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The Gestalt law of Prägnanz (We tend to perceive any given visual array in a
way that most simply organizes the different elements into a stable and coherent
form. Thus, we do not merely experience a jumble of unintelligible,
disorganized sensations.) has led to the explication of several principles of form
perception. These principles include figure-ground, proximity, similarity,
closure, continuity, and symmetry. They characterize how we perceptually
group together various objects and parts of objects.
Gestalt Principles:
Figure-ground: When perceiving a visual field, some objects (figures)
seem prominent, and other aspects of the field recede into the background
(ground). A figure is any object perceived as being highlighted. It is
almost always perceived against or in contrast to some kind of receding,
unhighlighted (back) ground. The figure – ground effect: what stands out
from, versus what recedes into, the background.
Proximity: When we perceive an assortment of objects, we tend to see
objects that are close to each other as forming a group.
Similarity: We tend to group objects on the basis of their similarity.
Continuity: We tend to perceive smoothly flowing or continuous forms
rather than disrupted or discontinuous ones.
Closure: We tend to perceptually close up, or complete, objects that are
not, in fact, complete.
Symmetry: We tend to perceive objects as forming mirror images about
their center.
Agnosias, which are usually associated with brain lesions, are deficits of form
and pattern perception. They cause afflicted people to be insufficiently able to
recognize objects that are in their visual fields, despite normal sensory abilities.
People who suffer from visual-object agnosia can sense all parts of the visual
field. But the objects they see do not mean anything to them. Individuals with
simultagnosia are unable to pay attention to more than one object at a time.
People with spatial agnosia have severe difficulty in comprehending and
handling the relationship between their bodies and the spatial configurations of
the world around them. People with prosopagnosia have severe impairment in
their ability to recognize human faces, including their own. These deficits lead
to the question of whether specific perceptual processes are modular—
specialized for particular tasks. Color blindness is another type of perceptual
deficit.
The “what.” People who suffer from an agnosia have trouble to perceive
sensory information. Caused by damage to the border of the temporal and
occipital lobes or restricted oxygen flow to areas of the brain, sometimes as a
result of traumatic brain injury. People with agnosia have normal sensations of
what is in front of them. They can perceive the colors and shapes of objects and
persons but they cannot recognize what the objects are—they have trouble with
the “what” pathway. People who suffer from visual-object agnosia can see all
parts of the visual field, but the objects they see do not mean anything to them.
Eg: looks at specs and calls it a bicycle – same components.
Disturbance in the temporal region of the cortex can lead to
simultagnosia. In simultagnosia, an individual is unable to pay attention
to more than one object at a time.
Prosopagnosia results in a severely impaired ability to recognize human
faces. A person with prosopagnosia might not recognize her or his own
face in the mirror. The disorder is associated with damage to the right
temporal lobe of the brain.
The “how” pathway. This deficit is optic ataxia, which is an impairment in the
ability to use the visual system to guide movement. People with this deficit have
trouble reaching for things. Ataxia results from a processing failure in the
posterior parietal cortex, where sensorimotor information is processed.
There are several kinds of color deficiency, which are sometimes referred to as
kinds of “color blindness.” Least common is rod monochromacy, also called
achromacy. People with this condition have no color vision at all. People with
this condition have cones that are nonfunctional. They see only shades of gray,
as a function of their vision through the rods of the eye.
Unit 2
Search involves actively and often skilfully seeking out a target. Specifically,
search refers to a scan of the environment for particular features—actively
looking for something when you are not sure where it will appear. We may
respond by making false alarms. Search is made more difficult by distracters,
non-target stimuli that divert our attention away from the target stimulus. In the
case of search, false alarms usually arise when we encounter such distracters
while searching for the target stimulus. The number of targets and distracters
affects the difficulty of the task. Display size is the number of items in a given
visual array. (It does not refer to the size of the items or even the size of the
field on which the array is displayed.) The display-size effect is the degree to
which the number of items in a display hinders (slows down) the search process.
we look for an item with a distinct feature like color or shape. We conduct a
feature search, in which we simply scan the environment for that feature.
Featural singletons, which are items with distinctive features, stand out in the
display. When featural singletons are targets, they seem to grab our attention.
