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RJTA Vol. 17 No.

1 2013

Fashion Activism
Evaluation and Application of Fashion Activism Strategies to Ease
Transition Towards Sustainable Consumption Behaviour
Anja-Lisa Hirscher*
Department of Design, Aalto University School of Arts, Design and Architecture, Helsinki, Finland

ABSTRACT

This study discusses emerging design activities in the fashion industry and their implications
for motivating sustainable consumption. The paper provides an insight into the broad
opportunities of fashion activism for designers. As the basis for discussion and evaluation of
the research questions, the author has compared the applicability of the bespoken strategies
with selected findings from her own empirical case study. The case study entails two
participatory clothing design workshops with ‘half-way’ products. The main research
question elaborates on whether fashion activism can be considered as a tool for designers to
help consumers defeat their desire to constantly consume more. This involves three
sub-questions. First, how effective is fashion activism as a tool in raising awareness for
sustainability issues in the fashion industry? Secondly, do participatory design processes and
enabling solutions help the consumer gain new skills and develop a greater appreciation
towards his/her products? This implies that the user can become his/her own designer and
maker, and thereby possibly change his/her own behaviour and attitude through a deeper
understanding of the production process. Therefore, and thirdly, can fashion activism ease
the transition towards sustainable consumption? The final discussion will focus on the
evidence gathered by the comparison of fashion activism strategies and the author’s own
research. The empirical case study has offered insight into the objectives of fashion activism
specifically through half-way products. The findings positively confirm the expected
advantages of half-way products. The half-way garments seem to ease the first step for user
involvement. In addition, the research highlights the importance that consumers understand
products and production. This understanding is a key factor for sustainable fashion
consumption.

Keywords: Fashion Activism, Open Design, Sustainable Design, Participatory Design,


Person-product Attachment

1. Introduction defined as creation and production of garments


and textiles, is the second largest economy in trade.
The fashion industry is an important part of the It was valued at $1.44 trillion in 2010 (Boone,
current economic system. The industry’s supply 2010).
chain is complex since it combines skilled
handicraft with high technology. Besides the Every year, the fashion industry runs between 30
design phase, raw material harvesting, spinning, to 50 trend-driven fashion seasons, which result in
dyeing, weaving, cutting, sewing and global a high resource depletion (Siegle, 2012). ‘Fast
transportation are part of the long journey until a fashion’ emphasises low unit prices, which usually
garment reaches its owner (Boone, 2010). entails poor product quality. The garments often
lose shape or colour already during the first wash
The United Nations Environmental Programme (Fletcher & Grose, 2012). Product life cycles are
has stated that the fashion sector, which they thus shortened and consumers are motivated to
purchase new items every season. These
* Corresponding author. Tel.: (00358) 465756540 fast-changing fashion cycles are encouraged
E-mail address: anja.hirscher@aalto.fi (Anja-Lisa Hirscher)
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through planned and aesthetic obsolescence are appearing. The challenge is to reach the critical
(Burns, 2010). mass of designers and consumers to be powerful
enough to start change on a larger scale (Fletcher
Fletcher and Grose (2012) claimed that this & Grose, 2012). Here, designers can have an
inferior product quality makes consumers more impact, as design and consumption are interrelated
likely to purchase several similar items, but form (Niinimäki, 2011). For a more sustainable
no personal relationship with them. As expected, production system, the general relationship
tonnes of landfill waste are created every year between product–producer and end-user must shift
(Fletcher & Grose, 2012). towards slower cycles, more local production and
a much more valued product-person relationship
This business strategy is not sustainable in the (Niinimäki & Koskinen, 2011).
longer term. Already in the 1970s, the limits to
industrial growth became shockingly obvious With regards to this shift, Fuad-Luke (2007) stated
during the energy crisis (Thorpe, 2010). A report that the role of the designer needs to be redefined.
by Meadows et al. (1972), ‘The Limits to Growth’, Currently, a designer’s job is the design of
presented frightening scenarios that illustrate the appealing and user-friendly products which
challenges for global sustainability. Among others, stimulate a purchase (Fuad-Luke, 2007). The
Victor Papanek’s book Design for the Real World average product or garment design does not aim
(1984) brought industrial manufacture and design for close product attachment or the possibility of
into critical focus. Since the 1980s, the change and adaptability over time (Chapman,
expressions ‘sustainable’ and ‘environmentally 2009). The current goal of the design industry is
friendly’ production have gained greater attention short-sighted financial profit through overly
(Niinimäki, 2011). For the textile and fashion user-friendly design (Fuad-Luke, 2007).
industry, this has mainly implied a reduction in the
toxicity of production (Kaiser, 2008). A change Design for social and environmental benefit
happened during the 1990s, when Esprit launched implies a larger responsibility for empowering the
their first Eco-collection (Thomas, 2008). consumer with knowledge, skills, ideas and
Consumer awareness was rising, and producers awareness. To support sustainable consumption
started to experiment with organic materials and patterns, product perception and the satisfaction of
natural dyes, and focused on corporate social needs have to be reconsidered (Cooper, 2000).
responsibility (Niinimäki, 2011). Chapman stated that the “sustainability crisis is a
behavioural issue, and not one simply of
1.1 Aim of This Study technology, production and volume” (Chapman,
2009).
Since the seventies, even though criticism has
been targeted towards the fashion industry, This paper will discuss new emerging movements
changes are happening rather slowly. Fletcher and in the fashion sector, namely fashion activism. The
Grose (2012) stated that the recycling of textile paper provides an overview on existing initiatives
waste and more eco-efficient production alone do and compares them to an action research project
not solve the problem of an unsustainable industry, conducted by the author. The emphasis is on
because the problem of overconsumption is not evaluating possibilities to encourage behaviour
addressed at its core. Recycling textile waste does change through better product understanding. The
not question the amount of apparel consumed and empirical data specifically focus on a strategy
consumer behaviour by implication (Fletcher and termed ‘half-way products’.
Grose, 2012). For true change, design has to focus
on “sustainable lifestyles instead of ‘sustainable’ 1.2 The Meaning of Fashion and Clothing
products” (Rissanen, 2011). Therefore, new ways
of thinking and using design need to be explored. Fashion in the social context can be seen as a
As Fletcher stated, the current system “...uses visual tool for self-projection of our social status
yesterday’s thinking to cope with the conditions of and individual style (Fletcher and Grose, 2012).
tomorrow” (Fletcher, 2007). “Fashion at its creative best is one of the most
powerful and direct expressions of personal
Thankfully, new ways of approaching consumers aspiration, individuality and belonging” (Fletcher

