Patch 2.3.3 EN

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New:

Parseltongue (Hero replacement for 2500):

Health: 18000
Mana: 2500
Attack: 220
Armor: 11
Attack Range: 500

(0-th skill (i.e. the hero possesses it, from the 1st level, but it does not improve))
The hero's attacks impose an effect on the attacked, causing 5 damage / sec and slowing down his attack by
3. (Works only on units and heroes)

1-st skill
Venomous Gale Releases a poisonous wave that damages and slows attack and movement speed.

Wavelength: 550
Wave Radius: 150
Hit Damage: 150/200/250/300
Poison Duration: 8
Damage over time per second: 10/15/20/25
Attack Speed Slow: 3/6/9/12
Slowing movement speed:
7/14/21/28%
Cooldown: 20/19/18/17
Manacost: 110/120/130/140

2-nd skill
Plague ward. 3-rd skill of Venomancer.
(Creates a plague totem (Places a ward within a radius of 100 from itself, which can’t move, the attack range
of the ward is 600)
Ward lifespan: 35 seconds
Health: 200/290/380/470
Armor: 3/5/7/9
Attack: 23-27 / 30-34 / 37-41 / 44-48
Attack Range: 600
Cooldown: 12 seconds
Manacost: 25/30/35/40

3-rd skill

The hero creates a sweet banana in front of him at a distance of 300, which lures enemies, the banana has
100 health), which after his death explodes and poisons, i.e. they just take one-time damage and then
periodic damage.

Taunt Radius: 400


Starting Damage: 75/125/175/225
Poison Duration: 5
Damage over time per second: 10/15/20/25
Cooldown: 21/19/17/15
Manacost: 90/100/110/120

4-th skill
Posion Nova (Venomancer Ultimate)
Disperses a ring of poison around itself, dealing damage over time.
Radius: 750
Duration: 15
Damage over time per second: 35/45/55/65
Cooldown: 52/46/40/34 seconds.
Manacost: 175/225/275/325

(Valid numbers are shown below)


Skill 0: Deals 20 damage, instead of 5, slowing attack 7, instead of 3.
1-st skill: Hit Damage: 225/275/325/375. Damage over time: 20/25/30/35. Duration 6 instead of 8.
2nd skill: Creates 2 wards, not one
3-rd skill: Starting damage 125/175/225/275. Poison Damage: 20/25/30/35
4-th skill: Duration 10, instead of 15. Damage: 95/110/125/140. Radius: 950, instead of 750.

General:
Superweapon “Repair” now restores 1700 health to your building, instead of 500. Manacost 65,
instead of 75.
Superweapon “Spell shield” duration is now 200 seconds, instead of 120.
Superweapon “Black hole” manacost is now 350, instead of 375, damage 3000, instead of 2750.
Superweapon “Nuclear Explosive” recharge 180 instead of 200, mana cost 275 instead of 300,
damage 4000 instead of 3750.
Mages upgrade increases their mana by 35, instead of 25.
Improving the attack of buildings now gives 10 damage to towers, instead of 8, 15 damage to
barracks, instead of 12 and 25 damage to the castle, instead of 20.

Treants:
Aura Fragrance: Health regeneration is now 6, instead of 4.

Spec. buildings:
Productivity: The unit exit time reduction is now 5 seconds, instead of 6 seconds.

Heroes:
Darrak: Starting health 5500, instead of 5000.

Units:
Roots (t1 miles): upgrade cost is now 350/475/625, instead of 500/600/700.
Acid Pool: Upgrade cost is now 500/600/700, instead of 350/475/600.
Living Armor: Increases regeneration by 12/24/36, instead of 10/20/30.

Orcs:
Devotion aura now grants 5 armor instead of 6.
Spec. buildings:
Rbadak Arba:
Starting health regeneration increased to 17, instead of 10

1-st skill: Duration of damage reduction is 8 seconds, instead of 11. Wavelength is now 550,
instead of 650. Damage: 175/225/275/325, instead of 150/225/300/375.
3-rd skill now affects 1/1/2/2 targets, instead of 1/2/2/3 and up to a maximum of 6/11/16/21 gold,
instead of 5/8/11/14. The cooldown is now 23/22/21/20 seconds, instead of 26/24/22/20. Cast
radius increased by 50.

Troop Veterans

The bonus health is 130, instead of 140.

Heroes:
Axe:
1-st skill: Cleave damage is now 90%, instead of 100.

