The Raider of Sulu Sea

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"The Raider of Sulu Sea" is a Filipino action-adventure film directed by Cesar Gallardo,

released in 1968. The movie follows the story of a group of pirates led by Abdul, played
by the legendary Filipino actor, Fernando Poe Jr. The film is set in the Sulu Sea, where
Abdul and his group attack and rob ships passing through the area.

The film has an intriguing plot, and the storyline is engaging. The movie explores the
lives of pirates and the challenges they face while at sea. The film depicts the pirates as
the underdogs, struggling to survive in a world dominated by powerful nations. The
audience is exposed to the inner workings of the pirates' world, including their codes of
conduct, hierarchies, and the brutal consequences of disobedience.

The performances of the cast are impressive. Fernando Poe Jr. portrays the character of
Abdul with ease, effortlessly bringing out the character's complexities. The supporting
cast, including the late Eddie Garcia, is also noteworthy. The actors give credible
performances that are both entertaining and believable.

The film's production design is remarkable. The filmmakers did an excellent job of
capturing the environment and lifestyle of pirates. The cinematography is also
impressive, with breathtaking shots of the sea and the islands.

One of the film's significant themes is the struggle for freedom and independence. The
pirates' battle for survival against more powerful and well-equipped enemies is an
analogy for the fight of many oppressed and marginalized groups worldwide. The film's
message is universal and relevant even today, decades after its release.

Overall, "The Raider of Sulu Sea" is a well-crafted film that showcases the talent of the
Philippine film industry. The film combines action, drama, and adventure to create an
engaging narrative that will keep the audience on the edge of their seats. The movie is
an excellent representation of Filipino cinema and deserves recognition as one of the
country's classic films.
Report about Pictorial drawing

Pictorial drawing is a technique used in art and design to represent three-dimensional


objects on a two-dimensional surface. It is an important skill for artists, architects,
engineers, and designers who need to convey their ideas visually.

There are several types of pictorial drawing, including isometric, oblique, and
perspective drawings. Isometric drawings represent objects at a 45-degree angle, while
oblique drawings represent objects at a 30 or 45 degree angle. Perspective drawings use
vanishing points to create the illusion of depth and distance.

Pictorial drawing is an essential tool for visual communication in many fields. It allows
designers to communicate complex ideas and designs to clients, collaborators, and
stakeholders. It also helps artists and illustrators to create realistic and compelling
images.

In addition to being a practical tool, pictorial drawing is also a valuable art form in its
own right. Many artists use pictorial drawing techniques to create beautiful and
expressive works of art.

Overall, pictorial drawing is a versatile and important skill for anyone who works in a
visual field. Whether you are an artist, designer, engineer, or architect, mastering the
techniques of pictorial drawing can help you communicate your ideas effectively and
create stunning visual works.

1. What are some of the different types of pictorial drawing, and what is the
different from one another?
2. How can pictorial drawing be used in various industries, such as art, design, and
engineering?
3. In what ways can artists use pictorial drawing techniques to create expressive and
impactful works of art?
1.

There are several types of pictorial drawing, including isometric, oblique, and perspective
drawings. Isometric drawings represent objects at a 45-degree angle with all three dimensions
equally foreshortened. Oblique drawings represent objects at a 30- or 45-degree angle, with one
set of parallel lines appearing foreshortened. Perspective drawings use vanishing points to
create the illusion of depth and distance, with objects appearing smaller as they move further
away from the viewer. These techniques differ in the way they convey depth and proportion.
[Francis enters the classroom and sees Ryan sitting at a desk.]
Francis: (energetically) Ryan! I haven’t seen you since graduation!
Ryan: (surprised and happy) Francis! Wow, its been so long!
[Ryan stands up and they fist bump.]
Francis: (laughing) its great to see you! What have you been up to?
Ryan: (smiling) Just working and trying to figure things out. What about you?
Francis: (nodding) Same here, just working and exploring new hobbies.
[Ryan pulls out a notebook and pen.]
Ryan: (gesturing towards the desk) Do you want to sit down and catch up?
Francis: (agreeing) Sure, that sounds good.
[They sit down at the desk.]
Francis: (leaning forward) How’s your family doing?
Ryan: (sighing) Oh you know how it is. My parents are still on my case about everything.
Francis: (sympathetically) Yeah, my parents can be pretty overbearing too.
[Ryan starts drawing a picture of a _____.)
Francis: (noticing Ryan’s drawing) That’s really good! Did you take any art classes?
Ryan: (smiling) No, just practicing on my own. I find it really relaxing.
[Francis nods and smiles as Ryan continues to draw.]
[The bell rings, indicating the end of the class.]
Francis: (getting up from the desk) Well, it was great catching up with you, Ryan. Lets’s make
sure to stay in touch this time.
Ryan: (agreeing) Definitely! Mah prend dumpy humpy umpy cat and puppy HAHAHA

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