Unfortunately, any featural singletons grab our attention. This includes featural
singletons that are distracters that can distract us from finding the target. A
problem arises, however, when the target stimulus has no unique or even
distinctive features. In a conjunction search, we look for a particular
combination (conjunction— joining together) of features.
Similarity theory: the data are a result of the fact that as the similarity between
target and distracter stimuli increases, so does the difficulty in detecting the
target stimuli. Targets that are highly similar to distracters are relatively hard to
detect. Targets that are highly disparate from distracters are relatively easy to
detect. The difficulty of search tasks depends on the degree of disparity among
the distracters. But it does not depend on the number of features to be
integrated. (Lower case easy to find, Capital letters hard to find)
Three factors help you to selectively attend only to the message of the target
speaker to whom you wish to listen:
1. Distinctive sensory characteristics of the target’s speech. Examples of such
characteristics are high versus low pitch, pacing, and rhythmicity.
2. Sound intensity (loudness).
3. Location of the sound source
Attending to the physical properties of the target speaker’s voice has its
advantages. You can avoid being distracted by the semantic content of messages
from non-target speakers in the area. Clearly, the sound intensity of the target
also helps.
2. Selective Filter Model: Moray found that even when participants ignore
most other high-level (e.g., semantic) aspects of an unattended message,
they frequently still recognize their names in an unattended ear. He
suggested that the reason for this effect is that messages that are of high
importance to a person may break through the filter of selective attention.
But other messages may not. To modify Broadbent’s metaphor, one could
say that, according to Moray, the selective filter blocks out most
information at the sensory level. But some personally important messages
are so powerful that they burst through the filtering mechanism.
Divided Attention: Anytime you are engaged in two or more tasks at the same
time, your attention is divided between those tasks. Neisser and Becklen
hypothesized that improvements in performance eventually would have
occurred as a result of practice. Controlled tasks can be automatized so that they
consume fewer attentional resources. Furthermore, two discrete controlled tasks
may be automatized to function together as a unit. The tasks do not, however,
become fully automatic. For one thing, they continue to be intentional and
conscious. For another, they involve relatively high levels of cognitive
processing. Divided attention has focused on extremely simple tasks that require
speedy responses. When people try to perform two overlapping speeded tasks,
the responses for one or both tasks are almost always slower (Pashler, 1994).
When a second task begins soon after the first task has started, speed of
performance usually suffers. The slowing resulting from simultaneous
engagement in speeded tasks, as mentioned earlier in the chapter, is the PRP
(psychological refractory period) effect, also called attentional blink. However,
they cannot readily accomplish more than one cognitive task requiring them to
choose a response, retrieve information from memory, or engage in various
other cognitive operations. When both tasks require performance of any of these
cognitive operations, one or both tasks will show the PRP effect. According to
Hunt and Lansman, more intelligent people are better able to timeshare between
two tasks and to perform both effectively.
Attentional resource theory: People are much better at dividing their attention
when competing tasks are in different modalities. At least some attentional
resources may be specific to the modality (e.g., verbal or visual) in which a task
is presented. Two visual tasks are more likely to interfere with each other than
are a visual task coupled with an auditory one.
Task similarity (two cutting tasks), task difficulty, task practice (converting a
difficult task to and comparatively easy task- muscle memory- to complete task
fast)
Arousal: Your overall state of arousal affects attention as well. You may
be tired, drowsy, or drugged, which may limit attention. Being excited
sometimes enhances attention.
Task difficulty: If you are working on a task that is very difficult or novel
for you, you’ll need more attentional resources than when you work on an
easy or highly familiar task. Task difficulty particularly influences
performance during divided attention.
Skills: The more practiced and skilled you are in performing a task, the
more your attention is enhanced.
Multimode theory was developed by Johnston and Heinz (1978). This theory
believes that attention is a flexible system that allows selection of stimuli over
other stimulus at three stages. At stage one, the sensory representations (visual
images) of stimuli are constructed, at stage two the semantic representations
(name of the object) is constructed and at stage three the sensory and semantic
representations enter the consciousness. It is also suggested that more
processing requires more mental effort. When the messages are selected on the
basis of stage one processing (early selection), less mental effort is required
than when selection is based on stage three processing (late selection).
