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DOI: 10.1590/1413-81232020256.1.

11472020 2479

The intensive use of the internet by children and adolescents in

article
the context of COVID-19 and the risks for self-inflicted violence

Suely Ferreira Deslandes (https://orcid.org/0000-0002-7062-3604) 1


Tiago Coutinho (https://orcid.org/0000-0002-0545-9457) 2

Abstract This essay aimed to discuss the impli-


cations of social isolation due to the COVID-19
pandemic for the intensive use of the internet
among children and adolescents and its possible
consequences for the practice of self-inflicted vio-
lence. We briefly discussed the anxiogenic poten-
tial and the reproduction of a “global fear” that
are consolidated with the massive and unmediat-
ed exposure of the content consumed, which can
increase the vulnerabilities to stress and suicidal
ideas. We centered our debate on “recreation-
al” practices, called “challenges” with self-harm
power, carried out by teenagers on the YouTube
website. This practice has been shown to increase
with the social isolation measures. Our reflection
on these risks builds on the theoretical perspective
of digital sociability, and its implications for the
internet-mediated interactions of adolescents.
Key words Self-inflicted violence, Internet,
Covid-19, Social isolation, Online challenges

1
Instituto Fernandes
Figueira, Fiocruz. Av. Rui
Barbosa 716, Flamengo.
22250-020 Rio de Janeiro
RJ Brasil.
deslandes.s@gmail.com
2
Núcleo de Atendimento
Farmacêutico, Escola
Nacional de Saúde Pública,
Fiocruz. Rio de Janeiro RJ
Brasil.
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Deslandes SF, Coutinho T

Pandemic and social isolation anisms that enhance the interaction between
people. The nanotechnology associated with the
On March 11, 2019, the World Health Organi- broad access of the Internet coverage area meant
zation (WHO)1 declared that the new coronavi- that these interactive spaces could be accessed
rus (Sars-Cov-2) that caused COVID-19 shifted anywhere at any time without the need for a me-
from the epidemic to a pandemic status. This diator.
decision was made given the exponentially in- The hyperconnectivity and mobility of In-
creased number of cases worldwide. Thus, WHO ternet 2.0 brought what the authors point out
suggested that all countries adopt the social isola- to be the main characteristic of digital sociabil-
tion protocol as the main measure to contain the ity, the spectacularization of the “I” in the search
expansion of the pandemic. for a media recognition of its persona9-11. From
It is known that such a measure was not ad- platforms such as Instagram, Twitter, Facebook,
opted by all countries equally, nor by all groups Tinder, among others, we can observe that digital
and social classes. In Brazil, there is a profound world-mediated sociability depends on the way
inequality between those who had the social, fi- that the “I” will present itself to the “others” who
nancial, and health values that favor the adoption present themselves in different ways in the dis-
of this form of protection. However, undeniably, course constructed by this digital “I”. Pretending
millions of people worldwide were forced to in- being loved, appreciated and applauded, individ-
terrupt a good part of face-to-face human inter- uals would be subjected to what Sibilia9 called
actions abruptly. From one hour to the next, data “tyrannies of visibility”, having to stylize and cul-
transmission through digital means, generically tivate their images along the lines of characters in
called the Internet, became the only means avail- the audiovisual media and “act as if they were al-
able for the complete non-interruption of social ways in front of a camera, willing to show them-
and work interactions, in an attempt to simulate selves on any screen”. The author states that we
and reestablish a new form of normality in the live in times when personalities are summoned,
face of the pandemic. If, before the social isola- and visibility is a new way of existing in Western
tion protocol, the issue of fluidity in the border societies9. Hyperexposure thus becomes an in-
of online-offline sociability2,3 was exhaustive- trinsic feature of this digital sociability. Such el-
ly discussed for the first time, contact with the ements are exacerbated in the digital mediations
offline world is only possible for these people in of interactions between the youngest, for whom
situations of isolation via the digital connection. self-esteem is affirmed from acceptance on social
Starting from reflections stimulated by re- media, through the lenses and approval of the
search results that aimed to analyze the rela- other (known and unknown)5.
tionship between digital social networks and the This construction of the image of oneself
violence experienced and practiced in the digital mediated by technological tools can potentiate a
environment by children and adolescents, this phenomenon characteristic of modernity and the
essay assumes that the social isolation adopted to emergence of large urban centers to place inti-
face the COVID-19 pandemic intensified some macy as the main focus of spectacularization12,13.
elements related to digital sociability (hyperex- According to Sibilia9 “The constant reaffirmation
posure, diluted public-private-intimate borders, of the self in its complex relations with the other,
self-spectacularization)4-8 that create conditions the narrative, privacy, visibility, instantaneity, the
for the exacerbation of digital violence. cult of personality, fiction, loneliness, and spec-
The period of social isolation caused by this tacle, allows understanding the transformation
pandemic coincided with the moment of con- of intimacy into a spectacle as a complex rela-
solidation, popularization, and expansion, albe- tionship between the self, others and us within
it unevenly, for all social classes of the so-called cyberculture”.
Internet 2.0. The main characteristics of Web 2.0 In this digital sociability driven by a spectac-
are the hyperinteractivity between users and the ularization of the self whose main core of expo-
mobility in which these digital spaces can be ac- sure is intimacy, we can observe that the main
cessed. consequence is a hurdle between the boundar-
Driven by the massive amount of data ex- ies that separate the public and private spheres.
changed on the broadband Internet, hypercon- Currently, users, billionaires who own platforms,
nectivity occurs through various tools such as the lawyers, politicians, and civil society, discuss the
exchange of text messages, photos, audios, live new frontiers of these levels through controver-
transmission, meeting rooms; in short, mech- sial cases such as exchanging intimate images,
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Ciência & Saúde Coletiva, 25(Supl. 1):2479-2486, 2020


