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Shadow Tempest

Tempest

It can happen anywhere.

Whether in the heart of a Primal Reality, or the diminished fragments of a Shadow


depleted of its vitality. While the observer may not always recognize its forms as
familiar, with understanding comes an awareness of Tempest. Whether its caress
brings the promise of spring returning to the land, or its madness dashes your
frail plans against the rocks of overextended ambition, this power is best studied
by those who are canny and pragmatic.

Tempest is a resultant power of Reality. Because Reality is really the unordered


absence of the Void, there is the Tempest. Mark this well. Reality is not a
creation of a single purpose with a theme or an artistry that gives it an
unflinching wonder. Reality is nasty. Reality has rough spots. Powers in
opposition. Shadows erupting with vast powers and bizarre demi-planes of plunging
entropy. Shadow Storms that may sweep an entire civilization into extinction. When
powers collide, they engender between them a buffer of raw ruptured discord.

Tempest is the ragged breath of Reality in living turmoil.

Tempest Partial Powers

Tempest Basic Initiation


Points: 5
Prerequisite: None save the Endurance to survive exposure. Sometimes called
the Seduction of the Storm. Also called the Kiss of the Tempest.

Ability: Initiate gains an additional sense and becomes aware of the edges
between natural, magical, and primal powers in ranging proximity. Unlike Mage
Sight, this sense is tactile and requires concentration to ignore. All contests of
power become obvious when felt out. They swirl and storm to the degree of the
powers involved. The relative nature of the confrontation is clear, if not the
powers themselves. If the initiate has strong perceptions, these contests may
exhibit familiar qualities and the initiate can expect to understand what powers
lie behind the edges of the confrontation exposed in Tempest energy.

Initiate gains some enhanced resistance to energy/power conflicts due to


their Tempest understanding. Enough to enhance Endurance and/or Good Stuff, not
enough to overcome Bad Stuff.

Tempest Advantage
Points: 5
Prerequisite: Basic Initiation

Ability: Initiate gains extended ability to "soak up" or "surf" conflicting


power energies. The Tempest now is understood well enough for the Initiate to take
advantage of the discord of energies to charge an item, a prepared enchantment, or
a mystic ability.

During a Tempest effect, the warp and weave of a Tempest may be scattered
and turned against others in line of sight as a weapon. Note that the Tempest can
never be eliminated by tapping it in this manner, but it may be reduced to the
level where there is no surplus energy to redirect.

Tempest Genesis
Points: 10
Prerequisite: Basic Initiation

Ability: Initiate gains ability to create The Tempest. Genesis is entirely


dependant on finding two other sources of nearby power, no matter how mild, or how
powerful.

The Tempest effect has a direct, and sometimes unpredictable, realtion to


the sources used to create the Tempest. Manifestation can conform to local
standards, such as an earthquake or a lightning storm, or be manipulated to higher
levels.

The Tempest is raw ruptured discord in action. Whatever form it takes can
have secondary effects on everything around the Initiate, especially, uninitiated
bystanders.

Tempest Attune
Points: 5
Prerequisite: Tempest Advantage

Ability: Initiate gains ability to become the Eye of The Tempest. The
Tempest will use the Initiate as the pole of alignment for the local effect. The
Initiate may therefore control the local Tempest effect in relation to the locale.

The Tempest has no adverse effect on the Initiate and the initiate's
immediate surround. As the Initiate moves, they move the site of the Tempest strife
with them. At this level of mastery, the Initiate may quell the Tempest. If the
forces in discord are still present, the Tempest effect will resume after a lull,
but if the Tempest was caused by momentary opposition, the quell will negate the
Tempest.

An Initiate Attuned to the Tempest, may also "sail" the Tempest effect.
Where a "surfed" Tempest gives limited control of direction and always proceeds to
minimum Tempest effect, a Tempest "sailed" by a Attuned Initiate may travel under
power within the limits of any locale compatible to the powers that created the
Tempest effect. If one of the generating powers was Primal, such as Pattern or
Logrus, the Eye of the Tempest may break Shadow boundries and become a true Shadow
Storm.