Attention has different properties such as selection, alertness, concentration, and
search.
Intelligence and attention: One model of intelligence that takes attention into
account is the Planning, Attention, and Simultaneous– Successive Process
Model of Human Cognition (PASS; Das, Naglieri, & Kirby,1994; see also
Davidson & Kemp, 2010).
Inspection time is the amount of time it takes you to inspect items and
make a decision about them. Nettelbeck found that shorter inspection
times correlate with higher scores on intelligence tests.
Intelligence can be understood in terms of speed of neuronal conduction.
In other words, the smart person is someone whose neural circuits
conduct information rapidly, choice reaction time—the time it takes to
select one answer from among several possibilities.
Associative priming involves using two stimuli that are normally associated
with one another. For example, "cat" and "mouse" are two words that are often
linked with one another in memory, so the appearance of one of the words can
prime the subject to respond more rapidly when the second word appears.
Repetition priming occurs when a stimulus and response are repeatedly paired.
Because of this, subjects become more likely to respond in a certain way more
quickly each time the stimulus appears.
Perceptual priming involves stimuli that have similar forms. For example, the
word "goat" will evoke a faster response when it is preceded by the word "boat"
because the two words are perceptually similar.
Masked priming involves part of the initial stimulus being obscured in some
way, such as with hash marks. Even though the entire stimulus is not visible, it
still evokes a response. Words in which certain letters are obscured are one
example of masked priming.
Tip-of-the-tongue events are more likely to happen when people are tired.
Bilingual people experience more tip-of-the-tongues than monolingual speakers
which may be because bilinguals use either one of their languages less
frequently than do monolinguals. Older adults have more tip-of-the-tongue
experiences compared with younger adults. The anterior cingulateprefrontal
cortices are involved when one is experiencing the tip-of-the-tongue
phenomenon. This is likely due to high-level cognitive mechanisms being
activated in order to resolve the retrieval failure.
Unit 3
Memory is the ability to take in information, encode it, store it, and retrieve it at
a later time. The ability of an organism to record information about things or
events with the facility of recalling them later at will.
Problems can occur at any stage of the process, leading to anything from
forgetfulness to amnesia. Distraction can prevent us from encoding information
initially; information might not be stored properly, or might not move from
short-term to long-term storage; and/or we might not be able to retrieve the
information once it’s stored.
Stages of memory- Sensory, Short Term and Long Term Memory: Richard
Atkinson and Richard Shiffrin- Information begins in sensory memory, moves
to short-term memory, and eventually moves to long-term memory. But not all
information makes it through all three stages; most of it is forgotten. Whether
the information moves from shorter-duration memory into longer-duration
memory or whether it is lost from memory entirely depends on how the
information is attended to and processed.
Short-term memory (STM) is the place where small amounts of information can
be temporarily kept for more than a few seconds but usually for less than one
minute. Information in short-term memory is not stored permanently but rather
becomes available for us to process, and the processes that we use to make
sense of, modify, interpret, and store information in STM are known as working
memory.
Working memory is not a store of memory like STM but rather a set of
memory procedures or operations. Working memory is a multi-component
system (auditory, and visual).Central executive — the part of working memory
that directs attention and processing. The central executive will make use of
whatever strategies seem to be best for the given task. It is responsible for
monitoring and coordinating the operation of the slave systems (i.e.,
visuospatial sketchpad and phonological loop) and relates them to long term
memory (LTM). The central executive decides which information is attended to
and which parts of the working memory to send that information to be dealt
with.The central executive directs attention and gives priority to particular
activities. For instance, the central executive will direct the rehearsal process,
and at the same time direct the visual cortex to form an image of the list of
letters in memory.
The phonological loop is the part of working memory that deals with spoken
and written material. It consists of two parts. The phonological store (linked to
speech perception) acts as an inner ear and holds information in a speech-based
form (i.e., spoken words) for 1-2 seconds. Spoken words enter the store directly.
Written words must first be converted into an articulatory (spoken) code before
they can enter the phonological store. The articulatory control process (linked to
speech production) acts like an inner voice rehearsing information from the
phonological store. It circulates information round and round like a tape loop.