personal documents, or capturing health-relat- Intensive use of the internet and the
ed data. It is still unclear to the Internet 2.0 user vulnerability to self-harm attempts
whether a publication, comment, or sharing of and practices
audiovisual material belongs to the public or pri-
vate spheres. The first aspect to be discussed concerns the con-
In contrast, in this context of exception to tents (information, memes, testimonies, among
everyday interactions as experienced with social others) that speak of the pandemic situation, its
isolation in the COVID-19 pandemic, the Inter- prognosis, and high anxiogenic potential, poten-
net allows some form of normality to be reestab- tiating a “global fear” (“totalizing fear felt by all
lished by simulating aspects that were previously the inhabitants of a group while expecting an
restricted to the offline world. Besides the home- enormous amount of deaths that potentially or
based work, one can observe that people’s routine actually will affect all, and end the world as we
started to be mediated exclusively by the digital knew it”)17.
world, attempting to print a schedule of activities The coronavirus pandemic is the first we ex-
capable of filling isolation time healthily: Pilates, perience online. The internet, with its multiply-
yoga, weight training, podcast, meetings, parties, ing capillary communication capacity, provides
online presentation, network gambling, video a global sensitization while creating expectation
game competitions, among others. and paranoia, hoping that the large numbers of
Thus, it is expected that circulation and inter- sick and dead, supposedly defined with milli-
action in digital environments in the context of meter accuracy daily, do not reach our dwelling
the pandemic can avoid the various side effects of places with the same intensity17.
isolation such as depression, anxiety, loneliness, According to the UNICEF guidance report on
greater vulnerability to family and partner vio- family management during COVID-19, children
lence, possible suicide attempts linked to the lack or adolescents can increase their burden of stress
of face-to-face sociability and the social climate and anxiety (UNICEF, 2020)18 without parental
of fear vis-à-vis the consequences of the pan- help to assign meanings to the pandemic. Thus,
demic. Some support that interactivity and mo- international agencies such as UNICEF, World
bility of the Internet can mitigate the effects of Health Organization, Internet of Good Things,
this measure that suppressed the presence of hu- End Violence Against Children, USAID suggests
man interaction for so many. Most transnational that information about the pandemic be mediat-
health and child protection agencies suggest that ed by parents, without secrets, but with language
social contact should be maintained through understandable for different ages and stages of
digital channels as a means of prevention and development, allowing children and adolescents
seeking support for situations involving the main to express their feelings, anxieties, and concerns,
violence in the family sphere and romantic inti- and thus psychically and culturally elaborate the
macy, as well as self-inflicted violence14,15. How- situation, without prejudice or xenophobia14,15,18.
ever, what would these adolescents’ vulnerability Naturally, this orientation comes with the ide-
to violence be like, precisely because of the longer alization that parents and other adults have
contact with social networks in the digital envi- discernment and temperance behaviors, in a ra-
ronment? tionalizing logic, which does not take fully into
Thus, this essay seeks to discuss the impli- account the processes of cultural interpretation,
cations of social isolation due to the COVID-19 appropriated differently by each social group.
pandemic for the intensive use of the internet As alerted by the child protection agencies,
among children and adolescents and its possi- the mass consumption of content on the epidem-
ble consequences for the practice of self-inflict- ic situation (number of cases, number of deaths)
ed violence. According to the WHO definition16, may generate anxiety, panic, and, ultimately, de-
self-inflicted violence comprises a broad spec- pression. Such issues may be much more intense
trum of events, such as suicidal ideas, self-harm, when children or adolescents already evidence
attempted suicides, and suicides. previous mental health conditions that require
monitoring, thus establishing exacerbated vul-
nerabilities to suicidal ideas and attempted sui-
cides.
The excessive use of the internet itself can
also generate a type of addiction19, a disorder
that generates dependence, expressed in the five
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Deslandes SF, Coutinho T