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& Grose, 2012). Fashion symbolises the meaning each design process should examine the
of an object in relation to cultural and societal opportunities for developing a valued
presence (Kaiser, 1990). Kaiser (1990) described product-person relationship.
the role of fashion as having symbolic meaning
versus clothing, which is material production to Design for a valued person-product relationship
fulfil physical needs. requires a deeper understanding of the drivers and
personal reasons for purchases by consumers, use
However, clothing can become fashion and gain and product satisfaction as well as disposal
symbolic meaning if it represents a certain period behaviour. Over and above this, understanding the
of time. Clothing then not only satisfies our general position of consumption and meanings of
physical needs, but also represents to society an products in society is essential to fully understand
image with which we want to be identified. At that consumer behaviour (Niinimäki, 2011).
point, fashion is able to satisfy several needs at the
same time (Fletcher & Grose, 2012). Objects need to be able to create a story together
with their owners over time. The more that a user
These two concepts are often intertwined or can engage with a product means the tighter the
interchangeably used. If clothes become fashion, emotional bonding through experience. A base of
they act as a ‘synergetic satisfier’ (Fletcher & trust and intimacy between object and owner can
Grose, 2012). “Synergetic Satisfiers are those that, be developed (Chapman, 2009).
by the way they satisfy a given need, stimulate and
contribute to the simultaneous satisfaction of other Designers and researchers can, for instance, focus
needs” (Max-Neef, 1991, 33). At its best, fashion on the symbolic meaning of a product related to
is able to satisfy physical, social and ego needs the past. This implies embedding memories, which
(Fletcher & Grose, 2012). is a design challenge. It is easier to design
products that offer the possibility of capturing
1.3 Valued Person-Product Attachment present or future experiences, memories and
emotions over time. Thus, the personal value and
According to critics, the fashion industry is meaning of the product will increase (Schifferstein
abusing this psychological need for individuality & Zwartkruis-Pelgrim, 2008).
and belonging to create an artificial desire for new
products, expressed through different forms of This meaning distinguishes products from their
planned obsolescence (Burns, 2010). People need competitors and eventually makes them more
to develop a valued relationship with their valued by their owners (Niinimäki, 2011).
possessions if they are to decrease the desire for Consumers create a bond with the product, which,
the new. Increased product attachment is therefore in the case of damage, will cause real emotional
a driver of behaviour change through changed loss (Mugge, 2007).
habits and attitudes (Cooper, 2005).
According to Marchand and Walker (2008),
Consumer-product attachment represents the consumers prefer high quality products that allow
emotional bonding experienced between a product interaction and require active ‘doing’ on the part
and its owner. There are a variety of dimensions of their owners, in order to understand and be able
implied. Schifferstein and Zwartkruis-Pelgrim to repair the products. This supports the idea of
(2008) defined these dimensions as enjoyment; improving well-being by consuming less.
memories of persons, places and events; support Consumers provided with knowledge and skills
of self-identity; life vision; utility; and reliability are able to adapt and change these items over time,
and market value, and state that only positive so the product can be adapted to their changing
experiences and memories positively support needs (Manzini, 2006).
attachment. In the long run, increased
product-attachment can eventually also 2. Fashion Activism
subconsciously change consumer behaviour
(Chapman, 2009). 2.1 Design Activism

In order to achieve an optimal product life span, When designers become active in using their skills