The articulatory control process also converts written material into an
articulatory code and transfers it to the phonological store.
The visuospatial sketchpad (inner eye) deals with visual and spatial information.
Visual information refers to what things look like. It is likely that the
visuospatial sketchpad plays an important role in helping us keep track of where
we are in relation to other objects as we move through our environment. The
sketchpad also displays and manipulates visual and spatial information held in
long-term memory. For example, the spatial layout of your house is held in
LTM.
One way to prevent the decay of information from short-term memory is to use
working memory to rehearse it. Maintenance rehearsal is the process of
repeating information mentally or out loud with the goal of keeping it in
memory. We engage in maintenance rehearsal to keep something that we want
to remember (e.g., a person’s name, email address, or phone number) in mind
long enough to write it down, use it, or potentially transfer it to long-term
memory. One way we are able to expand our ability to remember things in STM
is by using a memory technique called chunking. Chunking is the process of
organizing information into smaller groupings (chunks), thereby increasing the
number of items that can be held in STM.
If information makes it past short term-memory it may enter long-term memory
(LTM), memory storage that can hold information for days, months, and years.
The capacity of long-term memory is large, and there is no known limit to what
we can remember.
Implicit memories are those that are mostly unconscious. This type of memory
includes procedural memory, which refers to our often unexplainable
knowledge of how to do things. It involves memories of body movement and
how to use objects in the environment. How to drive a car or use a computer are
examples of procedural memories. A second type of implicit memory is
classical conditioning effects, in which we learn, often without effort or
awareness, to associate neutral stimuli (such as a sound or a light) with another
stimulus (such as food), which creates a naturally occurring response, such as
enjoyment or salivation. The memory for the association is demonstrated when
the conditioned stimulus (the sound) begins to create the same response as the
unconditioned stimulus (the food) did before the learning. The final type of
implicit memory is known as priming, or changes in behaviour as a result of
experiences that have happened frequently or recently. Priming refers both to
the activation of knowledge (e.g., we can prime the concept of kindness by
presenting people with words related to kindness) and to the influence of that
activation on behaviour (people who are primed with the concept of kindness
may act more kindly). Activate the knowledge and use that activation to
influence behaviour.
Interference theory refers to the view that forgetting occurs because recall of
certain words interferes with recall of other words. Retention interval is the time
between the presentation of the last letter and the start of the recall phase of the
experimental trial.
Proactive interference (or proactive inhibition) occurs when material that was
learned in the past impedes the learning of new material. In this case, the
interfering material occurs before, rather than after, learning of the to-be-
remembered material. The amount of proactive interference generally climbs
with increases in the length of time between when the information is presented
(and encoded) and when the information is retrieved. Proactive interference
generally has stronger effects in older adults than in younger people.
Proactive interference seems to be associated with activation in the frontal
cortex. In alcoholic patients, proactive interference is seen to a lesser degree
than in non-alcoholic patients. This finding suggests that the alcoholic patients
have difficulty integrating past information with new information. Thus,
alcoholic patients may have difficulty binding together unrelated items in a list.
Another method often used for determining the causes of forgetting involves the
serial-position curve. The serial-position curve represents the probability of
recall of a given word, given its serial position (order of presentation) in a list.
The recency effect refers to superior recall of words at and near the end of a list.
The primacy effect refers to superior recall of words at and near the beginning
of a list. The serial-position curve makes sense in terms of interference theory.
Words at the end of the list are subject to proactive but not to retroactive
interference. Words at the beginning of the list are subject to retroactive but not
to proactive interference. And words in the middle of the list are subject to both
types of interference. Therefore, recall would be expected to be poorest in the
middle of the list.
To conclude, evidence exists for both interference and decay, at least in short
term memory. There is some evidence for decay, but the evidence for
interference is much stronger. For now, we can assume that interference
accounts for most of the forgetting in short-term memory. However, the extent
to which the interference is retroactive, proactive, or both is unclear. In addition,
interference also affects material in long-term memory, leading to memory
distortion.
