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Later Hebrews List
Later Hebrews List
LATER
Philistine
HEBREW
Infantry 3 -
LIST
3 6+ - 3 -/8 45
Light Infantry Infantry 2 15 3 - - 3 -/3 40 *1
The Later Hebrew list can upgraded either to the time of King David or Solomon—you may choose
upgrades from one or the other and not both. See the accompanying description for details.
Portents Re-roll General’s Command 1 +10
King David General +3 - - - 9 1 1 +15
Sub-General Subordinate +1 - - - 8 1 -/2 +10
The Later Hebrew list can upgraded either to the time of King David or Solomon—you must choose
upgrades from one or the other and not both. See the accompanying description for details. Note that
if you chose the Solomon option then the tribal chieftains from the main list cannot be taken— the
sub-generals listed here can be taken instead.
King Solomom General +3 - - - 9 1 1 +15
Sub-General Leader +1 - - - 8 1 -/1 80
Sub-General Subordinate +1 - - - 8 1 -/2 40
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SPECIAL RULES
*1 Skirmish
*2 Camels
*3 Chariot Runners
*4 Heavy Chariots
*5 Unreliable
*6 Warband
Spearmen. Troops armed with short spears, a khepesh-like sword and a light shield.
Gibborim. The elite troops of the army who acted as the king’s bodyguard.
Philistine. Heavily equipped infantry carrying spears, swords and shields. They wore body armour.
The category can also represent Chehertis or Aegean mercenaries.
Light Infantry. These represent the better quality of lightly armed skirmishing troops.
Skirmishers. Generally these were armed with javelins, but could also include units of slingers.
Light Chariots. Usually captured chariots. They were destroyed at the beginning of the conquest of
Israel in part because the Hebrews preferred to fight from hill tops and amongst terrain where their
enemy’s chariots couldn’t operate.
Heavy Chariots. Copied after contact with the Assyrians—they had a crew of 3 and later 4.
Chariot Runners. One unit of Light Infantry per 1000 points can be upgraded to Chariot Runners at
no cost.
Ally Cavalry. Lightly armed horsemen with swords and spears—for example Kushite Egyptian
cavalry.
Ally Warriors. Armed with spear, sword and shield—could be Kushites, Libyans or even Arameans.
Portents. The player can take the portents before the battle. This allows the General to re-roll one
failed Command roll once during the battle. Take the Command test again—if successful the order is
issued and the General can continue giving orders if you wish. Note that portents is only available if
you choose the King David option—though you do not need to take King David himself to use the
option.
King David. If you take King David the general is divinely inspired—the player can re-roll any one
failed attack dice in any one combat per turn.
King Solomon. If you take King Solomon he can make a divine appeal once during the battle. This is
basically a Portents re-roll but with an additional +1 to the general’s Command value. If the divine
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