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Barbarian 4 Mercenario Veterano  

CLASS & LEVEL BACKGROUND PLAYER NAME


Davi
Variant Neutral Evil
RACE ALIGNMENT EXPERIENCE POINTS
CHARACTER NAME

INSPIRATION

STRENGTH 17 2 30

4 2 PROFICIENCY BONUS

18 PERSONALITY TRAITS
Hit Point Maximum 41
6 Strength
DEXTERITY 2 Dexterity

2 4
-1
Constitution
Intelligence
CURRENT HIT POINTS

14 1 Wisdom
IDEALS
0 Charisma
TEMPORARY HIT POINTS
CONSTITUTION SAVING THROWS

2 2 Acrobatics (Dex)
4

15 1 Animal Handling (…
BONDS
-1 Arcana (Int)

INTELLIGENCE 6 Athletics (Str)

-1
0 Deception (Cha) NAME ATK DAMAGE/TYPE

-1 History (Int) Longsword (… +6 1d8+4 Slashing


8 1 Insight (Wis)
2 Longsword (… +6 1d10+4 Slas…
Intimidation (Cha) FLAWS
-1 Investigation (Int)
WISDOM Shortbow +4 1d6+2 Piercing

1
1 Medicine (Wis)
-1 Nature (Int) Javelin +6 1d6+4 Piercing Rage
3 Perception (Wis) Unarmored Defense
13 Mordida form… +6 1d8+4
0 Performance (Cha) Reckless Attack
0 Persuasion (Cha) Garras +6 1d6+4
CHARISMA
Danger Sense
-1 Religion (Int)

0 2 Sleight of Hand (…
Cauda +6 1d8+4
FEATURES & TRAITS

4 Stealth (Dex) ATTACKS & SPELLCASTING


10
3 Survival (Wis)

SKILLS 0
CP SP EP GP PP

13 PASSIVE WISDOM (PERCEPTION)


1 Longsword
1 Shortbow

LANGUAGE: Common, Undercommon 1 Explorer's Pack


ARMOR: Heavy Armor, Light Armor, Medium 4 Javelin

Armor, Shields 1 Backpack


WEAPON: Martial weapons, Simple weapons 1 Bedroll
1 Mess Kit
OTHER PROFICIENCIES & LANGUAGES
EQUIPMENT
NAME ATK DAMAGE/TYPE Total: 3 Total:
CP SP EP GP PP
3
RAGE
1 Tinderbox
10 Torch
10 Rations Total: Total:
1 Waterskin
ATTACKS & SPELLCASTING 1 Hempen rope

Total: Total:

EQUIPMENT
NONE 0 0

SPELLCASTING SPELL SAVE DC SPELL ATTACK


SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 0 6 0

Furia da besta

7 0

1 0
4 0

Furia
8 0
Defesa sem armadura
5 0

2 0
9 0
Ataque descuidado

Senso de Perigo
FEATURES & TRAITS
Rage Danger Sense
In battle, you fight with primal ferocity. On your Unarmored Defense At 2nd level, you gain an uncanny sense of
turn, you can enter a rage as a bonus action. While you are not wearing any armor, your when things nearby aren’t as they should be,
While raging, you gain the following benefits if Armor⁠Class equals 10 + your Dexterity giving you an edge when you dodge away
you aren’t wearing heavy armor: -You have modifier + your Constitution modifier. You can from danger. You have advantage on Dexterity
advantage on Strength checks and Strength use a shield and still gain this benefit. saving throws against effects that you can see,
saving throws. -When you make a melee such as traps and spells. To gain this benefit,
weapon attack using Strength, you gain a Reckless Attack you can’t be blinded, deafened, or
bonus to the damage roll that increases as you Starting at 2nd level, you can throw aside all incapacitated.
gain levels as a barbarian, as shown in the concern for defense to attack with fierce
Rage Damage column of the Barbarian table. - desperation. When you make your first attack
You have resistance to bludgeoning, piercing, on your turn, you can decide to a⁠ttack
and slashing damage. If you are able to cast recklessly. Doing so gives you advantage on
spells, you can’t cast them or concentrate on melee weapon a⁠ttack rolls using Strength
them while raging. Your rage lasts for 1 during this turn, but atta⁠ck rolls against you
minute. It ends early if you are knocked have advantage until your next turn.
unconscious or if your turn ends and you
haven’t attacked a hostile creature since your
last turn or taken damage since then. You can
also end your rage on your turn as a bonus
action. Once you have raged the number of
times shown for your barbarian level in the
Rages column of the Barbarian table, you
must finish a long rest before you can rage
again.
SPELLS
Abjuration cantrip Defesa sem armadura Senso de Perigo
Casting Time: Abjuration 1 Abjuration 2
Range: Casting Time: Casting Time:
Target: Range: Range:
Components: V S M Target: Target:
Duration: Components: V S M Components: V S M
Description: Duration: Duration:
Description: Description:
Furia Sempre que não estiver usando armadura o Seja uma magia de algum mago, talarico
Abjuration 1 Bárbaro pode usar o modificador de escondido ou alguma armadilha, você
Casting Time: constituição como armadura (CA = 10 + mod consegue desviar com mais facilidade sempre
Range: Destreza + mod Constituição). Ele ainda pode que sente que algo está errado.Por isso, a
Target: usar escudos normalmente. partir desse nível você tem vantagem em
Components: V S M testes de destreza contra magias e
Duration: Ataque descuidado armadilhas.
Description: Abjuration 2
O Bárbaro pode entrar em Fúria como uma Casting Time: Furia da besta
ação bônus em seu turno. Sua fúria dura 1 Range: Abjuration 3
minuto, apesar de ela acabar antes caso você Target: Casting Time:
deseje, seja levado à inconsciência, ou passe Components: V S M Range:
um turno sem atacar uma criatura hostil ou Duration: Target:
sofrer dano por um turno inteiro. Você recebe Description: Components: V S M
os seguintes benefícios durante uma Fúria, Você pode, sempre que quiser, atacar com Duration:
desde que não esteja usando armadura vantagem – mas seus oponentes também Description:
pesada. -Recebe Vantagem para testes de terão vantagem contra você. Quando fico em furia, a besta que esta em
Força e testes de resistência de Força. - mim se libera. Podendo usar garras de 1d6,
Recebe o bônus de dano para Fúria conforme mordida de 1d8 e cauda de 1d8
a tabela em ataques corpo-a-corpo baseados
em Força. -Recebe Resistência à dano Abjuration 3
cortante, perfurante e esmagamento. -Caso Casting Time:
seja capaz de conjurar magias, não pode Range:
conjurar ou concentrar-se nelas durante a Target:
Fúria. -Recupera todos os usos com descanso Components: V S M
longo. Duration:
Description:

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