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to improve and change a current situation for the user. To reach out to a broader variety of
social and/or environmental betterment, they can people, the level of involvement needs to vary.
be called design activists (Thorpe, 2011). Thorpe People who have already considered changing
pointed out that design activists use their lifestyle towards sustainability are more
unconventional methods to encourage change in a likely to become deeply involved with their
problem or case that has been otherwise ignored products and their production (Marchand and
(Thorpe, 2011). Walker, 2008). The consumer needs to be able to
choose how much s/he is willing to do and capable
Design activism can be expressed through a of doing.
variety of methods. Working as a design activist
implies that the designer is willing to delve into 2.2 Fashion Activism Strategies and Projects
the unknown to support sustainable system and
business strategies. This will redefine the Fashion activism is coherent with political
designer’s role (Fuad-Luke, 2009). Fuad-Luke activism and the participatory approach to
defined design activism as: “design thinking, empower the consumer with the tools, information
imagination and practice applied knowingly or and knowledge to become an active and
unknowingly to create a counter-narrative aimed independent individual. Fashion activism has the
at generating and balancing positive social, goal to criticise and work towards improving the
institutional, environmental and/or economic current fast-fashion system (von Busch, 2008).
change” (Fuad-Luke, 2009). A design activist, When fashion designers become activists, they
furthermore, is a “non-aligned social broker and offer and use their skills for improving the
catalyst; a facilitator; an author; a creator; a industry towards more transparent and sustainable
co-author; and a happener (someone who makes practices. Fashion activism aims to redefine a
things happen)” (Fuad-Luke 2009, under ‘Preface’ profession and its possibilities to support a
xxi). Under the umbrella of design activism, we sustainable system and democratise knowledge
can find other design movements: slow design, (von Busch, 2008). This definition will be
co-design, metadesign, universal design, critical illustrated to the reader with detailed descriptions
design, participatory design and several others of selected fashion activism strategies.
(Fuad-Luke, 2009).
Fashion activism is a multifaceted practice. It is an
Design activism gives designers the opportunity to umbrella term for various political, social or
invite the user to work with their products and environmentally-driven activities related to the
customise them to fulfil his/her own personal fashion industry, fashion consumption and fashion
needs (Fuad-Luke, 2009). Fuad-Luke (2011) design (Fuad-Luke, 2009).
stated that making together can result in learning
new skills, which can be identified as the creation Possible fashion activism strategies include open
of human and social capital. design, fashion hacking, co-design, slow fashion,
modular clothing, craftivism, do-it-yourself
In other words, in the context of clothing clothes, upcycling, consumer education, and
consumption, design activism can direct the participatory fashion workshops as well as
attention of consumers to production ‘half-way products’ (von Busch, 2008).
circumstances or the care phase of their garments,
but it can also imply interference with the current For the analysis described in this paper, the author
system by encouraging consumers to become has chosen a selection of strategies which are
makers and producers of their own clothing. linked to the empirical case study. For creating a
According to Fuad-Luke, the consumer can deeper understanding of the term fashion activism
thereby be repositioned within a matrix of and all its applications, the author will describe
self-design vs. professional design, and mass several real-life enterprises and projects that
manufactured vs. made by the user (Fuad-Luke, employ these strategies. Thus, a later evaluation of
2009). advantages and opportunities, offered by those
diverse strategies, will be enabled.
The challenge for design is to find the trigger to
raise awareness, activate and communicate with As previously mentioned, designers need to

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discover the unknown, in order to explore new clothing even on a small budget (bourdastyle,
opportunities for design that encourage sustainable 2012).
consumption. These projects are keen to do so.
They all approach the sustainability challenge with Slowly, young designers have rediscovered the
a different focus to approach the current fast idea of selling their patterns alongside the finished
fashion industry, by, for example, allowing products. This form of openly sharing clothing
transparency in fashion brands, encouraging patterns can be called fashion activism, as the
changed habits of consumer product care and designer gives the consumers the space to change
repair to support the longevity of garments. the design according to their own preferences, in
terms of fabric and personal additions.
The empirical case study described in this paper
uses a selection of these strategies to explore the For example, the French brand SANS offers
possibilities of design for value creation. By using downloadable patterns with some collection pieces
the ‘half-way approach’ in combination with open (Fletcher & Grose, 2012).
design and participatory design influences, new
ways of engaging the consumer should be Another example is ‘diy-Couture’ from the UK, a
elaborated. The fashion activist strategies and label that provides an entire collection that can be
examples are described in the following sections. remade with the help of illustrated diagrams and
images. The label claims that no former sewing
2.2.1 Open Source Fashion skills are needed, as the pieces do not even require
the use of a sewing pattern (Martin, 2011).
Design is no longer to be understood as an
exclusive profession performed behind closed The newly founded brand ‘Fashion-Hackers’,
doors. It needs to become a more open and based in Germany, also promotes a downloadable
participatory practice. New business models strive collection. Sewing tips and instructions can be
for a closer relationship with the end user and found on the company’s blog. Moreover, in the
enforce a change in the design profession creation of designs for the next season,
(Fuad-Luke, 2009). ‘Fashion-Hackers’ invites everyone to participate,
vote and contribute with personal wishes, ideas
Authors in the book Open Design Now claim that and sketches through social media
design may not remain exclusive – designers and (Schmuckermeier, 2012).
users are asked to collaborate. This should result
in a more open design approach that involves and Exemplary in this area are also the Openwear
motivates the consumer to become an active Foundation, supported by the European Union,
member of the production and design process and Sharewear (shrwr). Openwear Collaboration
(Open Design Now, 2011). Similarly, Open Source and Sharewear freely share their designs under
Fashion is a major step towards transparency, a Creative Commons licences (Openwear, 2010;
shared understanding and enabling the consumers shrwr, 2010).
(Openwear, 2010). Open Source Fashion can
involve downloadable patterns, including sewing 2.2.2 Fashion Hacking
instructions, which are gaining in popularity.
The expression, fashion hacking, is the idea of
The internet offers a clear benefit in being able to hacking something existing by freeing or
spread knowledge and information to drive these modifying it from its original shape and giving it a
practices. It is a useful platform to raise awareness new meaning. Fashion hacking borrows the
and share activism ideas. It offers direct contact language of computer hackers. Hacker
and exchange between wearer and designer interference does not have the intention of
(Fletcher & Grose, 2012). destroying the existing system, but rather seeks to
In 1949, Aenne Burda founded a fashion magazine democratise it for improved functionality (Fletcher
in Germany, Burda Mode. The magazine was the & Grose, 2012).
first fashion title that included actual sewing
patterns, in addition to seasonal trends. This According to social researcher Anne Galloway,
allowed people to sew and wear fashionable fashion hacking implies free access to technology

