Professional Documents
Culture Documents
00 Holy Order Decisions
00 Holy Order Decisions
picture = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
major = yes
ai_goal = yes
is_shown = {
is_landed = yes
NOR = {
is_supehunter_trigger = yes
has_trait = order_member
faith = {
any_faith_holy_order = {
holy_order_patron = root
save_temporary_scope_as = order
}
}
}
# Jomsvikings should use their special decision if appropriate.
trigger_if = {
limit = { has_fp1_dlc_trigger = yes }
faith = {
NOT = { fp1_valid_norse_faith_for_jomsvikings_trigger = yes
}
}
}
}
widget = {
controller = create_holy_order
barony_valid = {
trigger_if = {
limit = { exists = this }
barony_is_valid_for_holy_order_lease_trigger = { CHARACTER
= scope:ruler }
}
trigger_else = {
custom_description = {
text = "has_holy_order_barony_selected"
always = no
}
}
}
}
is_valid_showing_failures_only = {
is_available_adult = yes
is_at_war = no
}
is_valid = {
trigger_if = {
limit = {
any_character_struggle = {
involvement = involved
has_struggle_phase_parameter =
holy_order_can_be_created_by_dukes
}
}
highest_held_title_tier >= tier_duchy
}
trigger_else = {
custom_description = {
text = "is_king_or_emperor"
highest_held_title_tier >= tier_kingdom
}
}
custom_description = {
text = "has_two_castle_county"
any_held_county = {
any_in_de_jure_hierarchy = {
barony_is_valid_for_holy_order_lease_trigger =
{ CHARACTER = scope:ruler }
}
}
}
trigger_if = {
limit = {
exists = faith.religious_head
NOT = { root = root.faith.religious_head }
}
faith.religious_head = {
opinion = {
target = root
value >= {
value = 0
if = {
limit = { is_ai = no }
add = high_positive_opinion
}
}
}
}
}
trigger_if = {
limit = {
is_ai = yes
}
piety_level >= 1
}
trigger_else = {
piety_level >= 3
}
}
cost = {
gold = {
value = holy_order_gold_cost
}
piety = {
value = holy_order_piety_cost
}
}
effect = {
custom_tooltip = create_holy_order_decision_effect_message
if = { # If you have no valid barony this will throw errors when you
open the decision - we add this check to avoid that
limit = {
exists = scope:barony
}
hidden_effect = {
if = {
limit = { NOT = { scope:barony.holder = root } }
create_title_and_vassal_change = {
type = leased_out
save_scope_as = change
add_claim_on_loss = no
}
scope:barony = {
change_title_holder_include_vassals = {
holder = root
change = scope:change
}
}
resolve_title_and_vassal_change = scope:change
}
}
create_character = {
template = holy_order_leader_character
location = scope:barony.title_province
save_scope_as = leader
}
create_holy_order_neutral_effect = {
LEADER = scope:leader
CAPITAL = scope:barony
NEW_HO_SCOPE = new_holy_order
FOUNDER = root
}
}
hidden_effect = {
if = { # If you have no valid barony this will throw errors when
you open the decision since the leader won't be saved - we add this check to avoid
that
limit = {
exists = scope:leader
}
scope:leader = {
add_gold = 100 #So that they have some money to lend
out
add_piety_level = 2
add_gold = holy_order_starting_gold
every_courtier = {
add_trait = order_member
}
}
# Messages
send_interface_toast = {
type = holy_order_founded_message
desc = i_created_holy_order_message
left_icon = scope:leader
right_icon = scope:new_holy_order.title
}
}
save_scope_as = holy_order_creator
every_ruler = {
limit = {
faith = scope:holy_order_creator.faith
NOT = { this = scope:holy_order_creator }
}
send_interface_message = {
type = holy_order_founded_message
desc = someone_created_holy_order_message
left_icon = scope:holy_order_creator
right_icon = scope:new_holy_order.title
}
}
every_neighboring_top_liege_realm_owner = {
limit = {
NOT = { faith = scope:holy_order_creator.faith }
}
