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►Choose your character’s role. ►Gain specialization (d8) if prompted or advancing.

SPIRITUAL

1400 : CIVILIAN: Labor (d8), a general special., & 1 skill boost. GENERAL ❏ Astral Projection: Explore the physical realm as a

ELEMENTAL
flying, intangible spirit (leaves body comatose).
MERCHANT: Increase (d8) any 2 of Cooking, Crafting ❏ Animal Guide: You are eternally-bonded with an
❏ Invisibility: You can turn your body invisible for a
Art, Farming, Fishing, Tracking. Take a goods cart. animal ally. Create and give them 2 skills (d6, d8)
short time as if non-corporeal.

ESSENCE MODERNIST: Increase (d8) any 2 of Vehicles, Medicine,


Technology, Literature, Inventing. Take office or shop.
❏ Chi-Blocking: (d8) You can attempt precise
attacks on a target’s pressure points -- temporarily
❏ Meditation: Contact spirits connected to your soul
or lineage. Their decision if they help/give advice.
disabling both muscles and bending.
❏ Telepathy: Send your voice to living minds you
MONK: Gain Meditation (d8) specialization. Increase ❏ Gadgets: (d8) You understand tech innately. Take
know. Read surface thoughts/images of a target.
(d8) any 1 of Inspiring, Medicine, Reading People, Public a set of contraptions you use to decapitate foes.
Speaking. Take ancestral robes and spiritual knowledge. ❏ Weapon Master: A genius with your chosen ►Advanced styles (after all specializations in category).
weapon. Combat (d8). Create your weapon now. AIRBENDING
ROYAL: Increase (d8) any 3 of Connections, Alluring,
Reading & Writing, Strategizing, Disguising self, Inspiring, AIRBENDING ❏ Flight: Levitate freely, without any apparatus.
Riding Animals. Decrease (d4) Labor. Take ornate dress, ❏ Temperatures: Control heat/cold of surroundings.
❏ Gliding: You can use sustained airflow through
and palace in your domain. Decide your domain.
an apparatus to propel yourself through the air. EARTHBENDING
SOLDIER: Far-Sensing (d8), Strategizing (d8). Take ❏ Smoke-Bending: You can manipulate smoke and
authority and global knowledge. Decide rank/allegiance. clouds without dissipating them. ❏ Earthquakes: Control tectonics and earth on large
❏ Sound Sense: You can “see” around yourself via scales, creating earthquakes and fissures.
STREET KID: Increase (d10) any 2 of Labor, Deception, ❏ Diamond-bending: You can bend even the most
vibrations in the air. Also a danger sense.
Lock-picking, Reading People, Sleight of Hand, Stealth. rigid substances on earth without shattering
❏ Supersonics: You can create a shockwave burst
►Choose your character’s nature. in the air, made of intense vibrations of sound. them, such as diamond and platinum.

AVATAR: Destined to master all elements… Take 3 EARTHBENDING FIREBENDING


Bending Types below. Gain Enter Avatar State (d6, while ❏ Combustion: Project heat using only your mind. It
❏ Lavabending: You can change the temperature of
in it: bend all elements at d12, usable once per session, moves in a straight line and explodes on impact.
earth, generating and controlling molten rock.
may enter instinctively in traumatic situations). ❏ Gliding: You can use sustained flame to propel
❏ Metalbending: You can control refined metals.
BENDER: Apply 1 skill boost and choose 1 bending type: ❏ Seismic Sense: You can “see” through earth you yourself through the air.
touch via vibrations, similar to echolocation.
❏ Airbending (d8, move freely and openly) WATERBENDING
❏ Stone Armor: Cover yourself in rock, creating a
❏ Earthbending (d8, stand strong) layer of protection without limiting movement. ❏ Bloodbending: You can bend the blood of life
❏ Firebending (d8, destroy what stands in your way) forms, a horrifying and difficult specialization.
❏ Waterbending (d8, flow in peace) FIREBENDING
❏ Vital Control: Regulate your body temp & pressure
Now choose 1 more option below: ❏ Bend Lightning: Generate and redirect Lightning to withstand extreme environments easily.
❏ Increase (d10) your bending type above. for more precise hits than fire.
SPIRITUAL
❏ Take 1 specialization from general, spiritual, or ❏ Blue Flame: Your flames burn hotter, enough to
your bending type. melt metals and generate blinding light. ❏ Enter Avatar State: Channel all past lives simultan-
❏ Sun-Touched: Your flame burns more brightly eously. Bend to your fullest (avatar only).
NON-BENDER: Apply 2 skill boosts (for new skills under the daytime sun (always get a bonus). ❏ Spirit Portal: You can temporarily form a bridge
and/or ones you have, examples below) and gain a ❏ Sustained Flame: Generate a continuous flame between this realm and the realm of spirits.
general specialization or 1 useful item of choice. from a stationary body part. Enables jet-running, ❏ Suggestion: Compel a spirit or mind to follow an
►Choose skills (if prompted) here, or make ‘em up. wall-running and fire-breathing. instruction that doesn’t harm it.

Combat, Disguising self, Far-Sensing, Lock-picking, WATERBENDING ►Additional details.


Reading People, Talking to Animals, Technology, Vehicles. ❏ Healing: If you spend time tending to an ally, you WEAPONS: Boomerang, bombs (frag & smoke), bow,
can use water to heal their wounds faster. chain whip, flying claw, martial arts, meteor hammer,
A HACK OF 2400 BY ►Additional rules.
❏ Ice-Bending: You can change the temp. of water, polearm, spear, staff, sword, throwing knives, war fan.

PRETENDO GAMES ADVANCEMENT: After a venture (e.g., defeat a foe, or


save somebody from danger), increase a skill you know
swapping between ice, water, and vapor at will. ANIMALS (ROLL 2X, COMBINE)
❏ Moon-Touched: Your waters strike more 1 Bear 6 Duck 11 Owl 16 Tiger
(none→d8→d10→d12), or gain a specialization forcefully under the tide-pulling moon (bonus). 2 Bison 7 Gator 12 Penguin 17 Toad
BY MARC STROCKS (general, spiritual, or your bending type). After you have ❏ Plantbending: You can bend plants by pulling 3 Cat 8 Goat 13 Raccoon 18 Turtle
all specializations in a type/category, you can take an upon the water and nutrients within them. 4 Camel 9 Lizard 14 Rhino 19 Wolf
advanced style (when you advance). System and layout by Pretendo Games. 5 Deer 10 Monkey 15 Swan 20 Zebra

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