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and providing knowledge about it. This enables One emerging practice is the facilitation of
the consumer to create new and limitless design co-sewing spaces or participatory sewing
explorations (Galloway cited in von Busch, 2008). workshops. Workshops with post- or
pre-consumer waste introduce techniques of
Some notable pioneers in fashion hacking are Otto upcycling and redesigning clothes. Participants are
von Busch and Gina Pilar González. von Busch supported by ‘professional’ designers in the
facilitated various fashion hacking workshops practical and conceptual phase of making and
related to his doctoral research. These projects, redesigning clothes. The designer slips into the
available online, deal with the subject of role of an enabler or facilitator for the users.
redefining fashion by enabling the consumer with
skills and knowledge (Fletcher & Grose, 2012; Generally, the process becomes more important
von Busch, 2008). than the outcome. During this collaborative
making, a relocation of the roles designer versus
In his dissertation, the word ‘hacktivism’ is consumer is inevitable, as both are a part of the
defined as the following: “hacktivism is the process. Through this collaborative process, new
merger between political activism and hacking. It skills and deeper understanding of the products
is the modification of systems, programs or can be created. The maker will be able to develop
devices to give more users access to action spaces a deeper emotional connection to the garment, and
that were otherwise unavailable. These new the story of the production will be captured and
passages and spaces are shared within the worn as a personal achievement and sign of
community for others to build upon” (von Busch, change (Fletcher & Grose, 2012).
2008).
As examples, the co-sewing and swapping event
Gina González, a fashion designer from Panama, ‘Fashion reloaded’ took place in Berlin
encouraged users to hack existing clothing simultaneously with Green Fashion week in 2009
patterns within her participatory workshops. With and 2010 (CUT, 2010). ‘Swap-o-rama-rama’, a
her project ‘Hacking Couture’, González workshop concept developed by Wendy Tremayne
reinterpreted the fashion codes of large brands, in 2005, can be freely adapted for any other
such Chanel and Yves Saint Laurent. In her community. At a Swap-o-rama-rama event, people
workshops, she provided participants with bring their own old clothes to swap or update them
materials and identifiable patterns from various in a connected co-sewing event (Tremayne, 2005).
brands that can be hacked, opened up and hence
democratised for the public (von Busch, 2008). In general, a workshop setting offers opportunities
without which a single user may be restricted.
2.2.3 Co-design and Participatory Design Sewing machines, patterns, material and advice
can all be found in one space. If the entry level is
Co-design implies a collaborative design process easy to reach through achievable goals, the fear of
together with the users of the product (Fletcher & mistakes can be reduced. For this reason,
Grose, 2012). Co-designing as well as co-sewing spaces such as Nadelwald in Berlin
participatory design aim to reduce top-down (www.nadelwald.me) or SweatShop Paris
hierarchies and thus challenge the current (http://sweatshopparis.com/) offer an opportunity
structures of the fashion industry (von Busch, for beginners or occasional sewers.
2008). New perspectives on the current economic
system are offered through “greater democracy, 2.2.4 Half-way products
improved empowerment and less domination”
(Fletcher & Grose, 2012). Therefore, it is The enhancing of co-design through products such
important that the future user has a say in the final as ‘half-way items’ offers great potential. A
product appearance (Fletcher & Grose, 2012). half-way product is intentionally unfinished by the
Consumers are taught a better understanding of designer and thus leaves an open space for the end
products and even gain the ability to change them user to customise and finalise. The consumer is
when they desire something new. An evolving invited to participate and create items according to
story can be created, and the products do not bore his/her own needs. The piece is created in a way
them due to predictability (Chapman, 2009). that allows the user to interfere within the original

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design (Fuad-Luke, 2009). The ‘Local Wisdom’ project in London enables


people to document and develop the stories of
The consumer thereby changes his/her position to their garments online. The project was initiated by
that of an active participant, and this participatory Kate Fletcher in 2009. She stated that homemade
experience is likely to result in a closer clothes are like a ‘work in progress’ as it is always
product-person attachment. In comparison, possible to repair or adapt them and their
ready-to-wear garments do not encourage any functionality is thereby deeply understood. ‘Local
involvement and force the consumer into the role Wisdom’ celebrates user skills and helps to satisfy
of a passive recipient (Fletcher & Grose, 2012). needs in a thoughtful way. The participants learn
about their products with the help of each other
Half-way products and the co-design approach do (Fletcher & Grose, 2012).
not intend to produce rare and unique design
objects. Their qualities lie more in enhancing the 2.2.6 Craftsmanship
understanding of users on products and forming a
common ground for knowledge exchange between ‘Craftivism’ uses handcrafting as a tool for
designer and maker. Through the half-way political activism. Designers can use traditional
approach, designers are challenged by skilled crafting techniques to involve consumers with
users who can question their ways of making materials and the process of making (von Busch,
things (Fletcher & Grose, 2012). 2008; Fletcher & Grose, 2012).