categories classified by the Center for Online Ad- “becoming famous” and perhaps a “digital influ-
diction: 1- Cybersex, 2- Relational (from social encer”22 is reaffirmed. The quest for fame in digi-
networks), 3- Net Gaming Addiction, which in- tal media reorganizes conscience for the constant
cludes a wide range of behaviors, such as gam- display and monitoring of detailed accounts of
bling, video games, shopping, and obsessive life. Life as a whole can be mediatized. The au-
e-commerce, 4- Search for information; 5- Game thor’s personality, his adventures, routines, and
addiction. If the youngest were already netizens opinions are supported by imagery, sound, text,
with the longest time of use20, this condition of audiovisual material or all interconnected at the
exposure seems to deteriorate with the social iso- same time, in order to show “life as it is”23. These
lation measure. Once again, the limits between daily routine mediatization techniques are esca-
the nosological definitions of disorder and nor- lated among web celebrities, who usually trans-
mality will be redefined and interpreted by the form their routines into reality shows that can be
degree of cultural tolerance to such practices. followed through the digital world.
Therefore, we infer that the intensive use of One of the main platforms hosting the au-
the internet in the context of this digital sociabil- diovisual material of these web celebrities is
ity in an exceptional situation of social isolation YouTube. In their book “YouTube and the digital
may enhance the vulnerability of children and revolution”24, they add that the success of the site
adolescents to self-inflicted violence. may also have been caused by a shift of the com-
Next, we will address self-harm, which does pany’s ideals. This change was observed in its new
not necessarily involve emotional disorders or main slogan. In the first years of its existence, the
depressive conditions but is seen as cultural prac- site’s slogan was “Your Digital Video Repository”.
tices accepted socially as “game and play” in the The new slogan is “Broadcast yourself ”, which
online universe. expresses the company’s new wishes and ideas.
This new concept has transformed the site from
a resource for personal video content storage to
The internet, time use, and self-image a personal expression platform, placing YouTube
management in the context of the ideas of a user-led revolu-
tion that characterizes the rhetoric surrounding
The guides that address the topic of time use “Web 2.0”. In this new phase, YouTube attracts at-
among adolescents in social isolation due to the tention to the content while offering a cash share
pandemic suggest the creation of routines for in ad sales on the site.
study, leisure, and exercise activities15,21. If it is Thus, YouTubers have become an import-
true that such suggestions take into account a ant source of information and entertainment
healthy routine, there is also a dose of idealiza- for the “digital native” generation25. Influential
tion of the conditions for its realization, which YouTubers are often described as micro-celeb-
depending on the space available, the number rities. Conceived as a bottom-up social media
of children and other people residing in the video platform, YouTube conveys the feeling
house may hinder somewhat the compliance that micro-celebrities are not involved with the
with such advice. In its guide “How teenagers established and commercial system of celebrity
can protect their mental health during corona- culture, appearing to their audience as self-gov-
virus (COVID-19)”21 UNICEF provides tips for erning and independent. This appearance, in
managing stress and regarding time use, high- turn, makes YouTube users more understand-
lighting suggestions for creating distractions and able and authentic, also stimulated by the direct
maintaining online contact with the network of connection with the viewer using the means of
friends. In the tip “be kind to yourself and oth- interactivity provided by YouTube (comments,
ers”, it mentions the possibility of adolescents messages, and links).
experiencing cyberbullying and recommends One of the main contents made available on
seeking help from adults if this occurs. YouTube that portray this self-spectacularization
Even in quarantine, adolescents maintain is the online challenges that involve some kind
their digital sociability bonds and find them- of self-harm. The peculiarity of these acts is that
selves, as before, called upon to maintain their they have the tone of “play” or take the form of
visibility in the online universe. Their image a “game”, without their participants necessarily
needs to circulate in the circuits of their rela- being aware of the harm they can suffer when
tionships, and for some, the expectation already performing the prescribed tasks.
widely stimulated in this cultural environment of The most famous challenge was known as the
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Ciência & Saúde Coletiva, 25(Supl. 1):2479-2486, 2020


