This document contains Juliannah Bien Reege's answers and rationales for different teaching methods and settings for SAS 16 on April 20, 2022. It discusses self-instruction using various formats to provide motivation and reinforcement. It also describes simulation to improve teamwork and decision making, role play to elicit emotional responses, role modeling to socialize students to new levels, and games to rehearse skills and increase participation, skills, and information retention.
This document contains Juliannah Bien Reege's answers and rationales for different teaching methods and settings for SAS 16 on April 20, 2022. It discusses self-instruction using various formats to provide motivation and reinforcement. It also describes simulation to improve teamwork and decision making, role play to elicit emotional responses, role modeling to socialize students to new levels, and games to rehearse skills and increase participation, skills, and information retention.
This document contains Juliannah Bien Reege's answers and rationales for different teaching methods and settings for SAS 16 on April 20, 2022. It discusses self-instruction using various formats to provide motivation and reinforcement. It also describes simulation to improve teamwork and decision making, role play to elicit emotional responses, role modeling to socialize students to new levels, and games to rehearse skills and increase participation, skills, and information retention.
NAME : Colinares, Juliannah Bien Reege Section: A3 DATE: April 20, 2022
SAS 16 : TEACHING METHODS AND SETTINGS
ANSWER RATIONALE
1. D In self-Instruction, the educator provides motivation and reinforcement. Formats
include workbooks, study guides, workstations, videotapes, internet modules, computer programs. 2. A Simulation fosters interdisciplinary education to improve teamwork, communication, and role valuing and teaches critical thinking, high-level decision making. 3. B Role play is intended to arouse feelings and elicit emotional responses from learners. All members of the group should be given an assignment as participant or observer. 4. C Role modeling is a way to guide, support, and socialize students and novices to new function levels. 5. D Goal is for learners to win a game by applying knowledge and rehearsing previously learned skills. Some advantages includes increasing learner participation and engagement, enhances skill acquisition, and increases information retention and recall.