When there is little available distinctive information for a given episode there
will be more overlap across multiple episodes, leading the individual to recall
only the general similarities common to these memories. Ultimately proper
recall for a desired target memory fails due to the interference of non-target
memories that are activated because of their similarity. A large number of errors
that occur during memory reconstruction are caused by faults in the criterion-
setting and decision making processes used to direct attention towards retrieving
a specific target memory. When there are lapses in the recall of aspects of
episodic memory, the individual tends to supplement other aspects of
knowledge that are unrelated to the actual episode to form a more cohesive and
well-rounded reconstruction of the memory, regardless of whether or not the
individual is aware of such supplemental processing. This process is known as
confabulation. All of the supplemental processes occurring during the course of
reconstruction rely on the use of schema, information networks that organize
and store abstract knowledge in the brain.
After the information is encoded and stored in our memory, specific cues are
often needed to retrieve these memories. These are known as retrieval cues and
they play a major role in reconstructive memory. The use of retrieval cues can
both promote the accuracy of reconstructive memory as well as detract from it.
The most common aspect of retrieval cues associated with reconstructive
memory is the process that involves recollection. This process uses logical
structures, partial memories, narratives, or clues to retrieve the desired memory.
However, the process of recollection is not always successful due to cue-
dependent forgetting and priming.
Some therapists who work with trauma survivors believe that the recovered
memories are true because they are accompanied by such extreme emotions.
Other therapists have reported that some of their patients have recovered
memories that could not have been true (a memory of being decapitated, for
example).
Memory Distortions: People have tendencies to distort their memories. For
example, just saying something has happened to you makes you more likely to
think it really happened. These distortions tend to occur in seven specific ways,
which Schacter (2001) refers to as the “seven sins of memory.”
1. Transience: Memory fades quickly. For example, although most people know
that O. J. Simpson was acquitted of criminal charges in the murder of his wife,
they do not remember how they found out about his acquittal. At one time they
could have said, but they no longer can.
2. Absent-mindedness: People sometimes brush their teeth after already having
brushed them or enter a room looking for something only to discover that they
have forgotten what they were seeking.
3. Blocking: People sometimes have something that they know they should
remember, but they can’t. It’s as though the information is on the tip of their
tongue, but they cannot retrieve it. For example, people may see someone they
know, but the person’s name escapes them; or they may try to think of a
synonym for a word, knowing that there is an obvious synonym, but are unable
to recall it.
4. Misattribution: People often cannot remember where they heard what they
heard or read what they read. Sometimes people think they saw things they did
not see or heard things they did not hear. For example, eyewitness testimony is
sometimes clouded by what we think we should have seen, rather than what we
actually saw.
5. Suggestibility: People are susceptible to suggestion, so if it is suggested to
them that they saw something, they may think they remember seeing it. For
example, in one study, when asked whether they had seen a television film of a
plane crashing into an apartment building, many people said they had seen it.
There was no such film.
6. Bias: People often are biased in their recall. For example, people who
currently are experiencing chronic pain in their lives are more likely to
remember pain in the past, whether or not they actually experienced it. People
who are not experiencing such pain are less likely to recall pain in the past,
again with little regard to their actual past experience.
7. Persistence: People sometimes remember things as consequential that, in a
broad context, are inconsequential. For example, someone with many successes
but one notable failure may remember the single failure better than the many
successes.
TABMSBP
Eyewitness Testimony
Eyewitness testimony is a legal term. It refers to an account given by people of
an event they have witnessed. This includes identification of perpetrators,
details of the crime scene etc. Juries tend to pay close attention to eyewitness
testimony and generally find it a reliable source of information. Eyewitness
testimony may be the most common source of wrongful convictions in the
United States. Eyewitness testimony is often a powerful determinant of whether
a jury will convict an accused person. The effect is particularly pronounced if
eyewitnesses appear highly confident of their testimony. This is true even if the
eyewitnesses can provide few perceptual details or offer apparently conflicting
responses.
However, research into this area has found that eyewitness testimony can be
affected by many psychological factors:
Anxiety / Stress: Clifford and Scott (1978) found that people who saw a film of
a violent attack remembered fewer of the 40 items of information about the
event than a control group who saw a less stressful version. As witnessing a
real crime is probably more stressful than taking part in an experiment, memory
accuracy may well be even more affected in real life.
