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Planet Basics - The Homebrewery
Planet Basics - The Homebrewery
Planet Basics - The Homebrewery
Create Uncharted Worlds for Your Players to Discover, Explore and Conquer
Basic Planet Generation
Here the basic information about a planet is generated. The
generator places little emphasis on realism instead
preferring to generate planets which are interesting to play
on and facilitate adventure. If they were realistic every planet
generated would be inhospitable and pointless to visit. All
generated content should be tweaked as needed and should
be seen as a starting point.
Average Heat of Planet
d20 Heat
1 Extreme Cold
2 Severe Cold
3-4 Very Cold
5-6 Cold
7-10 Cool
11-14 Warm
15-16 Hot
17-18 Very Hot
19 Severe Heat
20 Extreme Heat
Planet Gravity
d8 Gravity
1-4 Normal
5-6 Low
7-8 High
Planet Atmosphere
d10 Atmosphere
1-4 Normal
5-6 Thin
7-8 Thick
9 None
10 Corrosive or Toxic
Flora Size
d20 Fauna Size d
Biome Fauna Generation 1 Fine
Flora is one thing but every adventurer wants to encounter 2 Dimunitive 4
alien creatures and that's what this section is for. Fauna in
this case refers to creatures of animal intelligence rather than 3-4 Tiny 7
sentient creatures. Sentients will receive their own treatment 5-7 Small 10
further on if you decide to include them. 8-13 Medium
Fauna generation works much the same way as flora
generation so you may refer back to that section for guidance. 14-17 Large Reg
18-19 Huge It's i
Amount of Fauna som
d12 Fauna Amount 20 Gargantuan or bigger
all o
1-2 None mig
Relative Amount
3-5 Rare d12 Relative Amount gian
6-8 Uncommon your
1-3 -1 Amount
mos
9-11 Common 4-9 No Change
12 Teeming 10-12 +1 Amount
Variety of Fauna The threat level does not refer to their temperament; only
d12 Fauna Variety the level of danger they might pose should an adventurer get
1-4 One Type on their bad side. Keep in mind this is likely to be modified by
the size of the fauna; a gargantuan creature isn't going to be
5-8 Two Types harmless when all it has to do to kill a man is step on them.
9-11 Three Types Fine creatures on the other hand could be highly dangerous
12 Four Types
as well by attacking in swarms or using poisons.
Additionally a creature's size is likely to affect their
temperament and grouping. Gargantuan creatures are less
Type of Fauna likely to be skittish herd animals and more likely to be
d100 Fauna Type uncaring loners whereas. Temperament can affect grouping
1-15 Arthopoid as well as predators are also unlikely to be herd animals.
16-25 Mammalian
Being ready to make judgement calls and modify fauna as
needed is necessary in order to get the most out of the
26-35 Avian generation.
36-47 Reptilian
Threat of Fauna
48-59 Molluscoid d12 Fauna Threat
60-67 Fungoid 1-4 Harmless
68-75 Plantoid 5-8 Minor Threat
86-95 Ichthyoid 9-11 Major Threat
96-100 Exotic 12 Extreme Threat
Certain types may not fit with the biome in question so as Temperament of Fauna
always make changes as needed. "Fungoid" and "Plantoid" d20 Fauna Temperament
are distinct from mere flora as they are much more mobile
and intelligent and thus are kept here as a type of fauna. 1-3 Uncaring
4-6 Skittish
Fauna Size
7-10 Cautious
11-13 Territorial
14-15 Volatile
16-18 Predatory
19-20 Sadistic
Fauna Grouping
d100 Sentient Existence
Biome Fauna Continued 1-79 No Sentient Life
Fauna Locomotion 80-97 One Sentient Species
d20 Fauna Locomotion
98-100 Two Sentient Species
1-8 Walking
9-12 Flying
13-14 Burrowing
15-17 Climbing
18-19 Slithering
20 Hopping
Fauna Quirk
2d12 Fauna Quirk
2 Self Destructs
3 Bioluminescence
4 Potent Smell
5 Exceptionally Fast
6 Exceptionally Slow
7 Changes Color
8 Camouflaged
9 Webbing
10 Venomous
11 Spit Weapon
12 Gaze Weapon
13 Regenerates Damage
14 Amorphous
15 Shapeshifter
16 Heavily Armored
17 Mimicks Sounds
18 Breathe Weapon
19 Shapeshifter
20 Heavily Armored
21 Injects Live Young
22 Unusual Diet
23 Mind Affecting
24 Parasitic