2.2.5 DIY and Kits For example, guerrilla knitting or yarn bombing
used in the urban environment can draw attention
If products are handmade, they are more likely to to certain places or social statements.
become a person’s favourite garment. They are Hand-embroidered messages on clothing or
able to fully express personality and individuality accessories have become a tool to communicate
and become an important part of the person’s certain issues (von Busch, 2008). For instance,
wardrobe. Through their own personal influence Lisa Anne Auerbach provides an online knitting
on self-made clothes, the consumer can gain pattern for mittens that visualises how many
greater benefit (Fletcher, 2008). soldiers have died in the Iraq war, as of a certain
day (von Busch, 2008).
In the same way, customisation of products is
more likely to generate an emotional bonding. The 2.2.7 Modular and Updateable Clothing
more the user is able to be actively involved in the
production process, the more likely s/he will One of the only ways to design sustaining
emotionally attach to the products (Chapman, products is to accept and work with the constant
2009). change in the desire of consumers (Chapman,
2009). Products have to be designed with the
Mugge et al. (2005) also discussed the possibilities ability to adapt and reflect the current emotional
of emotional product bonding through product state of the owner (Fletcher & Grose, 2012).
personalisation. They claimed that toolkits offered
by companies provide a “satisfactory balance The desire for certain products is found in the
between the product’s self-expressive value and meaning that consumers assign to that specific
the complexity of the personalisation process” product. Through the act of purchase, consumers
(Mugge et al., 2005). wish to inherit this meaning or lifestyle (Chapman,
2009). As this captured moment will vanish
Through self-assembly kits with detachable pieces, quickly, clothes should be updateable by the user.
users are able to gain a deeper understanding of This offers new ways to consume as well as new
the product. This will allow better care, even in opportunities for business and service creation
the case of product repair. For garments, this (Fletcher & Grose, 2012).
means personalisation of the products and a lower
environmental impact during care or maintenance, Products that are updateable and fit for
as it is possible to wash only single parts multi-purpose, such as the self-couture garments/
(Niinimäki & Hassi, 2011). bedding by Diane Steverlynck, offer new areas for

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creative design (Steverlynck, 2002). Garments that (Fletcher & Grose, 2012). Slow fashion benefits
are modular can be refashioned according to the from local craftsmanship, high quality and locally
owner’s daily wardrobe. These garments are more produced garments, which will be kept and loved
likely to last in spite of the fast changing desires of by their owners for years. The uniqueness through
consumers (Fletcher & Grose, 2012). traditional manufacturing is in focus and this
defends their mass production (Fletcher & Grose,
The ‘5 ways’ research project by Kate Fletcher 2012)
and Becky Earley (2003) developed an updateable
T-shirt. The researchers invited designers to For instance, Alabama Chanin, an Italian fashion
co-work with users. The designers reinterpreted designer, uses traditional embroidery and local
fashion trends into do-it-yourself instructions labour and resources in her collection. These
which were sent by mail to the owners. The t-shirt garments benefit from the handmade, original
could thus stay in fashion by applying the redesign technique that develops each piece’s sense of
instructions. The product thereby inherits more place and belonging. The owning of a locally
than one meaning: it captures several and produced, handmade piece is likely to instil a
functions like an “ongoing movie” (Fletcher, special meaning in the garment and emotional
2008). bonding with it (Fletcher & Grose, 2012).

2.2.8 Upcycling 2.2.10 Consumer Education and Communication

Another angle to fashion activism takes the Consumer behaviour can be influenced through
upcycling and redesign approach. Already in the the way garments are made. Beyond that, clothes
nineties, haute couture brands such as Maison can work as a communication tool to express
Martin Margiela were experimenting with personal concerns. This does not only refer to the
‘deconstruction’ fashion. The collection was fully well-known slogan T-shirt. Fashion design can
based on post-consumer waste garments. These provoke a discussion on habits of wear and care
garments were ‘upcycled’ by re-cutting and and through the way clothes are created (Gwilt &
combining them into high fashion pieces. The Rissanen, 2011).
important difference between fashion hacking and
fashion upcycling or deconstruction lies in the fact The “No-wash” t-shirt by designer and researcher
that fashion hackers intend to share the Kate Fletcher raises the issue of product care and
information with other hackers (von Busch, 2008). the perceived pressure of over-hygiene in the use
phase. The research project “5-ways” designed a
Reet Aus, an Estonian fashion designer, is tackling shirt to be worn over several months without
the issue of clothing and textile waste by laundering. The textile design was created to resist
upcycling in fashion design. In her doctoral and hide stains as well as having underarm
dissertation, “Trash to Trend. Using Upcycling in ventilation materials to prevent odours (Fletcher &
Fashion Design”, she explored the area by using Grose, 2012).
pre- and post-consumer waste to generate several
case study collections (Aus, 2011). Visual communication in care labels can help to
educate and change consumer behaviour in the use
2.2.9 Slow Fashion phase. The “green label” uses the same icons as
common care labels, but adds instructions on
Slow fashion, inspired by the Italian slow food sustainable clothing care practices, such as
movement, claims that “one way to initiate slow laundering at low temperatures and reusing,
fashion is to develop personal style” (Gwilt & recycling and repairing the garments if necessary
Rissanen, 2011, 153). If the consumer follows a (Gwilt & Rissanen, 2011).
personal style, s/he is free of the dictates of fast
fashion. Communicated transparency of fashion brands can
create deeper understanding, trust and value of
Slow fashion encourages a change in the system of garments and manufacturers. The NGO
manufacture and distribution towards slower consultancy ‘Made by’ focuses on consumer
production cycles and reduced material throughput education as well as guiding companies towards

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sustainable and transparent practices. Through products” (Chapman, 2009).