Line-ups also can lead to faulty conclusions. Eyewitnesses assume that the
perpetrator is in the line-up. This is not always the case, however. When the
perpetrator of a staged crime was not in a line-up, participants were susceptible
to naming someone other than the true perpetrator as the perpetrator. In this
way, they believed they were able to recognize someone in the line-up as having
committed the crime. The identities of the non-perpetrators in the line-up also
can affect judgment. In other words, whether a given person is identified as a
perpetrator can be influenced simply by who the others are in the line-up.
The crux of false memory: 1.) anything one visualizes in detail might
potentially be stored away and become undifferentiated from the experiencing
of an event; 2.) when we recall a memory we are recalling the last time we
remembered it and not the event directly, and this can lead to a disparity
between the memory and the actual event as it gets tied up with what’s going on
in one’s mind at the time.
Misattribution: People often cannot remember where they heard what they
heard or read what they read. Sometimes people think they saw things they did
not see or heard things they did not hear. For example, eyewitness testimony is
sometimes clouded by what we think we should have seen, rather than what we
actually saw.
Suggestibility: People are susceptible to suggestion, so if it is suggested to them
that they saw something, they may think they remember seeing it. For example,
in one study, when asked whether they had seen a television film of a plane
crashing into an apartment building, many people said they had seen it. There
was no such film.
Influence of time: False memories form more readily when enough time has
passed that the original memory has faded. In eyewitness testimony, for
example, the length of time between the incident and being interviewed about
the event plays a role in how suggestible people are to false memory. If
interviewed immediately after an event, when the details are still vivid, people
are less likely to be influenced by misinformation. If, however, an interview is
delayed for a period of time, people are more likely to be affected by potential
false information.
Defining Language:
Language is the use of an organized means of combining words in order to
communicate with those around us. It also makes it possible to think about
things and processes we currently cannot see, hear, feel, touch, or smell. These
things include ideas that may not have any tangible form. The words we use
may be written, spoken, or otherwise signed.
A phoneme is the smallest unit of sound that may cause a change of meaning
within a language but that doesn’t have meaning by itself. It is simply a single
vocal sound. A given phone may or may not be part of a particular language.
These sounds are produced by alternating sequences of opening and closing the
vocal tract. Different languages use different numbers and combinations of
phonemes. In English, the difference between the /p/ and the /b/ sound is an
important distinction. These sounds function as phonemes in English because
they constitute the difference between different words. Phonetics is the study of
how to produce or combine speech sounds or to represent them with written
symbols.
A morpheme is the smallest unit of a word that provides a specific meaning to a
string of letters (which is called a phoneme). English courses may have
introduced you to two forms of morphemes—root words and affixes. Root
words are the portions of words that contain the majority of meaning. These
roots cannot be broken down into smaller meaningful units.
Affixes include prefixes, which precede the root word, and suffixes, which
follow the root word. Content morphemes are the words that convey the bulk of
the meaning of a language. Function morphemes add detail and nuance to the
meaning of the content morphemes or help the content morphemes fit the
grammatical context.
Understanding the meaning of words, sentences and larger text units: Semantics
is the study of meaning in a language. A semanticist would be concerned with
how words and sentences express meaning. Discourse encompasses language
use at the level beyond the sentence, such as in conversation, paragraphs,
stories, chapters, and entire works of literature.
Origin of Language:
Theories about the origin of language differ in regard to their basic assumptions
about what language is. Some theories are based on the idea that language is so
complex that one cannot imagine it simply appearing from nothing in its final
form, but that it must have evolved from earlier pre-linguistic systems among
our pre-human ancestors. These theories can be called continuity-based
theories. The opposite viewpoint is that language is such a unique human trait
that it cannot be compared to anything found among non-humans and that it
must therefore have appeared suddenly in the transition from pre-hominids to
early man. These theories can be defined as discontinuity-based. Similarly,
theories based on the generative view of language pioneered by Noam Chomsky
see language mostly as an innate faculty that is largely genetically encoded,
whereas functionalist theories see it as a system that is largely cultural, learned
through social interaction.
