V M S V
FOCUS POINTS PREP PREP
M S V M S V M S V
ACTIONS PREP PREP
ACTIONS ACTIONS
M S V
ACTIONS
M S V M S V
PREP PREP
M S V
ACTIONS ACTIONS ACTIONS
M S V M S V M S V
©2019 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.