labels and an ID number attached to the garment,
the pieces can be tracked and traced back to the Personal meaning and emotional attachment are
origin of the fibre (Made by, 2004). difficult concepts to design for, especially with
regards to the personal history with a product.
The fashion brand ‘Honest by’ communicates the Nevertheless, for the present and future of new
same message: the garments are sold with the products, we can assume that the process of
information of where each part was made. making can have a strong emotional value for
Performance artist Alex Martin wanted to product-attachment. In this empirical case study,
challenge perceived external pressure by rejecting therefore, the author has focused on exploring new
the expected behaviour of dressing herself ‘new’ tools for creating emotional product attachment
every season. With her project “Little Brown through the process of making. The aim was to
Dress” (2005-2006), she not only made a strong provide a strong base for emotional attachment
statement about the over-consumption of garments, through participatory experience.
she also tried to satisfy her own needs for variety
by restyling a single piece of clothing every day. Based on a chart that compares the possibilities of
The year-long project was documented with a blog. evolving product experience and creating a strong
She stated that after this project, she was not emotional attachment (Table 1), it was decided
willing to go back to a mainstream produced that the methods of do-it-yourself, fashion hacking
wardrobe (Fletcher & Grose, 2012). and co- or participatory design as well as half-way
products would offer the greatest potential.
3. Empirical Study: Half-way Products The evaluation was based on a matrix where
various fashion activism strategies were compared
Based on the literature review and the examples in order to identify the most beneficial and
described above, the hypothesis emerged that a interesting approaches to explore: i.e. the
more meaningful person-product bond develops strategies were evaluated according to how much
through user participation in the product design. they foster the key desired benefits of positive user
“The Design and Emotion Society claims that: experience, user involvement, personal
The concept of experience, where the subject and achievement, a sense of belonging, adaptability
object meet and merge with one another, is a key over time, and the creation of knowledge .
issue in designing emotionally meaningful

Table 1. Comparison of different fashion activism strategies.


Fashion Activism Strategy Experience User- Achievement Belonging Adaptability Gained
involvement over time knowledge
Open Design X X X (X) X
Fashion Hacking X X X X X
Slow Fashion X (X)
Modular Clothing X X X
Craftivism X X X X
DIY X X X X X X
Upcycling Fashion by Designer
Consumer Education X
Participatory & Co-Design X X X X X
Half-way X X X (X) X

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The assumption was that product attachment tools for activism and include possibilities for
would be facilitated by experiencing several of behavioural change. This implied a strong focus
these activities, since they offer uniqueness in on the process rather than the outcome.
design and can therefore be associated with
building self-identity and forming memories of the Furthermore, the researcher’s own observations as
making. As clarified by Schifferstein and well as those of other designers during the
Zwartkruis-Pelgrim (2008), only positive workshops provided the basis for later reflection
experience and memories support positive upon the general feelings, emotions, situation and
attachment. Therefore, failures in production and presence of the facilitator and participants. The
overly complicated designs would need to be data were gathered via questionnaires and a
avoided. follow-up by email.

3.1 Project Description The workshops provided the basis to test half-way
clothing under real social and physical conditions.
As described earlier, half-way products are This allowed the author to broaden her experience
designed to encourage user participation. and evaluate hypotheses made based on theory.
Essentially, the item does not function without the Through interaction between user and designer,
engaging of user with the product. Successful the user could get deeply in touch with the
design of a half-way product is better ensured materials, design processes and manufacture of the
through a participatory clothing design workshop, garment.
which provides the user with the necessary tools,
materials and advice. This should build the base 3.3 Questionnaire
for a positive experience of the making process.
The key benefit will be a deeper product In a small-scale setting of two workshops named
understanding and the possibility of gaining new “Make{able}”, the target group of female
skills. Through an open design methodology, the participants in the age group of 20 to 35 were
half-way clothing pattern can be shared online on provided with half-way tunics (Figure 1). Of all
a blog, including modularity potential and the participants at the workshops, 18 subjects in
redesign suggestions for the future. the target group filled out the prepared
questionnaires. Through a follow-up questionnaire,
The applicability was tested through two the same respondents were asked about their
participatory clothing design workshops. The aim experience with the product and whether they felt
was to explore the research question on whether their behaviour towards the garment and their
creative user participation would stimulate a consumption habits had changed. The aim was to
stronger emotional bond and a more valued gain insight into how the half-way product was
relationship with the product. Moreover, if so, perceived.
could this act of participation change the
behaviour of the consumer in the longer term? The first questionnaire was structured into sections
to evaluate their current understanding of the
3.2 Methodology current system: general experience, perception of
the fashion industry, and their relationship with
The case study used qualitative research methods their clothing. In addition, the questionnaire had a
to explore the possibilities of using half-way general section about the experience with the
products as a design tool for better user workshop setting and the half-way garment. The
satisfaction and value creation. The study was final question dealt with the expected value of the
conducted in Helsinki in 2012, and data were tunic. This question was also compared to the
gathered through the two workshops. email follow-up. The questionnaire contained free
form and multiple choice answers which allowed
The research method can be defined as suggestions among various items.
participatory action research (PAR). The study
benefited most from close collaboration between For hypothesis verification, the follow-up survey
researcher and participant (Kidd & Kral, 2005). was sent by email to the participants after two
With this research, the author wanted to explore months. Fourteen out of the eighteen participants

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responded to the follow-up questionnaire. It First, it built the base on how to design the
comprised ten questions, collecting information on garments, allowing different levels of difficulty
the perceived value of the half-way garment and and user involvement. The design and sewing
emotional attachment to it in comparison to a steps of the tunic were prepared to be very easy,
purchased product. Some questions probed how even for beginners. It was critical to consider the
participants felt after the workshop, to evaluate opportunity for participants to work independently
their enjoyment of the making process and if they and not to frustrate them with too difficult tasks or
connect that positive feeling with the tunic. Of excess influence by the designer.
great interest were the experienced emotions about
gaining new skills and if participants felt any Secondly, the matrix functioned as a research tool
restrictions or discouraging factors. Finally, the for measuring the skill level of the users and their
participants were asked if they felt their satisfaction before and after the workshop (Figure
consumption habits or perception with regards to 2). Based on the matrix, the participants and the
purchasing clothes had changed because of their researcher could ascertain whether the
involvement in the making of the garment. enhancement of skills or interest was successful.