The ta-ta theory- Sir Richard Paget, influenced by Darwin, believed that
body movement (imp- hand gestures) preceded language. Language
began as an unconscious vocal imitation of these movements -- like the
way a child's mouth will move when they use scissors, or my tongue
sticks out when I try to play the guitar. This evolved into the popular idea
that language may have derived from gestures.
The La-La Theory- The Danish linguist Otto Jespersen suggested that
language may have developed from sounds associated with love, play,
and (especially) song.
The Pooh-Pooh Theory- This theory holds that speech began with
interjections—spontaneous cries of pain ("Ouch!"), surprise ("Oh!"), and
other emotions ("Yabba dabba do!").
The hey you! Theory- A linguist by the name of Revesz suggested that
we have always needed interpersonal contact, and that language began as
sounds to signal both identity (here I am!) and belonging (I'm with you!).
We may also cry out in fear, anger, or hurt (help me!). This is more
commonly called the contact theory.
Properties of language:
Languages can be strikingly different, but they all have some commonalities. It
provides the basis for linguistic encoding in memory. We are able to remember
things better because we use language to help us recall or recognize them.
Use/ Functions:
The functions of language include communication, the expression of identity,
play, control, imaginative expression, and emotional release. Language interacts
with every aspect of human life in society, and it can be understood only if it is
considered in relation to society.
Language plays a critical role in the development of the self and overall
psychological development.
Universal Language:
Universal language may refer to a hypothetical or historical language spoken
and understood by all or most of the world's population. In some contexts, it
refers to a means of communication said to be understood by all living things. It
may be the idea of an international auxiliary language for communication
between groups speaking different primary languages. In other conceptions, it
may be the primary language of all speakers, or the only existing language.
Some religious and mythological traditions state that there was once a single
universal language among all people, or shared by humans and supernatural
beings.
In historical linguistics, monogenesis refers to the idea that all spoken human
languages are descended from a single ancestral language spoken many
thousands of years ago.
Comprehension of Language:
Unit IV:
Problem Solving: The problem-solving cycle includes: problem identification,
problem definition, strategy formulation, organization of information, allocation
of resources, monitoring, and evaluation.
Types of Thinking
Directed thinking is goal oriented and rational. Such thinking requires a clear,
well-defined goal. One must then find a path that leads to the goal, with the aim
of doing so as directly as possible. The costs of each path are certainly taken
into account (eg. it may be easier to find a steakhouse but much more affordable
to grill at home). In general, directed thinking avoids wandering aimlessly,
exploring odd options, and looking for creative solutions. Just such aimless
meandering might be necessary to arrive at highly novel solutions. For example,
"borrowing" the neighbour’s steak is creative and highly affordable, albeit
unscrupulous and possibly dangerous.
Ill-structured problems lack clear paths to solutions. These problems are also
termed ill-defined problems. Il-defined problems are those in which the goal
state, the initial state, and/or the operators are not clearly defined. Writing an
essay, painting a picture, and creating a garden are ill-defined problems because
their solutions and the paths to arrive at them cannot be specified in advance.
Problem solvers have difficulty constructing appropriate mental representations
for modelling these problems and their solutions. For such problems, much of
the difficulty is in constructing a plan for sequentially following a series of steps
that inch ever closer to their solution. Try to connect all nine dots by drawing
four straight lines, without lifting the pen from the paper. Ill-defined problems
often demand productive thinking.
Fluency: The ability to keep coming up with creative ideas one after the other.
Flexibility: The ability to come up with different ideas, which are not variations
of a single idea.
Originality: The ability to think about unique and original ideas or
improvements in the existing ideas.
The people who exhibit creative behavior have a unique set of qualities, they
are:
1. Challenge Status Quo
2. Avoid Assumptions
3. Are naturally curious
4. Always explore all possibilities
5. Have vivid imagination
6. Think of the future
7. Don’t believe in an ultimate idea
8. Never think anything impossible
9. Like taking risks
10.Can adapt to changing circumstances
11.Can connect seemingly disparate events
12.Are visual thinkers
13.Can identify patterns
14.Look beyond the first ‘right idea’
Stages of Creativity
The creative process is the evolution of an idea into its final form through a
progression of thoughts and actions. The creative process involves critical
thinking and problem-solving skills. It involves characteristics of both reasoning
and imagination. The individual generates an original, unusual and productive
solution to a problem.