“Blue Whale” game, whose creation is attributed gel into the challenger’s nostril, causing reactions
to Russian Filipp Budeykin, who allegedly re- such as burning, sneezing, vomiting, nausea and
cruited young people to suicide groups. The game the need to drink water. In the challenges of in-
involved a series of daily tasks that were sent in gestion, the challenger proposes to his audience
advance or instantly and even challenged self-mu- to drink alcohol gel directly from its bottle as if it
tilation, culminating in the task of committing were a dose of a distilled drink.
suicide26. Several “challenges” are launched, often Just as the challenges of inhalation, several
by young YouTubers or teenagers who invite their children and adolescents provide their state-
audience to drink boiling water, inhale deodorant ments about the side effects experienced. The
and hold their breath, go into apnea indefinite- last type of challenge carried out with alcohol
ly, hang themselves, take self-portraits (selfie) in gel was the one that gained greater notoriety and
risky situations, swallowing substances, self-harm repercussion, forcing YouTube to remove it from
and even killing yourself. Such “challenges” are its platform for violating the security rules estab-
seen as a joke and an event to be filmed and post- lished by the company. A recent search could not
ed, gaining popularity in several countries. return the video recording of this challenge, leav-
From a survey conducted on Google Trends, ing only reports and comments from other You-
it was possible to observe that the search for the Tubers on the dangers involved. It is the challenge
term “challenges online” has grown considerably of introducing the alcohol gel in the mouth and
worldwide after the social isolation measure was then spitting this fraction of the product into the
implemented. Following the history of recur- fire of a lighter or candle. Also, involving the risk
rences of this keyword in the Google search en- of burns, there is still the possibility of spreading
gine, we identified that as of March 8, 2020, the the product on one’s hands or arms and setting it
curve that represents the number of searches for on fire. Another challenge carried out with alco-
this term had risen sharply in the last 12 months. hol gel, but which does not offer risk to the par-
It is interesting to note that the peak of this graph ticipants, was the challenge idealized by Falcão, a
happens on April 12, when the highest number player of the Brazilian indoor soccer team, which
of searches was reached in this period (Figure 1). consists of making the largest number of “keepy
We will take as a case to illustrate this debate uppies” with the product bottle or spreading it in
one of the challenges that has spread in Brazil in the hands.
times of pandemic and fear of infection by the The challenge of alcohol gel is certainly
new COVID-19: the challenge of alcohol gel – ephemeral because new challenges will appear
one of the most requested products for hygiene with each new theme or situation that attracts
and infection prevention. According to experts, the attention of the media and, through that, the
70% alcohol would be effective in eliminating possibility of gaining visibility. The challenges of
the virus. Along with the masks, the product has “fainting”, hanging, drinking alcoholic beverages,
become a symbol of fighting the pandemic, caus- hot water, among others, took turns on the plat-
ing shortages in several Brazilian states. Taking forms, replaced weekly by more spectacular ones.
advantage of the product’s popularity and high The challenges are not new children’s prac-
media exposure, several YouTubers proposed to tices. Several generations played at challenging or
their audience the Alcohol Gel challenge. carrying out activities that involved some risk be-
Among the 10 most accessed Brazilian videos fore a group of peers, showing courage and pro-
from the search made with the keyword “Alco- tagonism27,28. However, on the internet, the role of
hol Gel Challenge”, the most popular challenges challenges is expanded by digital culture, without
with the product address the following practices: the face-to-face mediation of friends or adults.
inhaling, drinking and setting fire to a quantity Not all challenges involve damage, they can have
of the product in the body of the challenger, or an “overcoming”, athletic or skill performance
spitting the product into a flame. The video with feature, but they can also involve risks with great
the highest access rate to this small collection had potential to harm health and physical integrity.
421,000 views in just one week, and the one with Moreover, exactly the challenges with such risks
the lowest access rate, 18,023 views. are the ones that gain greater notoriety, starting
In the inhalation videos, the challenges are to to work as a strategy, in the guise of “play”, which
place a small amount of alcohol gel on a surface has the potential to allow prominence in the dig-
in the shape of a straight line and with a straw or ital dissemination media, perhaps to be “famous”
any other cylindrical object to inspire the alcohol in its groups.
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Deslandes SF, Coutinho T