Fig. 2. Matrix to compare skill level before and


after the workshop

3.5 Value and Attachment

After finishing their garments, the participants


were asked to fill out a ‘value{able}’ label (Figure
3) which they could sew onto the garment. The
label was intended to remind the maker about the
time and effort put into finalising the piece. It
should work as a visual reminder of the person’s
experience and interaction with the tunic.
Fig. 1. Half-way Tunic made by a participant
As stated earlier, product attachment can be
3.4 The Matrix created through user involvement with this
product. The attachment is facilitated through the
The strategy for the tunic-making workshops was aspect of uniqueness and special meaning.
created according to a matrix that mapped the Through the own making of a garment, a story
level of technical difficulty in comparison to the will be created. Thus the garment has an
level of user-design. embedded meaning. This story will emotionally
link the participant to the garment.
This matrix was applied in two ways.
Beyond this story, the physical experience of the

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required time and dexterity has the potential to their own preferences. According to one
support a more value-based and ethical mindset participant, “It was easier than I thought; good
towards purchased garments, and the emotional instructions made it really fun!”
value connected to garments may shift through the
experience of making. This is because participants Another important factor was the positive feeling
are able to judge their own time and effort in of happiness and satisfaction during or after the
relation to industrial production, and this making process. As mentioned earlier, these
comparison helps them to identify the real value of positive emotions can be captured as a memory
products and differentiate quality from fast and connected to the garments. All 18 participants
cheap production. The making experience can thus agreed that they gained a feeling of happiness and
foster a better understanding of what a fair price satisfaction during the making process or
may be for higher quality produced clothing. afterward, seeing their results. They were proud to
create a garment themselves. In addition, everyone
stated in the follow-up questionnaire that they had
worn the piece either regularly or up to five times
within the past two months.

The creating of garments that gain value is key to


creating deep, emotional person-product
attachment. In the workshop, 15 out of the 18
participants ranked the expected value of their
garment as ‘high’ or ‘very high’. The main reasons
stated were that they accomplished the piece
themselves, which gave it a unique touch. This
result confirms the hypotheses and illustrates the
Fig. 3. Value{able} label to indicate its maker and
possibilities that should be further explored.
the creation date.
The participants had a very diverse perception of
3.6 Analysis
the fashion industry and its influence on them.
However, they all seemed to enjoy creating
It is a truly challenging task to design products
something unique and will have a positive
that gain emotional value for another person. The
memory of the making process. Nearly everyone
aspect of participation in design nevertheless
mentioned having one or more favourite pieces in
offers an opportunity, as the user has an impact on
their wardrobe that make them feel especially
the final outcome. The greatest challenge for the
pretty and self-confident or that are comfortable.
designer is then to involve the user in the earliest
Most of them stated that they feel attached to this
stages.
favourite garment, as it embeds a memory of a
place or a person. Hence, if this idea of a ‘story’
The do-it-yourself approach is not a step that
can be linked to a garment, the making aspect is
everyone will take by themselves. Therefore, the
certain to have an impact as well. One of the
concept of half-way clothing/products represents a
participants stated, “The cloth (tunic) has more
design opportunity to ease this critical entry step.
value in my eyes, because I was also making it. It
As one of the participants confirmed, “Now I dare
has a story now.”
to start; sewing patterns look so difficult.”
The feedback from the participants, gathered with
This research project collected data from 18
the follow-up questionnaire, generally reflected
workshop participants and can therefore only be
positive feelings towards the made garments.
seen as an estimation of future possibilities.
Although the expected value level with regards to
For all the participants, the concept of half-way
the garment was partly re-evaluated to be ‘high’
products was very much appreciated. All 18
rather than ‘very high’, all of the participants
participants agreed that they esteemed the fact that
agreed that they either “love” or “somewhat value”
the garment was half-ready. It made it easier to
their self-made piece more, in comparison to
accomplish something within a shorter time, while
purchased garments. Everyone also agreed that
maintaining the chance to design it according to
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they enjoyed the workshop setting and would the question about implementation should be
appreciate regular workshops or similar sewing evaluated, i.e. whether half-way clothing and
opportunities. This represents an opportunity to set half-way products have a real chance on the
a starting point for applied fashion activism. market. Similar to other design or fashion activism
Compared to other bespoke strategies, strategies, they tend to be the subject of design
participatory clothing design workshops, for research, but do not seem to become established in
instance with half-way garments, offer realistic the course of action of consumers and producers.
opportunities to involve consumers with garment
making. Based on the positive feedback, the question
emerged if it would be possible to reach the
With regards to the question of whether it is critical mass with an open and participatory design
possible to change consumer behaviour through approach as the half-way product.
the process of making, the results did not yet show
a clear tendency. A true change of behaviour that In 2000, for instance, Droog Design created the
involves learning new habits and new ‘do create’ line in cooperation with the publicity
sustainability-oriented preferences would need firm KesselsKramer. They created a brand that did
more time as well as further data collection. not include products, but rather experiences
Moreover, sewing is not a skill that can be learned through co-creation with the consumer. The
in one afternoon. For a behavioural change project’s results were shown in several fairs, but
towards more personal active making, a variety of were not intended to be sold to the masses
workshops, with different topics over a longer (drooglab, 2000).
period of time, would be necessary.
Half-way products in (online) stores, especially as
Nevertheless, about half of the participants agreed a sewing kit, can rarely be found. Besides three
that the workshop and making process influenced small brands in Germany, a Slovenian brand was
their attitude on fashion and clothes shopping. found that sells ready-cut garments plus supplies
They claimed to be more aware and wished to act and instructions in one package. This idea
more responsibly since this experience. This combines slow and local production with
finding reflects that the attitude was affected, but consumer agency and independence.
it is not yet proven whether the behaviour changed
as well. Interviews with two designers who use open
The other half was either already aware of the source, fashion hacking and half-way products in
issues or did not have the time or energy to their business strategy also revealed that the
become more deeply engaged with the subject. For subject is too new for conclusive results. Both
those with a high level of awareness, the subject brands, ‘Fashion-Hackers’, as described earlier,
seemed to fit well with their current way of life. and ‘PaulMalina’, a Slovenian brand, have
recently started their business and are therefore
With this case study, a starting point for further not able to give sufficient proof whether fashion
evaluation is made. The creating of emotional activism can fully incorporate a sustainable
bonding with an item needs time and use of the business. Nevertheless, Fashion-Hackers stated
product. Based on the literature review, the that already within the first two months, the brand
researcher has determined that a close received a tremendous amount of positive media
person-product attachment evolves over a longer and client feedback.
period of time and therefore cannot be fully
measured within this case study. The same applies Due to this beneficial feedback, as well as the
to the evaluation of a behavioural change among positive research results, it can be assumed that
the participants. Regardless, the data from this further research and practical implementation
study can be used to evaluate the success and should be promoted.
possibilities of half-way clothing.
4. Conclusions
3.7 Future Prospects
This paper has described the multifaceted aspects
In spite of the positive feedback on the workshops, of fashion activism and its implications for