send_interface_message = {
type = enemy_holy_order_founded_message
desc =
other_faith_neighbor_created_holy_order_message
left_icon = scope:holy_order_creator
right_icon = scope:new_holy_order.title
}
}
add_achievement_flag_effect = { FLAG =
achievement_non_nobis_domine_flag }
hidden_effect = {
if = {
limit = { exists =
global_var:started_give_a_dog_a_bone_achievement }
add_achievement_global_variable_effect = {
VARIABLE =
holy_order_give_a_dog_a_bone_achievement
VALUE = yes
}
}
}
}
create_holy_order_effect = yes
}
ai_potential = {
highest_held_title_tier >= tier_kingdom
is_landed = yes
OR = {
any_held_title = {
tier = tier_barony
barony_is_valid_for_holy_order_lease_trigger = { CHARACTER
= root }
}
any_vassal = {
primary_title.tier = tier_barony
any_held_title = {
barony_is_valid_for_holy_order_lease_trigger =
{ CHARACTER = root }
}
}
}
}
ai_will_do = {
base = 200
modifier = {
add = {
faith = {
# Don't create more than 5 holy orders for a faith
every_faith_holy_order = {
subtract = 40
}
}
}
}
}
}
desc = borrow_from_holy_order_decision_desc
selection_tooltip = borrow_from_holy_order_decision_tooltip
ai_check_interval = 72
cost = {
piety = 50
}
is_shown = {
is_landed = yes
highest_held_title_tier > tier_barony
faith = {
any_faith_holy_order = { #Your faith must have a Holy Order
always = yes
}
}
NOR = {
exists = var:loan_amount_owed
exists = var:loan_holder
}
}
is_valid_showing_failures_only = {
is_available = yes
custom_description = {
text = borrow_from_holy_order_gold_condition
faith = {
any_faith_holy_order = {
leader = {
gold >= holy_order_gold_value
}
}
}
}
}
effect = {
hidden_effect = {
set_variable = {
name = amount_to_loan
value = holy_order_gold_value
days = 1
}
add_character_flag = {
flag = borrow_from_holy_order
days = 3560
}
faith = {
random_faith_holy_order = {
limit = {
leader = { gold >= holy_order_gold_value }
}
leader = {
save_scope_as = recipient
}
save_scope_as = order
}
}
trigger_event = holy_order.0200
}
custom_tooltip = borrow_from_holy_order_decision_effect_tooltip
ai_potential = {
always = yes
}
ai_will_do = {
base = 50
ai_value_modifier = {
ai_zeal = -0.5
}
ai_value_modifier = {
ai_greed = 0.5
}
}
}
cancel_holy_order_lease_decision = {
picture = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
desc = {
first_valid = {
triggered_desc = {
trigger = {
faith = {
faith_hostility_level = {
target =
scope:barony.lessee_title.holder.faith
value >= faith_hostile_level
}
}
}
desc = cancel_holy_order_lease_hostile_decision_desc
}
desc = cancel_holy_order_lease_decision_desc
}
}
ai_check_interval = 360
is_shown = {
is_landed = yes
any_sub_realm_barony = {
barony_is_valid_for_holy_order_lease_cancellation_trigger = yes
}
}
widget = {
controller = revoke_holy_order_lease
barony_valid = {
trigger_if = {
limit = { exists = this }
barony_is_valid_for_holy_order_lease_cancellation_trigger =
yes
}
trigger_else = {
custom_description = {
text = "has_holy_order_barony_selected"
always = no
}
}
}
}
is_valid_showing_failures_only = {
is_available_adult = yes
is_at_war = no
}
cost = {
piety = {
value = 0
if = {
limit = {
exists = scope:barony
scope:barony.lessee.faith = root.faith
}
add = cancel_holy_order_piety_cost
}
}
}
effect = {
revoke_holy_order_lease_effect = {
CHARACTER = root
TARGET = scope:barony.lessee
BARONY = scope:barony
}
hidden_effect = {
ai_potential = {
is_landed = yes
highest_held_title_tier >= tier_county
any_sub_realm_barony = {
is_under_holy_order_lease = yes
}
}
ai_will_do = {
base = 0
# revoke titles leased to holy orders of the wrong faith
modifier = {
add = 100
exists = scope:barony.lessee
NOT = {
scope:barony.lessee.faith = root.faith
}
}
}
}