Figure 1. Distribution of online searches for Online Challenges, April 2019-April, 2020.

Source: Google Trends. https://trends.google.com.br/trends/. Access on 23/04/2020.

Final considerations from children what activities they do online. The


opportunity to discuss the risks of harmful digital
The WHO “COVID-19 parenting” guide15 recog- practices is given in the context of intensive inter-
nizes that the use of the internet for adolescents is net use that we live from the health experience of
essential to their sociability, but suggests that the social isolation. On the one hand, not trivializing
content be known and even monitored by par- such challenges as a “game” or “play” is a way of
ents, which is a controversial topic, as it concerns helping adolescents to question the risks involved
the autonomy and privacy of the youngest, on the and discuss the identity marks of this children’s
one hand, and parental control, on the other28,29. digital sociability. On the other hand, the playful,
The challenge also involves monitoring that challenging, and “transgressive” nature as marks
does not occur technically (creating barriers to of online connectivity are not removable, nor
access certain content, for example), as parents, should they be “demonized”.
in general, have less digital mastering vis-à-vis Finally, younger people also need the help of
teenagers and even children. Institutions that older generations to decode the information they
work with the prevention of violent and harmful receive via the internet and thus signify the pan-
practices on the internet, such as SaferNet, Insti- demic, because, without such mediation, one can
tuto Dimicuida, Inhope, among others, support fall into the trap of an unbounded threat, with-
the perspective of digital education. out agency or role to address it.
If adolescents are skilled with technologies, We believe that, besides creating protocols
on the other hand, they are immature to discern and measures exclusively for adolescents regard-
the risks involved in certain current practices in ing the prevention of self-inflicted violence forms
digital sociability, and the keys of interpretation through clear language that is compatible with
and mediation of content and information that their daily lives, it is necessary to bring this pub-
are consumed almost without “filters”. lic into the role of the actions and measures that
Dialogue and listening without blaming will be adopted during and after the pandemic.
judgment are still the most effective tools to learn
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Ciência & Saúde Coletiva, 25(Supl. 1):2479-2486, 2020


Collaborations

SF Deslandes worked on the design and drafting


of the text. T Coutinho worked on drafting and
reviewing the text.
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Deslandes SF, Coutinho T

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CC BY This is an Open Access article distributed under the terms of the Creative Commons Attribution License

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