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designers, consumers and others involved. Fashion methodologies during the design process.
activism is a method to raise awareness with
regards to fundamental problems in the fashion However, shifts in behaviour and attitude need to
industry and activate consumers to support a be evaluated over a longer period of time.
change. By questioning the status quo of the
fashion designer, it challenges the current system Fashion activism needs to be explored more and
structures and advocates for transparency as well also implemented within the design education
as democratising knowledge and information. This curriculum. Designers need to become aware and
could enable greater awareness in consumers and comfortable with this ideology, to shift away from
break their dependency on mainstream fashion. the solely seasonal-driven design approach.
Fashion activism ideologies envision a fair
balance between economic, social and Eagerness to discover new things is innate to
environmental responsibilities. They strive for a human nature. Designers need to perceive it as a
future where design becomes a tool to encourage welcome challenge to reach a broader group of
sustainable consumer behaviour. interested citizens. The goal should be to offer a
variety of good options for more freedom in
The empirical case study drew a connecting line sustainable consumption behaviour.
between the given theory, strategies, and an
exploration of the gap between consumer needs More challenging is the question of whether
and the understanding of designers about these fashion activism strategies are able to reduce the
needs. Consumers and designers were involved in desire to consume and thus change consumption
the design process and questionnaires evaluated behaviour. As mentioned earlier, this desire may
the emotional and physical experience of this be reduced through a valued person-product
experiment. bonding. However, this bond is created through
differing attitude and behaviour rationales. This
Based on the project evaluation and the literature puts the designer in the highly complex situation
review, one key finding is that the appreciation of of understanding a person’s connection with their
clothing can be enhanced by involving the user in products. The value placed on garments differs
the design process. This assumption could also be depending on a person’s interaction with their
justified through follow-up research. The case clothes, their functionality as well as implied
study has confirmed that fashion activism through symbols and emotions.
participatory design can be a key factor in creating
higher product value. The skills gained during the We as designers must accept the consumer’s
process will help to take better care and redesign desires for change; as soon as one need is fulfilled,
the product if desired. another will occur. Designers who keep these facts
in mind can create designs that will endure beyond
By designing and creating their own garment, the fast paced fashion cycles.
people become aware of how difficult the
production process can be. Thus, participatory Garments have to provide users with a feeling of
design processes and enabling solutions can help well-being and create a positive attitude towards
the consumer create a deeper product the garment. Users prefer intelligent products that
understanding. This personal experience will help they can influence, as with multifunctional and
to develop critical thinking with regards to the modular clothing.
garment’s history. ‘Do-it-yourself’ clothing not
only allows the user to break free from the Adaptable products will evolve with the
industry, but also to better evaluate product ever-changing needs and desires of users.
quality.
The goal for the future is a sustainable fashion
The future goal of sustainable consumption is to industry. Therefore, sustainable consumption
create a long-lasting product that will adapt to the needs to become an easy to accept habit. To reach
changing needs of a user. The positive feedback this goal, a multifaceted approach through a
offers the assumption that this goal could be variety of solutions needs to be explored and
reached by implementing fashion activism applied. This offers the designers a chance to use

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