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Assignment On Gaming
Assignment On Gaming
Assignment On Gaming
1)
The top ten popular games are as follows:
Android: PUBG Mobile, PES 2019 Pro Evolution Soccer, Pokémon Go, EA Sports UFC, Psych!
Mini militia, Subway surfers, Clash Royale, Asphalt 9: Legends and Call of Duty: Mobile
iPhone: Mario Kart Tour, Color Bump 3D, aquapark.io, Call of Duty: Mobile, BitLife – Life
Simulator, Polysphere – art of puzzle, Wordscapes, Fortnite, Roller Splat! AMAZE!!
PlayStation: Dauntless, Dirt Rally 2.0, Metro Exodus, The Division 2, Blood & Truth, Kingdom
Hearts 3, MLB the Show 19, Trover Saves the Universe, Resident Evil 2 Remake, Sekiro:
Shadows Die Twice
Xbox: Outer Wilds, A Plague Tale: Innocence, Sea of Solitude, Sekiro: Shadows Die Twice,
Devil May Cry 5, Apex Legends, Mortal Kombat 11, Kingdom Hearts III, Resident Evil 2
Remake, Metro Exodus
2)
A gaming cafe is a small business that resembles an Internet cafe but with an emphasis on
computer games. Games are often networked and visitors can play against each other.
Gaming cafes are popular among gamers who want to enjoy a social and immersive gaming
experience.
Yes, I can find listing for such places in Mysuru only, Dock23_Esports Arena in Rajiv Nagar is
an example of such a gaming café. There are several such places all across the country, like
The Playbox in Bengaluru and HyperX gaming lounge in Hyderabad.
3)
Here are the top ten violent incidents/news related to PUBG with hyperlinks in 2019-2020:
4)
There are many video games that have sparked controversy for various reasons, such as
violence, sex, racism, politics, etc. Here are some of the top five most controversial games
and why they were controversial:
• Grand Theft Auto series: This series of open-world crime games has been criticized
for its depiction of violence, sex, drugs, and crime. The games have been accused of
glamorizing criminal behaviour and encouraging violence against women, police
officers, and minorities. The games have also been banned or censored in some
countries for their content.
• Mortal Kombat: This fighting game is known for its graphic and brutal fatalities,
which involve ripping out spines, hearts, heads, etc. The game sparked a moral panic
in the early 1990s and led to the creation of the ESRB rating system for video games.
The game has also been banned or censored in some countries for its violence and
gore.
• Doom: This first-person shooter game is considered one of the pioneers of the genre
and has influenced many other games. However, it has also been blamed for
inspiring real-life violence and mass shootings, such as the Columbine High School
massacre in 1999. The game has also been criticized for its satanic imagery and
references.
• Night Trap: This interactive movie game features live-action footage of young
women being attacked by vampires in a house. The player’s role is to activate traps
to save them from harm. The game was controversial for its sexualized portrayal of
women and its perceived promotion of violence against them. The game was banned
or censored in some countries and regions for its content.
• Custer’s Revenge: This Atari 2600 game features a naked General Custer trying to
rape a Native American woman tied to a pole while avoiding arrows. The game was
widely condemned for its racism, sexism, and historical inaccuracies. The game was
protested by Native American groups and women’s rights activists.
5)
6)
MMORPG stands for massively multiplayer online role-playing game. Here are the top
MMORPG games:
7)
8)
• Edge Magazine
• PC Gamer
• PlayStation official magazine
• Retro Gamer
• Nintendo Force
9)
Excessive gaming often at the expense of other activities and responsibilities. Excessive
gaming can have negative effects on physical, mental, and social health. Some of the
common symptoms of excessive gaming are:
• A feeling of well-being or euphoria while playing, this symptom indicates that gaming
provides a source of pleasure and reward for the player, which can make it hard to
stop or reduce playing. Gaming can also release dopamine, a neurotransmitter that
is involved in addiction.
• An inability to stop playing or strong craving to play, this symptom shows that
gaming has become a compulsive behaviour that interferes with other aspects of
life. The player may feel restless, irritable, or anxious when unable to play or when
trying to cut back on gaming.
• Loss of interest in other activities, this symptom suggests that gaming has taken over
the player’s life and reduced their involvement in hobbies, work, school, family,
friends, and other social interactions. The player may also neglect their personal
hygiene, sleep, diet, and exercise.
• Experiencing negative changes in mood or other withdrawal symptoms when unable
to play, this symptom indicates that gaming has become a coping mechanism for the
player to escape from stress, boredom, loneliness, depression, anxiety, guilt, or
other negative emotions. When deprived of gaming, the player may experience
mood swings, anger issues, headaches, insomnia, or fatigue.
• Increased risk of obesity, heart diseases and other health conditions, due to being
stationary for the better part of the day will come with craving for unhealthy food.
When sedentary lifestyle meets unhealthy food, that is a recipe for health conditions
down the road.
Excessive gaming can be a serious problem that affects many aspects of health and well-
being. It is important to seek professional help if you or someone you know exhibits
these symptoms and has trouble controlling their gaming behaviour.
10)
Gaming addiction is a growing concern in India, particularly among young people. As a policy
maker, I would take several measures to prevent gaming addiction and promote responsible
gaming habits.
Firstly, I would introduce strict regulations on the gaming industry to ensure that games are
age-appropriate and do not contain excessive violence, nudity or other inappropriate
content. This would help to prevent young people from being exposed to content that could
trigger addictive behaviours.
Secondly, I would promote awareness of the risks associated with gaming addiction through
public education campaigns, aimed at parents, teachers and young people themselves. This
could include information on the signs and symptoms of gaming addiction, as well as advice
on how to prevent and treat it.
Thirdly, I would work with the gaming industry to promote responsible gaming habits. This
could include measures such as limiting the amount of time that people can spend playing
games, providing access to support services for those who are struggling with addiction, and
incorporating educational messages into games themselves.
Fourthly, I would work with schools to integrate responsible gaming into the curriculum. This
could include teaching children about the risks associated with gaming addiction, as well as
promoting healthy gaming habits such as taking regular breaks, balancing gaming with other
activities, and limiting screen time.
Finally, I would support research into the causes and consequences of gaming addiction,
with the aim of developing evidence-based policies and interventions to prevent and treat
the condition.
In conclusion, gaming addiction is a complex problem that requires a multi-faceted approach
to address. By introducing strict regulations, promoting awareness, encouraging responsible
gaming habits, integrating education into schools, and supporting research, we can help to
prevent gaming addiction and promote healthy gaming habits in India.