______________________

The Tempest
Many thanks to Arref Mak for the details and use of this Power.
It can happen anywhere.
Whether in the heart of a Primal Reality, or the diminished fragments of a Shadow
depleted of its vitality. While the observer may not always recognize its forms as
familiar, with understanding comes an awareness of Tempest. Whether its caress
brings the promise of spring returning to the land, or its madness dashes your
frail plans against the rocks of overextended ambition, this power is best studied
by those who are canny and pragmatic.

Tempest is a resultant power of Reality. Because Reality is really the unordered


absence of the Void, there is the Tempest. Mark this well. Reality is not a
creation of a single purpose with a theme or an artistry that gives it an
unflinching wonder. Reality is nasty. Reality has rough spots. Powers in
opposition. Shadows erupting with vast powers and bizarre demi-planes of plunging
entropy. Shadow Storms that may sweep an entire civilization into extinction. When
powers collide, they engender between them a buffer of raw ruptured discord.
Tempest is the ragged breath of Reality in living turmoil.
Tempest Partial Powers
Tempest Basic Initiation
Points: 5
Prerequisite: None save the Endurance to survive exposure. Sometimes called the
Seduction of the Storm. Also called the Kiss of the Tempest. Ability: Initiate
gains an additional sense and becomes aware of the edges between natural, magical,
and primal powers in ranging proximity. Unlike Mage Sight, this sense is tactile
and requires concentration to ignore. All contests of power become obvious when
felt out. They swirl and storm to the degree of the powers involved. The relative
nature of the confrontation is clear, if not the powers themselves. If the initiate
has strong perceptions, these contests may exhibit familiar qualities and the
initiate can expect to understand what powers lie behind the edges of the
confrontation exposed in Tempest energy. Initiate gains some enhanced resistance to
energy/power conflicts due to their Tempest understanding. Enough to enhance
Endurance and/or Good Stuff, not enough to overcome Bad Stuff.
Tempest Advantage
Points: 5
Prerequisite: Basic Initiation
Ability: Initiate gains extended ability to "soak up" or "surf" conflicting power
energies. The Tempest now is understood well enough for the Initiate to take
advantage of the discord of energies to charge an item, a prepared enchantment, or
a mystic ability.

During a Tempest effect, the warp and weave of a Tempest may be scattered and
turned against others in line of sight as a weapon. Note that the Tempest can never
be eliminated by tapping it in this manner, but it may be reduced to the level
where there is no surplus energy to redirect.
Tempest Genesis
Points: 10
Prerequisite: Basic Initiation
Ability: Initiate gains ability to create The Tempest. Genesis is entirely
dependant on finding two other sources of nearby power, no matter how mild, or how
powerful.

The Tempest effect has a direct, and sometimes unpredictable, realtion to the
sources used to create the Tempest. Manifestation can conform to local standards,
such as an earthquake or a lightning storm, or be manipulated to higher levels.

The Tempest is raw ruptured discord in action. Whatever form it takes can have
secondary effects on everything around the Initiate, especially, uninitiated
bystanders.
Tempest Attune
Points: 5
Prerequisite: Tempest Advantage
Ability: Initiate gains ability to become the Eye of The Tempest. The Tempest will
use the Initiate as the pole of alignment for the local effect. The Initiate may
therefore control the local Tempest effect in relation to the locale.

The Tempest has no adverse effect on the Initiate and the initiate's immediate
surround. As the Initiate moves, they move the site of the Tempest strife with
them. At this level of mastery, the Initiate may quell the Tempest. If the forces
in discord are still present, the Tempest effect will resume after a lull, but if
the Tempest was caused by momentary opposition, the quell will negate the Tempest.

An Initiate Attuned to the Tempest, may also "sail" the Tempest effect. Where a
"surfed" Tempest gives limited control of direction and always proceeds to minimum
Tempest effect, a Tempest "sailed" by a Attuned Initiate may travel under power
within the limits of any locale compatible to the powers that created the Tempest
effect. If one of the generating powers was Primal, such as Pattern or Logrus, the
Eye of the Tempest may break Shadow boundries and become a true Shadow Storm.

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