Alchemist:
2-nd skill no longer works on buildings

Units:
Slasher: Starting armor is now 1, instead of 2.
Helix: Radius is now 250, instead of 275.

Dwarfs:
Spec. buildings:
Project fly:

Passive ability: Duration 6 seconds, instead of 8. Additional attack speed 50, instead of 60.
Anti-aircraft missile: Now deals 1000 damage, instead of 1100.

Blast off:
Attack speed bonus is now 11, instead of 14.
Rembrigade:
The unit's starting health is now 480, instead of 500.
Heroes:
Robotnik:
Attack range is now 500, instead of 550.
1-st skill: Duration is now 6 seconds, instead of 7.
3-rd skill Robot health is now 310/360/410/460, instead of 425/475/525/575. Explosion damage is
now 50, instead of 100. Lifespan is 25 seconds, instead of 30.
4-th skill: Regeneration is now 1.25 / 1.75 / 2.25 / 2.75, instead of 1.5 / 2.5 / 3.5 / 4.5. Add. armor
0.4/0.5/0.6/0.7, instead of 0.2 / 0.25 / 0.3 / 0.35. The maximum number of stacks is now 15, instead
of 10.

Elves:
Spec. buildings:
Malinel:
It costs 750 to summon a hero, instead of 1000 (but the hero does not have a 10% cooldown
reduction in the barracks).
Make the attack range 525 instead of 500.
1-st skill: radius 750, instead of 500.
2-nd skill: bonus damage 40/80/120/160 instead of 30/60/90/120.
3-rd skill, gives a fixed 10/17/24/31 damage instead of a percentage.

Units:
Grove knight: стартовое здоровье 490, вместо 485.
Tree keeper: стартовое здоровье 380, вместо 375.

Spiders:
Spec. buildings:

Absorption: Attack speed bonus is now 10, instead of 9.


Lucacids (t1 enhancement): Additional health 90, instead of 100.

Nagas:
Aura Meditation: Grants 1.4 health regen and 0.1 mana regen, instead of 1 and 0.075
respectively.

Spec. buildings:

Hydra

Now gives +4 armor instead of +5.

Units:

Adaptive Strike: Now damages for 130, instead of 120.


Slardar: Starting armor with racial bonus is now 3, instead of 2.

Demons:
2nd Castle Skill: Golem health is now 2500, instead of 3000

Soul Echo: Cost is now 400/650/800/800, instead of 500/750/1000.

Spec. buildings:
The kingdom of chaos:
Golem health regeneration is now 6.5, instead of 5.
Golems can no longer be subdued.
The cost of upgrading Infernal armor is now 950/1550/1975, instead of 1050/1500/1900.
The cost of upgrading Infernal health is now 950/1550/1975, instead of 1050/1500/1900.
Infernal strength gives 20 damage, instead of 15 for improvement.
Infernal armor now grants 4 armor per upgrade, instead of 3.
Infernal health gives 500 health instead of 400.
Fel Guard:
The bonus attack speed is 5, instead of 10. The additional health is 75, instead of 125.
World Destroyers:
The bonus health is 425, instead of 300.
The Wanderer of the Abyss:
Bonus health is now 750, instead of 500, bonus attack speed 45, instead of 40
Heroes:
Mannoroth:
1-st skill damage is now 35/45/55/65, instead of 40/60/80/100. The cooldown is now 16 seconds,
instead of 21.
2-nd skill: Radius is now 325, instead of 400.
3-rd skill: damage reduction is now 13/17/21/25%, instead of 15/20/25/30%.
Dark Lord:
4-th skill: Damage is now 80/110/140/170, instead of 80/120/160/200.
Predator:
2nd skill: mana cost 40 instead of 50.
4-th skill: Lifesteal is now 25%, instead of 20.
Lucifer:
3-rd skill: Duration 3, instead of 4.
4-th skill restores 13% health, instead of 20. manacost 175, instead of 200.
Units:
Felguard's health is now 535, instead of 525.
Splash Attack: Now 15/23/31%, instead of 18/28/38%.
Hellscream: The damage reduction is now 5/10/15/20%, instead of 7/14/21/28%.
Underworld Dragon: Wave radius 160, instead of 200; Damage 50/70/90, instead of 75/110/145.
Wavelength 600 instead of 650.
Hysteria: Attack speed reduction is now 10/20/30, instead of 12/24/3

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