Preparation stage: In this stage the thinker formulates the problem and collects
the facts and materials identifying sources of inspiration, and acquiring
knowledge about the project or problem at hand. This is often an internal
process (thinking deeply to generate and engage with ideas) as well as an
external one (going out into the world to gather the necessary data, resources,
materials, and expertise). Many times the problem cannot be solved even after
days, weeks or months of concentrated efforts. Brainstorm and letting our mind
wander, or writing in a journal to foster divergent thinking will help with the
process. In this first part of the process, our brain is using its memory bank to
draw on knowledge and past experiences to generate original ideas.
Incubation stage: Aka period of germination. During this period some of the
ideas that were interfering with the solution will tend to fade. The overt activity
and sometimes even thinking about the problem is absent in this stage. But the
unconscious thought process involved in creative thinking is at work during this
period. We might work on another project or take a break from the creative
process altogether—regardless, we are not consciously trying to work on our
idea. Walking away from our idea might seem counterproductive, but it’s an
important stage of the process. During this time, your story or song or problem
is incubating in the back of your mind.
Illumination stage: Following the period of incubation the creative ideas occur
suddenly. Sometimes called the insight stage, illumination is when the “aha”
moment happens. The light bulb clicks on as spontaneous new connections are
formed and all of that material you’ve gathered comes together to present the
solution to your problem. In this third stage, the answer to your creative quest
strikes you. For example, you overcome writer’s block by figuring out the
ending to your story. It can take you by surprise but after the incubation stage,
an idea has emerged.
Verification stage: This is the final stage of the creative process. Though the
solution is found in illumination stage, it is necessary to verify whether that
solution is correct or not. Hence in this last stage evaluation of the solution is
done. During this stage, you consider the validity of your idea and weigh it
against alternatives. This is also a time of reflection when you look back at your
initial concept or problem to see if your solution aligns with your initial vision.
If the solution is not satisfactory the thinker will go back to creative process
from the beginning. If it is satisfactory, the same will be accepted and if
necessary, minor modification may also be made in solution. We then bring our
idea to life, and share it with the world.
Creativity Blocks
Creative blocks, or barriers to inspiration, can be described as the inability to
access one’s internal creativity. Those in creative professions—writers,
musicians, performers, artists—are often more likely to be affected by creative
blocks, which can last for days, weeks, months, or even years.
When creative blocks surface, they can affect work, performance, and well-
being. A creative block might be experienced by anyone, for a number of
reasons. It can be difficult to get past a creative block, but often simply
becoming aware of when, how, and why a creative block develops can help a
person work to address the creative block and prevent it from returning.
One’s inner critic, often useful in the process of completing work or developing
one’s role in society, can sometimes come to dominate certain aspects of
feelings or behavior. This self-critique may sometimes be overcome through
focused meditation that acknowledges the internal critic but disregards it. A
need for approval might also stifle the creative process. Some may fear that
their work or ideas will not be appreciated and hold back out of fear of rejection
or failure. A fear of the unknown may also be a factor in the development of
creative blocks. One might worry that a discussion of certain ideas, even
through a media outlet, may have unforeseen circumstances and resist
expressing these ideas.
Sources of Creativity
The problem representations search heuristics, and diverse forms of knowledge
that creators bring to their tasks all are vitally important. Creativity requires a
confluence of six distinct but interrelated resources:
1. Intellectual abilities: IQ
2. Knowledge: All relevant understanding of the topic at hand
3. Styles of thinking: How people approach a problem
4. Personality: People high on openness to experience and change are highly
creative, the role of adjustment and how they handle failure.
5. Motivation: Intrinsic passion and interest
6. Environment: That stimulates, nurtures and encourages creativity
Although levels of these resources are sources of individual differences, often
the decision to use a resource is a more important source of individual
differences.
Creative Production
Creative people create a lot. For eg: Thomas Edison, Picasso.