Download as txt, pdf, or txt
Download as txt, pdf, or txt
You are on page 1of 2

{"name":"Archmage of Transmutation","size":"medium","type":"humanoid","tag":"any

race","alignment":"any alignment","hitDice":"18","armorName":"mage
armor","shieldBonus":0,"natArmorBonus":3,"otherArmorDesc":"12 (15 with _mage
armor,_ 20 with
_shield_)","speed":"40","burrowSpeed":"0","climbSpeed":"0","flySpeed":"0","hover":f
alse,"swimSpeed":"0","customHP":false,"customSpeed":false,"hpText":"176 (18d8 + 54)
+ 41 (Arcane Ward)","speedDesc":"30
ft.","strPoints":"10","dexPoints":"12","conPoints":"16","intPoints":"20","wisPoints
":"14","chaPoints":"15","blindsight":"0","blind":false,"darkvision":"60","tremorsen
se":"0","truesight":"0","telepathy":0,"cr":"12","customCr":"12 (8,400
XP)","customProf":4,"isLegendary":false,"legendariesDescription":"The archmage can
take 3 legendary actions, choosing from the options below. Only one legendary
action option can be used at a time and only at the end of another creature's turn.
The archmage regains spent legendary actions at the start of its
turn.","isLair":false,"lairDescription":"When fighting inside its lair, the
archmage can invoke the ambient magic to take lair actions. On initiative count 20
(losing initiative ties), the archmage can take one lair action to cause one of the
following effects:","lairDescriptionEnd":"The archmage can't repeat an effect until
they have all been used, and it can't use the same effect two rounds in a
row.","isRegional":false,"regionalDescription":"The region containing the
archmage's lair is warped by the creature's presence, which creates one or more of
the following effects:","regionalDescriptionEnd":"If the archmage dies, the first
two effects fade over the course of 3d10 days.","properties":[],"abilities":
[{"name":"Spellcasting","desc":"The archmage is a 18th-level spellcaster. Its
spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell
attacks). The archmage has the following wizard spells prepared:\n\n> Cantrips (at
will): _ray of frost, mending, mage hand, light, prestidigitation_\n> 1st level (4
slots): _mage armor, feather fall, shield, absorb elements, chromatic orb,
expeditious retreat(C)_\n> 2nd level (3 slots): _misty step(B), alter self*(C),
earthbind*(C), knock*, hold person(C)_\n> 3rd level (3 slots): _fireball, blink*,
slow*(C), haste*(C)_\n> 4th level (3 slots): _polymorph*(C), dimension door,
blight_\n> 5th level (3 slots): _animate objects*(C) telekinesis*(C) scrying*(C)_\
n> 6th level (1 slot): _disintegrate*, contingency, tenser’s transformation*(C)_\n>
7th level (1 slot): _etherealness*, plane shift, teleport, reverse gravity*(C)_\n>
8th level (1 slot): _clone, control weather*(C), telepathy, mind blank_\n> 9th
level (1 slot): _mass polymorph*(C), time stop*, true polymorph*(C)_"},
{"name":"Perfected Transmuter’s Stone","desc":"The archmage has infused itself with
its transmuters stone, which is a magic stone it crafted. The stone grants it all
of the following benefits, but the archmage can make another stone that grants one
of them to another creature; the archmage chooses the benefit at the end of a long
rest;\n\n*Darkvision.* The creature has darkvision out to a range of 60 feet.\
n*Resilience.* The creature has proficiency in Constitution saving throws.\
n*Resistance.* The creature has resistance to acid, cold, fire, lightning, or
thunder damage (archmage’s choice whenever choosing this benefit.)\n*Speed.* The
creature’s walking speed is increased by 10 feet."},{"name":"Bonus Action Transmute
(Recharge 4-6)","desc":"The archmage casts alter self."}],"actions":
[{"name":"Multiattack","desc":"The archmage makes three Arcane Burst attacks."},
{"name":"Arcane Burst","desc":"_Melee or Ranged Spell Attack:_ +10 to hit, reach 5
ft. or range 120/600 ft., one target. _Hit:_ 27 (4d10 + 5) acid
damage."}],"reactions":[{"name":"Counterspell (3rd level)","desc":"The archmage
casts Counterspell at 3rd level on creatures within 60 feet of them that are
casting a spell."},{"name":"Shield (1st level)","desc":"After a creature makes an
attack against the archmage, they can use their reaction to cast Shield, adding +5
to their AC until the end of their next turn."},{"name":"Absorb Elements (1st
level)","desc":"When the archmage takes elemental damage, they can use a reaction
to cast absorb elements, halving the damage taken."}],"legendaries":[],"lairs":
[],"regionals":[],"sthrows":[{"name":"con","order":2},{"name":"int","order":3},
{"name":"wis","order":4}],"skills":[{"name":"arcana","stat":"int","note":" (ex)"},
{"name":"history","stat":"int","note":" (ex)"}],"damagetypes":
[{"name":"acid","note":" (Resistant)","type":"r"},{"name":"cold","note":"
(Resistant)","type":"r"},{"name":"fire","note":" (Resistant)","type":"r"},
{"name":"lightning","note":" (Resistant)","type":"r"},{"name":"thunder","note":"
(Resistant)","type":"r"}],"specialdamage":[],"conditions":[],"languages":
[{"name":"any six
languages","speaks":true}],"understandsBut":"","shortName":"","pluralName":"","doub
leColumns":true,"separationPoint":3,"damage":[]}

You might also like