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Ranger 2 Archaeologist Jess

CLASS & LEVEL BACKGROUND PLAYER NAME


Pat Bawtry
Mousefolk TBD
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

X INSPIRATION
STRENGTH
11 You might think I'm a scholar,
12 ARMOR
3 30' but I love a good brawl. These
CLASS fists were made for punching.
2 PROFICIENCY BONUS INITIATIVE SPEED

1 PERSONALITY TRAITS

Hit Point Maximum 17


● 3
Strength
DEXTERITY Death Wish. Nothing is more exhilarating

5
Dexterity than a narrow escape from the jaws of
death.
16 1
Constitution
CURRENT HIT POINTS IDEALS
-1
Intelligence
3 2
Wisdom
Ever since I was a child, I've heard stories about a lost
1
Charisma city. I aim to find it, learn its secrets, and earn my place in
the history books. I never tell anyone about this
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
12 2d10
3
Acrobatics (Dex) Total SUCCESSES
When I'm not exploring dungeons
1
2
Animal Handling (Wis) 2d10 FAILURES or ruins. I get jittery and impatient.
-1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
3
Athletics (Str)

8 1
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE

1
History (Int) Racial:
Whip +5 1d4+5* - 60' Darkvision
-1 2
Insight (Wis)
- Scurry. You can move through the
1
Intimidation (Cha) Handaxe +3 1d6+3* space of any
WISDOM ●
1
Investigation (Int) hostile creature as if it were difficult
2
Medicine (Wis) terrain.
15 -1
Nature (Int)
- Squeeze. You suffer no penalty for
Hunter's Mark squeezing

4
Perception (Wis)
2 Zephyr Strike through a space that is only large
1
Performance (Cha) enough for a
Spell Focus: Sabretooth tooth
1
Persuasion (Cha) creature that is one size smaller than
CHARISMA
you.
-1
Religion (Int)
*-2 damage if wielding a - Mouseling’s Sidestep. When a
12 3
Sleight of Hand (Dex)
second weapon at the time creature you can

5
Stealth (Dex) see makes an opportunity attack
1 against you, you

4
Survival (Wis)
can use your reaction to impose
SKILLS ATTACKS & SPELLCASTING disadvantage
on the attack roll. You can’t use this trait
PASSIVE WISDOM (PERCEPTION) leather armor
when
CP
handaxe
dagger
wearing medium or heavy armor.
whip
a backpack,
Class:
a bedroll, - Favored Enemy: Two Humanoid
SP a mess kit,
Common a tinderbox, Races (Humans & Goblins)
10 days of rations, waterskin
wineskin - Dueling. When you are wielding a
Mousefolk? EP
50' hempen rope
A wooden case containing a map to a ruin or melee weapon in one hand and no
Goblin dungeon,
a miner's pick, other weapons, you gain a +2 bonus to
Human Regional?
a set of traveler's clothes,
a shovel,
damage rolls with that weapon.
GP 32 a two-person tent, - Armor: Light armor, medium armor,
cartographer's tools a trinket recovered from a dig site
10 iron spikes shields
fishing tackle
PP 10' chain - Weapons: Simple weapons, martial
crowbar
flask weapons
alchemists fire
acid - Tools: None
chalk x5
candle x5
steel mirror

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
28 2'1" 15lb
AGE HEIGHT WEIGHT
Pat Bawtry
R: Red L: Black Reddish Brown Fur Reddish Brown Fur
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Dust Digger: Whip


Prior to becoming an
adventurer, you spent most of
your young life crawling
around in the dust, pilfering
relics of questionable value
from crypts and ruins. Though
you managed to sell a few of
your discoveries and earn
enough coin to buy proper
adventuring gear, you have
held onto an item that has
great emotional value to you.
ADDITIONAL FEATURES & TRAITS
Feature: Historical Knowledge
When you enter a ruin or
dungeon, you can correctly
ascertain its original purpose
and determine its builders,
whether those were dwarves,
elves, humans, yuan-ti, or
some other known race. In
addition, you can determine
the monetary value of art
objects more than a century
old.
CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Ranger 2 +2 12 4
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 2 7
EPAR
SPELL NAME
ED
PR

● Hunter's Mark

● Zephyr Strike
4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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